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2 |
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3 | import 'reflect-metadata';
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4 | import { Component, ComponentManager } from './ComponentManager';
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5 | import { FrameGraphSystem } from './components/framegraph/System';
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6 | import { GeometryComponent } from './components/geometry/GeometryComponent';
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7 | import { GeometrySystem } from './components/geometry/System';
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8 | import { MaterialComponent } from './components/material/MaterialComponent';
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9 | import { MaterialSystem } from './components/material/System';
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10 | import { CullableComponent } from './components/mesh/CullableComponent';
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11 | import { MeshComponent } from './components/mesh/MeshComponent';
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12 | import { MeshSystem } from './components/mesh/System';
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13 | import { PixelPickingPass } from './components/renderer/passes/PixelPickingPass';
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14 | import { RendererSystem } from './components/renderer/System';
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15 | import { HierarchyComponent } from './components/scenegraph/HierarchyComponent';
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16 | import { SceneGraphSystem } from './components/scenegraph/System';
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17 | import { TransformComponent } from './components/scenegraph/TransformComponent';
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18 | import { createEntity } from './Entity';
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19 | import { IDENTIFIER } from './identifier';
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20 | import { container, createWorldContainer, lazyInject, lazyMultiInject } from './inversify.config';
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21 | import { generateAABBFromVertices } from './utils/aabb';
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22 | import { isSafari } from './utils/isSafari';
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23 |
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24 |
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25 |
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26 |
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27 |
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28 | var AST_TOKEN_TYPES;
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29 |
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30 | (function (AST_TOKEN_TYPES) {
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31 | AST_TOKEN_TYPES["Void"] = "Void";
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32 | AST_TOKEN_TYPES["Boolean"] = "Boolean";
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33 | AST_TOKEN_TYPES["Float"] = "Float";
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34 | AST_TOKEN_TYPES["Uint32"] = "Uint32";
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35 | AST_TOKEN_TYPES["Int32"] = "Int32";
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36 | AST_TOKEN_TYPES["Vector"] = "Vector";
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37 | AST_TOKEN_TYPES["Vector2Float"] = "vec2<f32>";
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38 | AST_TOKEN_TYPES["Vector3Float"] = "vec3<f32>";
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39 | AST_TOKEN_TYPES["Vector4Float"] = "vec4<f32>";
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40 | AST_TOKEN_TYPES["Vector2Boolean"] = "vec2<bool>";
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41 | AST_TOKEN_TYPES["Vector3Boolean"] = "vec3<bool>";
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42 | AST_TOKEN_TYPES["Vector4Boolean"] = "vec4<bool>";
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43 | AST_TOKEN_TYPES["Vector2Uint"] = "vec2<u32>";
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44 | AST_TOKEN_TYPES["Vector3Uint"] = "vec3<u32>";
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45 | AST_TOKEN_TYPES["Vector4Uint"] = "vec4<u32>";
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46 | AST_TOKEN_TYPES["Vector2Int"] = "vec2<i32>";
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47 | AST_TOKEN_TYPES["Vector3Int"] = "vec3<i32>";
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48 | AST_TOKEN_TYPES["Vector4Int"] = "vec4<i32>";
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49 | AST_TOKEN_TYPES["Matrix"] = "Matrix";
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50 | AST_TOKEN_TYPES["Matrix3x3Float"] = "mat3x3<f32>";
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51 | AST_TOKEN_TYPES["Matrix4x4Float"] = "mat4x4<i32>";
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52 | AST_TOKEN_TYPES["Struct"] = "Struct";
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53 | AST_TOKEN_TYPES["FloatArray"] = "Float[]";
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54 | AST_TOKEN_TYPES["Vector4FloatArray"] = "vec4<f32>[]";
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55 | })(AST_TOKEN_TYPES || (AST_TOKEN_TYPES = {}));
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56 |
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57 | var AST_NODE_TYPES;
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58 |
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59 | (function (AST_NODE_TYPES) {
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60 | AST_NODE_TYPES["Program"] = "Program";
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61 | AST_NODE_TYPES["Identifier"] = "Identifier";
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62 | AST_NODE_TYPES["VariableDeclaration"] = "VariableDeclaration";
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63 | AST_NODE_TYPES["BlockStatement"] = "BlockStatement";
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64 | AST_NODE_TYPES["ReturnStatement"] = "ReturnStatement";
