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335 BTypeScriptView Raw
1/**
2 * @see https://doc.babylonjs.com/how_to/optimizing_your_scene#changing-mesh-culling-strategy
3 */
4export declare enum Strategy {
5 Standard = 0
6}
7export declare class Cullable {
8 static tag: string;
9 strategy: Strategy;
10 visibilityPlaneMask: number;
11 visible: boolean;
12 enable: boolean;
13 isCulled(): boolean;
14}