1 | import { Nullable } from "@babylonjs/core/types";
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2 | import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
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3 | import { ITextureInfo } from "../glTFLoaderInterfaces";
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4 | import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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5 | import { GLTFLoader } from "../glTFLoader";
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6 |
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7 |
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8 |
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9 | export declare class KHR_texture_transform implements IGLTFLoaderExtension {
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10 |
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11 | readonly name = "KHR_texture_transform";
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12 |
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13 | enabled: boolean;
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14 | private _loader;
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15 |
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16 | constructor(loader: GLTFLoader);
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17 | /** @hidden */
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18 | dispose(): void;
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19 | /** @hidden */
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20 | loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
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21 | }
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