# Partially stolen from
# https://bitbucket.org/mblum/libgp/src/2537ea7329ef/.ycm_extra_conf.py
import os
import ycm_core

# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
flags = [
    '-Wall',
    '-Wextra',
    '-Werror',
    '-Wc++98-compat',
    '-Wno-long-long',
    '-Wno-variadic-macros',
    '-fexceptions',
    '-DNDEBUG',
    # THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know
    # which language to use when compiling headers. So it will guess. Badly. So
    # C++ headers will be compiled as C headers. You don't want that so ALWAYS
    # specify a "-std=<something>".
    # For a C project, you would set this to something like 'c99' instead of
    # 'c++11'.
    # -- i'm not using c++11: '-std=c++11',
    '-std=c99',
    # ...and the same thing goes for the magic -x option which specifies the
    # language that the files to be compiled are written in. This is mostly
    # relevant for c++ headers.
    # For a C project, you would set this to 'c' instead of 'c++'.
    '-x', 'c',
    # This path will only work on OS X, but extra paths that don't exist are not
    # harmful
    '-isystem', '/usr/local/include',

    # C headers
    '-isystem', '/usr/include',

    # C++ headers
    '-isystem',
    '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.'
    'xctoolchain/usr/include/c++/v1',

    '-isystem',
    '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.'
    'xctoolchain/usr/lib/clang/6.1.0/include',

    # Node.js include
    '-I', '/Users/xadillax/.nvm/versions/io.js/v2.5.0/include/node',

    # NAN
    '-I',
    '/Users/xadillax/.nvm/versions/io.js/v2.5.0/lib/node_modules/nan',

    # YU BIAN YI CAN SHU

    # PRETENT I'M iojs 3.0
    # https://github.com/nodejs/nan/blob/v2.0.7/nan.h#L120
    '-DNODE_MODULE_VERSION=45'
]

# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
compilation_database_folder = ''

if compilation_database_folder:
    database = ycm_core.CompilationDatabase(compilation_database_folder)
else:
    database = None


def DirectoryOfThisScript():
    return os.path.dirname(os.path.abspath(__file__))


def MakeRelativePathsInFlagsAbsolute(flags, working_directory):
    if not working_directory:
        return list(flags)
    new_flags = []
    make_next_absolute = False
    path_flags = ['-isystem', '-I', '-iquote', '--sysroot=']
    for flag in flags:
        new_flag = flag

        if make_next_absolute:
            make_next_absolute = False
            if not flag.startswith('/'):
                new_flag = os.path.join(working_directory, flag)

        for path_flag in path_flags:
            if flag == path_flag:
                make_next_absolute = True
                break

            if flag.startswith(path_flag):
                path = flag[len(path_flag):]
                new_flag = path_flag + os.path.join(working_directory, path)
                break

        if new_flag:
            new_flags.append(new_flag)
    return new_flags


def FlagsForFile(filename):
    if database:
        # Bear in mind that compilation_info.compiler_flags_ does NOT return a
        # python list, but a "list-like" StringVec object
        compilation_info = database.GetCompilationInfoForFile(filename)
        final_flags = MakeRelativePathsInFlagsAbsolute(
            compilation_info.compiler_flags_,
            compilation_info.compiler_working_dir_)
    else:
        relative_to = DirectoryOfThisScript()
        final_flags = MakeRelativePathsInFlagsAbsolute(flags, relative_to)

    return {
        'flags': final_flags,
        'do_cache': True
    }
