1 | "use strict";
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2 |
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3 | Object.defineProperty(exports, "__esModule", {
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4 | value: true
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5 | });
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6 | exports.IDENTIFIER = void 0;
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7 | var IDENTIFIER = {
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8 |
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9 | HierarchyComponentManager: Symbol('HierarchyComponentManager'),
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10 | TransformComponentManager: Symbol('TransformComponentManager'),
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11 | NameComponentManager: Symbol('NameComponentManager'),
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12 | SceneGraphSystem: Symbol('SceneGraphSystem'),
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13 |
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14 | SceneSystem: Symbol('SceneSystem'),
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15 | SceneComponentManager: Symbol('SceneComponentManager'),
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16 |
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17 | CameraComponentManager: Symbol('CameraComponentManager'),
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18 | CameraSystem: Symbol('CameraSystem'),
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19 |
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20 | FrameGraphSystem: Symbol('FrameGraphSystem'),
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21 | ResourceHandleComponentManager: Symbol('ResourceHandleComponentManager'),
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22 | PassNodeComponentManager: Symbol('PassNodeComponentManager'),
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23 |
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24 | InteractionSystem: Symbol('InteractionSystem'),
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25 |
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26 | MeshSystem: Symbol('MeshSystem'),
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27 | MeshComponentManager: Symbol('MeshComponentManager'),
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28 | CullableComponentManager: Symbol('CullableComponentManager'),
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29 |
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30 | GeometrySystem: Symbol('GeometrySystem'),
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31 | GeometryComponentManager: Symbol('GeometryComponentManager'),
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32 |
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33 | MaterialSystem: Symbol('MaterialSystem'),
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34 | MaterialComponentManager: Symbol('MaterialComponentManager'),
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35 |
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36 | ForwardRenderPath: Symbol('ForwardRenderPath'),
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37 |
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38 | ComputeSystem: Symbol('ComputeSystem'),
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39 | ComputeComponentManager: Symbol('ComputeComponentManager'),
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40 | ComputeStrategy: Symbol('ComputeStrategy'),
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41 | Systems: Symbol('Systems'),
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42 | World: Symbol('World'),
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43 |
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44 | RenderEngine: Symbol('RenderEngine'),
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45 | WebGPUEngine: Symbol('WebGPUEngine'),
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46 | WebGLEngine: Symbol('WebGLEngine')
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47 | };
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48 | exports.IDENTIFIER = IDENTIFIER;
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49 |
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