1 | export var IDENTIFIER = {
|
2 |
|
3 | HierarchyComponentManager: Symbol('HierarchyComponentManager'),
|
4 | TransformComponentManager: Symbol('TransformComponentManager'),
|
5 | NameComponentManager: Symbol('NameComponentManager'),
|
6 | SceneGraphSystem: Symbol('SceneGraphSystem'),
|
7 |
|
8 | SceneSystem: Symbol('SceneSystem'),
|
9 | SceneComponentManager: Symbol('SceneComponentManager'),
|
10 |
|
11 | CameraComponentManager: Symbol('CameraComponentManager'),
|
12 | CameraSystem: Symbol('CameraSystem'),
|
13 |
|
14 | FrameGraphSystem: Symbol('FrameGraphSystem'),
|
15 | ResourceHandleComponentManager: Symbol('ResourceHandleComponentManager'),
|
16 | PassNodeComponentManager: Symbol('PassNodeComponentManager'),
|
17 |
|
18 | InteractionSystem: Symbol('InteractionSystem'),
|
19 |
|
20 | MeshSystem: Symbol('MeshSystem'),
|
21 | MeshComponentManager: Symbol('MeshComponentManager'),
|
22 | CullableComponentManager: Symbol('CullableComponentManager'),
|
23 |
|
24 | GeometrySystem: Symbol('GeometrySystem'),
|
25 | GeometryComponentManager: Symbol('GeometryComponentManager'),
|
26 |
|
27 | MaterialSystem: Symbol('MaterialSystem'),
|
28 | MaterialComponentManager: Symbol('MaterialComponentManager'),
|
29 |
|
30 | ForwardRenderPath: Symbol('ForwardRenderPath'),
|
31 |
|
32 | ComputeSystem: Symbol('ComputeSystem'),
|
33 | ComputeComponentManager: Symbol('ComputeComponentManager'),
|
34 | ComputeStrategy: Symbol('ComputeStrategy'),
|
35 | Systems: Symbol('Systems'),
|
36 | World: Symbol('World'),
|
37 |
|
38 | RenderEngine: Symbol('RenderEngine'),
|
39 | WebGPUEngine: Symbol('WebGPUEngine'),
|
40 | WebGLEngine: Symbol('WebGLEngine')
|
41 | };
|
42 |
|
\ | No newline at end of file |