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65 | AST_NODE_TYPES["FunctionDeclaration"] = "FunctionDeclaration";
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66 | AST_NODE_TYPES["VariableDeclarator"] = "VariableDeclarator";
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67 | AST_NODE_TYPES["AssignmentExpression"] = "AssignmentExpression";
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68 | AST_NODE_TYPES["LogicalExpression"] = "LogicalExpression";
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69 | AST_NODE_TYPES["BinaryExpression"] = "BinaryExpression";
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70 | AST_NODE_TYPES["ArrayExpression"] = "ArrayExpression";
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71 | AST_NODE_TYPES["UnaryExpression"] = "UnaryExpression";
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72 | AST_NODE_TYPES["UpdateExpression"] = "UpdateExpression";
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73 | AST_NODE_TYPES["FunctionExpression"] = "FunctionExpression";
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74 | AST_NODE_TYPES["MemberExpression"] = "MemberExpression";
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75 | AST_NODE_TYPES["ConditionalExpression"] = "ConditionalExpression";
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76 | AST_NODE_TYPES["ExpressionStatement"] = "ExpressionStatement";
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77 | AST_NODE_TYPES["CallExpression"] = "CallExpression";
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78 | AST_NODE_TYPES["NumThreadStatement"] = "NumThreadStatement";
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79 | AST_NODE_TYPES["StorageStatement"] = "StorageStatement";
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80 | AST_NODE_TYPES["DoWhileStatement"] = "DoWhileStatement";
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81 | AST_NODE_TYPES["WhileStatement"] = "WhileStatement";
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82 | AST_NODE_TYPES["ForStatement"] = "ForStatement";
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83 | AST_NODE_TYPES["BreakStatement"] = "BreakStatement";
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84 | AST_NODE_TYPES["ContinueStatement"] = "ContinueStatement";
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85 | AST_NODE_TYPES["IfStatement"] = "IfStatement";
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86 | AST_NODE_TYPES["ImportedFunctionStatement"] = "ImportedFunctionStatement";
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87 | })(AST_NODE_TYPES || (AST_NODE_TYPES = {}));
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88 |
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89 | var STORAGE_CLASS;
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90 |
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91 | (function (STORAGE_CLASS) {
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92 | STORAGE_CLASS["Input"] = "Input";
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93 | STORAGE_CLASS["Output"] = "Output";
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94 | STORAGE_CLASS["Uniform"] = "Uniform";
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95 | STORAGE_CLASS["Workgroup"] = "Workgroup";
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96 | STORAGE_CLASS["UniformConstant"] = "UniformConstant";
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97 | STORAGE_CLASS["Image"] = "Image";
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98 | STORAGE_CLASS["StorageBuffer"] = "StorageBuffer";
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99 | STORAGE_CLASS["Private"] = "Private";
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100 | STORAGE_CLASS["Function"] = "Function";
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101 | })(STORAGE_CLASS || (STORAGE_CLASS = {}));
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102 |
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103 |
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104 |
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105 |
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106 |
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107 |
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108 |
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109 | var Target;
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110 |
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111 | (function (Target) {
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112 | Target["GLSL100"] = "GLSL100";
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113 | Target["GLSL450"] = "GLSL450";
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114 | Target["WGSL"] = "WGSL";
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115 | })(Target || (Target = {}));
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116 |
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117 | var DefineValuePlaceholder = '__DefineValuePlaceholder__';
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118 | export * from './ComponentManager';
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119 | export * from './services';
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120 | export * from './shape';
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121 | export * from './components/renderer';
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122 | export * from './components/material/interface';
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123 | export * from './components/mesh/interface';
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124 | export * from './components/renderer';
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125 | export { container, createWorldContainer, lazyInject, lazyMultiInject, createEntity, Component, ComponentManager, IDENTIFIER, FrameGraphSystem, GeometrySystem, RendererSystem
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126 | , MaterialSystem, MeshSystem, SceneGraphSystem, CullableComponent, MeshComponent, TransformComponent, MaterialComponent, GeometryComponent, HierarchyComponent, isSafari, generateAABBFromVertices, PixelPickingPass, AST_TOKEN_TYPES, AST_NODE_TYPES, STORAGE_CLASS, Target, DefineValuePlaceholder };
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127 |
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