import { OnInit } from '@angular/core';
import { MatDialogRef } from '@angular/material/dialog';
import * as i0 from "@angular/core";
/**
 * Display the game instruction component for display
 */
export declare class GameInstructionComponent implements OnInit {
    private dialogRef;
    /**
     * The main gunner image
     */
    mainGunnerImage: string;
    /**
     * The prism base image
     */
    prismBaseImage: string;
    /**
     * The alien 1
     */
    alien1Image: string;
    /**
     * The alien 2
     */
    alien2Image: string;
    /**
     * The prism blast icon
     */
    prismBlastIcon: string;
    /**
     * The GenericDialogComponent constructor
     *
     * @param dialogRef The Mat Dialog Ref from DI
     */
    constructor(dialogRef: MatDialogRef<GameInstructionComponent>);
    /**
     * Close the dialog box
     */
    close(): void;
    /**
     * On Init
     */
    ngOnInit(): void;
    static ɵfac: i0.ɵɵFactoryDeclaration<GameInstructionComponent, never>;
    static ɵcmp: i0.ɵɵComponentDeclaration<GameInstructionComponent, "bp-prism-game-instruction", never, {}, {}, never, never>;
}
