1 | import { Nullable } from "@babylonjs/core/types";
|
2 | import { IScene } from "../glTFLoaderInterfaces";
|
3 | import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
4 | import { GLTFLoader } from "../glTFLoader";
|
5 |
|
6 |
|
7 |
|
8 | export declare class EXT_lights_image_based implements IGLTFLoaderExtension {
|
9 |
|
10 | readonly name = "EXT_lights_image_based";
|
11 |
|
12 | enabled: boolean;
|
13 | private _loader;
|
14 | private _lights?;
|
15 |
|
16 | constructor(loader: GLTFLoader);
|
17 | /** @hidden */
|
18 | dispose(): void;
|
19 | /** @hidden */
|
20 | onLoading(): void;
|
21 | /** @hidden */
|
22 | loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
|
23 | private _loadLightAsync;
|
24 | }
|