1 | export var IDENTIFIER = {
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2 |
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3 | HierarchyComponentManager: Symbol('HierarchyComponentManager'),
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4 | TransformComponentManager: Symbol('TransformComponentManager'),
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5 | NameComponentManager: Symbol('NameComponentManager'),
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6 | SceneGraphSystem: Symbol('SceneGraphSystem'),
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7 |
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8 | FrameGraphSystem: Symbol('FrameGraphSystem'),
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9 | ResourcePool: Symbol('ResourcePool'),
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10 | ResourceHandleComponentManager: Symbol('ResourceHandleComponentManager'),
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11 | PassNodeComponentManager: Symbol('PassNodeComponentManager'),
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12 |
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13 | RendererSystem: Symbol('RendererSystem'),
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14 | RenderPass: Symbol('RenderPass'),
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15 | RenderPassFactory: Symbol('Factory<IRenderPass>'),
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16 | Renderable: Symbol('Factory<IRenderPass>'),
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17 |
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18 | MeshSystem: Symbol('MeshSystem'),
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19 | MeshComponentManager: Symbol('MeshComponentManager'),
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20 | CullableComponentManager: Symbol('CullableComponentManager'),
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21 |
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22 | Geometry: Symbol('Geometry'),
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23 | GeometrySystem: Symbol('GeometrySystem'),
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24 | GeometryComponentManager: Symbol('GeometryComponentManager'),
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25 |
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26 | Material: Symbol('Material'),
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27 | MaterialSystem: Symbol('MaterialSystem'),
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28 | MaterialComponentManager: Symbol('MaterialComponentManager'),
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29 |
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30 | ForwardRenderPath: Symbol('ForwardRenderPath'),
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31 |
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32 | ComputeSystem: Symbol('ComputeSystem'),
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33 | ComputeComponentManager: Symbol('ComputeComponentManager'),
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34 | ComputeStrategy: Symbol('ComputeStrategy'),
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35 | Systems: Symbol('Systems'),
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36 | World: Symbol('World'),
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37 |
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38 | RenderEngine: Symbol('RenderEngine'),
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39 | WebGPUEngine: Symbol('WebGPUEngine'),
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40 | WebGLEngine: Symbol('WebGLEngine'),
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41 |
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42 | ShaderModuleService: Symbol('ShaderModuleService'),
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43 | ConfigService: Symbol('ConfigService'),
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44 | InteractorService: Symbol('InteractorService'),
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45 | IEventEmitter: Symbol('IEventEmitter'),
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46 |
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47 | Light: Symbol('Light')
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48 | };
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49 |
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