1 | "use strict";
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2 | var __read = (this && this.__read) || function (o, n) {
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3 | var m = typeof Symbol === "function" && o[Symbol.iterator];
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4 | if (!m) return o;
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5 | var i = m.call(o), r, ar = [], e;
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6 | try {
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7 | while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
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8 | }
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9 | catch (error) { e = { error: error }; }
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10 | finally {
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11 | try {
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12 | if (r && !r.done && (m = i["return"])) m.call(i);
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13 | }
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14 | finally { if (e) throw e.error; }
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15 | }
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16 | return ar;
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17 | };
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18 | var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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19 | if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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20 | if (ar || !(i in from)) {
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21 | if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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22 | ar[i] = from[i];
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23 | }
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24 | }
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25 | return to.concat(ar || Array.prototype.slice.call(from));
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26 | };
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27 | var __values = (this && this.__values) || function(o) {
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28 | var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
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29 | if (m) return m.call(o);
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30 | if (o && typeof o.length === "number") return {
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31 | next: function () {
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32 | if (o && i >= o.length) o = void 0;
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33 | return { value: o && o[i++], done: !o };
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34 | }
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35 | };
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36 | throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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37 | };
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38 | Object.defineProperty(exports, "__esModule", { value: true });
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39 | exports.Coordinate3D = void 0;
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40 | var util_1 = require("@antv/util");
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41 | var gl_matrix_1 = require("gl-matrix");
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42 | var utils_1 = require("./utils");
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43 | var transforms_1 = require("./transforms");
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44 | var Coordinate3D = (function () {
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45 | |
46 |
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47 |
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48 |
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49 | function Coordinate3D(options) {
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50 |
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51 | this.options = {
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52 | x: 0,
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53 | y: 0,
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54 | z: 0,
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55 | width: 300,
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56 | height: 150,
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57 | depth: 150,
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58 | transformations: [],
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59 | };
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60 |
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61 | this.transformers = {
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62 | cartesian3D: transforms_1.cartesian3D,
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63 | translate3D: transforms_1.translate3D,
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64 | scale3D: transforms_1.scale3D,
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65 | transpose3D: transforms_1.transpose3D,
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66 | };
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67 | this.update(options);
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68 | }
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69 | |
70 |
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71 |
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72 |
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73 | Coordinate3D.prototype.update = function (options) {
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74 | this.options = (0, util_1.deepMix)({}, this.options, options);
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75 | this.recoordinate();
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76 | };
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77 | |
78 |
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79 |
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80 |
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81 | Coordinate3D.prototype.clone = function () {
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82 | return new Coordinate3D(this.options);
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83 | };
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84 | |
85 |
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86 |
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87 |
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88 | Coordinate3D.prototype.getOptions = function () {
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89 | return this.options;
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90 | };
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91 | |
92 |
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93 |
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94 | Coordinate3D.prototype.clear = function () {
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95 | this.update({
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96 | transformations: [],
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97 | });
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98 | };
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99 | |
100 |
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101 |
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102 |
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103 | Coordinate3D.prototype.getSize = function () {
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104 | var _a = this.options, width = _a.width, height = _a.height, depth = _a.depth;
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105 | return [width, height, depth];
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106 | };
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107 | |
108 |
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109 |
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110 |
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111 | Coordinate3D.prototype.getCenter = function () {
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112 | var _a = this.options, x = _a.x, y = _a.y, z = _a.z, width = _a.width, height = _a.height, depth = _a.depth;
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113 | return [(x * 2 + width) / 2, (y * 2 + height) / 2, (z * 2 + depth) / 2];
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114 | };
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115 | |
116 |
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117 |
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118 |
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119 |
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120 | Coordinate3D.prototype.transform = function () {
