1 | export default function d3Linear(cfg) {
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2 | var min = cfg.min, max = cfg.max, nice = cfg.nice, tickCount = cfg.tickCount;
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3 | var linear = new D3Linear();
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4 | linear.domain([min, max]);
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5 | if (nice) {
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6 | linear.nice(tickCount);
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7 | }
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8 | return linear.ticks(tickCount);
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9 | }
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10 | var DEFAULT_COUNT = 5;
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11 | var e10 = Math.sqrt(50);
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12 | var e5 = Math.sqrt(10);
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13 | var e2 = Math.sqrt(2);
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14 |
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15 | var D3Linear = (function () {
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16 | function D3Linear() {
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17 | this._domain = [0, 1];
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18 | }
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19 | D3Linear.prototype.domain = function (domain) {
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20 | if (domain) {
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21 | this._domain = Array.from(domain, Number);
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22 | return this;
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23 | }
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24 | return this._domain.slice();
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25 | };
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26 | D3Linear.prototype.nice = function (count) {
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27 | var _a, _b;
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28 | if (count === void 0) { count = DEFAULT_COUNT; }
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29 | var d = this._domain.slice();
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30 | var i0 = 0;
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31 | var i1 = this._domain.length - 1;
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32 | var start = this._domain[i0];
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33 | var stop = this._domain[i1];
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34 | var step;
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35 | if (stop < start) {
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36 | _a = [stop, start], start = _a[0], stop = _a[1];
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37 | _b = [i1, i0], i0 = _b[0], i1 = _b[1];
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38 | }
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39 | step = tickIncrement(start, stop, count);
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40 | if (step > 0) {
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41 | start = Math.floor(start / step) * step;
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42 | stop = Math.ceil(stop / step) * step;
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43 | step = tickIncrement(start, stop, count);
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44 | }
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45 | else if (step < 0) {
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46 | start = Math.ceil(start * step) / step;
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47 | stop = Math.floor(stop * step) / step;
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48 | step = tickIncrement(start, stop, count);
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49 | }
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50 | if (step > 0) {
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51 | d[i0] = Math.floor(start / step) * step;
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52 | d[i1] = Math.ceil(stop / step) * step;
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53 | this.domain(d);
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54 | }
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55 | else if (step < 0) {
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56 | d[i0] = Math.ceil(start * step) / step;
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57 | d[i1] = Math.floor(stop * step) / step;
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58 | this.domain(d);
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59 | }
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60 | return this;
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61 | };
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62 | D3Linear.prototype.ticks = function (count) {
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63 | if (count === void 0) { count = DEFAULT_COUNT; }
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64 | return d3ArrayTicks(this._domain[0], this._domain[this._domain.length - 1], count || DEFAULT_COUNT);
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65 | };
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66 | return D3Linear;
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67 | }());
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68 | export { D3Linear };
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69 | function d3ArrayTicks(start, stop, count) {
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70 | var reverse;
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71 | var i = -1;
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72 | var n;
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73 | var ticks;
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74 | var step;
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75 | (stop = +stop), (start = +start), (count = +count);
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76 | if (start === stop && count > 0) {
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77 | return [start];
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78 | }
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79 |
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80 | if ((reverse = stop < start)) {
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81 | (n = start), (start = stop), (stop = n);
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82 | }
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83 |
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84 | if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) {
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85 | return [];
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86 | }
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87 | if (step > 0) {
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88 | start = Math.ceil(start / step);
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89 | stop = Math.floor(stop / step);
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90 | ticks = new Array((n = Math.ceil(stop - start + 1)));
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91 | while (++i < n) {
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92 | ticks[i] = (start + i) * step;
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93 | }
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94 | }
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95 | else {
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96 | start = Math.floor(start * step);
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97 | stop = Math.ceil(stop * step);
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98 | ticks = new Array((n = Math.ceil(start - stop + 1)));
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99 | while (++i < n) {
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100 | ticks[i] = (start - i) / step;
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101 | }
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102 | }
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103 | if (reverse) {
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104 | ticks.reverse();
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105 | }
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106 | return ticks;
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107 | }
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108 | function tickIncrement(start, stop, count) {
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109 | var step = (stop - start) / Math.max(0, count);
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110 | var power = Math.floor(Math.log(step) / Math.LN10);
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111 | var error = step / Math.pow(10, power);
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112 | return power >= 0
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113 | ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power)
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114 | : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1);
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115 | }
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116 |
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