import { Types } from "bc-minecraft-bedrock-types";
/** */
export interface Model extends Types.BaseObject {
    /** The name of all the bones in the model */
    bones: string[];
    /** If the 0th bone includes a binding assuming that the 0th bone is the root bone as that's how BB exports */
    root_bone_uses_binding: boolean;
    /** The name of all the locators in the model */
    locators: string[];
}