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121 | var args = [];
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122 | for (var _i = 0; _i < arguments.length; _i++) {
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123 | args[_i] = arguments[_i];
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124 | }
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125 | var transformations = this.options.transformations;
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126 | this.update({
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127 | transformations: __spreadArray(__spreadArray([], __read(transformations), false), [__spreadArray([], __read(args), false)], false),
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128 | });
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129 | return this;
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130 | };
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131 | |
132 |
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133 |
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134 |
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135 |
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136 | Coordinate3D.prototype.map = function (vector) {
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137 | return this.output(vector);
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138 | };
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139 | |
140 |
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141 |
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142 |
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143 |
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144 | Coordinate3D.prototype.invert = function (vector) {
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145 | return this.input(vector);
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146 | };
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147 | Coordinate3D.prototype.recoordinate = function () {
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148 | this.output = this.compose();
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149 | this.input = this.compose(true);
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150 | };
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151 |
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152 |
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153 |
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154 | Coordinate3D.prototype.compose = function (invert) {
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155 | var e_1, _a;
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156 | if (invert === void 0) { invert = false; }
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157 | var transformations = invert ? __spreadArray([], __read(this.options.transformations), false).reverse() : this.options.transformations;
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158 | var getter = invert ? function (d) { return d.untransform; } : function (d) { return d.transform; };
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159 | var matrixes = [];
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160 | var transforms = [];
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161 | var add = function (transform, extended) {
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162 | if (extended === void 0) { extended = true; }
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163 | return transforms.push(extended ? (0, utils_1.extend3D)(transform) : transform);
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164 | };
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165 | try {
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166 | for (var transformations_1 = __values(transformations), transformations_1_1 = transformations_1.next(); !transformations_1_1.done; transformations_1_1 = transformations_1.next()) {
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167 | var _b = __read(transformations_1_1.value), name_1 = _b[0], args = _b.slice(1);
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168 | var createTransformer = this.transformers[name_1];
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169 | if (createTransformer) {
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170 | var _c = this.options, x = _c.x, y = _c.y, z = _c.z, width = _c.width, height = _c.height, depth = _c.depth;
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171 | var transformer = createTransformer(__spreadArray([], __read(args), false), x, y, z, width, height, depth);
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172 | if ((0, utils_1.isMatrix)(transformer)) {
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173 |
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174 | matrixes.push(transformer);
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175 | }
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176 | else {
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177 |
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178 | if (matrixes.length) {
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179 | var transform_1 = this.createMatrixTransform(matrixes, invert);
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180 | add(transform_1);
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181 | matrixes.splice(0, matrixes.length);
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182 | }
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183 | var transform = getter(transformer) || util_1.identity;
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184 | add(transform, true);
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185 | }
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186 | }
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187 | }
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188 | }
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189 | catch (e_1_1) { e_1 = { error: e_1_1 }; }
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190 | finally {
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191 | try {
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192 | if (transformations_1_1 && !transformations_1_1.done && (_a = transformations_1.return)) _a.call(transformations_1);
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193 | }
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194 | finally { if (e_1) throw e_1.error; }
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195 | }
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196 |
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197 | if (matrixes.length) {
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198 | var transform = this.createMatrixTransform(matrixes, invert);
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199 | add(transform);
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200 | }
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201 | return utils_1.compose.apply(void 0, __spreadArray([], __read(transforms), false));
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202 | };
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203 |
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204 | Coordinate3D.prototype.createMatrixTransform = function (matrixes, invert) {
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205 | var matrix = gl_matrix_1.mat4.create();
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206 | if (invert)
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207 | matrixes.reverse();
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208 | matrixes.forEach(function (m) { return gl_matrix_1.mat4.mul(matrix, matrix, m); });
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209 | if (invert) {
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210 | gl_matrix_1.mat4.invert(matrix, gl_matrix_1.mat4.clone(matrix));
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211 | }
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212 | return function (vector) {
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213 | var vector4 = [vector[0], vector[1], vector[2], 1];
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214 | gl_matrix_1.vec4.transformMat4(vector4, vector4, matrix);
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215 | return [vector4[0], vector4[1], vector4[2]];
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216 | };
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217 | };
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218 | return Coordinate3D;
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219 | }());
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220 | exports.Coordinate3D = Coordinate3D;
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221 |
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