/**
 * The Game board
 * 1 - Blank
 * 2 - Trees
 * 3 - Rocks
 * 4 - Water
 * 5 - Grass
 * 6 - Slime
 * 7 - Lava
 * 8 - Main Gunner
 * 9 - Alien Base
 * 10 - Prism Base
 * 11 - Score
 * 12 - High Score
 * 13 - Level
 * 14 - Prism Blast icon
 * 15 - Bridge
 * 16 - Path
 */
export declare const GAMEBOARD: number[][];
/**
 * The Game Boards
 */
export declare const GAMEBOARDS: number[][][];
/**
 * Block Size
 */
export declare const BLOCK_SIZE = 5;
/**
 * Columns
 */
export declare const COLS: number;
/**
 * Rows
 */
export declare const ROWS: number;
/**
 * The Level Waves
 */
export declare class LEVELWAVES {
    /**
     * Level 0 Wave
     */
    static readonly 0 = 1;
    /**
     * Level 1 Wave
     */
    static readonly 1 = 1;
    /**
     * Level 2 Wave
     */
    static readonly 2 = 2;
    /**
     * Level 3 Wave
     */
    static readonly 3 = 3;
    /**
     * Level 4 Wave
     */
    static readonly 4 = 4;
    /**
     * Level 5 Wave
     */
    static readonly 5 = 5;
    /**
     * Level 6 Wave
     */
    static readonly 6 = 6;
    /**
     * Level 7 Wave
     */
    static readonly 7 = 7;
}
/**
 * The Level Speed
 */
export declare class LEVELSPEED {
    /**
     * Level 0 Speed
     */
    static readonly 0 = 500;
    /**
     * Level 1 Speed
     */
    static readonly 1 = 450;
    /**
     * Level 2 Speed
     */
    static readonly 2 = 400;
    /**
     * Level 3 Speed
     */
    static readonly 3 = 375;
    /**
     * Level 4 Speed
     */
    static readonly 4 = 350;
    /**
     * Level 5 Speed
     */
    static readonly 5 = 325;
    /**
     * Level 6 Speed
     */
    static readonly 6 = 300;
    /**
     * Level 7 Speed
     */
    static readonly 7 = 275;
}
/**
 * The Level Creep
 */
export declare class LEVELCREEP {
    /**
     * Level 0 Creep
     */
    static readonly 0 = 5;
    /**
     * Level 1 Creep
     */
    static readonly 1 = 10;
    /**
     * Level 2 Creep
     */
    static readonly 2 = 15;
    /**
     * Level 3 Creep
     */
    static readonly 3 = 20;
    /**
     * Level 4 Creep
     */
    static readonly 4 = 25;
    /**
     * Level 5 Creep
     */
    static readonly 5 = 30;
    /**
     * Level 6 Creep
     */
    static readonly 6 = 40;
    /**
     * Level 7 Creep
     */
    static readonly 7 = 50;
}
/**
 * The keys
 */
export declare class KEY {
    /**
     * Space
     */
    static readonly SPACE = "Space";
    /**
     * Left
     */
    static readonly LEFT = "ArrowLeft";
    /**
     * Right
     */
    static readonly RIGHT = "ArrowRight";
    /**
     * KeyP
     */
    static readonly P = "KeyP";
    /**
     * Down
     */
    static readonly DOWN = "ArrowDown";
    /**
     * up
     */
    static readonly UP = "ArrowUp";
}
