import { GameService } from '../service/game.service';
import { AssetClass } from '../asset/asset.class';
import { IAsset } from '../interface/asset.interface';
import { BoundarySetupModel } from '../model/boundary-set.model';
export declare class MoonDefenseClass extends AssetClass {
    constructor(gameService: GameService, ctx: CanvasRenderingContext2D, boundarySetup: BoundarySetupModel, guid: number);
    protected spawn(): void;
    restore(): void;
    protected draw(): void;
    private drawMoonDefense;
    isHitBomb(bombAsset: IAsset): void;
    isHitMissile(missileAsset: IAsset): void;
    animate(): void;
}
