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1.45 MBJavaScriptView Raw
1/*
2Copyright (c) 2020-present NAVER Corp.
3name: @egjs/view3d
4license: MIT
5author: NAVER Corp.
6repository: https://github.com/naver/egjs-view3d
7version: 1.1.0
8*/
9(function (global, factory) {
10 typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
11 typeof define === 'function' && define.amd ? define(factory) :
12 (global = global || self, global.View3D = factory());
13}(this, (function () { 'use strict';
14
15 /*! *****************************************************************************
16 Copyright (c) Microsoft Corporation. All rights reserved.
17 Licensed under the Apache License, Version 2.0 (the "License"); you may not use
18 this file except in compliance with the License. You may obtain a copy of the
19 License at http://www.apache.org/licenses/LICENSE-2.0
20
21 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
22 KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
23 WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
24 MERCHANTABLITY OR NON-INFRINGEMENT.
25
26 See the Apache Version 2.0 License for specific language governing permissions
27 and limitations under the License.
28 ***************************************************************************** */
29
30 /* global Reflect, Promise */
31 var extendStatics = function (d, b) {
32 extendStatics = Object.setPrototypeOf || {
33 __proto__: []
34 } instanceof Array && function (d, b) {
35 d.__proto__ = b;
36 } || function (d, b) {
37 for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
38 };
39
40 return extendStatics(d, b);
41 };
42
43 function __extends(d, b) {
44 extendStatics(d, b);
45
46 function __() {
47 this.constructor = d;
48 }
49
50 d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
51 }
52 var __assign = function () {
53 __assign = Object.assign || function __assign(t) {
54 for (var s, i = 1, n = arguments.length; i < n; i++) {
55 s = arguments[i];
56
57 for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
58 }
59
60 return t;
61 };
62
63 return __assign.apply(this, arguments);
64 };
65 function __awaiter(thisArg, _arguments, P, generator) {
66 function adopt(value) {
67 return value instanceof P ? value : new P(function (resolve) {
68 resolve(value);
69 });
70 }
71
72 return new (P || (P = Promise))(function (resolve, reject) {
73 function fulfilled(value) {
74 try {
75 step(generator.next(value));
76 } catch (e) {
77 reject(e);
78 }
79 }
80
81 function rejected(value) {
82 try {
83 step(generator["throw"](value));
84 } catch (e) {
85 reject(e);
86 }
87 }
88
89 function step(result) {
90 result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
91 }
92
93 step((generator = generator.apply(thisArg, _arguments || [])).next());
94 });
95 }
96 function __generator(thisArg, body) {
97 var _ = {
98 label: 0,
99 sent: function () {
100 if (t[0] & 1) throw t[1];
101 return t[1];
102 },
103 trys: [],
104 ops: []
105 },
106 f,
107 y,
108 t,
109 g;
110 return g = {
111 next: verb(0),
112 "throw": verb(1),
113 "return": verb(2)
114 }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
115 return this;
116 }), g;
117
118 function verb(n) {
119 return function (v) {
120 return step([n, v]);
121 };
122 }
123
124 function step(op) {
125 if (f) throw new TypeError("Generator is already executing.");
126
127 while (_) try {
128 if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
129 if (y = 0, t) op = [op[0] & 2, t.value];
130
131 switch (op[0]) {
132 case 0:
133 case 1:
134 t = op;
135 break;
136
137 case 4:
138 _.label++;
139 return {
140 value: op[1],
141 done: false
142 };
143
144 case 5:
145 _.label++;
146 y = op[1];
147 op = [0];
148 continue;
149
150 case 7:
151 op = _.ops.pop();
152
153 _.trys.pop();
154
155 continue;
156
157 default:
158 if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
159 _ = 0;
160 continue;
161 }
162
163 if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
164 _.label = op[1];
165 break;
166 }
167
168 if (op[0] === 6 && _.label < t[1]) {
169 _.label = t[1];
170 t = op;
171 break;
172 }
173
174 if (t && _.label < t[2]) {
175 _.label = t[2];
176
177 _.ops.push(op);
178
179 break;
180 }
181
182 if (t[2]) _.ops.pop();
183
184 _.trys.pop();
185
186 continue;
187 }
188
189 op = body.call(thisArg, _);
190 } catch (e) {
191 op = [6, e];
192 y = 0;
193 } finally {
194 f = t = 0;
195 }
196
197 if (op[0] & 5) throw op[1];
198 return {
199 value: op[0] ? op[1] : void 0,
200 done: true
201 };
202 }
203 }
204 function __values(o) {
205 var s = typeof Symbol === "function" && Symbol.iterator,
206 m = s && o[s],
207 i = 0;
208 if (m) return m.call(o);
209 if (o && typeof o.length === "number") return {
210 next: function () {
211 if (o && i >= o.length) o = void 0;
212 return {
213 value: o && o[i++],
214 done: !o
215 };
216 }
217 };
218 throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
219 }
220 function __read(o, n) {
221 var m = typeof Symbol === "function" && o[Symbol.iterator];
222 if (!m) return o;
223 var i = m.call(o),
224 r,
225 ar = [],
226 e;
227
228 try {
229 while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
230 } catch (error) {
231 e = {
232 error: error
233 };
234 } finally {
235 try {
236 if (r && !r.done && (m = i["return"])) m.call(i);
237 } finally {
238 if (e) throw e.error;
239 }
240 }
241
242 return ar;
243 }
244 function __spread() {
245 for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i]));
246
247 return ar;
248 }
249
250 /*
251 * Copyright (c) 2020 NAVER Corp.
252 * egjs projects are licensed under the MIT license
253 */
254
255 var EventEmitter =
256 /*#__PURE__*/
257 function () {
258 function EventEmitter() {
259 this._listenerMap = {};
260 }
261
262 var __proto = EventEmitter.prototype;
263
264 __proto.on = function (eventName, callback) {
265 var listenerMap = this._listenerMap;
266 var listeners = listenerMap[eventName];
267
268 if (listeners && listeners.indexOf(callback) < 0) {
269 listeners.push(callback);
270 } else {
271 listenerMap[eventName] = [callback];
272 }
273
274 return this;
275 };
276
277 __proto.once = function (eventName, callback) {
278
279 var listenerMap = this._listenerMap;
280 var listeners = listenerMap[eventName];
281
282 if (listeners && listeners.indexOf(callback) < 0) {
283 listeners.push(callback);
284 } else {
285 listenerMap[eventName] = [callback];
286 }
287
288 return this;
289 };
290
291 __proto.off = function (eventName, callback) {
292 var listenerMap = this._listenerMap;
293
294 if (!eventName) {
295 this._listenerMap = {};
296 return this;
297 }
298
299 if (!callback) {
300 delete listenerMap[eventName];
301 return this;
302 }
303
304 var listeners = listenerMap[eventName];
305
306 if (listeners) {
307 var callbackIdx = listeners.indexOf(callback);
308
309 if (callbackIdx >= 0) {
310 listeners.splice(callbackIdx, 1);
311 }
312 }
313
314 return this;
315 };
316
317 __proto.emit = function (eventName) {
318 var event = [];
319
320 for (var _i = 1; _i < arguments.length; _i++) {
321 event[_i - 1] = arguments[_i];
322 }
323
324 var listeners = this._listenerMap[eventName];
325
326 if (listeners) {
327 listeners.forEach(function (callback) {
328 callback.apply(void 0, __spread(event));
329 });
330 }
331
332 return this;
333 };
334
335 return EventEmitter;
336 }();
337
338 function _extends() {
339 _extends = Object.assign || function (target) {
340 for (var i = 1; i < arguments.length; i++) {
341 var source = arguments[i];
342
343 for (var key in source) {
344 if (Object.prototype.hasOwnProperty.call(source, key)) {
345 target[key] = source[key];
346 }
347 }
348 }
349
350 return target;
351 };
352
353 return _extends.apply(this, arguments);
354 }
355
356 function _inheritsLoose(subClass, superClass) {
357 subClass.prototype = Object.create(superClass.prototype);
358 subClass.prototype.constructor = subClass;
359 subClass.__proto__ = superClass;
360 }
361
362 function _assertThisInitialized(self) {
363 if (self === void 0) {
364 throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
365 }
366
367 return self;
368 }
369
370 var _ENCODINGS;// Polyfills
371 if(Number.EPSILON===undefined){Number.EPSILON=Math.pow(2,-52);}if(Number.isInteger===undefined){// Missing in IE
372 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
373 Number.isInteger=function(value){return typeof value==='number'&&isFinite(value)&&Math.floor(value)===value;};}//
374 if(Math.sign===undefined){// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
375 Math.sign=function(x){return x<0?-1:x>0?1:+x;};}if('name'in Function.prototype===false){// Missing in IE
376 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
377 Object.defineProperty(Function.prototype,'name',{get:function get(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1];}});}if(Object.assign===undefined){// Missing in IE
378 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
379 Object.assign=function(target){if(target===undefined||target===null){throw new TypeError('Cannot convert undefined or null to object');}var output=Object(target);for(var index=1;index<arguments.length;index++){var source=arguments[index];if(source!==undefined&&source!==null){for(var nextKey in source){if(Object.prototype.hasOwnProperty.call(source,nextKey)){output[nextKey]=source[nextKey];}}}}return output;};}var REVISION='116';var MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};var TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};var CullFaceNone=0;var CullFaceBack=1;var CullFaceFront=2;var CullFaceFrontBack=3;var FrontFaceDirectionCW=0;var FrontFaceDirectionCCW=1;var BasicShadowMap=0;var PCFShadowMap=1;var PCFSoftShadowMap=2;var VSMShadowMap=3;var FrontSide=0;var BackSide=1;var DoubleSide=2;var FlatShading=1;var SmoothShading=2;var NoBlending=0;var NormalBlending=1;var AdditiveBlending=2;var SubtractiveBlending=3;var MultiplyBlending=4;var CustomBlending=5;var AddEquation=100;var SubtractEquation=101;var ReverseSubtractEquation=102;var MinEquation=103;var MaxEquation=104;var ZeroFactor=200;var OneFactor=201;var SrcColorFactor=202;var OneMinusSrcColorFactor=203;var SrcAlphaFactor=204;var OneMinusSrcAlphaFactor=205;var DstAlphaFactor=206;var OneMinusDstAlphaFactor=207;var DstColorFactor=208;var OneMinusDstColorFactor=209;var SrcAlphaSaturateFactor=210;var NeverDepth=0;var AlwaysDepth=1;var LessDepth=2;var LessEqualDepth=3;var EqualDepth=4;var GreaterEqualDepth=5;var GreaterDepth=6;var NotEqualDepth=7;var MultiplyOperation=0;var MixOperation=1;var AddOperation=2;var NoToneMapping=0;var LinearToneMapping=1;var ReinhardToneMapping=2;var Uncharted2ToneMapping=3;var CineonToneMapping=4;var ACESFilmicToneMapping=5;var UVMapping=300;var CubeReflectionMapping=301;var CubeRefractionMapping=302;var EquirectangularReflectionMapping=303;var EquirectangularRefractionMapping=304;var SphericalReflectionMapping=305;var CubeUVReflectionMapping=306;var CubeUVRefractionMapping=307;var RepeatWrapping=1000;var ClampToEdgeWrapping=1001;var MirroredRepeatWrapping=1002;var NearestFilter=1003;var NearestMipmapNearestFilter=1004;var NearestMipMapNearestFilter=1004;var NearestMipmapLinearFilter=1005;var NearestMipMapLinearFilter=1005;var LinearFilter=1006;var LinearMipmapNearestFilter=1007;var LinearMipMapNearestFilter=1007;var LinearMipmapLinearFilter=1008;var LinearMipMapLinearFilter=1008;var UnsignedByteType=1009;var ByteType=1010;var ShortType=1011;var UnsignedShortType=1012;var IntType=1013;var UnsignedIntType=1014;var FloatType=1015;var HalfFloatType=1016;var UnsignedShort4444Type=1017;var UnsignedShort5551Type=1018;var UnsignedShort565Type=1019;var UnsignedInt248Type=1020;var AlphaFormat=1021;var RGBFormat=1022;var RGBAFormat=1023;var LuminanceFormat=1024;var LuminanceAlphaFormat=1025;var RGBEFormat=RGBAFormat;var DepthFormat=1026;var DepthStencilFormat=1027;var RedFormat=1028;var RedIntegerFormat=1029;var RGFormat=1030;var RGIntegerFormat=1031;var RGBIntegerFormat=1032;var RGBAIntegerFormat=1033;var RGB_S3TC_DXT1_Format=33776;var RGBA_S3TC_DXT1_Format=33777;var RGBA_S3TC_DXT3_Format=33778;var RGBA_S3TC_DXT5_Format=33779;var RGB_PVRTC_4BPPV1_Format=35840;var RGB_PVRTC_2BPPV1_Format=35841;var RGBA_PVRTC_4BPPV1_Format=35842;var RGBA_PVRTC_2BPPV1_Format=35843;var RGB_ETC1_Format=36196;var RGB_ETC2_Format=37492;var RGBA_ETC2_EAC_Format=37496;var RGBA_ASTC_4x4_Format=37808;var RGBA_ASTC_5x4_Format=37809;var RGBA_ASTC_5x5_Format=37810;var RGBA_ASTC_6x5_Format=37811;var RGBA_ASTC_6x6_Format=37812;var RGBA_ASTC_8x5_Format=37813;var RGBA_ASTC_8x6_Format=37814;var RGBA_ASTC_8x8_Format=37815;var RGBA_ASTC_10x5_Format=37816;var RGBA_ASTC_10x6_Format=37817;var RGBA_ASTC_10x8_Format=37818;var RGBA_ASTC_10x10_Format=37819;var RGBA_ASTC_12x10_Format=37820;var RGBA_ASTC_12x12_Format=37821;var RGBA_BPTC_Format=36492;var SRGB8_ALPHA8_ASTC_4x4_Format=37840;var SRGB8_ALPHA8_ASTC_5x4_Format=37841;var SRGB8_ALPHA8_ASTC_5x5_Format=37842;var SRGB8_ALPHA8_ASTC_6x5_Format=37843;var SRGB8_ALPHA8_ASTC_6x6_Format=37844;var SRGB8_ALPHA8_ASTC_8x5_Format=37845;var SRGB8_ALPHA8_ASTC_8x6_Format=37846;var SRGB8_ALPHA8_ASTC_8x8_Format=37847;var SRGB8_ALPHA8_ASTC_10x5_Format=37848;var SRGB8_ALPHA8_ASTC_10x6_Format=37849;var SRGB8_ALPHA8_ASTC_10x8_Format=37850;var SRGB8_ALPHA8_ASTC_10x10_Format=37851;var SRGB8_ALPHA8_ASTC_12x10_Format=37852;var SRGB8_ALPHA8_ASTC_12x12_Format=37853;var LoopOnce=2200;var LoopRepeat=2201;var LoopPingPong=2202;var InterpolateDiscrete=2300;var InterpolateLinear=2301;var InterpolateSmooth=2302;var ZeroCurvatureEnding=2400;var ZeroSlopeEnding=2401;var WrapAroundEnding=2402;var NormalAnimationBlendMode=2500;var AdditiveAnimationBlendMode=2501;var TrianglesDrawMode=0;var TriangleStripDrawMode=1;var TriangleFanDrawMode=2;var LinearEncoding=3000;var sRGBEncoding=3001;var GammaEncoding=3007;var RGBEEncoding=3002;var LogLuvEncoding=3003;var RGBM7Encoding=3004;var RGBM16Encoding=3005;var RGBDEncoding=3006;var BasicDepthPacking=3200;var RGBADepthPacking=3201;var TangentSpaceNormalMap=0;var ObjectSpaceNormalMap=1;var ZeroStencilOp=0;var KeepStencilOp=7680;var ReplaceStencilOp=7681;var IncrementStencilOp=7682;var DecrementStencilOp=7683;var IncrementWrapStencilOp=34055;var DecrementWrapStencilOp=34056;var InvertStencilOp=5386;var NeverStencilFunc=512;var LessStencilFunc=513;var EqualStencilFunc=514;var LessEqualStencilFunc=515;var GreaterStencilFunc=516;var NotEqualStencilFunc=517;var GreaterEqualStencilFunc=518;var AlwaysStencilFunc=519;var StaticDrawUsage=35044;var DynamicDrawUsage=35048;var StreamDrawUsage=35040;var StaticReadUsage=35045;var DynamicReadUsage=35049;var StreamReadUsage=35041;var StaticCopyUsage=35046;var DynamicCopyUsage=35050;var StreamCopyUsage=35042;/**
380 * https://github.com/mrdoob/eventdispatcher.js/
381 */function EventDispatcher(){}_extends(EventDispatcher.prototype,{addEventListener:function addEventListener(type,listener){if(this._listeners===undefined)this._listeners={};var listeners=this._listeners;if(listeners[type]===undefined){listeners[type]=[];}if(listeners[type].indexOf(listener)===-1){listeners[type].push(listener);}},hasEventListener:function hasEventListener(type,listener){if(this._listeners===undefined)return false;var listeners=this._listeners;return listeners[type]!==undefined&&listeners[type].indexOf(listener)!==-1;},removeEventListener:function removeEventListener(type,listener){if(this._listeners===undefined)return;var listeners=this._listeners;var listenerArray=listeners[type];if(listenerArray!==undefined){var index=listenerArray.indexOf(listener);if(index!==-1){listenerArray.splice(index,1);}}},dispatchEvent:function dispatchEvent(event){if(this._listeners===undefined)return;var listeners=this._listeners;var listenerArray=listeners[event.type];if(listenerArray!==undefined){event.target=this;// Make a copy, in case listeners are removed while iterating.
382 var array=listenerArray.slice(0);for(var i=0,l=array.length;i<l;i++){array[i].call(this,event);}}}});/**
383 * @author alteredq / http://alteredqualia.com/
384 * @author mrdoob / http://mrdoob.com/
385 * @author WestLangley / http://github.com/WestLangley
386 * @author thezwap
387 */var _lut=[];for(var i=0;i<256;i++){_lut[i]=(i<16?'0':'')+i.toString(16);}var MathUtils={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function generateUUID(){// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
388 var d0=Math.random()*0xffffffff|0;var d1=Math.random()*0xffffffff|0;var d2=Math.random()*0xffffffff|0;var d3=Math.random()*0xffffffff|0;var uuid=_lut[d0&0xff]+_lut[d0>>8&0xff]+_lut[d0>>16&0xff]+_lut[d0>>24&0xff]+'-'+_lut[d1&0xff]+_lut[d1>>8&0xff]+'-'+_lut[d1>>16&0x0f|0x40]+_lut[d1>>24&0xff]+'-'+_lut[d2&0x3f|0x80]+_lut[d2>>8&0xff]+'-'+_lut[d2>>16&0xff]+_lut[d2>>24&0xff]+_lut[d3&0xff]+_lut[d3>>8&0xff]+_lut[d3>>16&0xff]+_lut[d3>>24&0xff];// .toUpperCase() here flattens concatenated strings to save heap memory space.
389 return uuid.toUpperCase();},clamp:function clamp(value,min,max){return Math.max(min,Math.min(max,value));},// compute euclidian modulo of m % n
390 // https://en.wikipedia.org/wiki/Modulo_operation
391 euclideanModulo:function euclideanModulo(n,m){return (n%m+m)%m;},// Linear mapping from range <a1, a2> to range <b1, b2>
392 mapLinear:function mapLinear(x,a1,a2,b1,b2){return b1+(x-a1)*(b2-b1)/(a2-a1);},// https://en.wikipedia.org/wiki/Linear_interpolation
393 lerp:function lerp(x,y,t){return (1-t)*x+t*y;},// http://en.wikipedia.org/wiki/Smoothstep
394 smoothstep:function smoothstep(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x-min)/(max-min);return x*x*(3-2*x);},smootherstep:function smootherstep(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x-min)/(max-min);return x*x*x*(x*(x*6-15)+10);},// Random integer from <low, high> interval
395 randInt:function randInt(low,high){return low+Math.floor(Math.random()*(high-low+1));},// Random float from <low, high> interval
396 randFloat:function randFloat(low,high){return low+Math.random()*(high-low);},// Random float from <-range/2, range/2> interval
397 randFloatSpread:function randFloatSpread(range){return range*(0.5-Math.random());},degToRad:function degToRad(degrees){return degrees*MathUtils.DEG2RAD;},radToDeg:function radToDeg(radians){return radians*MathUtils.RAD2DEG;},isPowerOfTwo:function isPowerOfTwo(value){return (value&value-1)===0&&value!==0;},ceilPowerOfTwo:function ceilPowerOfTwo(value){return Math.pow(2,Math.ceil(Math.log(value)/Math.LN2));},floorPowerOfTwo:function floorPowerOfTwo(value){return Math.pow(2,Math.floor(Math.log(value)/Math.LN2));},setQuaternionFromProperEuler:function setQuaternionFromProperEuler(q,a,b,c,order){// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
398 // rotations are applied to the axes in the order specified by 'order'
399 // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
400 // angles are in radians
401 var cos=Math.cos;var sin=Math.sin;var c2=cos(b/2);var s2=sin(b/2);var c13=cos((a+c)/2);var s13=sin((a+c)/2);var c1_3=cos((a-c)/2);var s1_3=sin((a-c)/2);var c3_1=cos((c-a)/2);var s3_1=sin((c-a)/2);switch(order){case'XYX':q.set(c2*s13,s2*c1_3,s2*s1_3,c2*c13);break;case'YZY':q.set(s2*s1_3,c2*s13,s2*c1_3,c2*c13);break;case'ZXZ':q.set(s2*c1_3,s2*s1_3,c2*s13,c2*c13);break;case'XZX':q.set(c2*s13,s2*s3_1,s2*c3_1,c2*c13);break;case'YXY':q.set(s2*c3_1,c2*s13,s2*s3_1,c2*c13);break;case'ZYZ':q.set(s2*s3_1,s2*c3_1,c2*s13,c2*c13);break;default:console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: '+order);}}};/**
402 * @author mrdoob / http://mrdoob.com/
403 * @author philogb / http://blog.thejit.org/
404 * @author egraether / http://egraether.com/
405 * @author zz85 / http://www.lab4games.net/zz85/blog
406 */function Vector2(x,y){this.x=x||0;this.y=y||0;}Object.defineProperties(Vector2.prototype,{"width":{get:function get(){return this.x;},set:function set(value){this.x=value;}},"height":{get:function get(){return this.y;},set:function set(value){this.y=value;}}});_extends(Vector2.prototype,{isVector2:true,set:function set(x,y){this.x=x;this.y=y;return this;},setScalar:function setScalar(scalar){this.x=scalar;this.y=scalar;return this;},setX:function setX(x){this.x=x;return this;},setY:function setY(y){this.y=y;return this;},setComponent:function setComponent(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;default:throw new Error('index is out of range: '+index);}return this;},getComponent:function getComponent(index){switch(index){case 0:return this.x;case 1:return this.y;default:throw new Error('index is out of range: '+index);}},clone:function clone(){return new this.constructor(this.x,this.y);},copy:function copy(v){this.x=v.x;this.y=v.y;return this;},add:function add(v,w){if(w!==undefined){console.warn('THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);}this.x+=v.x;this.y+=v.y;return this;},addScalar:function addScalar(s){this.x+=s;this.y+=s;return this;},addVectors:function addVectors(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this;},addScaledVector:function addScaledVector(v,s){this.x+=v.x*s;this.y+=v.y*s;return this;},sub:function sub(v,w){if(w!==undefined){console.warn('THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);}this.x-=v.x;this.y-=v.y;return this;},subScalar:function subScalar(s){this.x-=s;this.y-=s;return this;},subVectors:function subVectors(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this;},multiply:function multiply(v){this.x*=v.x;this.y*=v.y;return this;},multiplyScalar:function multiplyScalar(scalar){this.x*=scalar;this.y*=scalar;return this;},divide:function divide(v){this.x/=v.x;this.y/=v.y;return this;},divideScalar:function divideScalar(scalar){return this.multiplyScalar(1/scalar);},applyMatrix3:function applyMatrix3(m){var x=this.x,y=this.y;var e=m.elements;this.x=e[0]*x+e[3]*y+e[6];this.y=e[1]*x+e[4]*y+e[7];return this;},min:function min(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);return this;},max:function max(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);return this;},clamp:function clamp(min,max){// assumes min < max, componentwise
407 this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));return this;},clampScalar:function clampScalar(minVal,maxVal){this.x=Math.max(minVal,Math.min(maxVal,this.x));this.y=Math.max(minVal,Math.min(maxVal,this.y));return this;},clampLength:function clampLength(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function floor(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this;},ceil:function ceil(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this;},round:function round(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this;},roundToZero:function roundToZero(){this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x);this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y);return this;},negate:function negate(){this.x=-this.x;this.y=-this.y;return this;},dot:function dot(v){return this.x*v.x+this.y*v.y;},cross:function cross(v){return this.x*v.y-this.y*v.x;},lengthSq:function lengthSq(){return this.x*this.x+this.y*this.y;},length:function length(){return Math.sqrt(this.x*this.x+this.y*this.y);},manhattanLength:function manhattanLength(){return Math.abs(this.x)+Math.abs(this.y);},normalize:function normalize(){return this.divideScalar(this.length()||1);},angle:function angle(){// computes the angle in radians with respect to the positive x-axis
408 var angle=Math.atan2(-this.y,-this.x)+Math.PI;return angle;},distanceTo:function distanceTo(v){return Math.sqrt(this.distanceToSquared(v));},distanceToSquared:function distanceToSquared(v){var dx=this.x-v.x,dy=this.y-v.y;return dx*dx+dy*dy;},manhattanDistanceTo:function manhattanDistanceTo(v){return Math.abs(this.x-v.x)+Math.abs(this.y-v.y);},setLength:function setLength(length){return this.normalize().multiplyScalar(length);},lerp:function lerp(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;return this;},lerpVectors:function lerpVectors(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},equals:function equals(v){return v.x===this.x&&v.y===this.y;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+1];return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+1]=this.y;return array;},fromBufferAttribute:function fromBufferAttribute(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().');}this.x=attribute.getX(index);this.y=attribute.getY(index);return this;},rotateAround:function rotateAround(center,angle){var c=Math.cos(angle),s=Math.sin(angle);var x=this.x-center.x;var y=this.y-center.y;this.x=x*c-y*s+center.x;this.y=x*s+y*c+center.y;return this;},random:function random(){this.x=Math.random();this.y=Math.random();return this;}});/**
409 * @author alteredq / http://alteredqualia.com/
410 * @author WestLangley / http://github.com/WestLangley
411 * @author bhouston / http://clara.io
412 * @author tschw
413 */function Matrix3(){this.elements=[1,0,0,0,1,0,0,0,1];if(arguments.length>0){console.error('THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.');}}_extends(Matrix3.prototype,{isMatrix3:true,set:function set(n11,n12,n13,n21,n22,n23,n31,n32,n33){var te=this.elements;te[0]=n11;te[1]=n21;te[2]=n31;te[3]=n12;te[4]=n22;te[5]=n32;te[6]=n13;te[7]=n23;te[8]=n33;return this;},identity:function identity(){this.set(1,0,0,0,1,0,0,0,1);return this;},clone:function clone(){return new this.constructor().fromArray(this.elements);},copy:function copy(m){var te=this.elements;var me=m.elements;te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3];te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7];te[8]=me[8];return this;},extractBasis:function extractBasis(xAxis,yAxis,zAxis){xAxis.setFromMatrix3Column(this,0);yAxis.setFromMatrix3Column(this,1);zAxis.setFromMatrix3Column(this,2);return this;},setFromMatrix4:function setFromMatrix4(m){var me=m.elements;this.set(me[0],me[4],me[8],me[1],me[5],me[9],me[2],me[6],me[10]);return this;},multiply:function multiply(m){return this.multiplyMatrices(this,m);},premultiply:function premultiply(m){return this.multiplyMatrices(m,this);},multiplyMatrices:function multiplyMatrices(a,b){var ae=a.elements;var be=b.elements;var te=this.elements;var a11=ae[0],a12=ae[3],a13=ae[6];var a21=ae[1],a22=ae[4],a23=ae[7];var a31=ae[2],a32=ae[5],a33=ae[8];var b11=be[0],b12=be[3],b13=be[6];var b21=be[1],b22=be[4],b23=be[7];var b31=be[2],b32=be[5],b33=be[8];te[0]=a11*b11+a12*b21+a13*b31;te[3]=a11*b12+a12*b22+a13*b32;te[6]=a11*b13+a12*b23+a13*b33;te[1]=a21*b11+a22*b21+a23*b31;te[4]=a21*b12+a22*b22+a23*b32;te[7]=a21*b13+a22*b23+a23*b33;te[2]=a31*b11+a32*b21+a33*b31;te[5]=a31*b12+a32*b22+a33*b32;te[8]=a31*b13+a32*b23+a33*b33;return this;},multiplyScalar:function multiplyScalar(s){var te=this.elements;te[0]*=s;te[3]*=s;te[6]*=s;te[1]*=s;te[4]*=s;te[7]*=s;te[2]*=s;te[5]*=s;te[8]*=s;return this;},determinant:function determinant(){var te=this.elements;var a=te[0],b=te[1],c=te[2],d=te[3],e=te[4],f=te[5],g=te[6],h=te[7],i=te[8];return a*e*i-a*f*h-b*d*i+b*f*g+c*d*h-c*e*g;},getInverse:function getInverse(matrix,throwOnDegenerate){if(throwOnDegenerate!==undefined){console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");}var me=matrix.elements,te=this.elements,n11=me[0],n21=me[1],n31=me[2],n12=me[3],n22=me[4],n32=me[5],n13=me[6],n23=me[7],n33=me[8],t11=n33*n22-n32*n23,t12=n32*n13-n33*n12,t13=n23*n12-n22*n13,det=n11*t11+n21*t12+n31*t13;if(det===0)return this.set(0,0,0,0,0,0,0,0,0);var detInv=1/det;te[0]=t11*detInv;te[1]=(n31*n23-n33*n21)*detInv;te[2]=(n32*n21-n31*n22)*detInv;te[3]=t12*detInv;te[4]=(n33*n11-n31*n13)*detInv;te[5]=(n31*n12-n32*n11)*detInv;te[6]=t13*detInv;te[7]=(n21*n13-n23*n11)*detInv;te[8]=(n22*n11-n21*n12)*detInv;return this;},transpose:function transpose(){var tmp,m=this.elements;tmp=m[1];m[1]=m[3];m[3]=tmp;tmp=m[2];m[2]=m[6];m[6]=tmp;tmp=m[5];m[5]=m[7];m[7]=tmp;return this;},getNormalMatrix:function getNormalMatrix(matrix4){return this.setFromMatrix4(matrix4).getInverse(this).transpose();},transposeIntoArray:function transposeIntoArray(r){var m=this.elements;r[0]=m[0];r[1]=m[3];r[2]=m[6];r[3]=m[1];r[4]=m[4];r[5]=m[7];r[6]=m[2];r[7]=m[5];r[8]=m[8];return this;},setUvTransform:function setUvTransform(tx,ty,sx,sy,rotation,cx,cy){var c=Math.cos(rotation);var s=Math.sin(rotation);this.set(sx*c,sx*s,-sx*(c*cx+s*cy)+cx+tx,-sy*s,sy*c,-sy*(-s*cx+c*cy)+cy+ty,0,0,1);},scale:function scale(sx,sy){var te=this.elements;te[0]*=sx;te[3]*=sx;te[6]*=sx;te[1]*=sy;te[4]*=sy;te[7]*=sy;return this;},rotate:function rotate(theta){var c=Math.cos(theta);var s=Math.sin(theta);var te=this.elements;var a11=te[0],a12=te[3],a13=te[6];var a21=te[1],a22=te[4],a23=te[7];te[0]=c*a11+s*a21;te[3]=c*a12+s*a22;te[6]=c*a13+s*a23;te[1]=-s*a11+c*a21;te[4]=-s*a12+c*a22;te[7]=-s*a13+c*a23;return this;},translate:function translate(tx,ty){var te=this.elements;te[0]+=tx*te[2];te[3]+=tx*te[5];te[6]+=tx*te[8];te[1]+=ty*te[2];te[4]+=ty*te[5];te[7]+=ty*te[8];return this;},equals:function equals(matrix){var te=this.elements;var me=matrix.elements;for(var i=0;i<9;i++){if(te[i]!==me[i])return false;}return true;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;for(var i=0;i<9;i++){this.elements[i]=array[i+offset];}return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;var te=this.elements;array[offset]=te[0];array[offset+1]=te[1];array[offset+2]=te[2];array[offset+3]=te[3];array[offset+4]=te[4];array[offset+5]=te[5];array[offset+6]=te[6];array[offset+7]=te[7];array[offset+8]=te[8];return array;}});/**
414 * @author mrdoob / http://mrdoob.com/
415 * @author alteredq / http://alteredqualia.com/
416 * @author szimek / https://github.com/szimek/
417 */var _canvas;var ImageUtils={getDataURL:function getDataURL(image){var canvas;if(typeof HTMLCanvasElement=='undefined'){return image.src;}else if(image instanceof HTMLCanvasElement){canvas=image;}else {if(_canvas===undefined)_canvas=document.createElementNS('http://www.w3.org/1999/xhtml','canvas');_canvas.width=image.width;_canvas.height=image.height;var context=_canvas.getContext('2d');if(image instanceof ImageData){context.putImageData(image,0,0);}else {context.drawImage(image,0,0,image.width,image.height);}canvas=_canvas;}if(canvas.width>2048||canvas.height>2048){return canvas.toDataURL('image/jpeg',0.6);}else {return canvas.toDataURL('image/png');}}};/**
418 * @author mrdoob / http://mrdoob.com/
419 * @author alteredq / http://alteredqualia.com/
420 * @author szimek / https://github.com/szimek/
421 */var textureId=0;function Texture(image,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){Object.defineProperty(this,'id',{value:textureId++});this.uuid=MathUtils.generateUUID();this.name='';this.image=image!==undefined?image:Texture.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=mapping!==undefined?mapping:Texture.DEFAULT_MAPPING;this.wrapS=wrapS!==undefined?wrapS:ClampToEdgeWrapping;this.wrapT=wrapT!==undefined?wrapT:ClampToEdgeWrapping;this.magFilter=magFilter!==undefined?magFilter:LinearFilter;this.minFilter=minFilter!==undefined?minFilter:LinearMipmapLinearFilter;this.anisotropy=anisotropy!==undefined?anisotropy:1;this.format=format!==undefined?format:RGBAFormat;this.internalFormat=null;this.type=type!==undefined?type:UnsignedByteType;this.offset=new Vector2(0,0);this.repeat=new Vector2(1,1);this.center=new Vector2(0,0);this.rotation=0;this.matrixAutoUpdate=true;this.matrix=new Matrix3();this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.unpackAlignment=4;// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
422 // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
423 //
424 // Also changing the encoding after already used by a Material will not automatically make the Material
425 // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
426 this.encoding=encoding!==undefined?encoding:LinearEncoding;this.version=0;this.onUpdate=null;}Texture.DEFAULT_IMAGE=undefined;Texture.DEFAULT_MAPPING=UVMapping;Texture.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:Texture,isTexture:true,updateMatrix:function updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y);},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(source){this.name=source.name;this.image=source.image;this.mipmaps=source.mipmaps.slice(0);this.mapping=source.mapping;this.wrapS=source.wrapS;this.wrapT=source.wrapT;this.magFilter=source.magFilter;this.minFilter=source.minFilter;this.anisotropy=source.anisotropy;this.format=source.format;this.internalFormat=source.internalFormat;this.type=source.type;this.offset.copy(source.offset);this.repeat.copy(source.repeat);this.center.copy(source.center);this.rotation=source.rotation;this.matrixAutoUpdate=source.matrixAutoUpdate;this.matrix.copy(source.matrix);this.generateMipmaps=source.generateMipmaps;this.premultiplyAlpha=source.premultiplyAlpha;this.flipY=source.flipY;this.unpackAlignment=source.unpackAlignment;this.encoding=source.encoding;return this;},toJSON:function toJSON(meta){var isRootObject=meta===undefined||typeof meta==='string';if(!isRootObject&&meta.textures[this.uuid]!==undefined){return meta.textures[this.uuid];}var output={metadata:{version:4.5,type:'Texture',generator:'Texture.toJSON'},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==undefined){// TODO: Move to THREE.Image
427 var image=this.image;if(image.uuid===undefined){image.uuid=MathUtils.generateUUID();// UGH
428 }if(!isRootObject&&meta.images[image.uuid]===undefined){var url;if(Array.isArray(image)){// process array of images e.g. CubeTexture
429 url=[];for(var i=0,l=image.length;i<l;i++){url.push(ImageUtils.getDataURL(image[i]));}}else {// process single image
430 url=ImageUtils.getDataURL(image);}meta.images[image.uuid]={uuid:image.uuid,url:url};}output.image=image.uuid;}if(!isRootObject){meta.textures[this.uuid]=output;}return output;},dispose:function dispose(){this.dispatchEvent({type:'dispose'});},transformUv:function transformUv(uv){if(this.mapping!==UVMapping)return uv;uv.applyMatrix3(this.matrix);if(uv.x<0||uv.x>1){switch(this.wrapS){case RepeatWrapping:uv.x=uv.x-Math.floor(uv.x);break;case ClampToEdgeWrapping:uv.x=uv.x<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.x)%2)===1){uv.x=Math.ceil(uv.x)-uv.x;}else {uv.x=uv.x-Math.floor(uv.x);}break;}}if(uv.y<0||uv.y>1){switch(this.wrapT){case RepeatWrapping:uv.y=uv.y-Math.floor(uv.y);break;case ClampToEdgeWrapping:uv.y=uv.y<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.y)%2)===1){uv.y=Math.ceil(uv.y)-uv.y;}else {uv.y=uv.y-Math.floor(uv.y);}break;}}if(this.flipY){uv.y=1-uv.y;}return uv;}});Object.defineProperty(Texture.prototype,"needsUpdate",{set:function set(value){if(value===true)this.version++;}});/**
431 * @author supereggbert / http://www.paulbrunt.co.uk/
432 * @author philogb / http://blog.thejit.org/
433 * @author mikael emtinger / http://gomo.se/
434 * @author egraether / http://egraether.com/
435 * @author WestLangley / http://github.com/WestLangley
436 */function Vector4(x,y,z,w){this.x=x||0;this.y=y||0;this.z=z||0;this.w=w!==undefined?w:1;}Object.defineProperties(Vector4.prototype,{"width":{get:function get(){return this.z;},set:function set(value){this.z=value;}},"height":{get:function get(){return this.w;},set:function set(value){this.w=value;}}});_extends(Vector4.prototype,{isVector4:true,set:function set(x,y,z,w){this.x=x;this.y=y;this.z=z;this.w=w;return this;},setScalar:function setScalar(scalar){this.x=scalar;this.y=scalar;this.z=scalar;this.w=scalar;return this;},setX:function setX(x){this.x=x;return this;},setY:function setY(y){this.y=y;return this;},setZ:function setZ(z){this.z=z;return this;},setW:function setW(w){this.w=w;return this;},setComponent:function setComponent(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;case 3:this.w=value;break;default:throw new Error('index is out of range: '+index);}return this;},getComponent:function getComponent(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error('index is out of range: '+index);}},clone:function clone(){return new this.constructor(this.x,this.y,this.z,this.w);},copy:function copy(v){this.x=v.x;this.y=v.y;this.z=v.z;this.w=v.w!==undefined?v.w:1;return this;},add:function add(v,w){if(w!==undefined){console.warn('THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);}this.x+=v.x;this.y+=v.y;this.z+=v.z;this.w+=v.w;return this;},addScalar:function addScalar(s){this.x+=s;this.y+=s;this.z+=s;this.w+=s;return this;},addVectors:function addVectors(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this;},addScaledVector:function addScaledVector(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;this.w+=v.w*s;return this;},sub:function sub(v,w){if(w!==undefined){console.warn('THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);}this.x-=v.x;this.y-=v.y;this.z-=v.z;this.w-=v.w;return this;},subScalar:function subScalar(s){this.x-=s;this.y-=s;this.z-=s;this.w-=s;return this;},subVectors:function subVectors(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this;},multiplyScalar:function multiplyScalar(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;this.w*=scalar;return this;},applyMatrix4:function applyMatrix4(m){var x=this.x,y=this.y,z=this.z,w=this.w;var e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z+e[12]*w;this.y=e[1]*x+e[5]*y+e[9]*z+e[13]*w;this.z=e[2]*x+e[6]*y+e[10]*z+e[14]*w;this.w=e[3]*x+e[7]*y+e[11]*z+e[15]*w;return this;},divideScalar:function divideScalar(scalar){return this.multiplyScalar(1/scalar);},setAxisAngleFromQuaternion:function setAxisAngleFromQuaternion(q){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
437 // q is assumed to be normalized
438 this.w=2*Math.acos(q.w);var s=Math.sqrt(1-q.w*q.w);if(s<0.0001){this.x=1;this.y=0;this.z=0;}else {this.x=q.x/s;this.y=q.y/s;this.z=q.z/s;}return this;},setAxisAngleFromRotationMatrix:function setAxisAngleFromRotationMatrix(m){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
439 // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
440 var angle,x,y,z,// variables for result
441 epsilon=0.01,// margin to allow for rounding errors
442 epsilon2=0.1,// margin to distinguish between 0 and 180 degrees
443 te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10];if(Math.abs(m12-m21)<epsilon&&Math.abs(m13-m31)<epsilon&&Math.abs(m23-m32)<epsilon){// singularity found
444 // first check for identity matrix which must have +1 for all terms
445 // in leading diagonal and zero in other terms
446 if(Math.abs(m12+m21)<epsilon2&&Math.abs(m13+m31)<epsilon2&&Math.abs(m23+m32)<epsilon2&&Math.abs(m11+m22+m33-3)<epsilon2){// this singularity is identity matrix so angle = 0
447 this.set(1,0,0,0);return this;// zero angle, arbitrary axis
448 }// otherwise this singularity is angle = 180
449 angle=Math.PI;var xx=(m11+1)/2;var yy=(m22+1)/2;var zz=(m33+1)/2;var xy=(m12+m21)/4;var xz=(m13+m31)/4;var yz=(m23+m32)/4;if(xx>yy&&xx>zz){// m11 is the largest diagonal term
450 if(xx<epsilon){x=0;y=0.707106781;z=0.707106781;}else {x=Math.sqrt(xx);y=xy/x;z=xz/x;}}else if(yy>zz){// m22 is the largest diagonal term
451 if(yy<epsilon){x=0.707106781;y=0;z=0.707106781;}else {y=Math.sqrt(yy);x=xy/y;z=yz/y;}}else {// m33 is the largest diagonal term so base result on this
452 if(zz<epsilon){x=0.707106781;y=0.707106781;z=0;}else {z=Math.sqrt(zz);x=xz/z;y=yz/z;}}this.set(x,y,z,angle);return this;// return 180 deg rotation
453 }// as we have reached here there are no singularities so we can handle normally
454 var s=Math.sqrt((m32-m23)*(m32-m23)+(m13-m31)*(m13-m31)+(m21-m12)*(m21-m12));// used to normalize
455 if(Math.abs(s)<0.001)s=1;// prevent divide by zero, should not happen if matrix is orthogonal and should be
456 // caught by singularity test above, but I've left it in just in case
457 this.x=(m32-m23)/s;this.y=(m13-m31)/s;this.z=(m21-m12)/s;this.w=Math.acos((m11+m22+m33-1)/2);return this;},min:function min(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);this.w=Math.min(this.w,v.w);return this;},max:function max(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);this.w=Math.max(this.w,v.w);return this;},clamp:function clamp(min,max){// assumes min < max, componentwise
458 this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));this.w=Math.max(min.w,Math.min(max.w,this.w));return this;},clampScalar:function clampScalar(minVal,maxVal){this.x=Math.max(minVal,Math.min(maxVal,this.x));this.y=Math.max(minVal,Math.min(maxVal,this.y));this.z=Math.max(minVal,Math.min(maxVal,this.z));this.w=Math.max(minVal,Math.min(maxVal,this.w));return this;},clampLength:function clampLength(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function floor(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this;},ceil:function ceil(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this;},round:function round(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this;},roundToZero:function roundToZero(){this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x);this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y);this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z);this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w);return this;},negate:function negate(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this;},dot:function dot(v){return this.x*v.x+this.y*v.y+this.z*v.z+this.w*v.w;},lengthSq:function lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w;},length:function length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);},manhattanLength:function manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w);},normalize:function normalize(){return this.divideScalar(this.length()||1);},setLength:function setLength(length){return this.normalize().multiplyScalar(length);},lerp:function lerp(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;this.z+=(v.z-this.z)*alpha;this.w+=(v.w-this.w)*alpha;return this;},lerpVectors:function lerpVectors(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},equals:function equals(v){return v.x===this.x&&v.y===this.y&&v.z===this.z&&v.w===this.w;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+1];this.z=array[offset+2];this.w=array[offset+3];return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+1]=this.y;array[offset+2]=this.z;array[offset+3]=this.w;return array;},fromBufferAttribute:function fromBufferAttribute(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().');}this.x=attribute.getX(index);this.y=attribute.getY(index);this.z=attribute.getZ(index);this.w=attribute.getW(index);return this;},random:function random(){this.x=Math.random();this.y=Math.random();this.z=Math.random();this.w=Math.random();return this;}});/**
459 * @author szimek / https://github.com/szimek/
460 * @author alteredq / http://alteredqualia.com/
461 * @author Marius Kintel / https://github.com/kintel
462 */ /*
463 In options, we can specify:
464 * Texture parameters for an auto-generated target texture
465 * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
466 */function WebGLRenderTarget(width,height,options){this.width=width;this.height=height;this.scissor=new Vector4(0,0,width,height);this.scissorTest=false;this.viewport=new Vector4(0,0,width,height);options=options||{};this.texture=new Texture(undefined,options.mapping,options.wrapS,options.wrapT,options.magFilter,options.minFilter,options.format,options.type,options.anisotropy,options.encoding);this.texture.image={};this.texture.image.width=width;this.texture.image.height=height;this.texture.generateMipmaps=options.generateMipmaps!==undefined?options.generateMipmaps:false;this.texture.minFilter=options.minFilter!==undefined?options.minFilter:LinearFilter;this.depthBuffer=options.depthBuffer!==undefined?options.depthBuffer:true;this.stencilBuffer=options.stencilBuffer!==undefined?options.stencilBuffer:true;this.depthTexture=options.depthTexture!==undefined?options.depthTexture:null;}WebGLRenderTarget.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:WebGLRenderTarget,isWebGLRenderTarget:true,setSize:function setSize(width,height){if(this.width!==width||this.height!==height){this.width=width;this.height=height;this.texture.image.width=width;this.texture.image.height=height;this.dispose();}this.viewport.set(0,0,width,height);this.scissor.set(0,0,width,height);},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(source){this.width=source.width;this.height=source.height;this.viewport.copy(source.viewport);this.texture=source.texture.clone();this.depthBuffer=source.depthBuffer;this.stencilBuffer=source.stencilBuffer;this.depthTexture=source.depthTexture;return this;},dispose:function dispose(){this.dispatchEvent({type:'dispose'});}});/**
467 * @author Mugen87 / https://github.com/Mugen87
468 * @author Matt DesLauriers / @mattdesl
469 */function WebGLMultisampleRenderTarget(width,height,options){WebGLRenderTarget.call(this,width,height,options);this.samples=4;}WebGLMultisampleRenderTarget.prototype=_extends(Object.create(WebGLRenderTarget.prototype),{constructor:WebGLMultisampleRenderTarget,isWebGLMultisampleRenderTarget:true,copy:function copy(source){WebGLRenderTarget.prototype.copy.call(this,source);this.samples=source.samples;return this;}});/**
470 * @author mikael emtinger / http://gomo.se/
471 * @author alteredq / http://alteredqualia.com/
472 * @author WestLangley / http://github.com/WestLangley
473 * @author bhouston / http://clara.io
474 */function Quaternion(x,y,z,w){this._x=x||0;this._y=y||0;this._z=z||0;this._w=w!==undefined?w:1;}_extends(Quaternion,{slerp:function slerp(qa,qb,qm,t){return qm.copy(qa).slerp(qb,t);},slerpFlat:function slerpFlat(dst,dstOffset,src0,srcOffset0,src1,srcOffset1,t){// fuzz-free, array-based Quaternion SLERP operation
475 var x0=src0[srcOffset0+0],y0=src0[srcOffset0+1],z0=src0[srcOffset0+2],w0=src0[srcOffset0+3],x1=src1[srcOffset1+0],y1=src1[srcOffset1+1],z1=src1[srcOffset1+2],w1=src1[srcOffset1+3];if(w0!==w1||x0!==x1||y0!==y1||z0!==z1){var s=1-t,cos=x0*x1+y0*y1+z0*z1+w0*w1,dir=cos>=0?1:-1,sqrSin=1-cos*cos;// Skip the Slerp for tiny steps to avoid numeric problems:
476 if(sqrSin>Number.EPSILON){var sin=Math.sqrt(sqrSin),len=Math.atan2(sin,cos*dir);s=Math.sin(s*len)/sin;t=Math.sin(t*len)/sin;}var tDir=t*dir;x0=x0*s+x1*tDir;y0=y0*s+y1*tDir;z0=z0*s+z1*tDir;w0=w0*s+w1*tDir;// Normalize in case we just did a lerp:
477 if(s===1-t){var f=1/Math.sqrt(x0*x0+y0*y0+z0*z0+w0*w0);x0*=f;y0*=f;z0*=f;w0*=f;}}dst[dstOffset]=x0;dst[dstOffset+1]=y0;dst[dstOffset+2]=z0;dst[dstOffset+3]=w0;},multiplyQuaternionsFlat:function multiplyQuaternionsFlat(dst,dstOffset,src0,srcOffset0,src1,srcOffset1){var x0=src0[srcOffset0];var y0=src0[srcOffset0+1];var z0=src0[srcOffset0+2];var w0=src0[srcOffset0+3];var x1=src1[srcOffset1];var y1=src1[srcOffset1+1];var z1=src1[srcOffset1+2];var w1=src1[srcOffset1+3];dst[dstOffset]=x0*w1+w0*x1+y0*z1-z0*y1;dst[dstOffset+1]=y0*w1+w0*y1+z0*x1-x0*z1;dst[dstOffset+2]=z0*w1+w0*z1+x0*y1-y0*x1;dst[dstOffset+3]=w0*w1-x0*x1-y0*y1-z0*z1;return dst;}});Object.defineProperties(Quaternion.prototype,{x:{get:function get(){return this._x;},set:function set(value){this._x=value;this._onChangeCallback();}},y:{get:function get(){return this._y;},set:function set(value){this._y=value;this._onChangeCallback();}},z:{get:function get(){return this._z;},set:function set(value){this._z=value;this._onChangeCallback();}},w:{get:function get(){return this._w;},set:function set(value){this._w=value;this._onChangeCallback();}}});_extends(Quaternion.prototype,{isQuaternion:true,set:function set(x,y,z,w){this._x=x;this._y=y;this._z=z;this._w=w;this._onChangeCallback();return this;},clone:function clone(){return new this.constructor(this._x,this._y,this._z,this._w);},copy:function copy(quaternion){this._x=quaternion.x;this._y=quaternion.y;this._z=quaternion.z;this._w=quaternion.w;this._onChangeCallback();return this;},setFromEuler:function setFromEuler(euler,update){if(!(euler&&euler.isEuler)){throw new Error('THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.');}var x=euler._x,y=euler._y,z=euler._z,order=euler.order;// http://www.mathworks.com/matlabcentral/fileexchange/
478 // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
479 // content/SpinCalc.m
480 var cos=Math.cos;var sin=Math.sin;var c1=cos(x/2);var c2=cos(y/2);var c3=cos(z/2);var s1=sin(x/2);var s2=sin(y/2);var s3=sin(z/2);switch(order){case'XYZ':this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3;break;case'YXZ':this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3;break;case'ZXY':this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3;break;case'ZYX':this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3;break;case'YZX':this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3;break;case'XZY':this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3;break;default:console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: '+order);}if(update!==false)this._onChangeCallback();return this;},setFromAxisAngle:function setFromAxisAngle(axis,angle){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
481 // assumes axis is normalized
482 var halfAngle=angle/2,s=Math.sin(halfAngle);this._x=axis.x*s;this._y=axis.y*s;this._z=axis.z*s;this._w=Math.cos(halfAngle);this._onChangeCallback();return this;},setFromRotationMatrix:function setFromRotationMatrix(m){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
483 // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
484 var te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10],trace=m11+m22+m33,s;if(trace>0){s=0.5/Math.sqrt(trace+1.0);this._w=0.25/s;this._x=(m32-m23)*s;this._y=(m13-m31)*s;this._z=(m21-m12)*s;}else if(m11>m22&&m11>m33){s=2.0*Math.sqrt(1.0+m11-m22-m33);this._w=(m32-m23)/s;this._x=0.25*s;this._y=(m12+m21)/s;this._z=(m13+m31)/s;}else if(m22>m33){s=2.0*Math.sqrt(1.0+m22-m11-m33);this._w=(m13-m31)/s;this._x=(m12+m21)/s;this._y=0.25*s;this._z=(m23+m32)/s;}else {s=2.0*Math.sqrt(1.0+m33-m11-m22);this._w=(m21-m12)/s;this._x=(m13+m31)/s;this._y=(m23+m32)/s;this._z=0.25*s;}this._onChangeCallback();return this;},setFromUnitVectors:function setFromUnitVectors(vFrom,vTo){// assumes direction vectors vFrom and vTo are normalized
485 var EPS=0.000001;var r=vFrom.dot(vTo)+1;if(r<EPS){r=0;if(Math.abs(vFrom.x)>Math.abs(vFrom.z)){this._x=-vFrom.y;this._y=vFrom.x;this._z=0;this._w=r;}else {this._x=0;this._y=-vFrom.z;this._z=vFrom.y;this._w=r;}}else {// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
486 this._x=vFrom.y*vTo.z-vFrom.z*vTo.y;this._y=vFrom.z*vTo.x-vFrom.x*vTo.z;this._z=vFrom.x*vTo.y-vFrom.y*vTo.x;this._w=r;}return this.normalize();},angleTo:function angleTo(q){return 2*Math.acos(Math.abs(MathUtils.clamp(this.dot(q),-1,1)));},rotateTowards:function rotateTowards(q,step){var angle=this.angleTo(q);if(angle===0)return this;var t=Math.min(1,step/angle);this.slerp(q,t);return this;},inverse:function inverse(){// quaternion is assumed to have unit length
487 return this.conjugate();},conjugate:function conjugate(){this._x*=-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this;},dot:function dot(v){return this._x*v._x+this._y*v._y+this._z*v._z+this._w*v._w;},lengthSq:function lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w;},length:function length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w);},normalize:function normalize(){var l=this.length();if(l===0){this._x=0;this._y=0;this._z=0;this._w=1;}else {l=1/l;this._x=this._x*l;this._y=this._y*l;this._z=this._z*l;this._w=this._w*l;}this._onChangeCallback();return this;},multiply:function multiply(q,p){if(p!==undefined){console.warn('THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.');return this.multiplyQuaternions(q,p);}return this.multiplyQuaternions(this,q);},premultiply:function premultiply(q){return this.multiplyQuaternions(q,this);},multiplyQuaternions:function multiplyQuaternions(a,b){// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
488 var qax=a._x,qay=a._y,qaz=a._z,qaw=a._w;var qbx=b._x,qby=b._y,qbz=b._z,qbw=b._w;this._x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;this._y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;this._z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;this._w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this._onChangeCallback();return this;},slerp:function slerp(qb,t){if(t===0)return this;if(t===1)return this.copy(qb);var x=this._x,y=this._y,z=this._z,w=this._w;// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
489 var cosHalfTheta=w*qb._w+x*qb._x+y*qb._y+z*qb._z;if(cosHalfTheta<0){this._w=-qb._w;this._x=-qb._x;this._y=-qb._y;this._z=-qb._z;cosHalfTheta=-cosHalfTheta;}else {this.copy(qb);}if(cosHalfTheta>=1.0){this._w=w;this._x=x;this._y=y;this._z=z;return this;}var sqrSinHalfTheta=1.0-cosHalfTheta*cosHalfTheta;if(sqrSinHalfTheta<=Number.EPSILON){var s=1-t;this._w=s*w+t*this._w;this._x=s*x+t*this._x;this._y=s*y+t*this._y;this._z=s*z+t*this._z;this.normalize();this._onChangeCallback();return this;}var sinHalfTheta=Math.sqrt(sqrSinHalfTheta);var halfTheta=Math.atan2(sinHalfTheta,cosHalfTheta);var ratioA=Math.sin((1-t)*halfTheta)/sinHalfTheta,ratioB=Math.sin(t*halfTheta)/sinHalfTheta;this._w=w*ratioA+this._w*ratioB;this._x=x*ratioA+this._x*ratioB;this._y=y*ratioA+this._y*ratioB;this._z=z*ratioA+this._z*ratioB;this._onChangeCallback();return this;},equals:function equals(quaternion){return quaternion._x===this._x&&quaternion._y===this._y&&quaternion._z===this._z&&quaternion._w===this._w;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;this._x=array[offset];this._y=array[offset+1];this._z=array[offset+2];this._w=array[offset+3];this._onChangeCallback();return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this._x;array[offset+1]=this._y;array[offset+2]=this._z;array[offset+3]=this._w;return array;},fromBufferAttribute:function fromBufferAttribute(attribute,index){this._x=attribute.getX(index);this._y=attribute.getY(index);this._z=attribute.getZ(index);this._w=attribute.getW(index);return this;},_onChange:function _onChange(callback){this._onChangeCallback=callback;return this;},_onChangeCallback:function _onChangeCallback(){}});/**
490 * @author mrdoob / http://mrdoob.com/
491 * @author kile / http://kile.stravaganza.org/
492 * @author philogb / http://blog.thejit.org/
493 * @author mikael emtinger / http://gomo.se/
494 * @author egraether / http://egraether.com/
495 * @author WestLangley / http://github.com/WestLangley
496 */var _vector=new Vector3();var _quaternion=new Quaternion();function Vector3(x,y,z){this.x=x||0;this.y=y||0;this.z=z||0;}_extends(Vector3.prototype,{isVector3:true,set:function set(x,y,z){this.x=x;this.y=y;this.z=z;return this;},setScalar:function setScalar(scalar){this.x=scalar;this.y=scalar;this.z=scalar;return this;},setX:function setX(x){this.x=x;return this;},setY:function setY(y){this.y=y;return this;},setZ:function setZ(z){this.z=z;return this;},setComponent:function setComponent(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;default:throw new Error('index is out of range: '+index);}return this;},getComponent:function getComponent(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error('index is out of range: '+index);}},clone:function clone(){return new this.constructor(this.x,this.y,this.z);},copy:function copy(v){this.x=v.x;this.y=v.y;this.z=v.z;return this;},add:function add(v,w){if(w!==undefined){console.warn('THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.');return this.addVectors(v,w);}this.x+=v.x;this.y+=v.y;this.z+=v.z;return this;},addScalar:function addScalar(s){this.x+=s;this.y+=s;this.z+=s;return this;},addVectors:function addVectors(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this;},addScaledVector:function addScaledVector(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;return this;},sub:function sub(v,w){if(w!==undefined){console.warn('THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.');return this.subVectors(v,w);}this.x-=v.x;this.y-=v.y;this.z-=v.z;return this;},subScalar:function subScalar(s){this.x-=s;this.y-=s;this.z-=s;return this;},subVectors:function subVectors(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this;},multiply:function multiply(v,w){if(w!==undefined){console.warn('THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.');return this.multiplyVectors(v,w);}this.x*=v.x;this.y*=v.y;this.z*=v.z;return this;},multiplyScalar:function multiplyScalar(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;return this;},multiplyVectors:function multiplyVectors(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this;},applyEuler:function applyEuler(euler){if(!(euler&&euler.isEuler)){console.error('THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');}return this.applyQuaternion(_quaternion.setFromEuler(euler));},applyAxisAngle:function applyAxisAngle(axis,angle){return this.applyQuaternion(_quaternion.setFromAxisAngle(axis,angle));},applyMatrix3:function applyMatrix3(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+e[3]*y+e[6]*z;this.y=e[1]*x+e[4]*y+e[7]*z;this.z=e[2]*x+e[5]*y+e[8]*z;return this;},applyNormalMatrix:function applyNormalMatrix(m){return this.applyMatrix3(m).normalize();},applyMatrix4:function applyMatrix4(m){var x=this.x,y=this.y,z=this.z;var e=m.elements;var w=1/(e[3]*x+e[7]*y+e[11]*z+e[15]);this.x=(e[0]*x+e[4]*y+e[8]*z+e[12])*w;this.y=(e[1]*x+e[5]*y+e[9]*z+e[13])*w;this.z=(e[2]*x+e[6]*y+e[10]*z+e[14])*w;return this;},applyQuaternion:function applyQuaternion(q){var x=this.x,y=this.y,z=this.z;var qx=q.x,qy=q.y,qz=q.z,qw=q.w;// calculate quat * vector
497 var ix=qw*x+qy*z-qz*y;var iy=qw*y+qz*x-qx*z;var iz=qw*z+qx*y-qy*x;var iw=-qx*x-qy*y-qz*z;// calculate result * inverse quat
498 this.x=ix*qw+iw*-qx+iy*-qz-iz*-qy;this.y=iy*qw+iw*-qy+iz*-qx-ix*-qz;this.z=iz*qw+iw*-qz+ix*-qy-iy*-qx;return this;},project:function project(camera){return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);},unproject:function unproject(camera){return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);},transformDirection:function transformDirection(m){// input: THREE.Matrix4 affine matrix
499 // vector interpreted as a direction
500 var x=this.x,y=this.y,z=this.z;var e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z;this.y=e[1]*x+e[5]*y+e[9]*z;this.z=e[2]*x+e[6]*y+e[10]*z;return this.normalize();},divide:function divide(v){this.x/=v.x;this.y/=v.y;this.z/=v.z;return this;},divideScalar:function divideScalar(scalar){return this.multiplyScalar(1/scalar);},min:function min(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);return this;},max:function max(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);return this;},clamp:function clamp(min,max){// assumes min < max, componentwise
501 this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));return this;},clampScalar:function clampScalar(minVal,maxVal){this.x=Math.max(minVal,Math.min(maxVal,this.x));this.y=Math.max(minVal,Math.min(maxVal,this.y));this.z=Math.max(minVal,Math.min(maxVal,this.z));return this;},clampLength:function clampLength(min,max){var length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));},floor:function floor(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this;},ceil:function ceil(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this;},round:function round(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this;},roundToZero:function roundToZero(){this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x);this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y);this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z);return this;},negate:function negate(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this;},dot:function dot(v){return this.x*v.x+this.y*v.y+this.z*v.z;},// TODO lengthSquared?
502 lengthSq:function lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z;},length:function length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);},manhattanLength:function manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z);},normalize:function normalize(){return this.divideScalar(this.length()||1);},setLength:function setLength(length){return this.normalize().multiplyScalar(length);},lerp:function lerp(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;this.z+=(v.z-this.z)*alpha;return this;},lerpVectors:function lerpVectors(v1,v2,alpha){return this.subVectors(v2,v1).multiplyScalar(alpha).add(v1);},cross:function cross(v,w){if(w!==undefined){console.warn('THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.');return this.crossVectors(v,w);}return this.crossVectors(this,v);},crossVectors:function crossVectors(a,b){var ax=a.x,ay=a.y,az=a.z;var bx=b.x,by=b.y,bz=b.z;this.x=ay*bz-az*by;this.y=az*bx-ax*bz;this.z=ax*by-ay*bx;return this;},projectOnVector:function projectOnVector(v){var denominator=v.lengthSq();if(denominator===0)return this.set(0,0,0);var scalar=v.dot(this)/denominator;return this.copy(v).multiplyScalar(scalar);},projectOnPlane:function projectOnPlane(planeNormal){_vector.copy(this).projectOnVector(planeNormal);return this.sub(_vector);},reflect:function reflect(normal){// reflect incident vector off plane orthogonal to normal
503 // normal is assumed to have unit length
504 return this.sub(_vector.copy(normal).multiplyScalar(2*this.dot(normal)));},angleTo:function angleTo(v){var denominator=Math.sqrt(this.lengthSq()*v.lengthSq());if(denominator===0)return Math.PI/2;var theta=this.dot(v)/denominator;// clamp, to handle numerical problems
505 return Math.acos(MathUtils.clamp(theta,-1,1));},distanceTo:function distanceTo(v){return Math.sqrt(this.distanceToSquared(v));},distanceToSquared:function distanceToSquared(v){var dx=this.x-v.x,dy=this.y-v.y,dz=this.z-v.z;return dx*dx+dy*dy+dz*dz;},manhattanDistanceTo:function manhattanDistanceTo(v){return Math.abs(this.x-v.x)+Math.abs(this.y-v.y)+Math.abs(this.z-v.z);},setFromSpherical:function setFromSpherical(s){return this.setFromSphericalCoords(s.radius,s.phi,s.theta);},setFromSphericalCoords:function setFromSphericalCoords(radius,phi,theta){var sinPhiRadius=Math.sin(phi)*radius;this.x=sinPhiRadius*Math.sin(theta);this.y=Math.cos(phi)*radius;this.z=sinPhiRadius*Math.cos(theta);return this;},setFromCylindrical:function setFromCylindrical(c){return this.setFromCylindricalCoords(c.radius,c.theta,c.y);},setFromCylindricalCoords:function setFromCylindricalCoords(radius,theta,y){this.x=radius*Math.sin(theta);this.y=y;this.z=radius*Math.cos(theta);return this;},setFromMatrixPosition:function setFromMatrixPosition(m){var e=m.elements;this.x=e[12];this.y=e[13];this.z=e[14];return this;},setFromMatrixScale:function setFromMatrixScale(m){var sx=this.setFromMatrixColumn(m,0).length();var sy=this.setFromMatrixColumn(m,1).length();var sz=this.setFromMatrixColumn(m,2).length();this.x=sx;this.y=sy;this.z=sz;return this;},setFromMatrixColumn:function setFromMatrixColumn(m,index){return this.fromArray(m.elements,index*4);},setFromMatrix3Column:function setFromMatrix3Column(m,index){return this.fromArray(m.elements,index*3);},equals:function equals(v){return v.x===this.x&&v.y===this.y&&v.z===this.z;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;this.x=array[offset];this.y=array[offset+1];this.z=array[offset+2];return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.x;array[offset+1]=this.y;array[offset+2]=this.z;return array;},fromBufferAttribute:function fromBufferAttribute(attribute,index,offset){if(offset!==undefined){console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().');}this.x=attribute.getX(index);this.y=attribute.getY(index);this.z=attribute.getZ(index);return this;},random:function random(){this.x=Math.random();this.y=Math.random();this.z=Math.random();return this;}});var _v1=new Vector3();var _m1=new Matrix4();var _zero=new Vector3(0,0,0);var _one=new Vector3(1,1,1);var _x=new Vector3();var _y=new Vector3();var _z=new Vector3();/**
506 * @author mrdoob / http://mrdoob.com/
507 * @author supereggbert / http://www.paulbrunt.co.uk/
508 * @author philogb / http://blog.thejit.org/
509 * @author jordi_ros / http://plattsoft.com
510 * @author D1plo1d / http://github.com/D1plo1d
511 * @author alteredq / http://alteredqualia.com/
512 * @author mikael emtinger / http://gomo.se/
513 * @author timknip / http://www.floorplanner.com/
514 * @author bhouston / http://clara.io
515 * @author WestLangley / http://github.com/WestLangley
516 */function Matrix4(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];if(arguments.length>0){console.error('THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.');}}_extends(Matrix4.prototype,{isMatrix4:true,set:function set(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){var te=this.elements;te[0]=n11;te[4]=n12;te[8]=n13;te[12]=n14;te[1]=n21;te[5]=n22;te[9]=n23;te[13]=n24;te[2]=n31;te[6]=n32;te[10]=n33;te[14]=n34;te[3]=n41;te[7]=n42;te[11]=n43;te[15]=n44;return this;},identity:function identity(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this;},clone:function clone(){return new Matrix4().fromArray(this.elements);},copy:function copy(m){var te=this.elements;var me=m.elements;te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3];te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7];te[8]=me[8];te[9]=me[9];te[10]=me[10];te[11]=me[11];te[12]=me[12];te[13]=me[13];te[14]=me[14];te[15]=me[15];return this;},copyPosition:function copyPosition(m){var te=this.elements,me=m.elements;te[12]=me[12];te[13]=me[13];te[14]=me[14];return this;},extractBasis:function extractBasis(xAxis,yAxis,zAxis){xAxis.setFromMatrixColumn(this,0);yAxis.setFromMatrixColumn(this,1);zAxis.setFromMatrixColumn(this,2);return this;},makeBasis:function makeBasis(xAxis,yAxis,zAxis){this.set(xAxis.x,yAxis.x,zAxis.x,0,xAxis.y,yAxis.y,zAxis.y,0,xAxis.z,yAxis.z,zAxis.z,0,0,0,0,1);return this;},extractRotation:function extractRotation(m){// this method does not support reflection matrices
517 var te=this.elements;var me=m.elements;var scaleX=1/_v1.setFromMatrixColumn(m,0).length();var scaleY=1/_v1.setFromMatrixColumn(m,1).length();var scaleZ=1/_v1.setFromMatrixColumn(m,2).length();te[0]=me[0]*scaleX;te[1]=me[1]*scaleX;te[2]=me[2]*scaleX;te[3]=0;te[4]=me[4]*scaleY;te[5]=me[5]*scaleY;te[6]=me[6]*scaleY;te[7]=0;te[8]=me[8]*scaleZ;te[9]=me[9]*scaleZ;te[10]=me[10]*scaleZ;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;},makeRotationFromEuler:function makeRotationFromEuler(euler){if(!(euler&&euler.isEuler)){console.error('THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.');}var te=this.elements;var x=euler.x,y=euler.y,z=euler.z;var a=Math.cos(x),b=Math.sin(x);var c=Math.cos(y),d=Math.sin(y);var e=Math.cos(z),f=Math.sin(z);if(euler.order==='XYZ'){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=-c*f;te[8]=d;te[1]=af+be*d;te[5]=ae-bf*d;te[9]=-b*c;te[2]=bf-ae*d;te[6]=be+af*d;te[10]=a*c;}else if(euler.order==='YXZ'){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce+df*b;te[4]=de*b-cf;te[8]=a*d;te[1]=a*f;te[5]=a*e;te[9]=-b;te[2]=cf*b-de;te[6]=df+ce*b;te[10]=a*c;}else if(euler.order==='ZXY'){var ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce-df*b;te[4]=-a*f;te[8]=de+cf*b;te[1]=cf+de*b;te[5]=a*e;te[9]=df-ce*b;te[2]=-a*d;te[6]=b;te[10]=a*c;}else if(euler.order==='ZYX'){var ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=be*d-af;te[8]=ae*d+bf;te[1]=c*f;te[5]=bf*d+ae;te[9]=af*d-be;te[2]=-d;te[6]=b*c;te[10]=a*c;}else if(euler.order==='YZX'){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=bd-ac*f;te[8]=bc*f+ad;te[1]=f;te[5]=a*e;te[9]=-b*e;te[2]=-d*e;te[6]=ad*f+bc;te[10]=ac-bd*f;}else if(euler.order==='XZY'){var ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=-f;te[8]=d*e;te[1]=ac*f+bd;te[5]=a*e;te[9]=ad*f-bc;te[2]=bc*f-ad;te[6]=b*e;te[10]=bd*f+ac;}// bottom row
518 te[3]=0;te[7]=0;te[11]=0;// last column
519 te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;},makeRotationFromQuaternion:function makeRotationFromQuaternion(q){return this.compose(_zero,q,_one);},lookAt:function lookAt(eye,target,up){var te=this.elements;_z.subVectors(eye,target);if(_z.lengthSq()===0){// eye and target are in the same position
520 _z.z=1;}_z.normalize();_x.crossVectors(up,_z);if(_x.lengthSq()===0){// up and z are parallel
521 if(Math.abs(up.z)===1){_z.x+=0.0001;}else {_z.z+=0.0001;}_z.normalize();_x.crossVectors(up,_z);}_x.normalize();_y.crossVectors(_z,_x);te[0]=_x.x;te[4]=_y.x;te[8]=_z.x;te[1]=_x.y;te[5]=_y.y;te[9]=_z.y;te[2]=_x.z;te[6]=_y.z;te[10]=_z.z;return this;},multiply:function multiply(m,n){if(n!==undefined){console.warn('THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.');return this.multiplyMatrices(m,n);}return this.multiplyMatrices(this,m);},premultiply:function premultiply(m){return this.multiplyMatrices(m,this);},multiplyMatrices:function multiplyMatrices(a,b){var ae=a.elements;var be=b.elements;var te=this.elements;var a11=ae[0],a12=ae[4],a13=ae[8],a14=ae[12];var a21=ae[1],a22=ae[5],a23=ae[9],a24=ae[13];var a31=ae[2],a32=ae[6],a33=ae[10],a34=ae[14];var a41=ae[3],a42=ae[7],a43=ae[11],a44=ae[15];var b11=be[0],b12=be[4],b13=be[8],b14=be[12];var b21=be[1],b22=be[5],b23=be[9],b24=be[13];var b31=be[2],b32=be[6],b33=be[10],b34=be[14];var b41=be[3],b42=be[7],b43=be[11],b44=be[15];te[0]=a11*b11+a12*b21+a13*b31+a14*b41;te[4]=a11*b12+a12*b22+a13*b32+a14*b42;te[8]=a11*b13+a12*b23+a13*b33+a14*b43;te[12]=a11*b14+a12*b24+a13*b34+a14*b44;te[1]=a21*b11+a22*b21+a23*b31+a24*b41;te[5]=a21*b12+a22*b22+a23*b32+a24*b42;te[9]=a21*b13+a22*b23+a23*b33+a24*b43;te[13]=a21*b14+a22*b24+a23*b34+a24*b44;te[2]=a31*b11+a32*b21+a33*b31+a34*b41;te[6]=a31*b12+a32*b22+a33*b32+a34*b42;te[10]=a31*b13+a32*b23+a33*b33+a34*b43;te[14]=a31*b14+a32*b24+a33*b34+a34*b44;te[3]=a41*b11+a42*b21+a43*b31+a44*b41;te[7]=a41*b12+a42*b22+a43*b32+a44*b42;te[11]=a41*b13+a42*b23+a43*b33+a44*b43;te[15]=a41*b14+a42*b24+a43*b34+a44*b44;return this;},multiplyScalar:function multiplyScalar(s){var te=this.elements;te[0]*=s;te[4]*=s;te[8]*=s;te[12]*=s;te[1]*=s;te[5]*=s;te[9]*=s;te[13]*=s;te[2]*=s;te[6]*=s;te[10]*=s;te[14]*=s;te[3]*=s;te[7]*=s;te[11]*=s;te[15]*=s;return this;},determinant:function determinant(){var te=this.elements;var n11=te[0],n12=te[4],n13=te[8],n14=te[12];var n21=te[1],n22=te[5],n23=te[9],n24=te[13];var n31=te[2],n32=te[6],n33=te[10],n34=te[14];var n41=te[3],n42=te[7],n43=te[11],n44=te[15];//TODO: make this more efficient
522 //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
523 return n41*(+n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34)+n42*(+n11*n23*n34-n11*n24*n33+n14*n21*n33-n13*n21*n34+n13*n24*n31-n14*n23*n31)+n43*(+n11*n24*n32-n11*n22*n34-n14*n21*n32+n12*n21*n34+n14*n22*n31-n12*n24*n31)+n44*(-n13*n22*n31-n11*n23*n32+n11*n22*n33+n13*n21*n32-n12*n21*n33+n12*n23*n31);},transpose:function transpose(){var te=this.elements;var tmp;tmp=te[1];te[1]=te[4];te[4]=tmp;tmp=te[2];te[2]=te[8];te[8]=tmp;tmp=te[6];te[6]=te[9];te[9]=tmp;tmp=te[3];te[3]=te[12];te[12]=tmp;tmp=te[7];te[7]=te[13];te[13]=tmp;tmp=te[11];te[11]=te[14];te[14]=tmp;return this;},setPosition:function setPosition(x,y,z){var te=this.elements;if(x.isVector3){te[12]=x.x;te[13]=x.y;te[14]=x.z;}else {te[12]=x;te[13]=y;te[14]=z;}return this;},getInverse:function getInverse(m,throwOnDegenerate){if(throwOnDegenerate!==undefined){console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");}// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
524 var te=this.elements,me=m.elements,n11=me[0],n21=me[1],n31=me[2],n41=me[3],n12=me[4],n22=me[5],n32=me[6],n42=me[7],n13=me[8],n23=me[9],n33=me[10],n43=me[11],n14=me[12],n24=me[13],n34=me[14],n44=me[15],t11=n23*n34*n42-n24*n33*n42+n24*n32*n43-n22*n34*n43-n23*n32*n44+n22*n33*n44,t12=n14*n33*n42-n13*n34*n42-n14*n32*n43+n12*n34*n43+n13*n32*n44-n12*n33*n44,t13=n13*n24*n42-n14*n23*n42+n14*n22*n43-n12*n24*n43-n13*n22*n44+n12*n23*n44,t14=n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34;var det=n11*t11+n21*t12+n31*t13+n41*t14;if(det===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var detInv=1/det;te[0]=t11*detInv;te[1]=(n24*n33*n41-n23*n34*n41-n24*n31*n43+n21*n34*n43+n23*n31*n44-n21*n33*n44)*detInv;te[2]=(n22*n34*n41-n24*n32*n41+n24*n31*n42-n21*n34*n42-n22*n31*n44+n21*n32*n44)*detInv;te[3]=(n23*n32*n41-n22*n33*n41-n23*n31*n42+n21*n33*n42+n22*n31*n43-n21*n32*n43)*detInv;te[4]=t12*detInv;te[5]=(n13*n34*n41-n14*n33*n41+n14*n31*n43-n11*n34*n43-n13*n31*n44+n11*n33*n44)*detInv;te[6]=(n14*n32*n41-n12*n34*n41-n14*n31*n42+n11*n34*n42+n12*n31*n44-n11*n32*n44)*detInv;te[7]=(n12*n33*n41-n13*n32*n41+n13*n31*n42-n11*n33*n42-n12*n31*n43+n11*n32*n43)*detInv;te[8]=t13*detInv;te[9]=(n14*n23*n41-n13*n24*n41-n14*n21*n43+n11*n24*n43+n13*n21*n44-n11*n23*n44)*detInv;te[10]=(n12*n24*n41-n14*n22*n41+n14*n21*n42-n11*n24*n42-n12*n21*n44+n11*n22*n44)*detInv;te[11]=(n13*n22*n41-n12*n23*n41-n13*n21*n42+n11*n23*n42+n12*n21*n43-n11*n22*n43)*detInv;te[12]=t14*detInv;te[13]=(n13*n24*n31-n14*n23*n31+n14*n21*n33-n11*n24*n33-n13*n21*n34+n11*n23*n34)*detInv;te[14]=(n14*n22*n31-n12*n24*n31-n14*n21*n32+n11*n24*n32+n12*n21*n34-n11*n22*n34)*detInv;te[15]=(n12*n23*n31-n13*n22*n31+n13*n21*n32-n11*n23*n32-n12*n21*n33+n11*n22*n33)*detInv;return this;},scale:function scale(v){var te=this.elements;var x=v.x,y=v.y,z=v.z;te[0]*=x;te[4]*=y;te[8]*=z;te[1]*=x;te[5]*=y;te[9]*=z;te[2]*=x;te[6]*=y;te[10]*=z;te[3]*=x;te[7]*=y;te[11]*=z;return this;},getMaxScaleOnAxis:function getMaxScaleOnAxis(){var te=this.elements;var scaleXSq=te[0]*te[0]+te[1]*te[1]+te[2]*te[2];var scaleYSq=te[4]*te[4]+te[5]*te[5]+te[6]*te[6];var scaleZSq=te[8]*te[8]+te[9]*te[9]+te[10]*te[10];return Math.sqrt(Math.max(scaleXSq,scaleYSq,scaleZSq));},makeTranslation:function makeTranslation(x,y,z){this.set(1,0,0,x,0,1,0,y,0,0,1,z,0,0,0,1);return this;},makeRotationX:function makeRotationX(theta){var c=Math.cos(theta),s=Math.sin(theta);this.set(1,0,0,0,0,c,-s,0,0,s,c,0,0,0,0,1);return this;},makeRotationY:function makeRotationY(theta){var c=Math.cos(theta),s=Math.sin(theta);this.set(c,0,s,0,0,1,0,0,-s,0,c,0,0,0,0,1);return this;},makeRotationZ:function makeRotationZ(theta){var c=Math.cos(theta),s=Math.sin(theta);this.set(c,-s,0,0,s,c,0,0,0,0,1,0,0,0,0,1);return this;},makeRotationAxis:function makeRotationAxis(axis,angle){// Based on http://www.gamedev.net/reference/articles/article1199.asp
525 var c=Math.cos(angle);var s=Math.sin(angle);var t=1-c;var x=axis.x,y=axis.y,z=axis.z;var tx=t*x,ty=t*y;this.set(tx*x+c,tx*y-s*z,tx*z+s*y,0,tx*y+s*z,ty*y+c,ty*z-s*x,0,tx*z-s*y,ty*z+s*x,t*z*z+c,0,0,0,0,1);return this;},makeScale:function makeScale(x,y,z){this.set(x,0,0,0,0,y,0,0,0,0,z,0,0,0,0,1);return this;},makeShear:function makeShear(x,y,z){this.set(1,y,z,0,x,1,z,0,x,y,1,0,0,0,0,1);return this;},compose:function compose(position,quaternion,scale){var te=this.elements;var x=quaternion._x,y=quaternion._y,z=quaternion._z,w=quaternion._w;var x2=x+x,y2=y+y,z2=z+z;var xx=x*x2,xy=x*y2,xz=x*z2;var yy=y*y2,yz=y*z2,zz=z*z2;var wx=w*x2,wy=w*y2,wz=w*z2;var sx=scale.x,sy=scale.y,sz=scale.z;te[0]=(1-(yy+zz))*sx;te[1]=(xy+wz)*sx;te[2]=(xz-wy)*sx;te[3]=0;te[4]=(xy-wz)*sy;te[5]=(1-(xx+zz))*sy;te[6]=(yz+wx)*sy;te[7]=0;te[8]=(xz+wy)*sz;te[9]=(yz-wx)*sz;te[10]=(1-(xx+yy))*sz;te[11]=0;te[12]=position.x;te[13]=position.y;te[14]=position.z;te[15]=1;return this;},decompose:function decompose(position,quaternion,scale){var te=this.elements;var sx=_v1.set(te[0],te[1],te[2]).length();var sy=_v1.set(te[4],te[5],te[6]).length();var sz=_v1.set(te[8],te[9],te[10]).length();// if determine is negative, we need to invert one scale
526 var det=this.determinant();if(det<0)sx=-sx;position.x=te[12];position.y=te[13];position.z=te[14];// scale the rotation part
527 _m1.copy(this);var invSX=1/sx;var invSY=1/sy;var invSZ=1/sz;_m1.elements[0]*=invSX;_m1.elements[1]*=invSX;_m1.elements[2]*=invSX;_m1.elements[4]*=invSY;_m1.elements[5]*=invSY;_m1.elements[6]*=invSY;_m1.elements[8]*=invSZ;_m1.elements[9]*=invSZ;_m1.elements[10]*=invSZ;quaternion.setFromRotationMatrix(_m1);scale.x=sx;scale.y=sy;scale.z=sz;return this;},makePerspective:function makePerspective(left,right,top,bottom,near,far){if(far===undefined){console.warn('THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.');}var te=this.elements;var x=2*near/(right-left);var y=2*near/(top-bottom);var a=(right+left)/(right-left);var b=(top+bottom)/(top-bottom);var c=-(far+near)/(far-near);var d=-2*far*near/(far-near);te[0]=x;te[4]=0;te[8]=a;te[12]=0;te[1]=0;te[5]=y;te[9]=b;te[13]=0;te[2]=0;te[6]=0;te[10]=c;te[14]=d;te[3]=0;te[7]=0;te[11]=-1;te[15]=0;return this;},makeOrthographic:function makeOrthographic(left,right,top,bottom,near,far){var te=this.elements;var w=1.0/(right-left);var h=1.0/(top-bottom);var p=1.0/(far-near);var x=(right+left)*w;var y=(top+bottom)*h;var z=(far+near)*p;te[0]=2*w;te[4]=0;te[8]=0;te[12]=-x;te[1]=0;te[5]=2*h;te[9]=0;te[13]=-y;te[2]=0;te[6]=0;te[10]=-2*p;te[14]=-z;te[3]=0;te[7]=0;te[11]=0;te[15]=1;return this;},equals:function equals(matrix){var te=this.elements;var me=matrix.elements;for(var i=0;i<16;i++){if(te[i]!==me[i])return false;}return true;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;for(var i=0;i<16;i++){this.elements[i]=array[i+offset];}return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;var te=this.elements;array[offset]=te[0];array[offset+1]=te[1];array[offset+2]=te[2];array[offset+3]=te[3];array[offset+4]=te[4];array[offset+5]=te[5];array[offset+6]=te[6];array[offset+7]=te[7];array[offset+8]=te[8];array[offset+9]=te[9];array[offset+10]=te[10];array[offset+11]=te[11];array[offset+12]=te[12];array[offset+13]=te[13];array[offset+14]=te[14];array[offset+15]=te[15];return array;}});/**
528 * @author mrdoob / http://mrdoob.com/
529 * @author WestLangley / http://github.com/WestLangley
530 * @author bhouston / http://clara.io
531 */var _matrix=new Matrix4();var _quaternion$1=new Quaternion();function Euler(x,y,z,order){this._x=x||0;this._y=y||0;this._z=z||0;this._order=order||Euler.DefaultOrder;}Euler.RotationOrders=['XYZ','YZX','ZXY','XZY','YXZ','ZYX'];Euler.DefaultOrder='XYZ';Object.defineProperties(Euler.prototype,{x:{get:function get(){return this._x;},set:function set(value){this._x=value;this._onChangeCallback();}},y:{get:function get(){return this._y;},set:function set(value){this._y=value;this._onChangeCallback();}},z:{get:function get(){return this._z;},set:function set(value){this._z=value;this._onChangeCallback();}},order:{get:function get(){return this._order;},set:function set(value){this._order=value;this._onChangeCallback();}}});_extends(Euler.prototype,{isEuler:true,set:function set(x,y,z,order){this._x=x;this._y=y;this._z=z;this._order=order||this._order;this._onChangeCallback();return this;},clone:function clone(){return new this.constructor(this._x,this._y,this._z,this._order);},copy:function copy(euler){this._x=euler._x;this._y=euler._y;this._z=euler._z;this._order=euler._order;this._onChangeCallback();return this;},setFromRotationMatrix:function setFromRotationMatrix(m,order,update){var clamp=MathUtils.clamp;// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
532 var te=m.elements;var m11=te[0],m12=te[4],m13=te[8];var m21=te[1],m22=te[5],m23=te[9];var m31=te[2],m32=te[6],m33=te[10];order=order||this._order;switch(order){case'XYZ':this._y=Math.asin(clamp(m13,-1,1));if(Math.abs(m13)<0.9999999){this._x=Math.atan2(-m23,m33);this._z=Math.atan2(-m12,m11);}else {this._x=Math.atan2(m32,m22);this._z=0;}break;case'YXZ':this._x=Math.asin(-clamp(m23,-1,1));if(Math.abs(m23)<0.9999999){this._y=Math.atan2(m13,m33);this._z=Math.atan2(m21,m22);}else {this._y=Math.atan2(-m31,m11);this._z=0;}break;case'ZXY':this._x=Math.asin(clamp(m32,-1,1));if(Math.abs(m32)<0.9999999){this._y=Math.atan2(-m31,m33);this._z=Math.atan2(-m12,m22);}else {this._y=0;this._z=Math.atan2(m21,m11);}break;case'ZYX':this._y=Math.asin(-clamp(m31,-1,1));if(Math.abs(m31)<0.9999999){this._x=Math.atan2(m32,m33);this._z=Math.atan2(m21,m11);}else {this._x=0;this._z=Math.atan2(-m12,m22);}break;case'YZX':this._z=Math.asin(clamp(m21,-1,1));if(Math.abs(m21)<0.9999999){this._x=Math.atan2(-m23,m22);this._y=Math.atan2(-m31,m11);}else {this._x=0;this._y=Math.atan2(m13,m33);}break;case'XZY':this._z=Math.asin(-clamp(m12,-1,1));if(Math.abs(m12)<0.9999999){this._x=Math.atan2(m32,m22);this._y=Math.atan2(m13,m11);}else {this._x=Math.atan2(-m23,m33);this._y=0;}break;default:console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: '+order);}this._order=order;if(update!==false)this._onChangeCallback();return this;},setFromQuaternion:function setFromQuaternion(q,order,update){_matrix.makeRotationFromQuaternion(q);return this.setFromRotationMatrix(_matrix,order,update);},setFromVector3:function setFromVector3(v,order){return this.set(v.x,v.y,v.z,order||this._order);},reorder:function reorder(newOrder){// WARNING: this discards revolution information -bhouston
533 _quaternion$1.setFromEuler(this);return this.setFromQuaternion(_quaternion$1,newOrder);},equals:function equals(euler){return euler._x===this._x&&euler._y===this._y&&euler._z===this._z&&euler._order===this._order;},fromArray:function fromArray(array){this._x=array[0];this._y=array[1];this._z=array[2];if(array[3]!==undefined)this._order=array[3];this._onChangeCallback();return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this._x;array[offset+1]=this._y;array[offset+2]=this._z;array[offset+3]=this._order;return array;},toVector3:function toVector3(optionalResult){if(optionalResult){return optionalResult.set(this._x,this._y,this._z);}else {return new Vector3(this._x,this._y,this._z);}},_onChange:function _onChange(callback){this._onChangeCallback=callback;return this;},_onChangeCallback:function _onChangeCallback(){}});/**
534 * @author mrdoob / http://mrdoob.com/
535 */function Layers(){this.mask=1|0;}_extends(Layers.prototype,{set:function set(channel){this.mask=1<<channel|0;},enable:function enable(channel){this.mask|=1<<channel|0;},enableAll:function enableAll(){this.mask=0xffffffff|0;},toggle:function toggle(channel){this.mask^=1<<channel|0;},disable:function disable(channel){this.mask&=~(1<<channel|0);},disableAll:function disableAll(){this.mask=0;},test:function test(layers){return (this.mask&layers.mask)!==0;}});var _object3DId=0;var _v1$1=new Vector3();var _q1=new Quaternion();var _m1$1=new Matrix4();var _target=new Vector3();var _position=new Vector3();var _scale=new Vector3();var _quaternion$2=new Quaternion();var _xAxis=new Vector3(1,0,0);var _yAxis=new Vector3(0,1,0);var _zAxis=new Vector3(0,0,1);var _addedEvent={type:'added'};var _removedEvent={type:'removed'};/**
536 * @author mrdoob / http://mrdoob.com/
537 * @author mikael emtinger / http://gomo.se/
538 * @author alteredq / http://alteredqualia.com/
539 * @author WestLangley / http://github.com/WestLangley
540 * @author elephantatwork / www.elephantatwork.ch
541 */function Object3D(){Object.defineProperty(this,'id',{value:_object3DId++});this.uuid=MathUtils.generateUUID();this.name='';this.type='Object3D';this.parent=null;this.children=[];this.up=Object3D.DefaultUp.clone();var position=new Vector3();var rotation=new Euler();var quaternion=new Quaternion();var scale=new Vector3(1,1,1);function onRotationChange(){quaternion.setFromEuler(rotation,false);}function onQuaternionChange(){rotation.setFromQuaternion(quaternion,undefined,false);}rotation._onChange(onRotationChange);quaternion._onChange(onQuaternionChange);Object.defineProperties(this,{position:{configurable:true,enumerable:true,value:position},rotation:{configurable:true,enumerable:true,value:rotation},quaternion:{configurable:true,enumerable:true,value:quaternion},scale:{configurable:true,enumerable:true,value:scale},modelViewMatrix:{value:new Matrix4()},normalMatrix:{value:new Matrix3()}});this.matrix=new Matrix4();this.matrixWorld=new Matrix4();this.matrixAutoUpdate=Object3D.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=false;this.layers=new Layers();this.visible=true;this.castShadow=false;this.receiveShadow=false;this.frustumCulled=true;this.renderOrder=0;this.userData={};}Object3D.DefaultUp=new Vector3(0,1,0);Object3D.DefaultMatrixAutoUpdate=true;Object3D.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:Object3D,isObject3D:true,onBeforeRender:function onBeforeRender(){},onAfterRender:function onAfterRender(){},applyMatrix4:function applyMatrix4(matrix){if(this.matrixAutoUpdate)this.updateMatrix();this.matrix.premultiply(matrix);this.matrix.decompose(this.position,this.quaternion,this.scale);},applyQuaternion:function applyQuaternion(q){this.quaternion.premultiply(q);return this;},setRotationFromAxisAngle:function setRotationFromAxisAngle(axis,angle){// assumes axis is normalized
542 this.quaternion.setFromAxisAngle(axis,angle);},setRotationFromEuler:function setRotationFromEuler(euler){this.quaternion.setFromEuler(euler,true);},setRotationFromMatrix:function setRotationFromMatrix(m){// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
543 this.quaternion.setFromRotationMatrix(m);},setRotationFromQuaternion:function setRotationFromQuaternion(q){// assumes q is normalized
544 this.quaternion.copy(q);},rotateOnAxis:function rotateOnAxis(axis,angle){// rotate object on axis in object space
545 // axis is assumed to be normalized
546 _q1.setFromAxisAngle(axis,angle);this.quaternion.multiply(_q1);return this;},rotateOnWorldAxis:function rotateOnWorldAxis(axis,angle){// rotate object on axis in world space
547 // axis is assumed to be normalized
548 // method assumes no rotated parent
549 _q1.setFromAxisAngle(axis,angle);this.quaternion.premultiply(_q1);return this;},rotateX:function rotateX(angle){return this.rotateOnAxis(_xAxis,angle);},rotateY:function rotateY(angle){return this.rotateOnAxis(_yAxis,angle);},rotateZ:function rotateZ(angle){return this.rotateOnAxis(_zAxis,angle);},translateOnAxis:function translateOnAxis(axis,distance){// translate object by distance along axis in object space
550 // axis is assumed to be normalized
551 _v1$1.copy(axis).applyQuaternion(this.quaternion);this.position.add(_v1$1.multiplyScalar(distance));return this;},translateX:function translateX(distance){return this.translateOnAxis(_xAxis,distance);},translateY:function translateY(distance){return this.translateOnAxis(_yAxis,distance);},translateZ:function translateZ(distance){return this.translateOnAxis(_zAxis,distance);},localToWorld:function localToWorld(vector){return vector.applyMatrix4(this.matrixWorld);},worldToLocal:function worldToLocal(vector){return vector.applyMatrix4(_m1$1.getInverse(this.matrixWorld));},lookAt:function lookAt(x,y,z){// This method does not support objects having non-uniformly-scaled parent(s)
552 if(x.isVector3){_target.copy(x);}else {_target.set(x,y,z);}var parent=this.parent;this.updateWorldMatrix(true,false);_position.setFromMatrixPosition(this.matrixWorld);if(this.isCamera||this.isLight){_m1$1.lookAt(_position,_target,this.up);}else {_m1$1.lookAt(_target,_position,this.up);}this.quaternion.setFromRotationMatrix(_m1$1);if(parent){_m1$1.extractRotation(parent.matrixWorld);_q1.setFromRotationMatrix(_m1$1);this.quaternion.premultiply(_q1.inverse());}},add:function add(object){if(arguments.length>1){for(var i=0;i<arguments.length;i++){this.add(arguments[i]);}return this;}if(object===this){console.error("THREE.Object3D.add: object can't be added as a child of itself.",object);return this;}if(object&&object.isObject3D){if(object.parent!==null){object.parent.remove(object);}object.parent=this;this.children.push(object);object.dispatchEvent(_addedEvent);}else {console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",object);}return this;},remove:function remove(object){if(arguments.length>1){for(var i=0;i<arguments.length;i++){this.remove(arguments[i]);}return this;}var index=this.children.indexOf(object);if(index!==-1){object.parent=null;this.children.splice(index,1);object.dispatchEvent(_removedEvent);}return this;},attach:function attach(object){// adds object as a child of this, while maintaining the object's world transform
553 this.updateWorldMatrix(true,false);_m1$1.getInverse(this.matrixWorld);if(object.parent!==null){object.parent.updateWorldMatrix(true,false);_m1$1.multiply(object.parent.matrixWorld);}object.applyMatrix4(_m1$1);object.updateWorldMatrix(false,false);this.add(object);return this;},getObjectById:function getObjectById(id){return this.getObjectByProperty('id',id);},getObjectByName:function getObjectByName(name){return this.getObjectByProperty('name',name);},getObjectByProperty:function getObjectByProperty(name,value){if(this[name]===value)return this;for(var i=0,l=this.children.length;i<l;i++){var child=this.children[i];var object=child.getObjectByProperty(name,value);if(object!==undefined){return object;}}return undefined;},getWorldPosition:function getWorldPosition(target){if(target===undefined){console.warn('THREE.Object3D: .getWorldPosition() target is now required');target=new Vector3();}this.updateMatrixWorld(true);return target.setFromMatrixPosition(this.matrixWorld);},getWorldQuaternion:function getWorldQuaternion(target){if(target===undefined){console.warn('THREE.Object3D: .getWorldQuaternion() target is now required');target=new Quaternion();}this.updateMatrixWorld(true);this.matrixWorld.decompose(_position,target,_scale);return target;},getWorldScale:function getWorldScale(target){if(target===undefined){console.warn('THREE.Object3D: .getWorldScale() target is now required');target=new Vector3();}this.updateMatrixWorld(true);this.matrixWorld.decompose(_position,_quaternion$2,target);return target;},getWorldDirection:function getWorldDirection(target){if(target===undefined){console.warn('THREE.Object3D: .getWorldDirection() target is now required');target=new Vector3();}this.updateMatrixWorld(true);var e=this.matrixWorld.elements;return target.set(e[8],e[9],e[10]).normalize();},raycast:function raycast(){},traverse:function traverse(callback){callback(this);var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].traverse(callback);}},traverseVisible:function traverseVisible(callback){if(this.visible===false)return;callback(this);var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].traverseVisible(callback);}},traverseAncestors:function traverseAncestors(callback){var parent=this.parent;if(parent!==null){callback(parent);parent.traverseAncestors(callback);}},updateMatrix:function updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=true;},updateMatrixWorld:function updateMatrixWorld(force){if(this.matrixAutoUpdate)this.updateMatrix();if(this.matrixWorldNeedsUpdate||force){if(this.parent===null){this.matrixWorld.copy(this.matrix);}else {this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);}this.matrixWorldNeedsUpdate=false;force=true;}// update children
554 var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].updateMatrixWorld(force);}},updateWorldMatrix:function updateWorldMatrix(updateParents,updateChildren){var parent=this.parent;if(updateParents===true&&parent!==null){parent.updateWorldMatrix(true,false);}if(this.matrixAutoUpdate)this.updateMatrix();if(this.parent===null){this.matrixWorld.copy(this.matrix);}else {this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);}// update children
555 if(updateChildren===true){var children=this.children;for(var i=0,l=children.length;i<l;i++){children[i].updateWorldMatrix(false,true);}}},toJSON:function toJSON(meta){// meta is a string when called from JSON.stringify
556 var isRootObject=meta===undefined||typeof meta==='string';var output={};// meta is a hash used to collect geometries, materials.
557 // not providing it implies that this is the root object
558 // being serialized.
559 if(isRootObject){// initialize meta obj
560 meta={geometries:{},materials:{},textures:{},images:{},shapes:{}};output.metadata={version:4.5,type:'Object',generator:'Object3D.toJSON'};}// standard Object3D serialization
561 var object={};object.uuid=this.uuid;object.type=this.type;if(this.name!=='')object.name=this.name;if(this.castShadow===true)object.castShadow=true;if(this.receiveShadow===true)object.receiveShadow=true;if(this.visible===false)object.visible=false;if(this.frustumCulled===false)object.frustumCulled=false;if(this.renderOrder!==0)object.renderOrder=this.renderOrder;if(JSON.stringify(this.userData)!=='{}')object.userData=this.userData;object.layers=this.layers.mask;object.matrix=this.matrix.toArray();if(this.matrixAutoUpdate===false)object.matrixAutoUpdate=false;// object specific properties
562 if(this.isInstancedMesh){object.type='InstancedMesh';object.count=this.count;object.instanceMatrix=this.instanceMatrix.toJSON();}//
563 function serialize(library,element){if(library[element.uuid]===undefined){library[element.uuid]=element.toJSON(meta);}return element.uuid;}if(this.isMesh||this.isLine||this.isPoints){object.geometry=serialize(meta.geometries,this.geometry);var parameters=this.geometry.parameters;if(parameters!==undefined&&parameters.shapes!==undefined){var shapes=parameters.shapes;if(Array.isArray(shapes)){for(var i=0,l=shapes.length;i<l;i++){var shape=shapes[i];serialize(meta.shapes,shape);}}else {serialize(meta.shapes,shapes);}}}if(this.material!==undefined){if(Array.isArray(this.material)){var uuids=[];for(var i=0,l=this.material.length;i<l;i++){uuids.push(serialize(meta.materials,this.material[i]));}object.material=uuids;}else {object.material=serialize(meta.materials,this.material);}}//
564 if(this.children.length>0){object.children=[];for(var i=0;i<this.children.length;i++){object.children.push(this.children[i].toJSON(meta).object);}}if(isRootObject){var geometries=extractFromCache(meta.geometries);var materials=extractFromCache(meta.materials);var textures=extractFromCache(meta.textures);var images=extractFromCache(meta.images);var shapes=extractFromCache(meta.shapes);if(geometries.length>0)output.geometries=geometries;if(materials.length>0)output.materials=materials;if(textures.length>0)output.textures=textures;if(images.length>0)output.images=images;if(shapes.length>0)output.shapes=shapes;}output.object=object;return output;// extract data from the cache hash
565 // remove metadata on each item
566 // and return as array
567 function extractFromCache(cache){var values=[];for(var key in cache){var data=cache[key];delete data.metadata;values.push(data);}return values;}},clone:function clone(recursive){return new this.constructor().copy(this,recursive);},copy:function copy(source,recursive){if(recursive===undefined)recursive=true;this.name=source.name;this.up.copy(source.up);this.position.copy(source.position);this.quaternion.copy(source.quaternion);this.scale.copy(source.scale);this.matrix.copy(source.matrix);this.matrixWorld.copy(source.matrixWorld);this.matrixAutoUpdate=source.matrixAutoUpdate;this.matrixWorldNeedsUpdate=source.matrixWorldNeedsUpdate;this.layers.mask=source.layers.mask;this.visible=source.visible;this.castShadow=source.castShadow;this.receiveShadow=source.receiveShadow;this.frustumCulled=source.frustumCulled;this.renderOrder=source.renderOrder;this.userData=JSON.parse(JSON.stringify(source.userData));if(recursive===true){for(var i=0;i<source.children.length;i++){var child=source.children[i];this.add(child.clone());}}return this;}});/**
568 * @author mrdoob / http://mrdoob.com/
569 */function Scene(){Object3D.call(this);this.type='Scene';this.background=null;this.environment=null;this.fog=null;this.overrideMaterial=null;this.autoUpdate=true;// checked by the renderer
570 if(typeof __THREE_DEVTOOLS__!=='undefined'){__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe',{detail:this}));// eslint-disable-line no-undef
571 }}Scene.prototype=_extends(Object.create(Object3D.prototype),{constructor:Scene,isScene:true,copy:function copy(source,recursive){Object3D.prototype.copy.call(this,source,recursive);if(source.background!==null)this.background=source.background.clone();if(source.environment!==null)this.environment=source.environment.clone();if(source.fog!==null)this.fog=source.fog.clone();if(source.overrideMaterial!==null)this.overrideMaterial=source.overrideMaterial.clone();this.autoUpdate=source.autoUpdate;this.matrixAutoUpdate=source.matrixAutoUpdate;return this;},toJSON:function toJSON(meta){var data=Object3D.prototype.toJSON.call(this,meta);if(this.background!==null)data.object.background=this.background.toJSON(meta);if(this.environment!==null)data.object.environment=this.environment.toJSON(meta);if(this.fog!==null)data.object.fog=this.fog.toJSON();return data;},dispose:function dispose(){this.dispatchEvent({type:'dispose'});}});var _points=[new Vector3(),new Vector3(),new Vector3(),new Vector3(),new Vector3(),new Vector3(),new Vector3(),new Vector3()];var _vector$1=new Vector3();var _box=new Box3();// triangle centered vertices
572 var _v0=new Vector3();var _v1$2=new Vector3();var _v2=new Vector3();// triangle edge vectors
573 var _f0=new Vector3();var _f1=new Vector3();var _f2=new Vector3();var _center=new Vector3();var _extents=new Vector3();var _triangleNormal=new Vector3();var _testAxis=new Vector3();/**
574 * @author bhouston / http://clara.io
575 * @author WestLangley / http://github.com/WestLangley
576 */function Box3(min,max){this.min=min!==undefined?min:new Vector3(+Infinity,+Infinity,+Infinity);this.max=max!==undefined?max:new Vector3(-Infinity,-Infinity,-Infinity);}_extends(Box3.prototype,{isBox3:true,set:function set(min,max){this.min.copy(min);this.max.copy(max);return this;},setFromArray:function setFromArray(array){var minX=+Infinity;var minY=+Infinity;var minZ=+Infinity;var maxX=-Infinity;var maxY=-Infinity;var maxZ=-Infinity;for(var i=0,l=array.length;i<l;i+=3){var x=array[i];var y=array[i+1];var z=array[i+2];if(x<minX)minX=x;if(y<minY)minY=y;if(z<minZ)minZ=z;if(x>maxX)maxX=x;if(y>maxY)maxY=y;if(z>maxZ)maxZ=z;}this.min.set(minX,minY,minZ);this.max.set(maxX,maxY,maxZ);return this;},setFromBufferAttribute:function setFromBufferAttribute(attribute){var minX=+Infinity;var minY=+Infinity;var minZ=+Infinity;var maxX=-Infinity;var maxY=-Infinity;var maxZ=-Infinity;for(var i=0,l=attribute.count;i<l;i++){var x=attribute.getX(i);var y=attribute.getY(i);var z=attribute.getZ(i);if(x<minX)minX=x;if(y<minY)minY=y;if(z<minZ)minZ=z;if(x>maxX)maxX=x;if(y>maxY)maxY=y;if(z>maxZ)maxZ=z;}this.min.set(minX,minY,minZ);this.max.set(maxX,maxY,maxZ);return this;},setFromPoints:function setFromPoints(points){this.makeEmpty();for(var i=0,il=points.length;i<il;i++){this.expandByPoint(points[i]);}return this;},setFromCenterAndSize:function setFromCenterAndSize(center,size){var halfSize=_vector$1.copy(size).multiplyScalar(0.5);this.min.copy(center).sub(halfSize);this.max.copy(center).add(halfSize);return this;},setFromObject:function setFromObject(object){this.makeEmpty();return this.expandByObject(object);},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(box){this.min.copy(box.min);this.max.copy(box.max);return this;},makeEmpty:function makeEmpty(){this.min.x=this.min.y=this.min.z=+Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this;},isEmpty:function isEmpty(){// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
577 return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z;},getCenter:function getCenter(target){if(target===undefined){console.warn('THREE.Box3: .getCenter() target is now required');target=new Vector3();}return this.isEmpty()?target.set(0,0,0):target.addVectors(this.min,this.max).multiplyScalar(0.5);},getSize:function getSize(target){if(target===undefined){console.warn('THREE.Box3: .getSize() target is now required');target=new Vector3();}return this.isEmpty()?target.set(0,0,0):target.subVectors(this.max,this.min);},expandByPoint:function expandByPoint(point){this.min.min(point);this.max.max(point);return this;},expandByVector:function expandByVector(vector){this.min.sub(vector);this.max.add(vector);return this;},expandByScalar:function expandByScalar(scalar){this.min.addScalar(-scalar);this.max.addScalar(scalar);return this;},expandByObject:function expandByObject(object){// Computes the world-axis-aligned bounding box of an object (including its children),
578 // accounting for both the object's, and children's, world transforms
579 object.updateWorldMatrix(false,false);var geometry=object.geometry;if(geometry!==undefined){if(geometry.boundingBox===null){geometry.computeBoundingBox();}_box.copy(geometry.boundingBox);_box.applyMatrix4(object.matrixWorld);this.union(_box);}var children=object.children;for(var i=0,l=children.length;i<l;i++){this.expandByObject(children[i]);}return this;},containsPoint:function containsPoint(point){return point.x<this.min.x||point.x>this.max.x||point.y<this.min.y||point.y>this.max.y||point.z<this.min.z||point.z>this.max.z?false:true;},containsBox:function containsBox(box){return this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y&&this.min.z<=box.min.z&&box.max.z<=this.max.z;},getParameter:function getParameter(point,target){// This can potentially have a divide by zero if the box
580 // has a size dimension of 0.
