import { TargetType } from "./target_type";
export declare enum GameModeEnum {
    NormalMode = "Normal Mode",
    TrueVaultHunterMode = "True Vault Hunter Mode"
}
export declare function ElementalDamageCoefficients(mode: GameModeEnum): {
    Explosive: {
        Shield: number;
    };
    Incendiary: {
        Flesh: number;
        Armor: number;
        Shield: number;
    };
    Shock: {
        Shield: number;
    };
    Corrosive: {
        Flesh: number;
        Armor: number;
        Shield: number;
    };
} | {
    Explosive: {
        Shield: number;
    };
    Incendiary: {
        Flesh: number;
        Armor: number;
        Shield: number;
    };
    Shock: {
        Shield: number;
    };
    Corrosive: {
        Flesh: number;
        Armor: number;
        Shield: number;
    };
};
