import { vec2 } from "gl-matrix";
import EditorPane from "./pane";
export default class ScenePane extends EditorPane {
    canvas: HTMLCanvasElement;
    /**
     * Creates a {@link ScenePane}.
     *
     * @param canvas The canvas used by blaze
     * @param pos The top left corner of the pane in the editor grid
     * @param width The width of the pane in columns
     * @param height The height of the pane in rows
     */
    constructor(canvas: HTMLCanvasElement, pos: vec2, width: number, height: number);
}
