/**
 * @license
 * Copyright 2020 Google LLC
 * SPDX-License-Identifier: Apache-2.0
 */
/**
 * The namespace used to keep track of keyboard shortcuts and the
 * key codes used to execute those shortcuts.
 *
 * @class
 */
import { Scope } from './contextmenu_registry.js';
import { KeyCodes } from './utils/keycodes.js';
import { WorkspaceSvg } from './workspace_svg.js';
/**
 * Class for the registry of keyboard shortcuts. This is intended to be a
 * singleton. You should not create a new instance, and only access this class
 * from ShortcutRegistry.registry.
 */
export declare class ShortcutRegistry {
    static readonly registry: ShortcutRegistry;
    /** Registry of all keyboard shortcuts, keyed by name of shortcut. */
    private shortcuts;
    /** Map of key codes to an array of shortcut names. */
    private keyMap;
    /** Resets the existing ShortcutRegistry singleton. */
    private constructor();
    /** Clear and recreate the registry and keyMap. */
    reset(): void;
    /**
     * Registers a keyboard shortcut.
     *
     * @param shortcut The shortcut for this key code.
     * @param allowOverrides True to prevent a warning when overriding an
     *     already registered item.
     * @throws {Error} if a shortcut with the same name already exists.
     */
    register(shortcut: KeyboardShortcut, allowOverrides?: boolean): void;
    /**
     * Unregisters a keyboard shortcut registered with the given name. This
     * will also remove any key mappings that reference this shortcut.
     *
     * @param shortcutName The name of the shortcut to unregister.
     * @returns True if an item was unregistered, false otherwise.
     */
    unregister(shortcutName: string): boolean;
    /**
     * Adds a mapping between a keycode and a keyboard shortcut.
     *
     * Normally only one shortcut can be mapped to any given keycode,
     * but setting allowCollisions to true allows a keyboard to be
     * mapped to multiple shortcuts.  In that case, when onKeyDown is
     * called with the given keystroke, it will process the mapped
     * shortcuts in reverse order, from the most- to least-recently
     * mapped).
     *
     * @param keyCode The key code for the keyboard shortcut. If registering a key
     *     code with a modifier (ex: ctrl+c) use
     *     ShortcutRegistry.registry.createSerializedKey;
     * @param shortcutName The name of the shortcut to execute when the given
     *     keycode is pressed.
     * @param allowCollision True to prevent an error when adding a shortcut
     *     to a key that is already mapped to a shortcut.
     * @throws {Error} if the given key code is already mapped to a shortcut.
     */
    addKeyMapping(keyCode: string | number | KeyCodes, shortcutName: string, allowCollision?: boolean): void;
    /**
     * Removes a mapping between a keycode and a keyboard shortcut.
     *
     * @param keyCode The key code for the keyboard shortcut. If registering a key
     *     code with a modifier (ex: ctrl+c) use
     *     ShortcutRegistry.registry.createSerializedKey;
     * @param shortcutName The name of the shortcut to execute when the given
     *     keycode is pressed.
     * @param quiet True to not console warn when there is no shortcut to
     *     remove.
     * @returns True if a key mapping was removed, false otherwise.
     */
    removeKeyMapping(keyCode: string, shortcutName: string, quiet?: boolean): boolean;
    /**
     * Removes all the key mappings for a shortcut with the given name.
     * Useful when changing the default key mappings and the key codes registered
     * to the shortcut are unknown.
     *
     * @param shortcutName The name of the shortcut to remove from the key map.
     */
    removeAllKeyMappings(shortcutName: string): void;
    /**
     * Sets the key map. Setting the key map will override any default key
     * mappings.
     *
     * @param newKeyMap The object with key code to shortcut names.
     */
    setKeyMap(newKeyMap: {
        [key: string]: string[];
    }): void;
    /**
     * Gets the current key map.
     *
     * @returns The object holding key codes to ShortcutRegistry.KeyboardShortcut.
     */
    getKeyMap(): {
        [key: string]: string[];
    };
    /**
     * Gets the registry of keyboard shortcuts.
     *
     * @returns The registry of keyboard shortcuts.
     */
    getRegistry(): {
        [key: string]: KeyboardShortcut;
    };
    /**
     * Handles key down events.
     *
     * - Any `KeyboardShortcut`(s) mapped to the keycodes that cause
     *   event `e` to be fired will be processed, in order from least-
     *   to most-recently registered.
