1 | import type { mat4 } from 'gl-matrix';
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2 | import { vec3 } from 'gl-matrix';
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3 | import type { Plane } from './Plane';
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4 |
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5 |
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6 |
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7 |
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8 |
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9 | export declare class AABB {
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10 | static isEmpty(aabb: AABB): boolean;
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11 | center: vec3;
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12 | halfExtents: vec3;
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13 | min: vec3;
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14 | max: vec3;
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15 | constructor(center?: vec3, halfExtents?: vec3);
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16 | update(center?: vec3, halfExtents?: vec3): void;
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17 | setMinMax(min: vec3, max: vec3): void;
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18 | getMin(): vec3;
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19 | getMax(): vec3;
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20 | add(aabb: AABB): void;
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21 | setFromTransformedAABB(aabb: AABB, m: mat4): void;
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22 | intersects(aabb: AABB): boolean;
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23 | intersection(aabb: AABB): AABB | null;
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24 | containsPoint(point: vec3): boolean;
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25 | /**
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26 | * get n-vertex
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27 | * @param plane plane of CullingVolume
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28 | */
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29 | getNegativeFarPoint(plane: Plane): vec3;
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30 | /**
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31 | * get p-vertex
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32 | * @param plane plane of CullingVolume
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33 | */
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34 | getPositiveFarPoint(plane: Plane): vec3;
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35 | }
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