581 if(target===undefined){console.warn('THREE.Box3: .getParameter() target is now required');target=new Vector3();}return target.set((point.x-this.min.x)/(this.max.x-this.min.x),(point.y-this.min.y)/(this.max.y-this.min.y),(point.z-this.min.z)/(this.max.z-this.min.z));},intersectsBox:function intersectsBox(box){// using 6 splitting planes to rule out intersections.
582 return box.max.x<this.min.x||box.min.x>this.max.x||box.max.y<this.min.y||box.min.y>this.max.y||box.max.z<this.min.z||box.min.z>this.max.z?false:true;},intersectsSphere:function intersectsSphere(sphere){// Find the point on the AABB closest to the sphere center.
583 this.clampPoint(sphere.center,_vector$1);// If that point is inside the sphere, the AABB and sphere intersect.
584 return _vector$1.distanceToSquared(sphere.center)<=sphere.radius*sphere.radius;},intersectsPlane:function intersectsPlane(plane){// We compute the minimum and maximum dot product values. If those values
585 // are on the same side (back or front) of the plane, then there is no intersection.
586 var min,max;if(plane.normal.x>0){min=plane.normal.x*this.min.x;max=plane.normal.x*this.max.x;}else {min=plane.normal.x*this.max.x;max=plane.normal.x*this.min.x;}if(plane.normal.y>0){min+=plane.normal.y*this.min.y;max+=plane.normal.y*this.max.y;}else {min+=plane.normal.y*this.max.y;max+=plane.normal.y*this.min.y;}if(plane.normal.z>0){min+=plane.normal.z*this.min.z;max+=plane.normal.z*this.max.z;}else {min+=plane.normal.z*this.max.z;max+=plane.normal.z*this.min.z;}return min<=-plane.constant&&max>=-plane.constant;},intersectsTriangle:function intersectsTriangle(triangle){if(this.isEmpty()){return false;}// compute box center and extents
587 this.getCenter(_center);_extents.subVectors(this.max,_center);// translate triangle to aabb origin
588 _v0.subVectors(triangle.a,_center);_v1$2.subVectors(triangle.b,_center);_v2.subVectors(triangle.c,_center);// compute edge vectors for triangle
589 _f0.subVectors(_v1$2,_v0);_f1.subVectors(_v2,_v1$2);_f2.subVectors(_v0,_v2);// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
590 // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
591 // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
592 var axes=[0,-_f0.z,_f0.y,0,-_f1.z,_f1.y,0,-_f2.z,_f2.y,_f0.z,0,-_f0.x,_f1.z,0,-_f1.x,_f2.z,0,-_f2.x,-_f0.y,_f0.x,0,-_f1.y,_f1.x,0,-_f2.y,_f2.x,0];if(!satForAxes(axes,_v0,_v1$2,_v2,_extents)){return false;}// test 3 face normals from the aabb
593 axes=[1,0,0,0,1,0,0,0,1];if(!satForAxes(axes,_v0,_v1$2,_v2,_extents)){return false;}// finally testing the face normal of the triangle
594 // use already existing triangle edge vectors here
595 _triangleNormal.crossVectors(_f0,_f1);axes=[_triangleNormal.x,_triangleNormal.y,_triangleNormal.z];return satForAxes(axes,_v0,_v1$2,_v2,_extents);},clampPoint:function clampPoint(point,target){if(target===undefined){console.warn('THREE.Box3: .clampPoint() target is now required');target=new Vector3();}return target.copy(point).clamp(this.min,this.max);},distanceToPoint:function distanceToPoint(point){var clampedPoint=_vector$1.copy(point).clamp(this.min,this.max);return clampedPoint.sub(point).length();},getBoundingSphere:function getBoundingSphere(target){if(target===undefined){console.error('THREE.Box3: .getBoundingSphere() target is now required');//target = new Sphere(); // removed to avoid cyclic dependency
596 }this.getCenter(target.center);target.radius=this.getSize(_vector$1).length()*0.5;return target;},intersect:function intersect(box){this.min.max(box.min);this.max.min(box.max);// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
597 if(this.isEmpty())this.makeEmpty();return this;},union:function union(box){this.min.min(box.min);this.max.max(box.max);return this;},applyMatrix4:function applyMatrix4(matrix){// transform of empty box is an empty box.
598 if(this.isEmpty())return this;// NOTE: I am using a binary pattern to specify all 2^3 combinations below
599 _points[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(matrix);// 000
600 _points[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(matrix);// 001
601 _points[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(matrix);// 010
602 _points[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(matrix);// 011
603 _points[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(matrix);// 100
604 _points[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(matrix);// 101
605 _points[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(matrix);// 110
606 _points[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(matrix);// 111
607 this.setFromPoints(_points);return this;},translate:function translate(offset){this.min.add(offset);this.max.add(offset);return this;},equals:function equals(box){return box.min.equals(this.min)&&box.max.equals(this.max);}});function satForAxes(axes,v0,v1,v2,extents){var i,j;for(i=0,j=axes.length-3;i<=j;i+=3){_testAxis.fromArray(axes,i);// project the aabb onto the seperating axis
608 var r=extents.x*Math.abs(_testAxis.x)+extents.y*Math.abs(_testAxis.y)+extents.z*Math.abs(_testAxis.z);// project all 3 vertices of the triangle onto the seperating axis
609 var p0=v0.dot(_testAxis);var p1=v1.dot(_testAxis);var p2=v2.dot(_testAxis);// actual test, basically see if either of the most extreme of the triangle points intersects r
610 if(Math.max(-Math.max(p0,p1,p2),Math.min(p0,p1,p2))>r){// points of the projected triangle are outside the projected half-length of the aabb
611 // the axis is seperating and we can exit
612 return false;}}return true;}var _box$1=new Box3();/**
613 * @author bhouston / http://clara.io
614 * @author mrdoob / http://mrdoob.com/
615 */function Sphere(center,radius){this.center=center!==undefined?center:new Vector3();this.radius=radius!==undefined?radius:-1;}_extends(Sphere.prototype,{set:function set(center,radius){this.center.copy(center);this.radius=radius;return this;},setFromPoints:function setFromPoints(points,optionalCenter){var center=this.center;if(optionalCenter!==undefined){center.copy(optionalCenter);}else {_box$1.setFromPoints(points).getCenter(center);}var maxRadiusSq=0;for(var i=0,il=points.length;i<il;i++){maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(points[i]));}this.radius=Math.sqrt(maxRadiusSq);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(sphere){this.center.copy(sphere.center);this.radius=sphere.radius;return this;},isEmpty:function isEmpty(){return this.radius<0;},makeEmpty:function makeEmpty(){this.center.set(0,0,0);this.radius=-1;return this;},containsPoint:function containsPoint(point){return point.distanceToSquared(this.center)<=this.radius*this.radius;},distanceToPoint:function distanceToPoint(point){return point.distanceTo(this.center)-this.radius;},intersectsSphere:function intersectsSphere(sphere){var radiusSum=this.radius+sphere.radius;return sphere.center.distanceToSquared(this.center)<=radiusSum*radiusSum;},intersectsBox:function intersectsBox(box){return box.intersectsSphere(this);},intersectsPlane:function intersectsPlane(plane){return Math.abs(plane.distanceToPoint(this.center))<=this.radius;},clampPoint:function clampPoint(point,target){var deltaLengthSq=this.center.distanceToSquared(point);if(target===undefined){console.warn('THREE.Sphere: .clampPoint() target is now required');target=new Vector3();}target.copy(point);if(deltaLengthSq>this.radius*this.radius){target.sub(this.center).normalize();target.multiplyScalar(this.radius).add(this.center);}return target;},getBoundingBox:function getBoundingBox(target){if(target===undefined){console.warn('THREE.Sphere: .getBoundingBox() target is now required');target=new Box3();}if(this.isEmpty()){// Empty sphere produces empty bounding box
616 target.makeEmpty();return target;}target.set(this.center,this.center);target.expandByScalar(this.radius);return target;},applyMatrix4:function applyMatrix4(matrix){this.center.applyMatrix4(matrix);this.radius=this.radius*matrix.getMaxScaleOnAxis();return this;},translate:function translate(offset){this.center.add(offset);return this;},equals:function equals(sphere){return sphere.center.equals(this.center)&&sphere.radius===this.radius;}});var _vector$2=new Vector3();var _segCenter=new Vector3();var _segDir=new Vector3();var _diff=new Vector3();var _edge1=new Vector3();var _edge2=new Vector3();var _normal=new Vector3();/**
617 * @author bhouston / http://clara.io
618 */function Ray(origin,direction){this.origin=origin!==undefined?origin:new Vector3();this.direction=direction!==undefined?direction:new Vector3(0,0,-1);}_extends(Ray.prototype,{set:function set(origin,direction){this.origin.copy(origin);this.direction.copy(direction);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(ray){this.origin.copy(ray.origin);this.direction.copy(ray.direction);return this;},at:function at(t,target){if(target===undefined){console.warn('THREE.Ray: .at() target is now required');target=new Vector3();}return target.copy(this.direction).multiplyScalar(t).add(this.origin);},lookAt:function lookAt(v){this.direction.copy(v).sub(this.origin).normalize();return this;},recast:function recast(t){this.origin.copy(this.at(t,_vector$2));return this;},closestPointToPoint:function closestPointToPoint(point,target){if(target===undefined){console.warn('THREE.Ray: .closestPointToPoint() target is now required');target=new Vector3();}target.subVectors(point,this.origin);var directionDistance=target.dot(this.direction);if(directionDistance<0){return target.copy(this.origin);}return target.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);},distanceToPoint:function distanceToPoint(point){return Math.sqrt(this.distanceSqToPoint(point));},distanceSqToPoint:function distanceSqToPoint(point){var directionDistance=_vector$2.subVectors(point,this.origin).dot(this.direction);// point behind the ray
619 if(directionDistance<0){return this.origin.distanceToSquared(point);}_vector$2.copy(this.direction).multiplyScalar(directionDistance).add(this.origin);return _vector$2.distanceToSquared(point);},distanceSqToSegment:function distanceSqToSegment(v0,v1,optionalPointOnRay,optionalPointOnSegment){// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
620 // It returns the min distance between the ray and the segment
621 // defined by v0 and v1
622 // It can also set two optional targets :
623 // - The closest point on the ray
624 // - The closest point on the segment
625 _segCenter.copy(v0).add(v1).multiplyScalar(0.5);_segDir.copy(v1).sub(v0).normalize();_diff.copy(this.origin).sub(_segCenter);var segExtent=v0.distanceTo(v1)*0.5;var a01=-this.direction.dot(_segDir);var b0=_diff.dot(this.direction);var b1=-_diff.dot(_segDir);var c=_diff.lengthSq();var det=Math.abs(1-a01*a01);var s0,s1,sqrDist,extDet;if(det>0){// The ray and segment are not parallel.
626 s0=a01*b1-b0;s1=a01*b0-b1;extDet=segExtent*det;if(s0>=0){if(s1>=-extDet){if(s1<=extDet){// region 0
627 // Minimum at interior points of ray and segment.
628 var invDet=1/det;s0*=invDet;s1*=invDet;sqrDist=s0*(s0+a01*s1+2*b0)+s1*(a01*s0+s1+2*b1)+c;}else {// region 1
629 s1=segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c;}}else {// region 5
630 s1=-segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c;}}else {if(s1<=-extDet){// region 4
631 s0=Math.max(0,-(-a01*segExtent+b0));s1=s0>0?-segExtent:Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=-s0*s0+s1*(s1+2*b1)+c;}else if(s1<=extDet){// region 3
632 s0=0;s1=Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=s1*(s1+2*b1)+c;}else {// region 2
633 s0=Math.max(0,-(a01*segExtent+b0));s1=s0>0?segExtent:Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=-s0*s0+s1*(s1+2*b1)+c;}}}else {// Ray and segment are parallel.
634 s1=a01>0?-segExtent:segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c;}if(optionalPointOnRay){optionalPointOnRay.copy(this.direction).multiplyScalar(s0).add(this.origin);}if(optionalPointOnSegment){optionalPointOnSegment.copy(_segDir).multiplyScalar(s1).add(_segCenter);}return sqrDist;},intersectSphere:function intersectSphere(sphere,target){_vector$2.subVectors(sphere.center,this.origin);var tca=_vector$2.dot(this.direction);var d2=_vector$2.dot(_vector$2)-tca*tca;var radius2=sphere.radius*sphere.radius;if(d2>radius2)return null;var thc=Math.sqrt(radius2-d2);// t0 = first intersect point - entrance on front of sphere
635 var t0=tca-thc;// t1 = second intersect point - exit point on back of sphere
636 var t1=tca+thc;// test to see if both t0 and t1 are behind the ray - if so, return null
637 if(t0<0&&t1<0)return null;// test to see if t0 is behind the ray:
638 // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
639 // in order to always return an intersect point that is in front of the ray.
640 if(t0<0)return this.at(t1,target);// else t0 is in front of the ray, so return the first collision point scaled by t0
641 return this.at(t0,target);},intersectsSphere:function intersectsSphere(sphere){return this.distanceSqToPoint(sphere.center)<=sphere.radius*sphere.radius;},distanceToPlane:function distanceToPlane(plane){var denominator=plane.normal.dot(this.direction);if(denominator===0){// line is coplanar, return origin
642 if(plane.distanceToPoint(this.origin)===0){return 0;}// Null is preferable to undefined since undefined means.... it is undefined
643 return null;}var t=-(this.origin.dot(plane.normal)+plane.constant)/denominator;// Return if the ray never intersects the plane
644 return t>=0?t:null;},intersectPlane:function intersectPlane(plane,target){var t=this.distanceToPlane(plane);if(t===null){return null;}return this.at(t,target);},intersectsPlane:function intersectsPlane(plane){// check if the ray lies on the plane first
645 var distToPoint=plane.distanceToPoint(this.origin);if(distToPoint===0){return true;}var denominator=plane.normal.dot(this.direction);if(denominator*distToPoint<0){return true;}// ray origin is behind the plane (and is pointing behind it)
646 return false;},intersectBox:function intersectBox(box,target){var tmin,tmax,tymin,tymax,tzmin,tzmax;var invdirx=1/this.direction.x,invdiry=1/this.direction.y,invdirz=1/this.direction.z;var origin=this.origin;if(invdirx>=0){tmin=(box.min.x-origin.x)*invdirx;tmax=(box.max.x-origin.x)*invdirx;}else {tmin=(box.max.x-origin.x)*invdirx;tmax=(box.min.x-origin.x)*invdirx;}if(invdiry>=0){tymin=(box.min.y-origin.y)*invdiry;tymax=(box.max.y-origin.y)*invdiry;}else {tymin=(box.max.y-origin.y)*invdiry;tymax=(box.min.y-origin.y)*invdiry;}if(tmin>tymax||tymin>tmax)return null;// These lines also handle the case where tmin or tmax is NaN
647 // (result of 0 * Infinity). x !== x returns true if x is NaN
648 if(tymin>tmin||tmin!==tmin)tmin=tymin;if(tymax<tmax||tmax!==tmax)tmax=tymax;if(invdirz>=0){tzmin=(box.min.z-origin.z)*invdirz;tzmax=(box.max.z-origin.z)*invdirz;}else {tzmin=(box.max.z-origin.z)*invdirz;tzmax=(box.min.z-origin.z)*invdirz;}if(tmin>tzmax||tzmin>tmax)return null;if(tzmin>tmin||tmin!==tmin)tmin=tzmin;if(tzmax<tmax||tmax!==tmax)tmax=tzmax;//return point closest to the ray (positive side)
649 if(tmax<0)return null;return this.at(tmin>=0?tmin:tmax,target);},intersectsBox:function intersectsBox(box){return this.intersectBox(box,_vector$2)!==null;},intersectTriangle:function intersectTriangle(a,b,c,backfaceCulling,target){// Compute the offset origin, edges, and normal.
650 // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
651 _edge1.subVectors(b,a);_edge2.subVectors(c,a);_normal.crossVectors(_edge1,_edge2);// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
652 // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
653 // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
654 // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
655 // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
656 var DdN=this.direction.dot(_normal);var sign;if(DdN>0){if(backfaceCulling)return null;sign=1;}else if(DdN<0){sign=-1;DdN=-DdN;}else {return null;}_diff.subVectors(this.origin,a);var DdQxE2=sign*this.direction.dot(_edge2.crossVectors(_diff,_edge2));// b1 < 0, no intersection
657 if(DdQxE2<0){return null;}var DdE1xQ=sign*this.direction.dot(_edge1.cross(_diff));// b2 < 0, no intersection
658 if(DdE1xQ<0){return null;}// b1+b2 > 1, no intersection
659 if(DdQxE2+DdE1xQ>DdN){return null;}// Line intersects triangle, check if ray does.
660 var QdN=-sign*_diff.dot(_normal);// t < 0, no intersection
661 if(QdN<0){return null;}// Ray intersects triangle.
662 return this.at(QdN/DdN,target);},applyMatrix4:function applyMatrix4(matrix4){this.origin.applyMatrix4(matrix4);this.direction.transformDirection(matrix4);return this;},equals:function equals(ray){return ray.origin.equals(this.origin)&&ray.direction.equals(this.direction);}});/**
663 * @author bhouston / http://clara.io
664 */var _vector1=new Vector3();var _vector2=new Vector3();var _normalMatrix=new Matrix3();function Plane(normal,constant){// normal is assumed to be normalized
665 this.normal=normal!==undefined?normal:new Vector3(1,0,0);this.constant=constant!==undefined?constant:0;}_extends(Plane.prototype,{isPlane:true,set:function set(normal,constant){this.normal.copy(normal);this.constant=constant;return this;},setComponents:function setComponents(x,y,z,w){this.normal.set(x,y,z);this.constant=w;return this;},setFromNormalAndCoplanarPoint:function setFromNormalAndCoplanarPoint(normal,point){this.normal.copy(normal);this.constant=-point.dot(this.normal);return this;},setFromCoplanarPoints:function setFromCoplanarPoints(a,b,c){var normal=_vector1.subVectors(c,b).cross(_vector2.subVectors(a,b)).normalize();// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
666 this.setFromNormalAndCoplanarPoint(normal,a);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(plane){this.normal.copy(plane.normal);this.constant=plane.constant;return this;},normalize:function normalize(){// Note: will lead to a divide by zero if the plane is invalid.
667 var inverseNormalLength=1.0/this.normal.length();this.normal.multiplyScalar(inverseNormalLength);this.constant*=inverseNormalLength;return this;},negate:function negate(){this.constant*=-1;this.normal.negate();return this;},distanceToPoint:function distanceToPoint(point){return this.normal.dot(point)+this.constant;},distanceToSphere:function distanceToSphere(sphere){return this.distanceToPoint(sphere.center)-sphere.radius;},projectPoint:function projectPoint(point,target){if(target===undefined){console.warn('THREE.Plane: .projectPoint() target is now required');target=new Vector3();}return target.copy(this.normal).multiplyScalar(-this.distanceToPoint(point)).add(point);},intersectLine:function intersectLine(line,target){if(target===undefined){console.warn('THREE.Plane: .intersectLine() target is now required');target=new Vector3();}var direction=line.delta(_vector1);var denominator=this.normal.dot(direction);if(denominator===0){// line is coplanar, return origin
668 if(this.distanceToPoint(line.start)===0){return target.copy(line.start);}// Unsure if this is the correct method to handle this case.
669 return undefined;}var t=-(line.start.dot(this.normal)+this.constant)/denominator;if(t<0||t>1){return undefined;}return target.copy(direction).multiplyScalar(t).add(line.start);},intersectsLine:function intersectsLine(line){// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
670 var startSign=this.distanceToPoint(line.start);var endSign=this.distanceToPoint(line.end);return startSign<0&&endSign>0||endSign<0&&startSign>0;},intersectsBox:function intersectsBox(box){return box.intersectsPlane(this);},intersectsSphere:function intersectsSphere(sphere){return sphere.intersectsPlane(this);},coplanarPoint:function coplanarPoint(target){if(target===undefined){console.warn('THREE.Plane: .coplanarPoint() target is now required');target=new Vector3();}return target.copy(this.normal).multiplyScalar(-this.constant);},applyMatrix4:function applyMatrix4(matrix,optionalNormalMatrix){var normalMatrix=optionalNormalMatrix||_normalMatrix.getNormalMatrix(matrix);var referencePoint=this.coplanarPoint(_vector1).applyMatrix4(matrix);var normal=this.normal.applyMatrix3(normalMatrix).normalize();this.constant=-referencePoint.dot(normal);return this;},translate:function translate(offset){this.constant-=offset.dot(this.normal);return this;},equals:function equals(plane){return plane.normal.equals(this.normal)&&plane.constant===this.constant;}});/**
671 * @author bhouston / http://clara.io
672 * @author mrdoob / http://mrdoob.com/
673 */var _v0$1=new Vector3();var _v1$3=new Vector3();var _v2$1=new Vector3();var _v3=new Vector3();var _vab=new Vector3();var _vac=new Vector3();var _vbc=new Vector3();var _vap=new Vector3();var _vbp=new Vector3();var _vcp=new Vector3();function Triangle(a,b,c){this.a=a!==undefined?a:new Vector3();this.b=b!==undefined?b:new Vector3();this.c=c!==undefined?c:new Vector3();}_extends(Triangle,{getNormal:function getNormal(a,b,c,target){if(target===undefined){console.warn('THREE.Triangle: .getNormal() target is now required');target=new Vector3();}target.subVectors(c,b);_v0$1.subVectors(a,b);target.cross(_v0$1);var targetLengthSq=target.lengthSq();if(targetLengthSq>0){return target.multiplyScalar(1/Math.sqrt(targetLengthSq));}return target.set(0,0,0);},// static/instance method to calculate barycentric coordinates
674 // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
675 getBarycoord:function getBarycoord(point,a,b,c,target){_v0$1.subVectors(c,a);_v1$3.subVectors(b,a);_v2$1.subVectors(point,a);var dot00=_v0$1.dot(_v0$1);var dot01=_v0$1.dot(_v1$3);var dot02=_v0$1.dot(_v2$1);var dot11=_v1$3.dot(_v1$3);var dot12=_v1$3.dot(_v2$1);var denom=dot00*dot11-dot01*dot01;if(target===undefined){console.warn('THREE.Triangle: .getBarycoord() target is now required');target=new Vector3();}// collinear or singular triangle
676 if(denom===0){// arbitrary location outside of triangle?
677 // not sure if this is the best idea, maybe should be returning undefined
678 return target.set(-2,-1,-1);}var invDenom=1/denom;var u=(dot11*dot02-dot01*dot12)*invDenom;var v=(dot00*dot12-dot01*dot02)*invDenom;// barycentric coordinates must always sum to 1
679 return target.set(1-u-v,v,u);},containsPoint:function containsPoint(point,a,b,c){Triangle.getBarycoord(point,a,b,c,_v3);return _v3.x>=0&&_v3.y>=0&&_v3.x+_v3.y<=1;},getUV:function getUV(point,p1,p2,p3,uv1,uv2,uv3,target){this.getBarycoord(point,p1,p2,p3,_v3);target.set(0,0);target.addScaledVector(uv1,_v3.x);target.addScaledVector(uv2,_v3.y);target.addScaledVector(uv3,_v3.z);return target;},isFrontFacing:function isFrontFacing(a,b,c,direction){_v0$1.subVectors(c,b);_v1$3.subVectors(a,b);// strictly front facing
680 return _v0$1.cross(_v1$3).dot(direction)<0?true:false;}});_extends(Triangle.prototype,{set:function set(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this;},setFromPointsAndIndices:function setFromPointsAndIndices(points,i0,i1,i2){this.a.copy(points[i0]);this.b.copy(points[i1]);this.c.copy(points[i2]);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(triangle){this.a.copy(triangle.a);this.b.copy(triangle.b);this.c.copy(triangle.c);return this;},getArea:function getArea(){_v0$1.subVectors(this.c,this.b);_v1$3.subVectors(this.a,this.b);return _v0$1.cross(_v1$3).length()*0.5;},getMidpoint:function getMidpoint(target){if(target===undefined){console.warn('THREE.Triangle: .getMidpoint() target is now required');target=new Vector3();}return target.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3);},getNormal:function getNormal(target){return Triangle.getNormal(this.a,this.b,this.c,target);},getPlane:function getPlane(target){if(target===undefined){console.warn('THREE.Triangle: .getPlane() target is now required');target=new Plane();}return target.setFromCoplanarPoints(this.a,this.b,this.c);},getBarycoord:function getBarycoord(point,target){return Triangle.getBarycoord(point,this.a,this.b,this.c,target);},getUV:function getUV(point,uv1,uv2,uv3,target){return Triangle.getUV(point,this.a,this.b,this.c,uv1,uv2,uv3,target);},containsPoint:function containsPoint(point){return Triangle.containsPoint(point,this.a,this.b,this.c);},isFrontFacing:function isFrontFacing(direction){return Triangle.isFrontFacing(this.a,this.b,this.c,direction);},intersectsBox:function intersectsBox(box){return box.intersectsTriangle(this);},closestPointToPoint:function closestPointToPoint(p,target){if(target===undefined){console.warn('THREE.Triangle: .closestPointToPoint() target is now required');target=new Vector3();}var a=this.a,b=this.b,c=this.c;var v,w;// algorithm thanks to Real-Time Collision Detection by Christer Ericson,
681 // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
682 // under the accompanying license; see chapter 5.1.5 for detailed explanation.
683 // basically, we're distinguishing which of the voronoi regions of the triangle
684 // the point lies in with the minimum amount of redundant computation.
685 _vab.subVectors(b,a);_vac.subVectors(c,a);_vap.subVectors(p,a);var d1=_vab.dot(_vap);var d2=_vac.dot(_vap);if(d1<=0&&d2<=0){// vertex region of A; barycentric coords (1, 0, 0)
686 return target.copy(a);}_vbp.subVectors(p,b);var d3=_vab.dot(_vbp);var d4=_vac.dot(_vbp);if(d3>=0&&d4<=d3){// vertex region of B; barycentric coords (0, 1, 0)
687 return target.copy(b);}var vc=d1*d4-d3*d2;if(vc<=0&&d1>=0&&d3<=0){v=d1/(d1-d3);// edge region of AB; barycentric coords (1-v, v, 0)
688 return target.copy(a).addScaledVector(_vab,v);}_vcp.subVectors(p,c);var d5=_vab.dot(_vcp);var d6=_vac.dot(_vcp);if(d6>=0&&d5<=d6){// vertex region of C; barycentric coords (0, 0, 1)
689 return target.copy(c);}var vb=d5*d2-d1*d6;if(vb<=0&&d2>=0&&d6<=0){w=d2/(d2-d6);// edge region of AC; barycentric coords (1-w, 0, w)
690 return target.copy(a).addScaledVector(_vac,w);}var va=d3*d6-d5*d4;if(va<=0&&d4-d3>=0&&d5-d6>=0){_vbc.subVectors(c,b);w=(d4-d3)/(d4-d3+(d5-d6));// edge region of BC; barycentric coords (0, 1-w, w)
691 return target.copy(b).addScaledVector(_vbc,w);// edge region of BC
692 }// face region
693 var denom=1/(va+vb+vc);// u = va * denom
694 v=vb*denom;w=vc*denom;return target.copy(a).addScaledVector(_vab,v).addScaledVector(_vac,w);},equals:function equals(triangle){return triangle.a.equals(this.a)&&triangle.b.equals(this.b)&&triangle.c.equals(this.c);}});/**
695 * @author mrdoob / http://mrdoob.com/
696 */var _colorKeywords={'aliceblue':0xF0F8FF,'antiquewhite':0xFAEBD7,'aqua':0x00FFFF,'aquamarine':0x7FFFD4,'azure':0xF0FFFF,'beige':0xF5F5DC,'bisque':0xFFE4C4,'black':0x000000,'blanchedalmond':0xFFEBCD,'blue':0x0000FF,'blueviolet':0x8A2BE2,'brown':0xA52A2A,'burlywood':0xDEB887,'cadetblue':0x5F9EA0,'chartreuse':0x7FFF00,'chocolate':0xD2691E,'coral':0xFF7F50,'cornflowerblue':0x6495ED,'cornsilk':0xFFF8DC,'crimson':0xDC143C,'cyan':0x00FFFF,'darkblue':0x00008B,'darkcyan':0x008B8B,'darkgoldenrod':0xB8860B,'darkgray':0xA9A9A9,'darkgreen':0x006400,'darkgrey':0xA9A9A9,'darkkhaki':0xBDB76B,'darkmagenta':0x8B008B,'darkolivegreen':0x556B2F,'darkorange':0xFF8C00,'darkorchid':0x9932CC,'darkred':0x8B0000,'darksalmon':0xE9967A,'darkseagreen':0x8FBC8F,'darkslateblue':0x483D8B,'darkslategray':0x2F4F4F,'darkslategrey':0x2F4F4F,'darkturquoise':0x00CED1,'darkviolet':0x9400D3,'deeppink':0xFF1493,'deepskyblue':0x00BFFF,'dimgray':0x696969,'dimgrey':0x696969,'dodgerblue':0x1E90FF,'firebrick':0xB22222,'floralwhite':0xFFFAF0,'forestgreen':0x228B22,'fuchsia':0xFF00FF,'gainsboro':0xDCDCDC,'ghostwhite':0xF8F8FF,'gold':0xFFD700,'goldenrod':0xDAA520,'gray':0x808080,'green':0x008000,'greenyellow':0xADFF2F,'grey':0x808080,'honeydew':0xF0FFF0,'hotpink':0xFF69B4,'indianred':0xCD5C5C,'indigo':0x4B0082,'ivory':0xFFFFF0,'khaki':0xF0E68C,'lavender':0xE6E6FA,'lavenderblush':0xFFF0F5,'lawngreen':0x7CFC00,'lemonchiffon':0xFFFACD,'lightblue':0xADD8E6,'lightcoral':0xF08080,'lightcyan':0xE0FFFF,'lightgoldenrodyellow':0xFAFAD2,'lightgray':0xD3D3D3,'lightgreen':0x90EE90,'lightgrey':0xD3D3D3,'lightpink':0xFFB6C1,'lightsalmon':0xFFA07A,'lightseagreen':0x20B2AA,'lightskyblue':0x87CEFA,'lightslategray':0x778899,'lightslategrey':0x778899,'lightsteelblue':0xB0C4DE,'lightyellow':0xFFFFE0,'lime':0x00FF00,'limegreen':0x32CD32,'linen':0xFAF0E6,'magenta':0xFF00FF,'maroon':0x800000,'mediumaquamarine':0x66CDAA,'mediumblue':0x0000CD,'mediumorchid':0xBA55D3,'mediumpurple':0x9370DB,'mediumseagreen':0x3CB371,'mediumslateblue':0x7B68EE,'mediumspringgreen':0x00FA9A,'mediumturquoise':0x48D1CC,'mediumvioletred':0xC71585,'midnightblue':0x191970,'mintcream':0xF5FFFA,'mistyrose':0xFFE4E1,'moccasin':0xFFE4B5,'navajowhite':0xFFDEAD,'navy':0x000080,'oldlace':0xFDF5E6,'olive':0x808000,'olivedrab':0x6B8E23,'orange':0xFFA500,'orangered':0xFF4500,'orchid':0xDA70D6,'palegoldenrod':0xEEE8AA,'palegreen':0x98FB98,'paleturquoise':0xAFEEEE,'palevioletred':0xDB7093,'papayawhip':0xFFEFD5,'peachpuff':0xFFDAB9,'peru':0xCD853F,'pink':0xFFC0CB,'plum':0xDDA0DD,'powderblue':0xB0E0E6,'purple':0x800080,'rebeccapurple':0x663399,'red':0xFF0000,'rosybrown':0xBC8F8F,'royalblue':0x4169E1,'saddlebrown':0x8B4513,'salmon':0xFA8072,'sandybrown':0xF4A460,'seagreen':0x2E8B57,'seashell':0xFFF5EE,'sienna':0xA0522D,'silver':0xC0C0C0,'skyblue':0x87CEEB,'slateblue':0x6A5ACD,'slategray':0x708090,'slategrey':0x708090,'snow':0xFFFAFA,'springgreen':0x00FF7F,'steelblue':0x4682B4,'tan':0xD2B48C,'teal':0x008080,'thistle':0xD8BFD8,'tomato':0xFF6347,'turquoise':0x40E0D0,'violet':0xEE82EE,'wheat':0xF5DEB3,'white':0xFFFFFF,'whitesmoke':0xF5F5F5,'yellow':0xFFFF00,'yellowgreen':0x9ACD32};var _hslA={h:0,s:0,l:0};var _hslB={h:0,s:0,l:0};function Color(r,g,b){if(g===undefined&&b===undefined){// r is THREE.Color, hex or string
697 return this.set(r);}return this.setRGB(r,g,b);}function hue2rgb(p,q,t){if(t<0)t+=1;if(t>1)t-=1;if(t<1/6)return p+(q-p)*6*t;if(t<1/2)return q;if(t<2/3)return p+(q-p)*6*(2/3-t);return p;}function SRGBToLinear(c){return c<0.04045?c*0.0773993808:Math.pow(c*0.9478672986+0.0521327014,2.4);}function LinearToSRGB(c){return c<0.0031308?c*12.92:1.055*Math.pow(c,0.41666)-0.055;}_extends(Color.prototype,{isColor:true,r:1,g:1,b:1,set:function set(value){if(value&&value.isColor){this.copy(value);}else if(typeof value==='number'){this.setHex(value);}else if(typeof value==='string'){this.setStyle(value);}return this;},setScalar:function setScalar(scalar){this.r=scalar;this.g=scalar;this.b=scalar;return this;},setHex:function setHex(hex){hex=Math.floor(hex);this.r=(hex>>16&255)/255;this.g=(hex>>8&255)/255;this.b=(hex&255)/255;return this;},setRGB:function setRGB(r,g,b){this.r=r;this.g=g;this.b=b;return this;},setHSL:function setHSL(h,s,l){// h,s,l ranges are in 0.0 - 1.0
698 h=MathUtils.euclideanModulo(h,1);s=MathUtils.clamp(s,0,1);l=MathUtils.clamp(l,0,1);if(s===0){this.r=this.g=this.b=l;}else {var p=l<=0.5?l*(1+s):l+s-l*s;var q=2*l-p;this.r=hue2rgb(q,p,h+1/3);this.g=hue2rgb(q,p,h);this.b=hue2rgb(q,p,h-1/3);}return this;},setStyle:function setStyle(style){function handleAlpha(string){if(string===undefined)return;if(parseFloat(string)<1){console.warn('THREE.Color: Alpha component of '+style+' will be ignored.');}}var m;if(m=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(style)){// rgb / hsl
699 var color;var name=m[1];var components=m[2];switch(name){case'rgb':case'rgba':if(color=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){// rgb(255,0,0) rgba(255,0,0,0.5)
700 this.r=Math.min(255,parseInt(color[1],10))/255;this.g=Math.min(255,parseInt(color[2],10))/255;this.b=Math.min(255,parseInt(color[3],10))/255;handleAlpha(color[5]);return this;}if(color=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
701 this.r=Math.min(100,parseInt(color[1],10))/100;this.g=Math.min(100,parseInt(color[2],10))/100;this.b=Math.min(100,parseInt(color[3],10))/100;handleAlpha(color[5]);return this;}break;case'hsl':case'hsla':if(color=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(components)){// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
702 var h=parseFloat(color[1])/360;var s=parseInt(color[2],10)/100;var l=parseInt(color[3],10)/100;handleAlpha(color[5]);return this.setHSL(h,s,l);}break;}}else if(m=/^\#([A-Fa-f0-9]+)$/.exec(style)){// hex color
703 var hex=m[1];var size=hex.length;if(size===3){// #ff0
704 this.r=parseInt(hex.charAt(0)+hex.charAt(0),16)/255;this.g=parseInt(hex.charAt(1)+hex.charAt(1),16)/255;this.b=parseInt(hex.charAt(2)+hex.charAt(2),16)/255;return this;}else if(size===6){// #ff0000
705 this.r=parseInt(hex.charAt(0)+hex.charAt(1),16)/255;this.g=parseInt(hex.charAt(2)+hex.charAt(3),16)/255;this.b=parseInt(hex.charAt(4)+hex.charAt(5),16)/255;return this;}}if(style&&style.length>0){return this.setColorName(style);}return this;},setColorName:function setColorName(style){// color keywords
706 var hex=_colorKeywords[style];if(hex!==undefined){// red
707 this.setHex(hex);}else {// unknown color
708 console.warn('THREE.Color: Unknown color '+style);}return this;},clone:function clone(){return new this.constructor(this.r,this.g,this.b);},copy:function copy(color){this.r=color.r;this.g=color.g;this.b=color.b;return this;},copyGammaToLinear:function copyGammaToLinear(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2.0;this.r=Math.pow(color.r,gammaFactor);this.g=Math.pow(color.g,gammaFactor);this.b=Math.pow(color.b,gammaFactor);return this;},copyLinearToGamma:function copyLinearToGamma(color,gammaFactor){if(gammaFactor===undefined)gammaFactor=2.0;var safeInverse=gammaFactor>0?1.0/gammaFactor:1.0;this.r=Math.pow(color.r,safeInverse);this.g=Math.pow(color.g,safeInverse);this.b=Math.pow(color.b,safeInverse);return this;},convertGammaToLinear:function convertGammaToLinear(gammaFactor){this.copyGammaToLinear(this,gammaFactor);return this;},convertLinearToGamma:function convertLinearToGamma(gammaFactor){this.copyLinearToGamma(this,gammaFactor);return this;},copySRGBToLinear:function copySRGBToLinear(color){this.r=SRGBToLinear(color.r);this.g=SRGBToLinear(color.g);this.b=SRGBToLinear(color.b);return this;},copyLinearToSRGB:function copyLinearToSRGB(color){this.r=LinearToSRGB(color.r);this.g=LinearToSRGB(color.g);this.b=LinearToSRGB(color.b);return this;},convertSRGBToLinear:function convertSRGBToLinear(){this.copySRGBToLinear(this);return this;},convertLinearToSRGB:function convertLinearToSRGB(){this.copyLinearToSRGB(this);return this;},getHex:function getHex(){return this.r*255<<16^this.g*255<<8^this.b*255<<0;},getHexString:function getHexString(){return ('000000'+this.getHex().toString(16)).slice(-6);},getHSL:function getHSL(target){// h,s,l ranges are in 0.0 - 1.0
709 if(target===undefined){console.warn('THREE.Color: .getHSL() target is now required');target={h:0,s:0,l:0};}var r=this.r,g=this.g,b=this.b;var max=Math.max(r,g,b);var min=Math.min(r,g,b);var hue,saturation;var lightness=(min+max)/2.0;if(min===max){hue=0;saturation=0;}else {var delta=max-min;saturation=lightness<=0.5?delta/(max+min):delta/(2-max-min);switch(max){case r:hue=(g-b)/delta+(g<b?6:0);break;case g:hue=(b-r)/delta+2;break;case b:hue=(r-g)/delta+4;break;}hue/=6;}target.h=hue;target.s=saturation;target.l=lightness;return target;},getStyle:function getStyle(){return 'rgb('+(this.r*255|0)+','+(this.g*255|0)+','+(this.b*255|0)+')';},offsetHSL:function offsetHSL(h,s,l){this.getHSL(_hslA);_hslA.h+=h;_hslA.s+=s;_hslA.l+=l;this.setHSL(_hslA.h,_hslA.s,_hslA.l);return this;},add:function add(color){this.r+=color.r;this.g+=color.g;this.b+=color.b;return this;},addColors:function addColors(color1,color2){this.r=color1.r+color2.r;this.g=color1.g+color2.g;this.b=color1.b+color2.b;return this;},addScalar:function addScalar(s){this.r+=s;this.g+=s;this.b+=s;return this;},sub:function sub(color){this.r=Math.max(0,this.r-color.r);this.g=Math.max(0,this.g-color.g);this.b=Math.max(0,this.b-color.b);return this;},multiply:function multiply(color){this.r*=color.r;this.g*=color.g;this.b*=color.b;return this;},multiplyScalar:function multiplyScalar(s){this.r*=s;this.g*=s;this.b*=s;return this;},lerp:function lerp(color,alpha){this.r+=(color.r-this.r)*alpha;this.g+=(color.g-this.g)*alpha;this.b+=(color.b-this.b)*alpha;return this;},lerpHSL:function lerpHSL(color,alpha){this.getHSL(_hslA);color.getHSL(_hslB);var h=MathUtils.lerp(_hslA.h,_hslB.h,alpha);var s=MathUtils.lerp(_hslA.s,_hslB.s,alpha);var l=MathUtils.lerp(_hslA.l,_hslB.l,alpha);this.setHSL(h,s,l);return this;},equals:function equals(c){return c.r===this.r&&c.g===this.g&&c.b===this.b;},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;this.r=array[offset];this.g=array[offset+1];this.b=array[offset+2];return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;array[offset]=this.r;array[offset+1]=this.g;array[offset+2]=this.b;return array;},toJSON:function toJSON(){return this.getHex();}});Color.NAMES=_colorKeywords;/**
710 * @author mrdoob / http://mrdoob.com/
711 * @author alteredq / http://alteredqualia.com/
712 */function Face3(a,b,c,normal,color,materialIndex){this.a=a;this.b=b;this.c=c;this.normal=normal&&normal.isVector3?normal:new Vector3();this.vertexNormals=Array.isArray(normal)?normal:[];this.color=color&&color.isColor?color:new Color();this.vertexColors=Array.isArray(color)?color:[];this.materialIndex=materialIndex!==undefined?materialIndex:0;}_extends(Face3.prototype,{clone:function clone(){return new this.constructor().copy(this);},copy:function copy(source){this.a=source.a;this.b=source.b;this.c=source.c;this.normal.copy(source.normal);this.color.copy(source.color);this.materialIndex=source.materialIndex;for(var i=0,il=source.vertexNormals.length;i<il;i++){this.vertexNormals[i]=source.vertexNormals[i].clone();}for(var i=0,il=source.vertexColors.length;i<il;i++){this.vertexColors[i]=source.vertexColors[i].clone();}return this;}});/**
713 * @author mrdoob / http://mrdoob.com/
714 * @author alteredq / http://alteredqualia.com/
715 */var materialId=0;function Material(){Object.defineProperty(this,'id',{value:materialId++});this.uuid=MathUtils.generateUUID();this.name='';this.type='Material';this.fog=true;this.blending=NormalBlending;this.side=FrontSide;this.flatShading=false;this.vertexColors=false;this.opacity=1;this.transparent=false;this.blendSrc=SrcAlphaFactor;this.blendDst=OneMinusSrcAlphaFactor;this.blendEquation=AddEquation;this.blendSrcAlpha=null;this.blendDstAlpha=null;this.blendEquationAlpha=null;this.depthFunc=LessEqualDepth;this.depthTest=true;this.depthWrite=true;this.stencilWriteMask=0xff;this.stencilFunc=AlwaysStencilFunc;this.stencilRef=0;this.stencilFuncMask=0xff;this.stencilFail=KeepStencilOp;this.stencilZFail=KeepStencilOp;this.stencilZPass=KeepStencilOp;this.stencilWrite=false;this.clippingPlanes=null;this.clipIntersection=false;this.clipShadows=false;this.shadowSide=null;this.colorWrite=true;this.precision=null;// override the renderer's default precision for this material
716 this.polygonOffset=false;this.polygonOffsetFactor=0;this.polygonOffsetUnits=0;this.dithering=false;this.alphaTest=0;this.premultipliedAlpha=false;this.visible=true;this.toneMapped=true;this.userData={};this.version=0;}Material.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:Material,isMaterial:true,onBeforeCompile:function onBeforeCompile(){},setValues:function setValues(values){if(values===undefined)return;for(var key in values){var newValue=values[key];if(newValue===undefined){console.warn("THREE.Material: '"+key+"' parameter is undefined.");continue;}// for backward compatability if shading is set in the constructor
717 if(key==='shading'){console.warn('THREE.'+this.type+': .shading has been removed. Use the boolean .flatShading instead.');this.flatShading=newValue===FlatShading?true:false;continue;}var currentValue=this[key];if(currentValue===undefined){console.warn("THREE."+this.type+": '"+key+"' is not a property of this material.");continue;}if(currentValue&&currentValue.isColor){currentValue.set(newValue);}else if(currentValue&&currentValue.isVector3&&newValue&&newValue.isVector3){currentValue.copy(newValue);}else {this[key]=newValue;}}},toJSON:function toJSON(meta){var isRoot=meta===undefined||typeof meta==='string';if(isRoot){meta={textures:{},images:{}};}var data={metadata:{version:4.5,type:'Material',generator:'Material.toJSON'}};// standard Material serialization
718 data.uuid=this.uuid;data.type=this.type;if(this.name!=='')data.name=this.name;if(this.color&&this.color.isColor)data.color=this.color.getHex();if(this.roughness!==undefined)data.roughness=this.roughness;if(this.metalness!==undefined)data.metalness=this.metalness;if(this.sheen&&this.sheen.isColor)data.sheen=this.sheen.getHex();if(this.emissive&&this.emissive.isColor)data.emissive=this.emissive.getHex();if(this.emissiveIntensity&&this.emissiveIntensity!==1)data.emissiveIntensity=this.emissiveIntensity;if(this.specular&&this.specular.isColor)data.specular=this.specular.getHex();if(this.shininess!==undefined)data.shininess=this.shininess;if(this.clearcoat!==undefined)data.clearcoat=this.clearcoat;if(this.clearcoatRoughness!==undefined)data.clearcoatRoughness=this.clearcoatRoughness;if(this.clearcoatMap&&this.clearcoatMap.isTexture){data.clearcoatMap=this.clearcoatMap.toJSON(meta).uuid;}if(this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture){data.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(meta).uuid;}if(this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture){data.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(meta).uuid;data.clearcoatNormalScale=this.clearcoatNormalScale.toArray();}if(this.map&&this.map.isTexture)data.map=this.map.toJSON(meta).uuid;if(this.matcap&&this.matcap.isTexture)data.matcap=this.matcap.toJSON(meta).uuid;if(this.alphaMap&&this.alphaMap.isTexture)data.alphaMap=this.alphaMap.toJSON(meta).uuid;if(this.lightMap&&this.lightMap.isTexture)data.lightMap=this.lightMap.toJSON(meta).uuid;if(this.aoMap&&this.aoMap.isTexture){data.aoMap=this.aoMap.toJSON(meta).uuid;data.aoMapIntensity=this.aoMapIntensity;}if(this.bumpMap&&this.bumpMap.isTexture){data.bumpMap=this.bumpMap.toJSON(meta).uuid;data.bumpScale=this.bumpScale;}if(this.normalMap&&this.normalMap.isTexture){data.normalMap=this.normalMap.toJSON(meta).uuid;data.normalMapType=this.normalMapType;data.normalScale=this.normalScale.toArray();}if(this.displacementMap&&this.displacementMap.isTexture){data.displacementMap=this.displacementMap.toJSON(meta).uuid;data.displacementScale=this.displacementScale;data.displacementBias=this.displacementBias;}if(this.roughnessMap&&this.roughnessMap.isTexture)data.roughnessMap=this.roughnessMap.toJSON(meta).uuid;if(this.metalnessMap&&this.metalnessMap.isTexture)data.metalnessMap=this.metalnessMap.toJSON(meta).uuid;if(this.emissiveMap&&this.emissiveMap.isTexture)data.emissiveMap=this.emissiveMap.toJSON(meta).uuid;if(this.specularMap&&this.specularMap.isTexture)data.specularMap=this.specularMap.toJSON(meta).uuid;if(this.envMap&&this.envMap.isTexture){data.envMap=this.envMap.toJSON(meta).uuid;data.reflectivity=this.reflectivity;// Scale behind envMap
719 data.refractionRatio=this.refractionRatio;if(this.combine!==undefined)data.combine=this.combine;if(this.envMapIntensity!==undefined)data.envMapIntensity=this.envMapIntensity;}if(this.gradientMap&&this.gradientMap.isTexture){data.gradientMap=this.gradientMap.toJSON(meta).uuid;}if(this.size!==undefined)data.size=this.size;if(this.sizeAttenuation!==undefined)data.sizeAttenuation=this.sizeAttenuation;if(this.blending!==NormalBlending)data.blending=this.blending;if(this.flatShading===true)data.flatShading=this.flatShading;if(this.side!==FrontSide)data.side=this.side;if(this.vertexColors)data.vertexColors=true;if(this.opacity<1)data.opacity=this.opacity;if(this.transparent===true)data.transparent=this.transparent;data.depthFunc=this.depthFunc;data.depthTest=this.depthTest;data.depthWrite=this.depthWrite;data.stencilWrite=this.stencilWrite;data.stencilWriteMask=this.stencilWriteMask;data.stencilFunc=this.stencilFunc;data.stencilRef=this.stencilRef;data.stencilFuncMask=this.stencilFuncMask;data.stencilFail=this.stencilFail;data.stencilZFail=this.stencilZFail;data.stencilZPass=this.stencilZPass;// rotation (SpriteMaterial)
720 if(this.rotation&&this.rotation!==0)data.rotation=this.rotation;if(this.polygonOffset===true)data.polygonOffset=true;if(this.polygonOffsetFactor!==0)data.polygonOffsetFactor=this.polygonOffsetFactor;if(this.polygonOffsetUnits!==0)data.polygonOffsetUnits=this.polygonOffsetUnits;if(this.linewidth&&this.linewidth!==1)data.linewidth=this.linewidth;if(this.dashSize!==undefined)data.dashSize=this.dashSize;if(this.gapSize!==undefined)data.gapSize=this.gapSize;if(this.scale!==undefined)data.scale=this.scale;if(this.dithering===true)data.dithering=true;if(this.alphaTest>0)data.alphaTest=this.alphaTest;if(this.premultipliedAlpha===true)data.premultipliedAlpha=this.premultipliedAlpha;if(this.wireframe===true)data.wireframe=this.wireframe;if(this.wireframeLinewidth>1)data.wireframeLinewidth=this.wireframeLinewidth;if(this.wireframeLinecap!=='round')data.wireframeLinecap=this.wireframeLinecap;if(this.wireframeLinejoin!=='round')data.wireframeLinejoin=this.wireframeLinejoin;if(this.morphTargets===true)data.morphTargets=true;if(this.morphNormals===true)data.morphNormals=true;if(this.skinning===true)data.skinning=true;if(this.visible===false)data.visible=false;if(this.toneMapped===false)data.toneMapped=false;if(JSON.stringify(this.userData)!=='{}')data.userData=this.userData;// TODO: Copied from Object3D.toJSON
721 function extractFromCache(cache){var values=[];for(var key in cache){var data=cache[key];delete data.metadata;values.push(data);}return values;}if(isRoot){var textures=extractFromCache(meta.textures);var images=extractFromCache(meta.images);if(textures.length>0)data.textures=textures;if(images.length>0)data.images=images;}return data;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(source){this.name=source.name;this.fog=source.fog;this.blending=source.blending;this.side=source.side;this.flatShading=source.flatShading;this.vertexColors=source.vertexColors;this.opacity=source.opacity;this.transparent=source.transparent;this.blendSrc=source.blendSrc;this.blendDst=source.blendDst;this.blendEquation=source.blendEquation;this.blendSrcAlpha=source.blendSrcAlpha;this.blendDstAlpha=source.blendDstAlpha;this.blendEquationAlpha=source.blendEquationAlpha;this.depthFunc=source.depthFunc;this.depthTest=source.depthTest;this.depthWrite=source.depthWrite;this.stencilWriteMask=source.stencilWriteMask;this.stencilFunc=source.stencilFunc;this.stencilRef=source.stencilRef;this.stencilFuncMask=source.stencilFuncMask;this.stencilFail=source.stencilFail;this.stencilZFail=source.stencilZFail;this.stencilZPass=source.stencilZPass;this.stencilWrite=source.stencilWrite;var srcPlanes=source.clippingPlanes,dstPlanes=null;if(srcPlanes!==null){var n=srcPlanes.length;dstPlanes=new Array(n);for(var i=0;i!==n;++i){dstPlanes[i]=srcPlanes[i].clone();}}this.clippingPlanes=dstPlanes;this.clipIntersection=source.clipIntersection;this.clipShadows=source.clipShadows;this.shadowSide=source.shadowSide;this.colorWrite=source.colorWrite;this.precision=source.precision;this.polygonOffset=source.polygonOffset;this.polygonOffsetFactor=source.polygonOffsetFactor;this.polygonOffsetUnits=source.polygonOffsetUnits;this.dithering=source.dithering;this.alphaTest=source.alphaTest;this.premultipliedAlpha=source.premultipliedAlpha;this.visible=source.visible;this.toneMapped=source.toneMapped;this.userData=JSON.parse(JSON.stringify(source.userData));return this;},dispose:function dispose(){this.dispatchEvent({type:'dispose'});}});Object.defineProperty(Material.prototype,'needsUpdate',{set:function set(value){if(value===true)this.version++;}});/**
722 * @author mrdoob / http://mrdoob.com/
723 * @author alteredq / http://alteredqualia.com/
724 *
725 * parameters = {
726 * color: <hex>,
727 * opacity: <float>,
728 * map: new THREE.Texture( <Image> ),
729 *
730 * lightMap: new THREE.Texture( <Image> ),
731 * lightMapIntensity: <float>
732 *
733 * aoMap: new THREE.Texture( <Image> ),
734 * aoMapIntensity: <float>
735 *
736 * specularMap: new THREE.Texture( <Image> ),
737 *
738 * alphaMap: new THREE.Texture( <Image> ),
739 *
740 * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
741 * combine: THREE.Multiply,
742 * reflectivity: <float>,
743 * refractionRatio: <float>,
744 *
745 * depthTest: <bool>,
746 * depthWrite: <bool>,
747 *
748 * wireframe: <boolean>,
749 * wireframeLinewidth: <float>,
750 *
751 * skinning: <bool>,
752 * morphTargets: <bool>
753 * }
754 */function MeshBasicMaterial(parameters){Material.call(this);this.type='MeshBasicMaterial';this.color=new Color(0xffffff);// emissive
755 this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.skinning=false;this.morphTargets=false;this.setValues(parameters);}MeshBasicMaterial.prototype=Object.create(Material.prototype);MeshBasicMaterial.prototype.constructor=MeshBasicMaterial;MeshBasicMaterial.prototype.isMeshBasicMaterial=true;MeshBasicMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;return this;};/**
756 * @author mrdoob / http://mrdoob.com/
757 */var _vector$3=new Vector3();function BufferAttribute(array,itemSize,normalized){if(Array.isArray(array)){throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.');}this.name='';this.array=array;this.itemSize=itemSize;this.count=array!==undefined?array.length/itemSize:0;this.normalized=normalized===true;this.usage=StaticDrawUsage;this.updateRange={offset:0,count:-1};this.version=0;}Object.defineProperty(BufferAttribute.prototype,'needsUpdate',{set:function set(value){if(value===true)this.version++;}});_extends(BufferAttribute.prototype,{isBufferAttribute:true,onUploadCallback:function onUploadCallback(){},setUsage:function setUsage(value){this.usage=value;return this;},copy:function copy(source){this.name=source.name;this.array=new source.array.constructor(source.array);this.itemSize=source.itemSize;this.count=source.count;this.normalized=source.normalized;this.usage=source.usage;return this;},copyAt:function copyAt(index1,attribute,index2){index1*=this.itemSize;index2*=attribute.itemSize;for(var i=0,l=this.itemSize;i<l;i++){this.array[index1+i]=attribute.array[index2+i];}return this;},copyArray:function copyArray(array){this.array.set(array);return this;},copyColorsArray:function copyColorsArray(colors){var array=this.array,offset=0;for(var i=0,l=colors.length;i<l;i++){var color=colors[i];if(color===undefined){console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined',i);color=new Color();}array[offset++]=color.r;array[offset++]=color.g;array[offset++]=color.b;}return this;},copyVector2sArray:function copyVector2sArray(vectors){var array=this.array,offset=0;for(var i=0,l=vectors.length;i<l;i++){var vector=vectors[i];if(vector===undefined){console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined',i);vector=new Vector2();}array[offset++]=vector.x;array[offset++]=vector.y;}return this;},copyVector3sArray:function copyVector3sArray(vectors){var array=this.array,offset=0;for(var i=0,l=vectors.length;i<l;i++){var vector=vectors[i];if(vector===undefined){console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined',i);vector=new Vector3();}array[offset++]=vector.x;array[offset++]=vector.y;array[offset++]=vector.z;}return this;},copyVector4sArray:function copyVector4sArray(vectors){var array=this.array,offset=0;for(var i=0,l=vectors.length;i<l;i++){var vector=vectors[i];if(vector===undefined){console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined',i);vector=new Vector4();}array[offset++]=vector.x;array[offset++]=vector.y;array[offset++]=vector.z;array[offset++]=vector.w;}return this;},applyMatrix3:function applyMatrix3(m){for(var i=0,l=this.count;i<l;i++){_vector$3.x=this.getX(i);_vector$3.y=this.getY(i);_vector$3.z=this.getZ(i);_vector$3.applyMatrix3(m);this.setXYZ(i,_vector$3.x,_vector$3.y,_vector$3.z);}return this;},applyMatrix4:function applyMatrix4(m){for(var i=0,l=this.count;i<l;i++){_vector$3.x=this.getX(i);_vector$3.y=this.getY(i);_vector$3.z=this.getZ(i);_vector$3.applyMatrix4(m);this.setXYZ(i,_vector$3.x,_vector$3.y,_vector$3.z);}return this;},applyNormalMatrix:function applyNormalMatrix(m){for(var i=0,l=this.count;i<l;i++){_vector$3.x=this.getX(i);_vector$3.y=this.getY(i);_vector$3.z=this.getZ(i);_vector$3.applyNormalMatrix(m);this.setXYZ(i,_vector$3.x,_vector$3.y,_vector$3.z);}return this;},transformDirection:function transformDirection(m){for(var i=0,l=this.count;i<l;i++){_vector$3.x=this.getX(i);_vector$3.y=this.getY(i);_vector$3.z=this.getZ(i);_vector$3.transformDirection(m);this.setXYZ(i,_vector$3.x,_vector$3.y,_vector$3.z);}return this;},set:function set(value,offset){if(offset===undefined)offset=0;this.array.set(value,offset);return this;},getX:function getX(index){return this.array[index*this.itemSize];},setX:function setX(index,x){this.array[index*this.itemSize]=x;return this;},getY:function getY(index){return this.array[index*this.itemSize+1];},setY:function setY(index,y){this.array[index*this.itemSize+1]=y;return this;},getZ:function getZ(index){return this.array[index*this.itemSize+2];},setZ:function setZ(index,z){this.array[index*this.itemSize+2]=z;return this;},getW:function getW(index){return this.array[index*this.itemSize+3];},setW:function setW(index,w){this.array[index*this.itemSize+3]=w;return this;},setXY:function setXY(index,x,y){index*=this.itemSize;this.array[index+0]=x;this.array[index+1]=y;return this;},setXYZ:function setXYZ(index,x,y,z){index*=this.itemSize;this.array[index+0]=x;this.array[index+1]=y;this.array[index+2]=z;return this;},setXYZW:function setXYZW(index,x,y,z,w){index*=this.itemSize;this.array[index+0]=x;this.array[index+1]=y;this.array[index+2]=z;this.array[index+3]=w;return this;},onUpload:function onUpload(callback){this.onUploadCallback=callback;return this;},clone:function clone(){return new this.constructor(this.array,this.itemSize).copy(this);},toJSON:function toJSON(){return {itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};}});//
758 function Int8BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Int8Array(array),itemSize,normalized);}Int8BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Int8BufferAttribute.prototype.constructor=Int8BufferAttribute;function Uint8BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Uint8Array(array),itemSize,normalized);}Uint8BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Uint8BufferAttribute.prototype.constructor=Uint8BufferAttribute;function Uint8ClampedBufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Uint8ClampedArray(array),itemSize,normalized);}Uint8ClampedBufferAttribute.prototype=Object.create(BufferAttribute.prototype);Uint8ClampedBufferAttribute.prototype.constructor=Uint8ClampedBufferAttribute;function Int16BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Int16Array(array),itemSize,normalized);}Int16BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Int16BufferAttribute.prototype.constructor=Int16BufferAttribute;function Uint16BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Uint16Array(array),itemSize,normalized);}Uint16BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Uint16BufferAttribute.prototype.constructor=Uint16BufferAttribute;function Int32BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Int32Array(array),itemSize,normalized);}Int32BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Int32BufferAttribute.prototype.constructor=Int32BufferAttribute;function Uint32BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Uint32Array(array),itemSize,normalized);}Uint32BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Uint32BufferAttribute.prototype.constructor=Uint32BufferAttribute;function Float32BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Float32Array(array),itemSize,normalized);}Float32BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Float32BufferAttribute.prototype.constructor=Float32BufferAttribute;function Float64BufferAttribute(array,itemSize,normalized){BufferAttribute.call(this,new Float64Array(array),itemSize,normalized);}Float64BufferAttribute.prototype=Object.create(BufferAttribute.prototype);Float64BufferAttribute.prototype.constructor=Float64BufferAttribute;/**
759 * @author mrdoob / http://mrdoob.com/
760 */function DirectGeometry(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];// this.lineDistances = [];
761 this.boundingBox=null;this.boundingSphere=null;// update flags
762 this.verticesNeedUpdate=false;this.normalsNeedUpdate=false;this.colorsNeedUpdate=false;this.uvsNeedUpdate=false;this.groupsNeedUpdate=false;}_extends(DirectGeometry.prototype,{computeGroups:function computeGroups(geometry){var group;var groups=[];var materialIndex=undefined;var faces=geometry.faces;for(var i=0;i<faces.length;i++){var face=faces[i];// materials
763 if(face.materialIndex!==materialIndex){materialIndex=face.materialIndex;if(group!==undefined){group.count=i*3-group.start;groups.push(group);}group={start:i*3,materialIndex:materialIndex};}}if(group!==undefined){group.count=i*3-group.start;groups.push(group);}this.groups=groups;},fromGeometry:function fromGeometry(geometry){var faces=geometry.faces;var vertices=geometry.vertices;var faceVertexUvs=geometry.faceVertexUvs;var hasFaceVertexUv=faceVertexUvs[0]&&faceVertexUvs[0].length>0;var hasFaceVertexUv2=faceVertexUvs[1]&&faceVertexUvs[1].length>0;// morphs
764 var morphTargets=geometry.morphTargets;var morphTargetsLength=morphTargets.length;var morphTargetsPosition;if(morphTargetsLength>0){morphTargetsPosition=[];for(var i=0;i<morphTargetsLength;i++){morphTargetsPosition[i]={name:morphTargets[i].name,data:[]};}this.morphTargets.position=morphTargetsPosition;}var morphNormals=geometry.morphNormals;var morphNormalsLength=morphNormals.length;var morphTargetsNormal;if(morphNormalsLength>0){morphTargetsNormal=[];for(var i=0;i<morphNormalsLength;i++){morphTargetsNormal[i]={name:morphNormals[i].name,data:[]};}this.morphTargets.normal=morphTargetsNormal;}// skins
765 var skinIndices=geometry.skinIndices;var skinWeights=geometry.skinWeights;var hasSkinIndices=skinIndices.length===vertices.length;var hasSkinWeights=skinWeights.length===vertices.length;//
766 if(vertices.length>0&&faces.length===0){console.error('THREE.DirectGeometry: Faceless geometries are not supported.');}for(var i=0;i<faces.length;i++){var face=faces[i];this.vertices.push(vertices[face.a],vertices[face.b],vertices[face.c]);var vertexNormals=face.vertexNormals;if(vertexNormals.length===3){this.normals.push(vertexNormals[0],vertexNormals[1],vertexNormals[2]);}else {var normal=face.normal;this.normals.push(normal,normal,normal);}var vertexColors=face.vertexColors;if(vertexColors.length===3){this.colors.push(vertexColors[0],vertexColors[1],vertexColors[2]);}else {var color=face.color;this.colors.push(color,color,color);}if(hasFaceVertexUv===true){var vertexUvs=faceVertexUvs[0][i];if(vertexUvs!==undefined){this.uvs.push(vertexUvs[0],vertexUvs[1],vertexUvs[2]);}else {console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ',i);this.uvs.push(new Vector2(),new Vector2(),new Vector2());}}if(hasFaceVertexUv2===true){var vertexUvs=faceVertexUvs[1][i];if(vertexUvs!==undefined){this.uvs2.push(vertexUvs[0],vertexUvs[1],vertexUvs[2]);}else {console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ',i);this.uvs2.push(new Vector2(),new Vector2(),new Vector2());}}// morphs
767 for(var j=0;j<morphTargetsLength;j++){var morphTarget=morphTargets[j].vertices;morphTargetsPosition[j].data.push(morphTarget[face.a],morphTarget[face.b],morphTarget[face.c]);}for(var j=0;j<morphNormalsLength;j++){var morphNormal=morphNormals[j].vertexNormals[i];morphTargetsNormal[j].data.push(morphNormal.a,morphNormal.b,morphNormal.c);}// skins
768 if(hasSkinIndices){this.skinIndices.push(skinIndices[face.a],skinIndices[face.b],skinIndices[face.c]);}if(hasSkinWeights){this.skinWeights.push(skinWeights[face.a],skinWeights[face.b],skinWeights[face.c]);}}this.computeGroups(geometry);this.verticesNeedUpdate=geometry.verticesNeedUpdate;this.normalsNeedUpdate=geometry.normalsNeedUpdate;this.colorsNeedUpdate=geometry.colorsNeedUpdate;this.uvsNeedUpdate=geometry.uvsNeedUpdate;this.groupsNeedUpdate=geometry.groupsNeedUpdate;if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone();}if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone();}return this;}});/**
769 * @author mrdoob / http://mrdoob.com/
770 */function arrayMax(array){if(array.length===0)return -Infinity;var max=array[0];for(var i=1,l=array.length;i<l;++i){if(array[i]>max)max=array[i];}return max;}/**
771 * @author alteredq / http://alteredqualia.com/
772 * @author mrdoob / http://mrdoob.com/
773 */var _bufferGeometryId=1;// BufferGeometry uses odd numbers as Id
774 var _m1$2=new Matrix4();var _obj=new Object3D();var _offset=new Vector3();var _box$2=new Box3();var _boxMorphTargets=new Box3();var _vector$4=new Vector3();function BufferGeometry(){Object.defineProperty(this,'id',{value:_bufferGeometryId+=2});this.uuid=MathUtils.generateUUID();this.name='';this.type='BufferGeometry';this.index=null;this.attributes={};this.morphAttributes={};this.morphTargetsRelative=false;this.groups=[];this.boundingBox=null;this.boundingSphere=null;this.drawRange={start:0,count:Infinity};this.userData={};}BufferGeometry.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:BufferGeometry,isBufferGeometry:true,getIndex:function getIndex(){return this.index;},setIndex:function setIndex(index){if(Array.isArray(index)){this.index=new(arrayMax(index)>65535?Uint32BufferAttribute:Uint16BufferAttribute)(index,1);}else {this.index=index;}},getAttribute:function getAttribute(name){return this.attributes[name];},setAttribute:function setAttribute(name,attribute){this.attributes[name]=attribute;return this;},deleteAttribute:function deleteAttribute(name){delete this.attributes[name];return this;},addGroup:function addGroup(start,count,materialIndex){this.groups.push({start:start,count:count,materialIndex:materialIndex!==undefined?materialIndex:0});},clearGroups:function clearGroups(){this.groups=[];},setDrawRange:function setDrawRange(start,count){this.drawRange.start=start;this.drawRange.count=count;},applyMatrix4:function applyMatrix4(matrix){var position=this.attributes.position;if(position!==undefined){position.applyMatrix4(matrix);position.needsUpdate=true;}var normal=this.attributes.normal;if(normal!==undefined){var normalMatrix=new Matrix3().getNormalMatrix(matrix);normal.applyNormalMatrix(normalMatrix);normal.needsUpdate=true;}var tangent=this.attributes.tangent;if(tangent!==undefined){tangent.transformDirection(matrix);tangent.needsUpdate=true;}if(this.boundingBox!==null){this.computeBoundingBox();}if(this.boundingSphere!==null){this.computeBoundingSphere();}return this;},rotateX:function rotateX(angle){// rotate geometry around world x-axis
775 _m1$2.makeRotationX(angle);this.applyMatrix4(_m1$2);return this;},rotateY:function rotateY(angle){// rotate geometry around world y-axis
776 _m1$2.makeRotationY(angle);this.applyMatrix4(_m1$2);return this;},rotateZ:function rotateZ(angle){// rotate geometry around world z-axis
777 _m1$2.makeRotationZ(angle);this.applyMatrix4(_m1$2);return this;},translate:function translate(x,y,z){// translate geometry
778 _m1$2.makeTranslation(x,y,z);this.applyMatrix4(_m1$2);return this;},scale:function scale(x,y,z){// scale geometry
779 _m1$2.makeScale(x,y,z);this.applyMatrix4(_m1$2);return this;},lookAt:function lookAt(vector){_obj.lookAt(vector);_obj.updateMatrix();this.applyMatrix4(_obj.matrix);return this;},center:function center(){this.computeBoundingBox();this.boundingBox.getCenter(_offset).negate();this.translate(_offset.x,_offset.y,_offset.z);return this;},setFromObject:function setFromObject(object){// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
780 var geometry=object.geometry;if(object.isPoints||object.isLine){var positions=new Float32BufferAttribute(geometry.vertices.length*3,3);var colors=new Float32BufferAttribute(geometry.colors.length*3,3);this.setAttribute('position',positions.copyVector3sArray(geometry.vertices));this.setAttribute('color',colors.copyColorsArray(geometry.colors));if(geometry.lineDistances&&geometry.lineDistances.length===geometry.vertices.length){var lineDistances=new Float32BufferAttribute(geometry.lineDistances.length,1);this.setAttribute('lineDistance',lineDistances.copyArray(geometry.lineDistances));}if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone();}if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone();}}else if(object.isMesh){if(geometry&&geometry.isGeometry){this.fromGeometry(geometry);}}return this;},setFromPoints:function setFromPoints(points){var position=[];for(var i=0,l=points.length;i<l;i++){var point=points[i];position.push(point.x,point.y,point.z||0);}this.setAttribute('position',new Float32BufferAttribute(position,3));return this;},updateFromObject:function updateFromObject(object){var geometry=object.geometry;if(object.isMesh){var direct=geometry.__directGeometry;if(geometry.elementsNeedUpdate===true){direct=undefined;geometry.elementsNeedUpdate=false;}if(direct===undefined){return this.fromGeometry(geometry);}direct.verticesNeedUpdate=geometry.verticesNeedUpdate;direct.normalsNeedUpdate=geometry.normalsNeedUpdate;direct.colorsNeedUpdate=geometry.colorsNeedUpdate;direct.uvsNeedUpdate=geometry.uvsNeedUpdate;direct.groupsNeedUpdate=geometry.groupsNeedUpdate;geometry.verticesNeedUpdate=false;geometry.normalsNeedUpdate=false;geometry.colorsNeedUpdate=false;geometry.uvsNeedUpdate=false;geometry.groupsNeedUpdate=false;geometry=direct;}var attribute;if(geometry.verticesNeedUpdate===true){attribute=this.attributes.position;if(attribute!==undefined){attribute.copyVector3sArray(geometry.vertices);attribute.needsUpdate=true;}geometry.verticesNeedUpdate=false;}if(geometry.normalsNeedUpdate===true){attribute=this.attributes.normal;if(attribute!==undefined){attribute.copyVector3sArray(geometry.normals);attribute.needsUpdate=true;}geometry.normalsNeedUpdate=false;}if(geometry.colorsNeedUpdate===true){attribute=this.attributes.color;if(attribute!==undefined){attribute.copyColorsArray(geometry.colors);attribute.needsUpdate=true;}geometry.colorsNeedUpdate=false;}if(geometry.uvsNeedUpdate){attribute=this.attributes.uv;if(attribute!==undefined){attribute.copyVector2sArray(geometry.uvs);attribute.needsUpdate=true;}geometry.uvsNeedUpdate=false;}if(geometry.lineDistancesNeedUpdate){attribute=this.attributes.lineDistance;if(attribute!==undefined){attribute.copyArray(geometry.lineDistances);attribute.needsUpdate=true;}geometry.lineDistancesNeedUpdate=false;}if(geometry.groupsNeedUpdate){geometry.computeGroups(object.geometry);this.groups=geometry.groups;geometry.groupsNeedUpdate=false;}return this;},fromGeometry:function fromGeometry(geometry){geometry.__directGeometry=new DirectGeometry().fromGeometry(geometry);return this.fromDirectGeometry(geometry.__directGeometry);},fromDirectGeometry:function fromDirectGeometry(geometry){var positions=new Float32Array(geometry.vertices.length*3);this.setAttribute('position',new BufferAttribute(positions,3).copyVector3sArray(geometry.vertices));if(geometry.normals.length>0){var normals=new Float32Array(geometry.normals.length*3);this.setAttribute('normal',new BufferAttribute(normals,3).copyVector3sArray(geometry.normals));}if(geometry.colors.length>0){var colors=new Float32Array(geometry.colors.length*3);this.setAttribute('color',new BufferAttribute(colors,3).copyColorsArray(geometry.colors));}if(geometry.uvs.length>0){var uvs=new Float32Array(geometry.uvs.length*2);this.setAttribute('uv',new BufferAttribute(uvs,2).copyVector2sArray(geometry.uvs));}if(geometry.uvs2.length>0){var uvs2=new Float32Array(geometry.uvs2.length*2);this.setAttribute('uv2',new BufferAttribute(uvs2,2).copyVector2sArray(geometry.uvs2));}// groups
781 this.groups=geometry.groups;// morphs
782 for(var name in geometry.morphTargets){var array=[];var morphTargets=geometry.morphTargets[name];for(var i=0,l=morphTargets.length;i<l;i++){var morphTarget=morphTargets[i];var attribute=new Float32BufferAttribute(morphTarget.data.length*3,3);attribute.name=morphTarget.name;array.push(attribute.copyVector3sArray(morphTarget.data));}this.morphAttributes[name]=array;}// skinning
783 if(geometry.skinIndices.length>0){var skinIndices=new Float32BufferAttribute(geometry.skinIndices.length*4,4);this.setAttribute('skinIndex',skinIndices.copyVector4sArray(geometry.skinIndices));}if(geometry.skinWeights.length>0){var skinWeights=new Float32BufferAttribute(geometry.skinWeights.length*4,4);this.setAttribute('skinWeight',skinWeights.copyVector4sArray(geometry.skinWeights));}//
784 if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone();}if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone();}return this;},computeBoundingBox:function computeBoundingBox(){if(this.boundingBox===null){this.boundingBox=new Box3();}var position=this.attributes.position;var morphAttributesPosition=this.morphAttributes.position;if(position!==undefined){this.boundingBox.setFromBufferAttribute(position);// process morph attributes if present
785 if(morphAttributesPosition){for(var i=0,il=morphAttributesPosition.length;i<il;i++){var morphAttribute=morphAttributesPosition[i];_box$2.setFromBufferAttribute(morphAttribute);if(this.morphTargetsRelative){_vector$4.addVectors(this.boundingBox.min,_box$2.min);this.boundingBox.expandByPoint(_vector$4);_vector$4.addVectors(this.boundingBox.max,_box$2.max);this.boundingBox.expandByPoint(_vector$4);}else {this.boundingBox.expandByPoint(_box$2.min);this.boundingBox.expandByPoint(_box$2.max);}}}}else {this.boundingBox.makeEmpty();}if(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z)){console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this);}},computeBoundingSphere:function computeBoundingSphere(){if(this.boundingSphere===null){this.boundingSphere=new Sphere();}var position=this.attributes.position;var morphAttributesPosition=this.morphAttributes.position;if(position){// first, find the center of the bounding sphere
786 var center=this.boundingSphere.center;_box$2.setFromBufferAttribute(position);// process morph attributes if present
787 if(morphAttributesPosition){for(var i=0,il=morphAttributesPosition.length;i<il;i++){var morphAttribute=morphAttributesPosition[i];_boxMorphTargets.setFromBufferAttribute(morphAttribute);if(this.morphTargetsRelative){_vector$4.addVectors(_box$2.min,_boxMorphTargets.min);_box$2.expandByPoint(_vector$4);_vector$4.addVectors(_box$2.max,_boxMorphTargets.max);_box$2.expandByPoint(_vector$4);}else {_box$2.expandByPoint(_boxMorphTargets.min);_box$2.expandByPoint(_boxMorphTargets.max);}}}_box$2.getCenter(center);// second, try to find a boundingSphere with a radius smaller than the
788 // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
789 var maxRadiusSq=0;for(var i=0,il=position.count;i<il;i++){_vector$4.fromBufferAttribute(position,i);maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(_vector$4));}// process morph attributes if present
790 if(morphAttributesPosition){for(var i=0,il=morphAttributesPosition.length;i<il;i++){var morphAttribute=morphAttributesPosition[i];var morphTargetsRelative=this.morphTargetsRelative;for(var j=0,jl=morphAttribute.count;j<jl;j++){_vector$4.fromBufferAttribute(morphAttribute,j);if(morphTargetsRelative){_offset.fromBufferAttribute(position,j);_vector$4.add(_offset);}maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(_vector$4));}}}this.boundingSphere.radius=Math.sqrt(maxRadiusSq);if(isNaN(this.boundingSphere.radius)){console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this);}}},computeFaceNormals:function computeFaceNormals(){// backwards compatibility
791 },computeVertexNormals:function computeVertexNormals(){var index=this.index;var attributes=this.attributes;if(attributes.position){var positions=attributes.position.array;if(attributes.normal===undefined){this.setAttribute('normal',new BufferAttribute(new Float32Array(positions.length),3));}else {// reset existing normals to zero
792 var array=attributes.normal.array;for(var i=0,il=array.length;i<il;i++){array[i]=0;}}var normals=attributes.normal.array;var vA,vB,vC;var pA=new Vector3(),pB=new Vector3(),pC=new Vector3();var cb=new Vector3(),ab=new Vector3();// indexed elements
793 if(index){var indices=index.array;for(var i=0,il=index.count;i<il;i+=3){vA=indices[i+0]*3;vB=indices[i+1]*3;vC=indices[i+2]*3;pA.fromArray(positions,vA);pB.fromArray(positions,vB);pC.fromArray(positions,vC);cb.subVectors(pC,pB);ab.subVectors(pA,pB);cb.cross(ab);normals[vA]+=cb.x;normals[vA+1]+=cb.y;normals[vA+2]+=cb.z;normals[vB]+=cb.x;normals[vB+1]+=cb.y;normals[vB+2]+=cb.z;normals[vC]+=cb.x;normals[vC+1]+=cb.y;normals[vC+2]+=cb.z;}}else {// non-indexed elements (unconnected triangle soup)
794 for(var i=0,il=positions.length;i<il;i+=9){pA.fromArray(positions,i);pB.fromArray(positions,i+3);pC.fromArray(positions,i+6);cb.subVectors(pC,pB);ab.subVectors(pA,pB);cb.cross(ab);normals[i]=cb.x;normals[i+1]=cb.y;normals[i+2]=cb.z;normals[i+3]=cb.x;normals[i+4]=cb.y;normals[i+5]=cb.z;normals[i+6]=cb.x;normals[i+7]=cb.y;normals[i+8]=cb.z;}}this.normalizeNormals();attributes.normal.needsUpdate=true;}},merge:function merge(geometry,offset){if(!(geometry&&geometry.isBufferGeometry)){console.error('THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.',geometry);return;}if(offset===undefined){offset=0;console.warn('THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '+'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.');}var attributes=this.attributes;for(var key in attributes){if(geometry.attributes[key]===undefined)continue;var attribute1=attributes[key];var attributeArray1=attribute1.array;var attribute2=geometry.attributes[key];var attributeArray2=attribute2.array;var attributeOffset=attribute2.itemSize*offset;var length=Math.min(attributeArray2.length,attributeArray1.length-attributeOffset);for(var i=0,j=attributeOffset;i<length;i++,j++){attributeArray1[j]=attributeArray2[i];}}return this;},normalizeNormals:function normalizeNormals(){var normals=this.attributes.normal;for(var i=0,il=normals.count;i<il;i++){_vector$4.x=normals.getX(i);_vector$4.y=normals.getY(i);_vector$4.z=normals.getZ(i);_vector$4.normalize();normals.setXYZ(i,_vector$4.x,_vector$4.y,_vector$4.z);}},toNonIndexed:function toNonIndexed(){function convertBufferAttribute(attribute,indices){var array=attribute.array;var itemSize=attribute.itemSize;var array2=new array.constructor(indices.length*itemSize);var index=0,index2=0;for(var i=0,l=indices.length;i<l;i++){index=indices[i]*itemSize;for(var j=0;j<itemSize;j++){array2[index2++]=array[index++];}}return new BufferAttribute(array2,itemSize);}//
795 if(this.index===null){console.warn('THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.');return this;}var geometry2=new BufferGeometry();var indices=this.index.array;var attributes=this.attributes;// attributes
796 for(var name in attributes){var attribute=attributes[name];var newAttribute=convertBufferAttribute(attribute,indices);geometry2.setAttribute(name,newAttribute);}// morph attributes
797 var morphAttributes=this.morphAttributes;for(name in morphAttributes){var morphArray=[];var morphAttribute=morphAttributes[name];// morphAttribute: array of Float32BufferAttributes
798 for(var i=0,il=morphAttribute.length;i<il;i++){var attribute=morphAttribute[i];var newAttribute=convertBufferAttribute(attribute,indices);morphArray.push(newAttribute);}geometry2.morphAttributes[name]=morphArray;}geometry2.morphTargetsRelative=this.morphTargetsRelative;// groups
799 var groups=this.groups;for(var i=0,l=groups.length;i<l;i++){var group=groups[i];geometry2.addGroup(group.start,group.count,group.materialIndex);}return geometry2;},toJSON:function toJSON(){var data={metadata:{version:4.5,type:'BufferGeometry',generator:'BufferGeometry.toJSON'}};// standard BufferGeometry serialization
800 data.uuid=this.uuid;data.type=this.type;if(this.name!=='')data.name=this.name;if(Object.keys(this.userData).length>0)data.userData=this.userData;if(this.parameters!==undefined){var parameters=this.parameters;for(var key in parameters){if(parameters[key]!==undefined)data[key]=parameters[key];}return data;}data.data={attributes:{}};var index=this.index;if(index!==null){data.data.index={type:index.array.constructor.name,array:Array.prototype.slice.call(index.array)};}var attributes=this.attributes;for(var key in attributes){var attribute=attributes[key];var attributeData=attribute.toJSON();if(attribute.name!=='')attributeData.name=attribute.name;data.data.attributes[key]=attributeData;}var morphAttributes={};var hasMorphAttributes=false;for(var key in this.morphAttributes){var attributeArray=this.morphAttributes[key];var array=[];for(var i=0,il=attributeArray.length;i<il;i++){var attribute=attributeArray[i];var attributeData=attribute.toJSON();if(attribute.name!=='')attributeData.name=attribute.name;array.push(attributeData);}if(array.length>0){morphAttributes[key]=array;hasMorphAttributes=true;}}if(hasMorphAttributes){data.data.morphAttributes=morphAttributes;data.data.morphTargetsRelative=this.morphTargetsRelative;}var groups=this.groups;if(groups.length>0){data.data.groups=JSON.parse(JSON.stringify(groups));}var boundingSphere=this.boundingSphere;if(boundingSphere!==null){data.data.boundingSphere={center:boundingSphere.center.toArray(),radius:boundingSphere.radius};}return data;},clone:function clone(){/*
801 // Handle primitives
802
803 var parameters = this.parameters;
804
805 if ( parameters !== undefined ) {
806
807 var values = [];
808
809 for ( var key in parameters ) {
810
811 values.push( parameters[ key ] );
812
813 }
814
815 var geometry = Object.create( this.constructor.prototype );
816 this.constructor.apply( geometry, values );
817 return geometry;
818
819 }
820
821 return new this.constructor().copy( this );
822 */return new BufferGeometry().copy(this);},copy:function copy(source){var name,i,l;// reset
823 this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingBox=null;this.boundingSphere=null;// name
824 this.name=source.name;// index
825 var index=source.index;if(index!==null){this.setIndex(index.clone());}// attributes
826 var attributes=source.attributes;for(name in attributes){var attribute=attributes[name];this.setAttribute(name,attribute.clone());}// morph attributes
827 var morphAttributes=source.morphAttributes;for(name in morphAttributes){var array=[];var morphAttribute=morphAttributes[name];// morphAttribute: array of Float32BufferAttributes
828 for(i=0,l=morphAttribute.length;i<l;i++){array.push(morphAttribute[i].clone());}this.morphAttributes[name]=array;}this.morphTargetsRelative=source.morphTargetsRelative;// groups
829 var groups=source.groups;for(i=0,l=groups.length;i<l;i++){var group=groups[i];this.addGroup(group.start,group.count,group.materialIndex);}// bounding box
830 var boundingBox=source.boundingBox;if(boundingBox!==null){this.boundingBox=boundingBox.clone();}// bounding sphere
831 var boundingSphere=source.boundingSphere;if(boundingSphere!==null){this.boundingSphere=boundingSphere.clone();}// draw range
832 this.drawRange.start=source.drawRange.start;this.drawRange.count=source.drawRange.count;// user data
833 this.userData=source.userData;return this;},dispose:function dispose(){this.dispatchEvent({type:'dispose'});}});/**
834 * @author mrdoob / http://mrdoob.com/
835 * @author alteredq / http://alteredqualia.com/
836 * @author mikael emtinger / http://gomo.se/
837 * @author jonobr1 / http://jonobr1.com/
838 */var _inverseMatrix=new Matrix4();var _ray=new Ray();var _sphere=new Sphere();var _vA=new Vector3();var _vB=new Vector3();var _vC=new Vector3();var _tempA=new Vector3();var _tempB=new Vector3();var _tempC=new Vector3();var _morphA=new Vector3();var _morphB=new Vector3();var _morphC=new Vector3();var _uvA=new Vector2();var _uvB=new Vector2();var _uvC=new Vector2();var _intersectionPoint=new Vector3();var _intersectionPointWorld=new Vector3();function Mesh(geometry,material){Object3D.call(this);this.type='Mesh';this.geometry=geometry!==undefined?geometry:new BufferGeometry();this.material=material!==undefined?material:new MeshBasicMaterial();this.updateMorphTargets();}Mesh.prototype=_extends(Object.create(Object3D.prototype),{constructor:Mesh,isMesh:true,copy:function copy(source){Object3D.prototype.copy.call(this,source);if(source.morphTargetInfluences!==undefined){this.morphTargetInfluences=source.morphTargetInfluences.slice();}if(source.morphTargetDictionary!==undefined){this.morphTargetDictionary=_extends({},source.morphTargetDictionary);}return this;},updateMorphTargets:function updateMorphTargets(){var geometry=this.geometry;var m,ml,name;if(geometry.isBufferGeometry){var morphAttributes=geometry.morphAttributes;var keys=Object.keys(morphAttributes);if(keys.length>0){var morphAttribute=morphAttributes[keys[0]];if(morphAttribute!==undefined){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(m=0,ml=morphAttribute.length;m<ml;m++){name=morphAttribute[m].name||String(m);this.morphTargetInfluences.push(0);this.morphTargetDictionary[name]=m;}}}}else {var morphTargets=geometry.morphTargets;if(morphTargets!==undefined&&morphTargets.length>0){console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');}}},raycast:function raycast(raycaster,intersects){var geometry=this.geometry;var material=this.material;var matrixWorld=this.matrixWorld;if(material===undefined)return;// Checking boundingSphere distance to ray
839 if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere.copy(geometry.boundingSphere);_sphere.applyMatrix4(matrixWorld);if(raycaster.ray.intersectsSphere(_sphere)===false)return;//
840 _inverseMatrix.getInverse(matrixWorld);_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);// Check boundingBox before continuing
841 if(geometry.boundingBox!==null){if(_ray.intersectsBox(geometry.boundingBox)===false)return;}var intersection;if(geometry.isBufferGeometry){var a,b,c;var index=geometry.index;var position=geometry.attributes.position;var morphPosition=geometry.morphAttributes.position;var morphTargetsRelative=geometry.morphTargetsRelative;var uv=geometry.attributes.uv;var uv2=geometry.attributes.uv2;var groups=geometry.groups;var drawRange=geometry.drawRange;var i,j,il,jl;var group,groupMaterial;var start,end;if(index!==null){// indexed buffer geometry
842 if(Array.isArray(material)){for(i=0,il=groups.length;i<il;i++){group=groups[i];groupMaterial=material[group.materialIndex];start=Math.max(group.start,drawRange.start);end=Math.min(group.start+group.count,drawRange.start+drawRange.count);for(j=start,jl=end;j<jl;j+=3){a=index.getX(j);b=index.getX(j+1);c=index.getX(j+2);intersection=checkBufferGeometryIntersection(this,groupMaterial,raycaster,_ray,position,morphPosition,morphTargetsRelative,uv,uv2,a,b,c);if(intersection){intersection.faceIndex=Math.floor(j/3);// triangle number in indexed buffer semantics
843 intersection.face.materialIndex=group.materialIndex;intersects.push(intersection);}}}}else {start=Math.max(0,drawRange.start);end=Math.min(index.count,drawRange.start+drawRange.count);for(i=start,il=end;i<il;i+=3){a=index.getX(i);b=index.getX(i+1);c=index.getX(i+2);intersection=checkBufferGeometryIntersection(this,material,raycaster,_ray,position,morphPosition,morphTargetsRelative,uv,uv2,a,b,c);if(intersection){intersection.faceIndex=Math.floor(i/3);// triangle number in indexed buffer semantics
844 intersects.push(intersection);}}}}else if(position!==undefined){// non-indexed buffer geometry
845 if(Array.isArray(material)){for(i=0,il=groups.length;i<il;i++){group=groups[i];groupMaterial=material[group.materialIndex];start=Math.max(group.start,drawRange.start);end=Math.min(group.start+group.count,drawRange.start+drawRange.count);for(j=start,jl=end;j<jl;j+=3){a=j;b=j+1;c=j+2;intersection=checkBufferGeometryIntersection(this,groupMaterial,raycaster,_ray,position,morphPosition,morphTargetsRelative,uv,uv2,a,b,c);if(intersection){intersection.faceIndex=Math.floor(j/3);// triangle number in non-indexed buffer semantics
846 intersection.face.materialIndex=group.materialIndex;intersects.push(intersection);}}}}else {start=Math.max(0,drawRange.start);end=Math.min(position.count,drawRange.start+drawRange.count);for(i=start,il=end;i<il;i+=3){a=i;b=i+1;c=i+2;intersection=checkBufferGeometryIntersection(this,material,raycaster,_ray,position,morphPosition,morphTargetsRelative,uv,uv2,a,b,c);if(intersection){intersection.faceIndex=Math.floor(i/3);// triangle number in non-indexed buffer semantics
847 intersects.push(intersection);}}}}}else if(geometry.isGeometry){var fvA,fvB,fvC;var isMultiMaterial=Array.isArray(material);var vertices=geometry.vertices;var faces=geometry.faces;var uvs;var faceVertexUvs=geometry.faceVertexUvs[0];if(faceVertexUvs.length>0)uvs=faceVertexUvs;for(var f=0,fl=faces.length;f<fl;f++){var face=faces[f];var faceMaterial=isMultiMaterial?material[face.materialIndex]:material;if(faceMaterial===undefined)continue;fvA=vertices[face.a];fvB=vertices[face.b];fvC=vertices[face.c];intersection=checkIntersection(this,faceMaterial,raycaster,_ray,fvA,fvB,fvC,_intersectionPoint);if(intersection){if(uvs&&uvs[f]){var uvs_f=uvs[f];_uvA.copy(uvs_f[0]);_uvB.copy(uvs_f[1]);_uvC.copy(uvs_f[2]);intersection.uv=Triangle.getUV(_intersectionPoint,fvA,fvB,fvC,_uvA,_uvB,_uvC,new Vector2());}intersection.face=face;intersection.faceIndex=f;intersects.push(intersection);}}}},clone:function clone(){return new this.constructor(this.geometry,this.material).copy(this);}});function checkIntersection(object,material,raycaster,ray,pA,pB,pC,point){var intersect;if(material.side===BackSide){intersect=ray.intersectTriangle(pC,pB,pA,true,point);}else {intersect=ray.intersectTriangle(pA,pB,pC,material.side!==DoubleSide,point);}if(intersect===null)return null;_intersectionPointWorld.copy(point);_intersectionPointWorld.applyMatrix4(object.matrixWorld);var distance=raycaster.ray.origin.distanceTo(_intersectionPointWorld);if(distance<raycaster.near||distance>raycaster.far)return null;return {distance:distance,point:_intersectionPointWorld.clone(),object:object};}function checkBufferGeometryIntersection(object,material,raycaster,ray,position,morphPosition,morphTargetsRelative,uv,uv2,a,b,c){_vA.fromBufferAttribute(position,a);_vB.fromBufferAttribute(position,b);_vC.fromBufferAttribute(position,c);var morphInfluences=object.morphTargetInfluences;if(material.morphTargets&&morphPosition&&morphInfluences){_morphA.set(0,0,0);_morphB.set(0,0,0);_morphC.set(0,0,0);for(var i=0,il=morphPosition.length;i<il;i++){var influence=morphInfluences[i];var morphAttribute=morphPosition[i];if(influence===0)continue;_tempA.fromBufferAttribute(morphAttribute,a);_tempB.fromBufferAttribute(morphAttribute,b);_tempC.fromBufferAttribute(morphAttribute,c);if(morphTargetsRelative){_morphA.addScaledVector(_tempA,influence);_morphB.addScaledVector(_tempB,influence);_morphC.addScaledVector(_tempC,influence);}else {_morphA.addScaledVector(_tempA.sub(_vA),influence);_morphB.addScaledVector(_tempB.sub(_vB),influence);_morphC.addScaledVector(_tempC.sub(_vC),influence);}}_vA.add(_morphA);_vB.add(_morphB);_vC.add(_morphC);}if(object.isSkinnedMesh){object.boneTransform(a,_vA);object.boneTransform(b,_vB);object.boneTransform(c,_vC);}var intersection=checkIntersection(object,material,raycaster,ray,_vA,_vB,_vC,_intersectionPoint);if(intersection){if(uv){_uvA.fromBufferAttribute(uv,a);_uvB.fromBufferAttribute(uv,b);_uvC.fromBufferAttribute(uv,c);intersection.uv=Triangle.getUV(_intersectionPoint,_vA,_vB,_vC,_uvA,_uvB,_uvC,new Vector2());}if(uv2){_uvA.fromBufferAttribute(uv2,a);_uvB.fromBufferAttribute(uv2,b);_uvC.fromBufferAttribute(uv2,c);intersection.uv2=Triangle.getUV(_intersectionPoint,_vA,_vB,_vC,_uvA,_uvB,_uvC,new Vector2());}var face=new Face3(a,b,c);Triangle.getNormal(_vA,_vB,_vC,face.normal);intersection.face=face;}return intersection;}/**
848 * @author mrdoob / http://mrdoob.com/
849 * @author kile / http://kile.stravaganza.org/
850 * @author alteredq / http://alteredqualia.com/
851 * @author mikael emtinger / http://gomo.se/
852 * @author zz85 / http://www.lab4games.net/zz85/blog
853 * @author bhouston / http://clara.io
854 */var _geometryId=0;// Geometry uses even numbers as Id
855 var _m1$3=new Matrix4();var _obj$1=new Object3D();var _offset$1=new Vector3();function Geometry(){Object.defineProperty(this,'id',{value:_geometryId+=2});this.uuid=MathUtils.generateUUID();this.name='';this.type='Geometry';this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingBox=null;this.boundingSphere=null;// update flags
856 this.elementsNeedUpdate=false;this.verticesNeedUpdate=false;this.uvsNeedUpdate=false;this.normalsNeedUpdate=false;this.colorsNeedUpdate=false;this.lineDistancesNeedUpdate=false;this.groupsNeedUpdate=false;}Geometry.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:Geometry,isGeometry:true,applyMatrix4:function applyMatrix4(matrix){var normalMatrix=new Matrix3().getNormalMatrix(matrix);for(var i=0,il=this.vertices.length;i<il;i++){var vertex=this.vertices[i];vertex.applyMatrix4(matrix);}for(var i=0,il=this.faces.length;i<il;i++){var face=this.faces[i];face.normal.applyMatrix3(normalMatrix).normalize();for(var j=0,jl=face.vertexNormals.length;j<jl;j++){face.vertexNormals[j].applyMatrix3(normalMatrix).normalize();}}if(this.boundingBox!==null){this.computeBoundingBox();}if(this.boundingSphere!==null){this.computeBoundingSphere();}this.verticesNeedUpdate=true;this.normalsNeedUpdate=true;return this;},rotateX:function rotateX(angle){// rotate geometry around world x-axis
857 _m1$3.makeRotationX(angle);this.applyMatrix4(_m1$3);return this;},rotateY:function rotateY(angle){// rotate geometry around world y-axis
858 _m1$3.makeRotationY(angle);this.applyMatrix4(_m1$3);return this;},rotateZ:function rotateZ(angle){// rotate geometry around world z-axis
859 _m1$3.makeRotationZ(angle);this.applyMatrix4(_m1$3);return this;},translate:function translate(x,y,z){// translate geometry
860 _m1$3.makeTranslation(x,y,z);this.applyMatrix4(_m1$3);return this;},scale:function scale(x,y,z){// scale geometry
861 _m1$3.makeScale(x,y,z);this.applyMatrix4(_m1$3);return this;},lookAt:function lookAt(vector){_obj$1.lookAt(vector);_obj$1.updateMatrix();this.applyMatrix4(_obj$1.matrix);return this;},fromBufferGeometry:function fromBufferGeometry(geometry){var scope=this;var indices=geometry.index!==null?geometry.index.array:undefined;var attributes=geometry.attributes;if(attributes.position===undefined){console.error('THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.');return this;}var positions=attributes.position.array;var normals=attributes.normal!==undefined?attributes.normal.array:undefined;var colors=attributes.color!==undefined?attributes.color.array:undefined;var uvs=attributes.uv!==undefined?attributes.uv.array:undefined;var uvs2=attributes.uv2!==undefined?attributes.uv2.array:undefined;if(uvs2!==undefined)this.faceVertexUvs[1]=[];for(var i=0;i<positions.length;i+=3){scope.vertices.push(new Vector3().fromArray(positions,i));if(colors!==undefined){scope.colors.push(new Color().fromArray(colors,i));}}function addFace(a,b,c,materialIndex){var vertexColors=colors===undefined?[]:[scope.colors[a].clone(),scope.colors[b].clone(),scope.colors[c].clone()];var vertexNormals=normals===undefined?[]:[new Vector3().fromArray(normals,a*3),new Vector3().fromArray(normals,b*3),new Vector3().fromArray(normals,c*3)];var face=new Face3(a,b,c,vertexNormals,vertexColors,materialIndex);scope.faces.push(face);if(uvs!==undefined){scope.faceVertexUvs[0].push([new Vector2().fromArray(uvs,a*2),new Vector2().fromArray(uvs,b*2),new Vector2().fromArray(uvs,c*2)]);}if(uvs2!==undefined){scope.faceVertexUvs[1].push([new Vector2().fromArray(uvs2,a*2),new Vector2().fromArray(uvs2,b*2),new Vector2().fromArray(uvs2,c*2)]);}}var groups=geometry.groups;if(groups.length>0){for(var i=0;i<groups.length;i++){var group=groups[i];var start=group.start;var count=group.count;for(var j=start,jl=start+count;j<jl;j+=3){if(indices!==undefined){addFace(indices[j],indices[j+1],indices[j+2],group.materialIndex);}else {addFace(j,j+1,j+2,group.materialIndex);}}}}else {if(indices!==undefined){for(var i=0;i<indices.length;i+=3){addFace(indices[i],indices[i+1],indices[i+2]);}}else {for(var i=0;i<positions.length/3;i+=3){addFace(i,i+1,i+2);}}}this.computeFaceNormals();if(geometry.boundingBox!==null){this.boundingBox=geometry.boundingBox.clone();}if(geometry.boundingSphere!==null){this.boundingSphere=geometry.boundingSphere.clone();}return this;},center:function center(){this.computeBoundingBox();this.boundingBox.getCenter(_offset$1).negate();this.translate(_offset$1.x,_offset$1.y,_offset$1.z);return this;},normalize:function normalize(){this.computeBoundingSphere();var center=this.boundingSphere.center;var radius=this.boundingSphere.radius;var s=radius===0?1:1.0/radius;var matrix=new Matrix4();matrix.set(s,0,0,-s*center.x,0,s,0,-s*center.y,0,0,s,-s*center.z,0,0,0,1);this.applyMatrix4(matrix);return this;},computeFaceNormals:function computeFaceNormals(){var cb=new Vector3(),ab=new Vector3();for(var f=0,fl=this.faces.length;f<fl;f++){var face=this.faces[f];var vA=this.vertices[face.a];var vB=this.vertices[face.b];var vC=this.vertices[face.c];cb.subVectors(vC,vB);ab.subVectors(vA,vB);cb.cross(ab);cb.normalize();face.normal.copy(cb);}},computeVertexNormals:function computeVertexNormals(areaWeighted){if(areaWeighted===undefined)areaWeighted=true;var v,vl,f,fl,face,vertices;vertices=new Array(this.vertices.length);for(v=0,vl=this.vertices.length;v<vl;v++){vertices[v]=new Vector3();}if(areaWeighted){// vertex normals weighted by triangle areas
862 // http://www.iquilezles.org/www/articles/normals/normals.htm
863 var vA,vB,vC;var cb=new Vector3(),ab=new Vector3();for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];vA=this.vertices[face.a];vB=this.vertices[face.b];vC=this.vertices[face.c];cb.subVectors(vC,vB);ab.subVectors(vA,vB);cb.cross(ab);vertices[face.a].add(cb);vertices[face.b].add(cb);vertices[face.c].add(cb);}}else {this.computeFaceNormals();for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];vertices[face.a].add(face.normal);vertices[face.b].add(face.normal);vertices[face.c].add(face.normal);}}for(v=0,vl=this.vertices.length;v<vl;v++){vertices[v].normalize();}for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];var vertexNormals=face.vertexNormals;if(vertexNormals.length===3){vertexNormals[0].copy(vertices[face.a]);vertexNormals[1].copy(vertices[face.b]);vertexNormals[2].copy(vertices[face.c]);}else {vertexNormals[0]=vertices[face.a].clone();vertexNormals[1]=vertices[face.b].clone();vertexNormals[2]=vertices[face.c].clone();}}if(this.faces.length>0){this.normalsNeedUpdate=true;}},computeFlatVertexNormals:function computeFlatVertexNormals(){var f,fl,face;this.computeFaceNormals();for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];var vertexNormals=face.vertexNormals;if(vertexNormals.length===3){vertexNormals[0].copy(face.normal);vertexNormals[1].copy(face.normal);vertexNormals[2].copy(face.normal);}else {vertexNormals[0]=face.normal.clone();vertexNormals[1]=face.normal.clone();vertexNormals[2]=face.normal.clone();}}if(this.faces.length>0){this.normalsNeedUpdate=true;}},computeMorphNormals:function computeMorphNormals(){var i,il,f,fl,face;// save original normals
864 // - create temp variables on first access
865 // otherwise just copy (for faster repeated calls)
866 for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];if(!face.__originalFaceNormal){face.__originalFaceNormal=face.normal.clone();}else {face.__originalFaceNormal.copy(face.normal);}if(!face.__originalVertexNormals)face.__originalVertexNormals=[];for(i=0,il=face.vertexNormals.length;i<il;i++){if(!face.__originalVertexNormals[i]){face.__originalVertexNormals[i]=face.vertexNormals[i].clone();}else {face.__originalVertexNormals[i].copy(face.vertexNormals[i]);}}}// use temp geometry to compute face and vertex normals for each morph
867 var tmpGeo=new Geometry();tmpGeo.faces=this.faces;for(i=0,il=this.morphTargets.length;i<il;i++){// create on first access
868 if(!this.morphNormals[i]){this.morphNormals[i]={};this.morphNormals[i].faceNormals=[];this.morphNormals[i].vertexNormals=[];var dstNormalsFace=this.morphNormals[i].faceNormals;var dstNormalsVertex=this.morphNormals[i].vertexNormals;var faceNormal,vertexNormals;for(f=0,fl=this.faces.length;f<fl;f++){faceNormal=new Vector3();vertexNormals={a:new Vector3(),b:new Vector3(),c:new Vector3()};dstNormalsFace.push(faceNormal);dstNormalsVertex.push(vertexNormals);}}var morphNormals=this.morphNormals[i];// set vertices to morph target
869 tmpGeo.vertices=this.morphTargets[i].vertices;// compute morph normals
870 tmpGeo.computeFaceNormals();tmpGeo.computeVertexNormals();// store morph normals
871 var faceNormal,vertexNormals;for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];faceNormal=morphNormals.faceNormals[f];vertexNormals=morphNormals.vertexNormals[f];faceNormal.copy(face.normal);vertexNormals.a.copy(face.vertexNormals[0]);vertexNormals.b.copy(face.vertexNormals[1]);vertexNormals.c.copy(face.vertexNormals[2]);}}// restore original normals
872 for(f=0,fl=this.faces.length;f<fl;f++){face=this.faces[f];face.normal=face.__originalFaceNormal;face.vertexNormals=face.__originalVertexNormals;}},computeBoundingBox:function computeBoundingBox(){if(this.boundingBox===null){this.boundingBox=new Box3();}this.boundingBox.setFromPoints(this.vertices);},computeBoundingSphere:function computeBoundingSphere(){if(this.boundingSphere===null){this.boundingSphere=new Sphere();}this.boundingSphere.setFromPoints(this.vertices);},merge:function merge(geometry,matrix,materialIndexOffset){if(!(geometry&&geometry.isGeometry)){console.error('THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.',geometry);return;}var normalMatrix,vertexOffset=this.vertices.length,vertices1=this.vertices,vertices2=geometry.vertices,faces1=this.faces,faces2=geometry.faces,colors1=this.colors,colors2=geometry.colors;if(materialIndexOffset===undefined)materialIndexOffset=0;if(matrix!==undefined){normalMatrix=new Matrix3().getNormalMatrix(matrix);}// vertices
873 for(var i=0,il=vertices2.length;i<il;i++){var vertex=vertices2[i];var vertexCopy=vertex.clone();if(matrix!==undefined)vertexCopy.applyMatrix4(matrix);vertices1.push(vertexCopy);}// colors
874 for(var i=0,il=colors2.length;i<il;i++){colors1.push(colors2[i].clone());}// faces
875 for(i=0,il=faces2.length;i<il;i++){var face=faces2[i],faceCopy,normal,color,faceVertexNormals=face.vertexNormals,faceVertexColors=face.vertexColors;faceCopy=new Face3(face.a+vertexOffset,face.b+vertexOffset,face.c+vertexOffset);faceCopy.normal.copy(face.normal);if(normalMatrix!==undefined){faceCopy.normal.applyMatrix3(normalMatrix).normalize();}for(var j=0,jl=faceVertexNormals.length;j<jl;j++){normal=faceVertexNormals[j].clone();if(normalMatrix!==undefined){normal.applyMatrix3(normalMatrix).normalize();}faceCopy.vertexNormals.push(normal);}faceCopy.color.copy(face.color);for(var j=0,jl=faceVertexColors.length;j<jl;j++){color=faceVertexColors[j];faceCopy.vertexColors.push(color.clone());}faceCopy.materialIndex=face.materialIndex+materialIndexOffset;faces1.push(faceCopy);}// uvs
876 for(var i=0,il=geometry.faceVertexUvs.length;i<il;i++){var faceVertexUvs2=geometry.faceVertexUvs[i];if(this.faceVertexUvs[i]===undefined)this.faceVertexUvs[i]=[];for(var j=0,jl=faceVertexUvs2.length;j<jl;j++){var uvs2=faceVertexUvs2[j],uvsCopy=[];for(var k=0,kl=uvs2.length;k<kl;k++){uvsCopy.push(uvs2[k].clone());}this.faceVertexUvs[i].push(uvsCopy);}}},mergeMesh:function mergeMesh(mesh){if(!(mesh&&mesh.isMesh)){console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.',mesh);return;}if(mesh.matrixAutoUpdate)mesh.updateMatrix();this.merge(mesh.geometry,mesh.matrix);},/*
877 * Checks for duplicate vertices with hashmap.
