1 | /*
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2 | * Copyright 2016 Palantir Technologies, Inc. All rights reserved.
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3 | *
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4 | * Licensed under the Apache License, Version 2.0 (the "License");
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5 | * you may not use this file except in compliance with the License.
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6 | * You may obtain a copy of the License at
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7 | *
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8 | * http://www.apache.org/licenses/LICENSE-2.0
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9 | *
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10 | * Unless required by applicable law or agreed to in writing, software
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11 | * distributed under the License is distributed on an "AS IS" BASIS,
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12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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13 | * See the License for the specific language governing permissions and
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14 | * limitations under the License.
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15 | */
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16 | /* istanbul ignore next */
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17 | /**
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18 | * A nifty little class that maintains event handlers to add a class to the container element
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19 | * when entering "mouse mode" (on a `mousedown` event) and remove it when entering "keyboard mode"
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20 | * (on a `tab` key `keydown` event).
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21 | */
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22 | var InteractionModeEngine = /** @class */ (function () {
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23 | function InteractionModeEngine(container, className) {
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24 | var _this = this;
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25 | this.container = container;
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26 | this.className = className;
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27 | this.isRunning = false;
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28 | this.handleKeyDown = function (e) {
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29 | if (e.key === "Tab") {
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30 | _this.reset();
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31 | _this.container.addEventListener("mousedown", _this.handleMouseDown);
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32 | }
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33 | };
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34 | this.handleMouseDown = function () {
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35 | _this.reset();
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36 | _this.container.classList.add(_this.className);
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37 | _this.container.addEventListener("keydown", _this.handleKeyDown);
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38 | };
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39 | }
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40 | /** Returns whether the engine is currently running. */
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41 | InteractionModeEngine.prototype.isActive = function () {
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42 | return this.isRunning;
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43 | };
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44 | /** Enable behavior which applies the given className when in mouse mode. */
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45 | InteractionModeEngine.prototype.start = function () {
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46 | this.container.addEventListener("mousedown", this.handleMouseDown);
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47 | this.isRunning = true;
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48 | };
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49 | /** Disable interaction mode behavior and remove className from container. */
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50 | InteractionModeEngine.prototype.stop = function () {
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51 | this.reset();
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52 | this.isRunning = false;
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53 | };
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54 | InteractionModeEngine.prototype.reset = function () {
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55 | this.container.classList.remove(this.className);
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56 | this.container.removeEventListener("keydown", this.handleKeyDown);
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57 | this.container.removeEventListener("mousedown", this.handleMouseDown);
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58 | };
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59 | return InteractionModeEngine;
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60 | }());
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61 | export { InteractionModeEngine };
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62 | //# sourceMappingURL=interactionMode.js.map |
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