/**
 * The Image Loaded Enum
 */
export declare enum ImageLoadedEnum {
    /**
     * Unknown
     */
    unknown = "unknown",
    /**
     * Alien Base
     */
    alienBase = "alienBase",
    /**
     * Alien Dropship 1
     */
    alienDropship1 = "alienDropship1",
    /**
     * Alien Dropship 2
     */
    alienDropship2 = "alienDropship2",
    /**
     * Alien One Right
     */
    alienOneRight = "alienOneRight",
    /**
     * Alien One Left
     */
    alienOneLeft = "alienOneLeft",
    /**
     * Alien 2 Animation East 1
     */
    alien2AnimationEast1 = "alien2AnimationEast1",
    /**
     * Alien 2 Animation East 2
     */
    alien2AnimationEast2 = "alien2AnimationEast2",
    /**
     * Alien 2 Animation North 1
     */
    alien2AnimationNorth1 = "alien2AnimationNorth1",
    /**
     * Alien 2 Animation North 2
     */
    alien2AnimationNorth2 = "alien2AnimationNorth2",
    /**
     * Alien 2 Animation West 1
     */
    alien2AnimationWest1 = "alien2AnimationWest1",
    /**
     * Alien 2 Animation West 2
     */
    alien2AnimationWest2 = "alien2AnimationWest2",
    /**
     * Scenery Bridge
     */
    bridge = "bridge",
    /**
     * grass
     */
    grass = "grass",
    /**
     * Scenery Lava
     */
    lava = "lava",
    /**
     * letter l
     */
    letterl = "letterl",
    /**
     * letter p
     */
    letterp = "letterp",
    /**
     * level one
     */
    levelOneMap = "levelOneMap",
    /**
     * Main Gunner
     */
    mainGunner = "mainGunner",
    /**
     * Main Gunner Support
     */
    mainGunnerSupport = "mainGunnerSupport",
    /**
     * Blue missile
     */
    missileBlue = "missileBlue",
    /**
     * missile green
     */
    missileGreen = "missileGreen",
    /**
     * missile indigo
     */
    missileIndigo = "missileIndigo",
    /**
     * missile orange
     */
    missileOrange = "missileOrange",
    /**
     * missile red
     */
    missileRed = "missileRed",
    /**
     * missile violet
     */
    missileViolet = "missileViolet",
    /**
     * missile white
     */
    missileWhite = "missileWhite",
    /**
     * missile yellow
     */
    missileYellow = "missileYellow",
    /**
     * number 0
     */
    number0 = "number0",
    /**
     * number 1
     */
    number1 = "number1",
    /**
     * number 2
     */
    number2 = "number2",
    /**
     * number 3
     */
    number3 = "number3",
    /**
     * number 4
     */
    number4 = "number4",
    /**
     * number 5
     */
    number5 = "number5",
    /**
     * number 6
     */
    number6 = "number6",
    /**
     * number 7
     */
    number7 = "number7",
    /**
     * number 8
     */
    number8 = "number8",
    /**
     * number 9
     */
    number9 = "number9",
    /**
     * path
     */
    path = "path",
    /**
     * path direction
     */
    pathDirection = "pathDirection",
    /**
     * prism base
     */
    prismBase = "prismBase",
    /**
     * prism blast icon
     */
    prismBlastIcon = "prismBlastIcon",
    /**
     * rock
     */
    rock = "rock",
    /**
     * rock land
     */
    rockGround = "rockGround",
    /**
     * slime
     */
    slime = "slime",
    /**
     * slime 2
     */
    slime2 = "slime2",
    /**
     * slime ground
     */
    slimeGround = "slimeGround",
    /**
     * Tractor Beam 1
     */
    tractorBeam1 = "tractorBeam1",
    /**
     * Tractor Beam 2
     */
    tractorBeam2 = "tractorBeam2",
    /**
     * Tractor Beam 3
     */
    tractorBeam3 = "tractorBeam3",
    /**
     * Scenery Tree
     */
    tree = "tree",
    /**
     * Scenery Tree Land
     */
    treeGround = "treeGround",
    /**
     * Scenery Water 0
     */
    water0 = "water0",
    /**
     * Scenery Water 1
     */
    water1 = "water1",
    /**
     * Scenery Water 2
     */
    water2 = "water2",
    /**
     * Scenery Water 3
     */
    water3 = "water3",
    /**
     * Scenery Water 4
     */
    water4 = "water4",
    /**
     * Scenery Water 5
     */
    water5 = "water5",
    /**
     * Scenery Water 6
     */
    water6 = "water6",
    /**
     * Scenery Water 7
     */
    water7 = "water7",
    /**
     * Scenery Water 8
     */
    water8 = "water8",
    /**
     * Scenery Water 9
     */
    water9 = "water9",
    /**
     * Scenery Water 10
     */
    water10 = "water10",
    /**
     * Scenery Water 11
     */
    water11 = "water11",
    /**
     * Scenery Water 12
     */
    water12 = "water12",
    /**
     * Scenery Water 13
     */
    water13 = "water13",
    /**
     * Scenery Water 14
     */
    water14 = "water14",
    /**
     * Scenery Water 15
     */
    water15 = "water15",
    /**
     * Scenery Water Waves
     */
    waterWaves = "waterWaves"
}