878 * Duplicated vertices are removed
879 * and faces' vertices are updated.
880 */mergeVertices:function mergeVertices(){var verticesMap={};// Hashmap for looking up vertices by position coordinates (and making sure they are unique)
881 var unique=[],changes=[];var v,key;var precisionPoints=4;// number of decimal points, e.g. 4 for epsilon of 0.0001
882 var precision=Math.pow(10,precisionPoints);var i,il,face;var indices,j,jl;for(i=0,il=this.vertices.length;i<il;i++){v=this.vertices[i];key=Math.round(v.x*precision)+'_'+Math.round(v.y*precision)+'_'+Math.round(v.z*precision);if(verticesMap[key]===undefined){verticesMap[key]=i;unique.push(this.vertices[i]);changes[i]=unique.length-1;}else {//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
883 changes[i]=changes[verticesMap[key]];}}// if faces are completely degenerate after merging vertices, we
884 // have to remove them from the geometry.
885 var faceIndicesToRemove=[];for(i=0,il=this.faces.length;i<il;i++){face=this.faces[i];face.a=changes[face.a];face.b=changes[face.b];face.c=changes[face.c];indices=[face.a,face.b,face.c];// if any duplicate vertices are found in a Face3
886 // we have to remove the face as nothing can be saved
887 for(var n=0;n<3;n++){if(indices[n]===indices[(n+1)%3]){faceIndicesToRemove.push(i);break;}}}for(i=faceIndicesToRemove.length-1;i>=0;i--){var idx=faceIndicesToRemove[i];this.faces.splice(idx,1);for(j=0,jl=this.faceVertexUvs.length;j<jl;j++){this.faceVertexUvs[j].splice(idx,1);}}// Use unique set of vertices
888 var diff=this.vertices.length-unique.length;this.vertices=unique;return diff;},setFromPoints:function setFromPoints(points){this.vertices=[];for(var i=0,l=points.length;i<l;i++){var point=points[i];this.vertices.push(new Vector3(point.x,point.y,point.z||0));}return this;},sortFacesByMaterialIndex:function sortFacesByMaterialIndex(){var faces=this.faces;var length=faces.length;// tag faces
889 for(var i=0;i<length;i++){faces[i]._id=i;}// sort faces
890 function materialIndexSort(a,b){return a.materialIndex-b.materialIndex;}faces.sort(materialIndexSort);// sort uvs
891 var uvs1=this.faceVertexUvs[0];var uvs2=this.faceVertexUvs[1];var newUvs1,newUvs2;if(uvs1&&uvs1.length===length)newUvs1=[];if(uvs2&&uvs2.length===length)newUvs2=[];for(var i=0;i<length;i++){var id=faces[i]._id;if(newUvs1)newUvs1.push(uvs1[id]);if(newUvs2)newUvs2.push(uvs2[id]);}if(newUvs1)this.faceVertexUvs[0]=newUvs1;if(newUvs2)this.faceVertexUvs[1]=newUvs2;},toJSON:function toJSON(){var data={metadata:{version:4.5,type:'Geometry',generator:'Geometry.toJSON'}};// standard Geometry serialization
892 data.uuid=this.uuid;data.type=this.type;if(this.name!=='')data.name=this.name;if(this.parameters!==undefined){var parameters=this.parameters;for(var key in parameters){if(parameters[key]!==undefined)data[key]=parameters[key];}return data;}var vertices=[];for(var i=0;i<this.vertices.length;i++){var vertex=this.vertices[i];vertices.push(vertex.x,vertex.y,vertex.z);}var faces=[];var normals=[];var normalsHash={};var colors=[];var colorsHash={};var uvs=[];var uvsHash={};for(var i=0;i<this.faces.length;i++){var face=this.faces[i];var hasMaterial=true;var hasFaceUv=false;// deprecated
893 var hasFaceVertexUv=this.faceVertexUvs[0][i]!==undefined;var hasFaceNormal=face.normal.length()>0;var hasFaceVertexNormal=face.vertexNormals.length>0;var hasFaceColor=face.color.r!==1||face.color.g!==1||face.color.b!==1;var hasFaceVertexColor=face.vertexColors.length>0;var faceType=0;faceType=setBit(faceType,0,0);// isQuad
894 faceType=setBit(faceType,1,hasMaterial);faceType=setBit(faceType,2,hasFaceUv);faceType=setBit(faceType,3,hasFaceVertexUv);faceType=setBit(faceType,4,hasFaceNormal);faceType=setBit(faceType,5,hasFaceVertexNormal);faceType=setBit(faceType,6,hasFaceColor);faceType=setBit(faceType,7,hasFaceVertexColor);faces.push(faceType);faces.push(face.a,face.b,face.c);faces.push(face.materialIndex);if(hasFaceVertexUv){var faceVertexUvs=this.faceVertexUvs[0][i];faces.push(getUvIndex(faceVertexUvs[0]),getUvIndex(faceVertexUvs[1]),getUvIndex(faceVertexUvs[2]));}if(hasFaceNormal){faces.push(getNormalIndex(face.normal));}if(hasFaceVertexNormal){var vertexNormals=face.vertexNormals;faces.push(getNormalIndex(vertexNormals[0]),getNormalIndex(vertexNormals[1]),getNormalIndex(vertexNormals[2]));}if(hasFaceColor){faces.push(getColorIndex(face.color));}if(hasFaceVertexColor){var vertexColors=face.vertexColors;faces.push(getColorIndex(vertexColors[0]),getColorIndex(vertexColors[1]),getColorIndex(vertexColors[2]));}}function setBit(value,position,enabled){return enabled?value|1<<position:value&~(1<<position);}function getNormalIndex(normal){var hash=normal.x.toString()+normal.y.toString()+normal.z.toString();if(normalsHash[hash]!==undefined){return normalsHash[hash];}normalsHash[hash]=normals.length/3;normals.push(normal.x,normal.y,normal.z);return normalsHash[hash];}function getColorIndex(color){var hash=color.r.toString()+color.g.toString()+color.b.toString();if(colorsHash[hash]!==undefined){return colorsHash[hash];}colorsHash[hash]=colors.length;colors.push(color.getHex());return colorsHash[hash];}function getUvIndex(uv){var hash=uv.x.toString()+uv.y.toString();if(uvsHash[hash]!==undefined){return uvsHash[hash];}uvsHash[hash]=uvs.length/2;uvs.push(uv.x,uv.y);return uvsHash[hash];}data.data={};data.data.vertices=vertices;data.data.normals=normals;if(colors.length>0)data.data.colors=colors;if(uvs.length>0)data.data.uvs=[uvs];// temporal backward compatibility
895 data.data.faces=faces;return data;},clone:function clone(){/*
896 // Handle primitives
897
898 var parameters = this.parameters;
899
900 if ( parameters !== undefined ) {
901
902 var values = [];
903
904 for ( var key in parameters ) {
905
906 values.push( parameters[ key ] );
907
908 }
909
910 var geometry = Object.create( this.constructor.prototype );
911 this.constructor.apply( geometry, values );
912 return geometry;
913
914 }
915
916 return new this.constructor().copy( this );
917 */return new Geometry().copy(this);},copy:function copy(source){var i,il,j,jl,k,kl;// reset
918 this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingBox=null;this.boundingSphere=null;// name
919 this.name=source.name;// vertices
920 var vertices=source.vertices;for(i=0,il=vertices.length;i<il;i++){this.vertices.push(vertices[i].clone());}// colors
921 var colors=source.colors;for(i=0,il=colors.length;i<il;i++){this.colors.push(colors[i].clone());}// faces
922 var faces=source.faces;for(i=0,il=faces.length;i<il;i++){this.faces.push(faces[i].clone());}// face vertex uvs
923 for(i=0,il=source.faceVertexUvs.length;i<il;i++){var faceVertexUvs=source.faceVertexUvs[i];if(this.faceVertexUvs[i]===undefined){this.faceVertexUvs[i]=[];}for(j=0,jl=faceVertexUvs.length;j<jl;j++){var uvs=faceVertexUvs[j],uvsCopy=[];for(k=0,kl=uvs.length;k<kl;k++){var uv=uvs[k];uvsCopy.push(uv.clone());}this.faceVertexUvs[i].push(uvsCopy);}}// morph targets
924 var morphTargets=source.morphTargets;for(i=0,il=morphTargets.length;i<il;i++){var morphTarget={};morphTarget.name=morphTargets[i].name;// vertices
925 if(morphTargets[i].vertices!==undefined){morphTarget.vertices=[];for(j=0,jl=morphTargets[i].vertices.length;j<jl;j++){morphTarget.vertices.push(morphTargets[i].vertices[j].clone());}}// normals
926 if(morphTargets[i].normals!==undefined){morphTarget.normals=[];for(j=0,jl=morphTargets[i].normals.length;j<jl;j++){morphTarget.normals.push(morphTargets[i].normals[j].clone());}}this.morphTargets.push(morphTarget);}// morph normals
927 var morphNormals=source.morphNormals;for(i=0,il=morphNormals.length;i<il;i++){var morphNormal={};// vertex normals
928 if(morphNormals[i].vertexNormals!==undefined){morphNormal.vertexNormals=[];for(j=0,jl=morphNormals[i].vertexNormals.length;j<jl;j++){var srcVertexNormal=morphNormals[i].vertexNormals[j];var destVertexNormal={};destVertexNormal.a=srcVertexNormal.a.clone();destVertexNormal.b=srcVertexNormal.b.clone();destVertexNormal.c=srcVertexNormal.c.clone();morphNormal.vertexNormals.push(destVertexNormal);}}// face normals
929 if(morphNormals[i].faceNormals!==undefined){morphNormal.faceNormals=[];for(j=0,jl=morphNormals[i].faceNormals.length;j<jl;j++){morphNormal.faceNormals.push(morphNormals[i].faceNormals[j].clone());}}this.morphNormals.push(morphNormal);}// skin weights
930 var skinWeights=source.skinWeights;for(i=0,il=skinWeights.length;i<il;i++){this.skinWeights.push(skinWeights[i].clone());}// skin indices
931 var skinIndices=source.skinIndices;for(i=0,il=skinIndices.length;i<il;i++){this.skinIndices.push(skinIndices[i].clone());}// line distances
932 var lineDistances=source.lineDistances;for(i=0,il=lineDistances.length;i<il;i++){this.lineDistances.push(lineDistances[i]);}// bounding box
933 var boundingBox=source.boundingBox;if(boundingBox!==null){this.boundingBox=boundingBox.clone();}// bounding sphere
934 var boundingSphere=source.boundingSphere;if(boundingSphere!==null){this.boundingSphere=boundingSphere.clone();}// update flags
935 this.elementsNeedUpdate=source.elementsNeedUpdate;this.verticesNeedUpdate=source.verticesNeedUpdate;this.uvsNeedUpdate=source.uvsNeedUpdate;this.normalsNeedUpdate=source.normalsNeedUpdate;this.colorsNeedUpdate=source.colorsNeedUpdate;this.lineDistancesNeedUpdate=source.lineDistancesNeedUpdate;this.groupsNeedUpdate=source.groupsNeedUpdate;return this;},dispose:function dispose(){this.dispatchEvent({type:'dispose'});}});/**
936 * @author mrdoob / http://mrdoob.com/
937 * @author Mugen87 / https://github.com/Mugen87
938 */ // BoxGeometry
939 var BoxGeometry=/*#__PURE__*/function(_Geometry){_inheritsLoose(BoxGeometry,_Geometry);function BoxGeometry(width,height,depth,widthSegments,heightSegments,depthSegments){var _this2;_this2=_Geometry.call(this)||this;_this2.type='BoxGeometry';_this2.parameters={width:width,height:height,depth:depth,widthSegments:widthSegments,heightSegments:heightSegments,depthSegments:depthSegments};_this2.fromBufferGeometry(new BoxBufferGeometry(width,height,depth,widthSegments,heightSegments,depthSegments));_this2.mergeVertices();return _this2;}return BoxGeometry;}(Geometry);// BoxBufferGeometry
940 var BoxBufferGeometry=/*#__PURE__*/function(_BufferGeometry){_inheritsLoose(BoxBufferGeometry,_BufferGeometry);function BoxBufferGeometry(width,height,depth,widthSegments,heightSegments,depthSegments){var _this3;_this3=_BufferGeometry.call(this)||this;_this3.type='BoxBufferGeometry';_this3.parameters={width:width,height:height,depth:depth,widthSegments:widthSegments,heightSegments:heightSegments,depthSegments:depthSegments};var scope=_assertThisInitialized(_this3);width=width||1;height=height||1;depth=depth||1;// segments
941 widthSegments=Math.floor(widthSegments)||1;heightSegments=Math.floor(heightSegments)||1;depthSegments=Math.floor(depthSegments)||1;// buffers
942 var indices=[];var vertices=[];var normals=[];var uvs=[];// helper variables
943 var numberOfVertices=0;var groupStart=0;// build each side of the box geometry
944 buildPlane('z','y','x',-1,-1,depth,height,width,depthSegments,heightSegments,0);// px
945 buildPlane('z','y','x',1,-1,depth,height,-width,depthSegments,heightSegments,1);// nx
946 buildPlane('x','z','y',1,1,width,depth,height,widthSegments,depthSegments,2);// py
947 buildPlane('x','z','y',1,-1,width,depth,-height,widthSegments,depthSegments,3);// ny
948 buildPlane('x','y','z',1,-1,width,height,depth,widthSegments,heightSegments,4);// pz
949 buildPlane('x','y','z',-1,-1,width,height,-depth,widthSegments,heightSegments,5);// nz
950 // build geometry
951 _this3.setIndex(indices);_this3.setAttribute('position',new Float32BufferAttribute(vertices,3));_this3.setAttribute('normal',new Float32BufferAttribute(normals,3));_this3.setAttribute('uv',new Float32BufferAttribute(uvs,2));function buildPlane(u,v,w,udir,vdir,width,height,depth,gridX,gridY,materialIndex){var segmentWidth=width/gridX;var segmentHeight=height/gridY;var widthHalf=width/2;var heightHalf=height/2;var depthHalf=depth/2;var gridX1=gridX+1;var gridY1=gridY+1;var vertexCounter=0;var groupCount=0;var ix,iy;var vector=new Vector3();// generate vertices, normals and uvs
952 for(iy=0;iy<gridY1;iy++){var y=iy*segmentHeight-heightHalf;for(ix=0;ix<gridX1;ix++){var x=ix*segmentWidth-widthHalf;// set values to correct vector component
953 vector[u]=x*udir;vector[v]=y*vdir;vector[w]=depthHalf;// now apply vector to vertex buffer
954 vertices.push(vector.x,vector.y,vector.z);// set values to correct vector component
955 vector[u]=0;vector[v]=0;vector[w]=depth>0?1:-1;// now apply vector to normal buffer
956 normals.push(vector.x,vector.y,vector.z);// uvs
957 uvs.push(ix/gridX);uvs.push(1-iy/gridY);// counters
958 vertexCounter+=1;}}// indices
959 // 1. you need three indices to draw a single face
960 // 2. a single segment consists of two faces
961 // 3. so we need to generate six (2*3) indices per segment
962 for(iy=0;iy<gridY;iy++){for(ix=0;ix<gridX;ix++){var a=numberOfVertices+ix+gridX1*iy;var b=numberOfVertices+ix+gridX1*(iy+1);var c=numberOfVertices+(ix+1)+gridX1*(iy+1);var d=numberOfVertices+(ix+1)+gridX1*iy;// faces
963 indices.push(a,b,d);indices.push(b,c,d);// increase counter
964 groupCount+=6;}}// add a group to the geometry. this will ensure multi material support
965 scope.addGroup(groupStart,groupCount,materialIndex);// calculate new start value for groups
966 groupStart+=groupCount;// update total number of vertices
967 numberOfVertices+=vertexCounter;}return _this3;}return BoxBufferGeometry;}(BufferGeometry);/**
968 * Uniform Utilities
969 */function cloneUniforms(src){var dst={};for(var u in src){dst[u]={};for(var p in src[u]){var property=src[u][p];if(property&&(property.isColor||property.isMatrix3||property.isMatrix4||property.isVector2||property.isVector3||property.isVector4||property.isTexture)){dst[u][p]=property.clone();}else if(Array.isArray(property)){dst[u][p]=property.slice();}else {dst[u][p]=property;}}}return dst;}function mergeUniforms(uniforms){var merged={};for(var u=0;u<uniforms.length;u++){var tmp=cloneUniforms(uniforms[u]);for(var p in tmp){merged[p]=tmp[p];}}return merged;}// Legacy
970 var UniformsUtils={clone:cloneUniforms,merge:mergeUniforms};var default_vertex="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";var default_fragment="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";/**
971 * @author alteredq / http://alteredqualia.com/
972 *
973 * parameters = {
974 * defines: { "label" : "value" },
975 * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
976 *
977 * fragmentShader: <string>,
978 * vertexShader: <string>,
979 *
980 * wireframe: <boolean>,
981 * wireframeLinewidth: <float>,
982 *
983 * lights: <bool>,
984 *
985 * skinning: <bool>,
986 * morphTargets: <bool>,
987 * morphNormals: <bool>
988 * }
989 */function ShaderMaterial(parameters){Material.call(this);this.type='ShaderMaterial';this.defines={};this.uniforms={};this.vertexShader=default_vertex;this.fragmentShader=default_fragment;this.linewidth=1;this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;// set to use scene fog
990 this.lights=false;// set to use scene lights
991 this.clipping=false;// set to use user-defined clipping planes
992 this.skinning=false;// set to use skinning attribute streams
993 this.morphTargets=false;// set to use morph targets
994 this.morphNormals=false;// set to use morph normals
995 this.extensions={derivatives:false,// set to use derivatives
996 fragDepth:false,// set to use fragment depth values
997 drawBuffers:false,// set to use draw buffers
998 shaderTextureLOD:false// set to use shader texture LOD
999 };// When rendered geometry doesn't include these attributes but the material does,
1000 // use these default values in WebGL. This avoids errors when buffer data is missing.
1001 this.defaultAttributeValues={'color':[1,1,1],'uv':[0,0],'uv2':[0,0]};this.index0AttributeName=undefined;this.uniformsNeedUpdate=false;if(parameters!==undefined){if(parameters.attributes!==undefined){console.error('THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.');}this.setValues(parameters);}}ShaderMaterial.prototype=Object.create(Material.prototype);ShaderMaterial.prototype.constructor=ShaderMaterial;ShaderMaterial.prototype.isShaderMaterial=true;ShaderMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.fragmentShader=source.fragmentShader;this.vertexShader=source.vertexShader;this.uniforms=cloneUniforms(source.uniforms);this.defines=_extends({},source.defines);this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.lights=source.lights;this.clipping=source.clipping;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;this.extensions=source.extensions;return this;};ShaderMaterial.prototype.toJSON=function(meta){var data=Material.prototype.toJSON.call(this,meta);data.uniforms={};for(var name in this.uniforms){var uniform=this.uniforms[name];var value=uniform.value;if(value&&value.isTexture){data.uniforms[name]={type:'t',value:value.toJSON(meta).uuid};}else if(value&&value.isColor){data.uniforms[name]={type:'c',value:value.getHex()};}else if(value&&value.isVector2){data.uniforms[name]={type:'v2',value:value.toArray()};}else if(value&&value.isVector3){data.uniforms[name]={type:'v3',value:value.toArray()};}else if(value&&value.isVector4){data.uniforms[name]={type:'v4',value:value.toArray()};}else if(value&&value.isMatrix3){data.uniforms[name]={type:'m3',value:value.toArray()};}else if(value&&value.isMatrix4){data.uniforms[name]={type:'m4',value:value.toArray()};}else {data.uniforms[name]={value:value};// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
1002 }}if(Object.keys(this.defines).length>0)data.defines=this.defines;data.vertexShader=this.vertexShader;data.fragmentShader=this.fragmentShader;var extensions={};for(var key in this.extensions){if(this.extensions[key]===true)extensions[key]=true;}if(Object.keys(extensions).length>0)data.extensions=extensions;return data;};/**
1003 * @author mrdoob / http://mrdoob.com/
1004 * @author mikael emtinger / http://gomo.se/
1005 * @author WestLangley / http://github.com/WestLangley
1006 */function Camera(){Object3D.call(this);this.type='Camera';this.matrixWorldInverse=new Matrix4();this.projectionMatrix=new Matrix4();this.projectionMatrixInverse=new Matrix4();}Camera.prototype=_extends(Object.create(Object3D.prototype),{constructor:Camera,isCamera:true,copy:function copy(source,recursive){Object3D.prototype.copy.call(this,source,recursive);this.matrixWorldInverse.copy(source.matrixWorldInverse);this.projectionMatrix.copy(source.projectionMatrix);this.projectionMatrixInverse.copy(source.projectionMatrixInverse);return this;},getWorldDirection:function getWorldDirection(target){if(target===undefined){console.warn('THREE.Camera: .getWorldDirection() target is now required');target=new Vector3();}this.updateMatrixWorld(true);var e=this.matrixWorld.elements;return target.set(-e[8],-e[9],-e[10]).normalize();},updateMatrixWorld:function updateMatrixWorld(force){Object3D.prototype.updateMatrixWorld.call(this,force);this.matrixWorldInverse.getInverse(this.matrixWorld);},updateWorldMatrix:function updateWorldMatrix(updateParents,updateChildren){Object3D.prototype.updateWorldMatrix.call(this,updateParents,updateChildren);this.matrixWorldInverse.getInverse(this.matrixWorld);},clone:function clone(){return new this.constructor().copy(this);}});/**
1007 * @author mrdoob / http://mrdoob.com/
1008 * @author greggman / http://games.greggman.com/
1009 * @author zz85 / http://www.lab4games.net/zz85/blog
1010 * @author tschw
1011 */function PerspectiveCamera(fov,aspect,near,far){Camera.call(this);this.type='PerspectiveCamera';this.fov=fov!==undefined?fov:50;this.zoom=1;this.near=near!==undefined?near:0.1;this.far=far!==undefined?far:2000;this.focus=10;this.aspect=aspect!==undefined?aspect:1;this.view=null;this.filmGauge=35;// width of the film (default in millimeters)
1012 this.filmOffset=0;// horizontal film offset (same unit as gauge)
1013 this.updateProjectionMatrix();}PerspectiveCamera.prototype=_extends(Object.create(Camera.prototype),{constructor:PerspectiveCamera,isPerspectiveCamera:true,copy:function copy(source,recursive){Camera.prototype.copy.call(this,source,recursive);this.fov=source.fov;this.zoom=source.zoom;this.near=source.near;this.far=source.far;this.focus=source.focus;this.aspect=source.aspect;this.view=source.view===null?null:_extends({},source.view);this.filmGauge=source.filmGauge;this.filmOffset=source.filmOffset;return this;},/**
1014 * Sets the FOV by focal length in respect to the current .filmGauge.
1015 *
1016 * The default film gauge is 35, so that the focal length can be specified for
1017 * a 35mm (full frame) camera.
1018 *
1019 * Values for focal length and film gauge must have the same unit.
1020 */setFocalLength:function setFocalLength(focalLength){// see http://www.bobatkins.com/photography/technical/field_of_view.html
1021 var vExtentSlope=0.5*this.getFilmHeight()/focalLength;this.fov=MathUtils.RAD2DEG*2*Math.atan(vExtentSlope);this.updateProjectionMatrix();},/**
1022 * Calculates the focal length from the current .fov and .filmGauge.
1023 */getFocalLength:function getFocalLength(){var vExtentSlope=Math.tan(MathUtils.DEG2RAD*0.5*this.fov);return 0.5*this.getFilmHeight()/vExtentSlope;},getEffectiveFOV:function getEffectiveFOV(){return MathUtils.RAD2DEG*2*Math.atan(Math.tan(MathUtils.DEG2RAD*0.5*this.fov)/this.zoom);},getFilmWidth:function getFilmWidth(){// film not completely covered in portrait format (aspect < 1)
1024 return this.filmGauge*Math.min(this.aspect,1);},getFilmHeight:function getFilmHeight(){// film not completely covered in landscape format (aspect > 1)
1025 return this.filmGauge/Math.max(this.aspect,1);},/**
1026 * Sets an offset in a larger frustum. This is useful for multi-window or
1027 * multi-monitor/multi-machine setups.
1028 *
1029 * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
1030 * the monitors are in grid like this
1031 *
1032 * +---+---+---+
1033 * | A | B | C |
1034 * +---+---+---+
1035 * | D | E | F |
1036 * +---+---+---+
1037 *
1038 * then for each monitor you would call it like this
1039 *
1040 * var w = 1920;
1041 * var h = 1080;
1042 * var fullWidth = w * 3;
1043 * var fullHeight = h * 2;
1044 *
1045 * --A--
1046 * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
1047 * --B--
1048 * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
1049 * --C--
1050 * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
1051 * --D--
1052 * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
1053 * --E--
1054 * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
1055 * --F--
1056 * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
1057 *
1058 * Note there is no reason monitors have to be the same size or in a grid.
1059 */setViewOffset:function setViewOffset(fullWidth,fullHeight,x,y,width,height){this.aspect=fullWidth/fullHeight;if(this.view===null){this.view={enabled:true,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1};}this.view.enabled=true;this.view.fullWidth=fullWidth;this.view.fullHeight=fullHeight;this.view.offsetX=x;this.view.offsetY=y;this.view.width=width;this.view.height=height;this.updateProjectionMatrix();},clearViewOffset:function clearViewOffset(){if(this.view!==null){this.view.enabled=false;}this.updateProjectionMatrix();},updateProjectionMatrix:function updateProjectionMatrix(){var near=this.near,top=near*Math.tan(MathUtils.DEG2RAD*0.5*this.fov)/this.zoom,height=2*top,width=this.aspect*height,left=-0.5*width,view=this.view;if(this.view!==null&&this.view.enabled){var fullWidth=view.fullWidth,fullHeight=view.fullHeight;left+=view.offsetX*width/fullWidth;top-=view.offsetY*height/fullHeight;width*=view.width/fullWidth;height*=view.height/fullHeight;}var skew=this.filmOffset;if(skew!==0)left+=near*skew/this.getFilmWidth();this.projectionMatrix.makePerspective(left,left+width,top,top-height,near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix);},toJSON:function toJSON(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.fov=this.fov;data.object.zoom=this.zoom;data.object.near=this.near;data.object.far=this.far;data.object.focus=this.focus;data.object.aspect=this.aspect;if(this.view!==null)data.object.view=_extends({},this.view);data.object.filmGauge=this.filmGauge;data.object.filmOffset=this.filmOffset;return data;}});/**
1060 * Camera for rendering cube maps
1061 * - renders scene into axis-aligned cube
1062 *
1063 * @author alteredq / http://alteredqualia.com/
1064 */var fov=90,aspect=1;function CubeCamera(near,far,cubeResolution,options){Object3D.call(this);this.type='CubeCamera';var cameraPX=new PerspectiveCamera(fov,aspect,near,far);cameraPX.up.set(0,-1,0);cameraPX.lookAt(new Vector3(1,0,0));this.add(cameraPX);var cameraNX=new PerspectiveCamera(fov,aspect,near,far);cameraNX.up.set(0,-1,0);cameraNX.lookAt(new Vector3(-1,0,0));this.add(cameraNX);var cameraPY=new PerspectiveCamera(fov,aspect,near,far);cameraPY.up.set(0,0,1);cameraPY.lookAt(new Vector3(0,1,0));this.add(cameraPY);var cameraNY=new PerspectiveCamera(fov,aspect,near,far);cameraNY.up.set(0,0,-1);cameraNY.lookAt(new Vector3(0,-1,0));this.add(cameraNY);var cameraPZ=new PerspectiveCamera(fov,aspect,near,far);cameraPZ.up.set(0,-1,0);cameraPZ.lookAt(new Vector3(0,0,1));this.add(cameraPZ);var cameraNZ=new PerspectiveCamera(fov,aspect,near,far);cameraNZ.up.set(0,-1,0);cameraNZ.lookAt(new Vector3(0,0,-1));this.add(cameraNZ);options=options||{format:RGBFormat,magFilter:LinearFilter,minFilter:LinearFilter};this.renderTarget=new WebGLCubeRenderTarget(cubeResolution,options);this.renderTarget.texture.name="CubeCamera";this.update=function(renderer,scene){if(this.parent===null)this.updateMatrixWorld();var currentRenderTarget=renderer.getRenderTarget();var renderTarget=this.renderTarget;var generateMipmaps=renderTarget.texture.generateMipmaps;renderTarget.texture.generateMipmaps=false;renderer.setRenderTarget(renderTarget,0);renderer.render(scene,cameraPX);renderer.setRenderTarget(renderTarget,1);renderer.render(scene,cameraNX);renderer.setRenderTarget(renderTarget,2);renderer.render(scene,cameraPY);renderer.setRenderTarget(renderTarget,3);renderer.render(scene,cameraNY);renderer.setRenderTarget(renderTarget,4);renderer.render(scene,cameraPZ);renderTarget.texture.generateMipmaps=generateMipmaps;renderer.setRenderTarget(renderTarget,5);renderer.render(scene,cameraNZ);renderer.setRenderTarget(currentRenderTarget);};this.clear=function(renderer,color,depth,stencil){var currentRenderTarget=renderer.getRenderTarget();var renderTarget=this.renderTarget;for(var i=0;i<6;i++){renderer.setRenderTarget(renderTarget,i);renderer.clear(color,depth,stencil);}renderer.setRenderTarget(currentRenderTarget);};}CubeCamera.prototype=Object.create(Object3D.prototype);CubeCamera.prototype.constructor=CubeCamera;/**
1065 * @author alteredq / http://alteredqualia.com
1066 * @author WestLangley / http://github.com/WestLangley
1067 */function WebGLCubeRenderTarget(size,options,dummy){if(Number.isInteger(options)){console.warn('THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )');options=dummy;}WebGLRenderTarget.call(this,size,size,options);}WebGLCubeRenderTarget.prototype=Object.create(WebGLRenderTarget.prototype);WebGLCubeRenderTarget.prototype.constructor=WebGLCubeRenderTarget;WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget=true;WebGLCubeRenderTarget.prototype.fromEquirectangularTexture=function(renderer,texture){this.texture.type=texture.type;this.texture.format=texture.format;this.texture.encoding=texture.encoding;var scene=new Scene();var shader={uniforms:{tEquirect:{value:null}},vertexShader:["varying vec3 vWorldDirection;","vec3 transformDirection( in vec3 dir, in mat4 matrix ) {"," return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );","}","void main() {"," vWorldDirection = transformDirection( position, modelMatrix );"," #include <begin_vertex>"," #include <project_vertex>","}"].join('\n'),fragmentShader:["uniform sampler2D tEquirect;","varying vec3 vWorldDirection;","#define RECIPROCAL_PI 0.31830988618","#define RECIPROCAL_PI2 0.15915494","void main() {"," vec3 direction = normalize( vWorldDirection );"," vec2 sampleUV;"," sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;"," sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;"," gl_FragColor = texture2D( tEquirect, sampleUV );","}"].join('\n')};var material=new ShaderMaterial({type:'CubemapFromEquirect',uniforms:cloneUniforms(shader.uniforms),vertexShader:shader.vertexShader,fragmentShader:shader.fragmentShader,side:BackSide,blending:NoBlending});material.uniforms.tEquirect.value=texture;var mesh=new Mesh(new BoxBufferGeometry(5,5,5),material);scene.add(mesh);var camera=new CubeCamera(1,10,1);camera.renderTarget=this;camera.renderTarget.texture.name='CubeCameraTexture';camera.update(renderer,scene);mesh.geometry.dispose();mesh.material.dispose();return this;};/**
1068 * @author alteredq / http://alteredqualia.com/
1069 */function DataTexture(data,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,encoding){Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding);this.image={data:data||null,width:width||1,height:height||1};this.magFilter=magFilter!==undefined?magFilter:NearestFilter;this.minFilter=minFilter!==undefined?minFilter:NearestFilter;this.generateMipmaps=false;this.flipY=false;this.unpackAlignment=1;this.needsUpdate=true;}DataTexture.prototype=Object.create(Texture.prototype);DataTexture.prototype.constructor=DataTexture;DataTexture.prototype.isDataTexture=true;/**
1070 * @author mrdoob / http://mrdoob.com/
1071 * @author alteredq / http://alteredqualia.com/
1072 * @author bhouston / http://clara.io
1073 */var _sphere$1=new Sphere();var _vector$5=new Vector3();function Frustum(p0,p1,p2,p3,p4,p5){this.planes=[p0!==undefined?p0:new Plane(),p1!==undefined?p1:new Plane(),p2!==undefined?p2:new Plane(),p3!==undefined?p3:new Plane(),p4!==undefined?p4:new Plane(),p5!==undefined?p5:new Plane()];}_extends(Frustum.prototype,{set:function set(p0,p1,p2,p3,p4,p5){var planes=this.planes;planes[0].copy(p0);planes[1].copy(p1);planes[2].copy(p2);planes[3].copy(p3);planes[4].copy(p4);planes[5].copy(p5);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(frustum){var planes=this.planes;for(var i=0;i<6;i++){planes[i].copy(frustum.planes[i]);}return this;},setFromProjectionMatrix:function setFromProjectionMatrix(m){var planes=this.planes;var me=m.elements;var me0=me[0],me1=me[1],me2=me[2],me3=me[3];var me4=me[4],me5=me[5],me6=me[6],me7=me[7];var me8=me[8],me9=me[9],me10=me[10],me11=me[11];var me12=me[12],me13=me[13],me14=me[14],me15=me[15];planes[0].setComponents(me3-me0,me7-me4,me11-me8,me15-me12).normalize();planes[1].setComponents(me3+me0,me7+me4,me11+me8,me15+me12).normalize();planes[2].setComponents(me3+me1,me7+me5,me11+me9,me15+me13).normalize();planes[3].setComponents(me3-me1,me7-me5,me11-me9,me15-me13).normalize();planes[4].setComponents(me3-me2,me7-me6,me11-me10,me15-me14).normalize();planes[5].setComponents(me3+me2,me7+me6,me11+me10,me15+me14).normalize();return this;},intersectsObject:function intersectsObject(object){var geometry=object.geometry;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere$1.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);return this.intersectsSphere(_sphere$1);},intersectsSprite:function intersectsSprite(sprite){_sphere$1.center.set(0,0,0);_sphere$1.radius=0.7071067811865476;_sphere$1.applyMatrix4(sprite.matrixWorld);return this.intersectsSphere(_sphere$1);},intersectsSphere:function intersectsSphere(sphere){var planes=this.planes;var center=sphere.center;var negRadius=-sphere.radius;for(var i=0;i<6;i++){var distance=planes[i].distanceToPoint(center);if(distance<negRadius){return false;}}return true;},intersectsBox:function intersectsBox(box){var planes=this.planes;for(var i=0;i<6;i++){var plane=planes[i];// corner at max distance
1074 _vector$5.x=plane.normal.x>0?box.max.x:box.min.x;_vector$5.y=plane.normal.y>0?box.max.y:box.min.y;_vector$5.z=plane.normal.z>0?box.max.z:box.min.z;if(plane.distanceToPoint(_vector$5)<0){return false;}}return true;},containsPoint:function containsPoint(point){var planes=this.planes;for(var i=0;i<6;i++){if(planes[i].distanceToPoint(point)<0){return false;}}return true;}});/**
1075 * Uniforms library for shared webgl shaders
1076 */var UniformsLib={common:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},map:{value:null},uvTransform:{value:new Matrix3()},uv2Transform:{value:new Matrix3()},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1.0},refractionRatio:{value:0.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:0.00025},fogNear:{value:1},fogFar:{value:2000},fogColor:{value:new Color(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
1077 rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},size:{value:1.0},scale:{value:1.0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Matrix3()}},sprite:{diffuse:{value:new Color(0xeeeeee)},opacity:{value:1.0},center:{value:new Vector2(0.5,0.5)},rotation:{value:0.0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Matrix3()}}};/**
1078 * @author mrdoob / http://mrdoob.com/
1079 */function WebGLAnimation(){var context=null;var isAnimating=false;var animationLoop=null;function onAnimationFrame(time,frame){if(isAnimating===false)return;animationLoop(time,frame);context.requestAnimationFrame(onAnimationFrame);}return {start:function start(){if(isAnimating===true)return;if(animationLoop===null)return;context.requestAnimationFrame(onAnimationFrame);isAnimating=true;},stop:function stop(){isAnimating=false;},setAnimationLoop:function setAnimationLoop(callback){animationLoop=callback;},setContext:function setContext(value){context=value;}};}/**
1080 * @author mrdoob / http://mrdoob.com/
1081 */function WebGLAttributes(gl,capabilities){var isWebGL2=capabilities.isWebGL2;var buffers=new WeakMap();function createBuffer(attribute,bufferType){var array=attribute.array;var usage=attribute.usage;var buffer=gl.createBuffer();gl.bindBuffer(bufferType,buffer);gl.bufferData(bufferType,array,usage);attribute.onUploadCallback();var type=5126;if(array instanceof Float32Array){type=5126;}else if(array instanceof Float64Array){console.warn('THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.');}else if(array instanceof Uint16Array){type=5123;}else if(array instanceof Int16Array){type=5122;}else if(array instanceof Uint32Array){type=5125;}else if(array instanceof Int32Array){type=5124;}else if(array instanceof Int8Array){type=5120;}else if(array instanceof Uint8Array){type=5121;}return {buffer:buffer,type:type,bytesPerElement:array.BYTES_PER_ELEMENT,version:attribute.version};}function updateBuffer(buffer,attribute,bufferType){var array=attribute.array;var updateRange=attribute.updateRange;gl.bindBuffer(bufferType,buffer);if(updateRange.count===-1){// Not using update ranges
1082 gl.bufferSubData(bufferType,0,array);}else {if(isWebGL2){gl.bufferSubData(bufferType,updateRange.offset*array.BYTES_PER_ELEMENT,array,updateRange.offset,updateRange.count);}else {gl.bufferSubData(bufferType,updateRange.offset*array.BYTES_PER_ELEMENT,array.subarray(updateRange.offset,updateRange.offset+updateRange.count));}updateRange.count=-1;// reset range
1083 }}//
1084 function get(attribute){if(attribute.isInterleavedBufferAttribute)attribute=attribute.data;return buffers.get(attribute);}function remove(attribute){if(attribute.isInterleavedBufferAttribute)attribute=attribute.data;var data=buffers.get(attribute);if(data){gl.deleteBuffer(data.buffer);buffers["delete"](attribute);}}function update(attribute,bufferType){if(attribute.isInterleavedBufferAttribute)attribute=attribute.data;var data=buffers.get(attribute);if(data===undefined){buffers.set(attribute,createBuffer(attribute,bufferType));}else if(data.version<attribute.version){updateBuffer(data.buffer,attribute,bufferType);data.version=attribute.version;}}return {get:get,remove:remove,update:update};}/**
1085 * @author mrdoob / http://mrdoob.com/
1086 * @author Mugen87 / https://github.com/Mugen87
1087 */ // PlaneGeometry
1088 function PlaneGeometry(width,height,widthSegments,heightSegments){Geometry.call(this);this.type='PlaneGeometry';this.parameters={width:width,height:height,widthSegments:widthSegments,heightSegments:heightSegments};this.fromBufferGeometry(new PlaneBufferGeometry(width,height,widthSegments,heightSegments));this.mergeVertices();}PlaneGeometry.prototype=Object.create(Geometry.prototype);PlaneGeometry.prototype.constructor=PlaneGeometry;// PlaneBufferGeometry
1089 function PlaneBufferGeometry(width,height,widthSegments,heightSegments){BufferGeometry.call(this);this.type='PlaneBufferGeometry';this.parameters={width:width,height:height,widthSegments:widthSegments,heightSegments:heightSegments};width=width||1;height=height||1;var width_half=width/2;var height_half=height/2;var gridX=Math.floor(widthSegments)||1;var gridY=Math.floor(heightSegments)||1;var gridX1=gridX+1;var gridY1=gridY+1;var segment_width=width/gridX;var segment_height=height/gridY;var ix,iy;// buffers
1090 var indices=[];var vertices=[];var normals=[];var uvs=[];// generate vertices, normals and uvs
1091 for(iy=0;iy<gridY1;iy++){var y=iy*segment_height-height_half;for(ix=0;ix<gridX1;ix++){var x=ix*segment_width-width_half;vertices.push(x,-y,0);normals.push(0,0,1);uvs.push(ix/gridX);uvs.push(1-iy/gridY);}}// indices
1092 for(iy=0;iy<gridY;iy++){for(ix=0;ix<gridX;ix++){var a=ix+gridX1*iy;var b=ix+gridX1*(iy+1);var c=ix+1+gridX1*(iy+1);var d=ix+1+gridX1*iy;// faces
1093 indices.push(a,b,d);indices.push(b,c,d);}}// build geometry
1094 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}PlaneBufferGeometry.prototype=Object.create(BufferGeometry.prototype);PlaneBufferGeometry.prototype.constructor=PlaneBufferGeometry;var alphamap_fragment="#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";var alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";var alphatest_fragment="#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";var aomap_fragment="#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";var aomap_pars_fragment="#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";var begin_vertex="vec3 transformed = vec3( position );";var beginnormal_vertex="vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";var bsdfs="vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";var bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";var clipping_planes_fragment="#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";var clipping_planes_pars_fragment="#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";var clipping_planes_pars_vertex="#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";var clipping_planes_vertex="#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";var color_fragment="#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";var color_pars_fragment="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";var color_pars_vertex="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";var color_vertex="#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";var common="#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}";var cube_uv_reflection_fragment="#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif";var defaultnormal_vertex="vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";var displacementmap_pars_vertex="#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";var displacementmap_vertex="#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";var emissivemap_fragment="#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";var emissivemap_pars_fragment="#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";var encodings_fragment="gl_FragColor = linearToOutputTexel( gl_FragColor );";var encodings_pars_fragment="\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";var envmap_fragment="#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";var envmap_common_pars_fragment="#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";var envmap_pars_fragment="#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";var envmap_pars_vertex="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";var envmap_vertex="#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";var fog_vertex="#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif";var fog_pars_vertex="#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";var fog_fragment="#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";var fog_pars_fragment="#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";var gradientmap_pars_fragment="#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";var lightmap_fragment="#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif";var lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";var lights_lambert_vertex="vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif";var lights_pars_begin="uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";var envmap_physical_pars_fragment="#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";var lights_toon_fragment="ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";var lights_toon_pars_fragment="varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";var lights_phong_fragment="BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";var lights_phong_pars_fragment="varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";var lights_physical_fragment="PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";var lights_physical_pars_fragment="struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";var lights_fragment_begin="\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";var lights_fragment_maps="#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";var lights_fragment_end="#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";var logdepthbuf_fragment="#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";var logdepthbuf_pars_fragment="#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";var logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";var logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";var map_fragment="#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";var map_pars_fragment="#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";var map_particle_fragment="#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";var map_particle_pars_fragment="#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";var metalnessmap_fragment="float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";var metalnessmap_pars_fragment="#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";var morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";var morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";var morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";var normal_fragment_begin="#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";var normal_fragment_maps="#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";var normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";var clearcoat_normal_fragment_begin="#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";var clearcoat_normal_fragment_maps="#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif";var clearcoat_pars_fragment="#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";var packing="vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";var premultiplied_alpha_fragment="#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";var project_vertex="vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";var dithering_fragment="#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";var dithering_pars_fragment="#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";var roughnessmap_fragment="float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";var roughnessmap_pars_fragment="#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";var shadowmap_pars_fragment="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";var shadowmap_pars_vertex="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";var shadowmap_vertex="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif";var shadowmask_pars_fragment="float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";var skinbase_vertex="#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";var skinning_pars_vertex="#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";var skinning_vertex="#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";var skinnormal_vertex="#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";var specularmap_fragment="float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";var specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";var tonemapping_fragment="#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";var tonemapping_pars_fragment="#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}";var uv_pars_fragment="#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";var uv_pars_vertex="#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";var uv_vertex="#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";var uv2_pars_fragment="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";var uv2_pars_vertex="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";var uv2_vertex="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";var worldpos_vertex="#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";var background_frag="uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";var background_vert="varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";var cube_frag="#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";var cube_vert="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";var depth_frag="#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";var depth_vert="#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";var distanceRGBA_frag="#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";var distanceRGBA_vert="#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";var equirect_frag="uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";var equirect_vert="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";var linedashed_frag="uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";var linedashed_vert="uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";var meshbasic_frag="uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";var meshbasic_vert="#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";var meshlambert_frag="uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";var meshlambert_vert="#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";var meshmatcap_frag="#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";var meshmatcap_vert="#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";var meshtoon_frag="#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";var meshtoon_vert="#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";var meshphong_frag="#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";var meshphong_vert="#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";var meshphysical_frag="#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";var meshphysical_vert="#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";var normal_frag="#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";var normal_vert="#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";var points_frag="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";var points_vert="uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";var shadow_frag="uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";var shadow_vert="#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";var sprite_frag="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";var sprite_vert="uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";var ShaderChunk={alphamap_fragment:alphamap_fragment,alphamap_pars_fragment:alphamap_pars_fragment,alphatest_fragment:alphatest_fragment,aomap_fragment:aomap_fragment,aomap_pars_fragment:aomap_pars_fragment,begin_vertex:begin_vertex,beginnormal_vertex:beginnormal_vertex,bsdfs:bsdfs,bumpmap_pars_fragment:bumpmap_pars_fragment,clipping_planes_fragment:clipping_planes_fragment,clipping_planes_pars_fragment:clipping_planes_pars_fragment,clipping_planes_pars_vertex:clipping_planes_pars_vertex,clipping_planes_vertex:clipping_planes_vertex,color_fragment:color_fragment,color_pars_fragment:color_pars_fragment,color_pars_vertex:color_pars_vertex,color_vertex:color_vertex,common:common,cube_uv_reflection_fragment:cube_uv_reflection_fragment,defaultnormal_vertex:defaultnormal_vertex,displacementmap_pars_vertex:displacementmap_pars_vertex,displacementmap_vertex:displacementmap_vertex,emissivemap_fragment:emissivemap_fragment,emissivemap_pars_fragment:emissivemap_pars_fragment,encodings_fragment:encodings_fragment,encodings_pars_fragment:encodings_pars_fragment,envmap_fragment:envmap_fragment,envmap_common_pars_fragment:envmap_common_pars_fragment,envmap_pars_fragment:envmap_pars_fragment,envmap_pars_vertex:envmap_pars_vertex,envmap_physical_pars_fragment:envmap_physical_pars_fragment,envmap_vertex:envmap_vertex,fog_vertex:fog_vertex,fog_pars_vertex:fog_pars_vertex,fog_fragment:fog_fragment,fog_pars_fragment:fog_pars_fragment,gradientmap_pars_fragment:gradientmap_pars_fragment,lightmap_fragment:lightmap_fragment,lightmap_pars_fragment:lightmap_pars_fragment,lights_lambert_vertex:lights_lambert_vertex,lights_pars_begin:lights_pars_begin,lights_toon_fragment:lights_toon_fragment,lights_toon_pars_fragment:lights_toon_pars_fragment,lights_phong_fragment:lights_phong_fragment,lights_phong_pars_fragment:lights_phong_pars_fragment,lights_physical_fragment:lights_physical_fragment,lights_physical_pars_fragment:lights_physical_pars_fragment,lights_fragment_begin:lights_fragment_begin,lights_fragment_maps:lights_fragment_maps,lights_fragment_end:lights_fragment_end,logdepthbuf_fragment:logdepthbuf_fragment,logdepthbuf_pars_fragment:logdepthbuf_pars_fragment,logdepthbuf_pars_vertex:logdepthbuf_pars_vertex,logdepthbuf_vertex:logdepthbuf_vertex,map_fragment:map_fragment,map_pars_fragment:map_pars_fragment,map_particle_fragment:map_particle_fragment,map_particle_pars_fragment:map_particle_pars_fragment,metalnessmap_fragment:metalnessmap_fragment,metalnessmap_pars_fragment:metalnessmap_pars_fragment,morphnormal_vertex:morphnormal_vertex,morphtarget_pars_vertex:morphtarget_pars_vertex,morphtarget_vertex:morphtarget_vertex,normal_fragment_begin:normal_fragment_begin,normal_fragment_maps:normal_fragment_maps,normalmap_pars_fragment:normalmap_pars_fragment,clearcoat_normal_fragment_begin:clearcoat_normal_fragment_begin,clearcoat_normal_fragment_maps:clearcoat_normal_fragment_maps,clearcoat_pars_fragment:clearcoat_pars_fragment,packing:packing,premultiplied_alpha_fragment:premultiplied_alpha_fragment,project_vertex:project_vertex,dithering_fragment:dithering_fragment,dithering_pars_fragment:dithering_pars_fragment,roughnessmap_fragment:roughnessmap_fragment,roughnessmap_pars_fragment:roughnessmap_pars_fragment,shadowmap_pars_fragment:shadowmap_pars_fragment,shadowmap_pars_vertex:shadowmap_pars_vertex,shadowmap_vertex:shadowmap_vertex,shadowmask_pars_fragment:shadowmask_pars_fragment,skinbase_vertex:skinbase_vertex,skinning_pars_vertex:skinning_pars_vertex,skinning_vertex:skinning_vertex,skinnormal_vertex:skinnormal_vertex,specularmap_fragment:specularmap_fragment,specularmap_pars_fragment:specularmap_pars_fragment,tonemapping_fragment:tonemapping_fragment,tonemapping_pars_fragment:tonemapping_pars_fragment,uv_pars_fragment:uv_pars_fragment,uv_pars_vertex:uv_pars_vertex,uv_vertex:uv_vertex,uv2_pars_fragment:uv2_pars_fragment,uv2_pars_vertex:uv2_pars_vertex,uv2_vertex:uv2_vertex,worldpos_vertex:worldpos_vertex,background_frag:background_frag,background_vert:background_vert,cube_frag:cube_frag,cube_vert:cube_vert,depth_frag:depth_frag,depth_vert:depth_vert,distanceRGBA_frag:distanceRGBA_frag,distanceRGBA_vert:distanceRGBA_vert,equirect_frag:equirect_frag,equirect_vert:equirect_vert,linedashed_frag:linedashed_frag,linedashed_vert:linedashed_vert,meshbasic_frag:meshbasic_frag,meshbasic_vert:meshbasic_vert,meshlambert_frag:meshlambert_frag,meshlambert_vert:meshlambert_vert,meshmatcap_frag:meshmatcap_frag,meshmatcap_vert:meshmatcap_vert,meshtoon_frag:meshtoon_frag,meshtoon_vert:meshtoon_vert,meshphong_frag:meshphong_frag,meshphong_vert:meshphong_vert,meshphysical_frag:meshphysical_frag,meshphysical_vert:meshphysical_vert,normal_frag:normal_frag,normal_vert:normal_vert,points_frag:points_frag,points_vert:points_vert,shadow_frag:shadow_frag,shadow_vert:shadow_vert,sprite_frag:sprite_frag,sprite_vert:sprite_vert};/**
1095 * @author alteredq / http://alteredqualia.com/
1096 * @author mrdoob / http://mrdoob.com/
1097 * @author mikael emtinger / http://gomo.se/
1098 */var ShaderLib={basic:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.fog]),vertexShader:ShaderChunk.meshbasic_vert,fragmentShader:ShaderChunk.meshbasic_frag},lambert:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0x000000)}}]),vertexShader:ShaderChunk.meshlambert_vert,fragmentShader:ShaderChunk.meshlambert_frag},phong:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0x000000)},specular:{value:new Color(0x111111)},shininess:{value:30}}]),vertexShader:ShaderChunk.meshphong_vert,fragmentShader:ShaderChunk.meshphong_frag},standard:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.roughnessmap,UniformsLib.metalnessmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0x000000)},roughness:{value:1.0},metalness:{value:0.0},envMapIntensity:{value:1}// temporary
1099 }]),vertexShader:ShaderChunk.meshphysical_vert,fragmentShader:ShaderChunk.meshphysical_frag},toon:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.gradientmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:new Color(0x000000)},specular:{value:new Color(0x111111)},shininess:{value:30}}]),vertexShader:ShaderChunk.meshtoon_vert,fragmentShader:ShaderChunk.meshtoon_frag},matcap:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.fog,{matcap:{value:null}}]),vertexShader:ShaderChunk.meshmatcap_vert,fragmentShader:ShaderChunk.meshmatcap_frag},points:{uniforms:mergeUniforms([UniformsLib.points,UniformsLib.fog]),vertexShader:ShaderChunk.points_vert,fragmentShader:ShaderChunk.points_frag},dashed:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ShaderChunk.linedashed_vert,fragmentShader:ShaderChunk.linedashed_frag},depth:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.displacementmap]),vertexShader:ShaderChunk.depth_vert,fragmentShader:ShaderChunk.depth_frag},normal:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,{opacity:{value:1.0}}]),vertexShader:ShaderChunk.normal_vert,fragmentShader:ShaderChunk.normal_frag},sprite:{uniforms:mergeUniforms([UniformsLib.sprite,UniformsLib.fog]),vertexShader:ShaderChunk.sprite_vert,fragmentShader:ShaderChunk.sprite_frag},background:{uniforms:{uvTransform:{value:new Matrix3()},t2D:{value:null}},vertexShader:ShaderChunk.background_vert,fragmentShader:ShaderChunk.background_frag},/* -------------------------------------------------------------------------
1100 // Cube map shader
1101 ------------------------------------------------------------------------- */cube:{uniforms:mergeUniforms([UniformsLib.envmap,{opacity:{value:1.0}}]),vertexShader:ShaderChunk.cube_vert,fragmentShader:ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ShaderChunk.equirect_vert,fragmentShader:ShaderChunk.equirect_frag},distanceRGBA:{uniforms:mergeUniforms([UniformsLib.common,UniformsLib.displacementmap,{referencePosition:{value:new Vector3()},nearDistance:{value:1},farDistance:{value:1000}}]),vertexShader:ShaderChunk.distanceRGBA_vert,fragmentShader:ShaderChunk.distanceRGBA_frag},shadow:{uniforms:mergeUniforms([UniformsLib.lights,UniformsLib.fog,{color:{value:new Color(0x00000)},opacity:{value:1.0}}]),vertexShader:ShaderChunk.shadow_vert,fragmentShader:ShaderChunk.shadow_frag}};ShaderLib.physical={uniforms:mergeUniforms([ShaderLib.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Vector2(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new Color(0x000000)},transparency:{value:0}}]),vertexShader:ShaderChunk.meshphysical_vert,fragmentShader:ShaderChunk.meshphysical_frag};/**
1102 * @author mrdoob / http://mrdoob.com/
1103 */function WebGLBackground(renderer,state,objects,premultipliedAlpha){var clearColor=new Color(0x000000);var clearAlpha=0;var planeMesh;var boxMesh;var currentBackground=null;var currentBackgroundVersion=0;var currentTonemapping=null;function render(renderList,scene,camera,forceClear){var background=scene.background;// Ignore background in AR
1104 // TODO: Reconsider this.
1105 var xr=renderer.xr;var session=xr.getSession&&xr.getSession();if(session&&session.environmentBlendMode==='additive'){background=null;}if(background===null){setClear(clearColor,clearAlpha);}else if(background&&background.isColor){setClear(background,1);forceClear=true;}if(renderer.autoClear||forceClear){renderer.clear(renderer.autoClearColor,renderer.autoClearDepth,renderer.autoClearStencil);}if(background&&(background.isCubeTexture||background.isWebGLCubeRenderTarget||background.mapping===CubeUVReflectionMapping)){if(boxMesh===undefined){boxMesh=new Mesh(new BoxBufferGeometry(1,1,1),new ShaderMaterial({type:'BackgroundCubeMaterial',uniforms:cloneUniforms(ShaderLib.cube.uniforms),vertexShader:ShaderLib.cube.vertexShader,fragmentShader:ShaderLib.cube.fragmentShader,side:BackSide,depthTest:false,depthWrite:false,fog:false}));boxMesh.geometry.deleteAttribute('normal');boxMesh.geometry.deleteAttribute('uv');boxMesh.onBeforeRender=function(renderer,scene,camera){this.matrixWorld.copyPosition(camera.matrixWorld);};// enable code injection for non-built-in material
1106 Object.defineProperty(boxMesh.material,'envMap',{get:function get(){return this.uniforms.envMap.value;}});objects.update(boxMesh);}var texture=background.isWebGLCubeRenderTarget?background.texture:background;boxMesh.material.uniforms.envMap.value=texture;boxMesh.material.uniforms.flipEnvMap.value=texture.isCubeTexture?-1:1;if(currentBackground!==background||currentBackgroundVersion!==texture.version||currentTonemapping!==renderer.toneMapping){boxMesh.material.needsUpdate=true;currentBackground=background;currentBackgroundVersion=texture.version;currentTonemapping=renderer.toneMapping;}// push to the pre-sorted opaque render list
1107 renderList.unshift(boxMesh,boxMesh.geometry,boxMesh.material,0,0,null);}else if(background&&background.isTexture){if(planeMesh===undefined){planeMesh=new Mesh(new PlaneBufferGeometry(2,2),new ShaderMaterial({type:'BackgroundMaterial',uniforms:cloneUniforms(ShaderLib.background.uniforms),vertexShader:ShaderLib.background.vertexShader,fragmentShader:ShaderLib.background.fragmentShader,side:FrontSide,depthTest:false,depthWrite:false,fog:false}));planeMesh.geometry.deleteAttribute('normal');// enable code injection for non-built-in material
1108 Object.defineProperty(planeMesh.material,'map',{get:function get(){return this.uniforms.t2D.value;}});objects.update(planeMesh);}planeMesh.material.uniforms.t2D.value=background;if(background.matrixAutoUpdate===true){background.updateMatrix();}planeMesh.material.uniforms.uvTransform.value.copy(background.matrix);if(currentBackground!==background||currentBackgroundVersion!==background.version||currentTonemapping!==renderer.toneMapping){planeMesh.material.needsUpdate=true;currentBackground=background;currentBackgroundVersion=background.version;currentTonemapping=renderer.toneMapping;}// push to the pre-sorted opaque render list
1109 renderList.unshift(planeMesh,planeMesh.geometry,planeMesh.material,0,0,null);}}function setClear(color,alpha){state.buffers.color.setClear(color.r,color.g,color.b,alpha,premultipliedAlpha);}return {getClearColor:function getClearColor(){return clearColor;},setClearColor:function setClearColor(color,alpha){clearColor.set(color);clearAlpha=alpha!==undefined?alpha:1;setClear(clearColor,clearAlpha);},getClearAlpha:function getClearAlpha(){return clearAlpha;},setClearAlpha:function setClearAlpha(alpha){clearAlpha=alpha;setClear(clearColor,clearAlpha);},render:render};}/**
1110 * @author mrdoob / http://mrdoob.com/
1111 */function WebGLBufferRenderer(gl,extensions,info,capabilities){var isWebGL2=capabilities.isWebGL2;var mode;function setMode(value){mode=value;}function render(start,count){gl.drawArrays(mode,start,count);info.update(count,mode);}function renderInstances(geometry,start,count,primcount){if(primcount===0)return;var extension,methodName;if(isWebGL2){extension=gl;methodName='drawArraysInstanced';}else {extension=extensions.get('ANGLE_instanced_arrays');methodName='drawArraysInstancedANGLE';if(extension===null){console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');return;}}extension[methodName](mode,start,count,primcount);info.update(count,mode,primcount);}//
1112 this.setMode=setMode;this.render=render;this.renderInstances=renderInstances;}/**
1113 * @author mrdoob / http://mrdoob.com/
1114 */function WebGLCapabilities(gl,extensions,parameters){var maxAnisotropy;function getMaxAnisotropy(){if(maxAnisotropy!==undefined)return maxAnisotropy;var extension=extensions.get('EXT_texture_filter_anisotropic');if(extension!==null){maxAnisotropy=gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT);}else {maxAnisotropy=0;}return maxAnisotropy;}function getMaxPrecision(precision){if(precision==='highp'){if(gl.getShaderPrecisionFormat(35633,36338).precision>0&&gl.getShaderPrecisionFormat(35632,36338).precision>0){return 'highp';}precision='mediump';}if(precision==='mediump'){if(gl.getShaderPrecisionFormat(35633,36337).precision>0&&gl.getShaderPrecisionFormat(35632,36337).precision>0){return 'mediump';}}return 'lowp';}/* eslint-disable no-undef */var isWebGL2=typeof WebGL2RenderingContext!=='undefined'&&gl instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!=='undefined'&&gl instanceof WebGL2ComputeRenderingContext;/* eslint-enable no-undef */var precision=parameters.precision!==undefined?parameters.precision:'highp';var maxPrecision=getMaxPrecision(precision);if(maxPrecision!==precision){console.warn('THREE.WebGLRenderer:',precision,'not supported, using',maxPrecision,'instead.');precision=maxPrecision;}var logarithmicDepthBuffer=parameters.logarithmicDepthBuffer===true;var maxTextures=gl.getParameter(34930);var maxVertexTextures=gl.getParameter(35660);var maxTextureSize=gl.getParameter(3379);var maxCubemapSize=gl.getParameter(34076);var maxAttributes=gl.getParameter(34921);var maxVertexUniforms=gl.getParameter(36347);var maxVaryings=gl.getParameter(36348);var maxFragmentUniforms=gl.getParameter(36349);var vertexTextures=maxVertexTextures>0;var floatFragmentTextures=isWebGL2||!!extensions.get('OES_texture_float');var floatVertexTextures=vertexTextures&&floatFragmentTextures;var maxSamples=isWebGL2?gl.getParameter(36183):0;return {isWebGL2:isWebGL2,getMaxAnisotropy:getMaxAnisotropy,getMaxPrecision:getMaxPrecision,precision:precision,logarithmicDepthBuffer:logarithmicDepthBuffer,maxTextures:maxTextures,maxVertexTextures:maxVertexTextures,maxTextureSize:maxTextureSize,maxCubemapSize:maxCubemapSize,maxAttributes:maxAttributes,maxVertexUniforms:maxVertexUniforms,maxVaryings:maxVaryings,maxFragmentUniforms:maxFragmentUniforms,vertexTextures:vertexTextures,floatFragmentTextures:floatFragmentTextures,floatVertexTextures:floatVertexTextures,maxSamples:maxSamples};}/**
1115 * @author tschw
1116 */function WebGLClipping(){var scope=this,globalState=null,numGlobalPlanes=0,localClippingEnabled=false,renderingShadows=false,plane=new Plane(),viewNormalMatrix=new Matrix3(),uniform={value:null,needsUpdate:false};this.uniform=uniform;this.numPlanes=0;this.numIntersection=0;this.init=function(planes,enableLocalClipping,camera){var enabled=planes.length!==0||enableLocalClipping||// enable state of previous frame - the clipping code has to
1117 // run another frame in order to reset the state:
1118 numGlobalPlanes!==0||localClippingEnabled;localClippingEnabled=enableLocalClipping;globalState=projectPlanes(planes,camera,0);numGlobalPlanes=planes.length;return enabled;};this.beginShadows=function(){renderingShadows=true;projectPlanes(null);};this.endShadows=function(){renderingShadows=false;resetGlobalState();};this.setState=function(planes,clipIntersection,clipShadows,camera,cache,fromCache){if(!localClippingEnabled||planes===null||planes.length===0||renderingShadows&&!clipShadows){// there's no local clipping
1119 if(renderingShadows){// there's no global clipping
1120 projectPlanes(null);}else {resetGlobalState();}}else {var nGlobal=renderingShadows?0:numGlobalPlanes,lGlobal=nGlobal*4,dstArray=cache.clippingState||null;uniform.value=dstArray;// ensure unique state
1121 dstArray=projectPlanes(planes,camera,lGlobal,fromCache);for(var i=0;i!==lGlobal;++i){dstArray[i]=globalState[i];}cache.clippingState=dstArray;this.numIntersection=clipIntersection?this.numPlanes:0;this.numPlanes+=nGlobal;}};function resetGlobalState(){if(uniform.value!==globalState){uniform.value=globalState;uniform.needsUpdate=numGlobalPlanes>0;}scope.numPlanes=numGlobalPlanes;scope.numIntersection=0;}function projectPlanes(planes,camera,dstOffset,skipTransform){var nPlanes=planes!==null?planes.length:0,dstArray=null;if(nPlanes!==0){dstArray=uniform.value;if(skipTransform!==true||dstArray===null){var flatSize=dstOffset+nPlanes*4,viewMatrix=camera.matrixWorldInverse;viewNormalMatrix.getNormalMatrix(viewMatrix);if(dstArray===null||dstArray.length<flatSize){dstArray=new Float32Array(flatSize);}for(var i=0,i4=dstOffset;i!==nPlanes;++i,i4+=4){plane.copy(planes[i]).applyMatrix4(viewMatrix,viewNormalMatrix);plane.normal.toArray(dstArray,i4);dstArray[i4+3]=plane.constant;}}uniform.value=dstArray;uniform.needsUpdate=true;}scope.numPlanes=nPlanes;scope.numIntersection=0;return dstArray;}}/**
1122 * @author mrdoob / http://mrdoob.com/
1123 */function WebGLExtensions(gl){var extensions={};return {get:function get(name){if(extensions[name]!==undefined){return extensions[name];}var extension;switch(name){case'WEBGL_depth_texture':extension=gl.getExtension('WEBGL_depth_texture')||gl.getExtension('MOZ_WEBGL_depth_texture')||gl.getExtension('WEBKIT_WEBGL_depth_texture');break;case'EXT_texture_filter_anisotropic':extension=gl.getExtension('EXT_texture_filter_anisotropic')||gl.getExtension('MOZ_EXT_texture_filter_anisotropic')||gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');break;case'WEBGL_compressed_texture_s3tc':extension=gl.getExtension('WEBGL_compressed_texture_s3tc')||gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc')||gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');break;case'WEBGL_compressed_texture_pvrtc':extension=gl.getExtension('WEBGL_compressed_texture_pvrtc')||gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc');break;default:extension=gl.getExtension(name);}if(extension===null){console.warn('THREE.WebGLRenderer: '+name+' extension not supported.');}extensions[name]=extension;return extension;}};}/**
1124 * @author mrdoob / http://mrdoob.com/
1125 */function WebGLGeometries(gl,attributes,info){var geometries=new WeakMap();var wireframeAttributes=new WeakMap();function onGeometryDispose(event){var geometry=event.target;var buffergeometry=geometries.get(geometry);if(buffergeometry.index!==null){attributes.remove(buffergeometry.index);}for(var name in buffergeometry.attributes){attributes.remove(buffergeometry.attributes[name]);}geometry.removeEventListener('dispose',onGeometryDispose);geometries["delete"](geometry);var attribute=wireframeAttributes.get(buffergeometry);if(attribute){attributes.remove(attribute);wireframeAttributes["delete"](buffergeometry);}//
1126 info.memory.geometries--;}function get(object,geometry){var buffergeometry=geometries.get(geometry);if(buffergeometry)return buffergeometry;geometry.addEventListener('dispose',onGeometryDispose);if(geometry.isBufferGeometry){buffergeometry=geometry;}else if(geometry.isGeometry){if(geometry._bufferGeometry===undefined){geometry._bufferGeometry=new BufferGeometry().setFromObject(object);}buffergeometry=geometry._bufferGeometry;}geometries.set(geometry,buffergeometry);info.memory.geometries++;return buffergeometry;}function update(geometry){var index=geometry.index;var geometryAttributes=geometry.attributes;if(index!==null){attributes.update(index,34963);}for(var name in geometryAttributes){attributes.update(geometryAttributes[name],34962);}// morph targets
1127 var morphAttributes=geometry.morphAttributes;for(var name in morphAttributes){var array=morphAttributes[name];for(var i=0,l=array.length;i<l;i++){attributes.update(array[i],34962);}}}function updateWireframeAttribute(geometry){var indices=[];var geometryIndex=geometry.index;var geometryPosition=geometry.attributes.position;var version=0;if(geometryIndex!==null){var array=geometryIndex.array;version=geometryIndex.version;for(var i=0,l=array.length;i<l;i+=3){var a=array[i+0];var b=array[i+1];var c=array[i+2];indices.push(a,b,b,c,c,a);}}else {var array=geometryPosition.array;version=geometryPosition.version;for(var i=0,l=array.length/3-1;i<l;i+=3){var a=i+0;var b=i+1;var c=i+2;indices.push(a,b,b,c,c,a);}}var attribute=new(arrayMax(indices)>65535?Uint32BufferAttribute:Uint16BufferAttribute)(indices,1);attribute.version=version;attributes.update(attribute,34963);//
1128 var previousAttribute=wireframeAttributes.get(geometry);if(previousAttribute)attributes.remove(previousAttribute);//
1129 wireframeAttributes.set(geometry,attribute);}function getWireframeAttribute(geometry){var currentAttribute=wireframeAttributes.get(geometry);if(currentAttribute){var geometryIndex=geometry.index;if(geometryIndex!==null){// if the attribute is obsolete, create a new one
1130 if(currentAttribute.version<geometryIndex.version){updateWireframeAttribute(geometry);}}}else {updateWireframeAttribute(geometry);}return wireframeAttributes.get(geometry);}return {get:get,update:update,getWireframeAttribute:getWireframeAttribute};}/**
1131 * @author mrdoob / http://mrdoob.com/
1132 */function WebGLIndexedBufferRenderer(gl,extensions,info,capabilities){var isWebGL2=capabilities.isWebGL2;var mode;function setMode(value){mode=value;}var type,bytesPerElement;function setIndex(value){type=value.type;bytesPerElement=value.bytesPerElement;}function render(start,count){gl.drawElements(mode,count,type,start*bytesPerElement);info.update(count,mode);}function renderInstances(geometry,start,count,primcount){if(primcount===0)return;var extension,methodName;if(isWebGL2){extension=gl;methodName='drawElementsInstanced';}else {extension=extensions.get('ANGLE_instanced_arrays');methodName='drawElementsInstancedANGLE';if(extension===null){console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');return;}}extension[methodName](mode,count,type,start*bytesPerElement,primcount);info.update(count,mode,primcount);}//
1133 this.setMode=setMode;this.setIndex=setIndex;this.render=render;this.renderInstances=renderInstances;}/**
1134 * @author Mugen87 / https://github.com/Mugen87
1135 */function WebGLInfo(gl){var memory={geometries:0,textures:0};var render={frame:0,calls:0,triangles:0,points:0,lines:0};function update(count,mode,instanceCount){instanceCount=instanceCount||1;render.calls++;switch(mode){case 4:render.triangles+=instanceCount*(count/3);break;case 1:render.lines+=instanceCount*(count/2);break;case 3:render.lines+=instanceCount*(count-1);break;case 2:render.lines+=instanceCount*count;break;case 0:render.points+=instanceCount*count;break;default:console.error('THREE.WebGLInfo: Unknown draw mode:',mode);break;}}function reset(){render.frame++;render.calls=0;render.triangles=0;render.points=0;render.lines=0;}return {memory:memory,render:render,programs:null,autoReset:true,reset:reset,update:update};}/**
1136 * @author mrdoob / http://mrdoob.com/
1137 */function absNumericalSort(a,b){return Math.abs(b[1])-Math.abs(a[1]);}function WebGLMorphtargets(gl){var influencesList={};var morphInfluences=new Float32Array(8);function update(object,geometry,material,program){var objectInfluences=object.morphTargetInfluences;// When object doesn't have morph target influences defined, we treat it as a 0-length array
1138 // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
1139 var length=objectInfluences===undefined?0:objectInfluences.length;var influences=influencesList[geometry.id];if(influences===undefined){// initialise list
1140 influences=[];for(var i=0;i<length;i++){influences[i]=[i,0];}influencesList[geometry.id]=influences;}var morphTargets=material.morphTargets&&geometry.morphAttributes.position;var morphNormals=material.morphNormals&&geometry.morphAttributes.normal;// Remove current morphAttributes
1141 for(var i=0;i<length;i++){var influence=influences[i];if(influence[1]!==0){if(morphTargets)geometry.deleteAttribute('morphTarget'+i);if(morphNormals)geometry.deleteAttribute('morphNormal'+i);}}// Collect influences
1142 for(var i=0;i<length;i++){var influence=influences[i];influence[0]=i;influence[1]=objectInfluences[i];}influences.sort(absNumericalSort);// Add morphAttributes
1143 var morphInfluencesSum=0;for(var i=0;i<8;i++){var influence=influences[i];if(influence){var index=influence[0];var value=influence[1];if(value){if(morphTargets)geometry.setAttribute('morphTarget'+i,morphTargets[index]);if(morphNormals)geometry.setAttribute('morphNormal'+i,morphNormals[index]);morphInfluences[i]=value;morphInfluencesSum+=value;continue;}}morphInfluences[i]=0;}// GLSL shader uses formula baseinfluence * base + sum(target * influence)
1144 // This allows us to switch between absolute morphs and relative morphs without changing shader code
1145 // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
1146 var morphBaseInfluence=geometry.morphTargetsRelative?1:1-morphInfluencesSum;program.getUniforms().setValue(gl,'morphTargetBaseInfluence',morphBaseInfluence);program.getUniforms().setValue(gl,'morphTargetInfluences',morphInfluences);}return {update:update};}/**
1147 * @author mrdoob / http://mrdoob.com/
1148 */function WebGLObjects(gl,geometries,attributes,info){var updateMap=new WeakMap();function update(object){var frame=info.render.frame;var geometry=object.geometry;var buffergeometry=geometries.get(object,geometry);// Update once per frame
1149 if(updateMap.get(buffergeometry)!==frame){if(geometry.isGeometry){buffergeometry.updateFromObject(object);}geometries.update(buffergeometry);updateMap.set(buffergeometry,frame);}if(object.isInstancedMesh){attributes.update(object.instanceMatrix,34962);}return buffergeometry;}function dispose(){updateMap=new WeakMap();}return {update:update,dispose:dispose};}/**
1150 * @author mrdoob / http://mrdoob.com/
1151 */function CubeTexture(images,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding){images=images!==undefined?images:[];mapping=mapping!==undefined?mapping:CubeReflectionMapping;format=format!==undefined?format:RGBFormat;Texture.call(this,images,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding);this.flipY=false;}CubeTexture.prototype=Object.create(Texture.prototype);CubeTexture.prototype.constructor=CubeTexture;CubeTexture.prototype.isCubeTexture=true;Object.defineProperty(CubeTexture.prototype,'images',{get:function get(){return this.image;},set:function set(value){this.image=value;}});/**
1152 * @author Takahiro https://github.com/takahirox
1153 */function DataTexture2DArray(data,width,height,depth){Texture.call(this,null);this.image={data:data||null,width:width||1,height:height||1,depth:depth||1};this.magFilter=NearestFilter;this.minFilter=NearestFilter;this.wrapR=ClampToEdgeWrapping;this.generateMipmaps=false;this.flipY=false;this.needsUpdate=true;}DataTexture2DArray.prototype=Object.create(Texture.prototype);DataTexture2DArray.prototype.constructor=DataTexture2DArray;DataTexture2DArray.prototype.isDataTexture2DArray=true;/**
1154 * @author Artur Trzesiok
1155 */function DataTexture3D(data,width,height,depth){// We're going to add .setXXX() methods for setting properties later.
1156 // Users can still set in DataTexture3D directly.
1157 //
1158 // var texture = new THREE.DataTexture3D( data, width, height, depth );
1159 // texture.anisotropy = 16;
1160 //
1161 // See #14839
1162 Texture.call(this,null);this.image={data:data||null,width:width||1,height:height||1,depth:depth||1};this.magFilter=NearestFilter;this.minFilter=NearestFilter;this.wrapR=ClampToEdgeWrapping;this.generateMipmaps=false;this.flipY=false;this.needsUpdate=true;}DataTexture3D.prototype=Object.create(Texture.prototype);DataTexture3D.prototype.constructor=DataTexture3D;DataTexture3D.prototype.isDataTexture3D=true;/**
1163 * @author tschw
1164 * @author Mugen87 / https://github.com/Mugen87
1165 * @author mrdoob / http://mrdoob.com/
1166 *
1167 * Uniforms of a program.
1168 * Those form a tree structure with a special top-level container for the root,
1169 * which you get by calling 'new WebGLUniforms( gl, program )'.
1170 *
1171 *
1172 * Properties of inner nodes including the top-level container:
1173 *
1174 * .seq - array of nested uniforms
1175 * .map - nested uniforms by name
1176 *
1177 *
1178 * Methods of all nodes except the top-level container:
1179 *
1180 * .setValue( gl, value, [textures] )
1181 *
1182 * uploads a uniform value(s)
1183 * the 'textures' parameter is needed for sampler uniforms
1184 *
1185 *
1186 * Static methods of the top-level container (textures factorizations):
1187 *
1188 * .upload( gl, seq, values, textures )
1189 *
1190 * sets uniforms in 'seq' to 'values[id].value'
1191 *
1192 * .seqWithValue( seq, values ) : filteredSeq
1193 *
1194 * filters 'seq' entries with corresponding entry in values
1195 *
1196 *
1197 * Methods of the top-level container (textures factorizations):
1198 *
1199 * .setValue( gl, name, value, textures )
1200 *
1201 * sets uniform with name 'name' to 'value'
1202 *
1203 * .setOptional( gl, obj, prop )
1204 *
1205 * like .set for an optional property of the object
1206 *
1207 */var emptyTexture=new Texture();var emptyTexture2dArray=new DataTexture2DArray();var emptyTexture3d=new DataTexture3D();var emptyCubeTexture=new CubeTexture();// --- Utilities ---
1208 // Array Caches (provide typed arrays for temporary by size)
1209 var arrayCacheF32=[];var arrayCacheI32=[];// Float32Array caches used for uploading Matrix uniforms
1210 var mat4array=new Float32Array(16);var mat3array=new Float32Array(9);var mat2array=new Float32Array(4);// Flattening for arrays of vectors and matrices
1211 function flatten(array,nBlocks,blockSize){var firstElem=array[0];if(firstElem<=0||firstElem>0)return array;// unoptimized: ! isNaN( firstElem )
1212 // see http://jacksondunstan.com/articles/983
1213 var n=nBlocks*blockSize,r=arrayCacheF32[n];if(r===undefined){r=new Float32Array(n);arrayCacheF32[n]=r;}if(nBlocks!==0){firstElem.toArray(r,0);for(var i=1,offset=0;i!==nBlocks;++i){offset+=blockSize;array[i].toArray(r,offset);}}return r;}function arraysEqual(a,b){if(a.length!==b.length)return false;for(var i=0,l=a.length;i<l;i++){if(a[i]!==b[i])return false;}return true;}function copyArray(a,b){for(var i=0,l=b.length;i<l;i++){a[i]=b[i];}}// Texture unit allocation
1214 function allocTexUnits(textures,n){var r=arrayCacheI32[n];if(r===undefined){r=new Int32Array(n);arrayCacheI32[n]=r;}for(var i=0;i!==n;++i){r[i]=textures.allocateTextureUnit();}return r;}// --- Setters ---
1215 // Note: Defining these methods externally, because they come in a bunch
1216 // and this way their names minify.
1217 // Single scalar
1218 function setValueV1f(gl,v){var cache=this.cache;if(cache[0]===v)return;gl.uniform1f(this.addr,v);cache[0]=v;}// Single float vector (from flat array or THREE.VectorN)
1219 function setValueV2f(gl,v){var cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y){gl.uniform2f(this.addr,v.x,v.y);cache[0]=v.x;cache[1]=v.y;}}else {if(arraysEqual(cache,v))return;gl.uniform2fv(this.addr,v);copyArray(cache,v);}}function setValueV3f(gl,v){var cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z){gl.uniform3f(this.addr,v.x,v.y,v.z);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;}}else if(v.r!==undefined){if(cache[0]!==v.r||cache[1]!==v.g||cache[2]!==v.b){gl.uniform3f(this.addr,v.r,v.g,v.b);cache[0]=v.r;cache[1]=v.g;cache[2]=v.b;}}else {if(arraysEqual(cache,v))return;gl.uniform3fv(this.addr,v);copyArray(cache,v);}}function setValueV4f(gl,v){var cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z||cache[3]!==v.w){gl.uniform4f(this.addr,v.x,v.y,v.z,v.w);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;cache[3]=v.w;}}else {if(arraysEqual(cache,v))return;gl.uniform4fv(this.addr,v);copyArray(cache,v);}}// Single matrix (from flat array or MatrixN)
1220 function setValueM2(gl,v){var cache=this.cache;var elements=v.elements;if(elements===undefined){if(arraysEqual(cache,v))return;gl.uniformMatrix2fv(this.addr,false,v);copyArray(cache,v);}else {if(arraysEqual(cache,elements))return;mat2array.set(elements);gl.uniformMatrix2fv(this.addr,false,mat2array);copyArray(cache,elements);}}function setValueM3(gl,v){var cache=this.cache;var elements=v.elements;if(elements===undefined){if(arraysEqual(cache,v))return;gl.uniformMatrix3fv(this.addr,false,v);copyArray(cache,v);}else {if(arraysEqual(cache,elements))return;mat3array.set(elements);gl.uniformMatrix3fv(this.addr,false,mat3array);copyArray(cache,elements);}}function setValueM4(gl,v){var cache=this.cache;var elements=v.elements;if(elements===undefined){if(arraysEqual(cache,v))return;gl.uniformMatrix4fv(this.addr,false,v);copyArray(cache,v);}else {if(arraysEqual(cache,elements))return;mat4array.set(elements);gl.uniformMatrix4fv(this.addr,false,mat4array);copyArray(cache,elements);}}// Single texture (2D / Cube)
1221 function setValueT1(gl,v,textures){var cache=this.cache;var unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.safeSetTexture2D(v||emptyTexture,unit);}function setValueT2DArray1(gl,v,textures){var cache=this.cache;var unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.setTexture2DArray(v||emptyTexture2dArray,unit);}function setValueT3D1(gl,v,textures){var cache=this.cache;var unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.setTexture3D(v||emptyTexture3d,unit);}function setValueT6(gl,v,textures){var cache=this.cache;var unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.safeSetTextureCube(v||emptyCubeTexture,unit);}// Integer / Boolean vectors or arrays thereof (always flat arrays)
1222 function setValueV1i(gl,v){var cache=this.cache;if(cache[0]===v)return;gl.uniform1i(this.addr,v);cache[0]=v;}function setValueV2i(gl,v){var cache=this.cache;if(arraysEqual(cache,v))return;gl.uniform2iv(this.addr,v);copyArray(cache,v);}function setValueV3i(gl,v){var cache=this.cache;if(arraysEqual(cache,v))return;gl.uniform3iv(this.addr,v);copyArray(cache,v);}function setValueV4i(gl,v){var cache=this.cache;if(arraysEqual(cache,v))return;gl.uniform4iv(this.addr,v);copyArray(cache,v);}// uint
1223 function setValueV1ui(gl,v){var cache=this.cache;if(cache[0]===v)return;gl.uniform1ui(this.addr,v);cache[0]=v;}// Helper to pick the right setter for the singular case
1224 function getSingularSetter(type){switch(type){case 0x1406:return setValueV1f;// FLOAT
1225 case 0x8b50:return setValueV2f;// _VEC2
1226 case 0x8b51:return setValueV3f;// _VEC3
1227 case 0x8b52:return setValueV4f;// _VEC4
1228 case 0x8b5a:return setValueM2;// _MAT2
1229 case 0x8b5b:return setValueM3;// _MAT3
1230 case 0x8b5c:return setValueM4;// _MAT4
1231 case 0x1404:case 0x8b56:return setValueV1i;// INT, BOOL
1232 case 0x8b53:case 0x8b57:return setValueV2i;// _VEC2
1233 case 0x8b54:case 0x8b58:return setValueV3i;// _VEC3
1234 case 0x8b55:case 0x8b59:return setValueV4i;// _VEC4
1235 case 0x1405:return setValueV1ui;// UINT
1236 case 0x8b5e:// SAMPLER_2D
1237 case 0x8d66:// SAMPLER_EXTERNAL_OES
1238 case 0x8dca:// INT_SAMPLER_2D
1239 case 0x8dd2:// UNSIGNED_INT_SAMPLER_2D
1240 case 0x8b62:// SAMPLER_2D_SHADOW
1241 return setValueT1;case 0x8b5f:// SAMPLER_3D
1242 case 0x8dcb:// INT_SAMPLER_3D
1243 case 0x8dd3:// UNSIGNED_INT_SAMPLER_3D
1244 return setValueT3D1;case 0x8b60:// SAMPLER_CUBE
1245 case 0x8dcc:// INT_SAMPLER_CUBE
1246 case 0x8dd4:// UNSIGNED_INT_SAMPLER_CUBE
1247 case 0x8dc5:// SAMPLER_CUBE_SHADOW
1248 return setValueT6;case 0x8dc1:// SAMPLER_2D_ARRAY
1249 case 0x8dcf:// INT_SAMPLER_2D_ARRAY
1250 case 0x8dd7:// UNSIGNED_INT_SAMPLER_2D_ARRAY
1251 case 0x8dc4:// SAMPLER_2D_ARRAY_SHADOW
1252 return setValueT2DArray1;}}// Array of scalars
1253 function setValueV1fArray(gl,v){gl.uniform1fv(this.addr,v);}// Integer / Boolean vectors or arrays thereof (always flat arrays)
1254 function setValueV1iArray(gl,v){gl.uniform1iv(this.addr,v);}function setValueV2iArray(gl,v){gl.uniform2iv(this.addr,v);}function setValueV3iArray(gl,v){gl.uniform3iv(this.addr,v);}function setValueV4iArray(gl,v){gl.uniform4iv(this.addr,v);}// Array of vectors (flat or from THREE classes)
1255 function setValueV2fArray(gl,v){var data=flatten(v,this.size,2);gl.uniform2fv(this.addr,data);}function setValueV3fArray(gl,v){var data=flatten(v,this.size,3);gl.uniform3fv(this.addr,data);}function setValueV4fArray(gl,v){var data=flatten(v,this.size,4);gl.uniform4fv(this.addr,data);}// Array of matrices (flat or from THREE clases)
1256 function setValueM2Array(gl,v){var data=flatten(v,this.size,4);gl.uniformMatrix2fv(this.addr,false,data);}function setValueM3Array(gl,v){var data=flatten(v,this.size,9);gl.uniformMatrix3fv(this.addr,false,data);}function setValueM4Array(gl,v){var data=flatten(v,this.size,16);gl.uniformMatrix4fv(this.addr,false,data);}// Array of textures (2D / Cube)
1257 function setValueT1Array(gl,v,textures){var n=v.length;var units=allocTexUnits(textures,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++i){textures.safeSetTexture2D(v[i]||emptyTexture,units[i]);}}function setValueT6Array(gl,v,textures){var n=v.length;var units=allocTexUnits(textures,n);gl.uniform1iv(this.addr,units);for(var i=0;i!==n;++i){textures.safeSetTextureCube(v[i]||emptyCubeTexture,units[i]);}}// Helper to pick the right setter for a pure (bottom-level) array
1258 function getPureArraySetter(type){switch(type){case 0x1406:return setValueV1fArray;// FLOAT
1259 case 0x8b50:return setValueV2fArray;// _VEC2
1260 case 0x8b51:return setValueV3fArray;// _VEC3
1261 case 0x8b52:return setValueV4fArray;// _VEC4
1262 case 0x8b5a:return setValueM2Array;// _MAT2
1263 case 0x8b5b:return setValueM3Array;// _MAT3
1264 case 0x8b5c:return setValueM4Array;// _MAT4
1265 case 0x1404:case 0x8b56:return setValueV1iArray;// INT, BOOL
1266 case 0x8b53:case 0x8b57:return setValueV2iArray;// _VEC2
1267 case 0x8b54:case 0x8b58:return setValueV3iArray;// _VEC3
1268 case 0x8b55:case 0x8b59:return setValueV4iArray;// _VEC4
1269 case 0x8b5e:// SAMPLER_2D
1270 case 0x8d66:// SAMPLER_EXTERNAL_OES
1271 case 0x8dca:// INT_SAMPLER_2D
1272 case 0x8dd2:// UNSIGNED_INT_SAMPLER_2D
1273 case 0x8b62:// SAMPLER_2D_SHADOW
1274 return setValueT1Array;case 0x8b60:// SAMPLER_CUBE
1275 case 0x8dcc:// INT_SAMPLER_CUBE
1276 case 0x8dd4:// UNSIGNED_INT_SAMPLER_CUBE
1277 case 0x8dc5:// SAMPLER_CUBE_SHADOW
1278 return setValueT6Array;}}// --- Uniform Classes ---
1279 function SingleUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.cache=[];this.setValue=getSingularSetter(activeInfo.type);// this.path = activeInfo.name; // DEBUG
1280 }function PureArrayUniform(id,activeInfo,addr){this.id=id;this.addr=addr;this.cache=[];this.size=activeInfo.size;this.setValue=getPureArraySetter(activeInfo.type);// this.path = activeInfo.name; // DEBUG
1281 }PureArrayUniform.prototype.updateCache=function(data){var cache=this.cache;if(data instanceof Float32Array&&cache.length!==data.length){this.cache=new Float32Array(data.length);}copyArray(cache,data);};function StructuredUniform(id){this.id=id;this.seq=[];this.map={};}StructuredUniform.prototype.setValue=function(gl,value,textures){var seq=this.seq;for(var i=0,n=seq.length;i!==n;++i){var u=seq[i];u.setValue(gl,value[u.id],textures);}};// --- Top-level ---
1282 // Parser - builds up the property tree from the path strings
1283 var RePathPart=/([\w\d_]+)(\])?(\[|\.)?/g;// extracts
1284 // - the identifier (member name or array index)
1285 // - followed by an optional right bracket (found when array index)
1286 // - followed by an optional left bracket or dot (type of subscript)
1287 //
1288 // Note: These portions can be read in a non-overlapping fashion and
1289 // allow straightforward parsing of the hierarchy that WebGL encodes
1290 // in the uniform names.
1291 function addUniform(container,uniformObject){container.seq.push(uniformObject);container.map[uniformObject.id]=uniformObject;}function parseUniform(activeInfo,addr,container){var path=activeInfo.name,pathLength=path.length;// reset RegExp object, because of the early exit of a previous run
1292 RePathPart.lastIndex=0;while(true){var match=RePathPart.exec(path),matchEnd=RePathPart.lastIndex,id=match[1],idIsIndex=match[2]===']',subscript=match[3];if(idIsIndex)id=id|0;// convert to integer
1293 if(subscript===undefined||subscript==='['&&matchEnd+2===pathLength){// bare name or "pure" bottom-level array "[0]" suffix
1294 addUniform(container,subscript===undefined?new SingleUniform(id,activeInfo,addr):new PureArrayUniform(id,activeInfo,addr));break;}else {// step into inner node / create it in case it doesn't exist
1295 var map=container.map,next=map[id];if(next===undefined){next=new StructuredUniform(id);addUniform(container,next);}container=next;}}}// Root Container
1296 function WebGLUniforms(gl,program){this.seq=[];this.map={};var n=gl.getProgramParameter(program,35718);for(var i=0;i<n;++i){var info=gl.getActiveUniform(program,i),addr=gl.getUniformLocation(program,info.name);parseUniform(info,addr,this);}}WebGLUniforms.prototype.setValue=function(gl,name,value,textures){var u=this.map[name];if(u!==undefined)u.setValue(gl,value,textures);};WebGLUniforms.prototype.setOptional=function(gl,object,name){var v=object[name];if(v!==undefined)this.setValue(gl,name,v);};// Static interface
1297 WebGLUniforms.upload=function(gl,seq,values,textures){for(var i=0,n=seq.length;i!==n;++i){var u=seq[i],v=values[u.id];if(v.needsUpdate!==false){// note: always updating when .needsUpdate is undefined
1298 u.setValue(gl,v.value,textures);}}};WebGLUniforms.seqWithValue=function(seq,values){var r=[];for(var i=0,n=seq.length;i!==n;++i){var u=seq[i];if(u.id in values)r.push(u);}return r;};/**
1299 * @author mrdoob / http://mrdoob.com/
1300 */function WebGLShader(gl,type,string){var shader=gl.createShader(type);gl.shaderSource(shader,string);gl.compileShader(shader);return shader;}/**
1301 * @author mrdoob / http://mrdoob.com/
1302 */var programIdCount=0;function addLineNumbers(string){var lines=string.split('\n');for(var i=0;i<lines.length;i++){lines[i]=i+1+': '+lines[i];}return lines.join('\n');}function getEncodingComponents(encoding){switch(encoding){case LinearEncoding:return ['Linear','( value )'];case sRGBEncoding:return ['sRGB','( value )'];case RGBEEncoding:return ['RGBE','( value )'];case RGBM7Encoding:return ['RGBM','( value, 7.0 )'];case RGBM16Encoding:return ['RGBM','( value, 16.0 )'];case RGBDEncoding:return ['RGBD','( value, 256.0 )'];case GammaEncoding:return ['Gamma','( value, float( GAMMA_FACTOR ) )'];case LogLuvEncoding:return ['LogLuv','( value )'];default:throw new Error('unsupported encoding: '+encoding);}}function getShaderErrors(gl,shader,type){var status=gl.getShaderParameter(shader,35713);var log=gl.getShaderInfoLog(shader).trim();if(status&&log==='')return '';// --enable-privileged-webgl-extension
1303 // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
1304 var source=gl.getShaderSource(shader);return 'THREE.WebGLShader: gl.getShaderInfoLog() '+type+'\n'+log+addLineNumbers(source);}function getTexelDecodingFunction(functionName,encoding){var components=getEncodingComponents(encoding);return 'vec4 '+functionName+'( vec4 value ) { return '+components[0]+'ToLinear'+components[1]+'; }';}function getTexelEncodingFunction(functionName,encoding){var components=getEncodingComponents(encoding);return 'vec4 '+functionName+'( vec4 value ) { return LinearTo'+components[0]+components[1]+'; }';}function getToneMappingFunction(functionName,toneMapping){var toneMappingName;switch(toneMapping){case LinearToneMapping:toneMappingName='Linear';break;case ReinhardToneMapping:toneMappingName='Reinhard';break;case Uncharted2ToneMapping:toneMappingName='Uncharted2';break;case CineonToneMapping:toneMappingName='OptimizedCineon';break;case ACESFilmicToneMapping:toneMappingName='ACESFilmic';break;default:throw new Error('unsupported toneMapping: '+toneMapping);}return 'vec3 '+functionName+'( vec3 color ) { return '+toneMappingName+'ToneMapping( color ); }';}function generateExtensions(parameters){var chunks=[parameters.extensionDerivatives||parameters.envMapCubeUV||parameters.bumpMap||parameters.tangentSpaceNormalMap||parameters.clearcoatNormalMap||parameters.flatShading||parameters.shaderID==='physical'?'#extension GL_OES_standard_derivatives : enable':'',(parameters.extensionFragDepth||parameters.logarithmicDepthBuffer)&&parameters.rendererExtensionFragDepth?'#extension GL_EXT_frag_depth : enable':'',parameters.extensionDrawBuffers&&parameters.rendererExtensionDrawBuffers?'#extension GL_EXT_draw_buffers : require':'',(parameters.extensionShaderTextureLOD||parameters.envMap)&&parameters.rendererExtensionShaderTextureLod?'#extension GL_EXT_shader_texture_lod : enable':''];return chunks.filter(filterEmptyLine).join('\n');}function generateDefines(defines){var chunks=[];for(var name in defines){var value=defines[name];if(value===false)continue;chunks.push('#define '+name+' '+value);}return chunks.join('\n');}function fetchAttributeLocations(gl,program){var attributes={};var n=gl.getProgramParameter(program,35721);for(var i=0;i<n;i++){var info=gl.getActiveAttrib(program,i);var name=info.name;// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
1305 attributes[name]=gl.getAttribLocation(program,name);}return attributes;}function filterEmptyLine(string){return string!=='';}function replaceLightNums(string,parameters){return string.replace(/NUM_DIR_LIGHTS/g,parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g,parameters.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g,parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,parameters.numPointLightShadows);}function replaceClippingPlaneNums(string,parameters){return string.replace(/NUM_CLIPPING_PLANES/g,parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,parameters.numClippingPlanes-parameters.numClipIntersection);}// Resolve Includes
1306 var includePattern=/^[ \t]*#include +<([\w\d./]+)>/gm;function resolveIncludes(string){return string.replace(includePattern,includeReplacer);}function includeReplacer(match,include){var string=ShaderChunk[include];if(string===undefined){throw new Error('Can not resolve #include <'+include+'>');}return resolveIncludes(string);}// Unroll Loops
1307 var deprecatedUnrollLoopPattern=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;var unrollLoopPattern=/#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g;function unrollLoops(string){return string.replace(unrollLoopPattern,loopReplacer).replace(deprecatedUnrollLoopPattern,deprecatedLoopReplacer);}function deprecatedLoopReplacer(match,start,end,snippet){console.warn('WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.');return loopReplacer(match,start,end,snippet);}function loopReplacer(match,start,end,snippet){var string='';for(var i=parseInt(start);i<parseInt(end);i++){string+=snippet.replace(/\[ i \]/g,'[ '+i+' ]').replace(/UNROLLED_LOOP_INDEX/g,i);}return string;}//
1308 function generatePrecision(parameters){var precisionstring="precision "+parameters.precision+" float;\nprecision "+parameters.precision+" int;";if(parameters.precision==="highp"){precisionstring+="\n#define HIGH_PRECISION";}else if(parameters.precision==="mediump"){precisionstring+="\n#define MEDIUM_PRECISION";}else if(parameters.precision==="lowp"){precisionstring+="\n#define LOW_PRECISION";}return precisionstring;}function generateShadowMapTypeDefine(parameters){var shadowMapTypeDefine='SHADOWMAP_TYPE_BASIC';if(parameters.shadowMapType===PCFShadowMap){shadowMapTypeDefine='SHADOWMAP_TYPE_PCF';}else if(parameters.shadowMapType===PCFSoftShadowMap){shadowMapTypeDefine='SHADOWMAP_TYPE_PCF_SOFT';}else if(parameters.shadowMapType===VSMShadowMap){shadowMapTypeDefine='SHADOWMAP_TYPE_VSM';}return shadowMapTypeDefine;}function generateEnvMapTypeDefine(parameters){var envMapTypeDefine='ENVMAP_TYPE_CUBE';if(parameters.envMap){switch(parameters.envMapMode){case CubeReflectionMapping:case CubeRefractionMapping:envMapTypeDefine='ENVMAP_TYPE_CUBE';break;case CubeUVReflectionMapping:case CubeUVRefractionMapping:envMapTypeDefine='ENVMAP_TYPE_CUBE_UV';break;case EquirectangularReflectionMapping:case EquirectangularRefractionMapping:envMapTypeDefine='ENVMAP_TYPE_EQUIREC';break;case SphericalReflectionMapping:envMapTypeDefine='ENVMAP_TYPE_SPHERE';break;}}return envMapTypeDefine;}function generateEnvMapModeDefine(parameters){var envMapModeDefine='ENVMAP_MODE_REFLECTION';if(parameters.envMap){switch(parameters.envMapMode){case CubeRefractionMapping:case EquirectangularRefractionMapping:envMapModeDefine='ENVMAP_MODE_REFRACTION';break;}}return envMapModeDefine;}function generateEnvMapBlendingDefine(parameters){var envMapBlendingDefine='ENVMAP_BLENDING_NONE';if(parameters.envMap){switch(parameters.combine){case MultiplyOperation:envMapBlendingDefine='ENVMAP_BLENDING_MULTIPLY';break;case MixOperation:envMapBlendingDefine='ENVMAP_BLENDING_MIX';break;case AddOperation:envMapBlendingDefine='ENVMAP_BLENDING_ADD';break;}}return envMapBlendingDefine;}function WebGLProgram(renderer,cacheKey,parameters){var gl=renderer.getContext();var defines=parameters.defines;var vertexShader=parameters.vertexShader;var fragmentShader=parameters.fragmentShader;var shadowMapTypeDefine=generateShadowMapTypeDefine(parameters);var envMapTypeDefine=generateEnvMapTypeDefine(parameters);var envMapModeDefine=generateEnvMapModeDefine(parameters);var envMapBlendingDefine=generateEnvMapBlendingDefine(parameters);var gammaFactorDefine=renderer.gammaFactor>0?renderer.gammaFactor:1.0;var customExtensions=parameters.isWebGL2?'':generateExtensions(parameters);var customDefines=generateDefines(defines);var program=gl.createProgram();var prefixVertex,prefixFragment;if(parameters.isRawShaderMaterial){prefixVertex=[customDefines].filter(filterEmptyLine).join('\n');if(prefixVertex.length>0){prefixVertex+='\n';}prefixFragment=[customExtensions,customDefines].filter(filterEmptyLine).join('\n');if(prefixFragment.length>0){prefixFragment+='\n';}}else {prefixVertex=[generatePrecision(parameters),'#define SHADER_NAME '+parameters.shaderName,customDefines,parameters.instancing?'#define USE_INSTANCING':'',parameters.supportsVertexTextures?'#define VERTEX_TEXTURES':'','#define GAMMA_FACTOR '+gammaFactorDefine,'#define MAX_BONES '+parameters.maxBones,parameters.useFog&&parameters.fog?'#define USE_FOG':'',parameters.useFog&&parameters.fogExp2?'#define FOG_EXP2':'',parameters.map?'#define USE_MAP':'',parameters.envMap?'#define USE_ENVMAP':'',parameters.envMap?'#define '+envMapModeDefine:'',parameters.lightMap?'#define USE_LIGHTMAP':'',parameters.aoMap?'#define USE_AOMAP':'',parameters.emissiveMap?'#define USE_EMISSIVEMAP':'',parameters.bumpMap?'#define USE_BUMPMAP':'',parameters.normalMap?'#define USE_NORMALMAP':'',parameters.normalMap&&parameters.objectSpaceNormalMap?'#define OBJECTSPACE_NORMALMAP':'',parameters.normalMap&&parameters.tangentSpaceNormalMap?'#define TANGENTSPACE_NORMALMAP':'',parameters.clearcoatMap?'#define USE_CLEARCOATMAP':'',parameters.clearcoatRoughnessMap?'#define USE_CLEARCOAT_ROUGHNESSMAP':'',parameters.clearcoatNormalMap?'#define USE_CLEARCOAT_NORMALMAP':'',parameters.displacementMap&&parameters.supportsVertexTextures?'#define USE_DISPLACEMENTMAP':'',parameters.specularMap?'#define USE_SPECULARMAP':'',parameters.roughnessMap?'#define USE_ROUGHNESSMAP':'',parameters.metalnessMap?'#define USE_METALNESSMAP':'',parameters.alphaMap?'#define USE_ALPHAMAP':'',parameters.vertexTangents?'#define USE_TANGENT':'',parameters.vertexColors?'#define USE_COLOR':'',parameters.vertexUvs?'#define USE_UV':'',parameters.uvsVertexOnly?'#define UVS_VERTEX_ONLY':'',parameters.flatShading?'#define FLAT_SHADED':'',parameters.skinning?'#define USE_SKINNING':'',parameters.useVertexTexture?'#define BONE_TEXTURE':'',parameters.morphTargets?'#define USE_MORPHTARGETS':'',parameters.morphNormals&&parameters.flatShading===false?'#define USE_MORPHNORMALS':'',parameters.doubleSided?'#define DOUBLE_SIDED':'',parameters.flipSided?'#define FLIP_SIDED':'',parameters.shadowMapEnabled?'#define USE_SHADOWMAP':'',parameters.shadowMapEnabled?'#define '+shadowMapTypeDefine:'',parameters.sizeAttenuation?'#define USE_SIZEATTENUATION':'',parameters.logarithmicDepthBuffer?'#define USE_LOGDEPTHBUF':'',parameters.logarithmicDepthBuffer&&parameters.rendererExtensionFragDepth?'#define USE_LOGDEPTHBUF_EXT':'','uniform mat4 modelMatrix;','uniform mat4 modelViewMatrix;','uniform mat4 projectionMatrix;','uniform mat4 viewMatrix;','uniform mat3 normalMatrix;','uniform vec3 cameraPosition;','uniform bool isOrthographic;','#ifdef USE_INSTANCING',' attribute mat4 instanceMatrix;','#endif','attribute vec3 position;','attribute vec3 normal;','attribute vec2 uv;','#ifdef USE_TANGENT',' attribute vec4 tangent;','#endif','#ifdef USE_COLOR',' attribute vec3 color;','#endif','#ifdef USE_MORPHTARGETS',' attribute vec3 morphTarget0;',' attribute vec3 morphTarget1;',' attribute vec3 morphTarget2;',' attribute vec3 morphTarget3;',' #ifdef USE_MORPHNORMALS',' attribute vec3 morphNormal0;',' attribute vec3 morphNormal1;',' attribute vec3 morphNormal2;',' attribute vec3 morphNormal3;',' #else',' attribute vec3 morphTarget4;',' attribute vec3 morphTarget5;',' attribute vec3 morphTarget6;',' attribute vec3 morphTarget7;',' #endif','#endif','#ifdef USE_SKINNING',' attribute vec4 skinIndex;',' attribute vec4 skinWeight;','#endif','\n'].filter(filterEmptyLine).join('\n');prefixFragment=[customExtensions,generatePrecision(parameters),'#define SHADER_NAME '+parameters.shaderName,customDefines,parameters.alphaTest?'#define ALPHATEST '+parameters.alphaTest+(parameters.alphaTest%1?'':'.0'):'',// add '.0' if integer
1309 '#define GAMMA_FACTOR '+gammaFactorDefine,parameters.useFog&&parameters.fog?'#define USE_FOG':'',parameters.useFog&&parameters.fogExp2?'#define FOG_EXP2':'',parameters.map?'#define USE_MAP':'',parameters.matcap?'#define USE_MATCAP':'',parameters.envMap?'#define USE_ENVMAP':'',parameters.envMap?'#define '+envMapTypeDefine:'',parameters.envMap?'#define '+envMapModeDefine:'',parameters.envMap?'#define '+envMapBlendingDefine:'',parameters.lightMap?'#define USE_LIGHTMAP':'',parameters.aoMap?'#define USE_AOMAP':'',parameters.emissiveMap?'#define USE_EMISSIVEMAP':'',parameters.bumpMap?'#define USE_BUMPMAP':'',parameters.normalMap?'#define USE_NORMALMAP':'',parameters.normalMap&&parameters.objectSpaceNormalMap?'#define OBJECTSPACE_NORMALMAP':'',parameters.normalMap&&parameters.tangentSpaceNormalMap?'#define TANGENTSPACE_NORMALMAP':'',parameters.clearcoatMap?'#define USE_CLEARCOATMAP':'',parameters.clearcoatRoughnessMap?'#define USE_CLEARCOAT_ROUGHNESSMAP':'',parameters.clearcoatNormalMap?'#define USE_CLEARCOAT_NORMALMAP':'',parameters.specularMap?'#define USE_SPECULARMAP':'',parameters.roughnessMap?'#define USE_ROUGHNESSMAP':'',parameters.metalnessMap?'#define USE_METALNESSMAP':'',parameters.alphaMap?'#define USE_ALPHAMAP':'',parameters.sheen?'#define USE_SHEEN':'',parameters.vertexTangents?'#define USE_TANGENT':'',parameters.vertexColors?'#define USE_COLOR':'',parameters.vertexUvs?'#define USE_UV':'',parameters.uvsVertexOnly?'#define UVS_VERTEX_ONLY':'',parameters.gradientMap?'#define USE_GRADIENTMAP':'',parameters.flatShading?'#define FLAT_SHADED':'',parameters.doubleSided?'#define DOUBLE_SIDED':'',parameters.flipSided?'#define FLIP_SIDED':'',parameters.shadowMapEnabled?'#define USE_SHADOWMAP':'',parameters.shadowMapEnabled?'#define '+shadowMapTypeDefine:'',parameters.premultipliedAlpha?'#define PREMULTIPLIED_ALPHA':'',parameters.physicallyCorrectLights?'#define PHYSICALLY_CORRECT_LIGHTS':'',parameters.logarithmicDepthBuffer?'#define USE_LOGDEPTHBUF':'',parameters.logarithmicDepthBuffer&&parameters.rendererExtensionFragDepth?'#define USE_LOGDEPTHBUF_EXT':'',(parameters.extensionShaderTextureLOD||parameters.envMap)&&parameters.rendererExtensionShaderTextureLod?'#define TEXTURE_LOD_EXT':'','uniform mat4 viewMatrix;','uniform vec3 cameraPosition;','uniform bool isOrthographic;',parameters.toneMapping!==NoToneMapping?'#define TONE_MAPPING':'',parameters.toneMapping!==NoToneMapping?ShaderChunk['tonemapping_pars_fragment']:'',// this code is required here because it is used by the toneMapping() function defined below
1310 parameters.toneMapping!==NoToneMapping?getToneMappingFunction('toneMapping',parameters.toneMapping):'',parameters.dithering?'#define DITHERING':'',parameters.outputEncoding||parameters.mapEncoding||parameters.matcapEncoding||parameters.envMapEncoding||parameters.emissiveMapEncoding||parameters.lightMapEncoding?ShaderChunk['encodings_pars_fragment']:'',// this code is required here because it is used by the various encoding/decoding function defined below
1311 parameters.mapEncoding?getTexelDecodingFunction('mapTexelToLinear',parameters.mapEncoding):'',parameters.matcapEncoding?getTexelDecodingFunction('matcapTexelToLinear',parameters.matcapEncoding):'',parameters.envMapEncoding?getTexelDecodingFunction('envMapTexelToLinear',parameters.envMapEncoding):'',parameters.emissiveMapEncoding?getTexelDecodingFunction('emissiveMapTexelToLinear',parameters.emissiveMapEncoding):'',parameters.lightMapEncoding?getTexelDecodingFunction('lightMapTexelToLinear',parameters.lightMapEncoding):'',parameters.outputEncoding?getTexelEncodingFunction('linearToOutputTexel',parameters.outputEncoding):'',parameters.depthPacking?'#define DEPTH_PACKING '+parameters.depthPacking:'','\n'].filter(filterEmptyLine).join('\n');}vertexShader=resolveIncludes(vertexShader);vertexShader=replaceLightNums(vertexShader,parameters);vertexShader=replaceClippingPlaneNums(vertexShader,parameters);fragmentShader=resolveIncludes(fragmentShader);fragmentShader=replaceLightNums(fragmentShader,parameters);fragmentShader=replaceClippingPlaneNums(fragmentShader,parameters);vertexShader=unrollLoops(vertexShader);fragmentShader=unrollLoops(fragmentShader);if(parameters.isWebGL2&&!parameters.isRawShaderMaterial){var isGLSL3ShaderMaterial=false;var versionRegex=/^\s*#version\s+300\s+es\s*\n/;if(parameters.isShaderMaterial&&vertexShader.match(versionRegex)!==null&&fragmentShader.match(versionRegex)!==null){isGLSL3ShaderMaterial=true;vertexShader=vertexShader.replace(versionRegex,'');fragmentShader=fragmentShader.replace(versionRegex,'');}// GLSL 3.0 conversion
1312 prefixVertex=['#version 300 es\n','#define attribute in','#define varying out','#define texture2D texture'].join('\n')+'\n'+prefixVertex;prefixFragment=['#version 300 es\n','#define varying in',isGLSL3ShaderMaterial?'':'out highp vec4 pc_fragColor;',isGLSL3ShaderMaterial?'':'#define gl_FragColor pc_fragColor','#define gl_FragDepthEXT gl_FragDepth','#define texture2D texture','#define textureCube texture','#define texture2DProj textureProj','#define texture2DLodEXT textureLod','#define texture2DProjLodEXT textureProjLod','#define textureCubeLodEXT textureLod','#define texture2DGradEXT textureGrad','#define texture2DProjGradEXT textureProjGrad','#define textureCubeGradEXT textureGrad'].join('\n')+'\n'+prefixFragment;}var vertexGlsl=prefixVertex+vertexShader;var fragmentGlsl=prefixFragment+fragmentShader;// console.log( '*VERTEX*', vertexGlsl );
1313 // console.log( '*FRAGMENT*', fragmentGlsl );
1314 var glVertexShader=WebGLShader(gl,35633,vertexGlsl);var glFragmentShader=WebGLShader(gl,35632,fragmentGlsl);gl.attachShader(program,glVertexShader);gl.attachShader(program,glFragmentShader);// Force a particular attribute to index 0.
