1 | import { Nullable } from "@babylonjs/core/types";
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2 | import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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3 | import { INode } from "../glTFLoaderInterfaces";
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4 | import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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5 | import { GLTFLoader } from "../glTFLoader";
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6 |
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7 |
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8 |
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9 | export declare class KHR_lights implements IGLTFLoaderExtension {
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10 |
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11 | readonly name = "KHR_lights_punctual";
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12 |
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13 | enabled: boolean;
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14 | private _loader;
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15 | private _lights?;
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16 |
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17 | constructor(loader: GLTFLoader);
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18 | /** @hidden */
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19 | dispose(): void;
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20 | /** @hidden */
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21 | onLoading(): void;
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22 | /** @hidden */
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23 | loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
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24 | }
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