1 | import { GameConfiguration } from "./GameConfiguration";
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2 | export declare const ERROR_FILENAME_CONFLICT = "ERROR_FILENAME_CONFLICT";
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3 | export declare const ERROR_PATH_INCLUDE_ANCESTOR = "ERROR_PATH_INCLUDE_ANCESTOR";
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9 | export declare function hashFilepath(filepath: string, nameLength: number): string;
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16 | export declare function renameAssetFilenames(content: GameConfiguration, basedir: string, maxHashLength?: number): void;
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17 | export declare function _removeDirectoryIfEmpty(dirpaths: string[], basedir: string): void;
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21 | export declare function _listAncestorDirNames(dirpaths: string[]): string[];
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