1315 if(parameters.index0AttributeName!==undefined){gl.bindAttribLocation(program,0,parameters.index0AttributeName);}else if(parameters.morphTargets===true){// programs with morphTargets displace position out of attribute 0
1316 gl.bindAttribLocation(program,0,'position');}gl.linkProgram(program);// check for link errors
1317 if(renderer.debug.checkShaderErrors){var programLog=gl.getProgramInfoLog(program).trim();var vertexLog=gl.getShaderInfoLog(glVertexShader).trim();var fragmentLog=gl.getShaderInfoLog(glFragmentShader).trim();var runnable=true;var haveDiagnostics=true;if(gl.getProgramParameter(program,35714)===false){runnable=false;var vertexErrors=getShaderErrors(gl,glVertexShader,'vertex');var fragmentErrors=getShaderErrors(gl,glFragmentShader,'fragment');console.error('THREE.WebGLProgram: shader error: ',gl.getError(),'35715',gl.getProgramParameter(program,35715),'gl.getProgramInfoLog',programLog,vertexErrors,fragmentErrors);}else if(programLog!==''){console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()',programLog);}else if(vertexLog===''||fragmentLog===''){haveDiagnostics=false;}if(haveDiagnostics){this.diagnostics={runnable:runnable,programLog:programLog,vertexShader:{log:vertexLog,prefix:prefixVertex},fragmentShader:{log:fragmentLog,prefix:prefixFragment}};}}// Clean up
1318 // Crashes in iOS9 and iOS10. #18402
1319 // gl.detachShader( program, glVertexShader );
1320 // gl.detachShader( program, glFragmentShader );
1321 gl.deleteShader(glVertexShader);gl.deleteShader(glFragmentShader);// set up caching for uniform locations
1322 var cachedUniforms;this.getUniforms=function(){if(cachedUniforms===undefined){cachedUniforms=new WebGLUniforms(gl,program);}return cachedUniforms;};// set up caching for attribute locations
1323 var cachedAttributes;this.getAttributes=function(){if(cachedAttributes===undefined){cachedAttributes=fetchAttributeLocations(gl,program);}return cachedAttributes;};// free resource
1324 this.destroy=function(){gl.deleteProgram(program);this.program=undefined;};//
1325 this.name=parameters.shaderName;this.id=programIdCount++;this.cacheKey=cacheKey;this.usedTimes=1;this.program=program;this.vertexShader=glVertexShader;this.fragmentShader=glFragmentShader;return this;}/**
1326 * @author mrdoob / http://mrdoob.com/
1327 */function WebGLPrograms(renderer,extensions,capabilities){var programs=[];var isWebGL2=capabilities.isWebGL2;var logarithmicDepthBuffer=capabilities.logarithmicDepthBuffer;var floatVertexTextures=capabilities.floatVertexTextures;var precision=capabilities.precision;var maxVertexUniforms=capabilities.maxVertexUniforms;var vertexTextures=capabilities.vertexTextures;var shaderIDs={MeshDepthMaterial:'depth',MeshDistanceMaterial:'distanceRGBA',MeshNormalMaterial:'normal',MeshBasicMaterial:'basic',MeshLambertMaterial:'lambert',MeshPhongMaterial:'phong',MeshToonMaterial:'toon',MeshStandardMaterial:'physical',MeshPhysicalMaterial:'physical',MeshMatcapMaterial:'matcap',LineBasicMaterial:'basic',LineDashedMaterial:'dashed',PointsMaterial:'points',ShadowMaterial:'shadow',SpriteMaterial:'sprite'};var parameterNames=["precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV","lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap","roughnessMap","metalnessMap","gradientMap","alphaMap","combine","vertexColors","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","numDirLightShadows","numPointLightShadows","numSpotLightShadows","shadowMapEnabled","shadowMapType","toneMapping",'physicallyCorrectLights',"alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering","sheen"];function getShaderObject(material,shaderID){var shaderobject;if(shaderID){var shader=ShaderLib[shaderID];shaderobject={name:material.type,uniforms:UniformsUtils.clone(shader.uniforms),vertexShader:shader.vertexShader,fragmentShader:shader.fragmentShader};}else {shaderobject={name:material.type,uniforms:material.uniforms,vertexShader:material.vertexShader,fragmentShader:material.fragmentShader};}return shaderobject;}function allocateBones(object){var skeleton=object.skeleton;var bones=skeleton.bones;if(floatVertexTextures){return 1024;}else {// default for when object is not specified
1328 // ( for example when prebuilding shader to be used with multiple objects )
1329 //
1330 // - leave some extra space for other uniforms
1331 // - limit here is ANGLE's 254 max uniform vectors
1332 // (up to 54 should be safe)
1333 var nVertexUniforms=maxVertexUniforms;var nVertexMatrices=Math.floor((nVertexUniforms-20)/4);var maxBones=Math.min(nVertexMatrices,bones.length);if(maxBones<bones.length){console.warn('THREE.WebGLRenderer: Skeleton has '+bones.length+' bones. This GPU supports '+maxBones+'.');return 0;}return maxBones;}}function getTextureEncodingFromMap(map){var encoding;if(!map){encoding=LinearEncoding;}else if(map.isTexture){encoding=map.encoding;}else if(map.isWebGLRenderTarget){console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.");encoding=map.texture.encoding;}return encoding;}this.getParameters=function(material,lights,shadows,scene,nClipPlanes,nClipIntersection,object){var fog=scene.fog;var environment=material.isMeshStandardMaterial?scene.environment:null;var envMap=material.envMap||environment;var shaderID=shaderIDs[material.type];// heuristics to create shader parameters according to lights in the scene
1334 // (not to blow over maxLights budget)
1335 var maxBones=object.isSkinnedMesh?allocateBones(object):0;if(material.precision!==null){precision=capabilities.getMaxPrecision(material.precision);if(precision!==material.precision){console.warn('THREE.WebGLProgram.getParameters:',material.precision,'not supported, using',precision,'instead.');}}var shaderobject=getShaderObject(material,shaderID);material.onBeforeCompile(shaderobject,renderer);var currentRenderTarget=renderer.getRenderTarget();var parameters={isWebGL2:isWebGL2,shaderID:shaderID,shaderName:shaderobject.name,uniforms:shaderobject.uniforms,vertexShader:shaderobject.vertexShader,fragmentShader:shaderobject.fragmentShader,defines:material.defines,isRawShaderMaterial:material.isRawShaderMaterial,isShaderMaterial:material.isShaderMaterial,precision:precision,instancing:object.isInstancedMesh===true,supportsVertexTextures:vertexTextures,outputEncoding:currentRenderTarget!==null?getTextureEncodingFromMap(currentRenderTarget.texture):renderer.outputEncoding,map:!!material.map,mapEncoding:getTextureEncodingFromMap(material.map),matcap:!!material.matcap,matcapEncoding:getTextureEncodingFromMap(material.matcap),envMap:!!envMap,envMapMode:envMap&&envMap.mapping,envMapEncoding:getTextureEncodingFromMap(envMap),envMapCubeUV:!!envMap&&(envMap.mapping===CubeUVReflectionMapping||envMap.mapping===CubeUVRefractionMapping),lightMap:!!material.lightMap,lightMapEncoding:getTextureEncodingFromMap(material.lightMap),aoMap:!!material.aoMap,emissiveMap:!!material.emissiveMap,emissiveMapEncoding:getTextureEncodingFromMap(material.emissiveMap),bumpMap:!!material.bumpMap,normalMap:!!material.normalMap,objectSpaceNormalMap:material.normalMapType===ObjectSpaceNormalMap,tangentSpaceNormalMap:material.normalMapType===TangentSpaceNormalMap,clearcoatMap:!!material.clearcoatMap,clearcoatRoughnessMap:!!material.clearcoatRoughnessMap,clearcoatNormalMap:!!material.clearcoatNormalMap,displacementMap:!!material.displacementMap,roughnessMap:!!material.roughnessMap,metalnessMap:!!material.metalnessMap,specularMap:!!material.specularMap,alphaMap:!!material.alphaMap,gradientMap:!!material.gradientMap,sheen:!!material.sheen,combine:material.combine,vertexTangents:material.normalMap&&material.vertexTangents,vertexColors:material.vertexColors,vertexUvs:!!material.map||!!material.bumpMap||!!material.normalMap||!!material.specularMap||!!material.alphaMap||!!material.emissiveMap||!!material.roughnessMap||!!material.metalnessMap||!!material.clearcoatMap||!!material.clearcoatRoughnessMap||!!material.clearcoatNormalMap||!!material.displacementMap,uvsVertexOnly:!(!!material.map||!!material.bumpMap||!!material.normalMap||!!material.specularMap||!!material.alphaMap||!!material.emissiveMap||!!material.roughnessMap||!!material.metalnessMap||!!material.clearcoatNormalMap)&&!!material.displacementMap,fog:!!fog,useFog:material.fog,fogExp2:fog&&fog.isFogExp2,flatShading:material.flatShading,sizeAttenuation:material.sizeAttenuation,logarithmicDepthBuffer:logarithmicDepthBuffer,skinning:material.skinning&&maxBones>0,maxBones:maxBones,useVertexTexture:floatVertexTextures,morphTargets:material.morphTargets,morphNormals:material.morphNormals,maxMorphTargets:renderer.maxMorphTargets,maxMorphNormals:renderer.maxMorphNormals,numDirLights:lights.directional.length,numPointLights:lights.point.length,numSpotLights:lights.spot.length,numRectAreaLights:lights.rectArea.length,numHemiLights:lights.hemi.length,numDirLightShadows:lights.directionalShadowMap.length,numPointLightShadows:lights.pointShadowMap.length,numSpotLightShadows:lights.spotShadowMap.length,numClippingPlanes:nClipPlanes,numClipIntersection:nClipIntersection,dithering:material.dithering,shadowMapEnabled:renderer.shadowMap.enabled&&shadows.length>0,shadowMapType:renderer.shadowMap.type,toneMapping:material.toneMapped?renderer.toneMapping:NoToneMapping,physicallyCorrectLights:renderer.physicallyCorrectLights,premultipliedAlpha:material.premultipliedAlpha,alphaTest:material.alphaTest,doubleSided:material.side===DoubleSide,flipSided:material.side===BackSide,depthPacking:material.depthPacking!==undefined?material.depthPacking:false,index0AttributeName:material.index0AttributeName,extensionDerivatives:material.extensions&&material.extensions.derivatives,extensionFragDepth:material.extensions&&material.extensions.fragDepth,extensionDrawBuffers:material.extensions&&material.extensions.drawBuffers,extensionShaderTextureLOD:material.extensions&&material.extensions.shaderTextureLOD,rendererExtensionFragDepth:isWebGL2||extensions.get('EXT_frag_depth')!==null,rendererExtensionDrawBuffers:isWebGL2||extensions.get('WEBGL_draw_buffers')!==null,rendererExtensionShaderTextureLod:isWebGL2||extensions.get('EXT_shader_texture_lod')!==null,onBeforeCompile:material.onBeforeCompile};return parameters;};this.getProgramCacheKey=function(parameters){var array=[];if(parameters.shaderID){array.push(parameters.shaderID);}else {array.push(parameters.fragmentShader);array.push(parameters.vertexShader);}if(parameters.defines!==undefined){for(var name in parameters.defines){array.push(name);array.push(parameters.defines[name]);}}if(parameters.isRawShaderMaterial===undefined){for(var i=0;i<parameterNames.length;i++){array.push(parameters[parameterNames[i]]);}array.push(renderer.outputEncoding);array.push(renderer.gammaFactor);}array.push(parameters.onBeforeCompile.toString());return array.join();};this.acquireProgram=function(parameters,cacheKey){var program;// Check if code has been already compiled
1336 for(var p=0,pl=programs.length;p<pl;p++){var preexistingProgram=programs[p];if(preexistingProgram.cacheKey===cacheKey){program=preexistingProgram;++program.usedTimes;break;}}if(program===undefined){program=new WebGLProgram(renderer,cacheKey,parameters);programs.push(program);}return program;};this.releaseProgram=function(program){if(--program.usedTimes===0){// Remove from unordered set
1337 var i=programs.indexOf(program);programs[i]=programs[programs.length-1];programs.pop();// Free WebGL resources
1338 program.destroy();}};// Exposed for resource monitoring & error feedback via renderer.info:
1339 this.programs=programs;}/**
1340 * @author fordacious / fordacious.github.io
1341 */function WebGLProperties(){var properties=new WeakMap();function get(object){var map=properties.get(object);if(map===undefined){map={};properties.set(object,map);}return map;}function remove(object){properties["delete"](object);}function update(object,key,value){properties.get(object)[key]=value;}function dispose(){properties=new WeakMap();}return {get:get,remove:remove,update:update,dispose:dispose};}/**
1342 * @author mrdoob / http://mrdoob.com/
1343 */function painterSortStable(a,b){if(a.groupOrder!==b.groupOrder){return a.groupOrder-b.groupOrder;}else if(a.renderOrder!==b.renderOrder){return a.renderOrder-b.renderOrder;}else if(a.program!==b.program){return a.program.id-b.program.id;}else if(a.material.id!==b.material.id){return a.material.id-b.material.id;}else if(a.z!==b.z){return a.z-b.z;}else {return a.id-b.id;}}function reversePainterSortStable(a,b){if(a.groupOrder!==b.groupOrder){return a.groupOrder-b.groupOrder;}else if(a.renderOrder!==b.renderOrder){return a.renderOrder-b.renderOrder;}else if(a.z!==b.z){return b.z-a.z;}else {return a.id-b.id;}}function WebGLRenderList(){var renderItems=[];var renderItemsIndex=0;var opaque=[];var transparent=[];var defaultProgram={id:-1};function init(){renderItemsIndex=0;opaque.length=0;transparent.length=0;}function getNextRenderItem(object,geometry,material,groupOrder,z,group){var renderItem=renderItems[renderItemsIndex];if(renderItem===undefined){renderItem={id:object.id,object:object,geometry:geometry,material:material,program:material.program||defaultProgram,groupOrder:groupOrder,renderOrder:object.renderOrder,z:z,group:group};renderItems[renderItemsIndex]=renderItem;}else {renderItem.id=object.id;renderItem.object=object;renderItem.geometry=geometry;renderItem.material=material;renderItem.program=material.program||defaultProgram;renderItem.groupOrder=groupOrder;renderItem.renderOrder=object.renderOrder;renderItem.z=z;renderItem.group=group;}renderItemsIndex++;return renderItem;}function push(object,geometry,material,groupOrder,z,group){var renderItem=getNextRenderItem(object,geometry,material,groupOrder,z,group);(material.transparent===true?transparent:opaque).push(renderItem);}function unshift(object,geometry,material,groupOrder,z,group){var renderItem=getNextRenderItem(object,geometry,material,groupOrder,z,group);(material.transparent===true?transparent:opaque).unshift(renderItem);}function sort(customOpaqueSort,customTransparentSort){if(opaque.length>1)opaque.sort(customOpaqueSort||painterSortStable);if(transparent.length>1)transparent.sort(customTransparentSort||reversePainterSortStable);}function finish(){// Clear references from inactive renderItems in the list
1344 for(var i=renderItemsIndex,il=renderItems.length;i<il;i++){var renderItem=renderItems[i];if(renderItem.id===null)break;renderItem.id=null;renderItem.object=null;renderItem.geometry=null;renderItem.material=null;renderItem.program=null;renderItem.group=null;}}return {opaque:opaque,transparent:transparent,init:init,push:push,unshift:unshift,finish:finish,sort:sort};}function WebGLRenderLists(){var lists=new WeakMap();function onSceneDispose(event){var scene=event.target;scene.removeEventListener('dispose',onSceneDispose);lists["delete"](scene);}function get(scene,camera){var cameras=lists.get(scene);var list;if(cameras===undefined){list=new WebGLRenderList();lists.set(scene,new WeakMap());lists.get(scene).set(camera,list);scene.addEventListener('dispose',onSceneDispose);}else {list=cameras.get(camera);if(list===undefined){list=new WebGLRenderList();cameras.set(camera,list);}}return list;}function dispose(){lists=new WeakMap();}return {get:get,dispose:dispose};}/**
1345 * @author mrdoob / http://mrdoob.com/
1346 */function UniformsCache(){var lights={};return {get:function get(light){if(lights[light.id]!==undefined){return lights[light.id];}var uniforms;switch(light.type){case'DirectionalLight':uniforms={direction:new Vector3(),color:new Color()};break;case'SpotLight':uniforms={position:new Vector3(),direction:new Vector3(),color:new Color(),distance:0,coneCos:0,penumbraCos:0,decay:0};break;case'PointLight':uniforms={position:new Vector3(),color:new Color(),distance:0,decay:0};break;case'HemisphereLight':uniforms={direction:new Vector3(),skyColor:new Color(),groundColor:new Color()};break;case'RectAreaLight':uniforms={color:new Color(),position:new Vector3(),halfWidth:new Vector3(),halfHeight:new Vector3()};break;}lights[light.id]=uniforms;return uniforms;}};}function ShadowUniformsCache(){var lights={};return {get:function get(light){if(lights[light.id]!==undefined){return lights[light.id];}var uniforms;switch(light.type){case'DirectionalLight':uniforms={shadowBias:0,shadowRadius:1,shadowMapSize:new Vector2()};break;case'SpotLight':uniforms={shadowBias:0,shadowRadius:1,shadowMapSize:new Vector2()};break;case'PointLight':uniforms={shadowBias:0,shadowRadius:1,shadowMapSize:new Vector2(),shadowCameraNear:1,shadowCameraFar:1000};break;// TODO (abelnation): set RectAreaLight shadow uniforms
1347 }lights[light.id]=uniforms;return uniforms;}};}var nextVersion=0;function shadowCastingLightsFirst(lightA,lightB){return (lightB.castShadow?1:0)-(lightA.castShadow?1:0);}function WebGLLights(){var cache=new UniformsCache();var shadowCache=ShadowUniformsCache();var state={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(var i=0;i<9;i++){state.probe.push(new Vector3());}var vector3=new Vector3();var matrix4=new Matrix4();var matrix42=new Matrix4();function setup(lights,shadows,camera){var r=0,g=0,b=0;for(var i=0;i<9;i++){state.probe[i].set(0,0,0);}var directionalLength=0;var pointLength=0;var spotLength=0;var rectAreaLength=0;var hemiLength=0;var numDirectionalShadows=0;var numPointShadows=0;var numSpotShadows=0;var viewMatrix=camera.matrixWorldInverse;lights.sort(shadowCastingLightsFirst);for(var i=0,l=lights.length;i<l;i++){var light=lights[i];var color=light.color;var intensity=light.intensity;var distance=light.distance;var shadowMap=light.shadow&&light.shadow.map?light.shadow.map.texture:null;if(light.isAmbientLight){r+=color.r*intensity;g+=color.g*intensity;b+=color.b*intensity;}else if(light.isLightProbe){for(var j=0;j<9;j++){state.probe[j].addScaledVector(light.sh.coefficients[j],intensity);}}else if(light.isDirectionalLight){var uniforms=cache.get(light);uniforms.color.copy(light.color).multiplyScalar(light.intensity);uniforms.direction.setFromMatrixPosition(light.matrixWorld);vector3.setFromMatrixPosition(light.target.matrixWorld);uniforms.direction.sub(vector3);uniforms.direction.transformDirection(viewMatrix);if(light.castShadow){var shadow=light.shadow;var shadowUniforms=shadowCache.get(light);shadowUniforms.shadowBias=shadow.bias;shadowUniforms.shadowRadius=shadow.radius;shadowUniforms.shadowMapSize=shadow.mapSize;state.directionalShadow[directionalLength]=shadowUniforms;state.directionalShadowMap[directionalLength]=shadowMap;state.directionalShadowMatrix[directionalLength]=light.shadow.matrix;numDirectionalShadows++;}state.directional[directionalLength]=uniforms;directionalLength++;}else if(light.isSpotLight){var uniforms=cache.get(light);uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);uniforms.color.copy(color).multiplyScalar(intensity);uniforms.distance=distance;uniforms.direction.setFromMatrixPosition(light.matrixWorld);vector3.setFromMatrixPosition(light.target.matrixWorld);uniforms.direction.sub(vector3);uniforms.direction.transformDirection(viewMatrix);uniforms.coneCos=Math.cos(light.angle);uniforms.penumbraCos=Math.cos(light.angle*(1-light.penumbra));uniforms.decay=light.decay;if(light.castShadow){var shadow=light.shadow;var shadowUniforms=shadowCache.get(light);shadowUniforms.shadowBias=shadow.bias;shadowUniforms.shadowRadius=shadow.radius;shadowUniforms.shadowMapSize=shadow.mapSize;state.spotShadow[spotLength]=shadowUniforms;state.spotShadowMap[spotLength]=shadowMap;state.spotShadowMatrix[spotLength]=light.shadow.matrix;numSpotShadows++;}state.spot[spotLength]=uniforms;spotLength++;}else if(light.isRectAreaLight){var uniforms=cache.get(light);// (a) intensity is the total visible light emitted
1348 //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
1349 // (b) intensity is the brightness of the light
1350 uniforms.color.copy(color).multiplyScalar(intensity);uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);// extract local rotation of light to derive width/height half vectors
1351 matrix42.identity();matrix4.copy(light.matrixWorld);matrix4.premultiply(viewMatrix);matrix42.extractRotation(matrix4);uniforms.halfWidth.set(light.width*0.5,0.0,0.0);uniforms.halfHeight.set(0.0,light.height*0.5,0.0);uniforms.halfWidth.applyMatrix4(matrix42);uniforms.halfHeight.applyMatrix4(matrix42);// TODO (abelnation): RectAreaLight distance?
1352 // uniforms.distance = distance;
1353 state.rectArea[rectAreaLength]=uniforms;rectAreaLength++;}else if(light.isPointLight){var uniforms=cache.get(light);uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);uniforms.color.copy(light.color).multiplyScalar(light.intensity);uniforms.distance=light.distance;uniforms.decay=light.decay;if(light.castShadow){var shadow=light.shadow;var shadowUniforms=shadowCache.get(light);shadowUniforms.shadowBias=shadow.bias;shadowUniforms.shadowRadius=shadow.radius;shadowUniforms.shadowMapSize=shadow.mapSize;shadowUniforms.shadowCameraNear=shadow.camera.near;shadowUniforms.shadowCameraFar=shadow.camera.far;state.pointShadow[pointLength]=shadowUniforms;state.pointShadowMap[pointLength]=shadowMap;state.pointShadowMatrix[pointLength]=light.shadow.matrix;numPointShadows++;}state.point[pointLength]=uniforms;pointLength++;}else if(light.isHemisphereLight){var uniforms=cache.get(light);uniforms.direction.setFromMatrixPosition(light.matrixWorld);uniforms.direction.transformDirection(viewMatrix);uniforms.direction.normalize();uniforms.skyColor.copy(light.color).multiplyScalar(intensity);uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity);state.hemi[hemiLength]=uniforms;hemiLength++;}}state.ambient[0]=r;state.ambient[1]=g;state.ambient[2]=b;var hash=state.hash;if(hash.directionalLength!==directionalLength||hash.pointLength!==pointLength||hash.spotLength!==spotLength||hash.rectAreaLength!==rectAreaLength||hash.hemiLength!==hemiLength||hash.numDirectionalShadows!==numDirectionalShadows||hash.numPointShadows!==numPointShadows||hash.numSpotShadows!==numSpotShadows){state.directional.length=directionalLength;state.spot.length=spotLength;state.rectArea.length=rectAreaLength;state.point.length=pointLength;state.hemi.length=hemiLength;state.directionalShadow.length=numDirectionalShadows;state.directionalShadowMap.length=numDirectionalShadows;state.pointShadow.length=numPointShadows;state.pointShadowMap.length=numPointShadows;state.spotShadow.length=numSpotShadows;state.spotShadowMap.length=numSpotShadows;state.directionalShadowMatrix.length=numDirectionalShadows;state.pointShadowMatrix.length=numPointShadows;state.spotShadowMatrix.length=numSpotShadows;hash.directionalLength=directionalLength;hash.pointLength=pointLength;hash.spotLength=spotLength;hash.rectAreaLength=rectAreaLength;hash.hemiLength=hemiLength;hash.numDirectionalShadows=numDirectionalShadows;hash.numPointShadows=numPointShadows;hash.numSpotShadows=numSpotShadows;state.version=nextVersion++;}}return {setup:setup,state:state};}/**
1354 * @author Mugen87 / https://github.com/Mugen87
1355 */function WebGLRenderState(){var lights=new WebGLLights();var lightsArray=[];var shadowsArray=[];function init(){lightsArray.length=0;shadowsArray.length=0;}function pushLight(light){lightsArray.push(light);}function pushShadow(shadowLight){shadowsArray.push(shadowLight);}function setupLights(camera){lights.setup(lightsArray,shadowsArray,camera);}var state={lightsArray:lightsArray,shadowsArray:shadowsArray,lights:lights};return {init:init,state:state,setupLights:setupLights,pushLight:pushLight,pushShadow:pushShadow};}function WebGLRenderStates(){var renderStates=new WeakMap();function onSceneDispose(event){var scene=event.target;scene.removeEventListener('dispose',onSceneDispose);renderStates["delete"](scene);}function get(scene,camera){var renderState;if(renderStates.has(scene)===false){renderState=new WebGLRenderState();renderStates.set(scene,new WeakMap());renderStates.get(scene).set(camera,renderState);scene.addEventListener('dispose',onSceneDispose);}else {if(renderStates.get(scene).has(camera)===false){renderState=new WebGLRenderState();renderStates.get(scene).set(camera,renderState);}else {renderState=renderStates.get(scene).get(camera);}}return renderState;}function dispose(){renderStates=new WeakMap();}return {get:get,dispose:dispose};}/**
1356 * @author mrdoob / http://mrdoob.com/
1357 * @author alteredq / http://alteredqualia.com/
1358 * @author bhouston / https://clara.io
1359 * @author WestLangley / http://github.com/WestLangley
1360 *
1361 * parameters = {
1362 *
1363 * opacity: <float>,
1364 *
1365 * map: new THREE.Texture( <Image> ),
1366 *
1367 * alphaMap: new THREE.Texture( <Image> ),
1368 *
1369 * displacementMap: new THREE.Texture( <Image> ),
1370 * displacementScale: <float>,
1371 * displacementBias: <float>,
1372 *
1373 * wireframe: <boolean>,
1374 * wireframeLinewidth: <float>
1375 * }
1376 */function MeshDepthMaterial(parameters){Material.call(this);this.type='MeshDepthMaterial';this.depthPacking=BasicDepthPacking;this.skinning=false;this.morphTargets=false;this.map=null;this.alphaMap=null;this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;this.setValues(parameters);}MeshDepthMaterial.prototype=Object.create(Material.prototype);MeshDepthMaterial.prototype.constructor=MeshDepthMaterial;MeshDepthMaterial.prototype.isMeshDepthMaterial=true;MeshDepthMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.depthPacking=source.depthPacking;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.map=source.map;this.alphaMap=source.alphaMap;this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;return this;};/**
1377 * @author WestLangley / http://github.com/WestLangley
1378 *
1379 * parameters = {
1380 *
1381 * referencePosition: <float>,
1382 * nearDistance: <float>,
1383 * farDistance: <float>,
1384 *
1385 * skinning: <bool>,
1386 * morphTargets: <bool>,
1387 *
1388 * map: new THREE.Texture( <Image> ),
1389 *
1390 * alphaMap: new THREE.Texture( <Image> ),
1391 *
1392 * displacementMap: new THREE.Texture( <Image> ),
1393 * displacementScale: <float>,
1394 * displacementBias: <float>
1395 *
1396 * }
1397 */function MeshDistanceMaterial(parameters){Material.call(this);this.type='MeshDistanceMaterial';this.referencePosition=new Vector3();this.nearDistance=1;this.farDistance=1000;this.skinning=false;this.morphTargets=false;this.map=null;this.alphaMap=null;this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.fog=false;this.setValues(parameters);}MeshDistanceMaterial.prototype=Object.create(Material.prototype);MeshDistanceMaterial.prototype.constructor=MeshDistanceMaterial;MeshDistanceMaterial.prototype.isMeshDistanceMaterial=true;MeshDistanceMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.referencePosition.copy(source.referencePosition);this.nearDistance=source.nearDistance;this.farDistance=source.farDistance;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.map=source.map;this.alphaMap=source.alphaMap;this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;return this;};var vsm_frag="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";var vsm_vert="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";/**
1398 * @author alteredq / http://alteredqualia.com/
1399 * @author mrdoob / http://mrdoob.com/
1400 */function WebGLShadowMap(_renderer,_objects,maxTextureSize){var _frustum=new Frustum(),_shadowMapSize=new Vector2(),_viewportSize=new Vector2(),_viewport=new Vector4(),_depthMaterials=[],_distanceMaterials=[],_materialCache={};var shadowSide={0:BackSide,1:FrontSide,2:DoubleSide};var shadowMaterialVertical=new ShaderMaterial({defines:{SAMPLE_RATE:2.0/8.0,HALF_SAMPLE_RATE:1.0/8.0},uniforms:{shadow_pass:{value:null},resolution:{value:new Vector2()},radius:{value:4.0}},vertexShader:vsm_vert,fragmentShader:vsm_frag});var shadowMaterialHorizonal=shadowMaterialVertical.clone();shadowMaterialHorizonal.defines.HORIZONAL_PASS=1;var fullScreenTri=new BufferGeometry();fullScreenTri.setAttribute("position",new BufferAttribute(new Float32Array([-1,-1,0.5,3,-1,0.5,-1,3,0.5]),3));var fullScreenMesh=new Mesh(fullScreenTri,shadowMaterialVertical);var scope=this;this.enabled=false;this.autoUpdate=true;this.needsUpdate=false;this.type=PCFShadowMap;this.render=function(lights,scene,camera){if(scope.enabled===false)return;if(scope.autoUpdate===false&&scope.needsUpdate===false)return;if(lights.length===0)return;var currentRenderTarget=_renderer.getRenderTarget();var activeCubeFace=_renderer.getActiveCubeFace();var activeMipmapLevel=_renderer.getActiveMipmapLevel();var _state=_renderer.state;// Set GL state for depth map.
1401 _state.setBlending(NoBlending);_state.buffers.color.setClear(1,1,1,1);_state.buffers.depth.setTest(true);_state.setScissorTest(false);// render depth map
1402 for(var i=0,il=lights.length;i<il;i++){var light=lights[i];var shadow=light.shadow;if(shadow===undefined){console.warn('THREE.WebGLShadowMap:',light,'has no shadow.');continue;}_shadowMapSize.copy(shadow.mapSize);var shadowFrameExtents=shadow.getFrameExtents();_shadowMapSize.multiply(shadowFrameExtents);_viewportSize.copy(shadow.mapSize);if(_shadowMapSize.x>maxTextureSize||_shadowMapSize.y>maxTextureSize){if(_shadowMapSize.x>maxTextureSize){_viewportSize.x=Math.floor(maxTextureSize/shadowFrameExtents.x);_shadowMapSize.x=_viewportSize.x*shadowFrameExtents.x;shadow.mapSize.x=_viewportSize.x;}if(_shadowMapSize.y>maxTextureSize){_viewportSize.y=Math.floor(maxTextureSize/shadowFrameExtents.y);_shadowMapSize.y=_viewportSize.y*shadowFrameExtents.y;shadow.mapSize.y=_viewportSize.y;}}if(shadow.map===null&&!shadow.isPointLightShadow&&this.type===VSMShadowMap){var pars={minFilter:LinearFilter,magFilter:LinearFilter,format:RGBAFormat};shadow.map=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars);shadow.map.texture.name=light.name+".shadowMap";shadow.mapPass=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars);shadow.camera.updateProjectionMatrix();}if(shadow.map===null){var pars={minFilter:NearestFilter,magFilter:NearestFilter,format:RGBAFormat};shadow.map=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars);shadow.map.texture.name=light.name+".shadowMap";shadow.camera.updateProjectionMatrix();}_renderer.setRenderTarget(shadow.map);_renderer.clear();var viewportCount=shadow.getViewportCount();for(var vp=0;vp<viewportCount;vp++){var viewport=shadow.getViewport(vp);_viewport.set(_viewportSize.x*viewport.x,_viewportSize.y*viewport.y,_viewportSize.x*viewport.z,_viewportSize.y*viewport.w);_state.viewport(_viewport);shadow.updateMatrices(light,vp);_frustum=shadow.getFrustum();renderObject(scene,camera,shadow.camera,light,this.type);}// do blur pass for VSM
1403 if(!shadow.isPointLightShadow&&this.type===VSMShadowMap){VSMPass(shadow,camera);}}scope.needsUpdate=false;_renderer.setRenderTarget(currentRenderTarget,activeCubeFace,activeMipmapLevel);};function VSMPass(shadow,camera){var geometry=_objects.update(fullScreenMesh);// vertical pass
1404 shadowMaterialVertical.uniforms.shadow_pass.value=shadow.map.texture;shadowMaterialVertical.uniforms.resolution.value=shadow.mapSize;shadowMaterialVertical.uniforms.radius.value=shadow.radius;_renderer.setRenderTarget(shadow.mapPass);_renderer.clear();_renderer.renderBufferDirect(camera,null,geometry,shadowMaterialVertical,fullScreenMesh,null);// horizonal pass
1405 shadowMaterialHorizonal.uniforms.shadow_pass.value=shadow.mapPass.texture;shadowMaterialHorizonal.uniforms.resolution.value=shadow.mapSize;shadowMaterialHorizonal.uniforms.radius.value=shadow.radius;_renderer.setRenderTarget(shadow.map);_renderer.clear();_renderer.renderBufferDirect(camera,null,geometry,shadowMaterialHorizonal,fullScreenMesh,null);}function getDepthMaterialVariant(useMorphing,useSkinning,useInstancing){var index=useMorphing<<0|useSkinning<<1|useInstancing<<2;var material=_depthMaterials[index];if(material===undefined){material=new MeshDepthMaterial({depthPacking:RGBADepthPacking,morphTargets:useMorphing,skinning:useSkinning});_depthMaterials[index]=material;}return material;}function getDistanceMaterialVariant(useMorphing,useSkinning,useInstancing){var index=useMorphing<<0|useSkinning<<1|useInstancing<<2;var material=_distanceMaterials[index];if(material===undefined){material=new MeshDistanceMaterial({morphTargets:useMorphing,skinning:useSkinning});_distanceMaterials[index]=material;}return material;}function getDepthMaterial(object,geometry,material,light,shadowCameraNear,shadowCameraFar,type){var result=null;var getMaterialVariant=getDepthMaterialVariant;var customMaterial=object.customDepthMaterial;if(light.isPointLight===true){getMaterialVariant=getDistanceMaterialVariant;customMaterial=object.customDistanceMaterial;}if(customMaterial===undefined){var useMorphing=false;if(material.morphTargets===true){useMorphing=geometry.morphAttributes&&geometry.morphAttributes.position&&geometry.morphAttributes.position.length>0;}var useSkinning=false;if(object.isSkinnedMesh===true){if(material.skinning===true){useSkinning=true;}else {console.warn('THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:',object);}}var useInstancing=object.isInstancedMesh===true;result=getMaterialVariant(useMorphing,useSkinning,useInstancing);}else {result=customMaterial;}if(_renderer.localClippingEnabled&&material.clipShadows===true&&material.clippingPlanes.length!==0){// in this case we need a unique material instance reflecting the
1406 // appropriate state
1407 var keyA=result.uuid,keyB=material.uuid;var materialsForVariant=_materialCache[keyA];if(materialsForVariant===undefined){materialsForVariant={};_materialCache[keyA]=materialsForVariant;}var cachedMaterial=materialsForVariant[keyB];if(cachedMaterial===undefined){cachedMaterial=result.clone();materialsForVariant[keyB]=cachedMaterial;}result=cachedMaterial;}result.visible=material.visible;result.wireframe=material.wireframe;if(type===VSMShadowMap){result.side=material.shadowSide!==null?material.shadowSide:material.side;}else {result.side=material.shadowSide!==null?material.shadowSide:shadowSide[material.side];}result.clipShadows=material.clipShadows;result.clippingPlanes=material.clippingPlanes;result.clipIntersection=material.clipIntersection;result.wireframeLinewidth=material.wireframeLinewidth;result.linewidth=material.linewidth;if(light.isPointLight===true&&result.isMeshDistanceMaterial===true){result.referencePosition.setFromMatrixPosition(light.matrixWorld);result.nearDistance=shadowCameraNear;result.farDistance=shadowCameraFar;}return result;}function renderObject(object,camera,shadowCamera,light,type){if(object.visible===false)return;var visible=object.layers.test(camera.layers);if(visible&&(object.isMesh||object.isLine||object.isPoints)){if((object.castShadow||object.receiveShadow&&type===VSMShadowMap)&&(!object.frustumCulled||_frustum.intersectsObject(object))){object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse,object.matrixWorld);var geometry=_objects.update(object);var material=object.material;if(Array.isArray(material)){var groups=geometry.groups;for(var k=0,kl=groups.length;k<kl;k++){var group=groups[k];var groupMaterial=material[group.materialIndex];if(groupMaterial&&groupMaterial.visible){var depthMaterial=getDepthMaterial(object,geometry,groupMaterial,light,shadowCamera.near,shadowCamera.far,type);_renderer.renderBufferDirect(shadowCamera,null,geometry,depthMaterial,object,group);}}}else if(material.visible){var depthMaterial=getDepthMaterial(object,geometry,material,light,shadowCamera.near,shadowCamera.far,type);_renderer.renderBufferDirect(shadowCamera,null,geometry,depthMaterial,object,null);}}}var children=object.children;for(var i=0,l=children.length;i<l;i++){renderObject(children[i],camera,shadowCamera,light,type);}}}/**
1408 * @author mrdoob / http://mrdoob.com/
1409 */function WebGLState(gl,extensions,capabilities){var _equationToGL,_factorToGL;var isWebGL2=capabilities.isWebGL2;function ColorBuffer(){var locked=false;var color=new Vector4();var currentColorMask=null;var currentColorClear=new Vector4(0,0,0,0);return {setMask:function setMask(colorMask){if(currentColorMask!==colorMask&&!locked){gl.colorMask(colorMask,colorMask,colorMask,colorMask);currentColorMask=colorMask;}},setLocked:function setLocked(lock){locked=lock;},setClear:function setClear(r,g,b,a,premultipliedAlpha){if(premultipliedAlpha===true){r*=a;g*=a;b*=a;}color.set(r,g,b,a);if(currentColorClear.equals(color)===false){gl.clearColor(r,g,b,a);currentColorClear.copy(color);}},reset:function reset(){locked=false;currentColorMask=null;currentColorClear.set(-1,0,0,0);// set to invalid state
1410 }};}function DepthBuffer(){var locked=false;var currentDepthMask=null;var currentDepthFunc=null;var currentDepthClear=null;return {setTest:function setTest(depthTest){if(depthTest){enable(2929);}else {disable(2929);}},setMask:function setMask(depthMask){if(currentDepthMask!==depthMask&&!locked){gl.depthMask(depthMask);currentDepthMask=depthMask;}},setFunc:function setFunc(depthFunc){if(currentDepthFunc!==depthFunc){if(depthFunc){switch(depthFunc){case NeverDepth:gl.depthFunc(512);break;case AlwaysDepth:gl.depthFunc(519);break;case LessDepth:gl.depthFunc(513);break;case LessEqualDepth:gl.depthFunc(515);break;case EqualDepth:gl.depthFunc(514);break;case GreaterEqualDepth:gl.depthFunc(518);break;case GreaterDepth:gl.depthFunc(516);break;case NotEqualDepth:gl.depthFunc(517);break;default:gl.depthFunc(515);}}else {gl.depthFunc(515);}currentDepthFunc=depthFunc;}},setLocked:function setLocked(lock){locked=lock;},setClear:function setClear(depth){if(currentDepthClear!==depth){gl.clearDepth(depth);currentDepthClear=depth;}},reset:function reset(){locked=false;currentDepthMask=null;currentDepthFunc=null;currentDepthClear=null;}};}function StencilBuffer(){var locked=false;var currentStencilMask=null;var currentStencilFunc=null;var currentStencilRef=null;var currentStencilFuncMask=null;var currentStencilFail=null;var currentStencilZFail=null;var currentStencilZPass=null;var currentStencilClear=null;return {setTest:function setTest(stencilTest){if(!locked){if(stencilTest){enable(2960);}else {disable(2960);}}},setMask:function setMask(stencilMask){if(currentStencilMask!==stencilMask&&!locked){gl.stencilMask(stencilMask);currentStencilMask=stencilMask;}},setFunc:function setFunc(stencilFunc,stencilRef,stencilMask){if(currentStencilFunc!==stencilFunc||currentStencilRef!==stencilRef||currentStencilFuncMask!==stencilMask){gl.stencilFunc(stencilFunc,stencilRef,stencilMask);currentStencilFunc=stencilFunc;currentStencilRef=stencilRef;currentStencilFuncMask=stencilMask;}},setOp:function setOp(stencilFail,stencilZFail,stencilZPass){if(currentStencilFail!==stencilFail||currentStencilZFail!==stencilZFail||currentStencilZPass!==stencilZPass){gl.stencilOp(stencilFail,stencilZFail,stencilZPass);currentStencilFail=stencilFail;currentStencilZFail=stencilZFail;currentStencilZPass=stencilZPass;}},setLocked:function setLocked(lock){locked=lock;},setClear:function setClear(stencil){if(currentStencilClear!==stencil){gl.clearStencil(stencil);currentStencilClear=stencil;}},reset:function reset(){locked=false;currentStencilMask=null;currentStencilFunc=null;currentStencilRef=null;currentStencilFuncMask=null;currentStencilFail=null;currentStencilZFail=null;currentStencilZPass=null;currentStencilClear=null;}};}//
1411 var colorBuffer=new ColorBuffer();var depthBuffer=new DepthBuffer();var stencilBuffer=new StencilBuffer();var maxVertexAttributes=gl.getParameter(34921);var newAttributes=new Uint8Array(maxVertexAttributes);var enabledAttributes=new Uint8Array(maxVertexAttributes);var attributeDivisors=new Uint8Array(maxVertexAttributes);var enabledCapabilities={};var currentProgram=null;var currentBlendingEnabled=null;var currentBlending=null;var currentBlendEquation=null;var currentBlendSrc=null;var currentBlendDst=null;var currentBlendEquationAlpha=null;var currentBlendSrcAlpha=null;var currentBlendDstAlpha=null;var currentPremultipledAlpha=false;var currentFlipSided=null;var currentCullFace=null;var currentLineWidth=null;var currentPolygonOffsetFactor=null;var currentPolygonOffsetUnits=null;var maxTextures=gl.getParameter(35661);var lineWidthAvailable=false;var version=0;var glVersion=gl.getParameter(7938);if(glVersion.indexOf('WebGL')!==-1){version=parseFloat(/^WebGL\ ([0-9])/.exec(glVersion)[1]);lineWidthAvailable=version>=1.0;}else if(glVersion.indexOf('OpenGL ES')!==-1){version=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(glVersion)[1]);lineWidthAvailable=version>=2.0;}var currentTextureSlot=null;var currentBoundTextures={};var currentScissor=new Vector4();var currentViewport=new Vector4();function createTexture(type,target,count){var data=new Uint8Array(4);// 4 is required to match default unpack alignment of 4.
1412 var texture=gl.createTexture();gl.bindTexture(type,texture);gl.texParameteri(type,10241,9728);gl.texParameteri(type,10240,9728);for(var i=0;i<count;i++){gl.texImage2D(target+i,0,6408,1,1,0,6408,5121,data);}return texture;}var emptyTextures={};emptyTextures[3553]=createTexture(3553,3553,1);emptyTextures[34067]=createTexture(34067,34069,6);// init
1413 colorBuffer.setClear(0,0,0,1);depthBuffer.setClear(1);stencilBuffer.setClear(0);enable(2929);depthBuffer.setFunc(LessEqualDepth);setFlipSided(false);setCullFace(CullFaceBack);enable(2884);setBlending(NoBlending);//
1414 function initAttributes(){for(var i=0,l=newAttributes.length;i<l;i++){newAttributes[i]=0;}}function enableAttribute(attribute){enableAttributeAndDivisor(attribute,0);}function enableAttributeAndDivisor(attribute,meshPerAttribute){newAttributes[attribute]=1;if(enabledAttributes[attribute]===0){gl.enableVertexAttribArray(attribute);enabledAttributes[attribute]=1;}if(attributeDivisors[attribute]!==meshPerAttribute){var extension=isWebGL2?gl:extensions.get('ANGLE_instanced_arrays');extension[isWebGL2?'vertexAttribDivisor':'vertexAttribDivisorANGLE'](attribute,meshPerAttribute);attributeDivisors[attribute]=meshPerAttribute;}}function disableUnusedAttributes(){for(var i=0,l=enabledAttributes.length;i!==l;++i){if(enabledAttributes[i]!==newAttributes[i]){gl.disableVertexAttribArray(i);enabledAttributes[i]=0;}}}function vertexAttribPointer(index,size,type,normalized,stride,offset){if(isWebGL2===true&&(type===5124||type===5125)){gl.vertexAttribIPointer(index,size,type,normalized,stride,offset);}else {gl.vertexAttribPointer(index,size,type,normalized,stride,offset);}}function enable(id){if(enabledCapabilities[id]!==true){gl.enable(id);enabledCapabilities[id]=true;}}function disable(id){if(enabledCapabilities[id]!==false){gl.disable(id);enabledCapabilities[id]=false;}}function useProgram(program){if(currentProgram!==program){gl.useProgram(program);currentProgram=program;return true;}return false;}var equationToGL=(_equationToGL={},_equationToGL[AddEquation]=32774,_equationToGL[SubtractEquation]=32778,_equationToGL[ReverseSubtractEquation]=32779,_equationToGL);if(isWebGL2){equationToGL[MinEquation]=32775;equationToGL[MaxEquation]=32776;}else {var extension=extensions.get('EXT_blend_minmax');if(extension!==null){equationToGL[MinEquation]=extension.MIN_EXT;equationToGL[MaxEquation]=extension.MAX_EXT;}}var factorToGL=(_factorToGL={},_factorToGL[ZeroFactor]=0,_factorToGL[OneFactor]=1,_factorToGL[SrcColorFactor]=768,_factorToGL[SrcAlphaFactor]=770,_factorToGL[SrcAlphaSaturateFactor]=776,_factorToGL[DstColorFactor]=774,_factorToGL[DstAlphaFactor]=772,_factorToGL[OneMinusSrcColorFactor]=769,_factorToGL[OneMinusSrcAlphaFactor]=771,_factorToGL[OneMinusDstColorFactor]=775,_factorToGL[OneMinusDstAlphaFactor]=773,_factorToGL);function setBlending(blending,blendEquation,blendSrc,blendDst,blendEquationAlpha,blendSrcAlpha,blendDstAlpha,premultipliedAlpha){if(blending===NoBlending){if(currentBlendingEnabled){disable(3042);currentBlendingEnabled=false;}return;}if(!currentBlendingEnabled){enable(3042);currentBlendingEnabled=true;}if(blending!==CustomBlending){if(blending!==currentBlending||premultipliedAlpha!==currentPremultipledAlpha){if(currentBlendEquation!==AddEquation||currentBlendEquationAlpha!==AddEquation){gl.blendEquation(32774);currentBlendEquation=AddEquation;currentBlendEquationAlpha=AddEquation;}if(premultipliedAlpha){switch(blending){case NormalBlending:gl.blendFuncSeparate(1,771,1,771);break;case AdditiveBlending:gl.blendFunc(1,1);break;case SubtractiveBlending:gl.blendFuncSeparate(0,0,769,771);break;case MultiplyBlending:gl.blendFuncSeparate(0,768,0,770);break;default:console.error('THREE.WebGLState: Invalid blending: ',blending);break;}}else {switch(blending){case NormalBlending:gl.blendFuncSeparate(770,771,1,771);break;case AdditiveBlending:gl.blendFunc(770,1);break;case SubtractiveBlending:gl.blendFunc(0,769);break;case MultiplyBlending:gl.blendFunc(0,768);break;default:console.error('THREE.WebGLState: Invalid blending: ',blending);break;}}currentBlendSrc=null;currentBlendDst=null;currentBlendSrcAlpha=null;currentBlendDstAlpha=null;currentBlending=blending;currentPremultipledAlpha=premultipliedAlpha;}return;}// custom blending
1415 blendEquationAlpha=blendEquationAlpha||blendEquation;blendSrcAlpha=blendSrcAlpha||blendSrc;blendDstAlpha=blendDstAlpha||blendDst;if(blendEquation!==currentBlendEquation||blendEquationAlpha!==currentBlendEquationAlpha){gl.blendEquationSeparate(equationToGL[blendEquation],equationToGL[blendEquationAlpha]);currentBlendEquation=blendEquation;currentBlendEquationAlpha=blendEquationAlpha;}if(blendSrc!==currentBlendSrc||blendDst!==currentBlendDst||blendSrcAlpha!==currentBlendSrcAlpha||blendDstAlpha!==currentBlendDstAlpha){gl.blendFuncSeparate(factorToGL[blendSrc],factorToGL[blendDst],factorToGL[blendSrcAlpha],factorToGL[blendDstAlpha]);currentBlendSrc=blendSrc;currentBlendDst=blendDst;currentBlendSrcAlpha=blendSrcAlpha;currentBlendDstAlpha=blendDstAlpha;}currentBlending=blending;currentPremultipledAlpha=null;}function setMaterial(material,frontFaceCW){material.side===DoubleSide?disable(2884):enable(2884);var flipSided=material.side===BackSide;if(frontFaceCW)flipSided=!flipSided;setFlipSided(flipSided);material.blending===NormalBlending&&material.transparent===false?setBlending(NoBlending):setBlending(material.blending,material.blendEquation,material.blendSrc,material.blendDst,material.blendEquationAlpha,material.blendSrcAlpha,material.blendDstAlpha,material.premultipliedAlpha);depthBuffer.setFunc(material.depthFunc);depthBuffer.setTest(material.depthTest);depthBuffer.setMask(material.depthWrite);colorBuffer.setMask(material.colorWrite);var stencilWrite=material.stencilWrite;stencilBuffer.setTest(stencilWrite);if(stencilWrite){stencilBuffer.setMask(material.stencilWriteMask);stencilBuffer.setFunc(material.stencilFunc,material.stencilRef,material.stencilFuncMask);stencilBuffer.setOp(material.stencilFail,material.stencilZFail,material.stencilZPass);}setPolygonOffset(material.polygonOffset,material.polygonOffsetFactor,material.polygonOffsetUnits);}//
1416 function setFlipSided(flipSided){if(currentFlipSided!==flipSided){if(flipSided){gl.frontFace(2304);}else {gl.frontFace(2305);}currentFlipSided=flipSided;}}function setCullFace(cullFace){if(cullFace!==CullFaceNone){enable(2884);if(cullFace!==currentCullFace){if(cullFace===CullFaceBack){gl.cullFace(1029);}else if(cullFace===CullFaceFront){gl.cullFace(1028);}else {gl.cullFace(1032);}}}else {disable(2884);}currentCullFace=cullFace;}function setLineWidth(width){if(width!==currentLineWidth){if(lineWidthAvailable)gl.lineWidth(width);currentLineWidth=width;}}function setPolygonOffset(polygonOffset,factor,units){if(polygonOffset){enable(32823);if(currentPolygonOffsetFactor!==factor||currentPolygonOffsetUnits!==units){gl.polygonOffset(factor,units);currentPolygonOffsetFactor=factor;currentPolygonOffsetUnits=units;}}else {disable(32823);}}function setScissorTest(scissorTest){if(scissorTest){enable(3089);}else {disable(3089);}}// texture
1417 function activeTexture(webglSlot){if(webglSlot===undefined)webglSlot=33984+maxTextures-1;if(currentTextureSlot!==webglSlot){gl.activeTexture(webglSlot);currentTextureSlot=webglSlot;}}function bindTexture(webglType,webglTexture){if(currentTextureSlot===null){activeTexture();}var boundTexture=currentBoundTextures[currentTextureSlot];if(boundTexture===undefined){boundTexture={type:undefined,texture:undefined};currentBoundTextures[currentTextureSlot]=boundTexture;}if(boundTexture.type!==webglType||boundTexture.texture!==webglTexture){gl.bindTexture(webglType,webglTexture||emptyTextures[webglType]);boundTexture.type=webglType;boundTexture.texture=webglTexture;}}function unbindTexture(){var boundTexture=currentBoundTextures[currentTextureSlot];if(boundTexture!==undefined&&boundTexture.type!==undefined){gl.bindTexture(boundTexture.type,null);boundTexture.type=undefined;boundTexture.texture=undefined;}}function compressedTexImage2D(){try{gl.compressedTexImage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texImage2D(){try{gl.texImage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texImage3D(){try{gl.texImage3D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}//
1418 function scissor(scissor){if(currentScissor.equals(scissor)===false){gl.scissor(scissor.x,scissor.y,scissor.z,scissor.w);currentScissor.copy(scissor);}}function viewport(viewport){if(currentViewport.equals(viewport)===false){gl.viewport(viewport.x,viewport.y,viewport.z,viewport.w);currentViewport.copy(viewport);}}//
1419 function reset(){for(var i=0;i<enabledAttributes.length;i++){if(enabledAttributes[i]===1){gl.disableVertexAttribArray(i);enabledAttributes[i]=0;}}enabledCapabilities={};currentTextureSlot=null;currentBoundTextures={};currentProgram=null;currentBlending=null;currentFlipSided=null;currentCullFace=null;colorBuffer.reset();depthBuffer.reset();stencilBuffer.reset();}return {buffers:{color:colorBuffer,depth:depthBuffer,stencil:stencilBuffer},initAttributes:initAttributes,enableAttribute:enableAttribute,enableAttributeAndDivisor:enableAttributeAndDivisor,disableUnusedAttributes:disableUnusedAttributes,vertexAttribPointer:vertexAttribPointer,enable:enable,disable:disable,useProgram:useProgram,setBlending:setBlending,setMaterial:setMaterial,setFlipSided:setFlipSided,setCullFace:setCullFace,setLineWidth:setLineWidth,setPolygonOffset:setPolygonOffset,setScissorTest:setScissorTest,activeTexture:activeTexture,bindTexture:bindTexture,unbindTexture:unbindTexture,compressedTexImage2D:compressedTexImage2D,texImage2D:texImage2D,texImage3D:texImage3D,scissor:scissor,viewport:viewport,reset:reset};}/**
1420 * @author mrdoob / http://mrdoob.com/
1421 */function WebGLTextures(_gl,extensions,state,properties,capabilities,utils,info){var _wrappingToGL,_filterToGL;var isWebGL2=capabilities.isWebGL2;var maxTextures=capabilities.maxTextures;var maxCubemapSize=capabilities.maxCubemapSize;var maxTextureSize=capabilities.maxTextureSize;var maxSamples=capabilities.maxSamples;var _videoTextures=new WeakMap();var _canvas;// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
1422 // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
1423 // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
1424 var useOffscreenCanvas=false;try{useOffscreenCanvas=typeof OffscreenCanvas!=='undefined'&&new OffscreenCanvas(1,1).getContext("2d")!==null;}catch(err){// Ignore any errors
1425 }function createCanvas(width,height){// Use OffscreenCanvas when available. Specially needed in web workers
1426 return useOffscreenCanvas?new OffscreenCanvas(width,height):document.createElementNS('http://www.w3.org/1999/xhtml','canvas');}function resizeImage(image,needsPowerOfTwo,needsNewCanvas,maxSize){var scale=1;// handle case if texture exceeds max size
1427 if(image.width>maxSize||image.height>maxSize){scale=maxSize/Math.max(image.width,image.height);}// only perform resize if necessary
1428 if(scale<1||needsPowerOfTwo===true){// only perform resize for certain image types
1429 if(typeof HTMLImageElement!=='undefined'&&image instanceof HTMLImageElement||typeof HTMLCanvasElement!=='undefined'&&image instanceof HTMLCanvasElement||typeof ImageBitmap!=='undefined'&&image instanceof ImageBitmap){var floor=needsPowerOfTwo?MathUtils.floorPowerOfTwo:Math.floor;var width=floor(scale*image.width);var height=floor(scale*image.height);if(_canvas===undefined)_canvas=createCanvas(width,height);// cube textures can't reuse the same canvas
1430 var canvas=needsNewCanvas?createCanvas(width,height):_canvas;canvas.width=width;canvas.height=height;var context=canvas.getContext('2d');context.drawImage(image,0,0,width,height);console.warn('THREE.WebGLRenderer: Texture has been resized from ('+image.width+'x'+image.height+') to ('+width+'x'+height+').');return canvas;}else {if('data'in image){console.warn('THREE.WebGLRenderer: Image in DataTexture is too big ('+image.width+'x'+image.height+').');}return image;}}return image;}function isPowerOfTwo(image){return MathUtils.isPowerOfTwo(image.width)&&MathUtils.isPowerOfTwo(image.height);}function textureNeedsPowerOfTwo(texture){if(isWebGL2)return false;return texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping||texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter;}function textureNeedsGenerateMipmaps(texture,supportsMips){return texture.generateMipmaps&&supportsMips&&texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter;}function generateMipmap(target,texture,width,height){_gl.generateMipmap(target);var textureProperties=properties.get(texture);// Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
1431 textureProperties.__maxMipLevel=Math.log(Math.max(width,height))*Math.LOG2E;}function getInternalFormat(internalFormatName,glFormat,glType){if(isWebGL2===false)return glFormat;if(internalFormatName!==null){if(_gl[internalFormatName]!==undefined)return _gl[internalFormatName];console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \''+internalFormatName+'\'');}var internalFormat=glFormat;if(glFormat===6403){if(glType===5126)internalFormat=33326;if(glType===5131)internalFormat=33325;if(glType===5121)internalFormat=33321;}if(glFormat===6407){if(glType===5126)internalFormat=34837;if(glType===5131)internalFormat=34843;if(glType===5121)internalFormat=32849;}if(glFormat===6408){if(glType===5126)internalFormat=34836;if(glType===5131)internalFormat=34842;if(glType===5121)internalFormat=32856;}if(internalFormat===33325||internalFormat===33326||internalFormat===34842||internalFormat===34836){extensions.get('EXT_color_buffer_float');}return internalFormat;}// Fallback filters for non-power-of-2 textures
1432 function filterFallback(f){if(f===NearestFilter||f===NearestMipmapNearestFilter||f===NearestMipmapLinearFilter){return 9728;}return 9729;}//
1433 function onTextureDispose(event){var texture=event.target;texture.removeEventListener('dispose',onTextureDispose);deallocateTexture(texture);if(texture.isVideoTexture){_videoTextures["delete"](texture);}info.memory.textures--;}function onRenderTargetDispose(event){var renderTarget=event.target;renderTarget.removeEventListener('dispose',onRenderTargetDispose);deallocateRenderTarget(renderTarget);info.memory.textures--;}//
1434 function deallocateTexture(texture){var textureProperties=properties.get(texture);if(textureProperties.__webglInit===undefined)return;_gl.deleteTexture(textureProperties.__webglTexture);properties.remove(texture);}function deallocateRenderTarget(renderTarget){var renderTargetProperties=properties.get(renderTarget);var textureProperties=properties.get(renderTarget.texture);if(!renderTarget)return;if(textureProperties.__webglTexture!==undefined){_gl.deleteTexture(textureProperties.__webglTexture);}if(renderTarget.depthTexture){renderTarget.depthTexture.dispose();}if(renderTarget.isWebGLCubeRenderTarget){for(var i=0;i<6;i++){_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]);if(renderTargetProperties.__webglDepthbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]);}}else {_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer);if(renderTargetProperties.__webglDepthbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer);if(renderTargetProperties.__webglMultisampledFramebuffer)_gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer);if(renderTargetProperties.__webglColorRenderbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer);if(renderTargetProperties.__webglDepthRenderbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer);}properties.remove(renderTarget.texture);properties.remove(renderTarget);}//
1435 var textureUnits=0;function resetTextureUnits(){textureUnits=0;}function allocateTextureUnit(){var textureUnit=textureUnits;if(textureUnit>=maxTextures){console.warn('THREE.WebGLTextures: Trying to use '+textureUnit+' texture units while this GPU supports only '+maxTextures);}textureUnits+=1;return textureUnit;}//
1436 function setTexture2D(texture,slot){var textureProperties=properties.get(texture);if(texture.isVideoTexture)updateVideoTexture(texture);if(texture.version>0&&textureProperties.__version!==texture.version){var image=texture.image;if(image===undefined){console.warn('THREE.WebGLRenderer: Texture marked for update but image is undefined');}else if(image.complete===false){console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete');}else {uploadTexture(textureProperties,texture,slot);return;}}state.activeTexture(33984+slot);state.bindTexture(3553,textureProperties.__webglTexture);}function setTexture2DArray(texture,slot){var textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){uploadTexture(textureProperties,texture,slot);return;}state.activeTexture(33984+slot);state.bindTexture(35866,textureProperties.__webglTexture);}function setTexture3D(texture,slot){var textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){uploadTexture(textureProperties,texture,slot);return;}state.activeTexture(33984+slot);state.bindTexture(32879,textureProperties.__webglTexture);}function setTextureCube(texture,slot){if(texture.image.length!==6)return;var textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){initTexture(textureProperties,texture);state.activeTexture(33984+slot);state.bindTexture(34067,textureProperties.__webglTexture);_gl.pixelStorei(37440,texture.flipY);var isCompressed=texture&&(texture.isCompressedTexture||texture.image[0].isCompressedTexture);var isDataTexture=texture.image[0]&&texture.image[0].isDataTexture;var cubeImage=[];for(var i=0;i<6;i++){if(!isCompressed&&!isDataTexture){cubeImage[i]=resizeImage(texture.image[i],false,true,maxCubemapSize);}else {cubeImage[i]=isDataTexture?texture.image[i].image:texture.image[i];}}var image=cubeImage[0],supportsMips=isPowerOfTwo(image)||isWebGL2,glFormat=utils.convert(texture.format),glType=utils.convert(texture.type),glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType);setTextureParameters(34067,texture,supportsMips);var mipmaps;if(isCompressed){for(var i=0;i<6;i++){mipmaps=cubeImage[i].mipmaps;for(var j=0;j<mipmaps.length;j++){var mipmap=mipmaps[j];if(texture.format!==RGBAFormat&&texture.format!==RGBFormat){if(glFormat!==null){state.compressedTexImage2D(34069+i,j,glInternalFormat,mipmap.width,mipmap.height,0,mipmap.data);}else {console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()');}}else {state.texImage2D(34069+i,j,glInternalFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data);}}}textureProperties.__maxMipLevel=mipmaps.length-1;}else {mipmaps=texture.mipmaps;for(var i=0;i<6;i++){if(isDataTexture){state.texImage2D(34069+i,0,glInternalFormat,cubeImage[i].width,cubeImage[i].height,0,glFormat,glType,cubeImage[i].data);for(var j=0;j<mipmaps.length;j++){var mipmap=mipmaps[j];var mipmapImage=mipmap.image[i].image;state.texImage2D(34069+i,j+1,glInternalFormat,mipmapImage.width,mipmapImage.height,0,glFormat,glType,mipmapImage.data);}}else {state.texImage2D(34069+i,0,glInternalFormat,glFormat,glType,cubeImage[i]);for(var j=0;j<mipmaps.length;j++){var mipmap=mipmaps[j];state.texImage2D(34069+i,j+1,glInternalFormat,glFormat,glType,mipmap.image[i]);}}}textureProperties.__maxMipLevel=mipmaps.length;}if(textureNeedsGenerateMipmaps(texture,supportsMips)){// We assume images for cube map have the same size.
1437 generateMipmap(34067,texture,image.width,image.height);}textureProperties.__version=texture.version;if(texture.onUpdate)texture.onUpdate(texture);}else {state.activeTexture(33984+slot);state.bindTexture(34067,textureProperties.__webglTexture);}}function setTextureCubeDynamic(texture,slot){state.activeTexture(33984+slot);state.bindTexture(34067,properties.get(texture).__webglTexture);}var wrappingToGL=(_wrappingToGL={},_wrappingToGL[RepeatWrapping]=10497,_wrappingToGL[ClampToEdgeWrapping]=33071,_wrappingToGL[MirroredRepeatWrapping]=33648,_wrappingToGL);var filterToGL=(_filterToGL={},_filterToGL[NearestFilter]=9728,_filterToGL[NearestMipmapNearestFilter]=9984,_filterToGL[NearestMipmapLinearFilter]=9986,_filterToGL[LinearFilter]=9729,_filterToGL[LinearMipmapNearestFilter]=9985,_filterToGL[LinearMipmapLinearFilter]=9987,_filterToGL);function setTextureParameters(textureType,texture,supportsMips){if(supportsMips){_gl.texParameteri(textureType,10242,wrappingToGL[texture.wrapS]);_gl.texParameteri(textureType,10243,wrappingToGL[texture.wrapT]);if(textureType===32879||textureType===35866){_gl.texParameteri(textureType,32882,wrappingToGL[texture.wrapR]);}_gl.texParameteri(textureType,10240,filterToGL[texture.magFilter]);_gl.texParameteri(textureType,10241,filterToGL[texture.minFilter]);}else {_gl.texParameteri(textureType,10242,33071);_gl.texParameteri(textureType,10243,33071);if(textureType===32879||textureType===35866){_gl.texParameteri(textureType,32882,33071);}if(texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping){console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.');}_gl.texParameteri(textureType,10240,filterFallback(texture.magFilter));_gl.texParameteri(textureType,10241,filterFallback(texture.minFilter));if(texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter){console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.');}}var extension=extensions.get('EXT_texture_filter_anisotropic');if(extension){if(texture.type===FloatType&&extensions.get('OES_texture_float_linear')===null)return;if(texture.type===HalfFloatType&&(isWebGL2||extensions.get('OES_texture_half_float_linear'))===null)return;if(texture.anisotropy>1||properties.get(texture).__currentAnisotropy){_gl.texParameterf(textureType,extension.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(texture.anisotropy,capabilities.getMaxAnisotropy()));properties.get(texture).__currentAnisotropy=texture.anisotropy;}}}function initTexture(textureProperties,texture){if(textureProperties.__webglInit===undefined){textureProperties.__webglInit=true;texture.addEventListener('dispose',onTextureDispose);textureProperties.__webglTexture=_gl.createTexture();info.memory.textures++;}}function uploadTexture(textureProperties,texture,slot){var textureType=3553;if(texture.isDataTexture2DArray)textureType=35866;if(texture.isDataTexture3D)textureType=32879;initTexture(textureProperties,texture);state.activeTexture(33984+slot);state.bindTexture(textureType,textureProperties.__webglTexture);_gl.pixelStorei(37440,texture.flipY);_gl.pixelStorei(37441,texture.premultiplyAlpha);_gl.pixelStorei(3317,texture.unpackAlignment);var needsPowerOfTwo=textureNeedsPowerOfTwo(texture)&&isPowerOfTwo(texture.image)===false;var image=resizeImage(texture.image,needsPowerOfTwo,false,maxTextureSize);var supportsMips=isPowerOfTwo(image)||isWebGL2,glFormat=utils.convert(texture.format),glType=utils.convert(texture.type),glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType);setTextureParameters(textureType,texture,supportsMips);var mipmap,mipmaps=texture.mipmaps;if(texture.isDepthTexture){// populate depth texture with dummy data
1438 glInternalFormat=6402;if(isWebGL2){if(texture.type===FloatType){glInternalFormat=36012;}else if(texture.type===UnsignedIntType){glInternalFormat=33190;}else if(texture.type===UnsignedInt248Type){glInternalFormat=35056;}else {glInternalFormat=33189;// WebGL2 requires sized internalformat for glTexImage2D
1439 }}else {if(texture.type===FloatType){console.error('WebGLRenderer: Floating point depth texture requires WebGL2.');}}// validation checks for WebGL 1
1440 if(texture.format===DepthFormat&&glInternalFormat===6402){// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
1441 // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
1442 // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
1443 if(texture.type!==UnsignedShortType&&texture.type!==UnsignedIntType){console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.');texture.type=UnsignedShortType;glType=utils.convert(texture.type);}}if(texture.format===DepthStencilFormat&&glInternalFormat===6402){// Depth stencil textures need the DEPTH_STENCIL internal format
1444 // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
1445 glInternalFormat=34041;// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
1446 // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
1447 // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
1448 if(texture.type!==UnsignedInt248Type){console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.');texture.type=UnsignedInt248Type;glType=utils.convert(texture.type);}}//
1449 state.texImage2D(3553,0,glInternalFormat,image.width,image.height,0,glFormat,glType,null);}else if(texture.isDataTexture){// use manually created mipmaps if available
1450 // if there are no manual mipmaps
1451 // set 0 level mipmap and then use GL to generate other mipmap levels
1452 if(mipmaps.length>0&&supportsMips){for(var i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];state.texImage2D(3553,i,glInternalFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data);}texture.generateMipmaps=false;textureProperties.__maxMipLevel=mipmaps.length-1;}else {state.texImage2D(3553,0,glInternalFormat,image.width,image.height,0,glFormat,glType,image.data);textureProperties.__maxMipLevel=0;}}else if(texture.isCompressedTexture){for(var i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];if(texture.format!==RGBAFormat&&texture.format!==RGBFormat){if(glFormat!==null){state.compressedTexImage2D(3553,i,glInternalFormat,mipmap.width,mipmap.height,0,mipmap.data);}else {console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()');}}else {state.texImage2D(3553,i,glInternalFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data);}}textureProperties.__maxMipLevel=mipmaps.length-1;}else if(texture.isDataTexture2DArray){state.texImage3D(35866,0,glInternalFormat,image.width,image.height,image.depth,0,glFormat,glType,image.data);textureProperties.__maxMipLevel=0;}else if(texture.isDataTexture3D){state.texImage3D(32879,0,glInternalFormat,image.width,image.height,image.depth,0,glFormat,glType,image.data);textureProperties.__maxMipLevel=0;}else {// regular Texture (image, video, canvas)
1453 // use manually created mipmaps if available
1454 // if there are no manual mipmaps
1455 // set 0 level mipmap and then use GL to generate other mipmap levels
1456 if(mipmaps.length>0&&supportsMips){for(var i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];state.texImage2D(3553,i,glInternalFormat,glFormat,glType,mipmap);}texture.generateMipmaps=false;textureProperties.__maxMipLevel=mipmaps.length-1;}else {state.texImage2D(3553,0,glInternalFormat,glFormat,glType,image);textureProperties.__maxMipLevel=0;}}if(textureNeedsGenerateMipmaps(texture,supportsMips)){generateMipmap(textureType,texture,image.width,image.height);}textureProperties.__version=texture.version;if(texture.onUpdate)texture.onUpdate(texture);}// Render targets
1457 // Setup storage for target texture and bind it to correct framebuffer
1458 function setupFrameBufferTexture(framebuffer,renderTarget,attachment,textureTarget){var glFormat=utils.convert(renderTarget.texture.format);var glType=utils.convert(renderTarget.texture.type);var glInternalFormat=getInternalFormat(renderTarget.texture.internalFormat,glFormat,glType);state.texImage2D(textureTarget,0,glInternalFormat,renderTarget.width,renderTarget.height,0,glFormat,glType,null);_gl.bindFramebuffer(36160,framebuffer);_gl.framebufferTexture2D(36160,attachment,textureTarget,properties.get(renderTarget.texture).__webglTexture,0);_gl.bindFramebuffer(36160,null);}// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1459 function setupRenderBufferStorage(renderbuffer,renderTarget,isMultisample){_gl.bindRenderbuffer(36161,renderbuffer);if(renderTarget.depthBuffer&&!renderTarget.stencilBuffer){var glInternalFormat=33189;if(isMultisample){var depthTexture=renderTarget.depthTexture;if(depthTexture&&depthTexture.isDepthTexture){if(depthTexture.type===FloatType){glInternalFormat=36012;}else if(depthTexture.type===UnsignedIntType){glInternalFormat=33190;}}var samples=getRenderTargetSamples(renderTarget);_gl.renderbufferStorageMultisample(36161,samples,glInternalFormat,renderTarget.width,renderTarget.height);}else {_gl.renderbufferStorage(36161,glInternalFormat,renderTarget.width,renderTarget.height);}_gl.framebufferRenderbuffer(36160,36096,36161,renderbuffer);}else if(renderTarget.depthBuffer&&renderTarget.stencilBuffer){if(isMultisample){var samples=getRenderTargetSamples(renderTarget);_gl.renderbufferStorageMultisample(36161,samples,35056,renderTarget.width,renderTarget.height);}else {_gl.renderbufferStorage(36161,34041,renderTarget.width,renderTarget.height);}_gl.framebufferRenderbuffer(36160,33306,36161,renderbuffer);}else {var glFormat=utils.convert(renderTarget.texture.format);var glType=utils.convert(renderTarget.texture.type);var glInternalFormat=getInternalFormat(renderTarget.texture.internalFormat,glFormat,glType);if(isMultisample){var samples=getRenderTargetSamples(renderTarget);_gl.renderbufferStorageMultisample(36161,samples,glInternalFormat,renderTarget.width,renderTarget.height);}else {_gl.renderbufferStorage(36161,glInternalFormat,renderTarget.width,renderTarget.height);}}_gl.bindRenderbuffer(36161,null);}// Setup resources for a Depth Texture for a FBO (needs an extension)
1460 function setupDepthTexture(framebuffer,renderTarget){var isCube=renderTarget&&renderTarget.isWebGLCubeRenderTarget;if(isCube)throw new Error('Depth Texture with cube render targets is not supported');_gl.bindFramebuffer(36160,framebuffer);if(!(renderTarget.depthTexture&&renderTarget.depthTexture.isDepthTexture)){throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');}// upload an empty depth texture with framebuffer size
1461 if(!properties.get(renderTarget.depthTexture).__webglTexture||renderTarget.depthTexture.image.width!==renderTarget.width||renderTarget.depthTexture.image.height!==renderTarget.height){renderTarget.depthTexture.image.width=renderTarget.width;renderTarget.depthTexture.image.height=renderTarget.height;renderTarget.depthTexture.needsUpdate=true;}setTexture2D(renderTarget.depthTexture,0);var webglDepthTexture=properties.get(renderTarget.depthTexture).__webglTexture;if(renderTarget.depthTexture.format===DepthFormat){_gl.framebufferTexture2D(36160,36096,3553,webglDepthTexture,0);}else if(renderTarget.depthTexture.format===DepthStencilFormat){_gl.framebufferTexture2D(36160,33306,3553,webglDepthTexture,0);}else {throw new Error('Unknown depthTexture format');}}// Setup GL resources for a non-texture depth buffer
1462 function setupDepthRenderbuffer(renderTarget){var renderTargetProperties=properties.get(renderTarget);var isCube=renderTarget.isWebGLCubeRenderTarget===true;if(renderTarget.depthTexture){if(isCube)throw new Error('target.depthTexture not supported in Cube render targets');setupDepthTexture(renderTargetProperties.__webglFramebuffer,renderTarget);}else {if(isCube){renderTargetProperties.__webglDepthbuffer=[];for(var i=0;i<6;i++){_gl.bindFramebuffer(36160,renderTargetProperties.__webglFramebuffer[i]);renderTargetProperties.__webglDepthbuffer[i]=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i],renderTarget,false);}}else {_gl.bindFramebuffer(36160,renderTargetProperties.__webglFramebuffer);renderTargetProperties.__webglDepthbuffer=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer,renderTarget,false);}}_gl.bindFramebuffer(36160,null);}// Set up GL resources for the render target
1463 function setupRenderTarget(renderTarget){var renderTargetProperties=properties.get(renderTarget);var textureProperties=properties.get(renderTarget.texture);renderTarget.addEventListener('dispose',onRenderTargetDispose);textureProperties.__webglTexture=_gl.createTexture();info.memory.textures++;var isCube=renderTarget.isWebGLCubeRenderTarget===true;var isMultisample=renderTarget.isWebGLMultisampleRenderTarget===true;var supportsMips=isPowerOfTwo(renderTarget)||isWebGL2;// Handles WebGL2 RGBFormat fallback - #18858
1464 if(isWebGL2&&renderTarget.texture.format===RGBFormat&&(renderTarget.texture.type===FloatType||renderTarget.texture.type===HalfFloatType)){renderTarget.texture.format=RGBAFormat;console.warn('THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.');}// Setup framebuffer
1465 if(isCube){renderTargetProperties.__webglFramebuffer=[];for(var i=0;i<6;i++){renderTargetProperties.__webglFramebuffer[i]=_gl.createFramebuffer();}}else {renderTargetProperties.__webglFramebuffer=_gl.createFramebuffer();if(isMultisample){if(isWebGL2){renderTargetProperties.__webglMultisampledFramebuffer=_gl.createFramebuffer();renderTargetProperties.__webglColorRenderbuffer=_gl.createRenderbuffer();_gl.bindRenderbuffer(36161,renderTargetProperties.__webglColorRenderbuffer);var glFormat=utils.convert(renderTarget.texture.format);var glType=utils.convert(renderTarget.texture.type);var glInternalFormat=getInternalFormat(renderTarget.texture.internalFormat,glFormat,glType);var samples=getRenderTargetSamples(renderTarget);_gl.renderbufferStorageMultisample(36161,samples,glInternalFormat,renderTarget.width,renderTarget.height);_gl.bindFramebuffer(36160,renderTargetProperties.__webglMultisampledFramebuffer);_gl.framebufferRenderbuffer(36160,36064,36161,renderTargetProperties.__webglColorRenderbuffer);_gl.bindRenderbuffer(36161,null);if(renderTarget.depthBuffer){renderTargetProperties.__webglDepthRenderbuffer=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer,renderTarget,true);}_gl.bindFramebuffer(36160,null);}else {console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');}}}// Setup color buffer
1466 if(isCube){state.bindTexture(34067,textureProperties.__webglTexture);setTextureParameters(34067,renderTarget.texture,supportsMips);for(var i=0;i<6;i++){setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i],renderTarget,36064,34069+i);}if(textureNeedsGenerateMipmaps(renderTarget.texture,supportsMips)){generateMipmap(34067,renderTarget.texture,renderTarget.width,renderTarget.height);}state.bindTexture(34067,null);}else {state.bindTexture(3553,textureProperties.__webglTexture);setTextureParameters(3553,renderTarget.texture,supportsMips);setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer,renderTarget,36064,3553);if(textureNeedsGenerateMipmaps(renderTarget.texture,supportsMips)){generateMipmap(3553,renderTarget.texture,renderTarget.width,renderTarget.height);}state.bindTexture(3553,null);}// Setup depth and stencil buffers
1467 if(renderTarget.depthBuffer){setupDepthRenderbuffer(renderTarget);}}function updateRenderTargetMipmap(renderTarget){var texture=renderTarget.texture;var supportsMips=isPowerOfTwo(renderTarget)||isWebGL2;if(textureNeedsGenerateMipmaps(texture,supportsMips)){var target=renderTarget.isWebGLCubeRenderTarget?34067:3553;var webglTexture=properties.get(texture).__webglTexture;state.bindTexture(target,webglTexture);generateMipmap(target,texture,renderTarget.width,renderTarget.height);state.bindTexture(target,null);}}function updateMultisampleRenderTarget(renderTarget){if(renderTarget.isWebGLMultisampleRenderTarget){if(isWebGL2){var renderTargetProperties=properties.get(renderTarget);_gl.bindFramebuffer(36008,renderTargetProperties.__webglMultisampledFramebuffer);_gl.bindFramebuffer(36009,renderTargetProperties.__webglFramebuffer);var width=renderTarget.width;var height=renderTarget.height;var mask=16384;if(renderTarget.depthBuffer)mask|=256;if(renderTarget.stencilBuffer)mask|=1024;_gl.blitFramebuffer(0,0,width,height,0,0,width,height,mask,9728);_gl.bindFramebuffer(36160,renderTargetProperties.__webglMultisampledFramebuffer);// see #18905
1468 }else {console.warn('THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.');}}}function getRenderTargetSamples(renderTarget){return isWebGL2&&renderTarget.isWebGLMultisampleRenderTarget?Math.min(maxSamples,renderTarget.samples):0;}function updateVideoTexture(texture){var frame=info.render.frame;// Check the last frame we updated the VideoTexture
1469 if(_videoTextures.get(texture)!==frame){_videoTextures.set(texture,frame);texture.update();}}// backwards compatibility
1470 var warnedTexture2D=false;var warnedTextureCube=false;function safeSetTexture2D(texture,slot){if(texture&&texture.isWebGLRenderTarget){if(warnedTexture2D===false){console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.");warnedTexture2D=true;}texture=texture.texture;}setTexture2D(texture,slot);}function safeSetTextureCube(texture,slot){if(texture&&texture.isWebGLCubeRenderTarget){if(warnedTextureCube===false){console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.");warnedTextureCube=true;}texture=texture.texture;}// currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture
1471 // TODO: unify these code paths
1472 if(texture&&texture.isCubeTexture||Array.isArray(texture.image)&&texture.image.length===6){// CompressedTexture can have Array in image :/
1473 // this function alone should take care of cube textures
1474 setTextureCube(texture,slot);}else {// assumed: texture property of THREE.WebGLCubeRenderTarget
1475 setTextureCubeDynamic(texture,slot);}}//
1476 this.allocateTextureUnit=allocateTextureUnit;this.resetTextureUnits=resetTextureUnits;this.setTexture2D=setTexture2D;this.setTexture2DArray=setTexture2DArray;this.setTexture3D=setTexture3D;this.setTextureCube=setTextureCube;this.setTextureCubeDynamic=setTextureCubeDynamic;this.setupRenderTarget=setupRenderTarget;this.updateRenderTargetMipmap=updateRenderTargetMipmap;this.updateMultisampleRenderTarget=updateMultisampleRenderTarget;this.safeSetTexture2D=safeSetTexture2D;this.safeSetTextureCube=safeSetTextureCube;}/**
1477 * @author thespite / http://www.twitter.com/thespite
1478 */function WebGLUtils(gl,extensions,capabilities){var isWebGL2=capabilities.isWebGL2;function convert(p){var extension;if(p===UnsignedByteType)return 5121;if(p===UnsignedShort4444Type)return 32819;if(p===UnsignedShort5551Type)return 32820;if(p===UnsignedShort565Type)return 33635;if(p===ByteType)return 5120;if(p===ShortType)return 5122;if(p===UnsignedShortType)return 5123;if(p===IntType)return 5124;if(p===UnsignedIntType)return 5125;if(p===FloatType)return 5126;if(p===HalfFloatType){if(isWebGL2)return 5131;extension=extensions.get('OES_texture_half_float');if(extension!==null){return extension.HALF_FLOAT_OES;}else {return null;}}if(p===AlphaFormat)return 6406;if(p===RGBFormat)return 6407;if(p===RGBAFormat)return 6408;if(p===LuminanceFormat)return 6409;if(p===LuminanceAlphaFormat)return 6410;if(p===DepthFormat)return 6402;if(p===DepthStencilFormat)return 34041;if(p===RedFormat)return 6403;// WebGL2 formats.
1479 if(p===RedIntegerFormat)return 36244;if(p===RGFormat)return 33319;if(p===RGIntegerFormat)return 33320;if(p===RGBIntegerFormat)return 36248;if(p===RGBAIntegerFormat)return 36249;if(p===RGB_S3TC_DXT1_Format||p===RGBA_S3TC_DXT1_Format||p===RGBA_S3TC_DXT3_Format||p===RGBA_S3TC_DXT5_Format){extension=extensions.get('WEBGL_compressed_texture_s3tc');if(extension!==null){if(p===RGB_S3TC_DXT1_Format)return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT1_Format)return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT3_Format)return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(p===RGBA_S3TC_DXT5_Format)return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;}else {return null;}}if(p===RGB_PVRTC_4BPPV1_Format||p===RGB_PVRTC_2BPPV1_Format||p===RGBA_PVRTC_4BPPV1_Format||p===RGBA_PVRTC_2BPPV1_Format){extension=extensions.get('WEBGL_compressed_texture_pvrtc');if(extension!==null){if(p===RGB_PVRTC_4BPPV1_Format)return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(p===RGB_PVRTC_2BPPV1_Format)return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(p===RGBA_PVRTC_4BPPV1_Format)return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(p===RGBA_PVRTC_2BPPV1_Format)return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;}else {return null;}}if(p===RGB_ETC1_Format){extension=extensions.get('WEBGL_compressed_texture_etc1');if(extension!==null){return extension.COMPRESSED_RGB_ETC1_WEBGL;}else {return null;}}if(p===RGB_ETC2_Format||p===RGBA_ETC2_EAC_Format){extension=extensions.get('WEBGL_compressed_texture_etc');if(extension!==null){if(p===RGB_ETC2_Format)return extension.COMPRESSED_RGB8_ETC2;if(p===RGBA_ETC2_EAC_Format)return extension.COMPRESSED_RGBA8_ETC2_EAC;}}if(p===RGBA_ASTC_4x4_Format||p===RGBA_ASTC_5x4_Format||p===RGBA_ASTC_5x5_Format||p===RGBA_ASTC_6x5_Format||p===RGBA_ASTC_6x6_Format||p===RGBA_ASTC_8x5_Format||p===RGBA_ASTC_8x6_Format||p===RGBA_ASTC_8x8_Format||p===RGBA_ASTC_10x5_Format||p===RGBA_ASTC_10x6_Format||p===RGBA_ASTC_10x8_Format||p===RGBA_ASTC_10x10_Format||p===RGBA_ASTC_12x10_Format||p===RGBA_ASTC_12x12_Format||p===SRGB8_ALPHA8_ASTC_4x4_Format||p===SRGB8_ALPHA8_ASTC_5x4_Format||p===SRGB8_ALPHA8_ASTC_5x5_Format||p===SRGB8_ALPHA8_ASTC_6x5_Format||p===SRGB8_ALPHA8_ASTC_6x6_Format||p===SRGB8_ALPHA8_ASTC_8x5_Format||p===SRGB8_ALPHA8_ASTC_8x6_Format||p===SRGB8_ALPHA8_ASTC_8x8_Format||p===SRGB8_ALPHA8_ASTC_10x5_Format||p===SRGB8_ALPHA8_ASTC_10x6_Format||p===SRGB8_ALPHA8_ASTC_10x8_Format||p===SRGB8_ALPHA8_ASTC_10x10_Format||p===SRGB8_ALPHA8_ASTC_12x10_Format||p===SRGB8_ALPHA8_ASTC_12x12_Format){extension=extensions.get('WEBGL_compressed_texture_astc');if(extension!==null){// TODO Complete?
1480 return p;}else {return null;}}if(p===RGBA_BPTC_Format){extension=extensions.get('EXT_texture_compression_bptc');if(extension!==null){// TODO Complete?
1481 return p;}else {return null;}}if(p===UnsignedInt248Type){if(isWebGL2)return 34042;extension=extensions.get('WEBGL_depth_texture');if(extension!==null){return extension.UNSIGNED_INT_24_8_WEBGL;}else {return null;}}}return {convert:convert};}/**
1482 * @author mrdoob / http://mrdoob.com/
1483 */function ArrayCamera(array){PerspectiveCamera.call(this);this.cameras=array||[];}ArrayCamera.prototype=_extends(Object.create(PerspectiveCamera.prototype),{constructor:ArrayCamera,isArrayCamera:true});/**
1484 * @author mrdoob / http://mrdoob.com/
1485 */function Group(){Object3D.call(this);this.type='Group';}Group.prototype=_extends(Object.create(Object3D.prototype),{constructor:Group,isGroup:true});/**
1486 * @author Mugen87 / https://github.com/Mugen87
1487 */function WebXRController(){this._targetRay=null;this._grip=null;}_extends(WebXRController.prototype,{constructor:WebXRController,getTargetRaySpace:function getTargetRaySpace(){if(this._targetRay===null){this._targetRay=new Group();this._targetRay.matrixAutoUpdate=false;this._targetRay.visible=false;}return this._targetRay;},getGripSpace:function getGripSpace(){if(this._grip===null){this._grip=new Group();this._grip.matrixAutoUpdate=false;this._grip.visible=false;}return this._grip;},dispatchEvent:function dispatchEvent(event){if(this._targetRay!==null){this._targetRay.dispatchEvent(event);}if(this._grip!==null){this._grip.dispatchEvent(event);}return this;},disconnect:function disconnect(inputSource){this.dispatchEvent({type:'disconnected',data:inputSource});if(this._targetRay!==null){this._targetRay.visible=false;}if(this._grip!==null){this._grip.visible=false;}return this;},update:function update(inputSource,frame,referenceSpace){var inputPose=null;var gripPose=null;var targetRay=this._targetRay;var grip=this._grip;if(inputSource){if(targetRay!==null){inputPose=frame.getPose(inputSource.targetRaySpace,referenceSpace);if(inputPose!==null){targetRay.matrix.fromArray(inputPose.transform.matrix);targetRay.matrix.decompose(targetRay.position,targetRay.rotation,targetRay.scale);}}if(grip!==null&&inputSource.gripSpace){gripPose=frame.getPose(inputSource.gripSpace,referenceSpace);if(gripPose!==null){grip.matrix.fromArray(gripPose.transform.matrix);grip.matrix.decompose(grip.position,grip.rotation,grip.scale);}}}if(targetRay!==null){targetRay.visible=inputPose!==null;}if(grip!==null){grip.visible=gripPose!==null;}return this;}});/**
1488 * @author mrdoob / http://mrdoob.com/
1489 */function WebXRManager(renderer,gl){var scope=this;var session=null;var framebufferScaleFactor=1.0;var referenceSpace=null;var referenceSpaceType='local-floor';var pose=null;var controllers=[];var inputSourcesMap=new Map();//
1490 var cameraL=new PerspectiveCamera();cameraL.layers.enable(1);cameraL.viewport=new Vector4();var cameraR=new PerspectiveCamera();cameraR.layers.enable(2);cameraR.viewport=new Vector4();var cameras=[cameraL,cameraR];var cameraVR=new ArrayCamera();cameraVR.layers.enable(1);cameraVR.layers.enable(2);var _currentDepthNear=null;var _currentDepthFar=null;//
1491 this.enabled=false;this.isPresenting=false;this.getController=function(index){var controller=controllers[index];if(controller===undefined){controller=new WebXRController();controllers[index]=controller;}return controller.getTargetRaySpace();};this.getControllerGrip=function(index){var controller=controllers[index];if(controller===undefined){controller=new WebXRController();controllers[index]=controller;}return controller.getGripSpace();};//
1492 function onSessionEvent(event){var controller=inputSourcesMap.get(event.inputSource);if(controller){controller.dispatchEvent({type:event.type});}}function onSessionEnd(){inputSourcesMap.forEach(function(controller,inputSource){controller.disconnect(inputSource);});inputSourcesMap.clear();//
1493 renderer.setFramebuffer(null);renderer.setRenderTarget(renderer.getRenderTarget());// Hack #15830
1494 animation.stop();scope.isPresenting=false;scope.dispatchEvent({type:'sessionend'});}function onRequestReferenceSpace(value){referenceSpace=value;animation.setContext(session);animation.start();scope.isPresenting=true;scope.dispatchEvent({type:'sessionstart'});}this.setFramebufferScaleFactor=function(value){framebufferScaleFactor=value;if(scope.isPresenting===true){console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.');}};this.setReferenceSpaceType=function(value){referenceSpaceType=value;if(scope.isPresenting===true){console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.');}};this.getReferenceSpace=function(){return referenceSpace;};this.getSession=function(){return session;};this.setSession=function(value){session=value;if(session!==null){session.addEventListener('select',onSessionEvent);session.addEventListener('selectstart',onSessionEvent);session.addEventListener('selectend',onSessionEvent);session.addEventListener('squeeze',onSessionEvent);session.addEventListener('squeezestart',onSessionEvent);session.addEventListener('squeezeend',onSessionEvent);session.addEventListener('end',onSessionEnd);var attributes=gl.getContextAttributes();var layerInit={antialias:attributes.antialias,alpha:attributes.alpha,depth:attributes.depth,stencil:attributes.stencil,framebufferScaleFactor:framebufferScaleFactor};// eslint-disable-next-line no-undef
1495 var baseLayer=new XRWebGLLayer(session,gl,layerInit);session.updateRenderState({baseLayer:baseLayer});session.requestReferenceSpace(referenceSpaceType).then(onRequestReferenceSpace);//
1496 session.addEventListener('inputsourceschange',updateInputSources);}};function updateInputSources(event){var inputSources=session.inputSources;// Assign inputSources to available controllers
1497 for(var i=0;i<controllers.length;i++){inputSourcesMap.set(inputSources[i],controllers[i]);}// Notify disconnected
1498 for(var i=0;i<event.removed.length;i++){var inputSource=event.removed[i];var controller=inputSourcesMap.get(inputSource);if(controller){controller.dispatchEvent({type:'disconnected',data:inputSource});inputSourcesMap["delete"](inputSource);}}// Notify connected
1499 for(var i=0;i<event.added.length;i++){var inputSource=event.added[i];var controller=inputSourcesMap.get(inputSource);if(controller){controller.dispatchEvent({type:'connected',data:inputSource});}}}//
1500 var cameraLPos=new Vector3();var cameraRPos=new Vector3();/**
1501 * @author jsantell / https://www.jsantell.com/
1502 *
1503 * Assumes 2 cameras that are parallel and share an X-axis, and that
1504 * the cameras' projection and world matrices have already been set.
1505 * And that near and far planes are identical for both cameras.
1506 * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
1507 */function setProjectionFromUnion(camera,cameraL,cameraR){cameraLPos.setFromMatrixPosition(cameraL.matrixWorld);cameraRPos.setFromMatrixPosition(cameraR.matrixWorld);var ipd=cameraLPos.distanceTo(cameraRPos);var projL=cameraL.projectionMatrix.elements;var projR=cameraR.projectionMatrix.elements;// VR systems will have identical far and near planes, and
1508 // most likely identical top and bottom frustum extents.
1509 // Use the left camera for these values.
1510 var near=projL[14]/(projL[10]-1);var far=projL[14]/(projL[10]+1);var topFov=(projL[9]+1)/projL[5];var bottomFov=(projL[9]-1)/projL[5];var leftFov=(projL[8]-1)/projL[0];var rightFov=(projR[8]+1)/projR[0];var left=near*leftFov;var right=near*rightFov;// Calculate the new camera's position offset from the
1511 // left camera. xOffset should be roughly half `ipd`.
1512 var zOffset=ipd/(-leftFov+rightFov);var xOffset=zOffset*-leftFov;// TODO: Better way to apply this offset?
1513 cameraL.matrixWorld.decompose(camera.position,camera.quaternion,camera.scale);camera.translateX(xOffset);camera.translateZ(zOffset);camera.matrixWorld.compose(camera.position,camera.quaternion,camera.scale);camera.matrixWorldInverse.getInverse(camera.matrixWorld);// Find the union of the frustum values of the cameras and scale
1514 // the values so that the near plane's position does not change in world space,
1515 // although must now be relative to the new union camera.
