1 |
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2 |
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3 |
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4 | import { vec2 } from 'gl-matrix';
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5 | var vec2Direction = function vec2Direction(v1, v2) {
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6 | return v1[0] * v2[1] - v2[0] * v1[1];
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7 | };
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8 | var vec2Zero = function vec2Zero(v) {
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9 | return v[0] === 0 && v[1] === 0;
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10 | };
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11 | var vec2AngleTo = function vec2AngleTo(v1, v2, direction) {
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12 | var angle = vec2.angle(v1, v2);
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13 | var angleLargeThanPI = vec2Direction(v1, v2) >= 0;
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14 | if (direction) {
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15 | if (angleLargeThanPI) {
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16 | return Math.PI * 2 - angle;
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17 | }
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18 | return angle;
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19 | }
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20 | if (angleLargeThanPI) {
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21 | return angle;
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22 | }
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23 | return Math.PI * 2 - angle;
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24 | };
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25 | export { vec2Zero, vec2AngleTo }; |
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