     * - If the shortcut's `preconditionFn` exists it will be called.
     *   If `preconditionFn` returns false the shortcut's `callback`
     *   function will be skipped.  Processing will continue with the
     *   next shortcut, if any.
     * - The shortcut's `callback` function will then be called.  If it
     *   returns true, processing will terminate and `onKeyDown` will
     *   return true.  If it returns false, processing will continue
     *   with with the next shortcut, if any.
     * - If all registered shortcuts for the given keycode have been
     *   processed without any having returned true, `onKeyDown` will
     *   return false.
     *
     * @param workspace The main workspace where the event was captured.
     * @param e The key down event.
     * @returns True if the event was handled, false otherwise.
     */
    onKeyDown(workspace: WorkspaceSvg, e: KeyboardEvent): boolean;
    /**
     * Gets the shortcuts registered to the given key code.
     *
     * @param keyCode The serialized key code.
     * @returns The list of shortcuts to call when the given keyCode is used.
     *     Undefined if no shortcuts exist.
     */
    getShortcutNamesByKeyCode(keyCode: string): string[] | undefined;
    /**
     * Gets the serialized key codes that the shortcut with the given name is
     * registered under.
     *
     * @param shortcutName The name of the shortcut.
     * @returns An array with all the key codes the shortcut is registered under.
     */
    getKeyCodesByShortcutName(shortcutName: string): string[];
    /**
     * Serializes a key event.
     *
     * @param e A key down event.
     * @returns The serialized key code for the given event.
     */
    private serializeKeyEvent;
    /**
     * Checks whether any of the given modifiers are not valid.
     *
     * @param modifiers List of modifiers to be used with the key.
     * @throws {Error} if the modifier is not in the valid modifiers list.
     */
    private checkModifiers;
    /**
     * Creates the serialized key code that will be used in the key map.
     *
     * @param keyCode Number code representing the key.
     * @param modifiers List of modifier key codes to be used with the key. All
     *     valid modifiers can be found in the `ShortcutRegistry.modifierKeys`.
     * @returns The serialized key code for the given modifiers and key.
     */
    createSerializedKey(keyCode: number, modifiers: KeyCodes[] | null): string;
}
export declare namespace ShortcutRegistry {
    /** Interface defining a keyboard shortcut. */
    interface KeyboardShortcut {
        /**
         * The function to be called when the shorctut is invoked.
         *
         * @param workspace The `WorkspaceSvg` when the shortcut was
         *     invoked.
         * @param e The event that caused the shortcut to be activated.
         * @param shortcut The `KeyboardShortcut` that was activated
         *     (i.e., the one this callback is attached to).
         * @param scope Information about the focused item when the
         * shortcut was invoked.
         * @returns Returning true ends processing of the invoked keycode.
         *     Returning false causes processing to continue with the
         *     next-most-recently registered shortcut for the invoked
         *     keycode.
         */
        callback?: (workspace: WorkspaceSvg, e: Event, shortcut: KeyboardShortcut, scope: Scope) => boolean;
        /** The name of the shortcut.  Should be unique. */
        name: string;
        /**
         * A function to be called when the shortcut is invoked, before
         * calling `callback`, to decide if this shortcut is applicable in
         * the current situation.
         *
         * @param workspace The `WorkspaceSvg` where the shortcut was
         *     invoked.
         * @param scope Information about the focused item when the
         * shortcut would be invoked.
         * @returns True iff `callback` function should be called.
         */
        preconditionFn?: (workspace: WorkspaceSvg, scope: Scope) => boolean;
        /** Optional arbitray extra data attached to the shortcut. */
        metadata?: object;
        /**
         * Optional list of key codes to be bound (via
         * ShortcutRegistry.prototype.addKeyMapping) to this shortcut.
         */
        keyCodes?: (number | string)[];
        /**
         * Value of `allowCollision` to pass to `addKeyMapping` when
         * binding this shortcut's `.keyCodes` (if any).
         *
         * N.B.: this is only used for binding keycodes at the time this
         * shortcut is initially registered, not for any subsequent
         * `addKeyMapping` calls that happen to reference this shortcut's
         * name.
         */
        allowCollision?: boolean;
    }
    /** Supported modifiers. */
    enum modifierKeys {
        Shift = 16,
        Control = 17,
        Alt = 18,
        Meta = 91
    }
}
export type KeyboardShortcut = ShortcutRegistry.KeyboardShortcut;
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