1516 var near2=near+zOffset;var far2=far+zOffset;var left2=left-xOffset;var right2=right+(ipd-xOffset);var top2=topFov*far/far2*near2;var bottom2=bottomFov*far/far2*near2;camera.projectionMatrix.makePerspective(left2,right2,top2,bottom2,near2,far2);}function updateCamera(camera,parent){if(parent===null){camera.matrixWorld.copy(camera.matrix);}else {camera.matrixWorld.multiplyMatrices(parent.matrixWorld,camera.matrix);}camera.matrixWorldInverse.getInverse(camera.matrixWorld);}this.getCamera=function(camera){cameraVR.near=cameraR.near=cameraL.near=camera.near;cameraVR.far=cameraR.far=cameraL.far=camera.far;if(_currentDepthNear!==cameraVR.near||_currentDepthFar!==cameraVR.far){// Note that the new renderState won't apply until the next frame. See #18320
1517 session.updateRenderState({depthNear:cameraVR.near,depthFar:cameraVR.far});_currentDepthNear=cameraVR.near;_currentDepthFar=cameraVR.far;}var parent=camera.parent;var cameras=cameraVR.cameras;updateCamera(cameraVR,parent);for(var i=0;i<cameras.length;i++){updateCamera(cameras[i],parent);}// update camera and its children
1518 camera.matrixWorld.copy(cameraVR.matrixWorld);var children=camera.children;for(var i=0,l=children.length;i<l;i++){children[i].updateMatrixWorld(true);}// update projection matrix for proper view frustum culling
1519 if(cameras.length===2){setProjectionFromUnion(cameraVR,cameraL,cameraR);}else {// assume single camera setup (AR)
1520 cameraVR.projectionMatrix.copy(cameraL.projectionMatrix);}return cameraVR;};// Animation Loop
1521 var onAnimationFrameCallback=null;function onAnimationFrame(time,frame){pose=frame.getViewerPose(referenceSpace);if(pose!==null){var views=pose.views;var baseLayer=session.renderState.baseLayer;renderer.setFramebuffer(baseLayer.framebuffer);var cameraVRNeedsUpdate=false;// check if it's necessary to rebuild cameraVR's camera list
1522 if(views.length!==cameraVR.cameras.length){cameraVR.cameras.length=0;cameraVRNeedsUpdate=true;}for(var i=0;i<views.length;i++){var view=views[i];var viewport=baseLayer.getViewport(view);var camera=cameras[i];camera.matrix.fromArray(view.transform.matrix);camera.projectionMatrix.fromArray(view.projectionMatrix);camera.viewport.set(viewport.x,viewport.y,viewport.width,viewport.height);if(i===0){cameraVR.matrix.copy(camera.matrix);}if(cameraVRNeedsUpdate===true){cameraVR.cameras.push(camera);}}}//
1523 var inputSources=session.inputSources;for(var i=0;i<controllers.length;i++){var controller=controllers[i];var inputSource=inputSources[i];controller.update(inputSource,frame,referenceSpace);}if(onAnimationFrameCallback)onAnimationFrameCallback(time,frame);}var animation=new WebGLAnimation();animation.setAnimationLoop(onAnimationFrame);this.setAnimationLoop=function(callback){onAnimationFrameCallback=callback;};this.dispose=function(){};}_extends(WebXRManager.prototype,EventDispatcher.prototype);/**
1524 * @author supereggbert / http://www.paulbrunt.co.uk/
1525 * @author mrdoob / http://mrdoob.com/
1526 * @author alteredq / http://alteredqualia.com/
1527 * @author szimek / https://github.com/szimek/
1528 * @author tschw
1529 */function WebGLRenderer(parameters){parameters=parameters||{};var _canvas=parameters.canvas!==undefined?parameters.canvas:document.createElementNS('http://www.w3.org/1999/xhtml','canvas'),_context=parameters.context!==undefined?parameters.context:null,_alpha=parameters.alpha!==undefined?parameters.alpha:false,_depth=parameters.depth!==undefined?parameters.depth:true,_stencil=parameters.stencil!==undefined?parameters.stencil:true,_antialias=parameters.antialias!==undefined?parameters.antialias:false,_premultipliedAlpha=parameters.premultipliedAlpha!==undefined?parameters.premultipliedAlpha:true,_preserveDrawingBuffer=parameters.preserveDrawingBuffer!==undefined?parameters.preserveDrawingBuffer:false,_powerPreference=parameters.powerPreference!==undefined?parameters.powerPreference:'default',_failIfMajorPerformanceCaveat=parameters.failIfMajorPerformanceCaveat!==undefined?parameters.failIfMajorPerformanceCaveat:false;var currentRenderList=null;var currentRenderState=null;// public properties
1530 this.domElement=_canvas;// Debug configuration container
1531 this.debug={/**
1532 * Enables error checking and reporting when shader programs are being compiled
1533 * @type {boolean}
1534 */checkShaderErrors:true};// clearing
1535 this.autoClear=true;this.autoClearColor=true;this.autoClearDepth=true;this.autoClearStencil=true;// scene graph
1536 this.sortObjects=true;// user-defined clipping
1537 this.clippingPlanes=[];this.localClippingEnabled=false;// physically based shading
1538 this.gammaFactor=2.0;// for backwards compatibility
1539 this.outputEncoding=LinearEncoding;// physical lights
1540 this.physicallyCorrectLights=false;// tone mapping
1541 this.toneMapping=NoToneMapping;this.toneMappingExposure=1.0;this.toneMappingWhitePoint=1.0;// morphs
1542 this.maxMorphTargets=8;this.maxMorphNormals=4;// internal properties
1543 var _this=this,_isContextLost=false,// internal state cache
1544 _framebuffer=null,_currentActiveCubeFace=0,_currentActiveMipmapLevel=0,_currentRenderTarget=null,_currentFramebuffer=null,_currentMaterialId=-1,// geometry and program caching
1545 _currentGeometryProgram={geometry:null,program:null,wireframe:false},_currentCamera=null,_currentArrayCamera=null,_currentViewport=new Vector4(),_currentScissor=new Vector4(),_currentScissorTest=null,//
1546 _width=_canvas.width,_height=_canvas.height,_pixelRatio=1,_opaqueSort=null,_transparentSort=null,_viewport=new Vector4(0,0,_width,_height),_scissor=new Vector4(0,0,_width,_height),_scissorTest=false,// frustum
1547 _frustum=new Frustum(),// clipping
1548 _clipping=new WebGLClipping(),_clippingEnabled=false,_localClippingEnabled=false,// camera matrices cache
1549 _projScreenMatrix=new Matrix4(),_vector3=new Vector3();function getTargetPixelRatio(){return _currentRenderTarget===null?_pixelRatio:1;}// initialize
1550 var _gl;try{var contextAttributes={alpha:_alpha,depth:_depth,stencil:_stencil,antialias:_antialias,premultipliedAlpha:_premultipliedAlpha,preserveDrawingBuffer:_preserveDrawingBuffer,powerPreference:_powerPreference,failIfMajorPerformanceCaveat:_failIfMajorPerformanceCaveat,xrCompatible:true};// event listeners must be registered before WebGL context is created, see #12753
1551 _canvas.addEventListener('webglcontextlost',onContextLost,false);_canvas.addEventListener('webglcontextrestored',onContextRestore,false);_gl=_context||_canvas.getContext('webgl',contextAttributes)||_canvas.getContext('experimental-webgl',contextAttributes);if(_gl===null){if(_canvas.getContext('webgl')!==null){throw new Error('Error creating WebGL context with your selected attributes.');}else {throw new Error('Error creating WebGL context.');}}// Some experimental-webgl implementations do not have getShaderPrecisionFormat
1552 if(_gl.getShaderPrecisionFormat===undefined){_gl.getShaderPrecisionFormat=function(){return {'rangeMin':1,'rangeMax':1,'precision':1};};}}catch(error){console.error('THREE.WebGLRenderer: '+error.message);throw error;}var extensions,capabilities,state,info;var properties,textures,attributes,geometries,objects;var programCache,renderLists,renderStates;var background,morphtargets,bufferRenderer,indexedBufferRenderer;var utils;function initGLContext(){extensions=new WebGLExtensions(_gl);capabilities=new WebGLCapabilities(_gl,extensions,parameters);if(capabilities.isWebGL2===false){extensions.get('WEBGL_depth_texture');extensions.get('OES_texture_float');extensions.get('OES_texture_half_float');extensions.get('OES_texture_half_float_linear');extensions.get('OES_standard_derivatives');extensions.get('OES_element_index_uint');extensions.get('ANGLE_instanced_arrays');}extensions.get('OES_texture_float_linear');utils=new WebGLUtils(_gl,extensions,capabilities);state=new WebGLState(_gl,extensions,capabilities);state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor());state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor());info=new WebGLInfo(_gl);properties=new WebGLProperties();textures=new WebGLTextures(_gl,extensions,state,properties,capabilities,utils,info);attributes=new WebGLAttributes(_gl,capabilities);geometries=new WebGLGeometries(_gl,attributes,info);objects=new WebGLObjects(_gl,geometries,attributes,info);morphtargets=new WebGLMorphtargets(_gl);programCache=new WebGLPrograms(_this,extensions,capabilities);renderLists=new WebGLRenderLists();renderStates=new WebGLRenderStates();background=new WebGLBackground(_this,state,objects,_premultipliedAlpha);bufferRenderer=new WebGLBufferRenderer(_gl,extensions,info,capabilities);indexedBufferRenderer=new WebGLIndexedBufferRenderer(_gl,extensions,info,capabilities);info.programs=programCache.programs;_this.capabilities=capabilities;_this.extensions=extensions;_this.properties=properties;_this.renderLists=renderLists;_this.state=state;_this.info=info;}initGLContext();// xr
1553 var xr=new WebXRManager(_this,_gl);this.xr=xr;// shadow map
1554 var shadowMap=new WebGLShadowMap(_this,objects,capabilities.maxTextureSize);this.shadowMap=shadowMap;// API
1555 this.getContext=function(){return _gl;};this.getContextAttributes=function(){return _gl.getContextAttributes();};this.forceContextLoss=function(){var extension=extensions.get('WEBGL_lose_context');if(extension)extension.loseContext();};this.forceContextRestore=function(){var extension=extensions.get('WEBGL_lose_context');if(extension)extension.restoreContext();};this.getPixelRatio=function(){return _pixelRatio;};this.setPixelRatio=function(value){if(value===undefined)return;_pixelRatio=value;this.setSize(_width,_height,false);};this.getSize=function(target){if(target===undefined){console.warn('WebGLRenderer: .getsize() now requires a Vector2 as an argument');target=new Vector2();}return target.set(_width,_height);};this.setSize=function(width,height,updateStyle){if(xr.isPresenting){console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.');return;}_width=width;_height=height;_canvas.width=Math.floor(width*_pixelRatio);_canvas.height=Math.floor(height*_pixelRatio);if(updateStyle!==false){_canvas.style.width=width+'px';_canvas.style.height=height+'px';}this.setViewport(0,0,width,height);};this.getDrawingBufferSize=function(target){if(target===undefined){console.warn('WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument');target=new Vector2();}return target.set(_width*_pixelRatio,_height*_pixelRatio).floor();};this.setDrawingBufferSize=function(width,height,pixelRatio){_width=width;_height=height;_pixelRatio=pixelRatio;_canvas.width=Math.floor(width*pixelRatio);_canvas.height=Math.floor(height*pixelRatio);this.setViewport(0,0,width,height);};this.getCurrentViewport=function(target){if(target===undefined){console.warn('WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument');target=new Vector4();}return target.copy(_currentViewport);};this.getViewport=function(target){return target.copy(_viewport);};this.setViewport=function(x,y,width,height){if(x.isVector4){_viewport.set(x.x,x.y,x.z,x.w);}else {_viewport.set(x,y,width,height);}state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor());};this.getScissor=function(target){return target.copy(_scissor);};this.setScissor=function(x,y,width,height){if(x.isVector4){_scissor.set(x.x,x.y,x.z,x.w);}else {_scissor.set(x,y,width,height);}state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor());};this.getScissorTest=function(){return _scissorTest;};this.setScissorTest=function(_boolean){state.setScissorTest(_scissorTest=_boolean);};this.setOpaqueSort=function(method){_opaqueSort=method;};this.setTransparentSort=function(method){_transparentSort=method;};// Clearing
1556 this.getClearColor=function(){return background.getClearColor();};this.setClearColor=function(){background.setClearColor.apply(background,arguments);};this.getClearAlpha=function(){return background.getClearAlpha();};this.setClearAlpha=function(){background.setClearAlpha.apply(background,arguments);};this.clear=function(color,depth,stencil){var bits=0;if(color===undefined||color)bits|=16384;if(depth===undefined||depth)bits|=256;if(stencil===undefined||stencil)bits|=1024;_gl.clear(bits);};this.clearColor=function(){this.clear(true,false,false);};this.clearDepth=function(){this.clear(false,true,false);};this.clearStencil=function(){this.clear(false,false,true);};//
1557 this.dispose=function(){_canvas.removeEventListener('webglcontextlost',onContextLost,false);_canvas.removeEventListener('webglcontextrestored',onContextRestore,false);renderLists.dispose();renderStates.dispose();properties.dispose();objects.dispose();xr.dispose();animation.stop();};// Events
1558 function onContextLost(event){event.preventDefault();console.log('THREE.WebGLRenderer: Context Lost.');_isContextLost=true;}function onContextRestore()/* event */{console.log('THREE.WebGLRenderer: Context Restored.');_isContextLost=false;initGLContext();}function onMaterialDispose(event){var material=event.target;material.removeEventListener('dispose',onMaterialDispose);deallocateMaterial(material);}// Buffer deallocation
1559 function deallocateMaterial(material){releaseMaterialProgramReference(material);properties.remove(material);}function releaseMaterialProgramReference(material){var programInfo=properties.get(material).program;material.program=undefined;if(programInfo!==undefined){programCache.releaseProgram(programInfo);}}// Buffer rendering
1560 function renderObjectImmediate(object,program){object.render(function(object){_this.renderBufferImmediate(object,program);});}this.renderBufferImmediate=function(object,program){state.initAttributes();var buffers=properties.get(object);if(object.hasPositions&&!buffers.position)buffers.position=_gl.createBuffer();if(object.hasNormals&&!buffers.normal)buffers.normal=_gl.createBuffer();if(object.hasUvs&&!buffers.uv)buffers.uv=_gl.createBuffer();if(object.hasColors&&!buffers.color)buffers.color=_gl.createBuffer();var programAttributes=program.getAttributes();if(object.hasPositions){_gl.bindBuffer(34962,buffers.position);_gl.bufferData(34962,object.positionArray,35048);state.enableAttribute(programAttributes.position);_gl.vertexAttribPointer(programAttributes.position,3,5126,false,0,0);}if(object.hasNormals){_gl.bindBuffer(34962,buffers.normal);_gl.bufferData(34962,object.normalArray,35048);state.enableAttribute(programAttributes.normal);_gl.vertexAttribPointer(programAttributes.normal,3,5126,false,0,0);}if(object.hasUvs){_gl.bindBuffer(34962,buffers.uv);_gl.bufferData(34962,object.uvArray,35048);state.enableAttribute(programAttributes.uv);_gl.vertexAttribPointer(programAttributes.uv,2,5126,false,0,0);}if(object.hasColors){_gl.bindBuffer(34962,buffers.color);_gl.bufferData(34962,object.colorArray,35048);state.enableAttribute(programAttributes.color);_gl.vertexAttribPointer(programAttributes.color,3,5126,false,0,0);}state.disableUnusedAttributes();_gl.drawArrays(4,0,object.count);object.count=0;};var tempScene=new Scene();this.renderBufferDirect=function(camera,scene,geometry,material,object,group){if(scene===null)scene=tempScene;// renderBufferDirect second parameter used to be fog (could be null)
1561 var frontFaceCW=object.isMesh&&object.matrixWorld.determinant()<0;var program=setProgram(camera,scene,material,object);state.setMaterial(material,frontFaceCW);var updateBuffers=false;if(_currentGeometryProgram.geometry!==geometry.id||_currentGeometryProgram.program!==program.id||_currentGeometryProgram.wireframe!==(material.wireframe===true)){_currentGeometryProgram.geometry=geometry.id;_currentGeometryProgram.program=program.id;_currentGeometryProgram.wireframe=material.wireframe===true;updateBuffers=true;}if(material.morphTargets||material.morphNormals){morphtargets.update(object,geometry,material,program);updateBuffers=true;}if(object.isInstancedMesh===true){updateBuffers=true;}//
1562 var index=geometry.index;var position=geometry.attributes.position;//
1563 if(index===null){if(position===undefined||position.count===0)return;}else if(index.count===0){return;}//
1564 var rangeFactor=1;if(material.wireframe===true){index=geometries.getWireframeAttribute(geometry);rangeFactor=2;}var attribute;var renderer=bufferRenderer;if(index!==null){attribute=attributes.get(index);renderer=indexedBufferRenderer;renderer.setIndex(attribute);}if(updateBuffers){setupVertexAttributes(object,geometry,material,program);if(index!==null){_gl.bindBuffer(34963,attribute.buffer);}}//
1565 var dataCount=index!==null?index.count:position.count;var rangeStart=geometry.drawRange.start*rangeFactor;var rangeCount=geometry.drawRange.count*rangeFactor;var groupStart=group!==null?group.start*rangeFactor:0;var groupCount=group!==null?group.count*rangeFactor:Infinity;var drawStart=Math.max(rangeStart,groupStart);var drawEnd=Math.min(dataCount,rangeStart+rangeCount,groupStart+groupCount)-1;var drawCount=Math.max(0,drawEnd-drawStart+1);if(drawCount===0)return;//
1566 if(object.isMesh){if(material.wireframe===true){state.setLineWidth(material.wireframeLinewidth*getTargetPixelRatio());renderer.setMode(1);}else {renderer.setMode(4);}}else if(object.isLine){var lineWidth=material.linewidth;if(lineWidth===undefined)lineWidth=1;// Not using Line*Material
1567 state.setLineWidth(lineWidth*getTargetPixelRatio());if(object.isLineSegments){renderer.setMode(1);}else if(object.isLineLoop){renderer.setMode(2);}else {renderer.setMode(3);}}else if(object.isPoints){renderer.setMode(0);}else if(object.isSprite){renderer.setMode(4);}if(object.isInstancedMesh){renderer.renderInstances(geometry,drawStart,drawCount,object.count);}else if(geometry.isInstancedBufferGeometry){renderer.renderInstances(geometry,drawStart,drawCount,geometry.maxInstancedCount);}else {renderer.render(drawStart,drawCount);}};function setupVertexAttributes(object,geometry,material,program){if(capabilities.isWebGL2===false&&(object.isInstancedMesh||geometry.isInstancedBufferGeometry)){if(extensions.get('ANGLE_instanced_arrays')===null)return;}state.initAttributes();var geometryAttributes=geometry.attributes;var programAttributes=program.getAttributes();var materialDefaultAttributeValues=material.defaultAttributeValues;for(var name in programAttributes){var programAttribute=programAttributes[name];if(programAttribute>=0){var geometryAttribute=geometryAttributes[name];if(geometryAttribute!==undefined){var normalized=geometryAttribute.normalized;var size=geometryAttribute.itemSize;var attribute=attributes.get(geometryAttribute);// TODO Attribute may not be available on context restore
1568 if(attribute===undefined)continue;var buffer=attribute.buffer;var type=attribute.type;var bytesPerElement=attribute.bytesPerElement;if(geometryAttribute.isInterleavedBufferAttribute){var data=geometryAttribute.data;var stride=data.stride;var offset=geometryAttribute.offset;if(data&&data.isInstancedInterleavedBuffer){state.enableAttributeAndDivisor(programAttribute,data.meshPerAttribute);if(geometry.maxInstancedCount===undefined){geometry.maxInstancedCount=data.meshPerAttribute*data.count;}}else {state.enableAttribute(programAttribute);}_gl.bindBuffer(34962,buffer);state.vertexAttribPointer(programAttribute,size,type,normalized,stride*bytesPerElement,offset*bytesPerElement);}else {if(geometryAttribute.isInstancedBufferAttribute){state.enableAttributeAndDivisor(programAttribute,geometryAttribute.meshPerAttribute);if(geometry.maxInstancedCount===undefined){geometry.maxInstancedCount=geometryAttribute.meshPerAttribute*geometryAttribute.count;}}else {state.enableAttribute(programAttribute);}_gl.bindBuffer(34962,buffer);state.vertexAttribPointer(programAttribute,size,type,normalized,0,0);}}else if(name==='instanceMatrix'){var attribute=attributes.get(object.instanceMatrix);// TODO Attribute may not be available on context restore
1569 if(attribute===undefined)continue;var buffer=attribute.buffer;var type=attribute.type;state.enableAttributeAndDivisor(programAttribute+0,1);state.enableAttributeAndDivisor(programAttribute+1,1);state.enableAttributeAndDivisor(programAttribute+2,1);state.enableAttributeAndDivisor(programAttribute+3,1);_gl.bindBuffer(34962,buffer);_gl.vertexAttribPointer(programAttribute+0,4,type,false,64,0);_gl.vertexAttribPointer(programAttribute+1,4,type,false,64,16);_gl.vertexAttribPointer(programAttribute+2,4,type,false,64,32);_gl.vertexAttribPointer(programAttribute+3,4,type,false,64,48);}else if(materialDefaultAttributeValues!==undefined){var value=materialDefaultAttributeValues[name];if(value!==undefined){switch(value.length){case 2:_gl.vertexAttrib2fv(programAttribute,value);break;case 3:_gl.vertexAttrib3fv(programAttribute,value);break;case 4:_gl.vertexAttrib4fv(programAttribute,value);break;default:_gl.vertexAttrib1fv(programAttribute,value);}}}}}state.disableUnusedAttributes();}// Compile
1570 this.compile=function(scene,camera){currentRenderState=renderStates.get(scene,camera);currentRenderState.init();scene.traverse(function(object){if(object.isLight){currentRenderState.pushLight(object);if(object.castShadow){currentRenderState.pushShadow(object);}}});currentRenderState.setupLights(camera);var compiled={};scene.traverse(function(object){if(object.material){if(Array.isArray(object.material)){for(var i=0;i<object.material.length;i++){if(object.material[i].uuid in compiled===false){initMaterial(object.material[i],scene,object);compiled[object.material[i].uuid]=true;}}}else if(object.material.uuid in compiled===false){initMaterial(object.material,scene,object);compiled[object.material.uuid]=true;}}});};// Animation Loop
1571 var onAnimationFrameCallback=null;function onAnimationFrame(time){if(xr.isPresenting)return;if(onAnimationFrameCallback)onAnimationFrameCallback(time);}var animation=new WebGLAnimation();animation.setAnimationLoop(onAnimationFrame);if(typeof window!=='undefined')animation.setContext(window);this.setAnimationLoop=function(callback){onAnimationFrameCallback=callback;xr.setAnimationLoop(callback);animation.start();};// Rendering
1572 this.render=function(scene,camera){var renderTarget,forceClear;if(arguments[2]!==undefined){console.warn('THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');renderTarget=arguments[2];}if(arguments[3]!==undefined){console.warn('THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.');forceClear=arguments[3];}if(!(camera&&camera.isCamera)){console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.');return;}if(_isContextLost)return;// reset caching for this frame
1573 _currentGeometryProgram.geometry=null;_currentGeometryProgram.program=null;_currentGeometryProgram.wireframe=false;_currentMaterialId=-1;_currentCamera=null;// update scene graph
1574 if(scene.autoUpdate===true)scene.updateMatrixWorld();// update camera matrices and frustum
1575 if(camera.parent===null)camera.updateMatrixWorld();if(xr.enabled&&xr.isPresenting){camera=xr.getCamera(camera);}//
1576 scene.onBeforeRender(_this,scene,camera,renderTarget||_currentRenderTarget);currentRenderState=renderStates.get(scene,camera);currentRenderState.init();_projScreenMatrix.multiplyMatrices(camera.projectionMatrix,camera.matrixWorldInverse);_frustum.setFromProjectionMatrix(_projScreenMatrix);_localClippingEnabled=this.localClippingEnabled;_clippingEnabled=_clipping.init(this.clippingPlanes,_localClippingEnabled,camera);currentRenderList=renderLists.get(scene,camera);currentRenderList.init();projectObject(scene,camera,0,_this.sortObjects);currentRenderList.finish();if(_this.sortObjects===true){currentRenderList.sort(_opaqueSort,_transparentSort);}//
1577 if(_clippingEnabled)_clipping.beginShadows();var shadowsArray=currentRenderState.state.shadowsArray;shadowMap.render(shadowsArray,scene,camera);currentRenderState.setupLights(camera);if(_clippingEnabled)_clipping.endShadows();//
1578 if(this.info.autoReset)this.info.reset();if(renderTarget!==undefined){this.setRenderTarget(renderTarget);}//
1579 background.render(currentRenderList,scene,camera,forceClear);// render scene
1580 var opaqueObjects=currentRenderList.opaque;var transparentObjects=currentRenderList.transparent;if(scene.overrideMaterial){var overrideMaterial=scene.overrideMaterial;if(opaqueObjects.length)renderObjects(opaqueObjects,scene,camera,overrideMaterial);if(transparentObjects.length)renderObjects(transparentObjects,scene,camera,overrideMaterial);}else {// opaque pass (front-to-back order)
1581 if(opaqueObjects.length)renderObjects(opaqueObjects,scene,camera);// transparent pass (back-to-front order)
1582 if(transparentObjects.length)renderObjects(transparentObjects,scene,camera);}//
1583 scene.onAfterRender(_this,scene,camera);//
1584 if(_currentRenderTarget!==null){// Generate mipmap if we're using any kind of mipmap filtering
1585 textures.updateRenderTargetMipmap(_currentRenderTarget);// resolve multisample renderbuffers to a single-sample texture if necessary
1586 textures.updateMultisampleRenderTarget(_currentRenderTarget);}// Ensure depth buffer writing is enabled so it can be cleared on next render
1587 state.buffers.depth.setTest(true);state.buffers.depth.setMask(true);state.buffers.color.setMask(true);state.setPolygonOffset(false);// _gl.finish();
1588 currentRenderList=null;currentRenderState=null;};function projectObject(object,camera,groupOrder,sortObjects){if(object.visible===false)return;var visible=object.layers.test(camera.layers);if(visible){if(object.isGroup){groupOrder=object.renderOrder;}else if(object.isLOD){if(object.autoUpdate===true)object.update(camera);}else if(object.isLight){currentRenderState.pushLight(object);if(object.castShadow){currentRenderState.pushShadow(object);}}else if(object.isSprite){if(!object.frustumCulled||_frustum.intersectsSprite(object)){if(sortObjects){_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);}var geometry=objects.update(object);var material=object.material;if(material.visible){currentRenderList.push(object,geometry,material,groupOrder,_vector3.z,null);}}}else if(object.isImmediateRenderObject){if(sortObjects){_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);}currentRenderList.push(object,null,object.material,groupOrder,_vector3.z,null);}else if(object.isMesh||object.isLine||object.isPoints){if(object.isSkinnedMesh){// update skeleton only once in a frame
1589 if(object.skeleton.frame!==info.render.frame){object.skeleton.update();object.skeleton.frame=info.render.frame;}}if(!object.frustumCulled||_frustum.intersectsObject(object)){if(sortObjects){_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);}var geometry=objects.update(object);var material=object.material;if(Array.isArray(material)){var groups=geometry.groups;for(var i=0,l=groups.length;i<l;i++){var group=groups[i];var groupMaterial=material[group.materialIndex];if(groupMaterial&&groupMaterial.visible){currentRenderList.push(object,geometry,groupMaterial,groupOrder,_vector3.z,group);}}}else if(material.visible){currentRenderList.push(object,geometry,material,groupOrder,_vector3.z,null);}}}}var children=object.children;for(var i=0,l=children.length;i<l;i++){projectObject(children[i],camera,groupOrder,sortObjects);}}function renderObjects(renderList,scene,camera,overrideMaterial){for(var i=0,l=renderList.length;i<l;i++){var renderItem=renderList[i];var object=renderItem.object;var geometry=renderItem.geometry;var material=overrideMaterial===undefined?renderItem.material:overrideMaterial;var group=renderItem.group;if(camera.isArrayCamera){_currentArrayCamera=camera;var cameras=camera.cameras;for(var j=0,jl=cameras.length;j<jl;j++){var camera2=cameras[j];if(object.layers.test(camera2.layers)){state.viewport(_currentViewport.copy(camera2.viewport));currentRenderState.setupLights(camera2);renderObject(object,scene,camera2,geometry,material,group);}}}else {_currentArrayCamera=null;renderObject(object,scene,camera,geometry,material,group);}}}function renderObject(object,scene,camera,geometry,material,group){object.onBeforeRender(_this,scene,camera,geometry,material,group);currentRenderState=renderStates.get(scene,_currentArrayCamera||camera);object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse,object.matrixWorld);object.normalMatrix.getNormalMatrix(object.modelViewMatrix);if(object.isImmediateRenderObject){var program=setProgram(camera,scene,material,object);state.setMaterial(material);_currentGeometryProgram.geometry=null;_currentGeometryProgram.program=null;_currentGeometryProgram.wireframe=false;renderObjectImmediate(object,program);}else {_this.renderBufferDirect(camera,scene,geometry,material,object,group);}object.onAfterRender(_this,scene,camera,geometry,material,group);currentRenderState=renderStates.get(scene,_currentArrayCamera||camera);}function initMaterial(material,scene,object){var materialProperties=properties.get(material);var lights=currentRenderState.state.lights;var shadowsArray=currentRenderState.state.shadowsArray;var lightsStateVersion=lights.state.version;var parameters=programCache.getParameters(material,lights.state,shadowsArray,scene,_clipping.numPlanes,_clipping.numIntersection,object);var programCacheKey=programCache.getProgramCacheKey(parameters);var program=materialProperties.program;var programChange=true;if(program===undefined){// new material
1590 material.addEventListener('dispose',onMaterialDispose);}else if(program.cacheKey!==programCacheKey){// changed glsl or parameters
1591 releaseMaterialProgramReference(material);}else if(materialProperties.lightsStateVersion!==lightsStateVersion){materialProperties.lightsStateVersion=lightsStateVersion;programChange=false;}else if(parameters.shaderID!==undefined){// same glsl and uniform list
1592 return;}else {// only rebuild uniform list
1593 programChange=false;}if(programChange){program=programCache.acquireProgram(parameters,programCacheKey);materialProperties.program=program;materialProperties.uniforms=parameters.uniforms;materialProperties.outputEncoding=parameters.outputEncoding;material.program=program;}var programAttributes=program.getAttributes();if(material.morphTargets){material.numSupportedMorphTargets=0;for(var i=0;i<_this.maxMorphTargets;i++){if(programAttributes['morphTarget'+i]>=0){material.numSupportedMorphTargets++;}}}if(material.morphNormals){material.numSupportedMorphNormals=0;for(var i=0;i<_this.maxMorphNormals;i++){if(programAttributes['morphNormal'+i]>=0){material.numSupportedMorphNormals++;}}}var uniforms=materialProperties.uniforms;if(!material.isShaderMaterial&&!material.isRawShaderMaterial||material.clipping===true){materialProperties.numClippingPlanes=_clipping.numPlanes;materialProperties.numIntersection=_clipping.numIntersection;uniforms.clippingPlanes=_clipping.uniform;}materialProperties.environment=material.isMeshStandardMaterial?scene.environment:null;materialProperties.fog=scene.fog;// store the light setup it was created for
1594 materialProperties.needsLights=materialNeedsLights(material);materialProperties.lightsStateVersion=lightsStateVersion;if(materialProperties.needsLights){// wire up the material to this renderer's lighting state
1595 uniforms.ambientLightColor.value=lights.state.ambient;uniforms.lightProbe.value=lights.state.probe;uniforms.directionalLights.value=lights.state.directional;uniforms.directionalLightShadows.value=lights.state.directionalShadow;uniforms.spotLights.value=lights.state.spot;uniforms.spotLightShadows.value=lights.state.spotShadow;uniforms.rectAreaLights.value=lights.state.rectArea;uniforms.pointLights.value=lights.state.point;uniforms.pointLightShadows.value=lights.state.pointShadow;uniforms.hemisphereLights.value=lights.state.hemi;uniforms.directionalShadowMap.value=lights.state.directionalShadowMap;uniforms.directionalShadowMatrix.value=lights.state.directionalShadowMatrix;uniforms.spotShadowMap.value=lights.state.spotShadowMap;uniforms.spotShadowMatrix.value=lights.state.spotShadowMatrix;uniforms.pointShadowMap.value=lights.state.pointShadowMap;uniforms.pointShadowMatrix.value=lights.state.pointShadowMatrix;// TODO (abelnation): add area lights shadow info to uniforms
1596 }var progUniforms=materialProperties.program.getUniforms(),uniformsList=WebGLUniforms.seqWithValue(progUniforms.seq,uniforms);materialProperties.uniformsList=uniformsList;}function setProgram(camera,scene,material,object){textures.resetTextureUnits();var fog=scene.fog;var environment=material.isMeshStandardMaterial?scene.environment:null;var encoding=_currentRenderTarget===null?_this.outputEncoding:_currentRenderTarget.texture.encoding;var materialProperties=properties.get(material);var lights=currentRenderState.state.lights;if(_clippingEnabled){if(_localClippingEnabled||camera!==_currentCamera){var useCache=camera===_currentCamera&&material.id===_currentMaterialId;// we might want to call this function with some ClippingGroup
1597 // object instead of the material, once it becomes feasible
1598 // (#8465, #8379)
1599 _clipping.setState(material.clippingPlanes,material.clipIntersection,material.clipShadows,camera,materialProperties,useCache);}}if(material.version===materialProperties.__version){if(materialProperties.program===undefined){initMaterial(material,scene,object);}else if(material.fog&&materialProperties.fog!==fog){initMaterial(material,scene,object);}else if(materialProperties.environment!==environment){initMaterial(material,scene,object);}else if(materialProperties.needsLights&&materialProperties.lightsStateVersion!==lights.state.version){initMaterial(material,scene,object);}else if(materialProperties.numClippingPlanes!==undefined&&(materialProperties.numClippingPlanes!==_clipping.numPlanes||materialProperties.numIntersection!==_clipping.numIntersection)){initMaterial(material,scene,object);}else if(materialProperties.outputEncoding!==encoding){initMaterial(material,scene,object);}}else {initMaterial(material,scene,object);materialProperties.__version=material.version;}var refreshProgram=false;var refreshMaterial=false;var refreshLights=false;var program=materialProperties.program,p_uniforms=program.getUniforms(),m_uniforms=materialProperties.uniforms;if(state.useProgram(program.program)){refreshProgram=true;refreshMaterial=true;refreshLights=true;}if(material.id!==_currentMaterialId){_currentMaterialId=material.id;refreshMaterial=true;}if(refreshProgram||_currentCamera!==camera){p_uniforms.setValue(_gl,'projectionMatrix',camera.projectionMatrix);if(capabilities.logarithmicDepthBuffer){p_uniforms.setValue(_gl,'logDepthBufFC',2.0/(Math.log(camera.far+1.0)/Math.LN2));}if(_currentCamera!==camera){_currentCamera=camera;// lighting uniforms depend on the camera so enforce an update
1600 // now, in case this material supports lights - or later, when
1601 // the next material that does gets activated:
1602 refreshMaterial=true;// set to true on material change
1603 refreshLights=true;// remains set until update done
1604 }// load material specific uniforms
1605 // (shader material also gets them for the sake of genericity)
1606 if(material.isShaderMaterial||material.isMeshPhongMaterial||material.isMeshToonMaterial||material.isMeshStandardMaterial||material.envMap){var uCamPos=p_uniforms.map.cameraPosition;if(uCamPos!==undefined){uCamPos.setValue(_gl,_vector3.setFromMatrixPosition(camera.matrixWorld));}}if(material.isMeshPhongMaterial||material.isMeshToonMaterial||material.isMeshLambertMaterial||material.isMeshBasicMaterial||material.isMeshStandardMaterial||material.isShaderMaterial){p_uniforms.setValue(_gl,'isOrthographic',camera.isOrthographicCamera===true);}if(material.isMeshPhongMaterial||material.isMeshToonMaterial||material.isMeshLambertMaterial||material.isMeshBasicMaterial||material.isMeshStandardMaterial||material.isShaderMaterial||material.skinning){p_uniforms.setValue(_gl,'viewMatrix',camera.matrixWorldInverse);}}// skinning uniforms must be set even if material didn't change
1607 // auto-setting of texture unit for bone texture must go before other textures
1608 // otherwise textures used for skinning can take over texture units reserved for other material textures
1609 if(material.skinning){p_uniforms.setOptional(_gl,object,'bindMatrix');p_uniforms.setOptional(_gl,object,'bindMatrixInverse');var skeleton=object.skeleton;if(skeleton){var bones=skeleton.bones;if(capabilities.floatVertexTextures){if(skeleton.boneTexture===undefined){// layout (1 matrix = 4 pixels)
1610 // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
1611 // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
1612 // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
1613 // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
1614 // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
1615 var size=Math.sqrt(bones.length*4);// 4 pixels needed for 1 matrix
1616 size=MathUtils.ceilPowerOfTwo(size);size=Math.max(size,4);var boneMatrices=new Float32Array(size*size*4);// 4 floats per RGBA pixel
1617 boneMatrices.set(skeleton.boneMatrices);// copy current values
1618 var boneTexture=new DataTexture(boneMatrices,size,size,RGBAFormat,FloatType);skeleton.boneMatrices=boneMatrices;skeleton.boneTexture=boneTexture;skeleton.boneTextureSize=size;}p_uniforms.setValue(_gl,'boneTexture',skeleton.boneTexture,textures);p_uniforms.setValue(_gl,'boneTextureSize',skeleton.boneTextureSize);}else {p_uniforms.setOptional(_gl,skeleton,'boneMatrices');}}}if(refreshMaterial||materialProperties.receiveShadow!==object.receiveShadow){materialProperties.receiveShadow=object.receiveShadow;p_uniforms.setValue(_gl,'receiveShadow',object.receiveShadow);}if(refreshMaterial){p_uniforms.setValue(_gl,'toneMappingExposure',_this.toneMappingExposure);p_uniforms.setValue(_gl,'toneMappingWhitePoint',_this.toneMappingWhitePoint);if(materialProperties.needsLights){// the current material requires lighting info
1619 // note: all lighting uniforms are always set correctly
1620 // they simply reference the renderer's state for their
1621 // values
1622 //
1623 // use the current material's .needsUpdate flags to set
1624 // the GL state when required
1625 markUniformsLightsNeedsUpdate(m_uniforms,refreshLights);}// refresh uniforms common to several materials
1626 if(fog&&material.fog){refreshUniformsFog(m_uniforms,fog);}if(material.isMeshBasicMaterial){refreshUniformsCommon(m_uniforms,material);}else if(material.isMeshLambertMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsLambert(m_uniforms,material);}else if(material.isMeshToonMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsToon(m_uniforms,material);}else if(material.isMeshPhongMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsPhong(m_uniforms,material);}else if(material.isMeshStandardMaterial){refreshUniformsCommon(m_uniforms,material,environment);if(material.isMeshPhysicalMaterial){refreshUniformsPhysical(m_uniforms,material,environment);}else {refreshUniformsStandard(m_uniforms,material,environment);}}else if(material.isMeshMatcapMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsMatcap(m_uniforms,material);}else if(material.isMeshDepthMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsDepth(m_uniforms,material);}else if(material.isMeshDistanceMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsDistance(m_uniforms,material);}else if(material.isMeshNormalMaterial){refreshUniformsCommon(m_uniforms,material);refreshUniformsNormal(m_uniforms,material);}else if(material.isLineBasicMaterial){refreshUniformsLine(m_uniforms,material);if(material.isLineDashedMaterial){refreshUniformsDash(m_uniforms,material);}}else if(material.isPointsMaterial){refreshUniformsPoints(m_uniforms,material);}else if(material.isSpriteMaterial){refreshUniformsSprites(m_uniforms,material);}else if(material.isShadowMaterial){m_uniforms.color.value.copy(material.color);m_uniforms.opacity.value=material.opacity;}// RectAreaLight Texture
1627 // TODO (mrdoob): Find a nicer implementation
1628 if(m_uniforms.ltc_1!==undefined)m_uniforms.ltc_1.value=UniformsLib.LTC_1;if(m_uniforms.ltc_2!==undefined)m_uniforms.ltc_2.value=UniformsLib.LTC_2;WebGLUniforms.upload(_gl,materialProperties.uniformsList,m_uniforms,textures);if(material.isShaderMaterial){material.uniformsNeedUpdate=false;// #15581
1629 }}if(material.isShaderMaterial&&material.uniformsNeedUpdate===true){WebGLUniforms.upload(_gl,materialProperties.uniformsList,m_uniforms,textures);material.uniformsNeedUpdate=false;}if(material.isSpriteMaterial){p_uniforms.setValue(_gl,'center',object.center);}// common matrices
1630 p_uniforms.setValue(_gl,'modelViewMatrix',object.modelViewMatrix);p_uniforms.setValue(_gl,'normalMatrix',object.normalMatrix);p_uniforms.setValue(_gl,'modelMatrix',object.matrixWorld);return program;}// Uniforms (refresh uniforms objects)
1631 function refreshUniformsCommon(uniforms,material,environment){uniforms.opacity.value=material.opacity;if(material.color){uniforms.diffuse.value.copy(material.color);}if(material.emissive){uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity);}if(material.map){uniforms.map.value=material.map;}if(material.alphaMap){uniforms.alphaMap.value=material.alphaMap;}if(material.specularMap){uniforms.specularMap.value=material.specularMap;}var envMap=material.envMap||environment;if(envMap){uniforms.envMap.value=envMap;uniforms.flipEnvMap.value=envMap.isCubeTexture?-1:1;uniforms.reflectivity.value=material.reflectivity;uniforms.refractionRatio.value=material.refractionRatio;uniforms.maxMipLevel.value=properties.get(envMap).__maxMipLevel;}if(material.lightMap){uniforms.lightMap.value=material.lightMap;uniforms.lightMapIntensity.value=material.lightMapIntensity;}if(material.aoMap){uniforms.aoMap.value=material.aoMap;uniforms.aoMapIntensity.value=material.aoMapIntensity;}// uv repeat and offset setting priorities
1632 // 1. color map
1633 // 2. specular map
1634 // 3. normal map
1635 // 4. bump map
1636 // 5. alpha map
1637 // 6. emissive map
1638 var uvScaleMap;if(material.map){uvScaleMap=material.map;}else if(material.specularMap){uvScaleMap=material.specularMap;}else if(material.displacementMap){uvScaleMap=material.displacementMap;}else if(material.normalMap){uvScaleMap=material.normalMap;}else if(material.bumpMap){uvScaleMap=material.bumpMap;}else if(material.roughnessMap){uvScaleMap=material.roughnessMap;}else if(material.metalnessMap){uvScaleMap=material.metalnessMap;}else if(material.alphaMap){uvScaleMap=material.alphaMap;}else if(material.emissiveMap){uvScaleMap=material.emissiveMap;}if(uvScaleMap!==undefined){// backwards compatibility
1639 if(uvScaleMap.isWebGLRenderTarget){uvScaleMap=uvScaleMap.texture;}if(uvScaleMap.matrixAutoUpdate===true){uvScaleMap.updateMatrix();}uniforms.uvTransform.value.copy(uvScaleMap.matrix);}// uv repeat and offset setting priorities for uv2
1640 // 1. ao map
1641 // 2. light map
1642 var uv2ScaleMap;if(material.aoMap){uv2ScaleMap=material.aoMap;}else if(material.lightMap){uv2ScaleMap=material.lightMap;}if(uv2ScaleMap!==undefined){// backwards compatibility
1643 if(uv2ScaleMap.isWebGLRenderTarget){uv2ScaleMap=uv2ScaleMap.texture;}if(uv2ScaleMap.matrixAutoUpdate===true){uv2ScaleMap.updateMatrix();}uniforms.uv2Transform.value.copy(uv2ScaleMap.matrix);}}function refreshUniformsLine(uniforms,material){uniforms.diffuse.value.copy(material.color);uniforms.opacity.value=material.opacity;}function refreshUniformsDash(uniforms,material){uniforms.dashSize.value=material.dashSize;uniforms.totalSize.value=material.dashSize+material.gapSize;uniforms.scale.value=material.scale;}function refreshUniformsPoints(uniforms,material){uniforms.diffuse.value.copy(material.color);uniforms.opacity.value=material.opacity;uniforms.size.value=material.size*_pixelRatio;uniforms.scale.value=_height*0.5;if(material.map){uniforms.map.value=material.map;}if(material.alphaMap){uniforms.alphaMap.value=material.alphaMap;}// uv repeat and offset setting priorities
1644 // 1. color map
1645 // 2. alpha map
1646 var uvScaleMap;if(material.map){uvScaleMap=material.map;}else if(material.alphaMap){uvScaleMap=material.alphaMap;}if(uvScaleMap!==undefined){if(uvScaleMap.matrixAutoUpdate===true){uvScaleMap.updateMatrix();}uniforms.uvTransform.value.copy(uvScaleMap.matrix);}}function refreshUniformsSprites(uniforms,material){uniforms.diffuse.value.copy(material.color);uniforms.opacity.value=material.opacity;uniforms.rotation.value=material.rotation;if(material.map){uniforms.map.value=material.map;}if(material.alphaMap){uniforms.alphaMap.value=material.alphaMap;}// uv repeat and offset setting priorities
1647 // 1. color map
1648 // 2. alpha map
1649 var uvScaleMap;if(material.map){uvScaleMap=material.map;}else if(material.alphaMap){uvScaleMap=material.alphaMap;}if(uvScaleMap!==undefined){if(uvScaleMap.matrixAutoUpdate===true){uvScaleMap.updateMatrix();}uniforms.uvTransform.value.copy(uvScaleMap.matrix);}}function refreshUniformsFog(uniforms,fog){uniforms.fogColor.value.copy(fog.color);if(fog.isFog){uniforms.fogNear.value=fog.near;uniforms.fogFar.value=fog.far;}else if(fog.isFogExp2){uniforms.fogDensity.value=fog.density;}}function refreshUniformsLambert(uniforms,material){if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap;}}function refreshUniformsPhong(uniforms,material){uniforms.specular.value.copy(material.specular);uniforms.shininess.value=Math.max(material.shininess,1e-4);// to prevent pow( 0.0, 0.0 )
1650 if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap;}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale;if(material.side===BackSide)uniforms.bumpScale.value*=-1;}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale);if(material.side===BackSide)uniforms.normalScale.value.negate();}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}}function refreshUniformsToon(uniforms,material){uniforms.specular.value.copy(material.specular);uniforms.shininess.value=Math.max(material.shininess,1e-4);// to prevent pow( 0.0, 0.0 )
1651 if(material.gradientMap){uniforms.gradientMap.value=material.gradientMap;}if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap;}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale;if(material.side===BackSide)uniforms.bumpScale.value*=-1;}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale);if(material.side===BackSide)uniforms.normalScale.value.negate();}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}}function refreshUniformsStandard(uniforms,material,environment){uniforms.roughness.value=material.roughness;uniforms.metalness.value=material.metalness;if(material.roughnessMap){uniforms.roughnessMap.value=material.roughnessMap;}if(material.metalnessMap){uniforms.metalnessMap.value=material.metalnessMap;}if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap;}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale;if(material.side===BackSide)uniforms.bumpScale.value*=-1;}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale);if(material.side===BackSide)uniforms.normalScale.value.negate();}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}if(material.envMap||environment){//uniforms.envMap.value = material.envMap; // part of uniforms common
1652 uniforms.envMapIntensity.value=material.envMapIntensity;}}function refreshUniformsPhysical(uniforms,material,environment){refreshUniformsStandard(uniforms,material,environment);uniforms.reflectivity.value=material.reflectivity;// also part of uniforms common
1653 uniforms.clearcoat.value=material.clearcoat;uniforms.clearcoatRoughness.value=material.clearcoatRoughness;if(material.sheen)uniforms.sheen.value.copy(material.sheen);if(material.clearcoatMap){uniforms.clearcoatMap.value=material.clearcoatMap;}if(material.clearcoatRoughnessMap){uniforms.clearcoatRoughnessMap.value=material.clearcoatRoughnessMap;}if(material.clearcoatNormalMap){uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale);uniforms.clearcoatNormalMap.value=material.clearcoatNormalMap;if(material.side===BackSide){uniforms.clearcoatNormalScale.value.negate();}}uniforms.transparency.value=material.transparency;}function refreshUniformsMatcap(uniforms,material){if(material.matcap){uniforms.matcap.value=material.matcap;}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale;if(material.side===BackSide)uniforms.bumpScale.value*=-1;}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale);if(material.side===BackSide)uniforms.normalScale.value.negate();}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}}function refreshUniformsDepth(uniforms,material){if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}}function refreshUniformsDistance(uniforms,material){if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}uniforms.referencePosition.value.copy(material.referencePosition);uniforms.nearDistance.value=material.nearDistance;uniforms.farDistance.value=material.farDistance;}function refreshUniformsNormal(uniforms,material){if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;uniforms.bumpScale.value=material.bumpScale;if(material.side===BackSide)uniforms.bumpScale.value*=-1;}if(material.normalMap){uniforms.normalMap.value=material.normalMap;uniforms.normalScale.value.copy(material.normalScale);if(material.side===BackSide)uniforms.normalScale.value.negate();}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}}// If uniforms are marked as clean, they don't need to be loaded to the GPU.
1654 function markUniformsLightsNeedsUpdate(uniforms,value){uniforms.ambientLightColor.needsUpdate=value;uniforms.lightProbe.needsUpdate=value;uniforms.directionalLights.needsUpdate=value;uniforms.directionalLightShadows.needsUpdate=value;uniforms.pointLights.needsUpdate=value;uniforms.pointLightShadows.needsUpdate=value;uniforms.spotLights.needsUpdate=value;uniforms.spotLightShadows.needsUpdate=value;uniforms.rectAreaLights.needsUpdate=value;uniforms.hemisphereLights.needsUpdate=value;}function materialNeedsLights(material){return material.isMeshLambertMaterial||material.isMeshToonMaterial||material.isMeshPhongMaterial||material.isMeshStandardMaterial||material.isShadowMaterial||material.isShaderMaterial&&material.lights===true;}//
1655 this.setFramebuffer=function(value){if(_framebuffer!==value&&_currentRenderTarget===null)_gl.bindFramebuffer(36160,value);_framebuffer=value;};this.getActiveCubeFace=function(){return _currentActiveCubeFace;};this.getActiveMipmapLevel=function(){return _currentActiveMipmapLevel;};this.getRenderTarget=function(){return _currentRenderTarget;};this.setRenderTarget=function(renderTarget,activeCubeFace,activeMipmapLevel){_currentRenderTarget=renderTarget;_currentActiveCubeFace=activeCubeFace;_currentActiveMipmapLevel=activeMipmapLevel;if(renderTarget&&properties.get(renderTarget).__webglFramebuffer===undefined){textures.setupRenderTarget(renderTarget);}var framebuffer=_framebuffer;var isCube=false;if(renderTarget){var __webglFramebuffer=properties.get(renderTarget).__webglFramebuffer;if(renderTarget.isWebGLCubeRenderTarget){framebuffer=__webglFramebuffer[activeCubeFace||0];isCube=true;}else if(renderTarget.isWebGLMultisampleRenderTarget){framebuffer=properties.get(renderTarget).__webglMultisampledFramebuffer;}else {framebuffer=__webglFramebuffer;}_currentViewport.copy(renderTarget.viewport);_currentScissor.copy(renderTarget.scissor);_currentScissorTest=renderTarget.scissorTest;}else {_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor();_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor();_currentScissorTest=_scissorTest;}if(_currentFramebuffer!==framebuffer){_gl.bindFramebuffer(36160,framebuffer);_currentFramebuffer=framebuffer;}state.viewport(_currentViewport);state.scissor(_currentScissor);state.setScissorTest(_currentScissorTest);if(isCube){var textureProperties=properties.get(renderTarget.texture);_gl.framebufferTexture2D(36160,36064,34069+(activeCubeFace||0),textureProperties.__webglTexture,activeMipmapLevel||0);}};this.readRenderTargetPixels=function(renderTarget,x,y,width,height,buffer,activeCubeFaceIndex){if(!(renderTarget&&renderTarget.isWebGLRenderTarget)){console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.');return;}var framebuffer=properties.get(renderTarget).__webglFramebuffer;if(renderTarget.isWebGLCubeRenderTarget&&activeCubeFaceIndex!==undefined){framebuffer=framebuffer[activeCubeFaceIndex];}if(framebuffer){var restore=false;if(framebuffer!==_currentFramebuffer){_gl.bindFramebuffer(36160,framebuffer);restore=true;}try{var texture=renderTarget.texture;var textureFormat=texture.format;var textureType=texture.type;if(textureFormat!==RGBAFormat&&utils.convert(textureFormat)!==_gl.getParameter(35739)){console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.');return;}if(textureType!==UnsignedByteType&&utils.convert(textureType)!==_gl.getParameter(35738)&&// IE11, Edge and Chrome Mac < 52 (#9513)
1656 !(textureType===FloatType&&(capabilities.isWebGL2||extensions.get('OES_texture_float')||extensions.get('WEBGL_color_buffer_float')))&&// Chrome Mac >= 52 and Firefox
1657 !(textureType===HalfFloatType&&(capabilities.isWebGL2?extensions.get('EXT_color_buffer_float'):extensions.get('EXT_color_buffer_half_float')))){console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.');return;}if(_gl.checkFramebufferStatus(36160)===36053){// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
1658 if(x>=0&&x<=renderTarget.width-width&&y>=0&&y<=renderTarget.height-height){_gl.readPixels(x,y,width,height,utils.convert(textureFormat),utils.convert(textureType),buffer);}}else {console.error('THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.');}}finally{if(restore){_gl.bindFramebuffer(36160,_currentFramebuffer);}}}};this.copyFramebufferToTexture=function(position,texture,level){if(level===undefined)level=0;var levelScale=Math.pow(2,-level);var width=Math.floor(texture.image.width*levelScale);var height=Math.floor(texture.image.height*levelScale);var glFormat=utils.convert(texture.format);textures.setTexture2D(texture,0);_gl.copyTexImage2D(3553,level,glFormat,position.x,position.y,width,height,0);state.unbindTexture();};this.copyTextureToTexture=function(position,srcTexture,dstTexture,level){if(level===undefined)level=0;var width=srcTexture.image.width;var height=srcTexture.image.height;var glFormat=utils.convert(dstTexture.format);var glType=utils.convert(dstTexture.type);textures.setTexture2D(dstTexture,0);if(srcTexture.isDataTexture){_gl.texSubImage2D(3553,level,position.x,position.y,width,height,glFormat,glType,srcTexture.image.data);}else {if(srcTexture.isCompressedTexture){_gl.compressedTexSubImage2D(3553,level,position.x,position.y,srcTexture.mipmaps[0].width,srcTexture.mipmaps[0].height,glFormat,srcTexture.mipmaps[0].data);}else {_gl.texSubImage2D(3553,level,position.x,position.y,glFormat,glType,srcTexture.image);}}// Generate mipmaps only when copying level 0
1659 if(level===0&&dstTexture.generateMipmaps)_gl.generateMipmap(3553);state.unbindTexture();};this.initTexture=function(texture){textures.setTexture2D(texture,0);state.unbindTexture();};if(typeof __THREE_DEVTOOLS__!=='undefined'){__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe',{detail:this}));// eslint-disable-line no-undef
1660 }}/**
1661 * @author mrdoob / http://mrdoob.com/
1662 * @author alteredq / http://alteredqualia.com/
1663 */function FogExp2(color,density){this.name='';this.color=new Color(color);this.density=density!==undefined?density:0.00025;}_extends(FogExp2.prototype,{isFogExp2:true,clone:function clone(){return new FogExp2(this.color,this.density);},toJSON:function toJSON()/* meta */{return {type:'FogExp2',color:this.color.getHex(),density:this.density};}});/**
1664 * @author mrdoob / http://mrdoob.com/
1665 * @author alteredq / http://alteredqualia.com/
1666 */function Fog(color,near,far){this.name='';this.color=new Color(color);this.near=near!==undefined?near:1;this.far=far!==undefined?far:1000;}_extends(Fog.prototype,{isFog:true,clone:function clone(){return new Fog(this.color,this.near,this.far);},toJSON:function toJSON()/* meta */{return {type:'Fog',color:this.color.getHex(),near:this.near,far:this.far};}});/**
1667 * @author benaadams / https://twitter.com/ben_a_adams
1668 */function InterleavedBuffer(array,stride){this.array=array;this.stride=stride;this.count=array!==undefined?array.length/stride:0;this.usage=StaticDrawUsage;this.updateRange={offset:0,count:-1};this.version=0;}Object.defineProperty(InterleavedBuffer.prototype,'needsUpdate',{set:function set(value){if(value===true)this.version++;}});_extends(InterleavedBuffer.prototype,{isInterleavedBuffer:true,onUploadCallback:function onUploadCallback(){},setUsage:function setUsage(value){this.usage=value;return this;},copy:function copy(source){this.array=new source.array.constructor(source.array);this.count=source.count;this.stride=source.stride;this.usage=source.usage;return this;},copyAt:function copyAt(index1,attribute,index2){index1*=this.stride;index2*=attribute.stride;for(var i=0,l=this.stride;i<l;i++){this.array[index1+i]=attribute.array[index2+i];}return this;},set:function set(value,offset){if(offset===undefined)offset=0;this.array.set(value,offset);return this;},clone:function clone(){return new this.constructor().copy(this);},onUpload:function onUpload(callback){this.onUploadCallback=callback;return this;}});/**
1669 * @author benaadams / https://twitter.com/ben_a_adams
1670 */var _vector$6=new Vector3();function InterleavedBufferAttribute(interleavedBuffer,itemSize,offset,normalized){this.data=interleavedBuffer;this.itemSize=itemSize;this.offset=offset;this.normalized=normalized===true;}Object.defineProperties(InterleavedBufferAttribute.prototype,{count:{get:function get(){return this.data.count;}},array:{get:function get(){return this.data.array;}}});_extends(InterleavedBufferAttribute.prototype,{isInterleavedBufferAttribute:true,applyMatrix4:function applyMatrix4(m){for(var i=0,l=this.data.count;i<l;i++){_vector$6.x=this.getX(i);_vector$6.y=this.getY(i);_vector$6.z=this.getZ(i);_vector$6.applyMatrix4(m);this.setXYZ(i,_vector$6.x,_vector$6.y,_vector$6.z);}return this;},setX:function setX(index,x){this.data.array[index*this.data.stride+this.offset]=x;return this;},setY:function setY(index,y){this.data.array[index*this.data.stride+this.offset+1]=y;return this;},setZ:function setZ(index,z){this.data.array[index*this.data.stride+this.offset+2]=z;return this;},setW:function setW(index,w){this.data.array[index*this.data.stride+this.offset+3]=w;return this;},getX:function getX(index){return this.data.array[index*this.data.stride+this.offset];},getY:function getY(index){return this.data.array[index*this.data.stride+this.offset+1];},getZ:function getZ(index){return this.data.array[index*this.data.stride+this.offset+2];},getW:function getW(index){return this.data.array[index*this.data.stride+this.offset+3];},setXY:function setXY(index,x,y){index=index*this.data.stride+this.offset;this.data.array[index+0]=x;this.data.array[index+1]=y;return this;},setXYZ:function setXYZ(index,x,y,z){index=index*this.data.stride+this.offset;this.data.array[index+0]=x;this.data.array[index+1]=y;this.data.array[index+2]=z;return this;},setXYZW:function setXYZW(index,x,y,z,w){index=index*this.data.stride+this.offset;this.data.array[index+0]=x;this.data.array[index+1]=y;this.data.array[index+2]=z;this.data.array[index+3]=w;return this;}});/**
1671 * @author alteredq / http://alteredqualia.com/
1672 *
1673 * parameters = {
1674 * color: <hex>,
1675 * map: new THREE.Texture( <Image> ),
1676 * alphaMap: new THREE.Texture( <Image> ),
1677 * rotation: <float>,
1678 * sizeAttenuation: <bool>
1679 * }
1680 */function SpriteMaterial(parameters){Material.call(this);this.type='SpriteMaterial';this.color=new Color(0xffffff);this.map=null;this.alphaMap=null;this.rotation=0;this.sizeAttenuation=true;this.transparent=true;this.setValues(parameters);}SpriteMaterial.prototype=Object.create(Material.prototype);SpriteMaterial.prototype.constructor=SpriteMaterial;SpriteMaterial.prototype.isSpriteMaterial=true;SpriteMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.alphaMap=source.alphaMap;this.rotation=source.rotation;this.sizeAttenuation=source.sizeAttenuation;return this;};/**
1681 * @author mikael emtinger / http://gomo.se/
1682 * @author alteredq / http://alteredqualia.com/
1683 */var _geometry;var _intersectPoint=new Vector3();var _worldScale=new Vector3();var _mvPosition=new Vector3();var _alignedPosition=new Vector2();var _rotatedPosition=new Vector2();var _viewWorldMatrix=new Matrix4();var _vA$1=new Vector3();var _vB$1=new Vector3();var _vC$1=new Vector3();var _uvA$1=new Vector2();var _uvB$1=new Vector2();var _uvC$1=new Vector2();function Sprite(material){Object3D.call(this);this.type='Sprite';if(_geometry===undefined){_geometry=new BufferGeometry();var float32Array=new Float32Array([-0.5,-0.5,0,0,0,0.5,-0.5,0,1,0,0.5,0.5,0,1,1,-0.5,0.5,0,0,1]);var interleavedBuffer=new InterleavedBuffer(float32Array,5);_geometry.setIndex([0,1,2,0,2,3]);_geometry.setAttribute('position',new InterleavedBufferAttribute(interleavedBuffer,3,0,false));_geometry.setAttribute('uv',new InterleavedBufferAttribute(interleavedBuffer,2,3,false));}this.geometry=_geometry;this.material=material!==undefined?material:new SpriteMaterial();this.center=new Vector2(0.5,0.5);}Sprite.prototype=_extends(Object.create(Object3D.prototype),{constructor:Sprite,isSprite:true,raycast:function raycast(raycaster,intersects){if(raycaster.camera===null){console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');}_worldScale.setFromMatrixScale(this.matrixWorld);_viewWorldMatrix.copy(raycaster.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse,this.matrixWorld);_mvPosition.setFromMatrixPosition(this.modelViewMatrix);if(raycaster.camera.isPerspectiveCamera&&this.material.sizeAttenuation===false){_worldScale.multiplyScalar(-_mvPosition.z);}var rotation=this.material.rotation;var sin,cos;if(rotation!==0){cos=Math.cos(rotation);sin=Math.sin(rotation);}var center=this.center;transformVertex(_vA$1.set(-0.5,-0.5,0),_mvPosition,center,_worldScale,sin,cos);transformVertex(_vB$1.set(0.5,-0.5,0),_mvPosition,center,_worldScale,sin,cos);transformVertex(_vC$1.set(0.5,0.5,0),_mvPosition,center,_worldScale,sin,cos);_uvA$1.set(0,0);_uvB$1.set(1,0);_uvC$1.set(1,1);// check first triangle
1684 var intersect=raycaster.ray.intersectTriangle(_vA$1,_vB$1,_vC$1,false,_intersectPoint);if(intersect===null){// check second triangle
1685 transformVertex(_vB$1.set(-0.5,0.5,0),_mvPosition,center,_worldScale,sin,cos);_uvB$1.set(0,1);intersect=raycaster.ray.intersectTriangle(_vA$1,_vC$1,_vB$1,false,_intersectPoint);if(intersect===null){return;}}var distance=raycaster.ray.origin.distanceTo(_intersectPoint);if(distance<raycaster.near||distance>raycaster.far)return;intersects.push({distance:distance,point:_intersectPoint.clone(),uv:Triangle.getUV(_intersectPoint,_vA$1,_vB$1,_vC$1,_uvA$1,_uvB$1,_uvC$1,new Vector2()),face:null,object:this});},clone:function clone(){return new this.constructor(this.material).copy(this);},copy:function copy(source){Object3D.prototype.copy.call(this,source);if(source.center!==undefined)this.center.copy(source.center);return this;}});function transformVertex(vertexPosition,mvPosition,center,scale,sin,cos){// compute position in camera space
1686 _alignedPosition.subVectors(vertexPosition,center).addScalar(0.5).multiply(scale);// to check if rotation is not zero
1687 if(sin!==undefined){_rotatedPosition.x=cos*_alignedPosition.x-sin*_alignedPosition.y;_rotatedPosition.y=sin*_alignedPosition.x+cos*_alignedPosition.y;}else {_rotatedPosition.copy(_alignedPosition);}vertexPosition.copy(mvPosition);vertexPosition.x+=_rotatedPosition.x;vertexPosition.y+=_rotatedPosition.y;// transform to world space
1688 vertexPosition.applyMatrix4(_viewWorldMatrix);}/**
1689 * @author mikael emtinger / http://gomo.se/
1690 * @author alteredq / http://alteredqualia.com/
1691 * @author mrdoob / http://mrdoob.com/
1692 */var _v1$4=new Vector3();var _v2$2=new Vector3();function LOD(){Object3D.call(this);this._currentLevel=0;this.type='LOD';Object.defineProperties(this,{levels:{enumerable:true,value:[]}});this.autoUpdate=true;}LOD.prototype=_extends(Object.create(Object3D.prototype),{constructor:LOD,isLOD:true,copy:function copy(source){Object3D.prototype.copy.call(this,source,false);var levels=source.levels;for(var i=0,l=levels.length;i<l;i++){var level=levels[i];this.addLevel(level.object.clone(),level.distance);}this.autoUpdate=source.autoUpdate;return this;},addLevel:function addLevel(object,distance){if(distance===undefined)distance=0;distance=Math.abs(distance);var levels=this.levels;for(var l=0;l<levels.length;l++){if(distance<levels[l].distance){break;}}levels.splice(l,0,{distance:distance,object:object});this.add(object);return this;},getCurrentLevel:function getCurrentLevel(){return this._currentLevel;},getObjectForDistance:function getObjectForDistance(distance){var levels=this.levels;if(levels.length>0){for(var i=1,l=levels.length;i<l;i++){if(distance<levels[i].distance){break;}}return levels[i-1].object;}return null;},raycast:function raycast(raycaster,intersects){var levels=this.levels;if(levels.length>0){_v1$4.setFromMatrixPosition(this.matrixWorld);var distance=raycaster.ray.origin.distanceTo(_v1$4);this.getObjectForDistance(distance).raycast(raycaster,intersects);}},update:function update(camera){var levels=this.levels;if(levels.length>1){_v1$4.setFromMatrixPosition(camera.matrixWorld);_v2$2.setFromMatrixPosition(this.matrixWorld);var distance=_v1$4.distanceTo(_v2$2)/camera.zoom;levels[0].object.visible=true;for(var i=1,l=levels.length;i<l;i++){if(distance>=levels[i].distance){levels[i-1].object.visible=false;levels[i].object.visible=true;}else {break;}}this._currentLevel=i-1;for(;i<l;i++){levels[i].object.visible=false;}}},toJSON:function toJSON(meta){var data=Object3D.prototype.toJSON.call(this,meta);if(this.autoUpdate===false)data.object.autoUpdate=false;data.object.levels=[];var levels=this.levels;for(var i=0,l=levels.length;i<l;i++){var level=levels[i];data.object.levels.push({object:level.object.uuid,distance:level.distance});}return data;}});/**
1693 * @author mikael emtinger / http://gomo.se/
1694 * @author alteredq / http://alteredqualia.com/
1695 * @author ikerr / http://verold.com
1696 */function SkinnedMesh(geometry,material){if(geometry&&geometry.isGeometry){console.error('THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.');}Mesh.call(this,geometry,material);this.type='SkinnedMesh';this.bindMode='attached';this.bindMatrix=new Matrix4();this.bindMatrixInverse=new Matrix4();}SkinnedMesh.prototype=_extends(Object.create(Mesh.prototype),{constructor:SkinnedMesh,isSkinnedMesh:true,bind:function bind(skeleton,bindMatrix){this.skeleton=skeleton;if(bindMatrix===undefined){this.updateMatrixWorld(true);this.skeleton.calculateInverses();bindMatrix=this.matrixWorld;}this.bindMatrix.copy(bindMatrix);this.bindMatrixInverse.getInverse(bindMatrix);},pose:function pose(){this.skeleton.pose();},normalizeSkinWeights:function normalizeSkinWeights(){var vector=new Vector4();var skinWeight=this.geometry.attributes.skinWeight;for(var i=0,l=skinWeight.count;i<l;i++){vector.x=skinWeight.getX(i);vector.y=skinWeight.getY(i);vector.z=skinWeight.getZ(i);vector.w=skinWeight.getW(i);var scale=1.0/vector.manhattanLength();if(scale!==Infinity){vector.multiplyScalar(scale);}else {vector.set(1,0,0,0);// do something reasonable
1697 }skinWeight.setXYZW(i,vector.x,vector.y,vector.z,vector.w);}},updateMatrixWorld:function updateMatrixWorld(force){Mesh.prototype.updateMatrixWorld.call(this,force);if(this.bindMode==='attached'){this.bindMatrixInverse.getInverse(this.matrixWorld);}else if(this.bindMode==='detached'){this.bindMatrixInverse.getInverse(this.bindMatrix);}else {console.warn('THREE.SkinnedMesh: Unrecognized bindMode: '+this.bindMode);}},clone:function clone(){return new this.constructor(this.geometry,this.material).copy(this);},boneTransform:function(){var basePosition=new Vector3();var skinIndex=new Vector4();var skinWeight=new Vector4();var vector=new Vector3();var matrix=new Matrix4();return function(index,target){var skeleton=this.skeleton;var geometry=this.geometry;skinIndex.fromBufferAttribute(geometry.attributes.skinIndex,index);skinWeight.fromBufferAttribute(geometry.attributes.skinWeight,index);basePosition.fromBufferAttribute(geometry.attributes.position,index).applyMatrix4(this.bindMatrix);target.set(0,0,0);for(var i=0;i<4;i++){var weight=skinWeight.getComponent(i);if(weight!==0){var boneIndex=skinIndex.getComponent(i);matrix.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld,skeleton.boneInverses[boneIndex]);target.addScaledVector(vector.copy(basePosition).applyMatrix4(matrix),weight);}}return target.applyMatrix4(this.bindMatrixInverse);};}()});/**
1698 * @author mikael emtinger / http://gomo.se/
1699 * @author alteredq / http://alteredqualia.com/
1700 * @author michael guerrero / http://realitymeltdown.com
1701 * @author ikerr / http://verold.com
1702 */var _offsetMatrix=new Matrix4();var _identityMatrix=new Matrix4();function Skeleton(bones,boneInverses){// copy the bone array
1703 bones=bones||[];this.bones=bones.slice(0);this.boneMatrices=new Float32Array(this.bones.length*16);this.frame=-1;// use the supplied bone inverses or calculate the inverses
1704 if(boneInverses===undefined){this.calculateInverses();}else {if(this.bones.length===boneInverses.length){this.boneInverses=boneInverses.slice(0);}else {console.warn('THREE.Skeleton boneInverses is the wrong length.');this.boneInverses=[];for(var i=0,il=this.bones.length;i<il;i++){this.boneInverses.push(new Matrix4());}}}}_extends(Skeleton.prototype,{calculateInverses:function calculateInverses(){this.boneInverses=[];for(var i=0,il=this.bones.length;i<il;i++){var inverse=new Matrix4();if(this.bones[i]){inverse.getInverse(this.bones[i].matrixWorld);}this.boneInverses.push(inverse);}},pose:function pose(){var bone,i,il;// recover the bind-time world matrices
1705 for(i=0,il=this.bones.length;i<il;i++){bone=this.bones[i];if(bone){bone.matrixWorld.getInverse(this.boneInverses[i]);}}// compute the local matrices, positions, rotations and scales
1706 for(i=0,il=this.bones.length;i<il;i++){bone=this.bones[i];if(bone){if(bone.parent&&bone.parent.isBone){bone.matrix.getInverse(bone.parent.matrixWorld);bone.matrix.multiply(bone.matrixWorld);}else {bone.matrix.copy(bone.matrixWorld);}bone.matrix.decompose(bone.position,bone.quaternion,bone.scale);}}},update:function update(){var bones=this.bones;var boneInverses=this.boneInverses;var boneMatrices=this.boneMatrices;var boneTexture=this.boneTexture;// flatten bone matrices to array
1707 for(var i=0,il=bones.length;i<il;i++){// compute the offset between the current and the original transform
1708 var matrix=bones[i]?bones[i].matrixWorld:_identityMatrix;_offsetMatrix.multiplyMatrices(matrix,boneInverses[i]);_offsetMatrix.toArray(boneMatrices,i*16);}if(boneTexture!==undefined){boneTexture.needsUpdate=true;}},clone:function clone(){return new Skeleton(this.bones,this.boneInverses);},getBoneByName:function getBoneByName(name){for(var i=0,il=this.bones.length;i<il;i++){var bone=this.bones[i];if(bone.name===name){return bone;}}return undefined;},dispose:function dispose(){if(this.boneTexture){this.boneTexture.dispose();this.boneTexture=undefined;}}});/**
1709 * @author mikael emtinger / http://gomo.se/
1710 * @author alteredq / http://alteredqualia.com/
1711 * @author ikerr / http://verold.com
1712 */function Bone(){Object3D.call(this);this.type='Bone';}Bone.prototype=_extends(Object.create(Object3D.prototype),{constructor:Bone,isBone:true});/**
1713 * @author mrdoob / http://mrdoob.com/
1714 */var _instanceLocalMatrix=new Matrix4();var _instanceWorldMatrix=new Matrix4();var _instanceIntersects=[];var _mesh=new Mesh();function InstancedMesh(geometry,material,count){Mesh.call(this,geometry,material);this.instanceMatrix=new BufferAttribute(new Float32Array(count*16),16);this.count=count;this.frustumCulled=false;}InstancedMesh.prototype=_extends(Object.create(Mesh.prototype),{constructor:InstancedMesh,isInstancedMesh:true,getMatrixAt:function getMatrixAt(index,matrix){matrix.fromArray(this.instanceMatrix.array,index*16);},raycast:function raycast(raycaster,intersects){var matrixWorld=this.matrixWorld;var raycastTimes=this.count;_mesh.geometry=this.geometry;_mesh.material=this.material;if(_mesh.material===undefined)return;for(var instanceId=0;instanceId<raycastTimes;instanceId++){// calculate the world matrix for each instance
1715 this.getMatrixAt(instanceId,_instanceLocalMatrix);_instanceWorldMatrix.multiplyMatrices(matrixWorld,_instanceLocalMatrix);// the mesh represents this single instance
1716 _mesh.matrixWorld=_instanceWorldMatrix;_mesh.raycast(raycaster,_instanceIntersects);// process the result of raycast
1717 for(var i=0,l=_instanceIntersects.length;i<l;i++){var intersect=_instanceIntersects[i];intersect.instanceId=instanceId;intersect.object=this;intersects.push(intersect);}_instanceIntersects.length=0;}},setMatrixAt:function setMatrixAt(index,matrix){matrix.toArray(this.instanceMatrix.array,index*16);},updateMorphTargets:function updateMorphTargets(){}});/**
1718 * @author mrdoob / http://mrdoob.com/
1719 * @author alteredq / http://alteredqualia.com/
1720 *
1721 * parameters = {
1722 * color: <hex>,
1723 * opacity: <float>,
1724 *
1725 * linewidth: <float>,
1726 * linecap: "round",
1727 * linejoin: "round"
1728 * }
1729 */function LineBasicMaterial(parameters){Material.call(this);this.type='LineBasicMaterial';this.color=new Color(0xffffff);this.linewidth=1;this.linecap='round';this.linejoin='round';this.setValues(parameters);}LineBasicMaterial.prototype=Object.create(Material.prototype);LineBasicMaterial.prototype.constructor=LineBasicMaterial;LineBasicMaterial.prototype.isLineBasicMaterial=true;LineBasicMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.linewidth=source.linewidth;this.linecap=source.linecap;this.linejoin=source.linejoin;return this;};/**
1730 * @author mrdoob / http://mrdoob.com/
1731 */var _start=new Vector3();var _end=new Vector3();var _inverseMatrix$1=new Matrix4();var _ray$1=new Ray();var _sphere$2=new Sphere();function Line(geometry,material,mode){if(mode===1){console.error('THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.');}Object3D.call(this);this.type='Line';this.geometry=geometry!==undefined?geometry:new BufferGeometry();this.material=material!==undefined?material:new LineBasicMaterial();}Line.prototype=_extends(Object.create(Object3D.prototype),{constructor:Line,isLine:true,computeLineDistances:function computeLineDistances(){var geometry=this.geometry;if(geometry.isBufferGeometry){// we assume non-indexed geometry
1732 if(geometry.index===null){var positionAttribute=geometry.attributes.position;var lineDistances=[0];for(var i=1,l=positionAttribute.count;i<l;i++){_start.fromBufferAttribute(positionAttribute,i-1);_end.fromBufferAttribute(positionAttribute,i);lineDistances[i]=lineDistances[i-1];lineDistances[i]+=_start.distanceTo(_end);}geometry.setAttribute('lineDistance',new Float32BufferAttribute(lineDistances,1));}else {console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');}}else if(geometry.isGeometry){var vertices=geometry.vertices;var lineDistances=geometry.lineDistances;lineDistances[0]=0;for(var i=1,l=vertices.length;i<l;i++){lineDistances[i]=lineDistances[i-1];lineDistances[i]+=vertices[i-1].distanceTo(vertices[i]);}}return this;},raycast:function raycast(raycaster,intersects){var geometry=this.geometry;var matrixWorld=this.matrixWorld;var threshold=raycaster.params.Line.threshold;// Checking boundingSphere distance to ray
1733 if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere$2.copy(geometry.boundingSphere);_sphere$2.applyMatrix4(matrixWorld);_sphere$2.radius+=threshold;if(raycaster.ray.intersectsSphere(_sphere$2)===false)return;//
1734 _inverseMatrix$1.getInverse(matrixWorld);_ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1);var localThreshold=threshold/((this.scale.x+this.scale.y+this.scale.z)/3);var localThresholdSq=localThreshold*localThreshold;var vStart=new Vector3();var vEnd=new Vector3();var interSegment=new Vector3();var interRay=new Vector3();var step=this&&this.isLineSegments?2:1;if(geometry.isBufferGeometry){var index=geometry.index;var attributes=geometry.attributes;var positions=attributes.position.array;if(index!==null){var indices=index.array;for(var i=0,l=indices.length-1;i<l;i+=step){var a=indices[i];var b=indices[i+1];vStart.fromArray(positions,a*3);vEnd.fromArray(positions,b*3);var distSq=_ray$1.distanceSqToSegment(vStart,vEnd,interRay,interSegment);if(distSq>localThresholdSq)continue;interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation
1735 var distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,// What do we want? intersection point on the ray or on the segment??
1736 // point: raycaster.ray.at( distance ),
1737 point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this});}}else {for(var i=0,l=positions.length/3-1;i<l;i+=step){vStart.fromArray(positions,3*i);vEnd.fromArray(positions,3*i+3);var distSq=_ray$1.distanceSqToSegment(vStart,vEnd,interRay,interSegment);if(distSq>localThresholdSq)continue;interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation
1738 var distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,// What do we want? intersection point on the ray or on the segment??
1739 // point: raycaster.ray.at( distance ),
1740 point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this});}}}else if(geometry.isGeometry){var vertices=geometry.vertices;var nbVertices=vertices.length;for(var i=0;i<nbVertices-1;i+=step){var distSq=_ray$1.distanceSqToSegment(vertices[i],vertices[i+1],interRay,interSegment);if(distSq>localThresholdSq)continue;interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation
1741 var distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,// What do we want? intersection point on the ray or on the segment??
1742 // point: raycaster.ray.at( distance ),
1743 point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this});}}},clone:function clone(){return new this.constructor(this.geometry,this.material).copy(this);}});/**
1744 * @author mrdoob / http://mrdoob.com/
1745 */var _start$1=new Vector3();var _end$1=new Vector3();function LineSegments(geometry,material){Line.call(this,geometry,material);this.type='LineSegments';}LineSegments.prototype=_extends(Object.create(Line.prototype),{constructor:LineSegments,isLineSegments:true,computeLineDistances:function computeLineDistances(){var geometry=this.geometry;if(geometry.isBufferGeometry){// we assume non-indexed geometry
1746 if(geometry.index===null){var positionAttribute=geometry.attributes.position;var lineDistances=[];for(var i=0,l=positionAttribute.count;i<l;i+=2){_start$1.fromBufferAttribute(positionAttribute,i);_end$1.fromBufferAttribute(positionAttribute,i+1);lineDistances[i]=i===0?0:lineDistances[i-1];lineDistances[i+1]=lineDistances[i]+_start$1.distanceTo(_end$1);}geometry.setAttribute('lineDistance',new Float32BufferAttribute(lineDistances,1));}else {console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');}}else if(geometry.isGeometry){var vertices=geometry.vertices;var lineDistances=geometry.lineDistances;for(var i=0,l=vertices.length;i<l;i+=2){_start$1.copy(vertices[i]);_end$1.copy(vertices[i+1]);lineDistances[i]=i===0?0:lineDistances[i-1];lineDistances[i+1]=lineDistances[i]+_start$1.distanceTo(_end$1);}}return this;}});/**
1747 * @author mgreter / http://github.com/mgreter
1748 */function LineLoop(geometry,material){Line.call(this,geometry,material);this.type='LineLoop';}LineLoop.prototype=_extends(Object.create(Line.prototype),{constructor:LineLoop,isLineLoop:true});/**
1749 * @author mrdoob / http://mrdoob.com/
1750 * @author alteredq / http://alteredqualia.com/
1751 *
1752 * parameters = {
1753 * color: <hex>,
1754 * opacity: <float>,
1755 * map: new THREE.Texture( <Image> ),
1756 * alphaMap: new THREE.Texture( <Image> ),
1757 *
1758 * size: <float>,
1759 * sizeAttenuation: <bool>
1760 *
1761 * morphTargets: <bool>
1762 * }
1763 */function PointsMaterial(parameters){Material.call(this);this.type='PointsMaterial';this.color=new Color(0xffffff);this.map=null;this.alphaMap=null;this.size=1;this.sizeAttenuation=true;this.morphTargets=false;this.setValues(parameters);}PointsMaterial.prototype=Object.create(Material.prototype);PointsMaterial.prototype.constructor=PointsMaterial;PointsMaterial.prototype.isPointsMaterial=true;PointsMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.alphaMap=source.alphaMap;this.size=source.size;this.sizeAttenuation=source.sizeAttenuation;this.morphTargets=source.morphTargets;return this;};/**
1764 * @author alteredq / http://alteredqualia.com/
1765 */var _inverseMatrix$2=new Matrix4();var _ray$2=new Ray();var _sphere$3=new Sphere();var _position$1=new Vector3();function Points(geometry,material){Object3D.call(this);this.type='Points';this.geometry=geometry!==undefined?geometry:new BufferGeometry();this.material=material!==undefined?material:new PointsMaterial();this.updateMorphTargets();}Points.prototype=_extends(Object.create(Object3D.prototype),{constructor:Points,isPoints:true,raycast:function raycast(raycaster,intersects){var geometry=this.geometry;var matrixWorld=this.matrixWorld;var threshold=raycaster.params.Points.threshold;// Checking boundingSphere distance to ray
1766 if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere$3.copy(geometry.boundingSphere);_sphere$3.applyMatrix4(matrixWorld);_sphere$3.radius+=threshold;if(raycaster.ray.intersectsSphere(_sphere$3)===false)return;//
1767 _inverseMatrix$2.getInverse(matrixWorld);_ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2);var localThreshold=threshold/((this.scale.x+this.scale.y+this.scale.z)/3);var localThresholdSq=localThreshold*localThreshold;if(geometry.isBufferGeometry){var index=geometry.index;var attributes=geometry.attributes;var positions=attributes.position.array;if(index!==null){var indices=index.array;for(var i=0,il=indices.length;i<il;i++){var a=indices[i];_position$1.fromArray(positions,a*3);testPoint(_position$1,a,localThresholdSq,matrixWorld,raycaster,intersects,this);}}else {for(var i=0,l=positions.length/3;i<l;i++){_position$1.fromArray(positions,i*3);testPoint(_position$1,i,localThresholdSq,matrixWorld,raycaster,intersects,this);}}}else {var vertices=geometry.vertices;for(var i=0,l=vertices.length;i<l;i++){testPoint(vertices[i],i,localThresholdSq,matrixWorld,raycaster,intersects,this);}}},updateMorphTargets:function updateMorphTargets(){var geometry=this.geometry;var m,ml,name;if(geometry.isBufferGeometry){var morphAttributes=geometry.morphAttributes;var keys=Object.keys(morphAttributes);if(keys.length>0){var morphAttribute=morphAttributes[keys[0]];if(morphAttribute!==undefined){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(m=0,ml=morphAttribute.length;m<ml;m++){name=morphAttribute[m].name||String(m);this.morphTargetInfluences.push(0);this.morphTargetDictionary[name]=m;}}}}else {var morphTargets=geometry.morphTargets;if(morphTargets!==undefined&&morphTargets.length>0){console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.');}}},clone:function clone(){return new this.constructor(this.geometry,this.material).copy(this);}});function testPoint(point,index,localThresholdSq,matrixWorld,raycaster,intersects,object){var rayPointDistanceSq=_ray$2.distanceSqToPoint(point);if(rayPointDistanceSq<localThresholdSq){var intersectPoint=new Vector3();_ray$2.closestPointToPoint(point,intersectPoint);intersectPoint.applyMatrix4(matrixWorld);var distance=raycaster.ray.origin.distanceTo(intersectPoint);if(distance<raycaster.near||distance>raycaster.far)return;intersects.push({distance:distance,distanceToRay:Math.sqrt(rayPointDistanceSq),point:intersectPoint,index:index,face:null,object:object});}}/**
1768 * @author mrdoob / http://mrdoob.com/
1769 */function VideoTexture(video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){Texture.call(this,video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.format=format!==undefined?format:RGBFormat;this.minFilter=minFilter!==undefined?minFilter:LinearFilter;this.magFilter=magFilter!==undefined?magFilter:LinearFilter;this.generateMipmaps=false;}VideoTexture.prototype=_extends(Object.create(Texture.prototype),{constructor:VideoTexture,isVideoTexture:true,update:function update(){var video=this.image;if(video.readyState>=video.HAVE_CURRENT_DATA){this.needsUpdate=true;}}});/**
1770 * @author alteredq / http://alteredqualia.com/
1771 */function CompressedTexture(mipmaps,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,encoding){Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,encoding);this.image={width:width,height:height};this.mipmaps=mipmaps;// no flipping for cube textures
1772 // (also flipping doesn't work for compressed textures )
1773 this.flipY=false;// can't generate mipmaps for compressed textures
1774 // mips must be embedded in DDS files
1775 this.generateMipmaps=false;}CompressedTexture.prototype=Object.create(Texture.prototype);CompressedTexture.prototype.constructor=CompressedTexture;CompressedTexture.prototype.isCompressedTexture=true;/**
1776 * @author mrdoob / http://mrdoob.com/
1777 */function CanvasTexture(canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){Texture.call(this,canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.needsUpdate=true;}CanvasTexture.prototype=Object.create(Texture.prototype);CanvasTexture.prototype.constructor=CanvasTexture;CanvasTexture.prototype.isCanvasTexture=true;/**
1778 * @author Matt DesLauriers / @mattdesl
1779 * @author atix / arthursilber.de
1780 */function DepthTexture(width,height,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,format){format=format!==undefined?format:DepthFormat;if(format!==DepthFormat&&format!==DepthStencilFormat){throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat');}if(type===undefined&&format===DepthFormat)type=UnsignedShortType;if(type===undefined&&format===DepthStencilFormat)type=UnsignedInt248Type;Texture.call(this,null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.image={width:width,height:height};this.magFilter=magFilter!==undefined?magFilter:NearestFilter;this.minFilter=minFilter!==undefined?minFilter:NearestFilter;this.flipY=false;this.generateMipmaps=false;}DepthTexture.prototype=Object.create(Texture.prototype);DepthTexture.prototype.constructor=DepthTexture;DepthTexture.prototype.isDepthTexture=true;/**
1781 * @author mrdoob / http://mrdoob.com/
1782 * @author Mugen87 / https://github.com/Mugen87
1783 */function WireframeGeometry(geometry){BufferGeometry.call(this);this.type='WireframeGeometry';// buffer
1784 var vertices=[];// helper variables
1785 var i,j,l,o,ol;var edge=[0,0],edges={},e,edge1,edge2;var key,keys=['a','b','c'];var vertex;// different logic for Geometry and BufferGeometry
1786 if(geometry&&geometry.isGeometry){// create a data structure that contains all edges without duplicates
1787 var faces=geometry.faces;for(i=0,l=faces.length;i<l;i++){var face=faces[i];for(j=0;j<3;j++){edge1=face[keys[j]];edge2=face[keys[(j+1)%3]];edge[0]=Math.min(edge1,edge2);// sorting prevents duplicates
1788 edge[1]=Math.max(edge1,edge2);key=edge[0]+','+edge[1];if(edges[key]===undefined){edges[key]={index1:edge[0],index2:edge[1]};}}}// generate vertices
1789 for(key in edges){e=edges[key];vertex=geometry.vertices[e.index1];vertices.push(vertex.x,vertex.y,vertex.z);vertex=geometry.vertices[e.index2];vertices.push(vertex.x,vertex.y,vertex.z);}}else if(geometry&&geometry.isBufferGeometry){var position,indices,groups;var group,start,count;var index1,index2;vertex=new Vector3();if(geometry.index!==null){// indexed BufferGeometry
1790 position=geometry.attributes.position;indices=geometry.index;groups=geometry.groups;if(groups.length===0){groups=[{start:0,count:indices.count,materialIndex:0}];}// create a data structure that contains all eges without duplicates
1791 for(o=0,ol=groups.length;o<ol;++o){group=groups[o];start=group.start;count=group.count;for(i=start,l=start+count;i<l;i+=3){for(j=0;j<3;j++){edge1=indices.getX(i+j);edge2=indices.getX(i+(j+1)%3);edge[0]=Math.min(edge1,edge2);// sorting prevents duplicates
1792 edge[1]=Math.max(edge1,edge2);key=edge[0]+','+edge[1];if(edges[key]===undefined){edges[key]={index1:edge[0],index2:edge[1]};}}}}// generate vertices
1793 for(key in edges){e=edges[key];vertex.fromBufferAttribute(position,e.index1);vertices.push(vertex.x,vertex.y,vertex.z);vertex.fromBufferAttribute(position,e.index2);vertices.push(vertex.x,vertex.y,vertex.z);}}else {// non-indexed BufferGeometry
1794 position=geometry.attributes.position;for(i=0,l=position.count/3;i<l;i++){for(j=0;j<3;j++){// three edges per triangle, an edge is represented as (index1, index2)
1795 // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
1796 index1=3*i+j;vertex.fromBufferAttribute(position,index1);vertices.push(vertex.x,vertex.y,vertex.z);index2=3*i+(j+1)%3;vertex.fromBufferAttribute(position,index2);vertices.push(vertex.x,vertex.y,vertex.z);}}}}// build geometry
1797 this.setAttribute('position',new Float32BufferAttribute(vertices,3));}WireframeGeometry.prototype=Object.create(BufferGeometry.prototype);WireframeGeometry.prototype.constructor=WireframeGeometry;/**
1798 * @author zz85 / https://github.com/zz85
1799 * @author Mugen87 / https://github.com/Mugen87
1800 *
1801 * Parametric Surfaces Geometry
1802 * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
1803 */ // ParametricGeometry
1804 function ParametricGeometry(func,slices,stacks){Geometry.call(this);this.type='ParametricGeometry';this.parameters={func:func,slices:slices,stacks:stacks};this.fromBufferGeometry(new ParametricBufferGeometry(func,slices,stacks));this.mergeVertices();}ParametricGeometry.prototype=Object.create(Geometry.prototype);ParametricGeometry.prototype.constructor=ParametricGeometry;// ParametricBufferGeometry
1805 function ParametricBufferGeometry(func,slices,stacks){BufferGeometry.call(this);this.type='ParametricBufferGeometry';this.parameters={func:func,slices:slices,stacks:stacks};// buffers
1806 var indices=[];var vertices=[];var normals=[];var uvs=[];var EPS=0.00001;var normal=new Vector3();var p0=new Vector3(),p1=new Vector3();var pu=new Vector3(),pv=new Vector3();var i,j;if(func.length<3){console.error('THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.');}// generate vertices, normals and uvs
1807 var sliceCount=slices+1;for(i=0;i<=stacks;i++){var v=i/stacks;for(j=0;j<=slices;j++){var u=j/slices;// vertex
1808 func(u,v,p0);vertices.push(p0.x,p0.y,p0.z);// normal
1809 // approximate tangent vectors via finite differences
1810 if(u-EPS>=0){func(u-EPS,v,p1);pu.subVectors(p0,p1);}else {func(u+EPS,v,p1);pu.subVectors(p1,p0);}if(v-EPS>=0){func(u,v-EPS,p1);pv.subVectors(p0,p1);}else {func(u,v+EPS,p1);pv.subVectors(p1,p0);}// cross product of tangent vectors returns surface normal
1811 normal.crossVectors(pu,pv).normalize();normals.push(normal.x,normal.y,normal.z);// uv
1812 uvs.push(u,v);}}// generate indices
1813 for(i=0;i<stacks;i++){for(j=0;j<slices;j++){var a=i*sliceCount+j;var b=i*sliceCount+j+1;var c=(i+1)*sliceCount+j+1;var d=(i+1)*sliceCount+j;// faces one and two
1814 indices.push(a,b,d);indices.push(b,c,d);}}// build geometry
1815 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}ParametricBufferGeometry.prototype=Object.create(BufferGeometry.prototype);ParametricBufferGeometry.prototype.constructor=ParametricBufferGeometry;/**
1816 * @author clockworkgeek / https://github.com/clockworkgeek
1817 * @author timothypratley / https://github.com/timothypratley
1818 * @author WestLangley / http://github.com/WestLangley
1819 * @author Mugen87 / https://github.com/Mugen87
1820 */ // PolyhedronGeometry
1821 function PolyhedronGeometry(vertices,indices,radius,detail){Geometry.call(this);this.type='PolyhedronGeometry';this.parameters={vertices:vertices,indices:indices,radius:radius,detail:detail};this.fromBufferGeometry(new PolyhedronBufferGeometry(vertices,indices,radius,detail));this.mergeVertices();}PolyhedronGeometry.prototype=Object.create(Geometry.prototype);PolyhedronGeometry.prototype.constructor=PolyhedronGeometry;// PolyhedronBufferGeometry
1822 function PolyhedronBufferGeometry(vertices,indices,radius,detail){BufferGeometry.call(this);this.type='PolyhedronBufferGeometry';this.parameters={vertices:vertices,indices:indices,radius:radius,detail:detail};radius=radius||1;detail=detail||0;// default buffer data
1823 var vertexBuffer=[];var uvBuffer=[];// the subdivision creates the vertex buffer data
1824 subdivide(detail);// all vertices should lie on a conceptual sphere with a given radius
1825 applyRadius(radius);// finally, create the uv data
1826 generateUVs();// build non-indexed geometry
1827 this.setAttribute('position',new Float32BufferAttribute(vertexBuffer,3));this.setAttribute('normal',new Float32BufferAttribute(vertexBuffer.slice(),3));this.setAttribute('uv',new Float32BufferAttribute(uvBuffer,2));if(detail===0){this.computeVertexNormals();// flat normals
1828 }else {this.normalizeNormals();// smooth normals
1829 }// helper functions
1830 function subdivide(detail){var a=new Vector3();var b=new Vector3();var c=new Vector3();// iterate over all faces and apply a subdivison with the given detail value
1831 for(var i=0;i<indices.length;i+=3){// get the vertices of the face
1832 getVertexByIndex(indices[i+0],a);getVertexByIndex(indices[i+1],b);getVertexByIndex(indices[i+2],c);// perform subdivision
1833 subdivideFace(a,b,c,detail);}}function subdivideFace(a,b,c,detail){var cols=Math.pow(2,detail);// we use this multidimensional array as a data structure for creating the subdivision
1834 var v=[];var i,j;// construct all of the vertices for this subdivision
1835 for(i=0;i<=cols;i++){v[i]=[];var aj=a.clone().lerp(c,i/cols);var bj=b.clone().lerp(c,i/cols);var rows=cols-i;for(j=0;j<=rows;j++){if(j===0&&i===cols){v[i][j]=aj;}else {v[i][j]=aj.clone().lerp(bj,j/rows);}}}// construct all of the faces
1836 for(i=0;i<cols;i++){for(j=0;j<2*(cols-i)-1;j++){var k=Math.floor(j/2);if(j%2===0){pushVertex(v[i][k+1]);pushVertex(v[i+1][k]);pushVertex(v[i][k]);}else {pushVertex(v[i][k+1]);pushVertex(v[i+1][k+1]);pushVertex(v[i+1][k]);}}}}function applyRadius(radius){var vertex=new Vector3();// iterate over the entire buffer and apply the radius to each vertex
1837 for(var i=0;i<vertexBuffer.length;i+=3){vertex.x=vertexBuffer[i+0];vertex.y=vertexBuffer[i+1];vertex.z=vertexBuffer[i+2];vertex.normalize().multiplyScalar(radius);vertexBuffer[i+0]=vertex.x;vertexBuffer[i+1]=vertex.y;vertexBuffer[i+2]=vertex.z;}}function generateUVs(){var vertex=new Vector3();for(var i=0;i<vertexBuffer.length;i+=3){vertex.x=vertexBuffer[i+0];vertex.y=vertexBuffer[i+1];vertex.z=vertexBuffer[i+2];var u=azimuth(vertex)/2/Math.PI+0.5;var v=inclination(vertex)/Math.PI+0.5;uvBuffer.push(u,1-v);}correctUVs();correctSeam();}function correctSeam(){// handle case when face straddles the seam, see #3269
1838 for(var i=0;i<uvBuffer.length;i+=6){// uv data of a single face
1839 var x0=uvBuffer[i+0];var x1=uvBuffer[i+2];var x2=uvBuffer[i+4];var max=Math.max(x0,x1,x2);var min=Math.min(x0,x1,x2);// 0.9 is somewhat arbitrary
1840 if(max>0.9&&min<0.1){if(x0<0.2)uvBuffer[i+0]+=1;if(x1<0.2)uvBuffer[i+2]+=1;if(x2<0.2)uvBuffer[i+4]+=1;}}}function pushVertex(vertex){vertexBuffer.push(vertex.x,vertex.y,vertex.z);}function getVertexByIndex(index,vertex){var stride=index*3;vertex.x=vertices[stride+0];vertex.y=vertices[stride+1];vertex.z=vertices[stride+2];}function correctUVs(){var a=new Vector3();var b=new Vector3();var c=new Vector3();var centroid=new Vector3();var uvA=new Vector2();var uvB=new Vector2();var uvC=new Vector2();for(var i=0,j=0;i<vertexBuffer.length;i+=9,j+=6){a.set(vertexBuffer[i+0],vertexBuffer[i+1],vertexBuffer[i+2]);b.set(vertexBuffer[i+3],vertexBuffer[i+4],vertexBuffer[i+5]);c.set(vertexBuffer[i+6],vertexBuffer[i+7],vertexBuffer[i+8]);uvA.set(uvBuffer[j+0],uvBuffer[j+1]);uvB.set(uvBuffer[j+2],uvBuffer[j+3]);uvC.set(uvBuffer[j+4],uvBuffer[j+5]);centroid.copy(a).add(b).add(c).divideScalar(3);var azi=azimuth(centroid);correctUV(uvA,j+0,a,azi);correctUV(uvB,j+2,b,azi);correctUV(uvC,j+4,c,azi);}}function correctUV(uv,stride,vector,azimuth){if(azimuth<0&&uv.x===1){uvBuffer[stride]=uv.x-1;}if(vector.x===0&&vector.z===0){uvBuffer[stride]=azimuth/2/Math.PI+0.5;}}// Angle around the Y axis, counter-clockwise when looking from above.
1841 function azimuth(vector){return Math.atan2(vector.z,-vector.x);}// Angle above the XZ plane.
1842 function inclination(vector){return Math.atan2(-vector.y,Math.sqrt(vector.x*vector.x+vector.z*vector.z));}}PolyhedronBufferGeometry.prototype=Object.create(BufferGeometry.prototype);PolyhedronBufferGeometry.prototype.constructor=PolyhedronBufferGeometry;/**
1843 * @author timothypratley / https://github.com/timothypratley
1844 * @author Mugen87 / https://github.com/Mugen87
1845 */ // TetrahedronGeometry
1846 function TetrahedronGeometry(radius,detail){Geometry.call(this);this.type='TetrahedronGeometry';this.parameters={radius:radius,detail:detail};this.fromBufferGeometry(new TetrahedronBufferGeometry(radius,detail));this.mergeVertices();}TetrahedronGeometry.prototype=Object.create(Geometry.prototype);TetrahedronGeometry.prototype.constructor=TetrahedronGeometry;// TetrahedronBufferGeometry
1847 function TetrahedronBufferGeometry(radius,detail){var vertices=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1];var indices=[2,1,0,0,3,2,1,3,0,2,3,1];PolyhedronBufferGeometry.call(this,vertices,indices,radius,detail);this.type='TetrahedronBufferGeometry';this.parameters={radius:radius,detail:detail};}TetrahedronBufferGeometry.prototype=Object.create(PolyhedronBufferGeometry.prototype);TetrahedronBufferGeometry.prototype.constructor=TetrahedronBufferGeometry;/**
1848 * @author timothypratley / https://github.com/timothypratley
1849 * @author Mugen87 / https://github.com/Mugen87
1850 */ // OctahedronGeometry
1851 function OctahedronGeometry(radius,detail){Geometry.call(this);this.type='OctahedronGeometry';this.parameters={radius:radius,detail:detail};this.fromBufferGeometry(new OctahedronBufferGeometry(radius,detail));this.mergeVertices();}OctahedronGeometry.prototype=Object.create(Geometry.prototype);OctahedronGeometry.prototype.constructor=OctahedronGeometry;// OctahedronBufferGeometry
1852 function OctahedronBufferGeometry(radius,detail){var vertices=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1];var indices=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];PolyhedronBufferGeometry.call(this,vertices,indices,radius,detail);this.type='OctahedronBufferGeometry';this.parameters={radius:radius,detail:detail};}OctahedronBufferGeometry.prototype=Object.create(PolyhedronBufferGeometry.prototype);OctahedronBufferGeometry.prototype.constructor=OctahedronBufferGeometry;/**
1853 * @author timothypratley / https://github.com/timothypratley
1854 * @author Mugen87 / https://github.com/Mugen87
1855 */ // IcosahedronGeometry
1856 function IcosahedronGeometry(radius,detail){Geometry.call(this);this.type='IcosahedronGeometry';this.parameters={radius:radius,detail:detail};this.fromBufferGeometry(new IcosahedronBufferGeometry(radius,detail));this.mergeVertices();}IcosahedronGeometry.prototype=Object.create(Geometry.prototype);IcosahedronGeometry.prototype.constructor=IcosahedronGeometry;// IcosahedronBufferGeometry
1857 function IcosahedronBufferGeometry(radius,detail){var t=(1+Math.sqrt(5))/2;var vertices=[-1,t,0,1,t,0,-1,-t,0,1,-t,0,0,-1,t,0,1,t,0,-1,-t,0,1,-t,t,0,-1,t,0,1,-t,0,-1,-t,0,1];var indices=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];PolyhedronBufferGeometry.call(this,vertices,indices,radius,detail);this.type='IcosahedronBufferGeometry';this.parameters={radius:radius,detail:detail};}IcosahedronBufferGeometry.prototype=Object.create(PolyhedronBufferGeometry.prototype);IcosahedronBufferGeometry.prototype.constructor=IcosahedronBufferGeometry;/**
1858 * @author Abe Pazos / https://hamoid.com
1859 * @author Mugen87 / https://github.com/Mugen87
1860 */ // DodecahedronGeometry
1861 function DodecahedronGeometry(radius,detail){Geometry.call(this);this.type='DodecahedronGeometry';this.parameters={radius:radius,detail:detail};this.fromBufferGeometry(new DodecahedronBufferGeometry(radius,detail));this.mergeVertices();}DodecahedronGeometry.prototype=Object.create(Geometry.prototype);DodecahedronGeometry.prototype.constructor=DodecahedronGeometry;// DodecahedronBufferGeometry
1862 function DodecahedronBufferGeometry(radius,detail){var t=(1+Math.sqrt(5))/2;var r=1/t;var vertices=[// (±1, ±1, ±1)
1863 -1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,// (0, ±1/φ, ±φ)
1864 0,-r,-t,0,-r,t,0,r,-t,0,r,t,// (±1/φ, ±φ, 0)
1865 -r,-t,0,-r,t,0,r,-t,0,r,t,0,// (±φ, 0, ±1/φ)
1866 -t,0,-r,t,0,-r,-t,0,r,t,0,r];var indices=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];PolyhedronBufferGeometry.call(this,vertices,indices,radius,detail);this.type='DodecahedronBufferGeometry';this.parameters={radius:radius,detail:detail};}DodecahedronBufferGeometry.prototype=Object.create(PolyhedronBufferGeometry.prototype);DodecahedronBufferGeometry.prototype.constructor=DodecahedronBufferGeometry;/**
1867 * @author oosmoxiecode / https://github.com/oosmoxiecode
1868 * @author WestLangley / https://github.com/WestLangley
1869 * @author zz85 / https://github.com/zz85
1870 * @author miningold / https://github.com/miningold
1871 * @author jonobr1 / https://github.com/jonobr1
1872 * @author Mugen87 / https://github.com/Mugen87
1873 *
1874 */ // TubeGeometry
1875 function TubeGeometry(path,tubularSegments,radius,radialSegments,closed,taper){Geometry.call(this);this.type='TubeGeometry';this.parameters={path:path,tubularSegments:tubularSegments,radius:radius,radialSegments:radialSegments,closed:closed};if(taper!==undefined)console.warn('THREE.TubeGeometry: taper has been removed.');var bufferGeometry=new TubeBufferGeometry(path,tubularSegments,radius,radialSegments,closed);// expose internals
1876 this.tangents=bufferGeometry.tangents;this.normals=bufferGeometry.normals;this.binormals=bufferGeometry.binormals;// create geometry
1877 this.fromBufferGeometry(bufferGeometry);this.mergeVertices();}TubeGeometry.prototype=Object.create(Geometry.prototype);TubeGeometry.prototype.constructor=TubeGeometry;// TubeBufferGeometry
1878 function TubeBufferGeometry(path,tubularSegments,radius,radialSegments,closed){BufferGeometry.call(this);this.type='TubeBufferGeometry';this.parameters={path:path,tubularSegments:tubularSegments,radius:radius,radialSegments:radialSegments,closed:closed};tubularSegments=tubularSegments||64;radius=radius||1;radialSegments=radialSegments||8;closed=closed||false;var frames=path.computeFrenetFrames(tubularSegments,closed);// expose internals
1879 this.tangents=frames.tangents;this.normals=frames.normals;this.binormals=frames.binormals;// helper variables
1880 var vertex=new Vector3();var normal=new Vector3();var uv=new Vector2();var P=new Vector3();var i,j;// buffer
1881 var vertices=[];var normals=[];var uvs=[];var indices=[];// create buffer data
1882 generateBufferData();// build geometry
1883 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// functions
1884 function generateBufferData(){for(i=0;i<tubularSegments;i++){generateSegment(i);}// if the geometry is not closed, generate the last row of vertices and normals
1885 // at the regular position on the given path
1886 //
1887 // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
1888 generateSegment(closed===false?tubularSegments:0);// uvs are generated in a separate function.
1889 // this makes it easy compute correct values for closed geometries
1890 generateUVs();// finally create faces
1891 generateIndices();}function generateSegment(i){// we use getPointAt to sample evenly distributed points from the given path
1892 P=path.getPointAt(i/tubularSegments,P);// retrieve corresponding normal and binormal
1893 var N=frames.normals[i];var B=frames.binormals[i];// generate normals and vertices for the current segment
1894 for(j=0;j<=radialSegments;j++){var v=j/radialSegments*Math.PI*2;var sin=Math.sin(v);var cos=-Math.cos(v);// normal
1895 normal.x=cos*N.x+sin*B.x;normal.y=cos*N.y+sin*B.y;normal.z=cos*N.z+sin*B.z;normal.normalize();normals.push(normal.x,normal.y,normal.z);// vertex
1896 vertex.x=P.x+radius*normal.x;vertex.y=P.y+radius*normal.y;vertex.z=P.z+radius*normal.z;vertices.push(vertex.x,vertex.y,vertex.z);}}function generateIndices(){for(j=1;j<=tubularSegments;j++){for(i=1;i<=radialSegments;i++){var a=(radialSegments+1)*(j-1)+(i-1);var b=(radialSegments+1)*j+(i-1);var c=(radialSegments+1)*j+i;var d=(radialSegments+1)*(j-1)+i;// faces
1897 indices.push(a,b,d);indices.push(b,c,d);}}}function generateUVs(){for(i=0;i<=tubularSegments;i++){for(j=0;j<=radialSegments;j++){uv.x=i/tubularSegments;uv.y=j/radialSegments;uvs.push(uv.x,uv.y);}}}}TubeBufferGeometry.prototype=Object.create(BufferGeometry.prototype);TubeBufferGeometry.prototype.constructor=TubeBufferGeometry;TubeBufferGeometry.prototype.toJSON=function(){var data=BufferGeometry.prototype.toJSON.call(this);data.path=this.parameters.path.toJSON();return data;};/**
1898 * @author oosmoxiecode
1899 * @author Mugen87 / https://github.com/Mugen87
1900 *
1901 * based on http://www.blackpawn.com/texts/pqtorus/
1902 */ // TorusKnotGeometry
1903 function TorusKnotGeometry(radius,tube,tubularSegments,radialSegments,p,q,heightScale){Geometry.call(this);this.type='TorusKnotGeometry';this.parameters={radius:radius,tube:tube,tubularSegments:tubularSegments,radialSegments:radialSegments,p:p,q:q};if(heightScale!==undefined)console.warn('THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.');this.fromBufferGeometry(new TorusKnotBufferGeometry(radius,tube,tubularSegments,radialSegments,p,q));this.mergeVertices();}TorusKnotGeometry.prototype=Object.create(Geometry.prototype);TorusKnotGeometry.prototype.constructor=TorusKnotGeometry;// TorusKnotBufferGeometry
1904 function TorusKnotBufferGeometry(radius,tube,tubularSegments,radialSegments,p,q){BufferGeometry.call(this);this.type='TorusKnotBufferGeometry';this.parameters={radius:radius,tube:tube,tubularSegments:tubularSegments,radialSegments:radialSegments,p:p,q:q};radius=radius||1;tube=tube||0.4;tubularSegments=Math.floor(tubularSegments)||64;radialSegments=Math.floor(radialSegments)||8;p=p||2;q=q||3;// buffers
1905 var indices=[];var vertices=[];var normals=[];var uvs=[];// helper variables
1906 var i,j;var vertex=new Vector3();var normal=new Vector3();var P1=new Vector3();var P2=new Vector3();var B=new Vector3();var T=new Vector3();var N=new Vector3();// generate vertices, normals and uvs
1907 for(i=0;i<=tubularSegments;++i){// the radian "u" is used to calculate the position on the torus curve of the current tubular segement
1908 var u=i/tubularSegments*p*Math.PI*2;// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
1909 // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
1910 calculatePositionOnCurve(u,p,q,radius,P1);calculatePositionOnCurve(u+0.01,p,q,radius,P2);// calculate orthonormal basis
1911 T.subVectors(P2,P1);N.addVectors(P2,P1);B.crossVectors(T,N);N.crossVectors(B,T);// normalize B, N. T can be ignored, we don't use it
1912 B.normalize();N.normalize();for(j=0;j<=radialSegments;++j){// now calculate the vertices. they are nothing more than an extrusion of the torus curve.
