1 | import _defineProperty from "@babel/runtime/helpers/defineProperty";
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2 |
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3 | var _primitiveMap, _depthFuncMap, _blendEquationMap, _blendFuncMap, _formatMap, _filterMap, _wrapModeMap;
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4 |
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5 | import { gl } from '@antv/g-webgpu-core';
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6 | import * as WebGPUConstants from '@webgpu/types/dist/constants';
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7 |
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8 | export var primitiveMap = (_primitiveMap = {}, _defineProperty(_primitiveMap, gl.POINTS, WebGPUConstants.PrimitiveTopology.PointList), _defineProperty(_primitiveMap, gl.LINES, WebGPUConstants.PrimitiveTopology.LineList), _defineProperty(_primitiveMap, gl.LINE_LOOP, WebGPUConstants.PrimitiveTopology.LineList), _defineProperty(_primitiveMap, gl.LINE_STRIP, WebGPUConstants.PrimitiveTopology.LineStrip), _defineProperty(_primitiveMap, gl.TRIANGLES, WebGPUConstants.PrimitiveTopology.TriangleList), _defineProperty(_primitiveMap, gl.TRIANGLE_FAN, WebGPUConstants.PrimitiveTopology.TriangleList), _defineProperty(_primitiveMap, gl.TRIANGLE_STRIP, WebGPUConstants.PrimitiveTopology.TriangleStrip), _primitiveMap);
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9 | export var depthFuncMap = (_depthFuncMap = {}, _defineProperty(_depthFuncMap, gl.NEVER, WebGPUConstants.CompareFunction.Never), _defineProperty(_depthFuncMap, gl.ALWAYS, WebGPUConstants.CompareFunction.Always), _defineProperty(_depthFuncMap, gl.LESS, WebGPUConstants.CompareFunction.Less), _defineProperty(_depthFuncMap, gl.LEQUAL, WebGPUConstants.CompareFunction.LessEqual), _defineProperty(_depthFuncMap, gl.GREATER, WebGPUConstants.CompareFunction.Greater), _defineProperty(_depthFuncMap, gl.GEQUAL, WebGPUConstants.CompareFunction.GreaterEqual), _defineProperty(_depthFuncMap, gl.EQUAL, WebGPUConstants.CompareFunction.Equal), _defineProperty(_depthFuncMap, gl.NOTEQUAL, WebGPUConstants.CompareFunction.NotEqual), _depthFuncMap);
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10 | export var blendEquationMap = (_blendEquationMap = {}, _defineProperty(_blendEquationMap, gl.FUNC_ADD, WebGPUConstants.BlendOperation.Add), _defineProperty(_blendEquationMap, gl.MIN_EXT, WebGPUConstants.BlendOperation.Min), _defineProperty(_blendEquationMap, gl.MAX_EXT, WebGPUConstants.BlendOperation.Max), _defineProperty(_blendEquationMap, gl.FUNC_SUBTRACT, WebGPUConstants.BlendOperation.Subtract), _defineProperty(_blendEquationMap, gl.FUNC_REVERSE_SUBTRACT, WebGPUConstants.BlendOperation.ReverseSubtract), _blendEquationMap);
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11 |
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12 |
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13 | export var blendFuncMap = (_blendFuncMap = {}, _defineProperty(_blendFuncMap, gl.ZERO, WebGPUConstants.BlendFactor.Zero), _defineProperty(_blendFuncMap, gl.ONE, WebGPUConstants.BlendFactor.One), _defineProperty(_blendFuncMap, gl.SRC_COLOR, WebGPUConstants.BlendFactor.SrcColor), _defineProperty(_blendFuncMap, gl.ONE_MINUS_SRC_COLOR, WebGPUConstants.BlendFactor.OneMinusSrcColor), _defineProperty(_blendFuncMap, gl.SRC_ALPHA, WebGPUConstants.BlendFactor.SrcAlpha), _defineProperty(_blendFuncMap, gl.ONE_MINUS_SRC_ALPHA, WebGPUConstants.BlendFactor.OneMinusSrcAlpha), _defineProperty(_blendFuncMap, gl.DST_COLOR, WebGPUConstants.BlendFactor.DstColor), _defineProperty(_blendFuncMap, gl.ONE_MINUS_DST_COLOR, WebGPUConstants.BlendFactor.OneMinusDstColor), _defineProperty(_blendFuncMap, gl.DST_ALPHA, WebGPUConstants.BlendFactor.DstAlpha), _defineProperty(_blendFuncMap, gl.ONE_MINUS_DST_ALPHA, WebGPUConstants.BlendFactor.OneMinusDstAlpha), _defineProperty(_blendFuncMap, gl.CONSTANT_COLOR, WebGPUConstants.BlendFactor.BlendColor), _defineProperty(_blendFuncMap, gl.ONE_MINUS_CONSTANT_COLOR, WebGPUConstants.BlendFactor.OneMinusBlendColor), _defineProperty(_blendFuncMap, gl.SRC_ALPHA_SATURATE, WebGPUConstants.BlendFactor.SrcAlphaSaturated), _blendFuncMap);
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14 |
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15 | export var formatMap = (_formatMap = {}, _defineProperty(_formatMap, gl.ALPHA, 'r8unorm'), _defineProperty(_formatMap, gl.RGBA, 'rgba8unorm'), _defineProperty(_formatMap, gl.DEPTH_COMPONENT, 'depth32float'), _defineProperty(_formatMap, gl.DEPTH_STENCIL, 'depth24plus-stencil8'), _formatMap);
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16 |
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17 | export var filterMap = (_filterMap = {}, _defineProperty(_filterMap, gl.NEAREST, 'nearest'), _defineProperty(_filterMap, gl.LINEAR, 'linear'), _filterMap);
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18 |
