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994 BTypeScriptView Raw
1import { GLSLContext, IComputeModel } from '@antv/g-webgpu-core';
2import regl from 'regl';
3/**
4 * adaptor for regl.DrawCommand
5 */
6export default class ReglComputeModel implements IComputeModel {
7 private reGl;
8 private context;
9 private entity;
10 private texFBO;
11 private computeCommand;
12 private textureCache;
13 private outputTextureName;
14 private swapOutputTextureName;
15 private compiledPingpong;
16 private dynamicPingpong;
17 constructor(reGl: regl.Regl, context: GLSLContext);
18 run(): void;
19 readData(): Promise<any>;
20 confirmInput(model: IComputeModel, inputName: string): void;
21 updateUniform(): void;
22 updateBuffer(bufferName: string, data: number[] | Float32Array | Uint8Array | Uint16Array | Uint32Array | Int8Array | Int16Array | Int32Array, offset?: number): void;
23 destroy(): void;
24 private swap;
25 private getOuputDataTexture;
26 private createSwapOutputDataTexture;
27 private cloneDataTexture;
28 private calcDataTexture;
29}