1 | import { Nullable } from "@babylonjs/core/types";
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2 | import { Material } from "@babylonjs/core/Materials/material";
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3 | import { IMaterial } from "../glTFLoaderInterfaces";
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4 | import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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5 | import { GLTFLoader } from "../glTFLoader";
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6 |
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7 | export declare class MSFT_sRGBFactors implements IGLTFLoaderExtension {
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8 | readonly name = "MSFT_sRGBFactors";
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9 | enabled: boolean;
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10 | private _loader;
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11 | constructor(loader: GLTFLoader);
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12 | dispose(): void;
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13 | loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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14 | }
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