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19 | export var wrapModeMap = (_wrapModeMap = {}, _defineProperty(_wrapModeMap, gl.REPEAT, 'repeat'), _defineProperty(_wrapModeMap, gl.CLAMP_TO_EDGE, 'clamp-to-edge'), _defineProperty(_wrapModeMap, gl.MIRRORED_REPEAT, 'mirror-repeat'), _wrapModeMap);
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20 | export function getCullMode(_ref) {
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21 | var cull = _ref.cull;
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22 |
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23 | if (!cull || !cull.enable) {
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24 | return WebGPUConstants.CullMode.None;
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25 | }
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26 |
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27 | if (cull.face) {
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28 | return cull.face === gl.FRONT ? WebGPUConstants.CullMode.Front : WebGPUConstants.CullMode.Back;
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29 | }
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30 | }
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31 | export function getDepthStencilStateDescriptor(_ref2) {
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32 | var depth = _ref2.depth,
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33 | stencil = _ref2.stencil;
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34 |
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35 | var stencilFrontBack = {
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36 | compare: WebGPUConstants.CompareFunction.Always,
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37 | depthFailOp: WebGPUConstants.StencilOperation.Keep,
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38 | failOp: WebGPUConstants.StencilOperation.Keep,
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39 | passOp: WebGPUConstants.StencilOperation.Keep
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40 | };
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41 | return {
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42 | depthWriteEnabled: depth && depth.enable,
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43 | depthCompare: depthFuncMap[(depth === null || depth === void 0 ? void 0 : depth.func) || gl.ALWAYS],
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44 | format: WebGPUConstants.TextureFormat.Depth24PlusStencil8,
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45 | stencilFront: stencilFrontBack,
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46 | stencilBack: stencilFrontBack,
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47 | stencilReadMask: 0xffffffff,
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48 | stencilWriteMask: 0xffffffff
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49 | };
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50 | }
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51 |
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52 |
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53 |
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54 |
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55 | export function getColorStateDescriptors(_ref3, swapChainFormat) {
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56 | var blend = _ref3.blend;
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57 | return [{
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58 | format: swapChainFormat,
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59 |
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60 | alphaBlend: {
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61 | srcFactor: blendFuncMap[blend && blend.func && blend.func.srcAlpha || gl.ONE],
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62 | dstFactor: blendFuncMap[blend && blend.func && blend.func.dstAlpha || gl.ZERO],
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63 | operation: blendEquationMap[blend && blend.equation && blend.equation.alpha || gl.FUNC_ADD]
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64 | },
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65 | colorBlend: {
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66 | srcFactor: blendFuncMap[blend && blend.func && blend.func.srcRGB || gl.ONE],
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67 | dstFactor: blendFuncMap[blend && blend.func && blend.func.dstRGB || gl.ZERO],
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68 | operation: blendEquationMap[blend && blend.equation && blend.equation.rgb || gl.FUNC_ADD]
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69 | },
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70 | writeMask: WebGPUConstants.ColorWrite.All
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71 | }];
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72 | }
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73 |
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