1913 // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
1914 var v=j/radialSegments*Math.PI*2;var cx=-tube*Math.cos(v);var cy=tube*Math.sin(v);// now calculate the final vertex position.
1915 // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
1916 vertex.x=P1.x+(cx*N.x+cy*B.x);vertex.y=P1.y+(cx*N.y+cy*B.y);vertex.z=P1.z+(cx*N.z+cy*B.z);vertices.push(vertex.x,vertex.y,vertex.z);// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
1917 normal.subVectors(vertex,P1).normalize();normals.push(normal.x,normal.y,normal.z);// uv
1918 uvs.push(i/tubularSegments);uvs.push(j/radialSegments);}}// generate indices
1919 for(j=1;j<=tubularSegments;j++){for(i=1;i<=radialSegments;i++){// indices
1920 var a=(radialSegments+1)*(j-1)+(i-1);var b=(radialSegments+1)*j+(i-1);var c=(radialSegments+1)*j+i;var d=(radialSegments+1)*(j-1)+i;// faces
1921 indices.push(a,b,d);indices.push(b,c,d);}}// build geometry
1922 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// this function calculates the current position on the torus curve
1923 function calculatePositionOnCurve(u,p,q,radius,position){var cu=Math.cos(u);var su=Math.sin(u);var quOverP=q/p*u;var cs=Math.cos(quOverP);position.x=radius*(2+cs)*0.5*cu;position.y=radius*(2+cs)*su*0.5;position.z=radius*Math.sin(quOverP)*0.5;}}TorusKnotBufferGeometry.prototype=Object.create(BufferGeometry.prototype);TorusKnotBufferGeometry.prototype.constructor=TorusKnotBufferGeometry;/**
1924 * @author oosmoxiecode
1925 * @author mrdoob / http://mrdoob.com/
1926 * @author Mugen87 / https://github.com/Mugen87
1927 */ // TorusGeometry
1928 function TorusGeometry(radius,tube,radialSegments,tubularSegments,arc){Geometry.call(this);this.type='TorusGeometry';this.parameters={radius:radius,tube:tube,radialSegments:radialSegments,tubularSegments:tubularSegments,arc:arc};this.fromBufferGeometry(new TorusBufferGeometry(radius,tube,radialSegments,tubularSegments,arc));this.mergeVertices();}TorusGeometry.prototype=Object.create(Geometry.prototype);TorusGeometry.prototype.constructor=TorusGeometry;// TorusBufferGeometry
1929 function TorusBufferGeometry(radius,tube,radialSegments,tubularSegments,arc){BufferGeometry.call(this);this.type='TorusBufferGeometry';this.parameters={radius:radius,tube:tube,radialSegments:radialSegments,tubularSegments:tubularSegments,arc:arc};radius=radius||1;tube=tube||0.4;radialSegments=Math.floor(radialSegments)||8;tubularSegments=Math.floor(tubularSegments)||6;arc=arc||Math.PI*2;// buffers
1930 var indices=[];var vertices=[];var normals=[];var uvs=[];// helper variables
1931 var center=new Vector3();var vertex=new Vector3();var normal=new Vector3();var j,i;// generate vertices, normals and uvs
1932 for(j=0;j<=radialSegments;j++){for(i=0;i<=tubularSegments;i++){var u=i/tubularSegments*arc;var v=j/radialSegments*Math.PI*2;// vertex
1933 vertex.x=(radius+tube*Math.cos(v))*Math.cos(u);vertex.y=(radius+tube*Math.cos(v))*Math.sin(u);vertex.z=tube*Math.sin(v);vertices.push(vertex.x,vertex.y,vertex.z);// normal
1934 center.x=radius*Math.cos(u);center.y=radius*Math.sin(u);normal.subVectors(vertex,center).normalize();normals.push(normal.x,normal.y,normal.z);// uv
1935 uvs.push(i/tubularSegments);uvs.push(j/radialSegments);}}// generate indices
1936 for(j=1;j<=radialSegments;j++){for(i=1;i<=tubularSegments;i++){// indices
1937 var a=(tubularSegments+1)*j+i-1;var b=(tubularSegments+1)*(j-1)+i-1;var c=(tubularSegments+1)*(j-1)+i;var d=(tubularSegments+1)*j+i;// faces
1938 indices.push(a,b,d);indices.push(b,c,d);}}// build geometry
1939 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}TorusBufferGeometry.prototype=Object.create(BufferGeometry.prototype);TorusBufferGeometry.prototype.constructor=TorusBufferGeometry;/**
1940 * @author Mugen87 / https://github.com/Mugen87
1941 * Port from https://github.com/mapbox/earcut (v2.2.2)
1942 */var Earcut={triangulate:function triangulate(data,holeIndices,dim){dim=dim||2;var hasHoles=holeIndices&&holeIndices.length,outerLen=hasHoles?holeIndices[0]*dim:data.length,outerNode=linkedList(data,0,outerLen,dim,true),triangles=[];if(!outerNode||outerNode.next===outerNode.prev)return triangles;var minX,minY,maxX,maxY,x,y,invSize;if(hasHoles)outerNode=eliminateHoles(data,holeIndices,outerNode,dim);// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
1943 if(data.length>80*dim){minX=maxX=data[0];minY=maxY=data[1];for(var i=dim;i<outerLen;i+=dim){x=data[i];y=data[i+1];if(x<minX)minX=x;if(y<minY)minY=y;if(x>maxX)maxX=x;if(y>maxY)maxY=y;}// minX, minY and invSize are later used to transform coords into integers for z-order calculation
1944 invSize=Math.max(maxX-minX,maxY-minY);invSize=invSize!==0?1/invSize:0;}earcutLinked(outerNode,triangles,dim,minX,minY,invSize);return triangles;}};// create a circular doubly linked list from polygon points in the specified winding order
1945 function linkedList(data,start,end,dim,clockwise){var i,last;if(clockwise===signedArea(data,start,end,dim)>0){for(i=start;i<end;i+=dim){last=insertNode(i,data[i],data[i+1],last);}}else {for(i=end-dim;i>=start;i-=dim){last=insertNode(i,data[i],data[i+1],last);}}if(last&&equals(last,last.next)){removeNode(last);last=last.next;}return last;}// eliminate colinear or duplicate points
1946 function filterPoints(start,end){if(!start)return start;if(!end)end=start;var p=start,again;do{again=false;if(!p.steiner&&(equals(p,p.next)||area(p.prev,p,p.next)===0)){removeNode(p);p=end=p.prev;if(p===p.next)break;again=true;}else {p=p.next;}}while(again||p!==end);return end;}// main ear slicing loop which triangulates a polygon (given as a linked list)
1947 function earcutLinked(ear,triangles,dim,minX,minY,invSize,pass){if(!ear)return;// interlink polygon nodes in z-order
1948 if(!pass&&invSize)indexCurve(ear,minX,minY,invSize);var stop=ear,prev,next;// iterate through ears, slicing them one by one
1949 while(ear.prev!==ear.next){prev=ear.prev;next=ear.next;if(invSize?isEarHashed(ear,minX,minY,invSize):isEar(ear)){// cut off the triangle
1950 triangles.push(prev.i/dim);triangles.push(ear.i/dim);triangles.push(next.i/dim);removeNode(ear);// skipping the next vertex leads to less sliver triangles
1951 ear=next.next;stop=next.next;continue;}ear=next;// if we looped through the whole remaining polygon and can't find any more ears
1952 if(ear===stop){// try filtering points and slicing again
1953 if(!pass){earcutLinked(filterPoints(ear),triangles,dim,minX,minY,invSize,1);// if this didn't work, try curing all small self-intersections locally
1954 }else if(pass===1){ear=cureLocalIntersections(filterPoints(ear),triangles,dim);earcutLinked(ear,triangles,dim,minX,minY,invSize,2);// as a last resort, try splitting the remaining polygon into two
1955 }else if(pass===2){splitEarcut(ear,triangles,dim,minX,minY,invSize);}break;}}}// check whether a polygon node forms a valid ear with adjacent nodes
1956 function isEar(ear){var a=ear.prev,b=ear,c=ear.next;if(area(a,b,c)>=0)return false;// reflex, can't be an ear
1957 // now make sure we don't have other points inside the potential ear
1958 var p=ear.next.next;while(p!==ear.prev){if(pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,p.x,p.y)&&area(p.prev,p,p.next)>=0)return false;p=p.next;}return true;}function isEarHashed(ear,minX,minY,invSize){var a=ear.prev,b=ear,c=ear.next;if(area(a,b,c)>=0)return false;// reflex, can't be an ear
1959 // triangle bbox; min & max are calculated like this for speed
1960 var minTX=a.x<b.x?a.x<c.x?a.x:c.x:b.x<c.x?b.x:c.x,minTY=a.y<b.y?a.y<c.y?a.y:c.y:b.y<c.y?b.y:c.y,maxTX=a.x>b.x?a.x>c.x?a.x:c.x:b.x>c.x?b.x:c.x,maxTY=a.y>b.y?a.y>c.y?a.y:c.y:b.y>c.y?b.y:c.y;// z-order range for the current triangle bbox;
1961 var minZ=zOrder(minTX,minTY,minX,minY,invSize),maxZ=zOrder(maxTX,maxTY,minX,minY,invSize);var p=ear.prevZ,n=ear.nextZ;// look for points inside the triangle in both directions
1962 while(p&&p.z>=minZ&&n&&n.z<=maxZ){if(p!==ear.prev&&p!==ear.next&&pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,p.x,p.y)&&area(p.prev,p,p.next)>=0)return false;p=p.prevZ;if(n!==ear.prev&&n!==ear.next&&pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,n.x,n.y)&&area(n.prev,n,n.next)>=0)return false;n=n.nextZ;}// look for remaining points in decreasing z-order
1963 while(p&&p.z>=minZ){if(p!==ear.prev&&p!==ear.next&&pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,p.x,p.y)&&area(p.prev,p,p.next)>=0)return false;p=p.prevZ;}// look for remaining points in increasing z-order
1964 while(n&&n.z<=maxZ){if(n!==ear.prev&&n!==ear.next&&pointInTriangle(a.x,a.y,b.x,b.y,c.x,c.y,n.x,n.y)&&area(n.prev,n,n.next)>=0)return false;n=n.nextZ;}return true;}// go through all polygon nodes and cure small local self-intersections
1965 function cureLocalIntersections(start,triangles,dim){var p=start;do{var a=p.prev,b=p.next.next;if(!equals(a,b)&&intersects(a,p,p.next,b)&&locallyInside(a,b)&&locallyInside(b,a)){triangles.push(a.i/dim);triangles.push(p.i/dim);triangles.push(b.i/dim);// remove two nodes involved
1966 removeNode(p);removeNode(p.next);p=start=b;}p=p.next;}while(p!==start);return filterPoints(p);}// try splitting polygon into two and triangulate them independently
1967 function splitEarcut(start,triangles,dim,minX,minY,invSize){// look for a valid diagonal that divides the polygon into two
1968 var a=start;do{var b=a.next.next;while(b!==a.prev){if(a.i!==b.i&&isValidDiagonal(a,b)){// split the polygon in two by the diagonal
1969 var c=splitPolygon(a,b);// filter colinear points around the cuts
1970 a=filterPoints(a,a.next);c=filterPoints(c,c.next);// run earcut on each half
1971 earcutLinked(a,triangles,dim,minX,minY,invSize);earcutLinked(c,triangles,dim,minX,minY,invSize);return;}b=b.next;}a=a.next;}while(a!==start);}// link every hole into the outer loop, producing a single-ring polygon without holes
1972 function eliminateHoles(data,holeIndices,outerNode,dim){var queue=[],i,len,start,end,list;for(i=0,len=holeIndices.length;i<len;i++){start=holeIndices[i]*dim;end=i<len-1?holeIndices[i+1]*dim:data.length;list=linkedList(data,start,end,dim,false);if(list===list.next)list.steiner=true;queue.push(getLeftmost(list));}queue.sort(compareX);// process holes from left to right
1973 for(i=0;i<queue.length;i++){eliminateHole(queue[i],outerNode);outerNode=filterPoints(outerNode,outerNode.next);}return outerNode;}function compareX(a,b){return a.x-b.x;}// find a bridge between vertices that connects hole with an outer ring and and link it
1974 function eliminateHole(hole,outerNode){outerNode=findHoleBridge(hole,outerNode);if(outerNode){var b=splitPolygon(outerNode,hole);// filter collinear points around the cuts
1975 filterPoints(outerNode,outerNode.next);filterPoints(b,b.next);}}// David Eberly's algorithm for finding a bridge between hole and outer polygon
1976 function findHoleBridge(hole,outerNode){var p=outerNode,hx=hole.x,hy=hole.y,qx=-Infinity,m;// find a segment intersected by a ray from the hole's leftmost point to the left;
1977 // segment's endpoint with lesser x will be potential connection point
1978 do{if(hy<=p.y&&hy>=p.next.y&&p.next.y!==p.y){var x=p.x+(hy-p.y)*(p.next.x-p.x)/(p.next.y-p.y);if(x<=hx&&x>qx){qx=x;if(x===hx){if(hy===p.y)return p;if(hy===p.next.y)return p.next;}m=p.x<p.next.x?p:p.next;}}p=p.next;}while(p!==outerNode);if(!m)return null;if(hx===qx)return m;// hole touches outer segment; pick leftmost endpoint
1979 // look for points inside the triangle of hole point, segment intersection and endpoint;
1980 // if there are no points found, we have a valid connection;
1981 // otherwise choose the point of the minimum angle with the ray as connection point
1982 var stop=m,mx=m.x,my=m.y,tanMin=Infinity,tan;p=m;do{if(hx>=p.x&&p.x>=mx&&hx!==p.x&&pointInTriangle(hy<my?hx:qx,hy,mx,my,hy<my?qx:hx,hy,p.x,p.y)){tan=Math.abs(hy-p.y)/(hx-p.x);// tangential
1983 if(locallyInside(p,hole)&&(tan<tanMin||tan===tanMin&&(p.x>m.x||p.x===m.x&&sectorContainsSector(m,p)))){m=p;tanMin=tan;}}p=p.next;}while(p!==stop);return m;}// whether sector in vertex m contains sector in vertex p in the same coordinates
1984 function sectorContainsSector(m,p){return area(m.prev,m,p.prev)<0&&area(p.next,m,m.next)<0;}// interlink polygon nodes in z-order
1985 function indexCurve(start,minX,minY,invSize){var p=start;do{if(p.z===null)p.z=zOrder(p.x,p.y,minX,minY,invSize);p.prevZ=p.prev;p.nextZ=p.next;p=p.next;}while(p!==start);p.prevZ.nextZ=null;p.prevZ=null;sortLinked(p);}// Simon Tatham's linked list merge sort algorithm
1986 // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
1987 function sortLinked(list){var i,p,q,e,tail,numMerges,pSize,qSize,inSize=1;do{p=list;list=null;tail=null;numMerges=0;while(p){numMerges++;q=p;pSize=0;for(i=0;i<inSize;i++){pSize++;q=q.nextZ;if(!q)break;}qSize=inSize;while(pSize>0||qSize>0&&q){if(pSize!==0&&(qSize===0||!q||p.z<=q.z)){e=p;p=p.nextZ;pSize--;}else {e=q;q=q.nextZ;qSize--;}if(tail)tail.nextZ=e;else list=e;e.prevZ=tail;tail=e;}p=q;}tail.nextZ=null;inSize*=2;}while(numMerges>1);return list;}// z-order of a point given coords and inverse of the longer side of data bbox
1988 function zOrder(x,y,minX,minY,invSize){// coords are transformed into non-negative 15-bit integer range
1989 x=32767*(x-minX)*invSize;y=32767*(y-minY)*invSize;x=(x|x<<8)&0x00FF00FF;x=(x|x<<4)&0x0F0F0F0F;x=(x|x<<2)&0x33333333;x=(x|x<<1)&0x55555555;y=(y|y<<8)&0x00FF00FF;y=(y|y<<4)&0x0F0F0F0F;y=(y|y<<2)&0x33333333;y=(y|y<<1)&0x55555555;return x|y<<1;}// find the leftmost node of a polygon ring
1990 function getLeftmost(start){var p=start,leftmost=start;do{if(p.x<leftmost.x||p.x===leftmost.x&&p.y<leftmost.y)leftmost=p;p=p.next;}while(p!==start);return leftmost;}// check if a point lies within a convex triangle
1991 function pointInTriangle(ax,ay,bx,by,cx,cy,px,py){return (cx-px)*(ay-py)-(ax-px)*(cy-py)>=0&&(ax-px)*(by-py)-(bx-px)*(ay-py)>=0&&(bx-px)*(cy-py)-(cx-px)*(by-py)>=0;}// check if a diagonal between two polygon nodes is valid (lies in polygon interior)
1992 function isValidDiagonal(a,b){return a.next.i!==b.i&&a.prev.i!==b.i&&!intersectsPolygon(a,b)&&(// dones't intersect other edges
1993 locallyInside(a,b)&&locallyInside(b,a)&&middleInside(a,b)&&(// locally visible
1994 area(a.prev,a,b.prev)||area(a,b.prev,b))||// does not create opposite-facing sectors
1995 equals(a,b)&&area(a.prev,a,a.next)>0&&area(b.prev,b,b.next)>0);// special zero-length case
1996 }// signed area of a triangle
1997 function area(p,q,r){return (q.y-p.y)*(r.x-q.x)-(q.x-p.x)*(r.y-q.y);}// check if two points are equal
1998 function equals(p1,p2){return p1.x===p2.x&&p1.y===p2.y;}// check if two segments intersect
1999 function intersects(p1,q1,p2,q2){var o1=sign(area(p1,q1,p2));var o2=sign(area(p1,q1,q2));var o3=sign(area(p2,q2,p1));var o4=sign(area(p2,q2,q1));if(o1!==o2&&o3!==o4)return true;// general case
2000 if(o1===0&&onSegment(p1,p2,q1))return true;// p1, q1 and p2 are collinear and p2 lies on p1q1
2001 if(o2===0&&onSegment(p1,q2,q1))return true;// p1, q1 and q2 are collinear and q2 lies on p1q1
2002 if(o3===0&&onSegment(p2,p1,q2))return true;// p2, q2 and p1 are collinear and p1 lies on p2q2
2003 if(o4===0&&onSegment(p2,q1,q2))return true;// p2, q2 and q1 are collinear and q1 lies on p2q2
2004 return false;}// for collinear points p, q, r, check if point q lies on segment pr
2005 function onSegment(p,q,r){return q.x<=Math.max(p.x,r.x)&&q.x>=Math.min(p.x,r.x)&&q.y<=Math.max(p.y,r.y)&&q.y>=Math.min(p.y,r.y);}function sign(num){return num>0?1:num<0?-1:0;}// check if a polygon diagonal intersects any polygon segments
2006 function intersectsPolygon(a,b){var p=a;do{if(p.i!==a.i&&p.next.i!==a.i&&p.i!==b.i&&p.next.i!==b.i&&intersects(p,p.next,a,b))return true;p=p.next;}while(p!==a);return false;}// check if a polygon diagonal is locally inside the polygon
2007 function locallyInside(a,b){return area(a.prev,a,a.next)<0?area(a,b,a.next)>=0&&area(a,a.prev,b)>=0:area(a,b,a.prev)<0||area(a,a.next,b)<0;}// check if the middle point of a polygon diagonal is inside the polygon
2008 function middleInside(a,b){var p=a,inside=false,px=(a.x+b.x)/2,py=(a.y+b.y)/2;do{if(p.y>py!==p.next.y>py&&p.next.y!==p.y&&px<(p.next.x-p.x)*(py-p.y)/(p.next.y-p.y)+p.x)inside=!inside;p=p.next;}while(p!==a);return inside;}// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
2009 // if one belongs to the outer ring and another to a hole, it merges it into a single ring
2010 function splitPolygon(a,b){var a2=new Node$1(a.i,a.x,a.y),b2=new Node$1(b.i,b.x,b.y),an=a.next,bp=b.prev;a.next=b;b.prev=a;a2.next=an;an.prev=a2;b2.next=a2;a2.prev=b2;bp.next=b2;b2.prev=bp;return b2;}// create a node and optionally link it with previous one (in a circular doubly linked list)
2011 function insertNode(i,x,y,last){var p=new Node$1(i,x,y);if(!last){p.prev=p;p.next=p;}else {p.next=last.next;p.prev=last;last.next.prev=p;last.next=p;}return p;}function removeNode(p){p.next.prev=p.prev;p.prev.next=p.next;if(p.prevZ)p.prevZ.nextZ=p.nextZ;if(p.nextZ)p.nextZ.prevZ=p.prevZ;}function Node$1(i,x,y){// vertex index in coordinates array
2012 this.i=i;// vertex coordinates
2013 this.x=x;this.y=y;// previous and next vertex nodes in a polygon ring
2014 this.prev=null;this.next=null;// z-order curve value
2015 this.z=null;// previous and next nodes in z-order
2016 this.prevZ=null;this.nextZ=null;// indicates whether this is a steiner point
2017 this.steiner=false;}function signedArea(data,start,end,dim){var sum=0;for(var i=start,j=end-dim;i<end;i+=dim){sum+=(data[j]-data[i])*(data[i+1]+data[j+1]);j=i;}return sum;}/**
2018 * @author zz85 / http://www.lab4games.net/zz85/blog
2019 */var ShapeUtils={// calculate area of the contour polygon
2020 area:function area(contour){var n=contour.length;var a=0.0;for(var p=n-1,q=0;q<n;p=q++){a+=contour[p].x*contour[q].y-contour[q].x*contour[p].y;}return a*0.5;},isClockWise:function isClockWise(pts){return ShapeUtils.area(pts)<0;},triangulateShape:function triangulateShape(contour,holes){var vertices=[];// flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
2021 var holeIndices=[];// array of hole indices
2022 var faces=[];// final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
2023 removeDupEndPts(contour);addContour(vertices,contour);//
2024 var holeIndex=contour.length;holes.forEach(removeDupEndPts);for(var i=0;i<holes.length;i++){holeIndices.push(holeIndex);holeIndex+=holes[i].length;addContour(vertices,holes[i]);}//
2025 var triangles=Earcut.triangulate(vertices,holeIndices);//
2026 for(var i=0;i<triangles.length;i+=3){faces.push(triangles.slice(i,i+3));}return faces;}};function removeDupEndPts(points){var l=points.length;if(l>2&&points[l-1].equals(points[0])){points.pop();}}function addContour(vertices,contour){for(var i=0;i<contour.length;i++){vertices.push(contour[i].x);vertices.push(contour[i].y);}}/**
2027 * @author zz85 / http://www.lab4games.net/zz85/blog
2028 *
2029 * Creates extruded geometry from a path shape.
2030 *
2031 * parameters = {
2032 *
2033 * curveSegments: <int>, // number of points on the curves
2034 * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
2035 * depth: <float>, // Depth to extrude the shape
2036 *
2037 * bevelEnabled: <bool>, // turn on bevel
2038 * bevelThickness: <float>, // how deep into the original shape bevel goes
2039 * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
2040 * bevelOffset: <float>, // how far from shape outline does bevel start
2041 * bevelSegments: <int>, // number of bevel layers
2042 *
2043 * extrudePath: <THREE.Curve> // curve to extrude shape along
2044 *
2045 * UVGenerator: <Object> // object that provides UV generator functions
2046 *
2047 * }
2048 */ // ExtrudeGeometry
2049 function ExtrudeGeometry(shapes,options){Geometry.call(this);this.type='ExtrudeGeometry';this.parameters={shapes:shapes,options:options};this.fromBufferGeometry(new ExtrudeBufferGeometry(shapes,options));this.mergeVertices();}ExtrudeGeometry.prototype=Object.create(Geometry.prototype);ExtrudeGeometry.prototype.constructor=ExtrudeGeometry;ExtrudeGeometry.prototype.toJSON=function(){var data=Geometry.prototype.toJSON.call(this);var shapes=this.parameters.shapes;var options=this.parameters.options;return toJSON(shapes,options,data);};// ExtrudeBufferGeometry
2050 function ExtrudeBufferGeometry(shapes,options){BufferGeometry.call(this);this.type='ExtrudeBufferGeometry';this.parameters={shapes:shapes,options:options};shapes=Array.isArray(shapes)?shapes:[shapes];var scope=this;var verticesArray=[];var uvArray=[];for(var i=0,l=shapes.length;i<l;i++){var shape=shapes[i];addShape(shape);}// build geometry
2051 this.setAttribute('position',new Float32BufferAttribute(verticesArray,3));this.setAttribute('uv',new Float32BufferAttribute(uvArray,2));this.computeVertexNormals();// functions
2052 function addShape(shape){var placeholder=[];// options
2053 var curveSegments=options.curveSegments!==undefined?options.curveSegments:12;var steps=options.steps!==undefined?options.steps:1;var depth=options.depth!==undefined?options.depth:100;var bevelEnabled=options.bevelEnabled!==undefined?options.bevelEnabled:true;var bevelThickness=options.bevelThickness!==undefined?options.bevelThickness:6;var bevelSize=options.bevelSize!==undefined?options.bevelSize:bevelThickness-2;var bevelOffset=options.bevelOffset!==undefined?options.bevelOffset:0;var bevelSegments=options.bevelSegments!==undefined?options.bevelSegments:3;var extrudePath=options.extrudePath;var uvgen=options.UVGenerator!==undefined?options.UVGenerator:WorldUVGenerator;// deprecated options
2054 if(options.amount!==undefined){console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.');depth=options.amount;}//
2055 var extrudePts,extrudeByPath=false;var splineTube,binormal,normal,position2;if(extrudePath){extrudePts=extrudePath.getSpacedPoints(steps);extrudeByPath=true;bevelEnabled=false;// bevels not supported for path extrusion
2056 // SETUP TNB variables
2057 // TODO1 - have a .isClosed in spline?
2058 splineTube=extrudePath.computeFrenetFrames(steps,false);// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
2059 binormal=new Vector3();normal=new Vector3();position2=new Vector3();}// Safeguards if bevels are not enabled
2060 if(!bevelEnabled){bevelSegments=0;bevelThickness=0;bevelSize=0;bevelOffset=0;}// Variables initialization
2061 var ahole,h,hl;// looping of holes
2062 var shapePoints=shape.extractPoints(curveSegments);var vertices=shapePoints.shape;var holes=shapePoints.holes;var reverse=!ShapeUtils.isClockWise(vertices);if(reverse){vertices=vertices.reverse();// Maybe we should also check if holes are in the opposite direction, just to be safe ...
2063 for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];if(ShapeUtils.isClockWise(ahole)){holes[h]=ahole.reverse();}}}var faces=ShapeUtils.triangulateShape(vertices,holes);/* Vertices */var contour=vertices;// vertices has all points but contour has only points of circumference
2064 for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];vertices=vertices.concat(ahole);}function scalePt2(pt,vec,size){if(!vec)console.error("THREE.ExtrudeGeometry: vec does not exist");return vec.clone().multiplyScalar(size).add(pt);}var b,bs,t,z,vert,vlen=vertices.length,face,flen=faces.length;// Find directions for point movement
2065 function getBevelVec(inPt,inPrev,inNext){// computes for inPt the corresponding point inPt' on a new contour
2066 // shifted by 1 unit (length of normalized vector) to the left
2067 // if we walk along contour clockwise, this new contour is outside the old one
2068 //
2069 // inPt' is the intersection of the two lines parallel to the two
2070 // adjacent edges of inPt at a distance of 1 unit on the left side.
2071 var v_trans_x,v_trans_y,shrink_by;// resulting translation vector for inPt
2072 // good reading for geometry algorithms (here: line-line intersection)
2073 // http://geomalgorithms.com/a05-_intersect-1.html
2074 var v_prev_x=inPt.x-inPrev.x,v_prev_y=inPt.y-inPrev.y;var v_next_x=inNext.x-inPt.x,v_next_y=inNext.y-inPt.y;var v_prev_lensq=v_prev_x*v_prev_x+v_prev_y*v_prev_y;// check for collinear edges
2075 var collinear0=v_prev_x*v_next_y-v_prev_y*v_next_x;if(Math.abs(collinear0)>Number.EPSILON){// not collinear
2076 // length of vectors for normalizing
2077 var v_prev_len=Math.sqrt(v_prev_lensq);var v_next_len=Math.sqrt(v_next_x*v_next_x+v_next_y*v_next_y);// shift adjacent points by unit vectors to the left
2078 var ptPrevShift_x=inPrev.x-v_prev_y/v_prev_len;var ptPrevShift_y=inPrev.y+v_prev_x/v_prev_len;var ptNextShift_x=inNext.x-v_next_y/v_next_len;var ptNextShift_y=inNext.y+v_next_x/v_next_len;// scaling factor for v_prev to intersection point
2079 var sf=((ptNextShift_x-ptPrevShift_x)*v_next_y-(ptNextShift_y-ptPrevShift_y)*v_next_x)/(v_prev_x*v_next_y-v_prev_y*v_next_x);// vector from inPt to intersection point
2080 v_trans_x=ptPrevShift_x+v_prev_x*sf-inPt.x;v_trans_y=ptPrevShift_y+v_prev_y*sf-inPt.y;// Don't normalize!, otherwise sharp corners become ugly
2081 // but prevent crazy spikes
2082 var v_trans_lensq=v_trans_x*v_trans_x+v_trans_y*v_trans_y;if(v_trans_lensq<=2){return new Vector2(v_trans_x,v_trans_y);}else {shrink_by=Math.sqrt(v_trans_lensq/2);}}else {// handle special case of collinear edges
2083 var direction_eq=false;// assumes: opposite
2084 if(v_prev_x>Number.EPSILON){if(v_next_x>Number.EPSILON){direction_eq=true;}}else {if(v_prev_x<-Number.EPSILON){if(v_next_x<-Number.EPSILON){direction_eq=true;}}else {if(Math.sign(v_prev_y)===Math.sign(v_next_y)){direction_eq=true;}}}if(direction_eq){// console.log("Warning: lines are a straight sequence");
2085 v_trans_x=-v_prev_y;v_trans_y=v_prev_x;shrink_by=Math.sqrt(v_prev_lensq);}else {// console.log("Warning: lines are a straight spike");
2086 v_trans_x=v_prev_x;v_trans_y=v_prev_y;shrink_by=Math.sqrt(v_prev_lensq/2);}}return new Vector2(v_trans_x/shrink_by,v_trans_y/shrink_by);}var contourMovements=[];for(var i=0,il=contour.length,j=il-1,k=i+1;i<il;i++,j++,k++){if(j===il)j=0;if(k===il)k=0;// (j)---(i)---(k)
2087 // console.log('i,j,k', i, j , k)
2088 contourMovements[i]=getBevelVec(contour[i],contour[j],contour[k]);}var holesMovements=[],oneHoleMovements,verticesMovements=contourMovements.concat();for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];oneHoleMovements=[];for(i=0,il=ahole.length,j=il-1,k=i+1;i<il;i++,j++,k++){if(j===il)j=0;if(k===il)k=0;// (j)---(i)---(k)
2089 oneHoleMovements[i]=getBevelVec(ahole[i],ahole[j],ahole[k]);}holesMovements.push(oneHoleMovements);verticesMovements=verticesMovements.concat(oneHoleMovements);}// Loop bevelSegments, 1 for the front, 1 for the back
2090 for(b=0;b<bevelSegments;b++){//for ( b = bevelSegments; b > 0; b -- ) {
2091 t=b/bevelSegments;z=bevelThickness*Math.cos(t*Math.PI/2);bs=bevelSize*Math.sin(t*Math.PI/2)+bevelOffset;// contract shape
2092 for(i=0,il=contour.length;i<il;i++){vert=scalePt2(contour[i],contourMovements[i],bs);v(vert.x,vert.y,-z);}// expand holes
2093 for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];oneHoleMovements=holesMovements[h];for(i=0,il=ahole.length;i<il;i++){vert=scalePt2(ahole[i],oneHoleMovements[i],bs);v(vert.x,vert.y,-z);}}}bs=bevelSize+bevelOffset;// Back facing vertices
2094 for(i=0;i<vlen;i++){vert=bevelEnabled?scalePt2(vertices[i],verticesMovements[i],bs):vertices[i];if(!extrudeByPath){v(vert.x,vert.y,0);}else {// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
2095 normal.copy(splineTube.normals[0]).multiplyScalar(vert.x);binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y);position2.copy(extrudePts[0]).add(normal).add(binormal);v(position2.x,position2.y,position2.z);}}// Add stepped vertices...
2096 // Including front facing vertices
2097 var s;for(s=1;s<=steps;s++){for(i=0;i<vlen;i++){vert=bevelEnabled?scalePt2(vertices[i],verticesMovements[i],bs):vertices[i];if(!extrudeByPath){v(vert.x,vert.y,depth/steps*s);}else {// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
2098 normal.copy(splineTube.normals[s]).multiplyScalar(vert.x);binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y);position2.copy(extrudePts[s]).add(normal).add(binormal);v(position2.x,position2.y,position2.z);}}}// Add bevel segments planes
2099 //for ( b = 1; b <= bevelSegments; b ++ ) {
2100 for(b=bevelSegments-1;b>=0;b--){t=b/bevelSegments;z=bevelThickness*Math.cos(t*Math.PI/2);bs=bevelSize*Math.sin(t*Math.PI/2)+bevelOffset;// contract shape
2101 for(i=0,il=contour.length;i<il;i++){vert=scalePt2(contour[i],contourMovements[i],bs);v(vert.x,vert.y,depth+z);}// expand holes
2102 for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];oneHoleMovements=holesMovements[h];for(i=0,il=ahole.length;i<il;i++){vert=scalePt2(ahole[i],oneHoleMovements[i],bs);if(!extrudeByPath){v(vert.x,vert.y,depth+z);}else {v(vert.x,vert.y+extrudePts[steps-1].y,extrudePts[steps-1].x+z);}}}}/* Faces */ // Top and bottom faces
2103 buildLidFaces();// Sides faces
2104 buildSideFaces();///// Internal functions
2105 function buildLidFaces(){var start=verticesArray.length/3;if(bevelEnabled){var layer=0;// steps + 1
2106 var offset=vlen*layer;// Bottom faces
2107 for(i=0;i<flen;i++){face=faces[i];f3(face[2]+offset,face[1]+offset,face[0]+offset);}layer=steps+bevelSegments*2;offset=vlen*layer;// Top faces
2108 for(i=0;i<flen;i++){face=faces[i];f3(face[0]+offset,face[1]+offset,face[2]+offset);}}else {// Bottom faces
2109 for(i=0;i<flen;i++){face=faces[i];f3(face[2],face[1],face[0]);}// Top faces
2110 for(i=0;i<flen;i++){face=faces[i];f3(face[0]+vlen*steps,face[1]+vlen*steps,face[2]+vlen*steps);}}scope.addGroup(start,verticesArray.length/3-start,0);}// Create faces for the z-sides of the shape
2111 function buildSideFaces(){var start=verticesArray.length/3;var layeroffset=0;sidewalls(contour,layeroffset);layeroffset+=contour.length;for(h=0,hl=holes.length;h<hl;h++){ahole=holes[h];sidewalls(ahole,layeroffset);//, true
2112 layeroffset+=ahole.length;}scope.addGroup(start,verticesArray.length/3-start,1);}function sidewalls(contour,layeroffset){var j,k;i=contour.length;while(--i>=0){j=i;k=i-1;if(k<0)k=contour.length-1;//console.log('b', i,j, i-1, k,vertices.length);
2113 var s=0,sl=steps+bevelSegments*2;for(s=0;s<sl;s++){var slen1=vlen*s;var slen2=vlen*(s+1);var a=layeroffset+j+slen1,b=layeroffset+k+slen1,c=layeroffset+k+slen2,d=layeroffset+j+slen2;f4(a,b,c,d);}}}function v(x,y,z){placeholder.push(x);placeholder.push(y);placeholder.push(z);}function f3(a,b,c){addVertex(a);addVertex(b);addVertex(c);var nextIndex=verticesArray.length/3;var uvs=uvgen.generateTopUV(scope,verticesArray,nextIndex-3,nextIndex-2,nextIndex-1);addUV(uvs[0]);addUV(uvs[1]);addUV(uvs[2]);}function f4(a,b,c,d){addVertex(a);addVertex(b);addVertex(d);addVertex(b);addVertex(c);addVertex(d);var nextIndex=verticesArray.length/3;var uvs=uvgen.generateSideWallUV(scope,verticesArray,nextIndex-6,nextIndex-3,nextIndex-2,nextIndex-1);addUV(uvs[0]);addUV(uvs[1]);addUV(uvs[3]);addUV(uvs[1]);addUV(uvs[2]);addUV(uvs[3]);}function addVertex(index){verticesArray.push(placeholder[index*3+0]);verticesArray.push(placeholder[index*3+1]);verticesArray.push(placeholder[index*3+2]);}function addUV(vector2){uvArray.push(vector2.x);uvArray.push(vector2.y);}}}ExtrudeBufferGeometry.prototype=Object.create(BufferGeometry.prototype);ExtrudeBufferGeometry.prototype.constructor=ExtrudeBufferGeometry;ExtrudeBufferGeometry.prototype.toJSON=function(){var data=BufferGeometry.prototype.toJSON.call(this);var shapes=this.parameters.shapes;var options=this.parameters.options;return toJSON(shapes,options,data);};//
2114 var WorldUVGenerator={generateTopUV:function generateTopUV(geometry,vertices,indexA,indexB,indexC){var a_x=vertices[indexA*3];var a_y=vertices[indexA*3+1];var b_x=vertices[indexB*3];var b_y=vertices[indexB*3+1];var c_x=vertices[indexC*3];var c_y=vertices[indexC*3+1];return [new Vector2(a_x,a_y),new Vector2(b_x,b_y),new Vector2(c_x,c_y)];},generateSideWallUV:function generateSideWallUV(geometry,vertices,indexA,indexB,indexC,indexD){var a_x=vertices[indexA*3];var a_y=vertices[indexA*3+1];var a_z=vertices[indexA*3+2];var b_x=vertices[indexB*3];var b_y=vertices[indexB*3+1];var b_z=vertices[indexB*3+2];var c_x=vertices[indexC*3];var c_y=vertices[indexC*3+1];var c_z=vertices[indexC*3+2];var d_x=vertices[indexD*3];var d_y=vertices[indexD*3+1];var d_z=vertices[indexD*3+2];if(Math.abs(a_y-b_y)<0.01){return [new Vector2(a_x,1-a_z),new Vector2(b_x,1-b_z),new Vector2(c_x,1-c_z),new Vector2(d_x,1-d_z)];}else {return [new Vector2(a_y,1-a_z),new Vector2(b_y,1-b_z),new Vector2(c_y,1-c_z),new Vector2(d_y,1-d_z)];}}};function toJSON(shapes,options,data){//
2115 data.shapes=[];if(Array.isArray(shapes)){for(var i=0,l=shapes.length;i<l;i++){var shape=shapes[i];data.shapes.push(shape.uuid);}}else {data.shapes.push(shapes.uuid);}//
2116 if(options.extrudePath!==undefined)data.options.extrudePath=options.extrudePath.toJSON();return data;}/**
2117 * @author zz85 / http://www.lab4games.net/zz85/blog
2118 * @author alteredq / http://alteredqualia.com/
2119 *
2120 * Text = 3D Text
2121 *
2122 * parameters = {
2123 * font: <THREE.Font>, // font
2124 *
2125 * size: <float>, // size of the text
2126 * height: <float>, // thickness to extrude text
2127 * curveSegments: <int>, // number of points on the curves
2128 *
2129 * bevelEnabled: <bool>, // turn on bevel
2130 * bevelThickness: <float>, // how deep into text bevel goes
2131 * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
2132 * bevelOffset: <float> // how far from text outline does bevel start
2133 * }
2134 */ // TextGeometry
2135 function TextGeometry(text,parameters){Geometry.call(this);this.type='TextGeometry';this.parameters={text:text,parameters:parameters};this.fromBufferGeometry(new TextBufferGeometry(text,parameters));this.mergeVertices();}TextGeometry.prototype=Object.create(Geometry.prototype);TextGeometry.prototype.constructor=TextGeometry;// TextBufferGeometry
2136 function TextBufferGeometry(text,parameters){parameters=parameters||{};var font=parameters.font;if(!(font&&font.isFont)){console.error('THREE.TextGeometry: font parameter is not an instance of THREE.Font.');return new Geometry();}var shapes=font.generateShapes(text,parameters.size);// translate parameters to ExtrudeGeometry API
2137 parameters.depth=parameters.height!==undefined?parameters.height:50;// defaults
2138 if(parameters.bevelThickness===undefined)parameters.bevelThickness=10;if(parameters.bevelSize===undefined)parameters.bevelSize=8;if(parameters.bevelEnabled===undefined)parameters.bevelEnabled=false;ExtrudeBufferGeometry.call(this,shapes,parameters);this.type='TextBufferGeometry';}TextBufferGeometry.prototype=Object.create(ExtrudeBufferGeometry.prototype);TextBufferGeometry.prototype.constructor=TextBufferGeometry;/**
2139 * @author mrdoob / http://mrdoob.com/
2140 * @author benaadams / https://twitter.com/ben_a_adams
2141 * @author Mugen87 / https://github.com/Mugen87
2142 */ // SphereGeometry
2143 function SphereGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength){Geometry.call(this);this.type='SphereGeometry';this.parameters={radius:radius,widthSegments:widthSegments,heightSegments:heightSegments,phiStart:phiStart,phiLength:phiLength,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new SphereBufferGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength));this.mergeVertices();}SphereGeometry.prototype=Object.create(Geometry.prototype);SphereGeometry.prototype.constructor=SphereGeometry;// SphereBufferGeometry
2144 function SphereBufferGeometry(radius,widthSegments,heightSegments,phiStart,phiLength,thetaStart,thetaLength){BufferGeometry.call(this);this.type='SphereBufferGeometry';this.parameters={radius:radius,widthSegments:widthSegments,heightSegments:heightSegments,phiStart:phiStart,phiLength:phiLength,thetaStart:thetaStart,thetaLength:thetaLength};radius=radius||1;widthSegments=Math.max(3,Math.floor(widthSegments)||8);heightSegments=Math.max(2,Math.floor(heightSegments)||6);phiStart=phiStart!==undefined?phiStart:0;phiLength=phiLength!==undefined?phiLength:Math.PI*2;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI;var thetaEnd=Math.min(thetaStart+thetaLength,Math.PI);var ix,iy;var index=0;var grid=[];var vertex=new Vector3();var normal=new Vector3();// buffers
2145 var indices=[];var vertices=[];var normals=[];var uvs=[];// generate vertices, normals and uvs
2146 for(iy=0;iy<=heightSegments;iy++){var verticesRow=[];var v=iy/heightSegments;// special case for the poles
2147 var uOffset=0;if(iy==0&&thetaStart==0){uOffset=0.5/widthSegments;}else if(iy==heightSegments&&thetaEnd==Math.PI){uOffset=-0.5/widthSegments;}for(ix=0;ix<=widthSegments;ix++){var u=ix/widthSegments;// vertex
2148 vertex.x=-radius*Math.cos(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength);vertex.y=radius*Math.cos(thetaStart+v*thetaLength);vertex.z=radius*Math.sin(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength);vertices.push(vertex.x,vertex.y,vertex.z);// normal
2149 normal.copy(vertex).normalize();normals.push(normal.x,normal.y,normal.z);// uv
2150 uvs.push(u+uOffset,1-v);verticesRow.push(index++);}grid.push(verticesRow);}// indices
2151 for(iy=0;iy<heightSegments;iy++){for(ix=0;ix<widthSegments;ix++){var a=grid[iy][ix+1];var b=grid[iy][ix];var c=grid[iy+1][ix];var d=grid[iy+1][ix+1];if(iy!==0||thetaStart>0)indices.push(a,b,d);if(iy!==heightSegments-1||thetaEnd<Math.PI)indices.push(b,c,d);}}// build geometry
2152 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}SphereBufferGeometry.prototype=Object.create(BufferGeometry.prototype);SphereBufferGeometry.prototype.constructor=SphereBufferGeometry;/**
2153 * @author Kaleb Murphy
2154 * @author Mugen87 / https://github.com/Mugen87
2155 */ // RingGeometry
2156 function RingGeometry(innerRadius,outerRadius,thetaSegments,phiSegments,thetaStart,thetaLength){Geometry.call(this);this.type='RingGeometry';this.parameters={innerRadius:innerRadius,outerRadius:outerRadius,thetaSegments:thetaSegments,phiSegments:phiSegments,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new RingBufferGeometry(innerRadius,outerRadius,thetaSegments,phiSegments,thetaStart,thetaLength));this.mergeVertices();}RingGeometry.prototype=Object.create(Geometry.prototype);RingGeometry.prototype.constructor=RingGeometry;// RingBufferGeometry
2157 function RingBufferGeometry(innerRadius,outerRadius,thetaSegments,phiSegments,thetaStart,thetaLength){BufferGeometry.call(this);this.type='RingBufferGeometry';this.parameters={innerRadius:innerRadius,outerRadius:outerRadius,thetaSegments:thetaSegments,phiSegments:phiSegments,thetaStart:thetaStart,thetaLength:thetaLength};innerRadius=innerRadius||0.5;outerRadius=outerRadius||1;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI*2;thetaSegments=thetaSegments!==undefined?Math.max(3,thetaSegments):8;phiSegments=phiSegments!==undefined?Math.max(1,phiSegments):1;// buffers
2158 var indices=[];var vertices=[];var normals=[];var uvs=[];// some helper variables
2159 var segment;var radius=innerRadius;var radiusStep=(outerRadius-innerRadius)/phiSegments;var vertex=new Vector3();var uv=new Vector2();var j,i;// generate vertices, normals and uvs
2160 for(j=0;j<=phiSegments;j++){for(i=0;i<=thetaSegments;i++){// values are generate from the inside of the ring to the outside
2161 segment=thetaStart+i/thetaSegments*thetaLength;// vertex
2162 vertex.x=radius*Math.cos(segment);vertex.y=radius*Math.sin(segment);vertices.push(vertex.x,vertex.y,vertex.z);// normal
2163 normals.push(0,0,1);// uv
2164 uv.x=(vertex.x/outerRadius+1)/2;uv.y=(vertex.y/outerRadius+1)/2;uvs.push(uv.x,uv.y);}// increase the radius for next row of vertices
2165 radius+=radiusStep;}// indices
2166 for(j=0;j<phiSegments;j++){var thetaSegmentLevel=j*(thetaSegments+1);for(i=0;i<thetaSegments;i++){segment=i+thetaSegmentLevel;var a=segment;var b=segment+thetaSegments+1;var c=segment+thetaSegments+2;var d=segment+1;// faces
2167 indices.push(a,b,d);indices.push(b,c,d);}}// build geometry
2168 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}RingBufferGeometry.prototype=Object.create(BufferGeometry.prototype);RingBufferGeometry.prototype.constructor=RingBufferGeometry;/**
2169 * @author zz85 / https://github.com/zz85
2170 * @author bhouston / http://clara.io
2171 * @author Mugen87 / https://github.com/Mugen87
2172 */ // LatheGeometry
2173 function LatheGeometry(points,segments,phiStart,phiLength){Geometry.call(this);this.type='LatheGeometry';this.parameters={points:points,segments:segments,phiStart:phiStart,phiLength:phiLength};this.fromBufferGeometry(new LatheBufferGeometry(points,segments,phiStart,phiLength));this.mergeVertices();}LatheGeometry.prototype=Object.create(Geometry.prototype);LatheGeometry.prototype.constructor=LatheGeometry;// LatheBufferGeometry
2174 function LatheBufferGeometry(points,segments,phiStart,phiLength){BufferGeometry.call(this);this.type='LatheBufferGeometry';this.parameters={points:points,segments:segments,phiStart:phiStart,phiLength:phiLength};segments=Math.floor(segments)||12;phiStart=phiStart||0;phiLength=phiLength||Math.PI*2;// clamp phiLength so it's in range of [ 0, 2PI ]
2175 phiLength=MathUtils.clamp(phiLength,0,Math.PI*2);// buffers
2176 var indices=[];var vertices=[];var uvs=[];// helper variables
2177 var base;var inverseSegments=1.0/segments;var vertex=new Vector3();var uv=new Vector2();var i,j;// generate vertices and uvs
2178 for(i=0;i<=segments;i++){var phi=phiStart+i*inverseSegments*phiLength;var sin=Math.sin(phi);var cos=Math.cos(phi);for(j=0;j<=points.length-1;j++){// vertex
2179 vertex.x=points[j].x*sin;vertex.y=points[j].y;vertex.z=points[j].x*cos;vertices.push(vertex.x,vertex.y,vertex.z);// uv
2180 uv.x=i/segments;uv.y=j/(points.length-1);uvs.push(uv.x,uv.y);}}// indices
2181 for(i=0;i<segments;i++){for(j=0;j<points.length-1;j++){base=j+i*points.length;var a=base;var b=base+points.length;var c=base+points.length+1;var d=base+1;// faces
2182 indices.push(a,b,d);indices.push(b,c,d);}}// build geometry
2183 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// generate normals
2184 this.computeVertexNormals();// if the geometry is closed, we need to average the normals along the seam.
2185 // because the corresponding vertices are identical (but still have different UVs).
2186 if(phiLength===Math.PI*2){var normals=this.attributes.normal.array;var n1=new Vector3();var n2=new Vector3();var n=new Vector3();// this is the buffer offset for the last line of vertices
2187 base=segments*points.length*3;for(i=0,j=0;i<points.length;i++,j+=3){// select the normal of the vertex in the first line
2188 n1.x=normals[j+0];n1.y=normals[j+1];n1.z=normals[j+2];// select the normal of the vertex in the last line
2189 n2.x=normals[base+j+0];n2.y=normals[base+j+1];n2.z=normals[base+j+2];// average normals
2190 n.addVectors(n1,n2).normalize();// assign the new values to both normals
2191 normals[j+0]=normals[base+j+0]=n.x;normals[j+1]=normals[base+j+1]=n.y;normals[j+2]=normals[base+j+2]=n.z;}}}LatheBufferGeometry.prototype=Object.create(BufferGeometry.prototype);LatheBufferGeometry.prototype.constructor=LatheBufferGeometry;/**
2192 * @author jonobr1 / http://jonobr1.com
2193 * @author Mugen87 / https://github.com/Mugen87
2194 */ // ShapeGeometry
2195 function ShapeGeometry(shapes,curveSegments){Geometry.call(this);this.type='ShapeGeometry';if(typeof curveSegments==='object'){console.warn('THREE.ShapeGeometry: Options parameter has been removed.');curveSegments=curveSegments.curveSegments;}this.parameters={shapes:shapes,curveSegments:curveSegments};this.fromBufferGeometry(new ShapeBufferGeometry(shapes,curveSegments));this.mergeVertices();}ShapeGeometry.prototype=Object.create(Geometry.prototype);ShapeGeometry.prototype.constructor=ShapeGeometry;ShapeGeometry.prototype.toJSON=function(){var data=Geometry.prototype.toJSON.call(this);var shapes=this.parameters.shapes;return toJSON$1(shapes,data);};// ShapeBufferGeometry
2196 function ShapeBufferGeometry(shapes,curveSegments){BufferGeometry.call(this);this.type='ShapeBufferGeometry';this.parameters={shapes:shapes,curveSegments:curveSegments};curveSegments=curveSegments||12;// buffers
2197 var indices=[];var vertices=[];var normals=[];var uvs=[];// helper variables
2198 var groupStart=0;var groupCount=0;// allow single and array values for "shapes" parameter
2199 if(Array.isArray(shapes)===false){addShape(shapes);}else {for(var i=0;i<shapes.length;i++){addShape(shapes[i]);this.addGroup(groupStart,groupCount,i);// enables MultiMaterial support
2200 groupStart+=groupCount;groupCount=0;}}// build geometry
2201 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// helper functions
2202 function addShape(shape){var i,l,shapeHole;var indexOffset=vertices.length/3;var points=shape.extractPoints(curveSegments);var shapeVertices=points.shape;var shapeHoles=points.holes;// check direction of vertices
2203 if(ShapeUtils.isClockWise(shapeVertices)===false){shapeVertices=shapeVertices.reverse();}for(i=0,l=shapeHoles.length;i<l;i++){shapeHole=shapeHoles[i];if(ShapeUtils.isClockWise(shapeHole)===true){shapeHoles[i]=shapeHole.reverse();}}var faces=ShapeUtils.triangulateShape(shapeVertices,shapeHoles);// join vertices of inner and outer paths to a single array
2204 for(i=0,l=shapeHoles.length;i<l;i++){shapeHole=shapeHoles[i];shapeVertices=shapeVertices.concat(shapeHole);}// vertices, normals, uvs
2205 for(i=0,l=shapeVertices.length;i<l;i++){var vertex=shapeVertices[i];vertices.push(vertex.x,vertex.y,0);normals.push(0,0,1);uvs.push(vertex.x,vertex.y);// world uvs
2206 }// incides
2207 for(i=0,l=faces.length;i<l;i++){var face=faces[i];var a=face[0]+indexOffset;var b=face[1]+indexOffset;var c=face[2]+indexOffset;indices.push(a,b,c);groupCount+=3;}}}ShapeBufferGeometry.prototype=Object.create(BufferGeometry.prototype);ShapeBufferGeometry.prototype.constructor=ShapeBufferGeometry;ShapeBufferGeometry.prototype.toJSON=function(){var data=BufferGeometry.prototype.toJSON.call(this);var shapes=this.parameters.shapes;return toJSON$1(shapes,data);};//
2208 function toJSON$1(shapes,data){data.shapes=[];if(Array.isArray(shapes)){for(var i=0,l=shapes.length;i<l;i++){var shape=shapes[i];data.shapes.push(shape.uuid);}}else {data.shapes.push(shapes.uuid);}return data;}/**
2209 * @author WestLangley / http://github.com/WestLangley
2210 * @author Mugen87 / https://github.com/Mugen87
2211 */function EdgesGeometry(geometry,thresholdAngle){BufferGeometry.call(this);this.type='EdgesGeometry';this.parameters={thresholdAngle:thresholdAngle};thresholdAngle=thresholdAngle!==undefined?thresholdAngle:1;// buffer
2212 var vertices=[];// helper variables
2213 var thresholdDot=Math.cos(MathUtils.DEG2RAD*thresholdAngle);var edge=[0,0],edges={},edge1,edge2;var key,keys=['a','b','c'];// prepare source geometry
2214 var geometry2;if(geometry.isBufferGeometry){geometry2=new Geometry();geometry2.fromBufferGeometry(geometry);}else {geometry2=geometry.clone();}geometry2.mergeVertices();geometry2.computeFaceNormals();var sourceVertices=geometry2.vertices;var faces=geometry2.faces;// now create a data structure where each entry represents an edge with its adjoining faces
2215 for(var i=0,l=faces.length;i<l;i++){var face=faces[i];for(var j=0;j<3;j++){edge1=face[keys[j]];edge2=face[keys[(j+1)%3]];edge[0]=Math.min(edge1,edge2);edge[1]=Math.max(edge1,edge2);key=edge[0]+','+edge[1];if(edges[key]===undefined){edges[key]={index1:edge[0],index2:edge[1],face1:i,face2:undefined};}else {edges[key].face2=i;}}}// generate vertices
2216 for(key in edges){var e=edges[key];// an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
2217 if(e.face2===undefined||faces[e.face1].normal.dot(faces[e.face2].normal)<=thresholdDot){var vertex=sourceVertices[e.index1];vertices.push(vertex.x,vertex.y,vertex.z);vertex=sourceVertices[e.index2];vertices.push(vertex.x,vertex.y,vertex.z);}}// build geometry
2218 this.setAttribute('position',new Float32BufferAttribute(vertices,3));}EdgesGeometry.prototype=Object.create(BufferGeometry.prototype);EdgesGeometry.prototype.constructor=EdgesGeometry;/**
2219 * @author mrdoob / http://mrdoob.com/
2220 * @author Mugen87 / https://github.com/Mugen87
2221 */ // CylinderGeometry
2222 function CylinderGeometry(radiusTop,radiusBottom,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){Geometry.call(this);this.type='CylinderGeometry';this.parameters={radiusTop:radiusTop,radiusBottom:radiusBottom,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new CylinderBufferGeometry(radiusTop,radiusBottom,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength));this.mergeVertices();}CylinderGeometry.prototype=Object.create(Geometry.prototype);CylinderGeometry.prototype.constructor=CylinderGeometry;// CylinderBufferGeometry
2223 function CylinderBufferGeometry(radiusTop,radiusBottom,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){BufferGeometry.call(this);this.type='CylinderBufferGeometry';this.parameters={radiusTop:radiusTop,radiusBottom:radiusBottom,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};var scope=this;radiusTop=radiusTop!==undefined?radiusTop:1;radiusBottom=radiusBottom!==undefined?radiusBottom:1;height=height||1;radialSegments=Math.floor(radialSegments)||8;heightSegments=Math.floor(heightSegments)||1;openEnded=openEnded!==undefined?openEnded:false;thetaStart=thetaStart!==undefined?thetaStart:0.0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI*2;// buffers
2224 var indices=[];var vertices=[];var normals=[];var uvs=[];// helper variables
2225 var index=0;var indexArray=[];var halfHeight=height/2;var groupStart=0;// generate geometry
2226 generateTorso();if(openEnded===false){if(radiusTop>0)generateCap(true);if(radiusBottom>0)generateCap(false);}// build geometry
2227 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));function generateTorso(){var x,y;var normal=new Vector3();var vertex=new Vector3();var groupCount=0;// this will be used to calculate the normal
2228 var slope=(radiusBottom-radiusTop)/height;// generate vertices, normals and uvs
2229 for(y=0;y<=heightSegments;y++){var indexRow=[];var v=y/heightSegments;// calculate the radius of the current row
2230 var radius=v*(radiusBottom-radiusTop)+radiusTop;for(x=0;x<=radialSegments;x++){var u=x/radialSegments;var theta=u*thetaLength+thetaStart;var sinTheta=Math.sin(theta);var cosTheta=Math.cos(theta);// vertex
2231 vertex.x=radius*sinTheta;vertex.y=-v*height+halfHeight;vertex.z=radius*cosTheta;vertices.push(vertex.x,vertex.y,vertex.z);// normal
2232 normal.set(sinTheta,slope,cosTheta).normalize();normals.push(normal.x,normal.y,normal.z);// uv
2233 uvs.push(u,1-v);// save index of vertex in respective row
2234 indexRow.push(index++);}// now save vertices of the row in our index array
2235 indexArray.push(indexRow);}// generate indices
2236 for(x=0;x<radialSegments;x++){for(y=0;y<heightSegments;y++){// we use the index array to access the correct indices
2237 var a=indexArray[y][x];var b=indexArray[y+1][x];var c=indexArray[y+1][x+1];var d=indexArray[y][x+1];// faces
2238 indices.push(a,b,d);indices.push(b,c,d);// update group counter
2239 groupCount+=6;}}// add a group to the geometry. this will ensure multi material support
2240 scope.addGroup(groupStart,groupCount,0);// calculate new start value for groups
2241 groupStart+=groupCount;}function generateCap(top){var x,centerIndexStart,centerIndexEnd;var uv=new Vector2();var vertex=new Vector3();var groupCount=0;var radius=top===true?radiusTop:radiusBottom;var sign=top===true?1:-1;// save the index of the first center vertex
2242 centerIndexStart=index;// first we generate the center vertex data of the cap.
2243 // because the geometry needs one set of uvs per face,
2244 // we must generate a center vertex per face/segment
2245 for(x=1;x<=radialSegments;x++){// vertex
2246 vertices.push(0,halfHeight*sign,0);// normal
2247 normals.push(0,sign,0);// uv
2248 uvs.push(0.5,0.5);// increase index
2249 index++;}// save the index of the last center vertex
2250 centerIndexEnd=index;// now we generate the surrounding vertices, normals and uvs
2251 for(x=0;x<=radialSegments;x++){var u=x/radialSegments;var theta=u*thetaLength+thetaStart;var cosTheta=Math.cos(theta);var sinTheta=Math.sin(theta);// vertex
2252 vertex.x=radius*sinTheta;vertex.y=halfHeight*sign;vertex.z=radius*cosTheta;vertices.push(vertex.x,vertex.y,vertex.z);// normal
2253 normals.push(0,sign,0);// uv
2254 uv.x=cosTheta*0.5+0.5;uv.y=sinTheta*0.5*sign+0.5;uvs.push(uv.x,uv.y);// increase index
2255 index++;}// generate indices
2256 for(x=0;x<radialSegments;x++){var c=centerIndexStart+x;var i=centerIndexEnd+x;if(top===true){// face top
2257 indices.push(i,i+1,c);}else {// face bottom
2258 indices.push(i+1,i,c);}groupCount+=3;}// add a group to the geometry. this will ensure multi material support
2259 scope.addGroup(groupStart,groupCount,top===true?1:2);// calculate new start value for groups
2260 groupStart+=groupCount;}}CylinderBufferGeometry.prototype=Object.create(BufferGeometry.prototype);CylinderBufferGeometry.prototype.constructor=CylinderBufferGeometry;/**
2261 * @author abelnation / http://github.com/abelnation
2262 */ // ConeGeometry
2263 function ConeGeometry(radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){CylinderGeometry.call(this,0,radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength);this.type='ConeGeometry';this.parameters={radius:radius,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};}ConeGeometry.prototype=Object.create(CylinderGeometry.prototype);ConeGeometry.prototype.constructor=ConeGeometry;// ConeBufferGeometry
2264 function ConeBufferGeometry(radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength){CylinderBufferGeometry.call(this,0,radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength);this.type='ConeBufferGeometry';this.parameters={radius:radius,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};}ConeBufferGeometry.prototype=Object.create(CylinderBufferGeometry.prototype);ConeBufferGeometry.prototype.constructor=ConeBufferGeometry;/**
2265 * @author benaadams / https://twitter.com/ben_a_adams
2266 * @author Mugen87 / https://github.com/Mugen87
2267 * @author hughes
2268 */ // CircleGeometry
2269 function CircleGeometry(radius,segments,thetaStart,thetaLength){Geometry.call(this);this.type='CircleGeometry';this.parameters={radius:radius,segments:segments,thetaStart:thetaStart,thetaLength:thetaLength};this.fromBufferGeometry(new CircleBufferGeometry(radius,segments,thetaStart,thetaLength));this.mergeVertices();}CircleGeometry.prototype=Object.create(Geometry.prototype);CircleGeometry.prototype.constructor=CircleGeometry;// CircleBufferGeometry
2270 function CircleBufferGeometry(radius,segments,thetaStart,thetaLength){BufferGeometry.call(this);this.type='CircleBufferGeometry';this.parameters={radius:radius,segments:segments,thetaStart:thetaStart,thetaLength:thetaLength};radius=radius||1;segments=segments!==undefined?Math.max(3,segments):8;thetaStart=thetaStart!==undefined?thetaStart:0;thetaLength=thetaLength!==undefined?thetaLength:Math.PI*2;// buffers
2271 var indices=[];var vertices=[];var normals=[];var uvs=[];// helper variables
2272 var i,s;var vertex=new Vector3();var uv=new Vector2();// center point
2273 vertices.push(0,0,0);normals.push(0,0,1);uvs.push(0.5,0.5);for(s=0,i=3;s<=segments;s++,i+=3){var segment=thetaStart+s/segments*thetaLength;// vertex
2274 vertex.x=radius*Math.cos(segment);vertex.y=radius*Math.sin(segment);vertices.push(vertex.x,vertex.y,vertex.z);// normal
2275 normals.push(0,0,1);// uvs
2276 uv.x=(vertices[i]/radius+1)/2;uv.y=(vertices[i+1]/radius+1)/2;uvs.push(uv.x,uv.y);}// indices
2277 for(i=1;i<=segments;i++){indices.push(i,i+1,0);}// build geometry
2278 this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}CircleBufferGeometry.prototype=Object.create(BufferGeometry.prototype);CircleBufferGeometry.prototype.constructor=CircleBufferGeometry;var Geometries=/*#__PURE__*/Object.freeze({__proto__:null,WireframeGeometry:WireframeGeometry,ParametricGeometry:ParametricGeometry,ParametricBufferGeometry:ParametricBufferGeometry,TetrahedronGeometry:TetrahedronGeometry,TetrahedronBufferGeometry:TetrahedronBufferGeometry,OctahedronGeometry:OctahedronGeometry,OctahedronBufferGeometry:OctahedronBufferGeometry,IcosahedronGeometry:IcosahedronGeometry,IcosahedronBufferGeometry:IcosahedronBufferGeometry,DodecahedronGeometry:DodecahedronGeometry,DodecahedronBufferGeometry:DodecahedronBufferGeometry,PolyhedronGeometry:PolyhedronGeometry,PolyhedronBufferGeometry:PolyhedronBufferGeometry,TubeGeometry:TubeGeometry,TubeBufferGeometry:TubeBufferGeometry,TorusKnotGeometry:TorusKnotGeometry,TorusKnotBufferGeometry:TorusKnotBufferGeometry,TorusGeometry:TorusGeometry,TorusBufferGeometry:TorusBufferGeometry,TextGeometry:TextGeometry,TextBufferGeometry:TextBufferGeometry,SphereGeometry:SphereGeometry,SphereBufferGeometry:SphereBufferGeometry,RingGeometry:RingGeometry,RingBufferGeometry:RingBufferGeometry,PlaneGeometry:PlaneGeometry,PlaneBufferGeometry:PlaneBufferGeometry,LatheGeometry:LatheGeometry,LatheBufferGeometry:LatheBufferGeometry,ShapeGeometry:ShapeGeometry,ShapeBufferGeometry:ShapeBufferGeometry,ExtrudeGeometry:ExtrudeGeometry,ExtrudeBufferGeometry:ExtrudeBufferGeometry,EdgesGeometry:EdgesGeometry,ConeGeometry:ConeGeometry,ConeBufferGeometry:ConeBufferGeometry,CylinderGeometry:CylinderGeometry,CylinderBufferGeometry:CylinderBufferGeometry,CircleGeometry:CircleGeometry,CircleBufferGeometry:CircleBufferGeometry,BoxGeometry:BoxGeometry,BoxBufferGeometry:BoxBufferGeometry});/**
2279 * @author mrdoob / http://mrdoob.com/
2280 *
2281 * parameters = {
2282 * color: <THREE.Color>
2283 * }
2284 */function ShadowMaterial(parameters){Material.call(this);this.type='ShadowMaterial';this.color=new Color(0x000000);this.transparent=true;this.setValues(parameters);}ShadowMaterial.prototype=Object.create(Material.prototype);ShadowMaterial.prototype.constructor=ShadowMaterial;ShadowMaterial.prototype.isShadowMaterial=true;ShadowMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);return this;};/**
2285 * @author mrdoob / http://mrdoob.com/
2286 */function RawShaderMaterial(parameters){ShaderMaterial.call(this,parameters);this.type='RawShaderMaterial';}RawShaderMaterial.prototype=Object.create(ShaderMaterial.prototype);RawShaderMaterial.prototype.constructor=RawShaderMaterial;RawShaderMaterial.prototype.isRawShaderMaterial=true;/**
2287 * @author WestLangley / http://github.com/WestLangley
2288 *
2289 * parameters = {
2290 * color: <hex>,
2291 * roughness: <float>,
2292 * metalness: <float>,
2293 * opacity: <float>,
2294 *
2295 * map: new THREE.Texture( <Image> ),
2296 *
2297 * lightMap: new THREE.Texture( <Image> ),
2298 * lightMapIntensity: <float>
2299 *
2300 * aoMap: new THREE.Texture( <Image> ),
2301 * aoMapIntensity: <float>
2302 *
2303 * emissive: <hex>,
2304 * emissiveIntensity: <float>
2305 * emissiveMap: new THREE.Texture( <Image> ),
2306 *
2307 * bumpMap: new THREE.Texture( <Image> ),
2308 * bumpScale: <float>,
2309 *
2310 * normalMap: new THREE.Texture( <Image> ),
2311 * normalMapType: THREE.TangentSpaceNormalMap,
2312 * normalScale: <Vector2>,
2313 *
2314 * displacementMap: new THREE.Texture( <Image> ),
2315 * displacementScale: <float>,
2316 * displacementBias: <float>,
2317 *
2318 * roughnessMap: new THREE.Texture( <Image> ),
2319 *
2320 * metalnessMap: new THREE.Texture( <Image> ),
2321 *
2322 * alphaMap: new THREE.Texture( <Image> ),
2323 *
2324 * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
2325 * envMapIntensity: <float>
2326 *
2327 * refractionRatio: <float>,
2328 *
2329 * wireframe: <boolean>,
2330 * wireframeLinewidth: <float>,
2331 *
2332 * skinning: <bool>,
2333 * morphTargets: <bool>,
2334 * morphNormals: <bool>
2335 * }
2336 */function MeshStandardMaterial(parameters){Material.call(this);this.defines={'STANDARD':''};this.type='MeshStandardMaterial';this.color=new Color(0xffffff);// diffuse
2337 this.roughness=1.0;this.metalness=0.0;this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.roughnessMap=null;this.metalnessMap=null;this.alphaMap=null;this.envMap=null;this.envMapIntensity=1.0;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.vertexTangents=false;this.setValues(parameters);}MeshStandardMaterial.prototype=Object.create(Material.prototype);MeshStandardMaterial.prototype.constructor=MeshStandardMaterial;MeshStandardMaterial.prototype.isMeshStandardMaterial=true;MeshStandardMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.defines={'STANDARD':''};this.color.copy(source.color);this.roughness=source.roughness;this.metalness=source.metalness;this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.roughnessMap=source.roughnessMap;this.metalnessMap=source.metalnessMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.envMapIntensity=source.envMapIntensity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;this.vertexTangents=source.vertexTangents;return this;};/**
2338 * @author WestLangley / http://github.com/WestLangley
2339 *
2340 * parameters = {
2341 * clearcoat: <float>,
2342 * clearcoatMap: new THREE.Texture( <Image> ),
2343 * clearcoatRoughness: <float>,
2344 * clearcoatRoughnessMap: new THREE.Texture( <Image> ),
2345 * clearcoatNormalScale: <Vector2>,
2346 * clearcoatNormalMap: new THREE.Texture( <Image> ),
2347 *
2348 * reflectivity: <float>,
2349 *
2350 * sheen: <Color>,
2351 *
2352 * transparency: <float>
2353 * }
2354 */function MeshPhysicalMaterial(parameters){MeshStandardMaterial.call(this);this.defines={'STANDARD':'','PHYSICAL':''};this.type='MeshPhysicalMaterial';this.clearcoat=0.0;this.clearcoatMap=null;this.clearcoatRoughness=0.0;this.clearcoatRoughnessMap=null;this.clearcoatNormalScale=new Vector2(1,1);this.clearcoatNormalMap=null;this.reflectivity=0.5;// maps to F0 = 0.04
2355 this.sheen=null;// null will disable sheen bsdf
2356 this.transparency=0.0;this.setValues(parameters);}MeshPhysicalMaterial.prototype=Object.create(MeshStandardMaterial.prototype);MeshPhysicalMaterial.prototype.constructor=MeshPhysicalMaterial;MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial=true;MeshPhysicalMaterial.prototype.copy=function(source){MeshStandardMaterial.prototype.copy.call(this,source);this.defines={'STANDARD':'','PHYSICAL':''};this.clearcoat=source.clearcoat;this.clearcoatMap=source.clearcoatMap;this.clearcoatRoughness=source.clearcoatRoughness;this.clearcoatRoughnessMap=source.clearcoatRoughnessMap;this.clearcoatNormalMap=source.clearcoatNormalMap;this.clearcoatNormalScale.copy(source.clearcoatNormalScale);this.reflectivity=source.reflectivity;if(source.sheen){this.sheen=(this.sheen||new Color()).copy(source.sheen);}else {this.sheen=null;}this.transparency=source.transparency;return this;};/**
2357 * @author mrdoob / http://mrdoob.com/
2358 * @author alteredq / http://alteredqualia.com/
2359 *
2360 * parameters = {
2361 * color: <hex>,
2362 * specular: <hex>,
2363 * shininess: <float>,
2364 * opacity: <float>,
2365 *
2366 * map: new THREE.Texture( <Image> ),
2367 *
2368 * lightMap: new THREE.Texture( <Image> ),
2369 * lightMapIntensity: <float>
2370 *
2371 * aoMap: new THREE.Texture( <Image> ),
2372 * aoMapIntensity: <float>
2373 *
2374 * emissive: <hex>,
2375 * emissiveIntensity: <float>
2376 * emissiveMap: new THREE.Texture( <Image> ),
2377 *
2378 * bumpMap: new THREE.Texture( <Image> ),
2379 * bumpScale: <float>,
2380 *
2381 * normalMap: new THREE.Texture( <Image> ),
2382 * normalMapType: THREE.TangentSpaceNormalMap,
2383 * normalScale: <Vector2>,
2384 *
2385 * displacementMap: new THREE.Texture( <Image> ),
2386 * displacementScale: <float>,
2387 * displacementBias: <float>,
2388 *
2389 * specularMap: new THREE.Texture( <Image> ),
2390 *
2391 * alphaMap: new THREE.Texture( <Image> ),
2392 *
2393 * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
2394 * combine: THREE.MultiplyOperation,
2395 * reflectivity: <float>,
2396 * refractionRatio: <float>,
2397 *
2398 * wireframe: <boolean>,
2399 * wireframeLinewidth: <float>,
2400 *
2401 * skinning: <bool>,
2402 * morphTargets: <bool>,
2403 * morphNormals: <bool>
2404 * }
2405 */function MeshPhongMaterial(parameters){Material.call(this);this.type='MeshPhongMaterial';this.color=new Color(0xffffff);// diffuse
2406 this.specular=new Color(0x111111);this.shininess=30;this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters);}MeshPhongMaterial.prototype=Object.create(Material.prototype);MeshPhongMaterial.prototype.constructor=MeshPhongMaterial;MeshPhongMaterial.prototype.isMeshPhongMaterial=true;MeshPhongMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.specular.copy(source.specular);this.shininess=source.shininess;this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this;};/**
2407 * @author takahirox / http://github.com/takahirox
2408 *
2409 * parameters = {
2410 * color: <hex>,
2411 * specular: <hex>,
2412 * shininess: <float>,
2413 *
2414 * map: new THREE.Texture( <Image> ),
2415 * gradientMap: new THREE.Texture( <Image> ),
2416 *
2417 * lightMap: new THREE.Texture( <Image> ),
2418 * lightMapIntensity: <float>
2419 *
2420 * aoMap: new THREE.Texture( <Image> ),
2421 * aoMapIntensity: <float>
2422 *
2423 * emissive: <hex>,
2424 * emissiveIntensity: <float>
2425 * emissiveMap: new THREE.Texture( <Image> ),
2426 *
2427 * bumpMap: new THREE.Texture( <Image> ),
2428 * bumpScale: <float>,
2429 *
2430 * normalMap: new THREE.Texture( <Image> ),
2431 * normalMapType: THREE.TangentSpaceNormalMap,
2432 * normalScale: <Vector2>,
2433 *
2434 * displacementMap: new THREE.Texture( <Image> ),
2435 * displacementScale: <float>,
2436 * displacementBias: <float>,
2437 *
2438 * specularMap: new THREE.Texture( <Image> ),
2439 *
2440 * alphaMap: new THREE.Texture( <Image> ),
2441 *
2442 * wireframe: <boolean>,
2443 * wireframeLinewidth: <float>,
2444 *
2445 * skinning: <bool>,
2446 * morphTargets: <bool>,
2447 * morphNormals: <bool>
2448 * }
2449 */function MeshToonMaterial(parameters){Material.call(this);this.defines={'TOON':''};this.type='MeshToonMaterial';this.color=new Color(0xffffff);this.specular=new Color(0x111111);this.shininess=30;this.map=null;this.gradientMap=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.specularMap=null;this.alphaMap=null;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters);}MeshToonMaterial.prototype=Object.create(Material.prototype);MeshToonMaterial.prototype.constructor=MeshToonMaterial;MeshToonMaterial.prototype.isMeshToonMaterial=true;MeshToonMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.specular.copy(source.specular);this.shininess=source.shininess;this.map=source.map;this.gradientMap=source.gradientMap;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this;};/**
2450 * @author mrdoob / http://mrdoob.com/
2451 * @author WestLangley / http://github.com/WestLangley
2452 *
2453 * parameters = {
2454 * opacity: <float>,
2455 *
2456 * bumpMap: new THREE.Texture( <Image> ),
2457 * bumpScale: <float>,
2458 *
2459 * normalMap: new THREE.Texture( <Image> ),
2460 * normalMapType: THREE.TangentSpaceNormalMap,
2461 * normalScale: <Vector2>,
2462 *
2463 * displacementMap: new THREE.Texture( <Image> ),
2464 * displacementScale: <float>,
2465 * displacementBias: <float>,
2466 *
2467 * wireframe: <boolean>,
2468 * wireframeLinewidth: <float>
2469 *
2470 * skinning: <bool>,
2471 * morphTargets: <bool>,
2472 * morphNormals: <bool>
2473 * }
2474 */function MeshNormalMaterial(parameters){Material.call(this);this.type='MeshNormalMaterial';this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters);}MeshNormalMaterial.prototype=Object.create(Material.prototype);MeshNormalMaterial.prototype.constructor=MeshNormalMaterial;MeshNormalMaterial.prototype.isMeshNormalMaterial=true;MeshNormalMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this;};/**
2475 * @author mrdoob / http://mrdoob.com/
2476 * @author alteredq / http://alteredqualia.com/
2477 *
2478 * parameters = {
2479 * color: <hex>,
2480 * opacity: <float>,
2481 *
2482 * map: new THREE.Texture( <Image> ),
2483 *
2484 * lightMap: new THREE.Texture( <Image> ),
2485 * lightMapIntensity: <float>
2486 *
2487 * aoMap: new THREE.Texture( <Image> ),
2488 * aoMapIntensity: <float>
2489 *
2490 * emissive: <hex>,
2491 * emissiveIntensity: <float>
2492 * emissiveMap: new THREE.Texture( <Image> ),
2493 *
2494 * specularMap: new THREE.Texture( <Image> ),
2495 *
2496 * alphaMap: new THREE.Texture( <Image> ),
2497 *
2498 * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
2499 * combine: THREE.Multiply,
2500 * reflectivity: <float>,
2501 * refractionRatio: <float>,
2502 *
2503 * wireframe: <boolean>,
2504 * wireframeLinewidth: <float>,
2505 *
2506 * skinning: <bool>,
2507 * morphTargets: <bool>,
2508 * morphNormals: <bool>
2509 * }
2510 */function MeshLambertMaterial(parameters){Material.call(this);this.type='MeshLambertMaterial';this.color=new Color(0xffffff);// diffuse
2511 this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters);}MeshLambertMaterial.prototype=Object.create(Material.prototype);MeshLambertMaterial.prototype.constructor=MeshLambertMaterial;MeshLambertMaterial.prototype.isMeshLambertMaterial=true;MeshLambertMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.color.copy(source.color);this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this;};/**
2512 * @author WestLangley / http://github.com/WestLangley
2513 *
2514 * parameters = {
2515 * color: <hex>,
2516 * opacity: <float>,
2517 *
2518 * matcap: new THREE.Texture( <Image> ),
2519 *
2520 * map: new THREE.Texture( <Image> ),
2521 *
2522 * bumpMap: new THREE.Texture( <Image> ),
2523 * bumpScale: <float>,
2524 *
2525 * normalMap: new THREE.Texture( <Image> ),
2526 * normalMapType: THREE.TangentSpaceNormalMap,
2527 * normalScale: <Vector2>,
2528 *
2529 * displacementMap: new THREE.Texture( <Image> ),
2530 * displacementScale: <float>,
2531 * displacementBias: <float>,
2532 *
2533 * alphaMap: new THREE.Texture( <Image> ),
2534 *
2535 * skinning: <bool>,
2536 * morphTargets: <bool>,
2537 * morphNormals: <bool>
2538 * }
2539 */function MeshMatcapMaterial(parameters){Material.call(this);this.defines={'MATCAP':''};this.type='MeshMatcapMaterial';this.color=new Color(0xffffff);// diffuse
2540 this.matcap=null;this.map=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=null;this.skinning=false;this.morphTargets=false;this.morphNormals=false;this.setValues(parameters);}MeshMatcapMaterial.prototype=Object.create(Material.prototype);MeshMatcapMaterial.prototype.constructor=MeshMatcapMaterial;MeshMatcapMaterial.prototype.isMeshMatcapMaterial=true;MeshMatcapMaterial.prototype.copy=function(source){Material.prototype.copy.call(this,source);this.defines={'MATCAP':''};this.color.copy(source.color);this.matcap=source.matcap;this.map=source.map;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.alphaMap=source.alphaMap;this.skinning=source.skinning;this.morphTargets=source.morphTargets;this.morphNormals=source.morphNormals;return this;};/**
2541 * @author alteredq / http://alteredqualia.com/
2542 *
2543 * parameters = {
2544 * color: <hex>,
2545 * opacity: <float>,
2546 *
2547 * linewidth: <float>,
2548 *
2549 * scale: <float>,
2550 * dashSize: <float>,
2551 * gapSize: <float>
2552 * }
2553 */function LineDashedMaterial(parameters){LineBasicMaterial.call(this);this.type='LineDashedMaterial';this.scale=1;this.dashSize=3;this.gapSize=1;this.setValues(parameters);}LineDashedMaterial.prototype=Object.create(LineBasicMaterial.prototype);LineDashedMaterial.prototype.constructor=LineDashedMaterial;LineDashedMaterial.prototype.isLineDashedMaterial=true;LineDashedMaterial.prototype.copy=function(source){LineBasicMaterial.prototype.copy.call(this,source);this.scale=source.scale;this.dashSize=source.dashSize;this.gapSize=source.gapSize;return this;};var Materials=/*#__PURE__*/Object.freeze({__proto__:null,ShadowMaterial:ShadowMaterial,SpriteMaterial:SpriteMaterial,RawShaderMaterial:RawShaderMaterial,ShaderMaterial:ShaderMaterial,PointsMaterial:PointsMaterial,MeshPhysicalMaterial:MeshPhysicalMaterial,MeshStandardMaterial:MeshStandardMaterial,MeshPhongMaterial:MeshPhongMaterial,MeshToonMaterial:MeshToonMaterial,MeshNormalMaterial:MeshNormalMaterial,MeshLambertMaterial:MeshLambertMaterial,MeshDepthMaterial:MeshDepthMaterial,MeshDistanceMaterial:MeshDistanceMaterial,MeshBasicMaterial:MeshBasicMaterial,MeshMatcapMaterial:MeshMatcapMaterial,LineDashedMaterial:LineDashedMaterial,LineBasicMaterial:LineBasicMaterial,Material:Material});/**
2554 * @author tschw
2555 * @author Ben Houston / http://clara.io/
2556 * @author David Sarno / http://lighthaus.us/
2557 */var AnimationUtils={// same as Array.prototype.slice, but also works on typed arrays
2558 arraySlice:function arraySlice(array,from,to){if(AnimationUtils.isTypedArray(array)){// in ios9 array.subarray(from, undefined) will return empty array
2559 // but array.subarray(from) or array.subarray(from, len) is correct
2560 return new array.constructor(array.subarray(from,to!==undefined?to:array.length));}return array.slice(from,to);},// converts an array to a specific type
2561 convertArray:function convertArray(array,type,forceClone){if(!array||// let 'undefined' and 'null' pass
2562 !forceClone&&array.constructor===type)return array;if(typeof type.BYTES_PER_ELEMENT==='number'){return new type(array);// create typed array
2563 }return Array.prototype.slice.call(array);// create Array
2564 },isTypedArray:function isTypedArray(object){return ArrayBuffer.isView(object)&&!(object instanceof DataView);},// returns an array by which times and values can be sorted
2565 getKeyframeOrder:function getKeyframeOrder(times){function compareTime(i,j){return times[i]-times[j];}var n=times.length;var result=new Array(n);for(var i=0;i!==n;++i){result[i]=i;}result.sort(compareTime);return result;},// uses the array previously returned by 'getKeyframeOrder' to sort data
2566 sortedArray:function sortedArray(values,stride,order){var nValues=values.length;var result=new values.constructor(nValues);for(var i=0,dstOffset=0;dstOffset!==nValues;++i){var srcOffset=order[i]*stride;for(var j=0;j!==stride;++j){result[dstOffset++]=values[srcOffset+j];}}return result;},// function for parsing AOS keyframe formats
2567 flattenJSON:function flattenJSON(jsonKeys,times,values,valuePropertyName){var i=1,key=jsonKeys[0];while(key!==undefined&&key[valuePropertyName]===undefined){key=jsonKeys[i++];}if(key===undefined)return;// no data
2568 var value=key[valuePropertyName];if(value===undefined)return;// no data
2569 if(Array.isArray(value)){do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);values.push.apply(values,value);// push all elements
2570 }key=jsonKeys[i++];}while(key!==undefined);}else if(value.toArray!==undefined){// ...assume THREE.Math-ish
2571 do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);value.toArray(values,values.length);}key=jsonKeys[i++];}while(key!==undefined);}else {// otherwise push as-is
2572 do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);values.push(value);}key=jsonKeys[i++];}while(key!==undefined);}},subclip:function subclip(sourceClip,name,startFrame,endFrame,fps){fps=fps||30;var clip=sourceClip.clone();clip.name=name;var tracks=[];for(var i=0;i<clip.tracks.length;++i){var track=clip.tracks[i];var valueSize=track.getValueSize();var times=[];var values=[];for(var j=0;j<track.times.length;++j){var frame=track.times[j]*fps;if(frame<startFrame||frame>=endFrame)continue;times.push(track.times[j]);for(var k=0;k<valueSize;++k){values.push(track.values[j*valueSize+k]);}}if(times.length===0)continue;track.times=AnimationUtils.convertArray(times,track.times.constructor);track.values=AnimationUtils.convertArray(values,track.values.constructor);tracks.push(track);}clip.tracks=tracks;// find minimum .times value across all tracks in the trimmed clip
2573 var minStartTime=Infinity;for(var i=0;i<clip.tracks.length;++i){if(minStartTime>clip.tracks[i].times[0]){minStartTime=clip.tracks[i].times[0];}}// shift all tracks such that clip begins at t=0
2574 for(var i=0;i<clip.tracks.length;++i){clip.tracks[i].shift(-1*minStartTime);}clip.resetDuration();return clip;},makeClipAdditive:function makeClipAdditive(targetClip,referenceFrame,referenceClip,fps){if(referenceFrame===undefined)referenceFrame=0;if(referenceClip===undefined)referenceClip=targetClip;if(fps===undefined||fps<=0)fps=30;var numTracks=targetClip.tracks.length;var referenceTime=referenceFrame/fps;// Make each track's values relative to the values at the reference frame
2575 for(var i=0;i<numTracks;++i){var referenceTrack=referenceClip.tracks[i];var referenceTrackType=referenceTrack.ValueTypeName;// Skip this track if it's non-numeric
2576 if(referenceTrackType==='bool'||referenceTrackType==='string')continue;// Find the track in the target clip whose name and type matches the reference track
2577 var targetTrack=targetClip.tracks.find(function(track){return track.name===referenceTrack.name&&track.ValueTypeName===referenceTrackType;});if(targetTrack===undefined)continue;var valueSize=referenceTrack.getValueSize();var lastIndex=referenceTrack.times.length-1;var referenceValue;// Find the value to subtract out of the track
2578 if(referenceTime<=referenceTrack.times[0]){// Reference frame is earlier than the first keyframe, so just use the first keyframe
2579 referenceValue=AnimationUtils.arraySlice(referenceTrack.values,0,referenceTrack.valueSize);}else if(referenceTime>=referenceTrack.times[lastIndex]){// Reference frame is after the last keyframe, so just use the last keyframe
2580 var startIndex=lastIndex*valueSize;referenceValue=AnimationUtils.arraySlice(referenceTrack.values,startIndex);}else {// Interpolate to the reference value
2581 var interpolant=referenceTrack.createInterpolant();interpolant.evaluate(referenceTime);referenceValue=interpolant.resultBuffer;}// Conjugate the quaternion
2582 if(referenceTrackType==='quaternion'){var referenceQuat=new Quaternion(referenceValue[0],referenceValue[1],referenceValue[2],referenceValue[3]).normalize().conjugate();referenceQuat.toArray(referenceValue);}// Subtract the reference value from all of the track values
2583 var numTimes=targetTrack.times.length;for(var j=0;j<numTimes;++j){var valueStart=j*valueSize;if(referenceTrackType==='quaternion'){// Multiply the conjugate for quaternion track types
2584 Quaternion.multiplyQuaternionsFlat(targetTrack.values,valueStart,referenceValue,0,targetTrack.values,valueStart);}else {// Subtract each value for all other numeric track types
2585 for(var k=0;k<valueSize;++k){targetTrack.values[valueStart+k]-=referenceValue[k];}}}}targetClip.blendMode=AdditiveAnimationBlendMode;return targetClip;}};/**
2586 * Abstract base class of interpolants over parametric samples.
2587 *
2588 * The parameter domain is one dimensional, typically the time or a path
2589 * along a curve defined by the data.
2590 *
2591 * The sample values can have any dimensionality and derived classes may
2592 * apply special interpretations to the data.
2593 *
2594 * This class provides the interval seek in a Template Method, deferring
2595 * the actual interpolation to derived classes.
2596 *
2597 * Time complexity is O(1) for linear access crossing at most two points
2598 * and O(log N) for random access, where N is the number of positions.
2599 *
2600 * References:
2601 *
2602 * http://www.oodesign.com/template-method-pattern.html
2603 *
2604 * @author tschw
2605 */function Interpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){this.parameterPositions=parameterPositions;this._cachedIndex=0;this.resultBuffer=resultBuffer!==undefined?resultBuffer:new sampleValues.constructor(sampleSize);this.sampleValues=sampleValues;this.valueSize=sampleSize;}_extends(Interpolant.prototype,{evaluate:function evaluate(t){var pp=this.parameterPositions,i1=this._cachedIndex,t1=pp[i1],t0=pp[i1-1];validate_interval:{seek:{var right;linear_scan:{//- See http://jsperf.com/comparison-to-undefined/3
2606 //- slower code:
2607 //-
2608 //- if ( t >= t1 || t1 === undefined ) {
2609 forward_scan:if(!(t<t1)){for(var giveUpAt=i1+2;;){if(t1===undefined){if(t<t0)break forward_scan;// after end
2610 i1=pp.length;this._cachedIndex=i1;return this.afterEnd_(i1-1,t,t0);}if(i1===giveUpAt)break;// this loop
2611 t0=t1;t1=pp[++i1];if(t<t1){// we have arrived at the sought interval
2612 break seek;}}// prepare binary search on the right side of the index
2613 right=pp.length;break linear_scan;}//- slower code:
2614 //- if ( t < t0 || t0 === undefined ) {
2615 if(!(t>=t0)){// looping?
2616 var t1global=pp[1];if(t<t1global){i1=2;// + 1, using the scan for the details
2617 t0=t1global;}// linear reverse scan
2618 for(var giveUpAt=i1-2;;){if(t0===undefined){// before start
2619 this._cachedIndex=0;return this.beforeStart_(0,t,t1);}if(i1===giveUpAt)break;// this loop
2620 t1=t0;t0=pp[--i1-1];if(t>=t0){// we have arrived at the sought interval
2621 break seek;}}// prepare binary search on the left side of the index
2622 right=i1;i1=0;break linear_scan;}// the interval is valid
2623 break validate_interval;}// linear scan
2624 // binary search
2625 while(i1<right){var mid=i1+right>>>1;if(t<pp[mid]){right=mid;}else {i1=mid+1;}}t1=pp[i1];t0=pp[i1-1];// check boundary cases, again
2626 if(t0===undefined){this._cachedIndex=0;return this.beforeStart_(0,t,t1);}if(t1===undefined){i1=pp.length;this._cachedIndex=i1;return this.afterEnd_(i1-1,t0,t);}}// seek
2627 this._cachedIndex=i1;this.intervalChanged_(i1,t0,t1);}// validate_interval
2628 return this.interpolate_(i1,t0,t,t1);},settings:null,// optional, subclass-specific settings structure
2629 // Note: The indirection allows central control of many interpolants.
2630 // --- Protected interface
2631 DefaultSettings_:{},getSettings_:function getSettings_(){return this.settings||this.DefaultSettings_;},copySampleValue_:function copySampleValue_(index){// copies a sample value to the result buffer
2632 var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset=index*stride;for(var i=0;i!==stride;++i){result[i]=values[offset+i];}return result;},// Template methods for derived classes:
2633 interpolate_:function interpolate_()/* i1, t0, t, t1 */{throw new Error('call to abstract method');// implementations shall return this.resultBuffer
2634 },intervalChanged_:function intervalChanged_()/* i1, t0, t1 */{// empty
2635 }});// DECLARE ALIAS AFTER assign prototype
2636 _extends(Interpolant.prototype,{//( 0, t, t0 ), returns this.resultBuffer
2637 beforeStart_:Interpolant.prototype.copySampleValue_,//( N-1, tN-1, t ), returns this.resultBuffer
2638 afterEnd_:Interpolant.prototype.copySampleValue_});/**
2639 * Fast and simple cubic spline interpolant.
2640 *
2641 * It was derived from a Hermitian construction setting the first derivative
2642 * at each sample position to the linear slope between neighboring positions
2643 * over their parameter interval.
2644 *
2645 * @author tschw
2646 */function CubicInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);this._weightPrev=-0;this._offsetPrev=-0;this._weightNext=-0;this._offsetNext=-0;}CubicInterpolant.prototype=_extends(Object.create(Interpolant.prototype),{constructor:CubicInterpolant,DefaultSettings_:{endingStart:ZeroCurvatureEnding,endingEnd:ZeroCurvatureEnding},intervalChanged_:function intervalChanged_(i1,t0,t1){var pp=this.parameterPositions,iPrev=i1-2,iNext=i1+1,tPrev=pp[iPrev],tNext=pp[iNext];if(tPrev===undefined){switch(this.getSettings_().endingStart){case ZeroSlopeEnding:// f'(t0) = 0
2647 iPrev=i1;tPrev=2*t0-t1;break;case WrapAroundEnding:// use the other end of the curve
2648 iPrev=pp.length-2;tPrev=t0+pp[iPrev]-pp[iPrev+1];break;default:// ZeroCurvatureEnding
2649 // f''(t0) = 0 a.k.a. Natural Spline
2650 iPrev=i1;tPrev=t1;}}if(tNext===undefined){switch(this.getSettings_().endingEnd){case ZeroSlopeEnding:// f'(tN) = 0
2651 iNext=i1;tNext=2*t1-t0;break;case WrapAroundEnding:// use the other end of the curve
2652 iNext=1;tNext=t1+pp[1]-pp[0];break;default:// ZeroCurvatureEnding
2653 // f''(tN) = 0, a.k.a. Natural Spline
2654 iNext=i1-1;tNext=t0;}}var halfDt=(t1-t0)*0.5,stride=this.valueSize;this._weightPrev=halfDt/(t0-tPrev);this._weightNext=halfDt/(tNext-t1);this._offsetPrev=iPrev*stride;this._offsetNext=iNext*stride;},interpolate_:function interpolate_(i1,t0,t,t1){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,o1=i1*stride,o0=o1-stride,oP=this._offsetPrev,oN=this._offsetNext,wP=this._weightPrev,wN=this._weightNext,p=(t-t0)/(t1-t0),pp=p*p,ppp=pp*p;// evaluate polynomials
2655 var sP=-wP*ppp+2*wP*pp-wP*p;var s0=(1+wP)*ppp+(-1.5-2*wP)*pp+(-0.5+wP)*p+1;var s1=(-1-wN)*ppp+(1.5+wN)*pp+0.5*p;var sN=wN*ppp-wN*pp;// combine data linearly
2656 for(var i=0;i!==stride;++i){result[i]=sP*values[oP+i]+s0*values[o0+i]+s1*values[o1+i]+sN*values[oN+i];}return result;}});/**
2657 * @author tschw
2658 */function LinearInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);}LinearInterpolant.prototype=_extends(Object.create(Interpolant.prototype),{constructor:LinearInterpolant,interpolate_:function interpolate_(i1,t0,t,t1){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset1=i1*stride,offset0=offset1-stride,weight1=(t-t0)/(t1-t0),weight0=1-weight1;for(var i=0;i!==stride;++i){result[i]=values[offset0+i]*weight0+values[offset1+i]*weight1;}return result;}});/**
2659 *
2660 * Interpolant that evaluates to the sample value at the position preceeding
2661 * the parameter.
2662 *
2663 * @author tschw
2664 */function DiscreteInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);}DiscreteInterpolant.prototype=_extends(Object.create(Interpolant.prototype),{constructor:DiscreteInterpolant,interpolate_:function interpolate_(i1/*, t0, t, t1 */){return this.copySampleValue_(i1-1);}});/**
2665 *
2666 * A timed sequence of keyframes for a specific property.
2667 *
2668 *
2669 * @author Ben Houston / http://clara.io/
2670 * @author David Sarno / http://lighthaus.us/
2671 * @author tschw
2672 */function KeyframeTrack(name,times,values,interpolation){if(name===undefined)throw new Error('THREE.KeyframeTrack: track name is undefined');if(times===undefined||times.length===0)throw new Error('THREE.KeyframeTrack: no keyframes in track named '+name);this.name=name;this.times=AnimationUtils.convertArray(times,this.TimeBufferType);this.values=AnimationUtils.convertArray(values,this.ValueBufferType);this.setInterpolation(interpolation||this.DefaultInterpolation);}// Static methods
2673 _extends(KeyframeTrack,{// Serialization (in static context, because of constructor invocation
2674 // and automatic invocation of .toJSON):
2675 toJSON:function toJSON(track){var trackType=track.constructor;var json;// derived classes can define a static toJSON method
2676 if(trackType.toJSON!==undefined){json=trackType.toJSON(track);}else {// by default, we assume the data can be serialized as-is
2677 json={'name':track.name,'times':AnimationUtils.convertArray(track.times,Array),'values':AnimationUtils.convertArray(track.values,Array)};var interpolation=track.getInterpolation();if(interpolation!==track.DefaultInterpolation){json.interpolation=interpolation;}}json.type=track.ValueTypeName;// mandatory
2678 return json;}});_extends(KeyframeTrack.prototype,{constructor:KeyframeTrack,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:InterpolateLinear,InterpolantFactoryMethodDiscrete:function InterpolantFactoryMethodDiscrete(result){return new DiscreteInterpolant(this.times,this.values,this.getValueSize(),result);},InterpolantFactoryMethodLinear:function InterpolantFactoryMethodLinear(result){return new LinearInterpolant(this.times,this.values,this.getValueSize(),result);},InterpolantFactoryMethodSmooth:function InterpolantFactoryMethodSmooth(result){return new CubicInterpolant(this.times,this.values,this.getValueSize(),result);},setInterpolation:function setInterpolation(interpolation){var factoryMethod;switch(interpolation){case InterpolateDiscrete:factoryMethod=this.InterpolantFactoryMethodDiscrete;break;case InterpolateLinear:factoryMethod=this.InterpolantFactoryMethodLinear;break;case InterpolateSmooth:factoryMethod=this.InterpolantFactoryMethodSmooth;break;}if(factoryMethod===undefined){var message="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===undefined){// fall back to default, unless the default itself is messed up
2679 if(interpolation!==this.DefaultInterpolation){this.setInterpolation(this.DefaultInterpolation);}else {throw new Error(message);// fatal, in this case
2680 }}console.warn('THREE.KeyframeTrack:',message);return this;}this.createInterpolant=factoryMethod;return this;},getInterpolation:function getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return InterpolateDiscrete;case this.InterpolantFactoryMethodLinear:return InterpolateLinear;case this.InterpolantFactoryMethodSmooth:return InterpolateSmooth;}},getValueSize:function getValueSize(){return this.values.length/this.times.length;},// move all keyframes either forwards or backwards in time
2681 shift:function shift(timeOffset){if(timeOffset!==0.0){var times=this.times;for(var i=0,n=times.length;i!==n;++i){times[i]+=timeOffset;}}return this;},// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
2682 scale:function scale(timeScale){if(timeScale!==1.0){var times=this.times;for(var i=0,n=times.length;i!==n;++i){times[i]*=timeScale;}}return this;},// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
2683 // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
2684 trim:function trim(startTime,endTime){var times=this.times,nKeys=times.length,from=0,to=nKeys-1;while(from!==nKeys&&times[from]<startTime){++from;}while(to!==-1&&times[to]>endTime){--to;}++to;// inclusive -> exclusive bound
2685 if(from!==0||to!==nKeys){// empty tracks are forbidden, so keep at least one keyframe
2686 if(from>=to){to=Math.max(to,1);from=to-1;}var stride=this.getValueSize();this.times=AnimationUtils.arraySlice(times,from,to);this.values=AnimationUtils.arraySlice(this.values,from*stride,to*stride);}return this;},// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
2687 validate:function validate(){var valid=true;var valueSize=this.getValueSize();if(valueSize-Math.floor(valueSize)!==0){console.error('THREE.KeyframeTrack: Invalid value size in track.',this);valid=false;}var times=this.times,values=this.values,nKeys=times.length;if(nKeys===0){console.error('THREE.KeyframeTrack: Track is empty.',this);valid=false;}var prevTime=null;for(var i=0;i!==nKeys;i++){var currTime=times[i];if(typeof currTime==='number'&&isNaN(currTime)){console.error('THREE.KeyframeTrack: Time is not a valid number.',this,i,currTime);valid=false;break;}if(prevTime!==null&&prevTime>currTime){console.error('THREE.KeyframeTrack: Out of order keys.',this,i,currTime,prevTime);valid=false;break;}prevTime=currTime;}if(values!==undefined){if(AnimationUtils.isTypedArray(values)){for(var i=0,n=values.length;i!==n;++i){var value=values[i];if(isNaN(value)){console.error('THREE.KeyframeTrack: Value is not a valid number.',this,i,value);valid=false;break;}}}}return valid;},// removes equivalent sequential keys as common in morph target sequences
2688 // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
2689 optimize:function optimize(){// times or values may be shared with other tracks, so overwriting is unsafe
2690 var times=AnimationUtils.arraySlice(this.times),values=AnimationUtils.arraySlice(this.values),stride=this.getValueSize(),smoothInterpolation=this.getInterpolation()===InterpolateSmooth,writeIndex=1,lastIndex=times.length-1;for(var i=1;i<lastIndex;++i){var keep=false;var time=times[i];var timeNext=times[i+1];// remove adjacent keyframes scheduled at the same time
2691 if(time!==timeNext&&(i!==1||time!==time[0])){if(!smoothInterpolation){// remove unnecessary keyframes same as their neighbors
2692 var offset=i*stride,offsetP=offset-stride,offsetN=offset+stride;for(var j=0;j!==stride;++j){var value=values[offset+j];if(value!==values[offsetP+j]||value!==values[offsetN+j]){keep=true;break;}}}else {keep=true;}}// in-place compaction
2693 if(keep){if(i!==writeIndex){times[writeIndex]=times[i];var readOffset=i*stride,writeOffset=writeIndex*stride;for(var j=0;j!==stride;++j){values[writeOffset+j]=values[readOffset+j];}}++writeIndex;}}// flush last keyframe (compaction looks ahead)
2694 if(lastIndex>0){times[writeIndex]=times[lastIndex];for(var readOffset=lastIndex*stride,writeOffset=writeIndex*stride,j=0;j!==stride;++j){values[writeOffset+j]=values[readOffset+j];}++writeIndex;}if(writeIndex!==times.length){this.times=AnimationUtils.arraySlice(times,0,writeIndex);this.values=AnimationUtils.arraySlice(values,0,writeIndex*stride);}else {this.times=times;this.values=values;}return this;},clone:function clone(){var times=AnimationUtils.arraySlice(this.times,0);var values=AnimationUtils.arraySlice(this.values,0);var TypedKeyframeTrack=this.constructor;var track=new TypedKeyframeTrack(this.name,times,values);// Interpolant argument to constructor is not saved, so copy the factory method directly.
2695 track.createInterpolant=this.createInterpolant;return track;}});/**
2696 *
2697 * A Track of Boolean keyframe values.
2698 *
2699 *
2700 * @author Ben Houston / http://clara.io/
2701 * @author David Sarno / http://lighthaus.us/
2702 * @author tschw
2703 */function BooleanKeyframeTrack(name,times,values){KeyframeTrack.call(this,name,times,values);}BooleanKeyframeTrack.prototype=_extends(Object.create(KeyframeTrack.prototype),{constructor:BooleanKeyframeTrack,ValueTypeName:'bool',ValueBufferType:Array,DefaultInterpolation:InterpolateDiscrete,InterpolantFactoryMethodLinear:undefined,InterpolantFactoryMethodSmooth:undefined// Note: Actually this track could have a optimized / compressed
2704 // representation of a single value and a custom interpolant that
2705 // computes "firstValue ^ isOdd( index )".
2706 });/**
2707 *
2708 * A Track of keyframe values that represent color.
2709 *
2710 *
2711 * @author Ben Houston / http://clara.io/
2712 * @author David Sarno / http://lighthaus.us/
2713 * @author tschw
2714 */function ColorKeyframeTrack(name,times,values,interpolation){KeyframeTrack.call(this,name,times,values,interpolation);}ColorKeyframeTrack.prototype=_extends(Object.create(KeyframeTrack.prototype),{constructor:ColorKeyframeTrack,ValueTypeName:'color'// ValueBufferType is inherited
2715 // DefaultInterpolation is inherited
2716 // Note: Very basic implementation and nothing special yet.
2717 // However, this is the place for color space parameterization.
2718 });/**
2719 *
2720 * A Track of numeric keyframe values.
2721 *
2722 * @author Ben Houston / http://clara.io/
2723 * @author David Sarno / http://lighthaus.us/
2724 * @author tschw
2725 */function NumberKeyframeTrack(name,times,values,interpolation){KeyframeTrack.call(this,name,times,values,interpolation);}NumberKeyframeTrack.prototype=_extends(Object.create(KeyframeTrack.prototype),{constructor:NumberKeyframeTrack,ValueTypeName:'number'// ValueBufferType is inherited
2726 // DefaultInterpolation is inherited
2727 });/**
2728 * Spherical linear unit quaternion interpolant.
2729 *
2730 * @author tschw
2731 */function QuaternionLinearInterpolant(parameterPositions,sampleValues,sampleSize,resultBuffer){Interpolant.call(this,parameterPositions,sampleValues,sampleSize,resultBuffer);}QuaternionLinearInterpolant.prototype=_extends(Object.create(Interpolant.prototype),{constructor:QuaternionLinearInterpolant,interpolate_:function interpolate_(i1,t0,t,t1){var result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset=i1*stride,alpha=(t-t0)/(t1-t0);for(var end=offset+stride;offset!==end;offset+=4){Quaternion.slerpFlat(result,0,values,offset-stride,values,offset,alpha);}return result;}});/**
2732 *
2733 * A Track of quaternion keyframe values.
2734 *
2735 * @author Ben Houston / http://clara.io/
2736 * @author David Sarno / http://lighthaus.us/
2737 * @author tschw
2738 */function QuaternionKeyframeTrack(name,times,values,interpolation){KeyframeTrack.call(this,name,times,values,interpolation);}QuaternionKeyframeTrack.prototype=_extends(Object.create(KeyframeTrack.prototype),{constructor:QuaternionKeyframeTrack,ValueTypeName:'quaternion',// ValueBufferType is inherited
2739 DefaultInterpolation:InterpolateLinear,InterpolantFactoryMethodLinear:function InterpolantFactoryMethodLinear(result){return new QuaternionLinearInterpolant(this.times,this.values,this.getValueSize(),result);},InterpolantFactoryMethodSmooth:undefined// not yet implemented
2740 });/**
2741 *
2742 * A Track that interpolates Strings
2743 *
2744 *
2745 * @author Ben Houston / http://clara.io/
2746 * @author David Sarno / http://lighthaus.us/
2747 * @author tschw
2748 */function StringKeyframeTrack(name,times,values,interpolation){KeyframeTrack.call(this,name,times,values,interpolation);}StringKeyframeTrack.prototype=_extends(Object.create(KeyframeTrack.prototype),{constructor:StringKeyframeTrack,ValueTypeName:'string',ValueBufferType:Array,DefaultInterpolation:InterpolateDiscrete,InterpolantFactoryMethodLinear:undefined,InterpolantFactoryMethodSmooth:undefined});/**
2749 *
2750 * A Track of vectored keyframe values.
2751 *
2752 *
2753 * @author Ben Houston / http://clara.io/
2754 * @author David Sarno / http://lighthaus.us/
2755 * @author tschw
2756 */function VectorKeyframeTrack(name,times,values,interpolation){KeyframeTrack.call(this,name,times,values,interpolation);}VectorKeyframeTrack.prototype=_extends(Object.create(KeyframeTrack.prototype),{constructor:VectorKeyframeTrack,ValueTypeName:'vector'// ValueBufferType is inherited
2757 // DefaultInterpolation is inherited
2758 });/**
2759 *
2760 * Reusable set of Tracks that represent an animation.
2761 *
2762 * @author Ben Houston / http://clara.io/
2763 * @author David Sarno / http://lighthaus.us/
2764 */function AnimationClip(name,duration,tracks,blendMode){this.name=name;this.tracks=tracks;this.duration=duration!==undefined?duration:-1;this.blendMode=blendMode!==undefined?blendMode:NormalAnimationBlendMode;this.uuid=MathUtils.generateUUID();// this means it should figure out its duration by scanning the tracks
2765 if(this.duration<0){this.resetDuration();}}function getTrackTypeForValueTypeName(typeName){switch(typeName.toLowerCase()){case'scalar':case'double':case'float':case'number':case'integer':return NumberKeyframeTrack;case'vector':case'vector2':case'vector3':case'vector4':return VectorKeyframeTrack;case'color':return ColorKeyframeTrack;case'quaternion':return QuaternionKeyframeTrack;case'bool':case'boolean':return BooleanKeyframeTrack;case'string':return StringKeyframeTrack;}throw new Error('THREE.KeyframeTrack: Unsupported typeName: '+typeName);}function parseKeyframeTrack(json){if(json.type===undefined){throw new Error('THREE.KeyframeTrack: track type undefined, can not parse');}var trackType=getTrackTypeForValueTypeName(json.type);if(json.times===undefined){var times=[],values=[];AnimationUtils.flattenJSON(json.keys,times,values,'value');json.times=times;json.values=values;}// derived classes can define a static parse method
2766 if(trackType.parse!==undefined){return trackType.parse(json);}else {// by default, we assume a constructor compatible with the base
2767 return new trackType(json.name,json.times,json.values,json.interpolation);}}_extends(AnimationClip,{parse:function parse(json){var tracks=[],jsonTracks=json.tracks,frameTime=1.0/(json.fps||1.0);for(var i=0,n=jsonTracks.length;i!==n;++i){tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime));}return new AnimationClip(json.name,json.duration,tracks,json.blendMode);},toJSON:function toJSON(clip){var tracks=[],clipTracks=clip.tracks;var json={'name':clip.name,'duration':clip.duration,'tracks':tracks,'uuid':clip.uuid,'blendMode':clip.blendMode};for(var i=0,n=clipTracks.length;i!==n;++i){tracks.push(KeyframeTrack.toJSON(clipTracks[i]));}return json;},CreateFromMorphTargetSequence:function CreateFromMorphTargetSequence(name,morphTargetSequence,fps,noLoop){var numMorphTargets=morphTargetSequence.length;var tracks=[];for(var i=0;i<numMorphTargets;i++){var times=[];var values=[];times.push((i+numMorphTargets-1)%numMorphTargets,i,(i+1)%numMorphTargets);values.push(0,1,0);var order=AnimationUtils.getKeyframeOrder(times);times=AnimationUtils.sortedArray(times,1,order);values=AnimationUtils.sortedArray(values,1,order);// if there is a key at the first frame, duplicate it as the
2768 // last frame as well for perfect loop.
2769 if(!noLoop&&times[0]===0){times.push(numMorphTargets);values.push(values[0]);}tracks.push(new NumberKeyframeTrack('.morphTargetInfluences['+morphTargetSequence[i].name+']',times,values).scale(1.0/fps));}return new AnimationClip(name,-1,tracks);},findByName:function findByName(objectOrClipArray,name){var clipArray=objectOrClipArray;if(!Array.isArray(objectOrClipArray)){var o=objectOrClipArray;clipArray=o.geometry&&o.geometry.animations||o.animations;}for(var i=0;i<clipArray.length;i++){if(clipArray[i].name===name){return clipArray[i];}}return null;},CreateClipsFromMorphTargetSequences:function CreateClipsFromMorphTargetSequences(morphTargets,fps,noLoop){var animationToMorphTargets={};// tested with https://regex101.com/ on trick sequences
2770 // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
2771 var pattern=/^([\w-]*?)([\d]+)$/;// sort morph target names into animation groups based
2772 // patterns like Walk_001, Walk_002, Run_001, Run_002
2773 for(var i=0,il=morphTargets.length;i<il;i++){var morphTarget=morphTargets[i];var parts=morphTarget.name.match(pattern);if(parts&&parts.length>1){var name=parts[1];var animationMorphTargets=animationToMorphTargets[name];if(!animationMorphTargets){animationToMorphTargets[name]=animationMorphTargets=[];}animationMorphTargets.push(morphTarget);}}var clips=[];for(var name in animationToMorphTargets){clips.push(AnimationClip.CreateFromMorphTargetSequence(name,animationToMorphTargets[name],fps,noLoop));}return clips;},// parse the animation.hierarchy format
2774 parseAnimation:function parseAnimation(animation,bones){if(!animation){console.error('THREE.AnimationClip: No animation in JSONLoader data.');return null;}var addNonemptyTrack=function addNonemptyTrack(trackType,trackName,animationKeys,propertyName,destTracks){// only return track if there are actually keys.
2775 if(animationKeys.length!==0){var times=[];var values=[];AnimationUtils.flattenJSON(animationKeys,times,values,propertyName);// empty keys are filtered out, so check again
2776 if(times.length!==0){destTracks.push(new trackType(trackName,times,values));}}};var tracks=[];var clipName=animation.name||'default';// automatic length determination in AnimationClip.
2777 var duration=animation.length||-1;var fps=animation.fps||30;var blendMode=animation.blendMode;var hierarchyTracks=animation.hierarchy||[];for(var h=0;h<hierarchyTracks.length;h++){var animationKeys=hierarchyTracks[h].keys;// skip empty tracks
2778 if(!animationKeys||animationKeys.length===0)continue;// process morph targets
2779 if(animationKeys[0].morphTargets){// figure out all morph targets used in this track
2780 var morphTargetNames={};for(var k=0;k<animationKeys.length;k++){if(animationKeys[k].morphTargets){for(var m=0;m<animationKeys[k].morphTargets.length;m++){morphTargetNames[animationKeys[k].morphTargets[m]]=-1;}}}// create a track for each morph target with all zero
2781 // morphTargetInfluences except for the keys in which
2782 // the morphTarget is named.
2783 for(var morphTargetName in morphTargetNames){var times=[];var values=[];for(var m=0;m!==animationKeys[k].morphTargets.length;++m){var animationKey=animationKeys[k];times.push(animationKey.time);values.push(animationKey.morphTarget===morphTargetName?1:0);}tracks.push(new NumberKeyframeTrack('.morphTargetInfluence['+morphTargetName+']',times,values));}duration=morphTargetNames.length*(fps||1.0);}else {// ...assume skeletal animation
2784 var boneName='.bones['+bones[h].name+']';addNonemptyTrack(VectorKeyframeTrack,boneName+'.position',animationKeys,'pos',tracks);addNonemptyTrack(QuaternionKeyframeTrack,boneName+'.quaternion',animationKeys,'rot',tracks);addNonemptyTrack(VectorKeyframeTrack,boneName+'.scale',animationKeys,'scl',tracks);}}if(tracks.length===0){return null;}var clip=new AnimationClip(clipName,duration,tracks,blendMode);return clip;}});_extends(AnimationClip.prototype,{resetDuration:function resetDuration(){var tracks=this.tracks,duration=0;for(var i=0,n=tracks.length;i!==n;++i){var track=this.tracks[i];duration=Math.max(duration,track.times[track.times.length-1]);}this.duration=duration;return this;},trim:function trim(){for(var i=0;i<this.tracks.length;i++){this.tracks[i].trim(0,this.duration);}return this;},validate:function validate(){var valid=true;for(var i=0;i<this.tracks.length;i++){valid=valid&&this.tracks[i].validate();}return valid;},optimize:function optimize(){for(var i=0;i<this.tracks.length;i++){this.tracks[i].optimize();}return this;},clone:function clone(){var tracks=[];for(var i=0;i<this.tracks.length;i++){tracks.push(this.tracks[i].clone());}return new AnimationClip(this.name,this.duration,tracks,this.blendMode);}});/**
2785 * @author mrdoob / http://mrdoob.com/
2786 */var Cache={enabled:false,files:{},add:function add(key,file){if(this.enabled===false)return;// console.log( 'THREE.Cache', 'Adding key:', key );
2787 this.files[key]=file;},get:function get(key){if(this.enabled===false)return;// console.log( 'THREE.Cache', 'Checking key:', key );
2788 return this.files[key];},remove:function remove(key){delete this.files[key];},clear:function clear(){this.files={};}};/**
2789 * @author mrdoob / http://mrdoob.com/
2790 */function LoadingManager(onLoad,onProgress,onError){var scope=this;var isLoading=false;var itemsLoaded=0;var itemsTotal=0;var urlModifier=undefined;var handlers=[];// Refer to #5689 for the reason why we don't set .onStart
2791 // in the constructor
2792 this.onStart=undefined;this.onLoad=onLoad;this.onProgress=onProgress;this.onError=onError;this.itemStart=function(url){itemsTotal++;if(isLoading===false){if(scope.onStart!==undefined){scope.onStart(url,itemsLoaded,itemsTotal);}}isLoading=true;};this.itemEnd=function(url){itemsLoaded++;if(scope.onProgress!==undefined){scope.onProgress(url,itemsLoaded,itemsTotal);}if(itemsLoaded===itemsTotal){isLoading=false;if(scope.onLoad!==undefined){scope.onLoad();}}};this.itemError=function(url){if(scope.onError!==undefined){scope.onError(url);}};this.resolveURL=function(url){if(urlModifier){return urlModifier(url);}return url;};this.setURLModifier=function(transform){urlModifier=transform;return this;};this.addHandler=function(regex,loader){handlers.push(regex,loader);return this;};this.removeHandler=function(regex){var index=handlers.indexOf(regex);if(index!==-1){handlers.splice(index,2);}return this;};this.getHandler=function(file){for(var i=0,l=handlers.length;i<l;i+=2){var regex=handlers[i];var loader=handlers[i+1];if(regex.global)regex.lastIndex=0;// see #17920
2793 if(regex.test(file)){return loader;}}return null;};}var DefaultLoadingManager=new LoadingManager();/**
2794 * @author alteredq / http://alteredqualia.com/
2795 */function Loader(manager){this.manager=manager!==undefined?manager:DefaultLoadingManager;this.crossOrigin='anonymous';this.path='';this.resourcePath='';}_extends(Loader.prototype,{load:function load()/* url, onLoad, onProgress, onError */{},loadAsync:function loadAsync(url,onProgress){var scope=this;return new Promise(function(resolve,reject){scope.load(url,resolve,onProgress,reject);});},parse:function parse()/* data */{},setCrossOrigin:function setCrossOrigin(crossOrigin){this.crossOrigin=crossOrigin;return this;},setPath:function setPath(path){this.path=path;return this;},setResourcePath:function setResourcePath(resourcePath){this.resourcePath=resourcePath;return this;}});/**
2796 * @author mrdoob / http://mrdoob.com/
2797 */var loading={};function FileLoader(manager){Loader.call(this,manager);}FileLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:FileLoader,load:function load(url,onLoad,onProgress,onError){if(url===undefined)url='';if(this.path!==undefined)url=this.path+url;url=this.manager.resolveURL(url);var scope=this;var cached=Cache.get(url);if(cached!==undefined){scope.manager.itemStart(url);setTimeout(function(){if(onLoad)onLoad(cached);scope.manager.itemEnd(url);},0);return cached;}// Check if request is duplicate
2798 if(loading[url]!==undefined){loading[url].push({onLoad:onLoad,onProgress:onProgress,onError:onError});return;}// Check for data: URI
2799 var dataUriRegex=/^data:(.*?)(;base64)?,(.*)$/;var dataUriRegexResult=url.match(dataUriRegex);// Safari can not handle Data URIs through XMLHttpRequest so process manually
2800 if(dataUriRegexResult){var mimeType=dataUriRegexResult[1];var isBase64=!!dataUriRegexResult[2];var data=dataUriRegexResult[3];data=decodeURIComponent(data);if(isBase64)data=atob(data);try{var response;var responseType=(this.responseType||'').toLowerCase();switch(responseType){case'arraybuffer':case'blob':var view=new Uint8Array(data.length);for(var i=0;i<data.length;i++){view[i]=data.charCodeAt(i);}if(responseType==='blob'){response=new Blob([view.buffer],{type:mimeType});}else {response=view.buffer;}break;case'document':var parser=new DOMParser();response=parser.parseFromString(data,mimeType);break;case'json':response=JSON.parse(data);break;default:// 'text' or other
2801 response=data;break;}// Wait for next browser tick like standard XMLHttpRequest event dispatching does
2802 setTimeout(function(){if(onLoad)onLoad(response);scope.manager.itemEnd(url);},0);}catch(error){// Wait for next browser tick like standard XMLHttpRequest event dispatching does
2803 setTimeout(function(){if(onError)onError(error);scope.manager.itemError(url);scope.manager.itemEnd(url);},0);}}else {// Initialise array for duplicate requests
2804 loading[url]=[];loading[url].push({onLoad:onLoad,onProgress:onProgress,onError:onError});var request=new XMLHttpRequest();request.open('GET',url,true);request.addEventListener('load',function(event){var response=this.response;var callbacks=loading[url];delete loading[url];if(this.status===200||this.status===0){// Some browsers return HTTP Status 0 when using non-http protocol
2805 // e.g. 'file://' or 'data://'. Handle as success.
2806 if(this.status===0)console.warn('THREE.FileLoader: HTTP Status 0 received.');// Add to cache only on HTTP success, so that we do not cache
2807 // error response bodies as proper responses to requests.
2808 Cache.add(url,response);for(var i=0,il=callbacks.length;i<il;i++){var callback=callbacks[i];if(callback.onLoad)callback.onLoad(response);}scope.manager.itemEnd(url);}else {for(var i=0,il=callbacks.length;i<il;i++){var callback=callbacks[i];if(callback.onError)callback.onError(event);}scope.manager.itemError(url);scope.manager.itemEnd(url);}},false);request.addEventListener('progress',function(event){var callbacks=loading[url];for(var i=0,il=callbacks.length;i<il;i++){var callback=callbacks[i];if(callback.onProgress)callback.onProgress(event);}},false);request.addEventListener('error',function(event){var callbacks=loading[url];delete loading[url];for(var i=0,il=callbacks.length;i<il;i++){var callback=callbacks[i];if(callback.onError)callback.onError(event);}scope.manager.itemError(url);scope.manager.itemEnd(url);},false);request.addEventListener('abort',function(event){var callbacks=loading[url];delete loading[url];for(var i=0,il=callbacks.length;i<il;i++){var callback=callbacks[i];if(callback.onError)callback.onError(event);}scope.manager.itemError(url);scope.manager.itemEnd(url);},false);if(this.responseType!==undefined)request.responseType=this.responseType;if(this.withCredentials!==undefined)request.withCredentials=this.withCredentials;if(request.overrideMimeType)request.overrideMimeType(this.mimeType!==undefined?this.mimeType:'text/plain');for(var header in this.requestHeader){request.setRequestHeader(header,this.requestHeader[header]);}request.send(null);}scope.manager.itemStart(url);return request;},setResponseType:function setResponseType(value){this.responseType=value;return this;},setWithCredentials:function setWithCredentials(value){this.withCredentials=value;return this;},setMimeType:function setMimeType(value){this.mimeType=value;return this;},setRequestHeader:function setRequestHeader(value){this.requestHeader=value;return this;}});/**
2809 * @author bhouston / http://clara.io/
2810 */function AnimationLoader(manager){Loader.call(this,manager);}AnimationLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:AnimationLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var loader=new FileLoader(scope.manager);loader.setPath(scope.path);loader.load(url,function(text){onLoad(scope.parse(JSON.parse(text)));},onProgress,onError);},parse:function parse(json){var animations=[];for(var i=0;i<json.length;i++){var clip=AnimationClip.parse(json[i]);animations.push(clip);}return animations;}});/**
2811 * @author mrdoob / http://mrdoob.com/
2812 *
2813 * Abstract Base class to block based textures loader (dds, pvr, ...)
2814 *
2815 * Sub classes have to implement the parse() method which will be used in load().
2816 */function CompressedTextureLoader(manager){Loader.call(this,manager);}CompressedTextureLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:CompressedTextureLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var images=[];var texture=new CompressedTexture();texture.image=images;var loader=new FileLoader(this.manager);loader.setPath(this.path);loader.setResponseType('arraybuffer');function loadTexture(i){loader.load(url[i],function(buffer){var texDatas=scope.parse(buffer,true);images[i]={width:texDatas.width,height:texDatas.height,format:texDatas.format,mipmaps:texDatas.mipmaps};loaded+=1;if(loaded===6){if(texDatas.mipmapCount===1)texture.minFilter=LinearFilter;texture.format=texDatas.format;texture.needsUpdate=true;if(onLoad)onLoad(texture);}},onProgress,onError);}if(Array.isArray(url)){var loaded=0;for(var i=0,il=url.length;i<il;++i){loadTexture(i);}}else {// compressed cubemap texture stored in a single DDS file
2817 loader.load(url,function(buffer){var texDatas=scope.parse(buffer,true);if(texDatas.isCubemap){var faces=texDatas.mipmaps.length/texDatas.mipmapCount;for(var f=0;f<faces;f++){images[f]={mipmaps:[]};for(var i=0;i<texDatas.mipmapCount;i++){images[f].mipmaps.push(texDatas.mipmaps[f*texDatas.mipmapCount+i]);images[f].format=texDatas.format;images[f].width=texDatas.width;images[f].height=texDatas.height;}}}else {texture.image.width=texDatas.width;texture.image.height=texDatas.height;texture.mipmaps=texDatas.mipmaps;}if(texDatas.mipmapCount===1){texture.minFilter=LinearFilter;}texture.format=texDatas.format;texture.needsUpdate=true;if(onLoad)onLoad(texture);},onProgress,onError);}return texture;}});/**
2818 * @author Nikos M. / https://github.com/foo123/
2819 *
2820 * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
2821 *
2822 * Sub classes have to implement the parse() method which will be used in load().
2823 */function DataTextureLoader(manager){Loader.call(this,manager);}DataTextureLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:DataTextureLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var texture=new DataTexture();var loader=new FileLoader(this.manager);loader.setResponseType('arraybuffer');loader.setPath(this.path);loader.load(url,function(buffer){var texData=scope.parse(buffer);if(!texData)return;if(texData.image!==undefined){texture.image=texData.image;}else if(texData.data!==undefined){texture.image.width=texData.width;texture.image.height=texData.height;texture.image.data=texData.data;}texture.wrapS=texData.wrapS!==undefined?texData.wrapS:ClampToEdgeWrapping;texture.wrapT=texData.wrapT!==undefined?texData.wrapT:ClampToEdgeWrapping;texture.magFilter=texData.magFilter!==undefined?texData.magFilter:LinearFilter;texture.minFilter=texData.minFilter!==undefined?texData.minFilter:LinearFilter;texture.anisotropy=texData.anisotropy!==undefined?texData.anisotropy:1;if(texData.format!==undefined){texture.format=texData.format;}if(texData.type!==undefined){texture.type=texData.type;}if(texData.mipmaps!==undefined){texture.mipmaps=texData.mipmaps;texture.minFilter=LinearMipmapLinearFilter;// presumably...
2824 }if(texData.mipmapCount===1){texture.minFilter=LinearFilter;}texture.needsUpdate=true;if(onLoad)onLoad(texture,texData);},onProgress,onError);return texture;}});/**
2825 * @author mrdoob / http://mrdoob.com/
2826 */function ImageLoader(manager){Loader.call(this,manager);}ImageLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:ImageLoader,load:function load(url,onLoad,onProgress,onError){if(this.path!==undefined)url=this.path+url;url=this.manager.resolveURL(url);var scope=this;var cached=Cache.get(url);if(cached!==undefined){scope.manager.itemStart(url);setTimeout(function(){if(onLoad)onLoad(cached);scope.manager.itemEnd(url);},0);return cached;}var image=document.createElementNS('http://www.w3.org/1999/xhtml','img');function onImageLoad(){image.removeEventListener('load',onImageLoad,false);image.removeEventListener('error',onImageError,false);Cache.add(url,this);if(onLoad)onLoad(this);scope.manager.itemEnd(url);}function onImageError(event){image.removeEventListener('load',onImageLoad,false);image.removeEventListener('error',onImageError,false);if(onError)onError(event);scope.manager.itemError(url);scope.manager.itemEnd(url);}image.addEventListener('load',onImageLoad,false);image.addEventListener('error',onImageError,false);if(url.substr(0,5)!=='data:'){if(this.crossOrigin!==undefined)image.crossOrigin=this.crossOrigin;}scope.manager.itemStart(url);image.src=url;return image;}});/**
2827 * @author mrdoob / http://mrdoob.com/
2828 */function CubeTextureLoader(manager){Loader.call(this,manager);}CubeTextureLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:CubeTextureLoader,load:function load(urls,onLoad,onProgress,onError){var texture=new CubeTexture();var loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);loader.setPath(this.path);var loaded=0;function loadTexture(i){loader.load(urls[i],function(image){texture.images[i]=image;loaded++;if(loaded===6){texture.needsUpdate=true;if(onLoad)onLoad(texture);}},undefined,onError);}for(var i=0;i<urls.length;++i){loadTexture(i);}return texture;}});/**
2829 * @author mrdoob / http://mrdoob.com/
2830 */function TextureLoader(manager){Loader.call(this,manager);}TextureLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:TextureLoader,load:function load(url,onLoad,onProgress,onError){var texture=new Texture();var loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);loader.setPath(this.path);loader.load(url,function(image){texture.image=image;// JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
2831 var isJPEG=url.search(/\.jpe?g($|\?)/i)>0||url.search(/^data\:image\/jpeg/)===0;texture.format=isJPEG?RGBFormat:RGBAFormat;texture.needsUpdate=true;if(onLoad!==undefined){onLoad(texture);}},onProgress,onError);return texture;}});/**
2832 * @author zz85 / http://www.lab4games.net/zz85/blog
2833 * Extensible curve object
2834 *
2835 * Some common of curve methods:
2836 * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
2837 * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
2838 * .getPoints(), .getSpacedPoints()
2839 * .getLength()
2840 * .updateArcLengths()
2841 *
2842 * This following curves inherit from THREE.Curve:
2843 *
2844 * -- 2D curves --
2845 * THREE.ArcCurve
2846 * THREE.CubicBezierCurve
2847 * THREE.EllipseCurve
2848 * THREE.LineCurve
2849 * THREE.QuadraticBezierCurve
2850 * THREE.SplineCurve
2851 *
2852 * -- 3D curves --
2853 * THREE.CatmullRomCurve3
2854 * THREE.CubicBezierCurve3
2855 * THREE.LineCurve3
2856 * THREE.QuadraticBezierCurve3
2857 *
2858 * A series of curves can be represented as a THREE.CurvePath.
2859 *
2860 **/ /**************************************************************
2861 * Abstract Curve base class
2862 **************************************************************/function Curve(){this.type='Curve';this.arcLengthDivisions=200;}_extends(Curve.prototype,{// Virtual base class method to overwrite and implement in subclasses
2863 // - t [0 .. 1]
2864 getPoint:function getPoint()/* t, optionalTarget */{console.warn('THREE.Curve: .getPoint() not implemented.');return null;},// Get point at relative position in curve according to arc length
2865 // - u [0 .. 1]
2866 getPointAt:function getPointAt(u,optionalTarget){var t=this.getUtoTmapping(u);return this.getPoint(t,optionalTarget);},// Get sequence of points using getPoint( t )
2867 getPoints:function getPoints(divisions){if(divisions===undefined)divisions=5;var points=[];for(var d=0;d<=divisions;d++){points.push(this.getPoint(d/divisions));}return points;},// Get sequence of points using getPointAt( u )
2868 getSpacedPoints:function getSpacedPoints(divisions){if(divisions===undefined)divisions=5;var points=[];for(var d=0;d<=divisions;d++){points.push(this.getPointAt(d/divisions));}return points;},// Get total curve arc length
2869 getLength:function getLength(){var lengths=this.getLengths();return lengths[lengths.length-1];},// Get list of cumulative segment lengths
2870 getLengths:function getLengths(divisions){if(divisions===undefined)divisions=this.arcLengthDivisions;if(this.cacheArcLengths&&this.cacheArcLengths.length===divisions+1&&!this.needsUpdate){return this.cacheArcLengths;}this.needsUpdate=false;var cache=[];var current,last=this.getPoint(0);var p,sum=0;cache.push(0);for(p=1;p<=divisions;p++){current=this.getPoint(p/divisions);sum+=current.distanceTo(last);cache.push(sum);last=current;}this.cacheArcLengths=cache;return cache;// { sums: cache, sum: sum }; Sum is in the last element.
2871 },updateArcLengths:function updateArcLengths(){this.needsUpdate=true;this.getLengths();},// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
2872 getUtoTmapping:function getUtoTmapping(u,distance){var arcLengths=this.getLengths();var i=0,il=arcLengths.length;var targetArcLength;// The targeted u distance value to get
2873 if(distance){targetArcLength=distance;}else {targetArcLength=u*arcLengths[il-1];}// binary search for the index with largest value smaller than target u distance
2874 var low=0,high=il-1,comparison;while(low<=high){i=Math.floor(low+(high-low)/2);// less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
2875 comparison=arcLengths[i]-targetArcLength;if(comparison<0){low=i+1;}else if(comparison>0){high=i-1;}else {high=i;break;// DONE
2876 }}i=high;if(arcLengths[i]===targetArcLength){return i/(il-1);}// we could get finer grain at lengths, or use simple interpolation between two points
2877 var lengthBefore=arcLengths[i];var lengthAfter=arcLengths[i+1];var segmentLength=lengthAfter-lengthBefore;// determine where we are between the 'before' and 'after' points
2878 var segmentFraction=(targetArcLength-lengthBefore)/segmentLength;// add that fractional amount to t
2879 var t=(i+segmentFraction)/(il-1);return t;},// Returns a unit vector tangent at t
2880 // In case any sub curve does not implement its tangent derivation,
2881 // 2 points a small delta apart will be used to find its gradient
2882 // which seems to give a reasonable approximation
2883 getTangent:function getTangent(t,optionalTarget){var delta=0.0001;var t1=t-delta;var t2=t+delta;// Capping in case of danger
2884 if(t1<0)t1=0;if(t2>1)t2=1;var pt1=this.getPoint(t1);var pt2=this.getPoint(t2);var tangent=optionalTarget||(pt1.isVector2?new Vector2():new Vector3());tangent.copy(pt2).sub(pt1).normalize();return tangent;},getTangentAt:function getTangentAt(u,optionalTarget){var t=this.getUtoTmapping(u);return this.getTangent(t,optionalTarget);},computeFrenetFrames:function computeFrenetFrames(segments,closed){// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
2885 var normal=new Vector3();var tangents=[];var normals=[];var binormals=[];var vec=new Vector3();var mat=new Matrix4();var i,u,theta;// compute the tangent vectors for each segment on the curve
2886 for(i=0;i<=segments;i++){u=i/segments;tangents[i]=this.getTangentAt(u,new Vector3());tangents[i].normalize();}// select an initial normal vector perpendicular to the first tangent vector,
2887 // and in the direction of the minimum tangent xyz component
2888 normals[0]=new Vector3();binormals[0]=new Vector3();var min=Number.MAX_VALUE;var tx=Math.abs(tangents[0].x);var ty=Math.abs(tangents[0].y);var tz=Math.abs(tangents[0].z);if(tx<=min){min=tx;normal.set(1,0,0);}if(ty<=min){min=ty;normal.set(0,1,0);}if(tz<=min){normal.set(0,0,1);}vec.crossVectors(tangents[0],normal).normalize();normals[0].crossVectors(tangents[0],vec);binormals[0].crossVectors(tangents[0],normals[0]);// compute the slowly-varying normal and binormal vectors for each segment on the curve
2889 for(i=1;i<=segments;i++){normals[i]=normals[i-1].clone();binormals[i]=binormals[i-1].clone();vec.crossVectors(tangents[i-1],tangents[i]);if(vec.length()>Number.EPSILON){vec.normalize();theta=Math.acos(MathUtils.clamp(tangents[i-1].dot(tangents[i]),-1,1));// clamp for floating pt errors
2890 normals[i].applyMatrix4(mat.makeRotationAxis(vec,theta));}binormals[i].crossVectors(tangents[i],normals[i]);}// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
2891 if(closed===true){theta=Math.acos(MathUtils.clamp(normals[0].dot(normals[segments]),-1,1));theta/=segments;if(tangents[0].dot(vec.crossVectors(normals[0],normals[segments]))>0){theta=-theta;}for(i=1;i<=segments;i++){// twist a little...
2892 normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i],theta*i));binormals[i].crossVectors(tangents[i],normals[i]);}}return {tangents:tangents,normals:normals,binormals:binormals};},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(source){this.arcLengthDivisions=source.arcLengthDivisions;return this;},toJSON:function toJSON(){var data={metadata:{version:4.5,type:'Curve',generator:'Curve.toJSON'}};data.arcLengthDivisions=this.arcLengthDivisions;data.type=this.type;return data;},fromJSON:function fromJSON(json){this.arcLengthDivisions=json.arcLengthDivisions;return this;}});function EllipseCurve(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){Curve.call(this);this.type='EllipseCurve';this.aX=aX||0;this.aY=aY||0;this.xRadius=xRadius||1;this.yRadius=yRadius||1;this.aStartAngle=aStartAngle||0;this.aEndAngle=aEndAngle||2*Math.PI;this.aClockwise=aClockwise||false;this.aRotation=aRotation||0;}EllipseCurve.prototype=Object.create(Curve.prototype);EllipseCurve.prototype.constructor=EllipseCurve;EllipseCurve.prototype.isEllipseCurve=true;EllipseCurve.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector2();var twoPi=Math.PI*2;var deltaAngle=this.aEndAngle-this.aStartAngle;var samePoints=Math.abs(deltaAngle)<Number.EPSILON;// ensures that deltaAngle is 0 .. 2 PI
2893 while(deltaAngle<0){deltaAngle+=twoPi;}while(deltaAngle>twoPi){deltaAngle-=twoPi;}if(deltaAngle<Number.EPSILON){if(samePoints){deltaAngle=0;}else {deltaAngle=twoPi;}}if(this.aClockwise===true&&!samePoints){if(deltaAngle===twoPi){deltaAngle=-twoPi;}else {deltaAngle=deltaAngle-twoPi;}}var angle=this.aStartAngle+t*deltaAngle;var x=this.aX+this.xRadius*Math.cos(angle);var y=this.aY+this.yRadius*Math.sin(angle);if(this.aRotation!==0){var cos=Math.cos(this.aRotation);var sin=Math.sin(this.aRotation);var tx=x-this.aX;var ty=y-this.aY;// Rotate the point about the center of the ellipse.
2894 x=tx*cos-ty*sin+this.aX;y=tx*sin+ty*cos+this.aY;}return point.set(x,y);};EllipseCurve.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.aX=source.aX;this.aY=source.aY;this.xRadius=source.xRadius;this.yRadius=source.yRadius;this.aStartAngle=source.aStartAngle;this.aEndAngle=source.aEndAngle;this.aClockwise=source.aClockwise;this.aRotation=source.aRotation;return this;};EllipseCurve.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.aX=this.aX;data.aY=this.aY;data.xRadius=this.xRadius;data.yRadius=this.yRadius;data.aStartAngle=this.aStartAngle;data.aEndAngle=this.aEndAngle;data.aClockwise=this.aClockwise;data.aRotation=this.aRotation;return data;};EllipseCurve.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.aX=json.aX;this.aY=json.aY;this.xRadius=json.xRadius;this.yRadius=json.yRadius;this.aStartAngle=json.aStartAngle;this.aEndAngle=json.aEndAngle;this.aClockwise=json.aClockwise;this.aRotation=json.aRotation;return this;};function ArcCurve(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){EllipseCurve.call(this,aX,aY,aRadius,aRadius,aStartAngle,aEndAngle,aClockwise);this.type='ArcCurve';}ArcCurve.prototype=Object.create(EllipseCurve.prototype);ArcCurve.prototype.constructor=ArcCurve;ArcCurve.prototype.isArcCurve=true;/**
2895 * @author zz85 https://github.com/zz85
2896 *
2897 * Centripetal CatmullRom Curve - which is useful for avoiding
2898 * cusps and self-intersections in non-uniform catmull rom curves.
2899 * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
2900 *
2901 * curve.type accepts centripetal(default), chordal and catmullrom
2902 * curve.tension is used for catmullrom which defaults to 0.5
2903 */ /*
2904 Based on an optimized c++ solution in
2905 - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
2906 - http://ideone.com/NoEbVM
2907
2908 This CubicPoly class could be used for reusing some variables and calculations,
2909 but for three.js curve use, it could be possible inlined and flatten into a single function call
2910 which can be placed in CurveUtils.
2911 */function CubicPoly(){var c0=0,c1=0,c2=0,c3=0;/*
2912 * Compute coefficients for a cubic polynomial
2913 * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
2914 * such that
2915 * p(0) = x0, p(1) = x1
2916 * and
2917 * p'(0) = t0, p'(1) = t1.
2918 */function init(x0,x1,t0,t1){c0=x0;c1=t0;c2=-3*x0+3*x1-2*t0-t1;c3=2*x0-2*x1+t0+t1;}return {initCatmullRom:function initCatmullRom(x0,x1,x2,x3,tension){init(x1,x2,tension*(x2-x0),tension*(x3-x1));},initNonuniformCatmullRom:function initNonuniformCatmullRom(x0,x1,x2,x3,dt0,dt1,dt2){// compute tangents when parameterized in [t1,t2]
2919 var t1=(x1-x0)/dt0-(x2-x0)/(dt0+dt1)+(x2-x1)/dt1;var t2=(x2-x1)/dt1-(x3-x1)/(dt1+dt2)+(x3-x2)/dt2;// rescale tangents for parametrization in [0,1]
2920 t1*=dt1;t2*=dt1;init(x1,x2,t1,t2);},calc:function calc(t){var t2=t*t;var t3=t2*t;return c0+c1*t+c2*t2+c3*t3;}};}//
2921 var tmp=new Vector3();var px=new CubicPoly(),py=new CubicPoly(),pz=new CubicPoly();function CatmullRomCurve3(points,closed,curveType,tension){Curve.call(this);this.type='CatmullRomCurve3';this.points=points||[];this.closed=closed||false;this.curveType=curveType||'centripetal';this.tension=tension||0.5;}CatmullRomCurve3.prototype=Object.create(Curve.prototype);CatmullRomCurve3.prototype.constructor=CatmullRomCurve3;CatmullRomCurve3.prototype.isCatmullRomCurve3=true;CatmullRomCurve3.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector3();var points=this.points;var l=points.length;var p=(l-(this.closed?0:1))*t;var intPoint=Math.floor(p);var weight=p-intPoint;if(this.closed){intPoint+=intPoint>0?0:(Math.floor(Math.abs(intPoint)/l)+1)*l;}else if(weight===0&&intPoint===l-1){intPoint=l-2;weight=1;}var p0,p1,p2,p3;// 4 points
2922 if(this.closed||intPoint>0){p0=points[(intPoint-1)%l];}else {// extrapolate first point
2923 tmp.subVectors(points[0],points[1]).add(points[0]);p0=tmp;}p1=points[intPoint%l];p2=points[(intPoint+1)%l];if(this.closed||intPoint+2<l){p3=points[(intPoint+2)%l];}else {// extrapolate last point
2924 tmp.subVectors(points[l-1],points[l-2]).add(points[l-1]);p3=tmp;}if(this.curveType==='centripetal'||this.curveType==='chordal'){// init Centripetal / Chordal Catmull-Rom
2925 var pow=this.curveType==='chordal'?0.5:0.25;var dt0=Math.pow(p0.distanceToSquared(p1),pow);var dt1=Math.pow(p1.distanceToSquared(p2),pow);var dt2=Math.pow(p2.distanceToSquared(p3),pow);// safety check for repeated points
2926 if(dt1<1e-4)dt1=1.0;if(dt0<1e-4)dt0=dt1;if(dt2<1e-4)dt2=dt1;px.initNonuniformCatmullRom(p0.x,p1.x,p2.x,p3.x,dt0,dt1,dt2);py.initNonuniformCatmullRom(p0.y,p1.y,p2.y,p3.y,dt0,dt1,dt2);pz.initNonuniformCatmullRom(p0.z,p1.z,p2.z,p3.z,dt0,dt1,dt2);}else if(this.curveType==='catmullrom'){px.initCatmullRom(p0.x,p1.x,p2.x,p3.x,this.tension);py.initCatmullRom(p0.y,p1.y,p2.y,p3.y,this.tension);pz.initCatmullRom(p0.z,p1.z,p2.z,p3.z,this.tension);}point.set(px.calc(weight),py.calc(weight),pz.calc(weight));return point;};CatmullRomCurve3.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.points=[];for(var i=0,l=source.points.length;i<l;i++){var point=source.points[i];this.points.push(point.clone());}this.closed=source.closed;this.curveType=source.curveType;this.tension=source.tension;return this;};CatmullRomCurve3.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.points=[];for(var i=0,l=this.points.length;i<l;i++){var point=this.points[i];data.points.push(point.toArray());}data.closed=this.closed;data.curveType=this.curveType;data.tension=this.tension;return data;};CatmullRomCurve3.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.points=[];for(var i=0,l=json.points.length;i<l;i++){var point=json.points[i];this.points.push(new Vector3().fromArray(point));}this.closed=json.closed;this.curveType=json.curveType;this.tension=json.tension;return this;};/**
2927 * @author zz85 / http://www.lab4games.net/zz85/blog
2928 *
2929 * Bezier Curves formulas obtained from
2930 * http://en.wikipedia.org/wiki/Bézier_curve
2931 */function CatmullRom(t,p0,p1,p2,p3){var v0=(p2-p0)*0.5;var v1=(p3-p1)*0.5;var t2=t*t;var t3=t*t2;return (2*p1-2*p2+v0+v1)*t3+(-3*p1+3*p2-2*v0-v1)*t2+v0*t+p1;}//
2932 function QuadraticBezierP0(t,p){var k=1-t;return k*k*p;}function QuadraticBezierP1(t,p){return 2*(1-t)*t*p;}function QuadraticBezierP2(t,p){return t*t*p;}function QuadraticBezier(t,p0,p1,p2){return QuadraticBezierP0(t,p0)+QuadraticBezierP1(t,p1)+QuadraticBezierP2(t,p2);}//
2933 function CubicBezierP0(t,p){var k=1-t;return k*k*k*p;}function CubicBezierP1(t,p){var k=1-t;return 3*k*k*t*p;}function CubicBezierP2(t,p){return 3*(1-t)*t*t*p;}function CubicBezierP3(t,p){return t*t*t*p;}function CubicBezier(t,p0,p1,p2,p3){return CubicBezierP0(t,p0)+CubicBezierP1(t,p1)+CubicBezierP2(t,p2)+CubicBezierP3(t,p3);}function CubicBezierCurve(v0,v1,v2,v3){Curve.call(this);this.type='CubicBezierCurve';this.v0=v0||new Vector2();this.v1=v1||new Vector2();this.v2=v2||new Vector2();this.v3=v3||new Vector2();}CubicBezierCurve.prototype=Object.create(Curve.prototype);CubicBezierCurve.prototype.constructor=CubicBezierCurve;CubicBezierCurve.prototype.isCubicBezierCurve=true;CubicBezierCurve.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector2();var v0=this.v0,v1=this.v1,v2=this.v2,v3=this.v3;point.set(CubicBezier(t,v0.x,v1.x,v2.x,v3.x),CubicBezier(t,v0.y,v1.y,v2.y,v3.y));return point;};CubicBezierCurve.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);this.v3.copy(source.v3);return this;};CubicBezierCurve.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();data.v3=this.v3.toArray();return data;};CubicBezierCurve.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);this.v3.fromArray(json.v3);return this;};function CubicBezierCurve3(v0,v1,v2,v3){Curve.call(this);this.type='CubicBezierCurve3';this.v0=v0||new Vector3();this.v1=v1||new Vector3();this.v2=v2||new Vector3();this.v3=v3||new Vector3();}CubicBezierCurve3.prototype=Object.create(Curve.prototype);CubicBezierCurve3.prototype.constructor=CubicBezierCurve3;CubicBezierCurve3.prototype.isCubicBezierCurve3=true;CubicBezierCurve3.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector3();var v0=this.v0,v1=this.v1,v2=this.v2,v3=this.v3;point.set(CubicBezier(t,v0.x,v1.x,v2.x,v3.x),CubicBezier(t,v0.y,v1.y,v2.y,v3.y),CubicBezier(t,v0.z,v1.z,v2.z,v3.z));return point;};CubicBezierCurve3.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);this.v3.copy(source.v3);return this;};CubicBezierCurve3.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();data.v3=this.v3.toArray();return data;};CubicBezierCurve3.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);this.v3.fromArray(json.v3);return this;};function LineCurve(v1,v2){Curve.call(this);this.type='LineCurve';this.v1=v1||new Vector2();this.v2=v2||new Vector2();}LineCurve.prototype=Object.create(Curve.prototype);LineCurve.prototype.constructor=LineCurve;LineCurve.prototype.isLineCurve=true;LineCurve.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector2();if(t===1){point.copy(this.v2);}else {point.copy(this.v2).sub(this.v1);point.multiplyScalar(t).add(this.v1);}return point;};// Line curve is linear, so we can overwrite default getPointAt
2934 LineCurve.prototype.getPointAt=function(u,optionalTarget){return this.getPoint(u,optionalTarget);};LineCurve.prototype.getTangent=function(t,optionalTarget){var tangent=optionalTarget||new Vector2();var tangent=tangent.copy(this.v2).sub(this.v1).normalize();return tangent;};LineCurve.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;};LineCurve.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;};LineCurve.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;};function LineCurve3(v1,v2){Curve.call(this);this.type='LineCurve3';this.v1=v1||new Vector3();this.v2=v2||new Vector3();}LineCurve3.prototype=Object.create(Curve.prototype);LineCurve3.prototype.constructor=LineCurve3;LineCurve3.prototype.isLineCurve3=true;LineCurve3.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector3();if(t===1){point.copy(this.v2);}else {point.copy(this.v2).sub(this.v1);point.multiplyScalar(t).add(this.v1);}return point;};// Line curve is linear, so we can overwrite default getPointAt
2935 LineCurve3.prototype.getPointAt=function(u,optionalTarget){return this.getPoint(u,optionalTarget);};LineCurve3.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;};LineCurve3.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;};LineCurve3.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;};function QuadraticBezierCurve(v0,v1,v2){Curve.call(this);this.type='QuadraticBezierCurve';this.v0=v0||new Vector2();this.v1=v1||new Vector2();this.v2=v2||new Vector2();}QuadraticBezierCurve.prototype=Object.create(Curve.prototype);QuadraticBezierCurve.prototype.constructor=QuadraticBezierCurve;QuadraticBezierCurve.prototype.isQuadraticBezierCurve=true;QuadraticBezierCurve.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector2();var v0=this.v0,v1=this.v1,v2=this.v2;point.set(QuadraticBezier(t,v0.x,v1.x,v2.x),QuadraticBezier(t,v0.y,v1.y,v2.y));return point;};QuadraticBezierCurve.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;};QuadraticBezierCurve.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;};QuadraticBezierCurve.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;};function QuadraticBezierCurve3(v0,v1,v2){Curve.call(this);this.type='QuadraticBezierCurve3';this.v0=v0||new Vector3();this.v1=v1||new Vector3();this.v2=v2||new Vector3();}QuadraticBezierCurve3.prototype=Object.create(Curve.prototype);QuadraticBezierCurve3.prototype.constructor=QuadraticBezierCurve3;QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3=true;QuadraticBezierCurve3.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector3();var v0=this.v0,v1=this.v1,v2=this.v2;point.set(QuadraticBezier(t,v0.x,v1.x,v2.x),QuadraticBezier(t,v0.y,v1.y,v2.y),QuadraticBezier(t,v0.z,v1.z,v2.z));return point;};QuadraticBezierCurve3.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;};QuadraticBezierCurve3.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;};QuadraticBezierCurve3.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;};function SplineCurve(points/* array of Vector2 */){Curve.call(this);this.type='SplineCurve';this.points=points||[];}SplineCurve.prototype=Object.create(Curve.prototype);SplineCurve.prototype.constructor=SplineCurve;SplineCurve.prototype.isSplineCurve=true;SplineCurve.prototype.getPoint=function(t,optionalTarget){var point=optionalTarget||new Vector2();var points=this.points;var p=(points.length-1)*t;var intPoint=Math.floor(p);var weight=p-intPoint;var p0=points[intPoint===0?intPoint:intPoint-1];var p1=points[intPoint];var p2=points[intPoint>points.length-2?points.length-1:intPoint+1];var p3=points[intPoint>points.length-3?points.length-1:intPoint+2];point.set(CatmullRom(weight,p0.x,p1.x,p2.x,p3.x),CatmullRom(weight,p0.y,p1.y,p2.y,p3.y));return point;};SplineCurve.prototype.copy=function(source){Curve.prototype.copy.call(this,source);this.points=[];for(var i=0,l=source.points.length;i<l;i++){var point=source.points[i];this.points.push(point.clone());}return this;};SplineCurve.prototype.toJSON=function(){var data=Curve.prototype.toJSON.call(this);data.points=[];for(var i=0,l=this.points.length;i<l;i++){var point=this.points[i];data.points.push(point.toArray());}return data;};SplineCurve.prototype.fromJSON=function(json){Curve.prototype.fromJSON.call(this,json);this.points=[];for(var i=0,l=json.points.length;i<l;i++){var point=json.points[i];this.points.push(new Vector2().fromArray(point));}return this;};var Curves=/*#__PURE__*/Object.freeze({__proto__:null,ArcCurve:ArcCurve,CatmullRomCurve3:CatmullRomCurve3,CubicBezierCurve:CubicBezierCurve,CubicBezierCurve3:CubicBezierCurve3,EllipseCurve:EllipseCurve,LineCurve:LineCurve,LineCurve3:LineCurve3,QuadraticBezierCurve:QuadraticBezierCurve,QuadraticBezierCurve3:QuadraticBezierCurve3,SplineCurve:SplineCurve});/**
2936 * @author zz85 / http://www.lab4games.net/zz85/blog
2937 *
2938 **/ /**************************************************************
2939 * Curved Path - a curve path is simply a array of connected
2940 * curves, but retains the api of a curve
2941 **************************************************************/function CurvePath(){Curve.call(this);this.type='CurvePath';this.curves=[];this.autoClose=false;// Automatically closes the path
2942 }CurvePath.prototype=_extends(Object.create(Curve.prototype),{constructor:CurvePath,add:function add(curve){this.curves.push(curve);},closePath:function closePath(){// Add a line curve if start and end of lines are not connected
2943 var startPoint=this.curves[0].getPoint(0);var endPoint=this.curves[this.curves.length-1].getPoint(1);if(!startPoint.equals(endPoint)){this.curves.push(new LineCurve(endPoint,startPoint));}},// To get accurate point with reference to
2944 // entire path distance at time t,
2945 // following has to be done:
2946 // 1. Length of each sub path have to be known
2947 // 2. Locate and identify type of curve
2948 // 3. Get t for the curve
2949 // 4. Return curve.getPointAt(t')
2950 getPoint:function getPoint(t){var d=t*this.getLength();var curveLengths=this.getCurveLengths();var i=0;// To think about boundaries points.
2951 while(i<curveLengths.length){if(curveLengths[i]>=d){var diff=curveLengths[i]-d;var curve=this.curves[i];var segmentLength=curve.getLength();var u=segmentLength===0?0:1-diff/segmentLength;return curve.getPointAt(u);}i++;}return null;// loop where sum != 0, sum > d , sum+1 <d
2952 },// We cannot use the default THREE.Curve getPoint() with getLength() because in
2953 // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
2954 // getPoint() depends on getLength
2955 getLength:function getLength(){var lens=this.getCurveLengths();return lens[lens.length-1];},// cacheLengths must be recalculated.
2956 updateArcLengths:function updateArcLengths(){this.needsUpdate=true;this.cacheLengths=null;this.getCurveLengths();},// Compute lengths and cache them
2957 // We cannot overwrite getLengths() because UtoT mapping uses it.
2958 getCurveLengths:function getCurveLengths(){// We use cache values if curves and cache array are same length
2959 if(this.cacheLengths&&this.cacheLengths.length===this.curves.length){return this.cacheLengths;}// Get length of sub-curve
2960 // Push sums into cached array
2961 var lengths=[],sums=0;for(var i=0,l=this.curves.length;i<l;i++){sums+=this.curves[i].getLength();lengths.push(sums);}this.cacheLengths=lengths;return lengths;},getSpacedPoints:function getSpacedPoints(divisions){if(divisions===undefined)divisions=40;var points=[];for(var i=0;i<=divisions;i++){points.push(this.getPoint(i/divisions));}if(this.autoClose){points.push(points[0]);}return points;},getPoints:function getPoints(divisions){divisions=divisions||12;var points=[],last;for(var i=0,curves=this.curves;i<curves.length;i++){var curve=curves[i];var resolution=curve&&curve.isEllipseCurve?divisions*2:curve&&(curve.isLineCurve||curve.isLineCurve3)?1:curve&&curve.isSplineCurve?divisions*curve.points.length:divisions;var pts=curve.getPoints(resolution);for(var j=0;j<pts.length;j++){var point=pts[j];if(last&&last.equals(point))continue;// ensures no consecutive points are duplicates
2962 points.push(point);last=point;}}if(this.autoClose&&points.length>1&&!points[points.length-1].equals(points[0])){points.push(points[0]);}return points;},copy:function copy(source){Curve.prototype.copy.call(this,source);this.curves=[];for(var i=0,l=source.curves.length;i<l;i++){var curve=source.curves[i];this.curves.push(curve.clone());}this.autoClose=source.autoClose;return this;},toJSON:function toJSON(){var data=Curve.prototype.toJSON.call(this);data.autoClose=this.autoClose;data.curves=[];for(var i=0,l=this.curves.length;i<l;i++){var curve=this.curves[i];data.curves.push(curve.toJSON());}return data;},fromJSON:function fromJSON(json){Curve.prototype.fromJSON.call(this,json);this.autoClose=json.autoClose;this.curves=[];for(var i=0,l=json.curves.length;i<l;i++){var curve=json.curves[i];this.curves.push(new Curves[curve.type]().fromJSON(curve));}return this;}});/**
2963 * @author zz85 / http://www.lab4games.net/zz85/blog
2964 * Creates free form 2d path using series of points, lines or curves.
2965 **/function Path(points){CurvePath.call(this);this.type='Path';this.currentPoint=new Vector2();if(points){this.setFromPoints(points);}}Path.prototype=_extends(Object.create(CurvePath.prototype),{constructor:Path,setFromPoints:function setFromPoints(points){this.moveTo(points[0].x,points[0].y);for(var i=1,l=points.length;i<l;i++){this.lineTo(points[i].x,points[i].y);}return this;},moveTo:function moveTo(x,y){this.currentPoint.set(x,y);// TODO consider referencing vectors instead of copying?
2966 return this;},lineTo:function lineTo(x,y){var curve=new LineCurve(this.currentPoint.clone(),new Vector2(x,y));this.curves.push(curve);this.currentPoint.set(x,y);return this;},quadraticCurveTo:function quadraticCurveTo(aCPx,aCPy,aX,aY){var curve=new QuadraticBezierCurve(this.currentPoint.clone(),new Vector2(aCPx,aCPy),new Vector2(aX,aY));this.curves.push(curve);this.currentPoint.set(aX,aY);return this;},bezierCurveTo:function bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){var curve=new CubicBezierCurve(this.currentPoint.clone(),new Vector2(aCP1x,aCP1y),new Vector2(aCP2x,aCP2y),new Vector2(aX,aY));this.curves.push(curve);this.currentPoint.set(aX,aY);return this;},splineThru:function splineThru(pts/*Array of Vector*/){var npts=[this.currentPoint.clone()].concat(pts);var curve=new SplineCurve(npts);this.curves.push(curve);this.currentPoint.copy(pts[pts.length-1]);return this;},arc:function arc(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){var x0=this.currentPoint.x;var y0=this.currentPoint.y;this.absarc(aX+x0,aY+y0,aRadius,aStartAngle,aEndAngle,aClockwise);return this;},absarc:function absarc(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){this.absellipse(aX,aY,aRadius,aRadius,aStartAngle,aEndAngle,aClockwise);return this;},ellipse:function ellipse(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){var x0=this.currentPoint.x;var y0=this.currentPoint.y;this.absellipse(aX+x0,aY+y0,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation);return this;},absellipse:function absellipse(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){var curve=new EllipseCurve(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation);if(this.curves.length>0){// if a previous curve is present, attempt to join
2967 var firstPoint=curve.getPoint(0);if(!firstPoint.equals(this.currentPoint)){this.lineTo(firstPoint.x,firstPoint.y);}}this.curves.push(curve);var lastPoint=curve.getPoint(1);this.currentPoint.copy(lastPoint);return this;},copy:function copy(source){CurvePath.prototype.copy.call(this,source);this.currentPoint.copy(source.currentPoint);return this;},toJSON:function toJSON(){var data=CurvePath.prototype.toJSON.call(this);data.currentPoint=this.currentPoint.toArray();return data;},fromJSON:function fromJSON(json){CurvePath.prototype.fromJSON.call(this,json);this.currentPoint.fromArray(json.currentPoint);return this;}});/**
2968 * @author zz85 / http://www.lab4games.net/zz85/blog
2969 * Defines a 2d shape plane using paths.
2970 **/ // STEP 1 Create a path.
2971 // STEP 2 Turn path into shape.
2972 // STEP 3 ExtrudeGeometry takes in Shape/Shapes
2973 // STEP 3a - Extract points from each shape, turn to vertices
2974 // STEP 3b - Triangulate each shape, add faces.
2975 function Shape(points){Path.call(this,points);this.uuid=MathUtils.generateUUID();this.type='Shape';this.holes=[];}Shape.prototype=_extends(Object.create(Path.prototype),{constructor:Shape,getPointsHoles:function getPointsHoles(divisions){var holesPts=[];for(var i=0,l=this.holes.length;i<l;i++){holesPts[i]=this.holes[i].getPoints(divisions);}return holesPts;},// get points of shape and holes (keypoints based on segments parameter)
2976 extractPoints:function extractPoints(divisions){return {shape:this.getPoints(divisions),holes:this.getPointsHoles(divisions)};},copy:function copy(source){Path.prototype.copy.call(this,source);this.holes=[];for(var i=0,l=source.holes.length;i<l;i++){var hole=source.holes[i];this.holes.push(hole.clone());}return this;},toJSON:function toJSON(){var data=Path.prototype.toJSON.call(this);data.uuid=this.uuid;data.holes=[];for(var i=0,l=this.holes.length;i<l;i++){var hole=this.holes[i];data.holes.push(hole.toJSON());}return data;},fromJSON:function fromJSON(json){Path.prototype.fromJSON.call(this,json);this.uuid=json.uuid;this.holes=[];for(var i=0,l=json.holes.length;i<l;i++){var hole=json.holes[i];this.holes.push(new Path().fromJSON(hole));}return this;}});/**
2977 * @author mrdoob / http://mrdoob.com/
2978 * @author alteredq / http://alteredqualia.com/
2979 */function Light(color,intensity){Object3D.call(this);this.type='Light';this.color=new Color(color);this.intensity=intensity!==undefined?intensity:1;this.receiveShadow=undefined;}Light.prototype=_extends(Object.create(Object3D.prototype),{constructor:Light,isLight:true,copy:function copy(source){Object3D.prototype.copy.call(this,source);this.color.copy(source.color);this.intensity=source.intensity;return this;},toJSON:function toJSON(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.color=this.color.getHex();data.object.intensity=this.intensity;if(this.groundColor!==undefined)data.object.groundColor=this.groundColor.getHex();if(this.distance!==undefined)data.object.distance=this.distance;if(this.angle!==undefined)data.object.angle=this.angle;if(this.decay!==undefined)data.object.decay=this.decay;if(this.penumbra!==undefined)data.object.penumbra=this.penumbra;if(this.shadow!==undefined)data.object.shadow=this.shadow.toJSON();return data;}});/**
2980 * @author alteredq / http://alteredqualia.com/
2981 */function HemisphereLight(skyColor,groundColor,intensity){Light.call(this,skyColor,intensity);this.type='HemisphereLight';this.castShadow=undefined;this.position.copy(Object3D.DefaultUp);this.updateMatrix();this.groundColor=new Color(groundColor);}HemisphereLight.prototype=_extends(Object.create(Light.prototype),{constructor:HemisphereLight,isHemisphereLight:true,copy:function copy(source){Light.prototype.copy.call(this,source);this.groundColor.copy(source.groundColor);return this;}});/**
2982 * @author mrdoob / http://mrdoob.com/
2983 */function LightShadow(camera){this.camera=camera;this.bias=0;this.radius=1;this.mapSize=new Vector2(512,512);this.map=null;this.mapPass=null;this.matrix=new Matrix4();this._frustum=new Frustum();this._frameExtents=new Vector2(1,1);this._viewportCount=1;this._viewports=[new Vector4(0,0,1,1)];}_extends(LightShadow.prototype,{_projScreenMatrix:new Matrix4(),_lightPositionWorld:new Vector3(),_lookTarget:new Vector3(),getViewportCount:function getViewportCount(){return this._viewportCount;},getFrustum:function getFrustum(){return this._frustum;},updateMatrices:function updateMatrices(light){var shadowCamera=this.camera,shadowMatrix=this.matrix,projScreenMatrix=this._projScreenMatrix,lookTarget=this._lookTarget,lightPositionWorld=this._lightPositionWorld;lightPositionWorld.setFromMatrixPosition(light.matrixWorld);shadowCamera.position.copy(lightPositionWorld);lookTarget.setFromMatrixPosition(light.target.matrixWorld);shadowCamera.lookAt(lookTarget);shadowCamera.updateMatrixWorld();projScreenMatrix.multiplyMatrices(shadowCamera.projectionMatrix,shadowCamera.matrixWorldInverse);this._frustum.setFromProjectionMatrix(projScreenMatrix);shadowMatrix.set(0.5,0.0,0.0,0.5,0.0,0.5,0.0,0.5,0.0,0.0,0.5,0.5,0.0,0.0,0.0,1.0);shadowMatrix.multiply(shadowCamera.projectionMatrix);shadowMatrix.multiply(shadowCamera.matrixWorldInverse);},getViewport:function getViewport(viewportIndex){return this._viewports[viewportIndex];},getFrameExtents:function getFrameExtents(){return this._frameExtents;},copy:function copy(source){this.camera=source.camera.clone();this.bias=source.bias;this.radius=source.radius;this.mapSize.copy(source.mapSize);return this;},clone:function clone(){return new this.constructor().copy(this);},toJSON:function toJSON(){var object={};if(this.bias!==0)object.bias=this.bias;if(this.radius!==1)object.radius=this.radius;if(this.mapSize.x!==512||this.mapSize.y!==512)object.mapSize=this.mapSize.toArray();object.camera=this.camera.toJSON(false).object;delete object.camera.matrix;return object;}});/**
2984 * @author mrdoob / http://mrdoob.com/
2985 */function SpotLightShadow(){LightShadow.call(this,new PerspectiveCamera(50,1,0.5,500));}SpotLightShadow.prototype=_extends(Object.create(LightShadow.prototype),{constructor:SpotLightShadow,isSpotLightShadow:true,updateMatrices:function updateMatrices(light){var camera=this.camera;var fov=MathUtils.RAD2DEG*2*light.angle;var aspect=this.mapSize.width/this.mapSize.height;var far=light.distance||camera.far;if(fov!==camera.fov||aspect!==camera.aspect||far!==camera.far){camera.fov=fov;camera.aspect=aspect;camera.far=far;camera.updateProjectionMatrix();}LightShadow.prototype.updateMatrices.call(this,light);}});/**
2986 * @author alteredq / http://alteredqualia.com/
2987 */function SpotLight(color,intensity,distance,angle,penumbra,decay){Light.call(this,color,intensity);this.type='SpotLight';this.position.copy(Object3D.DefaultUp);this.updateMatrix();this.target=new Object3D();Object.defineProperty(this,'power',{get:function get(){// intensity = power per solid angle.
2988 // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
2989 return this.intensity*Math.PI;},set:function set(power){// intensity = power per solid angle.
2990 // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
2991 this.intensity=power/Math.PI;}});this.distance=distance!==undefined?distance:0;this.angle=angle!==undefined?angle:Math.PI/3;this.penumbra=penumbra!==undefined?penumbra:0;this.decay=decay!==undefined?decay:1;// for physically correct lights, should be 2.
2992 this.shadow=new SpotLightShadow();}SpotLight.prototype=_extends(Object.create(Light.prototype),{constructor:SpotLight,isSpotLight:true,copy:function copy(source){Light.prototype.copy.call(this,source);this.distance=source.distance;this.angle=source.angle;this.penumbra=source.penumbra;this.decay=source.decay;this.target=source.target.clone();this.shadow=source.shadow.clone();return this;}});function PointLightShadow(){LightShadow.call(this,new PerspectiveCamera(90,1,0.5,500));this._frameExtents=new Vector2(4,2);this._viewportCount=6;this._viewports=[// These viewports map a cube-map onto a 2D texture with the
2993 // following orientation:
2994 //
2995 // xzXZ
2996 // y Y
2997 //
2998 // X - Positive x direction
2999 // x - Negative x direction
3000 // Y - Positive y direction
3001 // y - Negative y direction
3002 // Z - Positive z direction
3003 // z - Negative z direction
3004 // positive X
3005 new Vector4(2,1,1,1),// negative X
3006 new Vector4(0,1,1,1),// positive Z
3007 new Vector4(3,1,1,1),// negative Z
3008 new Vector4(1,1,1,1),// positive Y
3009 new Vector4(3,0,1,1),// negative Y
3010 new Vector4(1,0,1,1)];this._cubeDirections=[new Vector3(1,0,0),new Vector3(-1,0,0),new Vector3(0,0,1),new Vector3(0,0,-1),new Vector3(0,1,0),new Vector3(0,-1,0)];this._cubeUps=[new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,0,1),new Vector3(0,0,-1)];}PointLightShadow.prototype=_extends(Object.create(LightShadow.prototype),{constructor:PointLightShadow,isPointLightShadow:true,updateMatrices:function updateMatrices(light,viewportIndex){if(viewportIndex===undefined)viewportIndex=0;var camera=this.camera,shadowMatrix=this.matrix,lightPositionWorld=this._lightPositionWorld,lookTarget=this._lookTarget,projScreenMatrix=this._projScreenMatrix;lightPositionWorld.setFromMatrixPosition(light.matrixWorld);camera.position.copy(lightPositionWorld);lookTarget.copy(camera.position);lookTarget.add(this._cubeDirections[viewportIndex]);camera.up.copy(this._cubeUps[viewportIndex]);camera.lookAt(lookTarget);camera.updateMatrixWorld();shadowMatrix.makeTranslation(-lightPositionWorld.x,-lightPositionWorld.y,-lightPositionWorld.z);projScreenMatrix.multiplyMatrices(camera.projectionMatrix,camera.matrixWorldInverse);this._frustum.setFromProjectionMatrix(projScreenMatrix);}});/**
3011 * @author mrdoob / http://mrdoob.com/
3012 */function PointLight(color,intensity,distance,decay){Light.call(this,color,intensity);this.type='PointLight';Object.defineProperty(this,'power',{get:function get(){// intensity = power per solid angle.
3013 // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
3014 return this.intensity*4*Math.PI;},set:function set(power){// intensity = power per solid angle.
3015 // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
3016 this.intensity=power/(4*Math.PI);}});this.distance=distance!==undefined?distance:0;this.decay=decay!==undefined?decay:1;// for physically correct lights, should be 2.
3017 this.shadow=new PointLightShadow();}PointLight.prototype=_extends(Object.create(Light.prototype),{constructor:PointLight,isPointLight:true,copy:function copy(source){Light.prototype.copy.call(this,source);this.distance=source.distance;this.decay=source.decay;this.shadow=source.shadow.clone();return this;}});/**
3018 * @author alteredq / http://alteredqualia.com/
3019 * @author arose / http://github.com/arose
3020 */function OrthographicCamera(left,right,top,bottom,near,far){Camera.call(this);this.type='OrthographicCamera';this.zoom=1;this.view=null;this.left=left!==undefined?left:-1;this.right=right!==undefined?right:1;this.top=top!==undefined?top:1;this.bottom=bottom!==undefined?bottom:-1;this.near=near!==undefined?near:0.1;this.far=far!==undefined?far:2000;this.updateProjectionMatrix();}OrthographicCamera.prototype=_extends(Object.create(Camera.prototype),{constructor:OrthographicCamera,isOrthographicCamera:true,copy:function copy(source,recursive){Camera.prototype.copy.call(this,source,recursive);this.left=source.left;this.right=source.right;this.top=source.top;this.bottom=source.bottom;this.near=source.near;this.far=source.far;this.zoom=source.zoom;this.view=source.view===null?null:_extends({},source.view);return this;},setViewOffset:function setViewOffset(fullWidth,fullHeight,x,y,width,height){if(this.view===null){this.view={enabled:true,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1};}this.view.enabled=true;this.view.fullWidth=fullWidth;this.view.fullHeight=fullHeight;this.view.offsetX=x;this.view.offsetY=y;this.view.width=width;this.view.height=height;this.updateProjectionMatrix();},clearViewOffset:function clearViewOffset(){if(this.view!==null){this.view.enabled=false;}this.updateProjectionMatrix();},updateProjectionMatrix:function updateProjectionMatrix(){var dx=(this.right-this.left)/(2*this.zoom);var dy=(this.top-this.bottom)/(2*this.zoom);var cx=(this.right+this.left)/2;var cy=(this.top+this.bottom)/2;var left=cx-dx;var right=cx+dx;var top=cy+dy;var bottom=cy-dy;if(this.view!==null&&this.view.enabled){var scaleW=(this.right-this.left)/this.view.fullWidth/this.zoom;var scaleH=(this.top-this.bottom)/this.view.fullHeight/this.zoom;left+=scaleW*this.view.offsetX;right=left+scaleW*this.view.width;top-=scaleH*this.view.offsetY;bottom=top-scaleH*this.view.height;}this.projectionMatrix.makeOrthographic(left,right,top,bottom,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix);},toJSON:function toJSON(meta){var data=Object3D.prototype.toJSON.call(this,meta);data.object.zoom=this.zoom;data.object.left=this.left;data.object.right=this.right;data.object.top=this.top;data.object.bottom=this.bottom;data.object.near=this.near;data.object.far=this.far;if(this.view!==null)data.object.view=_extends({},this.view);return data;}});/**
3021 * @author mrdoob / http://mrdoob.com/
3022 */function DirectionalLightShadow(){LightShadow.call(this,new OrthographicCamera(-5,5,5,-5,0.5,500));}DirectionalLightShadow.prototype=_extends(Object.create(LightShadow.prototype),{constructor:DirectionalLightShadow,isDirectionalLightShadow:true,updateMatrices:function updateMatrices(light){LightShadow.prototype.updateMatrices.call(this,light);}});/**
3023 * @author mrdoob / http://mrdoob.com/
3024 * @author alteredq / http://alteredqualia.com/
3025 */function DirectionalLight(color,intensity){Light.call(this,color,intensity);this.type='DirectionalLight';this.position.copy(Object3D.DefaultUp);this.updateMatrix();this.target=new Object3D();this.shadow=new DirectionalLightShadow();}DirectionalLight.prototype=_extends(Object.create(Light.prototype),{constructor:DirectionalLight,isDirectionalLight:true,copy:function copy(source){Light.prototype.copy.call(this,source);this.target=source.target.clone();this.shadow=source.shadow.clone();return this;}});/**
3026 * @author mrdoob / http://mrdoob.com/
3027 */function AmbientLight(color,intensity){Light.call(this,color,intensity);this.type='AmbientLight';this.castShadow=undefined;}AmbientLight.prototype=_extends(Object.create(Light.prototype),{constructor:AmbientLight,isAmbientLight:true});/**
3028 * @author abelnation / http://github.com/abelnation
3029 */function RectAreaLight(color,intensity,width,height){Light.call(this,color,intensity);this.type='RectAreaLight';this.width=width!==undefined?width:10;this.height=height!==undefined?height:10;}RectAreaLight.prototype=_extends(Object.create(Light.prototype),{constructor:RectAreaLight,isRectAreaLight:true,copy:function copy(source){Light.prototype.copy.call(this,source);this.width=source.width;this.height=source.height;return this;},toJSON:function toJSON(meta){var data=Light.prototype.toJSON.call(this,meta);data.object.width=this.width;data.object.height=this.height;return data;}});/**
3030 * @author bhouston / http://clara.io
3031 * @author WestLangley / http://github.com/WestLangley
3032 *
3033 * Primary reference:
3034 * https://graphics.stanford.edu/papers/envmap/envmap.pdf
3035 *
3036 * Secondary reference:
3037 * https://www.ppsloan.org/publications/StupidSH36.pdf
3038 */ // 3-band SH defined by 9 coefficients
3039 function SphericalHarmonics3(){this.coefficients=[];for(var i=0;i<9;i++){this.coefficients.push(new Vector3());}}_extends(SphericalHarmonics3.prototype,{isSphericalHarmonics3:true,set:function set(coefficients){for(var i=0;i<9;i++){this.coefficients[i].copy(coefficients[i]);}return this;},zero:function zero(){for(var i=0;i<9;i++){this.coefficients[i].set(0,0,0);}return this;},// get the radiance in the direction of the normal
3040 // target is a Vector3
3041 getAt:function getAt(normal,target){// normal is assumed to be unit length
3042 var x=normal.x,y=normal.y,z=normal.z;var coeff=this.coefficients;// band 0
3043 target.copy(coeff[0]).multiplyScalar(0.282095);// band 1
3044 target.addScaledVector(coeff[1],0.488603*y);target.addScaledVector(coeff[2],0.488603*z);target.addScaledVector(coeff[3],0.488603*x);// band 2
3045 target.addScaledVector(coeff[4],1.092548*(x*y));target.addScaledVector(coeff[5],1.092548*(y*z));target.addScaledVector(coeff[6],0.315392*(3.0*z*z-1.0));target.addScaledVector(coeff[7],1.092548*(x*z));target.addScaledVector(coeff[8],0.546274*(x*x-y*y));return target;},// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
3046 // target is a Vector3
3047 // https://graphics.stanford.edu/papers/envmap/envmap.pdf
3048 getIrradianceAt:function getIrradianceAt(normal,target){// normal is assumed to be unit length
3049 var x=normal.x,y=normal.y,z=normal.z;var coeff=this.coefficients;// band 0
3050 target.copy(coeff[0]).multiplyScalar(0.886227);// π * 0.282095
3051 // band 1
3052 target.addScaledVector(coeff[1],2.0*0.511664*y);// ( 2 * π / 3 ) * 0.488603
3053 target.addScaledVector(coeff[2],2.0*0.511664*z);target.addScaledVector(coeff[3],2.0*0.511664*x);// band 2
3054 target.addScaledVector(coeff[4],2.0*0.429043*x*y);// ( π / 4 ) * 1.092548
3055 target.addScaledVector(coeff[5],2.0*0.429043*y*z);target.addScaledVector(coeff[6],0.743125*z*z-0.247708);// ( π / 4 ) * 0.315392 * 3
3056 target.addScaledVector(coeff[7],2.0*0.429043*x*z);target.addScaledVector(coeff[8],0.429043*(x*x-y*y));// ( π / 4 ) * 0.546274
3057 return target;},add:function add(sh){for(var i=0;i<9;i++){this.coefficients[i].add(sh.coefficients[i]);}return this;},addScaledSH:function addScaledSH(sh,s){for(var i=0;i<9;i++){this.coefficients[i].addScaledVector(sh.coefficients[i],s);}return this;},scale:function scale(s){for(var i=0;i<9;i++){this.coefficients[i].multiplyScalar(s);}return this;},lerp:function lerp(sh,alpha){for(var i=0;i<9;i++){this.coefficients[i].lerp(sh.coefficients[i],alpha);}return this;},equals:function equals(sh){for(var i=0;i<9;i++){if(!this.coefficients[i].equals(sh.coefficients[i])){return false;}}return true;},copy:function copy(sh){return this.set(sh.coefficients);},clone:function clone(){return new this.constructor().copy(this);},fromArray:function fromArray(array,offset){if(offset===undefined)offset=0;var coefficients=this.coefficients;for(var i=0;i<9;i++){coefficients[i].fromArray(array,offset+i*3);}return this;},toArray:function toArray(array,offset){if(array===undefined)array=[];if(offset===undefined)offset=0;var coefficients=this.coefficients;for(var i=0;i<9;i++){coefficients[i].toArray(array,offset+i*3);}return array;}});_extends(SphericalHarmonics3,{// evaluate the basis functions
3058 // shBasis is an Array[ 9 ]
3059 getBasisAt:function getBasisAt(normal,shBasis){// normal is assumed to be unit length
3060 var x=normal.x,y=normal.y,z=normal.z;// band 0
3061 shBasis[0]=0.282095;// band 1
3062 shBasis[1]=0.488603*y;shBasis[2]=0.488603*z;shBasis[3]=0.488603*x;// band 2
3063 shBasis[4]=1.092548*x*y;shBasis[5]=1.092548*y*z;shBasis[6]=0.315392*(3*z*z-1);shBasis[7]=1.092548*x*z;shBasis[8]=0.546274*(x*x-y*y);}});/**
3064 * @author WestLangley / http://github.com/WestLangley
3065 *
3066 * A LightProbe is a source of indirect-diffuse light
3067 */function LightProbe(sh,intensity){Light.call(this,undefined,intensity);this.type='LightProbe';this.sh=sh!==undefined?sh:new SphericalHarmonics3();}LightProbe.prototype=_extends(Object.create(Light.prototype),{constructor:LightProbe,isLightProbe:true,copy:function copy(source){Light.prototype.copy.call(this,source);this.sh.copy(source.sh);return this;},fromJSON:function fromJSON(json){this.intensity=json.intensity;// TODO: Move this bit to Light.fromJSON();
3068 this.sh.fromArray(json.sh);return this;},toJSON:function toJSON(meta){var data=Light.prototype.toJSON.call(this,meta);data.object.sh=this.sh.toArray();return data;}});/**
3069 * @author mrdoob / http://mrdoob.com/
3070 */function MaterialLoader(manager){Loader.call(this,manager);this.textures={};}MaterialLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:MaterialLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var loader=new FileLoader(scope.manager);loader.setPath(scope.path);loader.load(url,function(text){onLoad(scope.parse(JSON.parse(text)));},onProgress,onError);},parse:function parse(json){var textures=this.textures;function getTexture(name){if(textures[name]===undefined){console.warn('THREE.MaterialLoader: Undefined texture',name);}return textures[name];}var material=new Materials[json.type]();if(json.uuid!==undefined)material.uuid=json.uuid;if(json.name!==undefined)material.name=json.name;if(json.color!==undefined)material.color.setHex(json.color);if(json.roughness!==undefined)material.roughness=json.roughness;if(json.metalness!==undefined)material.metalness=json.metalness;if(json.sheen!==undefined)material.sheen=new Color().setHex(json.sheen);if(json.emissive!==undefined)material.emissive.setHex(json.emissive);if(json.specular!==undefined)material.specular.setHex(json.specular);if(json.shininess!==undefined)material.shininess=json.shininess;if(json.clearcoat!==undefined)material.clearcoat=json.clearcoat;if(json.clearcoatRoughness!==undefined)material.clearcoatRoughness=json.clearcoatRoughness;if(json.fog!==undefined)material.fog=json.fog;if(json.flatShading!==undefined)material.flatShading=json.flatShading;if(json.blending!==undefined)material.blending=json.blending;if(json.combine!==undefined)material.combine=json.combine;if(json.side!==undefined)material.side=json.side;if(json.opacity!==undefined)material.opacity=json.opacity;if(json.transparent!==undefined)material.transparent=json.transparent;if(json.alphaTest!==undefined)material.alphaTest=json.alphaTest;if(json.depthTest!==undefined)material.depthTest=json.depthTest;if(json.depthWrite!==undefined)material.depthWrite=json.depthWrite;if(json.colorWrite!==undefined)material.colorWrite=json.colorWrite;if(json.stencilWrite!==undefined)material.stencilWrite=json.stencilWrite;if(json.stencilWriteMask!==undefined)material.stencilWriteMask=json.stencilWriteMask;if(json.stencilFunc!==undefined)material.stencilFunc=json.stencilFunc;if(json.stencilRef!==undefined)material.stencilRef=json.stencilRef;if(json.stencilFuncMask!==undefined)material.stencilFuncMask=json.stencilFuncMask;if(json.stencilFail!==undefined)material.stencilFail=json.stencilFail;if(json.stencilZFail!==undefined)material.stencilZFail=json.stencilZFail;if(json.stencilZPass!==undefined)material.stencilZPass=json.stencilZPass;if(json.wireframe!==undefined)material.wireframe=json.wireframe;if(json.wireframeLinewidth!==undefined)material.wireframeLinewidth=json.wireframeLinewidth;if(json.wireframeLinecap!==undefined)material.wireframeLinecap=json.wireframeLinecap;if(json.wireframeLinejoin!==undefined)material.wireframeLinejoin=json.wireframeLinejoin;if(json.rotation!==undefined)material.rotation=json.rotation;if(json.linewidth!==1)material.linewidth=json.linewidth;if(json.dashSize!==undefined)material.dashSize=json.dashSize;if(json.gapSize!==undefined)material.gapSize=json.gapSize;if(json.scale!==undefined)material.scale=json.scale;if(json.polygonOffset!==undefined)material.polygonOffset=json.polygonOffset;if(json.polygonOffsetFactor!==undefined)material.polygonOffsetFactor=json.polygonOffsetFactor;if(json.polygonOffsetUnits!==undefined)material.polygonOffsetUnits=json.polygonOffsetUnits;if(json.skinning!==undefined)material.skinning=json.skinning;if(json.morphTargets!==undefined)material.morphTargets=json.morphTargets;if(json.morphNormals!==undefined)material.morphNormals=json.morphNormals;if(json.dithering!==undefined)material.dithering=json.dithering;if(json.vertexTangents!==undefined)material.vertexTangents=json.vertexTangents;if(json.visible!==undefined)material.visible=json.visible;if(json.toneMapped!==undefined)material.toneMapped=json.toneMapped;if(json.userData!==undefined)material.userData=json.userData;if(json.vertexColors!==undefined){if(typeof json.vertexColors==='number'){material.vertexColors=json.vertexColors>0?true:false;}else {material.vertexColors=json.vertexColors;}}// Shader Material
3071 if(json.uniforms!==undefined){for(var name in json.uniforms){var uniform=json.uniforms[name];material.uniforms[name]={};switch(uniform.type){case't':material.uniforms[name].value=getTexture(uniform.value);break;case'c':material.uniforms[name].value=new Color().setHex(uniform.value);break;case'v2':material.uniforms[name].value=new Vector2().fromArray(uniform.value);break;case'v3':material.uniforms[name].value=new Vector3().fromArray(uniform.value);break;case'v4':material.uniforms[name].value=new Vector4().fromArray(uniform.value);break;case'm3':material.uniforms[name].value=new Matrix3().fromArray(uniform.value);case'm4':material.uniforms[name].value=new Matrix4().fromArray(uniform.value);break;default:material.uniforms[name].value=uniform.value;}}}if(json.defines!==undefined)material.defines=json.defines;if(json.vertexShader!==undefined)material.vertexShader=json.vertexShader;if(json.fragmentShader!==undefined)material.fragmentShader=json.fragmentShader;if(json.extensions!==undefined){for(var key in json.extensions){material.extensions[key]=json.extensions[key];}}// Deprecated
3072 if(json.shading!==undefined)material.flatShading=json.shading===1;// THREE.FlatShading
3073 // for PointsMaterial
3074 if(json.size!==undefined)material.size=json.size;if(json.sizeAttenuation!==undefined)material.sizeAttenuation=json.sizeAttenuation;// maps
3075 if(json.map!==undefined)material.map=getTexture(json.map);if(json.matcap!==undefined)material.matcap=getTexture(json.matcap);if(json.alphaMap!==undefined)material.alphaMap=getTexture(json.alphaMap);if(json.bumpMap!==undefined)material.bumpMap=getTexture(json.bumpMap);if(json.bumpScale!==undefined)material.bumpScale=json.bumpScale;if(json.normalMap!==undefined)material.normalMap=getTexture(json.normalMap);if(json.normalMapType!==undefined)material.normalMapType=json.normalMapType;if(json.normalScale!==undefined){var normalScale=json.normalScale;if(Array.isArray(normalScale)===false){// Blender exporter used to export a scalar. See #7459
3076 normalScale=[normalScale,normalScale];}material.normalScale=new Vector2().fromArray(normalScale);}if(json.displacementMap!==undefined)material.displacementMap=getTexture(json.displacementMap);if(json.displacementScale!==undefined)material.displacementScale=json.displacementScale;if(json.displacementBias!==undefined)material.displacementBias=json.displacementBias;if(json.roughnessMap!==undefined)material.roughnessMap=getTexture(json.roughnessMap);if(json.metalnessMap!==undefined)material.metalnessMap=getTexture(json.metalnessMap);if(json.emissiveMap!==undefined)material.emissiveMap=getTexture(json.emissiveMap);if(json.emissiveIntensity!==undefined)material.emissiveIntensity=json.emissiveIntensity;if(json.specularMap!==undefined)material.specularMap=getTexture(json.specularMap);if(json.envMap!==undefined)material.envMap=getTexture(json.envMap);if(json.envMapIntensity!==undefined)material.envMapIntensity=json.envMapIntensity;if(json.reflectivity!==undefined)material.reflectivity=json.reflectivity;if(json.refractionRatio!==undefined)material.refractionRatio=json.refractionRatio;if(json.lightMap!==undefined)material.lightMap=getTexture(json.lightMap);if(json.lightMapIntensity!==undefined)material.lightMapIntensity=json.lightMapIntensity;if(json.aoMap!==undefined)material.aoMap=getTexture(json.aoMap);if(json.aoMapIntensity!==undefined)material.aoMapIntensity=json.aoMapIntensity;if(json.gradientMap!==undefined)material.gradientMap=getTexture(json.gradientMap);if(json.clearcoatMap!==undefined)material.clearcoatMap=getTexture(json.clearcoatMap);if(json.clearcoatRoughnessMap!==undefined)material.clearcoatRoughnessMap=getTexture(json.clearcoatRoughnessMap);if(json.clearcoatNormalMap!==undefined)material.clearcoatNormalMap=getTexture(json.clearcoatNormalMap);if(json.clearcoatNormalScale!==undefined)material.clearcoatNormalScale=new Vector2().fromArray(json.clearcoatNormalScale);return material;},setTextures:function setTextures(value){this.textures=value;return this;}});/**
3077 * @author Don McCurdy / https://www.donmccurdy.com
3078 */var LoaderUtils={decodeText:function decodeText(array){if(typeof TextDecoder!=='undefined'){return new TextDecoder().decode(array);}// Avoid the String.fromCharCode.apply(null, array) shortcut, which
3079 // throws a "maximum call stack size exceeded" error for large arrays.
3080 var s='';for(var i=0,il=array.length;i<il;i++){// Implicitly assumes little-endian.
3081 s+=String.fromCharCode(array[i]);}try{// merges multi-byte utf-8 characters.
3082 return decodeURIComponent(escape(s));}catch(e){// see #16358
3083 return s;}},extractUrlBase:function extractUrlBase(url){var index=url.lastIndexOf('/');if(index===-1)return './';return url.substr(0,index+1);}};/**
3084 * @author benaadams / https://twitter.com/ben_a_adams
3085 */function InstancedBufferGeometry(){BufferGeometry.call(this);this.type='InstancedBufferGeometry';this.maxInstancedCount=undefined;}InstancedBufferGeometry.prototype=_extends(Object.create(BufferGeometry.prototype),{constructor:InstancedBufferGeometry,isInstancedBufferGeometry:true,copy:function copy(source){BufferGeometry.prototype.copy.call(this,source);this.maxInstancedCount=source.maxInstancedCount;return this;},clone:function clone(){return new this.constructor().copy(this);},toJSON:function toJSON(){var data=BufferGeometry.prototype.toJSON.call(this);data.maxInstancedCount=this.maxInstancedCount;data.isInstancedBufferGeometry=true;return data;}});/**
3086 * @author benaadams / https://twitter.com/ben_a_adams
3087 */function InstancedBufferAttribute(array,itemSize,normalized,meshPerAttribute){if(typeof normalized==='number'){meshPerAttribute=normalized;normalized=false;console.error('THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.');}BufferAttribute.call(this,array,itemSize,normalized);this.meshPerAttribute=meshPerAttribute||1;}InstancedBufferAttribute.prototype=_extends(Object.create(BufferAttribute.prototype),{constructor:InstancedBufferAttribute,isInstancedBufferAttribute:true,copy:function copy(source){BufferAttribute.prototype.copy.call(this,source);this.meshPerAttribute=source.meshPerAttribute;return this;},toJSON:function toJSON(){var data=BufferAttribute.prototype.toJSON.call(this);data.meshPerAttribute=this.meshPerAttribute;data.isInstancedBufferAttribute=true;return data;}});/**
3088 * @author mrdoob / http://mrdoob.com/
3089 */function BufferGeometryLoader(manager){Loader.call(this,manager);}BufferGeometryLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:BufferGeometryLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var loader=new FileLoader(scope.manager);loader.setPath(scope.path);loader.load(url,function(text){onLoad(scope.parse(JSON.parse(text)));},onProgress,onError);},parse:function parse(json){var geometry=json.isInstancedBufferGeometry?new InstancedBufferGeometry():new BufferGeometry();var index=json.data.index;if(index!==undefined){var typedArray=new TYPED_ARRAYS[index.type](index.array);geometry.setIndex(new BufferAttribute(typedArray,1));}var attributes=json.data.attributes;for(var key in attributes){var attribute=attributes[key];var typedArray=new TYPED_ARRAYS[attribute.type](attribute.array);var bufferAttributeConstr=attribute.isInstancedBufferAttribute?InstancedBufferAttribute:BufferAttribute;var bufferAttribute=new bufferAttributeConstr(typedArray,attribute.itemSize,attribute.normalized);if(attribute.name!==undefined)bufferAttribute.name=attribute.name;geometry.setAttribute(key,bufferAttribute);}var morphAttributes=json.data.morphAttributes;if(morphAttributes){for(var key in morphAttributes){var attributeArray=morphAttributes[key];var array=[];for(var i=0,il=attributeArray.length;i<il;i++){var attribute=attributeArray[i];var typedArray=new TYPED_ARRAYS[attribute.type](attribute.array);var bufferAttribute=new BufferAttribute(typedArray,attribute.itemSize,attribute.normalized);if(attribute.name!==undefined)bufferAttribute.name=attribute.name;array.push(bufferAttribute);}geometry.morphAttributes[key]=array;}}var morphTargetsRelative=json.data.morphTargetsRelative;if(morphTargetsRelative){geometry.morphTargetsRelative=true;}var groups=json.data.groups||json.data.drawcalls||json.data.offsets;if(groups!==undefined){for(var i=0,n=groups.length;i!==n;++i){var group=groups[i];geometry.addGroup(group.start,group.count,group.materialIndex);}}var boundingSphere=json.data.boundingSphere;if(boundingSphere!==undefined){var center=new Vector3();if(boundingSphere.center!==undefined){center.fromArray(boundingSphere.center);}geometry.boundingSphere=new Sphere(center,boundingSphere.radius);}if(json.name)geometry.name=json.name;if(json.userData)geometry.userData=json.userData;return geometry;}});var TYPED_ARRAYS={Int8Array:Int8Array,Uint8Array:Uint8Array,// Workaround for IE11 pre KB2929437. See #11440
3090 Uint8ClampedArray:typeof Uint8ClampedArray!=='undefined'?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};/**
3091 * @author mrdoob / http://mrdoob.com/
3092 */function ObjectLoader(manager){Loader.call(this,manager);}ObjectLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:ObjectLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var path=this.path===''?LoaderUtils.extractUrlBase(url):this.path;this.resourcePath=this.resourcePath||path;var loader=new FileLoader(scope.manager);loader.setPath(this.path);loader.load(url,function(text){var json=null;try{json=JSON.parse(text);}catch(error){if(onError!==undefined)onError(error);console.error('THREE:ObjectLoader: Can\'t parse '+url+'.',error.message);return;}var metadata=json.metadata;if(metadata===undefined||metadata.type===undefined||metadata.type.toLowerCase()==='geometry'){console.error('THREE.ObjectLoader: Can\'t load '+url);return;}scope.parse(json,onLoad);},onProgress,onError);},parse:function parse(json,onLoad){var shapes=this.parseShape(json.shapes);var geometries=this.parseGeometries(json.geometries,shapes);var images=this.parseImages(json.images,function(){if(onLoad!==undefined)onLoad(object);});var textures=this.parseTextures(json.textures,images);var materials=this.parseMaterials(json.materials,textures);var object=this.parseObject(json.object,geometries,materials);if(json.animations){object.animations=this.parseAnimations(json.animations);}if(json.images===undefined||json.images.length===0){if(onLoad!==undefined)onLoad(object);}return object;},parseShape:function parseShape(json){var shapes={};if(json!==undefined){for(var i=0,l=json.length;i<l;i++){var shape=new Shape().fromJSON(json[i]);shapes[shape.uuid]=shape;}}return shapes;},parseGeometries:function parseGeometries(json,shapes){var geometries={};if(json!==undefined){var bufferGeometryLoader=new BufferGeometryLoader();for(var i=0,l=json.length;i<l;i++){var geometry;var data=json[i];switch(data.type){case'PlaneGeometry':case'PlaneBufferGeometry':geometry=new Geometries[data.type](data.width,data.height,data.widthSegments,data.heightSegments);break;case'BoxGeometry':case'BoxBufferGeometry':case'CubeGeometry':// backwards compatible
3093 geometry=new Geometries[data.type](data.width,data.height,data.depth,data.widthSegments,data.heightSegments,data.depthSegments);break;case'CircleGeometry':case'CircleBufferGeometry':geometry=new Geometries[data.type](data.radius,data.segments,data.thetaStart,data.thetaLength);break;case'CylinderGeometry':case'CylinderBufferGeometry':geometry=new Geometries[data.type](data.radiusTop,data.radiusBottom,data.height,data.radialSegments,data.heightSegments,data.openEnded,data.thetaStart,data.thetaLength);break;case'ConeGeometry':case'ConeBufferGeometry':geometry=new Geometries[data.type](data.radius,data.height,data.radialSegments,data.heightSegments,data.openEnded,data.thetaStart,data.thetaLength);break;case'SphereGeometry':case'SphereBufferGeometry':geometry=new Geometries[data.type](data.radius,data.widthSegments,data.heightSegments,data.phiStart,data.phiLength,data.thetaStart,data.thetaLength);break;case'DodecahedronGeometry':case'DodecahedronBufferGeometry':case'IcosahedronGeometry':case'IcosahedronBufferGeometry':case'OctahedronGeometry':case'OctahedronBufferGeometry':case'TetrahedronGeometry':case'TetrahedronBufferGeometry':geometry=new Geometries[data.type](data.radius,data.detail);break;case'RingGeometry':case'RingBufferGeometry':geometry=new Geometries[data.type](data.innerRadius,data.outerRadius,data.thetaSegments,data.phiSegments,data.thetaStart,data.thetaLength);break;case'TorusGeometry':case'TorusBufferGeometry':geometry=new Geometries[data.type](data.radius,data.tube,data.radialSegments,data.tubularSegments,data.arc);break;case'TorusKnotGeometry':case'TorusKnotBufferGeometry':geometry=new Geometries[data.type](data.radius,data.tube,data.tubularSegments,data.radialSegments,data.p,data.q);break;case'TubeGeometry':case'TubeBufferGeometry':// This only works for built-in curves (e.g. CatmullRomCurve3).
3094 // User defined curves or instances of CurvePath will not be deserialized.
3095 geometry=new Geometries[data.type](new Curves[data.path.type]().fromJSON(data.path),data.tubularSegments,data.radius,data.radialSegments,data.closed);break;case'LatheGeometry':case'LatheBufferGeometry':geometry=new Geometries[data.type](data.points,data.segments,data.phiStart,data.phiLength);break;case'PolyhedronGeometry':case'PolyhedronBufferGeometry':geometry=new Geometries[data.type](data.vertices,data.indices,data.radius,data.details);break;case'ShapeGeometry':case'ShapeBufferGeometry':var geometryShapes=[];for(var j=0,jl=data.shapes.length;j<jl;j++){var shape=shapes[data.shapes[j]];geometryShapes.push(shape);}geometry=new Geometries[data.type](geometryShapes,data.curveSegments);break;case'ExtrudeGeometry':case'ExtrudeBufferGeometry':var geometryShapes=[];for(var j=0,jl=data.shapes.length;j<jl;j++){var shape=shapes[data.shapes[j]];geometryShapes.push(shape);}var extrudePath=data.options.extrudePath;if(extrudePath!==undefined){data.options.extrudePath=new Curves[extrudePath.type]().fromJSON(extrudePath);}geometry=new Geometries[data.type](geometryShapes,data.options);break;case'BufferGeometry':case'InstancedBufferGeometry':geometry=bufferGeometryLoader.parse(data);break;case'Geometry':console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+data.type+'"');continue;}geometry.uuid=data.uuid;if(data.name!==undefined)geometry.name=data.name;if(geometry.isBufferGeometry===true&&data.userData!==undefined)geometry.userData=data.userData;geometries[data.uuid]=geometry;}}return geometries;},parseMaterials:function parseMaterials(json,textures){var cache={};// MultiMaterial
3096 var materials={};if(json!==undefined){var loader=new MaterialLoader();loader.setTextures(textures);for(var i=0,l=json.length;i<l;i++){var data=json[i];if(data.type==='MultiMaterial'){// Deprecated
3097 var array=[];for(var j=0;j<data.materials.length;j++){var material=data.materials[j];if(cache[material.uuid]===undefined){cache[material.uuid]=loader.parse(material);}array.push(cache[material.uuid]);}materials[data.uuid]=array;}else {if(cache[data.uuid]===undefined){cache[data.uuid]=loader.parse(data);}materials[data.uuid]=cache[data.uuid];}}}return materials;},parseAnimations:function parseAnimations(json){var animations=[];for(var i=0;i<json.length;i++){var data=json[i];var clip=AnimationClip.parse(data);if(data.uuid!==undefined)clip.uuid=data.uuid;animations.push(clip);}return animations;},parseImages:function parseImages(json,onLoad){var scope=this;var images={};function loadImage(url){scope.manager.itemStart(url);return loader.load(url,function(){scope.manager.itemEnd(url);},undefined,function(){scope.manager.itemError(url);scope.manager.itemEnd(url);});}if(json!==undefined&&json.length>0){var manager=new LoadingManager(onLoad);var loader=new ImageLoader(manager);loader.setCrossOrigin(this.crossOrigin);for(var i=0,il=json.length;i<il;i++){var image=json[i];var url=image.url;if(Array.isArray(url)){// load array of images e.g CubeTexture
3098 images[image.uuid]=[];for(var j=0,jl=url.length;j<jl;j++){var currentUrl=url[j];var path=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(currentUrl)?currentUrl:scope.resourcePath+currentUrl;images[image.uuid].push(loadImage(path));}}else {// load single image
3099 var path=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(image.url)?image.url:scope.resourcePath+image.url;images[image.uuid]=loadImage(path);}}}return images;},parseTextures:function parseTextures(json,images){function parseConstant(value,type){if(typeof value==='number')return value;console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.',value);return type[value];}var textures={};if(json!==undefined){for(var i=0,l=json.length;i<l;i++){var data=json[i];if(data.image===undefined){console.warn('THREE.ObjectLoader: No "image" specified for',data.uuid);}if(images[data.image]===undefined){console.warn('THREE.ObjectLoader: Undefined image',data.image);}var texture;if(Array.isArray(images[data.image])){texture=new CubeTexture(images[data.image]);}else {texture=new Texture(images[data.image]);}texture.needsUpdate=true;texture.uuid=data.uuid;if(data.name!==undefined)texture.name=data.name;if(data.mapping!==undefined)texture.mapping=parseConstant(data.mapping,TEXTURE_MAPPING);if(data.offset!==undefined)texture.offset.fromArray(data.offset);if(data.repeat!==undefined)texture.repeat.fromArray(data.repeat);if(data.center!==undefined)texture.center.fromArray(data.center);if(data.rotation!==undefined)texture.rotation=data.rotation;if(data.wrap!==undefined){texture.wrapS=parseConstant(data.wrap[0],TEXTURE_WRAPPING);texture.wrapT=parseConstant(data.wrap[1],TEXTURE_WRAPPING);}if(data.format!==undefined)texture.format=data.format;if(data.type!==undefined)texture.type=data.type;if(data.encoding!==undefined)texture.encoding=data.encoding;if(data.minFilter!==undefined)texture.minFilter=parseConstant(data.minFilter,TEXTURE_FILTER);if(data.magFilter!==undefined)texture.magFilter=parseConstant(data.magFilter,TEXTURE_FILTER);if(data.anisotropy!==undefined)texture.anisotropy=data.anisotropy;if(data.flipY!==undefined)texture.flipY=data.flipY;if(data.premultiplyAlpha!==undefined)texture.premultiplyAlpha=data.premultiplyAlpha;if(data.unpackAlignment!==undefined)texture.unpackAlignment=data.unpackAlignment;textures[data.uuid]=texture;}}return textures;},parseObject:function parseObject(data,geometries,materials){var object;function getGeometry(name){if(geometries[name]===undefined){console.warn('THREE.ObjectLoader: Undefined geometry',name);}return geometries[name];}function getMaterial(name){if(name===undefined)return undefined;if(Array.isArray(name)){var array=[];for(var i=0,l=name.length;i<l;i++){var uuid=name[i];if(materials[uuid]===undefined){console.warn('THREE.ObjectLoader: Undefined material',uuid);}array.push(materials[uuid]);}return array;}if(materials[name]===undefined){console.warn('THREE.ObjectLoader: Undefined material',name);}return materials[name];}switch(data.type){case'Scene':object=new Scene();if(data.background!==undefined){if(Number.isInteger(data.background)){object.background=new Color(data.background);}}if(data.fog!==undefined){if(data.fog.type==='Fog'){object.fog=new Fog(data.fog.color,data.fog.near,data.fog.far);}else if(data.fog.type==='FogExp2'){object.fog=new FogExp2(data.fog.color,data.fog.density);}}break;case'PerspectiveCamera':object=new PerspectiveCamera(data.fov,data.aspect,data.near,data.far);if(data.focus!==undefined)object.focus=data.focus;if(data.zoom!==undefined)object.zoom=data.zoom;if(data.filmGauge!==undefined)object.filmGauge=data.filmGauge;if(data.filmOffset!==undefined)object.filmOffset=data.filmOffset;if(data.view!==undefined)object.view=_extends({},data.view);break;case'OrthographicCamera':object=new OrthographicCamera(data.left,data.right,data.top,data.bottom,data.near,data.far);if(data.zoom!==undefined)object.zoom=data.zoom;if(data.view!==undefined)object.view=_extends({},data.view);break;case'AmbientLight':object=new AmbientLight(data.color,data.intensity);break;case'DirectionalLight':object=new DirectionalLight(data.color,data.intensity);break;case'PointLight':object=new PointLight(data.color,data.intensity,data.distance,data.decay);break;case'RectAreaLight':object=new RectAreaLight(data.color,data.intensity,data.width,data.height);break;case'SpotLight':object=new SpotLight(data.color,data.intensity,data.distance,data.angle,data.penumbra,data.decay);break;case'HemisphereLight':object=new HemisphereLight(data.color,data.groundColor,data.intensity);break;case'LightProbe':object=new LightProbe().fromJSON(data);break;case'SkinnedMesh':console.warn('THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.');case'Mesh':var geometry=getGeometry(data.geometry);var material=getMaterial(data.material);object=new Mesh(geometry,material);break;case'InstancedMesh':var geometry=getGeometry(data.geometry);var material=getMaterial(data.material);var count=data.count;var instanceMatrix=data.instanceMatrix;object=new InstancedMesh(geometry,material,count);object.instanceMatrix=new BufferAttribute(new Float32Array(instanceMatrix.array),16);break;case'LOD':object=new LOD();break;case'Line':object=new Line(getGeometry(data.geometry),getMaterial(data.material),data.mode);break;case'LineLoop':object=new LineLoop(getGeometry(data.geometry),getMaterial(data.material));break;case'LineSegments':object=new LineSegments(getGeometry(data.geometry),getMaterial(data.material));break;case'PointCloud':case'Points':object=new Points(getGeometry(data.geometry),getMaterial(data.material));break;case'Sprite':object=new Sprite(getMaterial(data.material));break;case'Group':object=new Group();break;default:object=new Object3D();}object.uuid=data.uuid;if(data.name!==undefined)object.name=data.name;if(data.matrix!==undefined){object.matrix.fromArray(data.matrix);if(data.matrixAutoUpdate!==undefined)object.matrixAutoUpdate=data.matrixAutoUpdate;if(object.matrixAutoUpdate)object.matrix.decompose(object.position,object.quaternion,object.scale);}else {if(data.position!==undefined)object.position.fromArray(data.position);if(data.rotation!==undefined)object.rotation.fromArray(data.rotation);if(data.quaternion!==undefined)object.quaternion.fromArray(data.quaternion);if(data.scale!==undefined)object.scale.fromArray(data.scale);}if(data.castShadow!==undefined)object.castShadow=data.castShadow;if(data.receiveShadow!==undefined)object.receiveShadow=data.receiveShadow;if(data.shadow){if(data.shadow.bias!==undefined)object.shadow.bias=data.shadow.bias;if(data.shadow.radius!==undefined)object.shadow.radius=data.shadow.radius;if(data.shadow.mapSize!==undefined)object.shadow.mapSize.fromArray(data.shadow.mapSize);if(data.shadow.camera!==undefined)object.shadow.camera=this.parseObject(data.shadow.camera);}if(data.visible!==undefined)object.visible=data.visible;if(data.frustumCulled!==undefined)object.frustumCulled=data.frustumCulled;if(data.renderOrder!==undefined)object.renderOrder=data.renderOrder;if(data.userData!==undefined)object.userData=data.userData;if(data.layers!==undefined)object.layers.mask=data.layers;if(data.children!==undefined){var children=data.children;for(var i=0;i<children.length;i++){object.add(this.parseObject(children[i],geometries,materials));}}if(data.type==='LOD'){if(data.autoUpdate!==undefined)object.autoUpdate=data.autoUpdate;var levels=data.levels;for(var l=0;l<levels.length;l++){var level=levels[l];var child=object.getObjectByProperty('uuid',level.object);if(child!==undefined){object.addLevel(child,level.distance);}}}return object;}});var TEXTURE_MAPPING={UVMapping:UVMapping,CubeReflectionMapping:CubeReflectionMapping,CubeRefractionMapping:CubeRefractionMapping,EquirectangularReflectionMapping:EquirectangularReflectionMapping,EquirectangularRefractionMapping:EquirectangularRefractionMapping,SphericalReflectionMapping:SphericalReflectionMapping,CubeUVReflectionMapping:CubeUVReflectionMapping,CubeUVRefractionMapping:CubeUVRefractionMapping};var TEXTURE_WRAPPING={RepeatWrapping:RepeatWrapping,ClampToEdgeWrapping:ClampToEdgeWrapping,MirroredRepeatWrapping:MirroredRepeatWrapping};var TEXTURE_FILTER={NearestFilter:NearestFilter,NearestMipmapNearestFilter:NearestMipmapNearestFilter,NearestMipmapLinearFilter:NearestMipmapLinearFilter,LinearFilter:LinearFilter,LinearMipmapNearestFilter:LinearMipmapNearestFilter,LinearMipmapLinearFilter:LinearMipmapLinearFilter};/**
3100 * @author thespite / http://clicktorelease.com/
3101 */function ImageBitmapLoader(manager){if(typeof createImageBitmap==='undefined'){console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.');}if(typeof fetch==='undefined'){console.warn('THREE.ImageBitmapLoader: fetch() not supported.');}Loader.call(this,manager);this.options=undefined;}ImageBitmapLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:ImageBitmapLoader,setOptions:function setOptions(options){this.options=options;return this;},load:function load(url,onLoad,onProgress,onError){if(url===undefined)url='';if(this.path!==undefined)url=this.path+url;url=this.manager.resolveURL(url);var scope=this;var cached=Cache.get(url);if(cached!==undefined){scope.manager.itemStart(url);setTimeout(function(){if(onLoad)onLoad(cached);scope.manager.itemEnd(url);},0);return cached;}fetch(url).then(function(res){return res.blob();}).then(function(blob){if(scope.options===undefined){// Workaround for FireFox. It causes an error if you pass options.
3102 return createImageBitmap(blob);}else {return createImageBitmap(blob,scope.options);}}).then(function(imageBitmap){Cache.add(url,imageBitmap);if(onLoad)onLoad(imageBitmap);scope.manager.itemEnd(url);})["catch"](function(e){if(onError)onError(e);scope.manager.itemError(url);scope.manager.itemEnd(url);});scope.manager.itemStart(url);}});/**
3103 * @author zz85 / http://www.lab4games.net/zz85/blog
3104 * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
3105 **/function ShapePath(){this.type='ShapePath';this.color=new Color();this.subPaths=[];this.currentPath=null;}_extends(ShapePath.prototype,{moveTo:function moveTo(x,y){this.currentPath=new Path();this.subPaths.push(this.currentPath);this.currentPath.moveTo(x,y);return this;},lineTo:function lineTo(x,y){this.currentPath.lineTo(x,y);return this;},quadraticCurveTo:function quadraticCurveTo(aCPx,aCPy,aX,aY){this.currentPath.quadraticCurveTo(aCPx,aCPy,aX,aY);return this;},bezierCurveTo:function bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){this.currentPath.bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY);return this;},splineThru:function splineThru(pts){this.currentPath.splineThru(pts);return this;},toShapes:function toShapes(isCCW,noHoles){function toShapesNoHoles(inSubpaths){var shapes=[];for(var i=0,l=inSubpaths.length;i<l;i++){var tmpPath=inSubpaths[i];var tmpShape=new Shape();tmpShape.curves=tmpPath.curves;shapes.push(tmpShape);}return shapes;}function isPointInsidePolygon(inPt,inPolygon){var polyLen=inPolygon.length;// inPt on polygon contour => immediate success or
3106 // toggling of inside/outside at every single! intersection point of an edge
3107 // with the horizontal line through inPt, left of inPt
3108 // not counting lowerY endpoints of edges and whole edges on that line
3109 var inside=false;for(var p=polyLen-1,q=0;q<polyLen;p=q++){var edgeLowPt=inPolygon[p];var edgeHighPt=inPolygon[q];var edgeDx=edgeHighPt.x-edgeLowPt.x;var edgeDy=edgeHighPt.y-edgeLowPt.y;if(Math.abs(edgeDy)>Number.EPSILON){// not parallel
3110 if(edgeDy<0){edgeLowPt=inPolygon[q];edgeDx=-edgeDx;edgeHighPt=inPolygon[p];edgeDy=-edgeDy;}if(inPt.y<edgeLowPt.y||inPt.y>edgeHighPt.y)continue;if(inPt.y===edgeLowPt.y){if(inPt.x===edgeLowPt.x)return true;// inPt is on contour ?
3111 // continue; // no intersection or edgeLowPt => doesn't count !!!
3112 }else {var perpEdge=edgeDy*(inPt.x-edgeLowPt.x)-edgeDx*(inPt.y-edgeLowPt.y);if(perpEdge===0)return true;// inPt is on contour ?
3113 if(perpEdge<0)continue;inside=!inside;// true intersection left of inPt
3114 }}else {// parallel or collinear
3115 if(inPt.y!==edgeLowPt.y)continue;// parallel
3116 // edge lies on the same horizontal line as inPt
3117 if(edgeHighPt.x<=inPt.x&&inPt.x<=edgeLowPt.x||edgeLowPt.x<=inPt.x&&inPt.x<=edgeHighPt.x)return true;// inPt: Point on contour !
3118 // continue;
3119 }}return inside;}var isClockWise=ShapeUtils.isClockWise;var subPaths=this.subPaths;if(subPaths.length===0)return [];if(noHoles===true)return toShapesNoHoles(subPaths);var solid,tmpPath,tmpShape,shapes=[];if(subPaths.length===1){tmpPath=subPaths[0];tmpShape=new Shape();tmpShape.curves=tmpPath.curves;shapes.push(tmpShape);return shapes;}var holesFirst=!isClockWise(subPaths[0].getPoints());holesFirst=isCCW?!holesFirst:holesFirst;// console.log("Holes first", holesFirst);
3120 var betterShapeHoles=[];var newShapes=[];var newShapeHoles=[];var mainIdx=0;var tmpPoints;newShapes[mainIdx]=undefined;newShapeHoles[mainIdx]=[];for(var i=0,l=subPaths.length;i<l;i++){tmpPath=subPaths[i];tmpPoints=tmpPath.getPoints();solid=isClockWise(tmpPoints);solid=isCCW?!solid:solid;if(solid){if(!holesFirst&&newShapes[mainIdx])mainIdx++;newShapes[mainIdx]={s:new Shape(),p:tmpPoints};newShapes[mainIdx].s.curves=tmpPath.curves;if(holesFirst)mainIdx++;newShapeHoles[mainIdx]=[];//console.log('cw', i);
3121 }else {newShapeHoles[mainIdx].push({h:tmpPath,p:tmpPoints[0]});//console.log('ccw', i);
3122 }}// only Holes? -> probably all Shapes with wrong orientation
3123 if(!newShapes[0])return toShapesNoHoles(subPaths);if(newShapes.length>1){var ambiguous=false;var toChange=[];for(var sIdx=0,sLen=newShapes.length;sIdx<sLen;sIdx++){betterShapeHoles[sIdx]=[];}for(var sIdx=0,sLen=newShapes.length;sIdx<sLen;sIdx++){var sho=newShapeHoles[sIdx];for(var hIdx=0;hIdx<sho.length;hIdx++){var ho=sho[hIdx];var hole_unassigned=true;for(var s2Idx=0;s2Idx<newShapes.length;s2Idx++){if(isPointInsidePolygon(ho.p,newShapes[s2Idx].p)){if(sIdx!==s2Idx)toChange.push({froms:sIdx,tos:s2Idx,hole:hIdx});if(hole_unassigned){hole_unassigned=false;betterShapeHoles[s2Idx].push(ho);}else {ambiguous=true;}}}if(hole_unassigned){betterShapeHoles[sIdx].push(ho);}}}// console.log("ambiguous: ", ambiguous);
3124 if(toChange.length>0){// console.log("to change: ", toChange);
3125 if(!ambiguous)newShapeHoles=betterShapeHoles;}}var tmpHoles;for(var i=0,il=newShapes.length;i<il;i++){tmpShape=newShapes[i].s;shapes.push(tmpShape);tmpHoles=newShapeHoles[i];for(var j=0,jl=tmpHoles.length;j<jl;j++){tmpShape.holes.push(tmpHoles[j].h);}}//console.log("shape", shapes);
3126 return shapes;}});/**
3127 * @author zz85 / http://www.lab4games.net/zz85/blog
3128 * @author mrdoob / http://mrdoob.com/
3129 */function Font(data){this.type='Font';this.data=data;}_extends(Font.prototype,{isFont:true,generateShapes:function generateShapes(text,size){if(size===undefined)size=100;var shapes=[];var paths=createPaths(text,size,this.data);for(var p=0,pl=paths.length;p<pl;p++){Array.prototype.push.apply(shapes,paths[p].toShapes());}return shapes;}});function createPaths(text,size,data){var chars=Array.from?Array.from(text):String(text).split('');// workaround for IE11, see #13988
3130 var scale=size/data.resolution;var line_height=(data.boundingBox.yMax-data.boundingBox.yMin+data.underlineThickness)*scale;var paths=[];var offsetX=0,offsetY=0;for(var i=0;i<chars.length;i++){var _char=chars[i];if(_char==='\n'){offsetX=0;offsetY-=line_height;}else {var ret=createPath(_char,scale,offsetX,offsetY,data);offsetX+=ret.offsetX;paths.push(ret.path);}}return paths;}function createPath(_char2,scale,offsetX,offsetY,data){var glyph=data.glyphs[_char2]||data.glyphs['?'];if(!glyph){console.error('THREE.Font: character "'+_char2+'" does not exists in font family '+data.familyName+'.');return;}var path=new ShapePath();var x,y,cpx,cpy,cpx1,cpy1,cpx2,cpy2;if(glyph.o){var outline=glyph._cachedOutline||(glyph._cachedOutline=glyph.o.split(' '));for(var i=0,l=outline.length;i<l;){var action=outline[i++];switch(action){case'm':// moveTo
3131 x=outline[i++]*scale+offsetX;y=outline[i++]*scale+offsetY;path.moveTo(x,y);break;case'l':// lineTo
3132 x=outline[i++]*scale+offsetX;y=outline[i++]*scale+offsetY;path.lineTo(x,y);break;case'q':// quadraticCurveTo
3133 cpx=outline[i++]*scale+offsetX;cpy=outline[i++]*scale+offsetY;cpx1=outline[i++]*scale+offsetX;cpy1=outline[i++]*scale+offsetY;path.quadraticCurveTo(cpx1,cpy1,cpx,cpy);break;case'b':// bezierCurveTo
3134 cpx=outline[i++]*scale+offsetX;cpy=outline[i++]*scale+offsetY;cpx1=outline[i++]*scale+offsetX;cpy1=outline[i++]*scale+offsetY;cpx2=outline[i++]*scale+offsetX;cpy2=outline[i++]*scale+offsetY;path.bezierCurveTo(cpx1,cpy1,cpx2,cpy2,cpx,cpy);break;}}}return {offsetX:glyph.ha*scale,path:path};}/**
3135 * @author mrdoob / http://mrdoob.com/
3136 */function FontLoader(manager){Loader.call(this,manager);}FontLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:FontLoader,load:function load(url,onLoad,onProgress,onError){var scope=this;var loader=new FileLoader(this.manager);loader.setPath(this.path);loader.load(url,function(text){var json;try{json=JSON.parse(text);}catch(e){console.warn('THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.');json=JSON.parse(text.substring(65,text.length-2));}var font=scope.parse(json);if(onLoad)onLoad(font);},onProgress,onError);},parse:function parse(json){return new Font(json);}});/**
3137 * @author mrdoob / http://mrdoob.com/
3138 */var _context;var AudioContext={getContext:function getContext(){if(_context===undefined){_context=new(window.AudioContext||window.webkitAudioContext)();}return _context;},setContext:function setContext(value){_context=value;}};/**
3139 * @author Reece Aaron Lecrivain / http://reecenotes.com/
3140 */function AudioLoader(manager){Loader.call(this,manager);}AudioLoader.prototype=_extends(Object.create(Loader.prototype),{constructor:AudioLoader,load:function load(url,onLoad,onProgress,onError){var loader=new FileLoader(this.manager);loader.setResponseType('arraybuffer');loader.setPath(this.path);loader.load(url,function(buffer){// Create a copy of the buffer. The `decodeAudioData` method
3141 // detaches the buffer when complete, preventing reuse.
3142 var bufferCopy=buffer.slice(0);var context=AudioContext.getContext();context.decodeAudioData(bufferCopy,function(audioBuffer){onLoad(audioBuffer);});},onProgress,onError);}});/**
3143 * @author WestLangley / http://github.com/WestLangley
3144 */function HemisphereLightProbe(skyColor,groundColor,intensity){LightProbe.call(this,undefined,intensity);var color1=new Color().set(skyColor);var color2=new Color().set(groundColor);var sky=new Vector3(color1.r,color1.g,color1.b);var ground=new Vector3(color2.r,color2.g,color2.b);// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
3145 var c0=Math.sqrt(Math.PI);var c1=c0*Math.sqrt(0.75);this.sh.coefficients[0].copy(sky).add(ground).multiplyScalar(c0);this.sh.coefficients[1].copy(sky).sub(ground).multiplyScalar(c1);}HemisphereLightProbe.prototype=_extends(Object.create(LightProbe.prototype),{constructor:HemisphereLightProbe,isHemisphereLightProbe:true,copy:function copy(source){// modifying colors not currently supported
3146 LightProbe.prototype.copy.call(this,source);return this;},toJSON:function toJSON(meta){var data=LightProbe.prototype.toJSON.call(this,meta);// data.sh = this.sh.toArray(); // todo
3147 return data;}});/**
3148 * @author WestLangley / http://github.com/WestLangley
3149 */function AmbientLightProbe(color,intensity){LightProbe.call(this,undefined,intensity);var color1=new Color().set(color);// without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
3150 this.sh.coefficients[0].set(color1.r,color1.g,color1.b).multiplyScalar(2*Math.sqrt(Math.PI));}AmbientLightProbe.prototype=_extends(Object.create(LightProbe.prototype),{constructor:AmbientLightProbe,isAmbientLightProbe:true,copy:function copy(source){// modifying color not currently supported
3151 LightProbe.prototype.copy.call(this,source);return this;},toJSON:function toJSON(meta){var data=LightProbe.prototype.toJSON.call(this,meta);// data.sh = this.sh.toArray(); // todo
3152 return data;}});var _eyeRight=new Matrix4();var _eyeLeft=new Matrix4();/**
3153 * @author mrdoob / http://mrdoob.com/
3154 */function StereoCamera(){this.type='StereoCamera';this.aspect=1;this.eyeSep=0.064;this.cameraL=new PerspectiveCamera();this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=false;this.cameraR=new PerspectiveCamera();this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=false;this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null};}_extends(StereoCamera.prototype,{update:function update(camera){var cache=this._cache;var needsUpdate=cache.focus!==camera.focus||cache.fov!==camera.fov||cache.aspect!==camera.aspect*this.aspect||cache.near!==camera.near||cache.far!==camera.far||cache.zoom!==camera.zoom||cache.eyeSep!==this.eyeSep;if(needsUpdate){cache.focus=camera.focus;cache.fov=camera.fov;cache.aspect=camera.aspect*this.aspect;cache.near=camera.near;cache.far=camera.far;cache.zoom=camera.zoom;cache.eyeSep=this.eyeSep;// Off-axis stereoscopic effect based on
3155 // http://paulbourke.net/stereographics/stereorender/
3156 var projectionMatrix=camera.projectionMatrix.clone();var eyeSepHalf=cache.eyeSep/2;var eyeSepOnProjection=eyeSepHalf*cache.near/cache.focus;var ymax=cache.near*Math.tan(MathUtils.DEG2RAD*cache.fov*0.5)/cache.zoom;var xmin,xmax;// translate xOffset
3157 _eyeLeft.elements[12]=-eyeSepHalf;_eyeRight.elements[12]=eyeSepHalf;// for left eye
3158 xmin=-ymax*cache.aspect+eyeSepOnProjection;xmax=ymax*cache.aspect+eyeSepOnProjection;projectionMatrix.elements[0]=2*cache.near/(xmax-xmin);projectionMatrix.elements[8]=(xmax+xmin)/(xmax-xmin);this.cameraL.projectionMatrix.copy(projectionMatrix);// for right eye
3159 xmin=-ymax*cache.aspect-eyeSepOnProjection;xmax=ymax*cache.aspect-eyeSepOnProjection;projectionMatrix.elements[0]=2*cache.near/(xmax-xmin);projectionMatrix.elements[8]=(xmax+xmin)/(xmax-xmin);this.cameraR.projectionMatrix.copy(projectionMatrix);}this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft);this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight);}});/**
3160 * @author alteredq / http://alteredqualia.com/
3161 */function Clock(autoStart){this.autoStart=autoStart!==undefined?autoStart:true;this.startTime=0;this.oldTime=0;this.elapsedTime=0;this.running=false;}_extends(Clock.prototype,{start:function start(){this.startTime=(typeof performance==='undefined'?Date:performance).now();// see #10732
3162 this.oldTime=this.startTime;this.elapsedTime=0;this.running=true;},stop:function stop(){this.getElapsedTime();this.running=false;this.autoStart=false;},getElapsedTime:function getElapsedTime(){this.getDelta();return this.elapsedTime;},getDelta:function getDelta(){var diff=0;if(this.autoStart&&!this.running){this.start();return 0;}if(this.running){var newTime=(typeof performance==='undefined'?Date:performance).now();diff=(newTime-this.oldTime)/1000;this.oldTime=newTime;this.elapsedTime+=diff;}return diff;}});/**
3163 * @author mrdoob / http://mrdoob.com/
3164 */var _position$2=new Vector3();var _quaternion$3=new Quaternion();var _scale$1=new Vector3();var _orientation=new Vector3();function AudioListener(){Object3D.call(this);this.type='AudioListener';this.context=AudioContext.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null;this.timeDelta=0;// private
3165 this._clock=new Clock();}AudioListener.prototype=_extends(Object.create(Object3D.prototype),{constructor:AudioListener,getInput:function getInput(){return this.gain;},removeFilter:function removeFilter(){if(this.filter!==null){this.gain.disconnect(this.filter);this.filter.disconnect(this.context.destination);this.gain.connect(this.context.destination);this.filter=null;}return this;},getFilter:function getFilter(){return this.filter;},setFilter:function setFilter(value){if(this.filter!==null){this.gain.disconnect(this.filter);this.filter.disconnect(this.context.destination);}else {this.gain.disconnect(this.context.destination);}this.filter=value;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this;},getMasterVolume:function getMasterVolume(){return this.gain.gain.value;},setMasterVolume:function setMasterVolume(value){this.gain.gain.setTargetAtTime(value,this.context.currentTime,0.01);return this;},updateMatrixWorld:function updateMatrixWorld(force){Object3D.prototype.updateMatrixWorld.call(this,force);var listener=this.context.listener;var up=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(_position$2,_quaternion$3,_scale$1);_orientation.set(0,0,-1).applyQuaternion(_quaternion$3);if(listener.positionX){// code path for Chrome (see #14393)
3166 var endTime=this.context.currentTime+this.timeDelta;listener.positionX.linearRampToValueAtTime(_position$2.x,endTime);listener.positionY.linearRampToValueAtTime(_position$2.y,endTime);listener.positionZ.linearRampToValueAtTime(_position$2.z,endTime);listener.forwardX.linearRampToValueAtTime(_orientation.x,endTime);listener.forwardY.linearRampToValueAtTime(_orientation.y,endTime);listener.forwardZ.linearRampToValueAtTime(_orientation.z,endTime);listener.upX.linearRampToValueAtTime(up.x,endTime);listener.upY.linearRampToValueAtTime(up.y,endTime);listener.upZ.linearRampToValueAtTime(up.z,endTime);}else {listener.setPosition(_position$2.x,_position$2.y,_position$2.z);listener.setOrientation(_orientation.x,_orientation.y,_orientation.z,up.x,up.y,up.z);}}});/**
3167 * @author mrdoob / http://mrdoob.com/
3168 * @author Reece Aaron Lecrivain / http://reecenotes.com/
3169 */function Audio(listener){Object3D.call(this);this.type='Audio';this.listener=listener;this.context=listener.context;this.gain=this.context.createGain();this.gain.connect(listener.getInput());this.autoplay=false;this.buffer=null;this.detune=0;this.loop=false;this.loopStart=0;this.loopEnd=0;this.offset=0;this.duration=undefined;this.playbackRate=1;this.isPlaying=false;this.hasPlaybackControl=true;this.sourceType='empty';this._startedAt=0;this._progress=0;this.filters=[];}Audio.prototype=_extends(Object.create(Object3D.prototype),{constructor:Audio,getOutput:function getOutput(){return this.gain;},setNodeSource:function setNodeSource(audioNode){this.hasPlaybackControl=false;this.sourceType='audioNode';this.source=audioNode;this.connect();return this;},setMediaElementSource:function setMediaElementSource(mediaElement){this.hasPlaybackControl=false;this.sourceType='mediaNode';this.source=this.context.createMediaElementSource(mediaElement);this.connect();return this;},setMediaStreamSource:function setMediaStreamSource(mediaStream){this.hasPlaybackControl=false;this.sourceType='mediaStreamNode';this.source=this.context.createMediaStreamSource(mediaStream);this.connect();return this;},setBuffer:function setBuffer(audioBuffer){this.buffer=audioBuffer;this.sourceType='buffer';if(this.autoplay)this.play();return this;},play:function play(delay){if(delay===undefined)delay=0;if(this.isPlaying===true){console.warn('THREE.Audio: Audio is already playing.');return;}if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this._startedAt=this.context.currentTime+delay;var source=this.context.createBufferSource();source.buffer=this.buffer;source.loop=this.loop;source.loopStart=this.loopStart;source.loopEnd=this.loopEnd;source.onended=this.onEnded.bind(this);source.start(this._startedAt,this._progress+this.offset,this.duration);this.isPlaying=true;this.source=source;this.setDetune(this.detune);this.setPlaybackRate(this.playbackRate);return this.connect();},pause:function pause(){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}if(this.isPlaying===true){// update current progress
3170 this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate;if(this.loop===true){// ensure _progress does not exceed duration with looped audios
3171 this._progress=this._progress%(this.duration||this.buffer.duration);}this.source.stop();this.source.onended=null;this.isPlaying=false;}return this;},stop:function stop(){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this._progress=0;this.source.stop();this.source.onended=null;this.isPlaying=false;return this;},connect:function connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var i=1,l=this.filters.length;i<l;i++){this.filters[i-1].connect(this.filters[i]);}this.filters[this.filters.length-1].connect(this.getOutput());}else {this.source.connect(this.getOutput());}return this;},disconnect:function disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var i=1,l=this.filters.length;i<l;i++){this.filters[i-1].disconnect(this.filters[i]);}this.filters[this.filters.length-1].disconnect(this.getOutput());}else {this.source.disconnect(this.getOutput());}return this;},getFilters:function getFilters(){return this.filters;},setFilters:function setFilters(value){if(!value)value=[];if(this.isPlaying===true){this.disconnect();this.filters=value;this.connect();}else {this.filters=value;}return this;},setDetune:function setDetune(value){this.detune=value;if(this.source.detune===undefined)return;// only set detune when available
3172 if(this.isPlaying===true){this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,0.01);}return this;},getDetune:function getDetune(){return this.detune;},getFilter:function getFilter(){return this.getFilters()[0];},setFilter:function setFilter(filter){return this.setFilters(filter?[filter]:[]);},setPlaybackRate:function setPlaybackRate(value){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this.playbackRate=value;if(this.isPlaying===true){this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,0.01);}return this;},getPlaybackRate:function getPlaybackRate(){return this.playbackRate;},onEnded:function onEnded(){this.isPlaying=false;},getLoop:function getLoop(){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return false;}return this.loop;},setLoop:function setLoop(value){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this.loop=value;if(this.isPlaying===true){this.source.loop=this.loop;}return this;},setLoopStart:function setLoopStart(value){this.loopStart=value;return this;},setLoopEnd:function setLoopEnd(value){this.loopEnd=value;return this;},getVolume:function getVolume(){return this.gain.gain.value;},setVolume:function setVolume(value){this.gain.gain.setTargetAtTime(value,this.context.currentTime,0.01);return this;}});/**
3173 * @author mrdoob / http://mrdoob.com/
3174 */var _position$3=new Vector3();var _quaternion$4=new Quaternion();var _scale$2=new Vector3();var _orientation$1=new Vector3();function PositionalAudio(listener){Audio.call(this,listener);this.panner=this.context.createPanner();this.panner.panningModel='HRTF';this.panner.connect(this.gain);}PositionalAudio.prototype=_extends(Object.create(Audio.prototype),{constructor:PositionalAudio,getOutput:function getOutput(){return this.panner;},getRefDistance:function getRefDistance(){return this.panner.refDistance;},setRefDistance:function setRefDistance(value){this.panner.refDistance=value;return this;},getRolloffFactor:function getRolloffFactor(){return this.panner.rolloffFactor;},setRolloffFactor:function setRolloffFactor(value){this.panner.rolloffFactor=value;return this;},getDistanceModel:function getDistanceModel(){return this.panner.distanceModel;},setDistanceModel:function setDistanceModel(value){this.panner.distanceModel=value;return this;},getMaxDistance:function getMaxDistance(){return this.panner.maxDistance;},setMaxDistance:function setMaxDistance(value){this.panner.maxDistance=value;return this;},setDirectionalCone:function setDirectionalCone(coneInnerAngle,coneOuterAngle,coneOuterGain){this.panner.coneInnerAngle=coneInnerAngle;this.panner.coneOuterAngle=coneOuterAngle;this.panner.coneOuterGain=coneOuterGain;return this;},updateMatrixWorld:function updateMatrixWorld(force){Object3D.prototype.updateMatrixWorld.call(this,force);if(this.hasPlaybackControl===true&&this.isPlaying===false)return;this.matrixWorld.decompose(_position$3,_quaternion$4,_scale$2);_orientation$1.set(0,0,1).applyQuaternion(_quaternion$4);var panner=this.panner;if(panner.positionX){// code path for Chrome and Firefox (see #14393)
3175 var endTime=this.context.currentTime+this.listener.timeDelta;panner.positionX.linearRampToValueAtTime(_position$3.x,endTime);panner.positionY.linearRampToValueAtTime(_position$3.y,endTime);panner.positionZ.linearRampToValueAtTime(_position$3.z,endTime);panner.orientationX.linearRampToValueAtTime(_orientation$1.x,endTime);panner.orientationY.linearRampToValueAtTime(_orientation$1.y,endTime);panner.orientationZ.linearRampToValueAtTime(_orientation$1.z,endTime);}else {panner.setPosition(_position$3.x,_position$3.y,_position$3.z);panner.setOrientation(_orientation$1.x,_orientation$1.y,_orientation$1.z);}}});/**
3176 * @author mrdoob / http://mrdoob.com/
3177 */function AudioAnalyser(audio,fftSize){this.analyser=audio.context.createAnalyser();this.analyser.fftSize=fftSize!==undefined?fftSize:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);audio.getOutput().connect(this.analyser);}_extends(AudioAnalyser.prototype,{getFrequencyData:function getFrequencyData(){this.analyser.getByteFrequencyData(this.data);return this.data;},getAverageFrequency:function getAverageFrequency(){var value=0,data=this.getFrequencyData();for(var i=0;i<data.length;i++){value+=data[i];}return value/data.length;}});/**
3178 *
3179 * Buffered scene graph property that allows weighted accumulation.
3180 *
3181 *
3182 * @author Ben Houston / http://clara.io/
3183 * @author David Sarno / http://lighthaus.us/
3184 * @author tschw
3185 */function PropertyMixer(binding,typeName,valueSize){this.binding=binding;this.valueSize=valueSize;var mixFunction,mixFunctionAdditive,setIdentity;// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
3186 //
3187 // interpolators can use .buffer as their .result
3188 // the data then goes to 'incoming'
3189 //
3190 // 'accu0' and 'accu1' are used frame-interleaved for
3191 // the cumulative result and are compared to detect
3192 // changes
3193 //
3194 // 'orig' stores the original state of the property
3195 //
3196 // 'add' is used for additive cumulative results
3197 //
3198 // 'work' is optional and is only present for quaternion types. It is used
3199 // to store intermediate quaternion multiplication results
3200 switch(typeName){case'quaternion':mixFunction=this._slerp;mixFunctionAdditive=this._slerpAdditive;setIdentity=this._setAdditiveIdentityQuaternion;this.buffer=new Float64Array(valueSize*6);this._workIndex=5;break;case'string':case'bool':mixFunction=this._select;// Use the regular mix function and for additive on these types,
3201 // additive is not relevant for non-numeric types
3202 mixFunctionAdditive=this._select;setIdentity=this._setAdditiveIdentityOther;this.buffer=new Array(valueSize*5);break;default:mixFunction=this._lerp;mixFunctionAdditive=this._lerpAdditive;setIdentity=this._setAdditiveIdentityNumeric;this.buffer=new Float64Array(valueSize*5);}this._mixBufferRegion=mixFunction;this._mixBufferRegionAdditive=mixFunctionAdditive;this._setIdentity=setIdentity;this._origIndex=3;this._addIndex=4;this.cumulativeWeight=0;this.cumulativeWeightAdditive=0;this.useCount=0;this.referenceCount=0;}_extends(PropertyMixer.prototype,{// accumulate data in the 'incoming' region into 'accu<i>'
3203 accumulate:function accumulate(accuIndex,weight){// note: happily accumulating nothing when weight = 0, the caller knows
3204 // the weight and shouldn't have made the call in the first place
3205 var buffer=this.buffer,stride=this.valueSize,offset=accuIndex*stride+stride,currentWeight=this.cumulativeWeight;if(currentWeight===0){// accuN := incoming * weight
3206 for(var i=0;i!==stride;++i){buffer[offset+i]=buffer[i];}currentWeight=weight;}else {// accuN := accuN + incoming * weight
3207 currentWeight+=weight;var mix=weight/currentWeight;this._mixBufferRegion(buffer,offset,0,mix,stride);}this.cumulativeWeight=currentWeight;},// accumulate data in the 'incoming' region into 'add'
3208 accumulateAdditive:function accumulateAdditive(weight){var buffer=this.buffer,stride=this.valueSize,offset=stride*this._addIndex;if(this.cumulativeWeightAdditive===0){// add = identity
3209 this._setIdentity();}// add := add + incoming * weight
3210 this._mixBufferRegionAdditive(buffer,offset,0,weight,stride);this.cumulativeWeightAdditive+=weight;},// apply the state of 'accu<i>' to the binding when accus differ
3211 apply:function apply(accuIndex){var stride=this.valueSize,buffer=this.buffer,offset=accuIndex*stride+stride,weight=this.cumulativeWeight,weightAdditive=this.cumulativeWeightAdditive,binding=this.binding;this.cumulativeWeight=0;this.cumulativeWeightAdditive=0;if(weight<1){// accuN := accuN + original * ( 1 - cumulativeWeight )
3212 var originalValueOffset=stride*this._origIndex;this._mixBufferRegion(buffer,offset,originalValueOffset,1-weight,stride);}if(weightAdditive>0){// accuN := accuN + additive accuN
3213 this._mixBufferRegionAdditive(buffer,offset,this._addIndex*stride,1,stride);}for(var i=stride,e=stride+stride;i!==e;++i){if(buffer[i]!==buffer[i+stride]){// value has changed -> update scene graph
3214 binding.setValue(buffer,offset);break;}}},// remember the state of the bound property and copy it to both accus
3215 saveOriginalState:function saveOriginalState(){var binding=this.binding;var buffer=this.buffer,stride=this.valueSize,originalValueOffset=stride*this._origIndex;binding.getValue(buffer,originalValueOffset);// accu[0..1] := orig -- initially detect changes against the original
3216 for(var i=stride,e=originalValueOffset;i!==e;++i){buffer[i]=buffer[originalValueOffset+i%stride];}// Add to identity for additive
3217 this._setIdentity();this.cumulativeWeight=0;this.cumulativeWeightAdditive=0;},// apply the state previously taken via 'saveOriginalState' to the binding
3218 restoreOriginalState:function restoreOriginalState(){var originalValueOffset=this.valueSize*3;this.binding.setValue(this.buffer,originalValueOffset);},_setAdditiveIdentityNumeric:function _setAdditiveIdentityNumeric(){var startIndex=this._addIndex*this.valueSize;this.buffer.fill(0,startIndex,startIndex+this.valueSize);},_setAdditiveIdentityQuaternion:function _setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric();this.buffer[this._addIndex*4+3]=1;},_setAdditiveIdentityOther:function _setAdditiveIdentityOther(){var startIndex=this._origIndex*this.valueSize;var targetIndex=this._addIndex*this.valueSize;this.buffer.copyWithin(targetIndex,startIndex,this.valueSize);},// mix functions
3219 _select:function _select(buffer,dstOffset,srcOffset,t,stride){if(t>=0.5){for(var i=0;i!==stride;++i){buffer[dstOffset+i]=buffer[srcOffset+i];}}},_slerp:function _slerp(buffer,dstOffset,srcOffset,t){Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,srcOffset,t);},_slerpAdditive:function _slerpAdditive(buffer,dstOffset,srcOffset,t,stride){var workOffset=this._workIndex*stride;// Store result in intermediate buffer offset
3220 Quaternion.multiplyQuaternionsFlat(buffer,workOffset,buffer,dstOffset,buffer,srcOffset);// Slerp to the intermediate result
3221 Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,workOffset,t);},_lerp:function _lerp(buffer,dstOffset,srcOffset,t,stride){var s=1-t;for(var i=0;i!==stride;++i){var j=dstOffset+i;buffer[j]=buffer[j]*s+buffer[srcOffset+i]*t;}},_lerpAdditive:function _lerpAdditive(buffer,dstOffset,srcOffset,t,stride){for(var i=0;i!==stride;++i){var j=dstOffset+i;buffer[j]=buffer[j]+buffer[srcOffset+i]*t;}}});/**
3222 *
3223 * A reference to a real property in the scene graph.
3224 *
3225 *
3226 * @author Ben Houston / http://clara.io/
3227 * @author David Sarno / http://lighthaus.us/
3228 * @author tschw
3229 */ // Characters [].:/ are reserved for track binding syntax.
3230 var _RESERVED_CHARS_RE='\\[\\]\\.:\\/';var _reservedRe=new RegExp('['+_RESERVED_CHARS_RE+']','g');// Attempts to allow node names from any language. ES5's `\w` regexp matches
3231 // only latin characters, and the unicode \p{L} is not yet supported. So
3232 // instead, we exclude reserved characters and match everything else.
3233 var _wordChar='[^'+_RESERVED_CHARS_RE+']';var _wordCharOrDot='[^'+_RESERVED_CHARS_RE.replace('\\.','')+']';// Parent directories, delimited by '/' or ':'. Currently unused, but must
3234 // be matched to parse the rest of the track name.
3235 var _directoryRe=/((?:WC+[\/:])*)/.source.replace('WC',_wordChar);// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
3236 var _nodeRe=/(WCOD+)?/.source.replace('WCOD',_wordCharOrDot);// Object on target node, and accessor. May not contain reserved
3237 // characters. Accessor may contain any character except closing bracket.
3238 var _objectRe=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC',_wordChar);// Property and accessor. May not contain reserved characters. Accessor may
3239 // contain any non-bracket characters.
3240 var _propertyRe=/\.(WC+)(?:\[(.+)\])?/.source.replace('WC',_wordChar);var _trackRe=new RegExp(''+'^'+_directoryRe+_nodeRe+_objectRe+_propertyRe+'$');var _supportedObjectNames=['material','materials','bones'];function Composite(targetGroup,path,optionalParsedPath){var parsedPath=optionalParsedPath||PropertyBinding.parseTrackName(path);this._targetGroup=targetGroup;this._bindings=targetGroup.subscribe_(path,parsedPath);}_extends(Composite.prototype,{getValue:function getValue(array,offset){this.bind();// bind all binding
3241 var firstValidIndex=this._targetGroup.nCachedObjects_,binding=this._bindings[firstValidIndex];// and only call .getValue on the first
3242 if(binding!==undefined)binding.getValue(array,offset);},setValue:function setValue(array,offset){var bindings=this._bindings;for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].setValue(array,offset);}},bind:function bind(){var bindings=this._bindings;for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].bind();}},unbind:function unbind(){var bindings=this._bindings;for(var i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].unbind();}}});function PropertyBinding(rootNode,path,parsedPath){this.path=path;this.parsedPath=parsedPath||PropertyBinding.parseTrackName(path);this.node=PropertyBinding.findNode(rootNode,this.parsedPath.nodeName)||rootNode;this.rootNode=rootNode;}_extends(PropertyBinding,{Composite:Composite,create:function create(root,path,parsedPath){if(!(root&&root.isAnimationObjectGroup)){return new PropertyBinding(root,path,parsedPath);}else {return new PropertyBinding.Composite(root,path,parsedPath);}},/**
3243 * Replaces spaces with underscores and removes unsupported characters from
3244 * node names, to ensure compatibility with parseTrackName().
3245 *
3246 * @param {string} name Node name to be sanitized.
3247 * @return {string}
3248 */sanitizeNodeName:function sanitizeNodeName(name){return name.replace(/\s/g,'_').replace(_reservedRe,'');},parseTrackName:function parseTrackName(trackName){var matches=_trackRe.exec(trackName);if(!matches){throw new Error('PropertyBinding: Cannot parse trackName: '+trackName);}var results={// directoryName: matches[ 1 ], // (tschw) currently unused
3249 nodeName:matches[2],objectName:matches[3],objectIndex:matches[4],propertyName:matches[5],// required
3250 propertyIndex:matches[6]};var lastDot=results.nodeName&&results.nodeName.lastIndexOf('.');if(lastDot!==undefined&&lastDot!==-1){var objectName=results.nodeName.substring(lastDot+1);// Object names must be checked against a whitelist. Otherwise, there
3251 // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
3252 // 'bar' could be the objectName, or part of a nodeName (which can
3253 // include '.' characters).
3254 if(_supportedObjectNames.indexOf(objectName)!==-1){results.nodeName=results.nodeName.substring(0,lastDot);results.objectName=objectName;}}if(results.propertyName===null||results.propertyName.length===0){throw new Error('PropertyBinding: can not parse propertyName from trackName: '+trackName);}return results;},findNode:function findNode(root,nodeName){if(!nodeName||nodeName===""||nodeName==="."||nodeName===-1||nodeName===root.name||nodeName===root.uuid){return root;}// search into skeleton bones.
3255 if(root.skeleton){var bone=root.skeleton.getBoneByName(nodeName);if(bone!==undefined){return bone;}}// search into node subtree.
3256 if(root.children){var searchNodeSubtree=function searchNodeSubtree(children){for(var i=0;i<children.length;i++){var childNode=children[i];if(childNode.name===nodeName||childNode.uuid===nodeName){return childNode;}var result=searchNodeSubtree(childNode.children);if(result)return result;}return null;};var subTreeNode=searchNodeSubtree(root.children);if(subTreeNode){return subTreeNode;}}return null;}});_extends(PropertyBinding.prototype,{// prototype, continued
3257 // these are used to "bind" a nonexistent property
3258 _getValue_unavailable:function _getValue_unavailable(){},_setValue_unavailable:function _setValue_unavailable(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function getValue_direct(buffer,offset){buffer[offset]=this.node[this.propertyName];},function getValue_array(buffer,offset){var source=this.resolvedProperty;for(var i=0,n=source.length;i!==n;++i){buffer[offset++]=source[i];}},function getValue_arrayElement(buffer,offset){buffer[offset]=this.resolvedProperty[this.propertyIndex];},function getValue_toArray(buffer,offset){this.resolvedProperty.toArray(buffer,offset);}],SetterByBindingTypeAndVersioning:[[// Direct
3259 function setValue_direct(buffer,offset){this.targetObject[this.propertyName]=buffer[offset];},function setValue_direct_setNeedsUpdate(buffer,offset){this.targetObject[this.propertyName]=buffer[offset];this.targetObject.needsUpdate=true;},function setValue_direct_setMatrixWorldNeedsUpdate(buffer,offset){this.targetObject[this.propertyName]=buffer[offset];this.targetObject.matrixWorldNeedsUpdate=true;}],[// EntireArray
3260 function setValue_array(buffer,offset){var dest=this.resolvedProperty;for(var i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++];}},function setValue_array_setNeedsUpdate(buffer,offset){var dest=this.resolvedProperty;for(var i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++];}this.targetObject.needsUpdate=true;},function setValue_array_setMatrixWorldNeedsUpdate(buffer,offset){var dest=this.resolvedProperty;for(var i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++];}this.targetObject.matrixWorldNeedsUpdate=true;}],[// ArrayElement
3261 function setValue_arrayElement(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];},function setValue_arrayElement_setNeedsUpdate(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];this.targetObject.needsUpdate=true;},function setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];this.targetObject.matrixWorldNeedsUpdate=true;}],[// HasToFromArray
3262 function setValue_fromArray(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);},function setValue_fromArray_setNeedsUpdate(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);this.targetObject.needsUpdate=true;},function setValue_fromArray_setMatrixWorldNeedsUpdate(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);this.targetObject.matrixWorldNeedsUpdate=true;}]],getValue:function getValue_unbound(targetArray,offset){this.bind();this.getValue(targetArray,offset);// Note: This class uses a State pattern on a per-method basis:
3263 // 'bind' sets 'this.getValue' / 'setValue' and shadows the
3264 // prototype version of these methods with one that represents
3265 // the bound state. When the property is not found, the methods
3266 // become no-ops.
3267 },setValue:function getValue_unbound(sourceArray,offset){this.bind();this.setValue(sourceArray,offset);},// create getter / setter pair for a property in the scene graph
3268 bind:function bind(){var targetObject=this.node,parsedPath=this.parsedPath,objectName=parsedPath.objectName,propertyName=parsedPath.propertyName,propertyIndex=parsedPath.propertyIndex;if(!targetObject){targetObject=PropertyBinding.findNode(this.rootNode,parsedPath.nodeName)||this.rootNode;this.node=targetObject;}// set fail state so we can just 'return' on error
3269 this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;// ensure there is a value node
3270 if(!targetObject){console.error('THREE.PropertyBinding: Trying to update node for track: '+this.path+' but it wasn\'t found.');return;}if(objectName){var objectIndex=parsedPath.objectIndex;// special cases were we need to reach deeper into the hierarchy to get the face materials....
3271 switch(objectName){case'materials':if(!targetObject.material){console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.',this);return;}if(!targetObject.material.materials){console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.',this);return;}targetObject=targetObject.material.materials;break;case'bones':if(!targetObject.skeleton){console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.',this);return;}// potential future optimization: skip this if propertyIndex is already an integer
3272 // and convert the integer string to a true integer.
3273 targetObject=targetObject.skeleton.bones;// support resolving morphTarget names into indices.
3274 for(var i=0;i<targetObject.length;i++){if(targetObject[i].name===objectIndex){objectIndex=i;break;}}break;default:if(targetObject[objectName]===undefined){console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.',this);return;}targetObject=targetObject[objectName];}if(objectIndex!==undefined){if(targetObject[objectIndex]===undefined){console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.',this,targetObject);return;}targetObject=targetObject[objectIndex];}}// resolve property
3275 var nodeProperty=targetObject[propertyName];if(nodeProperty===undefined){var nodeName=parsedPath.nodeName;console.error('THREE.PropertyBinding: Trying to update property for track: '+nodeName+'.'+propertyName+' but it wasn\'t found.',targetObject);return;}// determine versioning scheme
3276 var versioning=this.Versioning.None;this.targetObject=targetObject;if(targetObject.needsUpdate!==undefined){// material
3277 versioning=this.Versioning.NeedsUpdate;}else if(targetObject.matrixWorldNeedsUpdate!==undefined){// node transform
3278 versioning=this.Versioning.MatrixWorldNeedsUpdate;}// determine how the property gets bound
3279 var bindingType=this.BindingType.Direct;if(propertyIndex!==undefined){// access a sub element of the property array (only primitives are supported right now)
3280 if(propertyName==="morphTargetInfluences"){// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
3281 // support resolving morphTarget names into indices.
3282 if(!targetObject.geometry){console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.',this);return;}if(targetObject.geometry.isBufferGeometry){if(!targetObject.geometry.morphAttributes){console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.',this);return;}for(var i=0;i<this.node.geometry.morphAttributes.position.length;i++){if(targetObject.geometry.morphAttributes.position[i].name===propertyIndex){propertyIndex=i;break;}}}else {if(!targetObject.geometry.morphTargets){console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.',this);return;}for(var i=0;i<this.node.geometry.morphTargets.length;i++){if(targetObject.geometry.morphTargets[i].name===propertyIndex){propertyIndex=i;break;}}}}bindingType=this.BindingType.ArrayElement;this.resolvedProperty=nodeProperty;this.propertyIndex=propertyIndex;}else if(nodeProperty.fromArray!==undefined&&nodeProperty.toArray!==undefined){// must use copy for Object3D.Euler/Quaternion
3283 bindingType=this.BindingType.HasFromToArray;this.resolvedProperty=nodeProperty;}else if(Array.isArray(nodeProperty)){bindingType=this.BindingType.EntireArray;this.resolvedProperty=nodeProperty;}else {this.propertyName=propertyName;}// select getter / setter
3284 this.getValue=this.GetterByBindingType[bindingType];this.setValue=this.SetterByBindingTypeAndVersioning[bindingType][versioning];},unbind:function unbind(){this.node=null;// back to the prototype version of getValue / setValue
3285 // note: avoiding to mutate the shape of 'this' via 'delete'
3286 this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound;}});// DECLARE ALIAS AFTER assign prototype
3287 _extends(PropertyBinding.prototype,{// initial state of these methods that calls 'bind'
3288 _getValue_unbound:PropertyBinding.prototype.getValue,_setValue_unbound:PropertyBinding.prototype.setValue});/**
3289 *
3290 * A group of objects that receives a shared animation state.
3291 *
3292 * Usage:
3293 *
3294 * - Add objects you would otherwise pass as 'root' to the
3295 * constructor or the .clipAction method of AnimationMixer.
3296 *
3297 * - Instead pass this object as 'root'.
3298 *
3299 * - You can also add and remove objects later when the mixer
3300 * is running.
3301 *
3302 * Note:
3303 *
3304 * Objects of this class appear as one object to the mixer,
3305 * so cache control of the individual objects must be done
3306 * on the group.
3307 *
3308 * Limitation:
3309 *
3310 * - The animated properties must be compatible among the
3311 * all objects in the group.
3312 *
3313 * - A single property can either be controlled through a
3314 * target group or directly, but not both.
3315 *
3316 * @author tschw
3317 */function AnimationObjectGroup(){this.uuid=MathUtils.generateUUID();// cached objects followed by the active ones
3318 this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;// threshold
3319 // note: read by PropertyBinding.Composite
3320 var indices={};this._indicesByUUID=indices;// for bookkeeping
3321 for(var i=0,n=arguments.length;i!==n;++i){indices[arguments[i].uuid]=i;}this._paths=[];// inside: string
3322 this._parsedPaths=[];// inside: { we don't care, here }
3323 this._bindings=[];// inside: Array< PropertyBinding >
3324 this._bindingsIndicesByPath={};// inside: indices in these arrays
3325 var scope=this;this.stats={objects:{get total(){return scope._objects.length;},get inUse(){return this.total-scope.nCachedObjects_;}},get bindingsPerObject(){return scope._bindings.length;}};}_extends(AnimationObjectGroup.prototype,{isAnimationObjectGroup:true,add:function add(){var objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,indicesByUUID=this._indicesByUUID,paths=this._paths,parsedPaths=this._parsedPaths,bindings=this._bindings,nBindings=bindings.length,knownObject=undefined;for(var i=0,n=arguments.length;i!==n;++i){var object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index===undefined){// unknown object -> add it to the ACTIVE region
3326 index=nObjects++;indicesByUUID[uuid]=index;objects.push(object);// accounting is done, now do the same for all bindings
3327 for(var j=0,m=nBindings;j!==m;++j){bindings[j].push(new PropertyBinding(object,paths[j],parsedPaths[j]));}}else if(index<nCachedObjects){knownObject=objects[index];// move existing object to the ACTIVE region
3328 var firstActiveIndex=--nCachedObjects,lastCachedObject=objects[firstActiveIndex];indicesByUUID[lastCachedObject.uuid]=index;objects[index]=lastCachedObject;indicesByUUID[uuid]=firstActiveIndex;objects[firstActiveIndex]=object;// accounting is done, now do the same for all bindings
3329 for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j],lastCached=bindingsForPath[firstActiveIndex],binding=bindingsForPath[index];bindingsForPath[index]=lastCached;if(binding===undefined){// since we do not bother to create new bindings
3330 // for objects that are cached, the binding may
3331 // or may not exist
3332 binding=new PropertyBinding(object,paths[j],parsedPaths[j]);}bindingsForPath[firstActiveIndex]=binding;}}else if(objects[index]!==knownObject){console.error('THREE.AnimationObjectGroup: Different objects with the same UUID '+'detected. Clean the caches or recreate your infrastructure when reloading scenes.');}// else the object is already where we want it to be
3333 }// for arguments
3334 this.nCachedObjects_=nCachedObjects;},remove:function remove(){var objects=this._objects,nCachedObjects=this.nCachedObjects_,indicesByUUID=this._indicesByUUID,bindings=this._bindings,nBindings=bindings.length;for(var i=0,n=arguments.length;i!==n;++i){var object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index!==undefined&&index>=nCachedObjects){// move existing object into the CACHED region
3335 var lastCachedIndex=nCachedObjects++,firstActiveObject=objects[lastCachedIndex];indicesByUUID[firstActiveObject.uuid]=index;objects[index]=firstActiveObject;indicesByUUID[uuid]=lastCachedIndex;objects[lastCachedIndex]=object;// accounting is done, now do the same for all bindings
3336 for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j],firstActive=bindingsForPath[lastCachedIndex],binding=bindingsForPath[index];bindingsForPath[index]=firstActive;bindingsForPath[lastCachedIndex]=binding;}}}// for arguments
3337 this.nCachedObjects_=nCachedObjects;},// remove & forget
3338 uncache:function uncache(){var objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,indicesByUUID=this._indicesByUUID,bindings=this._bindings,nBindings=bindings.length;for(var i=0,n=arguments.length;i!==n;++i){var object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index!==undefined){delete indicesByUUID[uuid];if(index<nCachedObjects){// object is cached, shrink the CACHED region
3339 var firstActiveIndex=--nCachedObjects,lastCachedObject=objects[firstActiveIndex],lastIndex=--nObjects,lastObject=objects[lastIndex];// last cached object takes this object's place
3340 indicesByUUID[lastCachedObject.uuid]=index;objects[index]=lastCachedObject;// last object goes to the activated slot and pop
3341 indicesByUUID[lastObject.uuid]=firstActiveIndex;objects[firstActiveIndex]=lastObject;objects.pop();// accounting is done, now do the same for all bindings
3342 for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j],lastCached=bindingsForPath[firstActiveIndex],last=bindingsForPath[lastIndex];bindingsForPath[index]=lastCached;bindingsForPath[firstActiveIndex]=last;bindingsForPath.pop();}}else {// object is active, just swap with the last and pop
3343 var lastIndex=--nObjects,lastObject=objects[lastIndex];indicesByUUID[lastObject.uuid]=index;objects[index]=lastObject;objects.pop();// accounting is done, now do the same for all bindings
3344 for(var j=0,m=nBindings;j!==m;++j){var bindingsForPath=bindings[j];bindingsForPath[index]=bindingsForPath[lastIndex];bindingsForPath.pop();}}// cached or active
3345 }// if object is known
3346 }// for arguments
3347 this.nCachedObjects_=nCachedObjects;},// Internal interface used by befriended PropertyBinding.Composite:
3348 subscribe_:function subscribe_(path,parsedPath){// returns an array of bindings for the given path that is changed
3349 // according to the contained objects in the group
3350 var indicesByPath=this._bindingsIndicesByPath,index=indicesByPath[path],bindings=this._bindings;if(index!==undefined)return bindings[index];var paths=this._paths,parsedPaths=this._parsedPaths,objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,bindingsForPath=new Array(nObjects);index=bindings.length;indicesByPath[path]=index;paths.push(path);parsedPaths.push(parsedPath);bindings.push(bindingsForPath);for(var i=nCachedObjects,n=objects.length;i!==n;++i){var object=objects[i];bindingsForPath[i]=new PropertyBinding(object,path,parsedPath);}return bindingsForPath;},unsubscribe_:function unsubscribe_(path){// tells the group to forget about a property path and no longer
3351 // update the array previously obtained with 'subscribe_'
3352 var indicesByPath=this._bindingsIndicesByPath,index=indicesByPath[path];if(index!==undefined){var paths=this._paths,parsedPaths=this._parsedPaths,bindings=this._bindings,lastBindingsIndex=bindings.length-1,lastBindings=bindings[lastBindingsIndex],lastBindingsPath=path[lastBindingsIndex];indicesByPath[lastBindingsPath]=index;bindings[index]=lastBindings;bindings.pop();parsedPaths[index]=parsedPaths[lastBindingsIndex];parsedPaths.pop();paths[index]=paths[lastBindingsIndex];paths.pop();}}});/**
3353 *
3354 * Action provided by AnimationMixer for scheduling clip playback on specific
3355 * objects.
3356 *
3357 * @author Ben Houston / http://clara.io/
3358 * @author David Sarno / http://lighthaus.us/
3359 * @author tschw
3360 *
3361 */function AnimationAction(mixer,clip,localRoot,blendMode){this._mixer=mixer;this._clip=clip;this._localRoot=localRoot||null;this.blendMode=blendMode||clip.blendMode;var tracks=clip.tracks,nTracks=tracks.length,interpolants=new Array(nTracks);var interpolantSettings={endingStart:ZeroCurvatureEnding,endingEnd:ZeroCurvatureEnding};for(var i=0;i!==nTracks;++i){var interpolant=tracks[i].createInterpolant(null);interpolants[i]=interpolant;interpolant.settings=interpolantSettings;}this._interpolantSettings=interpolantSettings;this._interpolants=interpolants;// bound by the mixer
3362 // inside: PropertyMixer (managed by the mixer)
3363 this._propertyBindings=new Array(nTracks);this._cacheIndex=null;// for the memory manager
3364 this._byClipCacheIndex=null;// for the memory manager
3365 this._timeScaleInterpolant=null;this._weightInterpolant=null;this.loop=LoopRepeat;this._loopCount=-1;// global mixer time when the action is to be started
3366 // it's set back to 'null' upon start of the action
3367 this._startTime=null;// scaled local time of the action
3368 // gets clamped or wrapped to 0..clip.duration according to loop
3369 this.time=0;this.timeScale=1;this._effectiveTimeScale=1;this.weight=1;this._effectiveWeight=1;this.repetitions=Infinity;// no. of repetitions when looping
3370 this.paused=false;// true -> zero effective time scale
3371 this.enabled=true;// false -> zero effective weight
3372 this.clampWhenFinished=false;// keep feeding the last frame?
3373 this.zeroSlopeAtStart=true;// for smooth interpolation w/o separate
3374 this.zeroSlopeAtEnd=true;// clips for start, loop and end
3375 }_extends(AnimationAction.prototype,{// State & Scheduling
3376 play:function play(){this._mixer._activateAction(this);return this;},stop:function stop(){this._mixer._deactivateAction(this);return this.reset();},reset:function reset(){this.paused=false;this.enabled=true;this.time=0;// restart clip
3377 this._loopCount=-1;// forget previous loops
3378 this._startTime=null;// forget scheduling
3379 return this.stopFading().stopWarping();},isRunning:function isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this);},// return true when play has been called
3380 isScheduled:function isScheduled(){return this._mixer._isActiveAction(this);},startAt:function startAt(time){this._startTime=time;return this;},setLoop:function setLoop(mode,repetitions){this.loop=mode;this.repetitions=repetitions;return this;},// Weight
3381 // set the weight stopping any scheduled fading
3382 // although .enabled = false yields an effective weight of zero, this
3383 // method does *not* change .enabled, because it would be confusing
3384 setEffectiveWeight:function setEffectiveWeight(weight){this.weight=weight;// note: same logic as when updated at runtime
3385 this._effectiveWeight=this.enabled?weight:0;return this.stopFading();},// return the weight considering fading and .enabled
3386 getEffectiveWeight:function getEffectiveWeight(){return this._effectiveWeight;},fadeIn:function fadeIn(duration){return this._scheduleFading(duration,0,1);},fadeOut:function fadeOut(duration){return this._scheduleFading(duration,1,0);},crossFadeFrom:function crossFadeFrom(fadeOutAction,duration,warp){fadeOutAction.fadeOut(duration);this.fadeIn(duration);if(warp){var fadeInDuration=this._clip.duration,fadeOutDuration=fadeOutAction._clip.duration,startEndRatio=fadeOutDuration/fadeInDuration,endStartRatio=fadeInDuration/fadeOutDuration;fadeOutAction.warp(1.0,startEndRatio,duration);this.warp(endStartRatio,1.0,duration);}return this;},crossFadeTo:function crossFadeTo(fadeInAction,duration,warp){return fadeInAction.crossFadeFrom(this,duration,warp);},stopFading:function stopFading(){var weightInterpolant=this._weightInterpolant;if(weightInterpolant!==null){this._weightInterpolant=null;this._mixer._takeBackControlInterpolant(weightInterpolant);}return this;},// Time Scale Control
3387 // set the time scale stopping any scheduled warping
3388 // although .paused = true yields an effective time scale of zero, this
3389 // method does *not* change .paused, because it would be confusing
3390 setEffectiveTimeScale:function setEffectiveTimeScale(timeScale){this.timeScale=timeScale;this._effectiveTimeScale=this.paused?0:timeScale;return this.stopWarping();},// return the time scale considering warping and .paused
3391 getEffectiveTimeScale:function getEffectiveTimeScale(){return this._effectiveTimeScale;},setDuration:function setDuration(duration){this.timeScale=this._clip.duration/duration;return this.stopWarping();},syncWith:function syncWith(action){this.time=action.time;this.timeScale=action.timeScale;return this.stopWarping();},halt:function halt(duration){return this.warp(this._effectiveTimeScale,0,duration);},warp:function warp(startTimeScale,endTimeScale,duration){var mixer=this._mixer,now=mixer.time,interpolant=this._timeScaleInterpolant,timeScale=this.timeScale;if(interpolant===null){interpolant=mixer._lendControlInterpolant();this._timeScaleInterpolant=interpolant;}var times=interpolant.parameterPositions,values=interpolant.sampleValues;times[0]=now;times[1]=now+duration;values[0]=startTimeScale/timeScale;values[1]=endTimeScale/timeScale;return this;},stopWarping:function stopWarping(){var timeScaleInterpolant=this._timeScaleInterpolant;if(timeScaleInterpolant!==null){this._timeScaleInterpolant=null;this._mixer._takeBackControlInterpolant(timeScaleInterpolant);}return this;},// Object Accessors
3392 getMixer:function getMixer(){return this._mixer;},getClip:function getClip(){return this._clip;},getRoot:function getRoot(){return this._localRoot||this._mixer._root;},// Interna
3393 _update:function _update(time,deltaTime,timeDirection,accuIndex){// called by the mixer
3394 if(!this.enabled){// call ._updateWeight() to update ._effectiveWeight
3395 this._updateWeight(time);return;}var startTime=this._startTime;if(startTime!==null){// check for scheduled start of action
3396 var timeRunning=(time-startTime)*timeDirection;if(timeRunning<0||timeDirection===0){return;// yet to come / don't decide when delta = 0
3397 }// start
3398 this._startTime=null;// unschedule
3399 deltaTime=timeDirection*timeRunning;}// apply time scale and advance time
3400 deltaTime*=this._updateTimeScale(time);var clipTime=this._updateTime(deltaTime);// note: _updateTime may disable the action resulting in
3401 // an effective weight of 0
3402 var weight=this._updateWeight(time);if(weight>0){var interpolants=this._interpolants;var propertyMixers=this._propertyBindings;switch(this.blendMode){case AdditiveAnimationBlendMode:for(var j=0,m=interpolants.length;j!==m;++j){interpolants[j].evaluate(clipTime);propertyMixers[j].accumulateAdditive(weight);}break;case NormalAnimationBlendMode:default:for(var j=0,m=interpolants.length;j!==m;++j){interpolants[j].evaluate(clipTime);propertyMixers[j].accumulate(accuIndex,weight);}}}},_updateWeight:function _updateWeight(time){var weight=0;if(this.enabled){weight=this.weight;var interpolant=this._weightInterpolant;if(interpolant!==null){var interpolantValue=interpolant.evaluate(time)[0];weight*=interpolantValue;if(time>interpolant.parameterPositions[1]){this.stopFading();if(interpolantValue===0){// faded out, disable
3403 this.enabled=false;}}}}this._effectiveWeight=weight;return weight;},_updateTimeScale:function _updateTimeScale(time){var timeScale=0;if(!this.paused){timeScale=this.timeScale;var interpolant=this._timeScaleInterpolant;if(interpolant!==null){var interpolantValue=interpolant.evaluate(time)[0];timeScale*=interpolantValue;if(time>interpolant.parameterPositions[1]){this.stopWarping();if(timeScale===0){// motion has halted, pause
3404 this.paused=true;}else {// warp done - apply final time scale
3405 this.timeScale=timeScale;}}}}this._effectiveTimeScale=timeScale;return timeScale;},_updateTime:function _updateTime(deltaTime){var time=this.time+deltaTime;var duration=this._clip.duration;var loop=this.loop;var loopCount=this._loopCount;var pingPong=loop===LoopPingPong;if(deltaTime===0){if(loopCount===-1)return time;return pingPong&&(loopCount&1)===1?duration-time:time;}if(loop===LoopOnce){if(loopCount===-1){// just started
3406 this._loopCount=0;this._setEndings(true,true,false);}handle_stop:{if(time>=duration){time=duration;}else if(time<0){time=0;}else {this.time=time;break handle_stop;}if(this.clampWhenFinished)this.paused=true;else this.enabled=false;this.time=time;this._mixer.dispatchEvent({type:'finished',action:this,direction:deltaTime<0?-1:1});}}else {// repetitive Repeat or PingPong
3407 if(loopCount===-1){// just started
3408 if(deltaTime>=0){loopCount=0;this._setEndings(true,this.repetitions===0,pingPong);}else {// when looping in reverse direction, the initial
3409 // transition through zero counts as a repetition,
3410 // so leave loopCount at -1
3411 this._setEndings(this.repetitions===0,true,pingPong);}}if(time>=duration||time<0){// wrap around
3412 var loopDelta=Math.floor(time/duration);// signed
3413 time-=duration*loopDelta;loopCount+=Math.abs(loopDelta);var pending=this.repetitions-loopCount;if(pending<=0){// have to stop (switch state, clamp time, fire event)
3414 if(this.clampWhenFinished)this.paused=true;else this.enabled=false;time=deltaTime>0?duration:0;this.time=time;this._mixer.dispatchEvent({type:'finished',action:this,direction:deltaTime>0?1:-1});}else {// keep running
3415 if(pending===1){// entering the last round
3416 var atStart=deltaTime<0;this._setEndings(atStart,!atStart,pingPong);}else {this._setEndings(false,false,pingPong);}this._loopCount=loopCount;this.time=time;this._mixer.dispatchEvent({type:'loop',action:this,loopDelta:loopDelta});}}else {this.time=time;}if(pingPong&&(loopCount&1)===1){// invert time for the "pong round"
3417 return duration-time;}}return time;},_setEndings:function _setEndings(atStart,atEnd,pingPong){var settings=this._interpolantSettings;if(pingPong){settings.endingStart=ZeroSlopeEnding;settings.endingEnd=ZeroSlopeEnding;}else {// assuming for LoopOnce atStart == atEnd == true
3418 if(atStart){settings.endingStart=this.zeroSlopeAtStart?ZeroSlopeEnding:ZeroCurvatureEnding;}else {settings.endingStart=WrapAroundEnding;}if(atEnd){settings.endingEnd=this.zeroSlopeAtEnd?ZeroSlopeEnding:ZeroCurvatureEnding;}else {settings.endingEnd=WrapAroundEnding;}}},_scheduleFading:function _scheduleFading(duration,weightNow,weightThen){var mixer=this._mixer,now=mixer.time,interpolant=this._weightInterpolant;if(interpolant===null){interpolant=mixer._lendControlInterpolant();this._weightInterpolant=interpolant;}var times=interpolant.parameterPositions,values=interpolant.sampleValues;times[0]=now;values[0]=weightNow;times[1]=now+duration;values[1]=weightThen;return this;}});/**
3419 *
3420 * Player for AnimationClips.
3421 *
3422 *
3423 * @author Ben Houston / http://clara.io/
3424 * @author David Sarno / http://lighthaus.us/
3425 * @author tschw
3426 */function AnimationMixer(root){this._root=root;this._initMemoryManager();this._accuIndex=0;this.time=0;this.timeScale=1.0;}AnimationMixer.prototype=_extends(Object.create(EventDispatcher.prototype),{constructor:AnimationMixer,_bindAction:function _bindAction(action,prototypeAction){var root=action._localRoot||this._root,tracks=action._clip.tracks,nTracks=tracks.length,bindings=action._propertyBindings,interpolants=action._interpolants,rootUuid=root.uuid,bindingsByRoot=this._bindingsByRootAndName,bindingsByName=bindingsByRoot[rootUuid];if(bindingsByName===undefined){bindingsByName={};bindingsByRoot[rootUuid]=bindingsByName;}for(var i=0;i!==nTracks;++i){var track=tracks[i],trackName=track.name,binding=bindingsByName[trackName];if(binding!==undefined){bindings[i]=binding;}else {binding=bindings[i];if(binding!==undefined){// existing binding, make sure the cache knows
3427 if(binding._cacheIndex===null){++binding.referenceCount;this._addInactiveBinding(binding,rootUuid,trackName);}continue;}var path=prototypeAction&&prototypeAction._propertyBindings[i].binding.parsedPath;binding=new PropertyMixer(PropertyBinding.create(root,trackName,path),track.ValueTypeName,track.getValueSize());++binding.referenceCount;this._addInactiveBinding(binding,rootUuid,trackName);bindings[i]=binding;}interpolants[i].resultBuffer=binding.buffer;}},_activateAction:function _activateAction(action){if(!this._isActiveAction(action)){if(action._cacheIndex===null){// this action has been forgotten by the cache, but the user
3428 // appears to be still using it -> rebind
3429 var rootUuid=(action._localRoot||this._root).uuid,clipUuid=action._clip.uuid,actionsForClip=this._actionsByClip[clipUuid];this._bindAction(action,actionsForClip&&actionsForClip.knownActions[0]);this._addInactiveAction(action,clipUuid,rootUuid);}var bindings=action._propertyBindings;// increment reference counts / sort out state
3430 for(var i=0,n=bindings.length;i!==n;++i){var binding=bindings[i];if(binding.useCount++===0){this._lendBinding(binding);binding.saveOriginalState();}}this._lendAction(action);}},_deactivateAction:function _deactivateAction(action){if(this._isActiveAction(action)){var bindings=action._propertyBindings;// decrement reference counts / sort out state
3431 for(var i=0,n=bindings.length;i!==n;++i){var binding=bindings[i];if(--binding.useCount===0){binding.restoreOriginalState();this._takeBackBinding(binding);}}this._takeBackAction(action);}},// Memory manager
3432 _initMemoryManager:function _initMemoryManager(){this._actions=[];// 'nActiveActions' followed by inactive ones
3433 this._nActiveActions=0;this._actionsByClip={};// inside:
3434 // {
3435 // knownActions: Array< AnimationAction > - used as prototypes
3436 // actionByRoot: AnimationAction - lookup
3437 // }
3438 this._bindings=[];// 'nActiveBindings' followed by inactive ones
3439 this._nActiveBindings=0;this._bindingsByRootAndName={};// inside: Map< name, PropertyMixer >
3440 this._controlInterpolants=[];// same game as above
3441 this._nActiveControlInterpolants=0;var scope=this;this.stats={actions:{get total(){return scope._actions.length;},get inUse(){return scope._nActiveActions;}},bindings:{get total(){return scope._bindings.length;},get inUse(){return scope._nActiveBindings;}},controlInterpolants:{get total(){return scope._controlInterpolants.length;},get inUse(){return scope._nActiveControlInterpolants;}}};},// Memory management for AnimationAction objects
3442 _isActiveAction:function _isActiveAction(action){var index=action._cacheIndex;return index!==null&&index<this._nActiveActions;},_addInactiveAction:function _addInactiveAction(action,clipUuid,rootUuid){var actions=this._actions,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid];if(actionsForClip===undefined){actionsForClip={knownActions:[action],actionByRoot:{}};action._byClipCacheIndex=0;actionsByClip[clipUuid]=actionsForClip;}else {var knownActions=actionsForClip.knownActions;action._byClipCacheIndex=knownActions.length;knownActions.push(action);}action._cacheIndex=actions.length;actions.push(action);actionsForClip.actionByRoot[rootUuid]=action;},_removeInactiveAction:function _removeInactiveAction(action){var actions=this._actions,lastInactiveAction=actions[actions.length-1],cacheIndex=action._cacheIndex;lastInactiveAction._cacheIndex=cacheIndex;actions[cacheIndex]=lastInactiveAction;actions.pop();action._cacheIndex=null;var clipUuid=action._clip.uuid,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid],knownActionsForClip=actionsForClip.knownActions,lastKnownAction=knownActionsForClip[knownActionsForClip.length-1],byClipCacheIndex=action._byClipCacheIndex;lastKnownAction._byClipCacheIndex=byClipCacheIndex;knownActionsForClip[byClipCacheIndex]=lastKnownAction;knownActionsForClip.pop();action._byClipCacheIndex=null;var actionByRoot=actionsForClip.actionByRoot,rootUuid=(action._localRoot||this._root).uuid;delete actionByRoot[rootUuid];if(knownActionsForClip.length===0){delete actionsByClip[clipUuid];}this._removeInactiveBindingsForAction(action);},_removeInactiveBindingsForAction:function _removeInactiveBindingsForAction(action){var bindings=action._propertyBindings;for(var i=0,n=bindings.length;i!==n;++i){var binding=bindings[i];if(--binding.referenceCount===0){this._removeInactiveBinding(binding);}}},_lendAction:function _lendAction(action){// [ active actions | inactive actions ]
3443 // [ active actions >| inactive actions ]
3444 // s a
3445 // <-swap->
3446 // a s
3447 var actions=this._actions,prevIndex=action._cacheIndex,lastActiveIndex=this._nActiveActions++,firstInactiveAction=actions[lastActiveIndex];action._cacheIndex=lastActiveIndex;actions[lastActiveIndex]=action;firstInactiveAction._cacheIndex=prevIndex;actions[prevIndex]=firstInactiveAction;},_takeBackAction:function _takeBackAction(action){// [ active actions | inactive actions ]
3448 // [ active actions |< inactive actions ]
3449 // a s
3450 // <-swap->
3451 // s a
3452 var actions=this._actions,prevIndex=action._cacheIndex,firstInactiveIndex=--this._nActiveActions,lastActiveAction=actions[firstInactiveIndex];action._cacheIndex=firstInactiveIndex;actions[firstInactiveIndex]=action;lastActiveAction._cacheIndex=prevIndex;actions[prevIndex]=lastActiveAction;},// Memory management for PropertyMixer objects
3453 _addInactiveBinding:function _addInactiveBinding(binding,rootUuid,trackName){var bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid],bindings=this._bindings;if(bindingByName===undefined){bindingByName={};bindingsByRoot[rootUuid]=bindingByName;}bindingByName[trackName]=binding;binding._cacheIndex=bindings.length;bindings.push(binding);},_removeInactiveBinding:function _removeInactiveBinding(binding){var bindings=this._bindings,propBinding=binding.binding,rootUuid=propBinding.rootNode.uuid,trackName=propBinding.path,bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid],lastInactiveBinding=bindings[bindings.length-1],cacheIndex=binding._cacheIndex;lastInactiveBinding._cacheIndex=cacheIndex;bindings[cacheIndex]=lastInactiveBinding;bindings.pop();delete bindingByName[trackName];if(Object.keys(bindingByName).length===0){delete bindingsByRoot[rootUuid];}},_lendBinding:function _lendBinding(binding){var bindings=this._bindings,prevIndex=binding._cacheIndex,lastActiveIndex=this._nActiveBindings++,firstInactiveBinding=bindings[lastActiveIndex];binding._cacheIndex=lastActiveIndex;bindings[lastActiveIndex]=binding;firstInactiveBinding._cacheIndex=prevIndex;bindings[prevIndex]=firstInactiveBinding;},_takeBackBinding:function _takeBackBinding(binding){var bindings=this._bindings,prevIndex=binding._cacheIndex,firstInactiveIndex=--this._nActiveBindings,lastActiveBinding=bindings[firstInactiveIndex];binding._cacheIndex=firstInactiveIndex;bindings[firstInactiveIndex]=binding;lastActiveBinding._cacheIndex=prevIndex;bindings[prevIndex]=lastActiveBinding;},// Memory management of Interpolants for weight and time scale
3454 _lendControlInterpolant:function _lendControlInterpolant(){var interpolants=this._controlInterpolants,lastActiveIndex=this._nActiveControlInterpolants++,interpolant=interpolants[lastActiveIndex];if(interpolant===undefined){interpolant=new LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer);interpolant.__cacheIndex=lastActiveIndex;interpolants[lastActiveIndex]=interpolant;}return interpolant;},_takeBackControlInterpolant:function _takeBackControlInterpolant(interpolant){var interpolants=this._controlInterpolants,prevIndex=interpolant.__cacheIndex,firstInactiveIndex=--this._nActiveControlInterpolants,lastActiveInterpolant=interpolants[firstInactiveIndex];interpolant.__cacheIndex=firstInactiveIndex;interpolants[firstInactiveIndex]=interpolant;lastActiveInterpolant.__cacheIndex=prevIndex;interpolants[prevIndex]=lastActiveInterpolant;},_controlInterpolantsResultBuffer:new Float32Array(1),// return an action for a clip optionally using a custom root target
3455 // object (this method allocates a lot of dynamic memory in case a
3456 // previously unknown clip/root combination is specified)
3457 clipAction:function clipAction(clip,optionalRoot,blendMode){var root=optionalRoot||this._root,rootUuid=root.uuid,clipObject=typeof clip==='string'?AnimationClip.findByName(root,clip):clip,clipUuid=clipObject!==null?clipObject.uuid:clip,actionsForClip=this._actionsByClip[clipUuid],prototypeAction=null;if(blendMode===undefined){if(clipObject!==null){blendMode=clipObject.blendMode;}else {blendMode=NormalAnimationBlendMode;}}if(actionsForClip!==undefined){var existingAction=actionsForClip.actionByRoot[rootUuid];if(existingAction!==undefined&&existingAction.blendMode===blendMode){return existingAction;}// we know the clip, so we don't have to parse all
3458 // the bindings again but can just copy
3459 prototypeAction=actionsForClip.knownActions[0];// also, take the clip from the prototype action
3460 if(clipObject===null)clipObject=prototypeAction._clip;}// clip must be known when specified via string
3461 if(clipObject===null)return null;// allocate all resources required to run it
3462 var newAction=new AnimationAction(this,clipObject,optionalRoot,blendMode);this._bindAction(newAction,prototypeAction);// and make the action known to the memory manager
3463 this._addInactiveAction(newAction,clipUuid,rootUuid);return newAction;},// get an existing action
3464 existingAction:function existingAction(clip,optionalRoot){var root=optionalRoot||this._root,rootUuid=root.uuid,clipObject=typeof clip==='string'?AnimationClip.findByName(root,clip):clip,clipUuid=clipObject?clipObject.uuid:clip,actionsForClip=this._actionsByClip[clipUuid];if(actionsForClip!==undefined){return actionsForClip.actionByRoot[rootUuid]||null;}return null;},// deactivates all previously scheduled actions
3465 stopAllAction:function stopAllAction(){var actions=this._actions,nActions=this._nActiveActions,bindings=this._bindings,nBindings=this._nActiveBindings;this._nActiveActions=0;this._nActiveBindings=0;for(var i=0;i!==nActions;++i){actions[i].reset();}for(var i=0;i!==nBindings;++i){bindings[i].useCount=0;}return this;},// advance the time and update apply the animation
3466 update:function update(deltaTime){deltaTime*=this.timeScale;var actions=this._actions,nActions=this._nActiveActions,time=this.time+=deltaTime,timeDirection=Math.sign(deltaTime),accuIndex=this._accuIndex^=1;// run active actions
3467 for(var i=0;i!==nActions;++i){var action=actions[i];action._update(time,deltaTime,timeDirection,accuIndex);}// update scene graph
3468 var bindings=this._bindings,nBindings=this._nActiveBindings;for(var i=0;i!==nBindings;++i){bindings[i].apply(accuIndex);}return this;},// Allows you to seek to a specific time in an animation.
3469 setTime:function setTime(timeInSeconds){this.time=0;// Zero out time attribute for AnimationMixer object;
3470 for(var i=0;i<this._actions.length;i++){this._actions[i].time=0;// Zero out time attribute for all associated AnimationAction objects.
3471 }return this.update(timeInSeconds);// Update used to set exact time. Returns "this" AnimationMixer object.
3472 },// return this mixer's root target object
3473 getRoot:function getRoot(){return this._root;},// free all resources specific to a particular clip
3474 uncacheClip:function uncacheClip(clip){var actions=this._actions,clipUuid=clip.uuid,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid];if(actionsForClip!==undefined){// note: just calling _removeInactiveAction would mess up the
3475 // iteration state and also require updating the state we can
3476 // just throw away
3477 var actionsToRemove=actionsForClip.knownActions;for(var i=0,n=actionsToRemove.length;i!==n;++i){var action=actionsToRemove[i];this._deactivateAction(action);var cacheIndex=action._cacheIndex,lastInactiveAction=actions[actions.length-1];action._cacheIndex=null;action._byClipCacheIndex=null;lastInactiveAction._cacheIndex=cacheIndex;actions[cacheIndex]=lastInactiveAction;actions.pop();this._removeInactiveBindingsForAction(action);}delete actionsByClip[clipUuid];}},// free all resources specific to a particular root target object
3478 uncacheRoot:function uncacheRoot(root){var rootUuid=root.uuid,actionsByClip=this._actionsByClip;for(var clipUuid in actionsByClip){var actionByRoot=actionsByClip[clipUuid].actionByRoot,action=actionByRoot[rootUuid];if(action!==undefined){this._deactivateAction(action);this._removeInactiveAction(action);}}var bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid];if(bindingByName!==undefined){for(var trackName in bindingByName){var binding=bindingByName[trackName];binding.restoreOriginalState();this._removeInactiveBinding(binding);}}},// remove a targeted clip from the cache
3479 uncacheAction:function uncacheAction(clip,optionalRoot){var action=this.existingAction(clip,optionalRoot);if(action!==null){this._deactivateAction(action);this._removeInactiveAction(action);}}});/**
3480 * @author mrdoob / http://mrdoob.com/
3481 */function Uniform(value){if(typeof value==='string'){console.warn('THREE.Uniform: Type parameter is no longer needed.');value=arguments[1];}this.value=value;}Uniform.prototype.clone=function(){return new Uniform(this.value.clone===undefined?this.value:this.value.clone());};/**
3482 * @author benaadams / https://twitter.com/ben_a_adams
3483 */function InstancedInterleavedBuffer(array,stride,meshPerAttribute){InterleavedBuffer.call(this,array,stride);this.meshPerAttribute=meshPerAttribute||1;}InstancedInterleavedBuffer.prototype=_extends(Object.create(InterleavedBuffer.prototype),{constructor:InstancedInterleavedBuffer,isInstancedInterleavedBuffer:true,copy:function copy(source){InterleavedBuffer.prototype.copy.call(this,source);this.meshPerAttribute=source.meshPerAttribute;return this;}});/**
3484 * @author mrdoob / http://mrdoob.com/
3485 * @author bhouston / http://clara.io/
3486 * @author stephomi / http://stephaneginier.com/
3487 */function Raycaster(origin,direction,near,far){this.ray=new Ray(origin,direction);// direction is assumed to be normalized (for accurate distance calculations)
3488 this.near=near||0;this.far=far||Infinity;this.camera=null;this.layers=new Layers();this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function get(){console.warn('THREE.Raycaster: params.PointCloud has been renamed to params.Points.');return this.Points;}}});}function ascSort(a,b){return a.distance-b.distance;}function _intersectObject(object,raycaster,intersects,recursive){if(object.layers.test(raycaster.layers)){object.raycast(raycaster,intersects);}if(recursive===true){var children=object.children;for(var i=0,l=children.length;i<l;i++){_intersectObject(children[i],raycaster,intersects,true);}}}_extends(Raycaster.prototype,{set:function set(origin,direction){// direction is assumed to be normalized (for accurate distance calculations)
3489 this.ray.set(origin,direction);},setFromCamera:function setFromCamera(coords,camera){if(camera&&camera.isPerspectiveCamera){this.ray.origin.setFromMatrixPosition(camera.matrixWorld);this.ray.direction.set(coords.x,coords.y,0.5).unproject(camera).sub(this.ray.origin).normalize();this.camera=camera;}else if(camera&&camera.isOrthographicCamera){this.ray.origin.set(coords.x,coords.y,(camera.near+camera.far)/(camera.near-camera.far)).unproject(camera);// set origin in plane of camera
3490 this.ray.direction.set(0,0,-1).transformDirection(camera.matrixWorld);this.camera=camera;}else {console.error('THREE.Raycaster: Unsupported camera type.');}},intersectObject:function intersectObject(object,recursive,optionalTarget){var intersects=optionalTarget||[];_intersectObject(object,this,intersects,recursive);intersects.sort(ascSort);return intersects;},intersectObjects:function intersectObjects(objects,recursive,optionalTarget){var intersects=optionalTarget||[];if(Array.isArray(objects)===false){console.warn('THREE.Raycaster.intersectObjects: objects is not an Array.');return intersects;}for(var i=0,l=objects.length;i<l;i++){_intersectObject(objects[i],this,intersects,recursive);}intersects.sort(ascSort);return intersects;}});/**
3491 * @author bhouston / http://clara.io
3492 * @author WestLangley / http://github.com/WestLangley
3493 *
3494 * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
3495 *
3496 * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
3497 * The azimuthal angle (theta) is measured from the positive z-axis.
3498 */function Spherical(radius,phi,theta){this.radius=radius!==undefined?radius:1.0;this.phi=phi!==undefined?phi:0;// polar angle
3499 this.theta=theta!==undefined?theta:0;// azimuthal angle
3500 return this;}_extends(Spherical.prototype,{set:function set(radius,phi,theta){this.radius=radius;this.phi=phi;this.theta=theta;return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(other){this.radius=other.radius;this.phi=other.phi;this.theta=other.theta;return this;},// restrict phi to be betwee EPS and PI-EPS
3501 makeSafe:function makeSafe(){var EPS=0.000001;this.phi=Math.max(EPS,Math.min(Math.PI-EPS,this.phi));return this;},setFromVector3:function setFromVector3(v){return this.setFromCartesianCoords(v.x,v.y,v.z);},setFromCartesianCoords:function setFromCartesianCoords(x,y,z){this.radius=Math.sqrt(x*x+y*y+z*z);if(this.radius===0){this.theta=0;this.phi=0;}else {this.theta=Math.atan2(x,z);this.phi=Math.acos(MathUtils.clamp(y/this.radius,-1,1));}return this;}});/**
3502 * @author Mugen87 / https://github.com/Mugen87
3503 *
3504 * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
3505 *
3506 */function Cylindrical(radius,theta,y){this.radius=radius!==undefined?radius:1.0;// distance from the origin to a point in the x-z plane
3507 this.theta=theta!==undefined?theta:0;// counterclockwise angle in the x-z plane measured in radians from the positive z-axis
3508 this.y=y!==undefined?y:0;// height above the x-z plane
3509 return this;}_extends(Cylindrical.prototype,{set:function set(radius,theta,y){this.radius=radius;this.theta=theta;this.y=y;return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(other){this.radius=other.radius;this.theta=other.theta;this.y=other.y;return this;},setFromVector3:function setFromVector3(v){return this.setFromCartesianCoords(v.x,v.y,v.z);},setFromCartesianCoords:function setFromCartesianCoords(x,y,z){this.radius=Math.sqrt(x*x+z*z);this.theta=Math.atan2(x,z);this.y=y;return this;}});/**
3510 * @author bhouston / http://clara.io
3511 */var _vector$7=new Vector2();function Box2(min,max){this.min=min!==undefined?min:new Vector2(+Infinity,+Infinity);this.max=max!==undefined?max:new Vector2(-Infinity,-Infinity);}_extends(Box2.prototype,{set:function set(min,max){this.min.copy(min);this.max.copy(max);return this;},setFromPoints:function setFromPoints(points){this.makeEmpty();for(var i=0,il=points.length;i<il;i++){this.expandByPoint(points[i]);}return this;},setFromCenterAndSize:function setFromCenterAndSize(center,size){var halfSize=_vector$7.copy(size).multiplyScalar(0.5);this.min.copy(center).sub(halfSize);this.max.copy(center).add(halfSize);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(box){this.min.copy(box.min);this.max.copy(box.max);return this;},makeEmpty:function makeEmpty(){this.min.x=this.min.y=+Infinity;this.max.x=this.max.y=-Infinity;return this;},isEmpty:function isEmpty(){// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
3512 return this.max.x<this.min.x||this.max.y<this.min.y;},getCenter:function getCenter(target){if(target===undefined){console.warn('THREE.Box2: .getCenter() target is now required');target=new Vector2();}return this.isEmpty()?target.set(0,0):target.addVectors(this.min,this.max).multiplyScalar(0.5);},getSize:function getSize(target){if(target===undefined){console.warn('THREE.Box2: .getSize() target is now required');target=new Vector2();}return this.isEmpty()?target.set(0,0):target.subVectors(this.max,this.min);},expandByPoint:function expandByPoint(point){this.min.min(point);this.max.max(point);return this;},expandByVector:function expandByVector(vector){this.min.sub(vector);this.max.add(vector);return this;},expandByScalar:function expandByScalar(scalar){this.min.addScalar(-scalar);this.max.addScalar(scalar);return this;},containsPoint:function containsPoint(point){return point.x<this.min.x||point.x>this.max.x||point.y<this.min.y||point.y>this.max.y?false:true;},containsBox:function containsBox(box){return this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y;},getParameter:function getParameter(point,target){// This can potentially have a divide by zero if the box
3513 // has a size dimension of 0.
3514 if(target===undefined){console.warn('THREE.Box2: .getParameter() target is now required');target=new Vector2();}return target.set((point.x-this.min.x)/(this.max.x-this.min.x),(point.y-this.min.y)/(this.max.y-this.min.y));},intersectsBox:function intersectsBox(box){// using 4 splitting planes to rule out intersections
3515 return box.max.x<this.min.x||box.min.x>this.max.x||box.max.y<this.min.y||box.min.y>this.max.y?false:true;},clampPoint:function clampPoint(point,target){if(target===undefined){console.warn('THREE.Box2: .clampPoint() target is now required');target=new Vector2();}return target.copy(point).clamp(this.min,this.max);},distanceToPoint:function distanceToPoint(point){var clampedPoint=_vector$7.copy(point).clamp(this.min,this.max);return clampedPoint.sub(point).length();},intersect:function intersect(box){this.min.max(box.min);this.max.min(box.max);return this;},union:function union(box){this.min.min(box.min);this.max.max(box.max);return this;},translate:function translate(offset){this.min.add(offset);this.max.add(offset);return this;},equals:function equals(box){return box.min.equals(this.min)&&box.max.equals(this.max);}});/**
3516 * @author bhouston / http://clara.io
3517 */var _startP=new Vector3();var _startEnd=new Vector3();function Line3(start,end){this.start=start!==undefined?start:new Vector3();this.end=end!==undefined?end:new Vector3();}_extends(Line3.prototype,{set:function set(start,end){this.start.copy(start);this.end.copy(end);return this;},clone:function clone(){return new this.constructor().copy(this);},copy:function copy(line){this.start.copy(line.start);this.end.copy(line.end);return this;},getCenter:function getCenter(target){if(target===undefined){console.warn('THREE.Line3: .getCenter() target is now required');target=new Vector3();}return target.addVectors(this.start,this.end).multiplyScalar(0.5);},delta:function delta(target){if(target===undefined){console.warn('THREE.Line3: .delta() target is now required');target=new Vector3();}return target.subVectors(this.end,this.start);},distanceSq:function distanceSq(){return this.start.distanceToSquared(this.end);},distance:function distance(){return this.start.distanceTo(this.end);},at:function at(t,target){if(target===undefined){console.warn('THREE.Line3: .at() target is now required');target=new Vector3();}return this.delta(target).multiplyScalar(t).add(this.start);},closestPointToPointParameter:function closestPointToPointParameter(point,clampToLine){_startP.subVectors(point,this.start);_startEnd.subVectors(this.end,this.start);var startEnd2=_startEnd.dot(_startEnd);var startEnd_startP=_startEnd.dot(_startP);var t=startEnd_startP/startEnd2;if(clampToLine){t=MathUtils.clamp(t,0,1);}return t;},closestPointToPoint:function closestPointToPoint(point,clampToLine,target){var t=this.closestPointToPointParameter(point,clampToLine);if(target===undefined){console.warn('THREE.Line3: .closestPointToPoint() target is now required');target=new Vector3();}return this.delta(target).multiplyScalar(t).add(this.start);},applyMatrix4:function applyMatrix4(matrix){this.start.applyMatrix4(matrix);this.end.applyMatrix4(matrix);return this;},equals:function equals(line){return line.start.equals(this.start)&&line.end.equals(this.end);}});/**
3518 * @author alteredq / http://alteredqualia.com/
3519 */function ImmediateRenderObject(material){Object3D.call(this);this.material=material;this.render=function()/* renderCallback */{};}ImmediateRenderObject.prototype=Object.create(Object3D.prototype);ImmediateRenderObject.prototype.constructor=ImmediateRenderObject;ImmediateRenderObject.prototype.isImmediateRenderObject=true;/**
3520 * @author alteredq / http://alteredqualia.com/
3521 * @author mrdoob / http://mrdoob.com/
3522 * @author WestLangley / http://github.com/WestLangley
3523 */var _vector$8=new Vector3();function SpotLightHelper(light,color){Object3D.call(this);this.light=light;this.light.updateMatrixWorld();this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.color=color;var geometry=new BufferGeometry();var positions=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var i=0,j=1,l=32;i<l;i++,j++){var p1=i/l*Math.PI*2;var p2=j/l*Math.PI*2;positions.push(Math.cos(p1),Math.sin(p1),1,Math.cos(p2),Math.sin(p2),1);}geometry.setAttribute('position',new Float32BufferAttribute(positions,3));var material=new LineBasicMaterial({fog:false,toneMapped:false});this.cone=new LineSegments(geometry,material);this.add(this.cone);this.update();}SpotLightHelper.prototype=Object.create(Object3D.prototype);SpotLightHelper.prototype.constructor=SpotLightHelper;SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose();};SpotLightHelper.prototype.update=function(){this.light.updateMatrixWorld();var coneLength=this.light.distance?this.light.distance:1000;var coneWidth=coneLength*Math.tan(this.light.angle);this.cone.scale.set(coneWidth,coneWidth,coneLength);_vector$8.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(_vector$8);if(this.color!==undefined){this.cone.material.color.set(this.color);}else {this.cone.material.color.copy(this.light.color);}};/**
3524 * @author Sean Griffin / http://twitter.com/sgrif
3525 * @author Michael Guerrero / http://realitymeltdown.com
3526 * @author mrdoob / http://mrdoob.com/
3527 * @author ikerr / http://verold.com
3528 * @author Mugen87 / https://github.com/Mugen87
3529 */var _vector$9=new Vector3();var _boneMatrix=new Matrix4();var _matrixWorldInv=new Matrix4();function getBoneList(object){var boneList=[];if(object&&object.isBone){boneList.push(object);}for(var i=0;i<object.children.length;i++){boneList.push.apply(boneList,getBoneList(object.children[i]));}return boneList;}function SkeletonHelper(object){var bones=getBoneList(object);var geometry=new BufferGeometry();var vertices=[];var colors=[];var color1=new Color(0,0,1);var color2=new Color(0,1,0);for(var i=0;i<bones.length;i++){var bone=bones[i];if(bone.parent&&bone.parent.isBone){vertices.push(0,0,0);vertices.push(0,0,0);colors.push(color1.r,color1.g,color1.b);colors.push(color2.r,color2.g,color2.b);}}geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));var material=new LineBasicMaterial({vertexColors:true,depthTest:false,depthWrite:false,toneMapped:false,transparent:true});LineSegments.call(this,geometry,material);this.type='SkeletonHelper';this.root=object;this.bones=bones;this.matrix=object.matrixWorld;this.matrixAutoUpdate=false;}SkeletonHelper.prototype=Object.create(LineSegments.prototype);SkeletonHelper.prototype.constructor=SkeletonHelper;SkeletonHelper.prototype.isSkeletonHelper=true;SkeletonHelper.prototype.updateMatrixWorld=function(force){var bones=this.bones;var geometry=this.geometry;var position=geometry.getAttribute('position');_matrixWorldInv.getInverse(this.root.matrixWorld);for(var i=0,j=0;i<bones.length;i++){var bone=bones[i];if(bone.parent&&bone.parent.isBone){_boneMatrix.multiplyMatrices(_matrixWorldInv,bone.matrixWorld);_vector$9.setFromMatrixPosition(_boneMatrix);position.setXYZ(j,_vector$9.x,_vector$9.y,_vector$9.z);_boneMatrix.multiplyMatrices(_matrixWorldInv,bone.parent.matrixWorld);_vector$9.setFromMatrixPosition(_boneMatrix);position.setXYZ(j+1,_vector$9.x,_vector$9.y,_vector$9.z);j+=2;}}geometry.getAttribute('position').needsUpdate=true;Object3D.prototype.updateMatrixWorld.call(this,force);};/**
3530 * @author alteredq / http://alteredqualia.com/
3531 * @author mrdoob / http://mrdoob.com/
3532 */function PointLightHelper(light,sphereSize,color){this.light=light;this.light.updateMatrixWorld();this.color=color;var geometry=new SphereBufferGeometry(sphereSize,4,2);var material=new MeshBasicMaterial({wireframe:true,fog:false,toneMapped:false});Mesh.call(this,geometry,material);this.type='PointLightHelper';this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=false;this.update();/*
3533 var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
3534 var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
3535
3536 this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
3537 this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
3538
3539 var d = light.distance;
3540
3541 if ( d === 0.0 ) {
3542
3543 this.lightDistance.visible = false;
3544
3545 } else {
3546
3547 this.lightDistance.scale.set( d, d, d );
3548
3549 }
3550
3551 this.add( this.lightDistance );
3552 */}PointLightHelper.prototype=Object.create(Mesh.prototype);PointLightHelper.prototype.constructor=PointLightHelper;PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose();};PointLightHelper.prototype.update=function(){if(this.color!==undefined){this.material.color.set(this.color);}else {this.material.color.copy(this.light.color);}/*
3553 var d = this.light.distance;
3554
3555 if ( d === 0.0 ) {
3556
3557 this.lightDistance.visible = false;
3558
3559 } else {
3560
3561 this.lightDistance.visible = true;
3562 this.lightDistance.scale.set( d, d, d );
3563
3564 }
3565 */};/**
3566 * @author alteredq / http://alteredqualia.com/
3567 * @author mrdoob / http://mrdoob.com/
3568 * @author Mugen87 / https://github.com/Mugen87
3569 */var _vector$a=new Vector3();var _color1=new Color();var _color2=new Color();function HemisphereLightHelper(light,size,color){Object3D.call(this);this.light=light;this.light.updateMatrixWorld();this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.color=color;var geometry=new OctahedronBufferGeometry(size);geometry.rotateY(Math.PI*0.5);this.material=new MeshBasicMaterial({wireframe:true,fog:false,toneMapped:false});if(this.color===undefined)this.material.vertexColors=true;var position=geometry.getAttribute('position');var colors=new Float32Array(position.count*3);geometry.setAttribute('color',new BufferAttribute(colors,3));this.add(new Mesh(geometry,this.material));this.update();}HemisphereLightHelper.prototype=Object.create(Object3D.prototype);HemisphereLightHelper.prototype.constructor=HemisphereLightHelper;HemisphereLightHelper.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose();};HemisphereLightHelper.prototype.update=function(){var mesh=this.children[0];if(this.color!==undefined){this.material.color.set(this.color);}else {var colors=mesh.geometry.getAttribute('color');_color1.copy(this.light.color);_color2.copy(this.light.groundColor);for(var i=0,l=colors.count;i<l;i++){var color=i<l/2?_color1:_color2;colors.setXYZ(i,color.r,color.g,color.b);}colors.needsUpdate=true;}mesh.lookAt(_vector$a.setFromMatrixPosition(this.light.matrixWorld).negate());};/**
3570 * @author mrdoob / http://mrdoob.com/
3571 */function GridHelper(size,divisions,color1,color2){size=size||10;divisions=divisions||10;color1=new Color(color1!==undefined?color1:0x444444);color2=new Color(color2!==undefined?color2:0x888888);var center=divisions/2;var step=size/divisions;var halfSize=size/2;var vertices=[],colors=[];for(var i=0,j=0,k=-halfSize;i<=divisions;i++,k+=step){vertices.push(-halfSize,0,k,halfSize,0,k);vertices.push(k,0,-halfSize,k,0,halfSize);var color=i===center?color1:color2;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;}var geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));var material=new LineBasicMaterial({vertexColors:true,toneMapped:false});LineSegments.call(this,geometry,material);this.type='GridHelper';}GridHelper.prototype=_extends(Object.create(LineSegments.prototype),{constructor:GridHelper,copy:function copy(source){LineSegments.prototype.copy.call(this,source);this.geometry.copy(source.geometry);this.material.copy(source.material);return this;},clone:function clone(){return new this.constructor().copy(this);}});/**
3572 * @author mrdoob / http://mrdoob.com/
3573 * @author Mugen87 / http://github.com/Mugen87
3574 * @author Hectate / http://www.github.com/Hectate
3575 */function PolarGridHelper(radius,radials,circles,divisions,color1,color2){radius=radius||10;radials=radials||16;circles=circles||8;divisions=divisions||64;color1=new Color(color1!==undefined?color1:0x444444);color2=new Color(color2!==undefined?color2:0x888888);var vertices=[];var colors=[];var x,z;var v,i,j,r,color;// create the radials
3576 for(i=0;i<=radials;i++){v=i/radials*(Math.PI*2);x=Math.sin(v)*radius;z=Math.cos(v)*radius;vertices.push(0,0,0);vertices.push(x,0,z);color=i&1?color1:color2;colors.push(color.r,color.g,color.b);colors.push(color.r,color.g,color.b);}// create the circles
3577 for(i=0;i<=circles;i++){color=i&1?color1:color2;r=radius-radius/circles*i;for(j=0;j<divisions;j++){// first vertex
3578 v=j/divisions*(Math.PI*2);x=Math.sin(v)*r;z=Math.cos(v)*r;vertices.push(x,0,z);colors.push(color.r,color.g,color.b);// second vertex
3579 v=(j+1)/divisions*(Math.PI*2);x=Math.sin(v)*r;z=Math.cos(v)*r;vertices.push(x,0,z);colors.push(color.r,color.g,color.b);}}var geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));var material=new LineBasicMaterial({vertexColors:true,toneMapped:false});LineSegments.call(this,geometry,material);this.type='PolarGridHelper';}PolarGridHelper.prototype=Object.create(LineSegments.prototype);PolarGridHelper.prototype.constructor=PolarGridHelper;/**
3580 * @author alteredq / http://alteredqualia.com/
3581 * @author mrdoob / http://mrdoob.com/
3582 * @author WestLangley / http://github.com/WestLangley
3583 */var _v1$5=new Vector3();var _v2$3=new Vector3();var _v3$1=new Vector3();function DirectionalLightHelper(light,size,color){Object3D.call(this);this.light=light;this.light.updateMatrixWorld();this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.color=color;if(size===undefined)size=1;var geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute([-size,size,0,size,size,0,size,-size,0,-size,-size,0,-size,size,0],3));var material=new LineBasicMaterial({fog:false,toneMapped:false});this.lightPlane=new Line(geometry,material);this.add(this.lightPlane);geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute([0,0,0,0,0,1],3));this.targetLine=new Line(geometry,material);this.add(this.targetLine);this.update();}DirectionalLightHelper.prototype=Object.create(Object3D.prototype);DirectionalLightHelper.prototype.constructor=DirectionalLightHelper;DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose();};DirectionalLightHelper.prototype.update=function(){_v1$5.setFromMatrixPosition(this.light.matrixWorld);_v2$3.setFromMatrixPosition(this.light.target.matrixWorld);_v3$1.subVectors(_v2$3,_v1$5);this.lightPlane.lookAt(_v2$3);if(this.color!==undefined){this.lightPlane.material.color.set(this.color);this.targetLine.material.color.set(this.color);}else {this.lightPlane.material.color.copy(this.light.color);this.targetLine.material.color.copy(this.light.color);}this.targetLine.lookAt(_v2$3);this.targetLine.scale.z=_v3$1.length();};/**
3584 * @author alteredq / http://alteredqualia.com/
3585 * @author Mugen87 / https://github.com/Mugen87
3586 *
3587 * - shows frustum, line of sight and up of the camera
3588 * - suitable for fast updates
3589 * - based on frustum visualization in lightgl.js shadowmap example
3590 * http://evanw.github.com/lightgl.js/tests/shadowmap.html
3591 */var _vector$b=new Vector3();var _camera=new Camera();function CameraHelper(camera){var geometry=new BufferGeometry();var material=new LineBasicMaterial({color:0xffffff,vertexColors:true,toneMapped:false});var vertices=[];var colors=[];var pointMap={};// colors
3592 var colorFrustum=new Color(0xffaa00);var colorCone=new Color(0xff0000);var colorUp=new Color(0x00aaff);var colorTarget=new Color(0xffffff);var colorCross=new Color(0x333333);// near
3593 addLine('n1','n2',colorFrustum);addLine('n2','n4',colorFrustum);addLine('n4','n3',colorFrustum);addLine('n3','n1',colorFrustum);// far
3594 addLine('f1','f2',colorFrustum);addLine('f2','f4',colorFrustum);addLine('f4','f3',colorFrustum);addLine('f3','f1',colorFrustum);// sides
3595 addLine('n1','f1',colorFrustum);addLine('n2','f2',colorFrustum);addLine('n3','f3',colorFrustum);addLine('n4','f4',colorFrustum);// cone
3596 addLine('p','n1',colorCone);addLine('p','n2',colorCone);addLine('p','n3',colorCone);addLine('p','n4',colorCone);// up
3597 addLine('u1','u2',colorUp);addLine('u2','u3',colorUp);addLine('u3','u1',colorUp);// target
3598 addLine('c','t',colorTarget);addLine('p','c',colorCross);// cross
3599 addLine('cn1','cn2',colorCross);addLine('cn3','cn4',colorCross);addLine('cf1','cf2',colorCross);addLine('cf3','cf4',colorCross);function addLine(a,b,color){addPoint(a,color);addPoint(b,color);}function addPoint(id,color){vertices.push(0,0,0);colors.push(color.r,color.g,color.b);if(pointMap[id]===undefined){pointMap[id]=[];}pointMap[id].push(vertices.length/3-1);}geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));LineSegments.call(this,geometry,material);this.type='CameraHelper';this.camera=camera;if(this.camera.updateProjectionMatrix)this.camera.updateProjectionMatrix();this.matrix=camera.matrixWorld;this.matrixAutoUpdate=false;this.pointMap=pointMap;this.update();}CameraHelper.prototype=Object.create(LineSegments.prototype);CameraHelper.prototype.constructor=CameraHelper;CameraHelper.prototype.update=function(){var geometry=this.geometry;var pointMap=this.pointMap;var w=1,h=1;// we need just camera projection matrix inverse
3600 // world matrix must be identity
3601 _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);// center / target
3602 setPoint('c',pointMap,geometry,_camera,0,0,-1);setPoint('t',pointMap,geometry,_camera,0,0,1);// near
3603 setPoint('n1',pointMap,geometry,_camera,-w,-h,-1);setPoint('n2',pointMap,geometry,_camera,w,-h,-1);setPoint('n3',pointMap,geometry,_camera,-w,h,-1);setPoint('n4',pointMap,geometry,_camera,w,h,-1);// far
3604 setPoint('f1',pointMap,geometry,_camera,-w,-h,1);setPoint('f2',pointMap,geometry,_camera,w,-h,1);setPoint('f3',pointMap,geometry,_camera,-w,h,1);setPoint('f4',pointMap,geometry,_camera,w,h,1);// up
3605 setPoint('u1',pointMap,geometry,_camera,w*0.7,h*1.1,-1);setPoint('u2',pointMap,geometry,_camera,-w*0.7,h*1.1,-1);setPoint('u3',pointMap,geometry,_camera,0,h*2,-1);// cross
3606 setPoint('cf1',pointMap,geometry,_camera,-w,0,1);setPoint('cf2',pointMap,geometry,_camera,w,0,1);setPoint('cf3',pointMap,geometry,_camera,0,-h,1);setPoint('cf4',pointMap,geometry,_camera,0,h,1);setPoint('cn1',pointMap,geometry,_camera,-w,0,-1);setPoint('cn2',pointMap,geometry,_camera,w,0,-1);setPoint('cn3',pointMap,geometry,_camera,0,-h,-1);setPoint('cn4',pointMap,geometry,_camera,0,h,-1);geometry.getAttribute('position').needsUpdate=true;};function setPoint(point,pointMap,geometry,camera,x,y,z){_vector$b.set(x,y,z).unproject(camera);var points=pointMap[point];if(points!==undefined){var position=geometry.getAttribute('position');for(var i=0,l=points.length;i<l;i++){position.setXYZ(points[i],_vector$b.x,_vector$b.y,_vector$b.z);}}}/**
3607 * @author mrdoob / http://mrdoob.com/
3608 * @author Mugen87 / http://github.com/Mugen87
3609 */var _box$3=new Box3();function BoxHelper(object,color){this.object=object;if(color===undefined)color=0xffff00;var indices=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var positions=new Float32Array(8*3);var geometry=new BufferGeometry();geometry.setIndex(new BufferAttribute(indices,1));geometry.setAttribute('position',new BufferAttribute(positions,3));LineSegments.call(this,geometry,new LineBasicMaterial({color:color,toneMapped:false}));this.type='BoxHelper';this.matrixAutoUpdate=false;this.update();}BoxHelper.prototype=Object.create(LineSegments.prototype);BoxHelper.prototype.constructor=BoxHelper;BoxHelper.prototype.update=function(object){if(object!==undefined){console.warn('THREE.BoxHelper: .update() has no longer arguments.');}if(this.object!==undefined){_box$3.setFromObject(this.object);}if(_box$3.isEmpty())return;var min=_box$3.min;var max=_box$3.max;/*
3610 5____4
3611 1/___0/|
3612 | 6__|_7
3613 2/___3/
3614
3615 0: max.x, max.y, max.z
3616 1: min.x, max.y, max.z
3617 2: min.x, min.y, max.z
3618 3: max.x, min.y, max.z
3619 4: max.x, max.y, min.z
3620 5: min.x, max.y, min.z
3621 6: min.x, min.y, min.z
3622 7: max.x, min.y, min.z
3623 */var position=this.geometry.attributes.position;var array=position.array;array[0]=max.x;array[1]=max.y;array[2]=max.z;array[3]=min.x;array[4]=max.y;array[5]=max.z;array[6]=min.x;array[7]=min.y;array[8]=max.z;array[9]=max.x;array[10]=min.y;array[11]=max.z;array[12]=max.x;array[13]=max.y;array[14]=min.z;array[15]=min.x;array[16]=max.y;array[17]=min.z;array[18]=min.x;array[19]=min.y;array[20]=min.z;array[21]=max.x;array[22]=min.y;array[23]=min.z;position.needsUpdate=true;this.geometry.computeBoundingSphere();};BoxHelper.prototype.setFromObject=function(object){this.object=object;this.update();return this;};BoxHelper.prototype.copy=function(source){LineSegments.prototype.copy.call(this,source);this.object=source.object;return this;};BoxHelper.prototype.clone=function(){return new this.constructor().copy(this);};/**
3624 * @author WestLangley / http://github.com/WestLangley
3625 */function Box3Helper(box,color){this.type='Box3Helper';this.box=box;color=color||0xffff00;var indices=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var positions=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1];var geometry=new BufferGeometry();geometry.setIndex(new BufferAttribute(indices,1));geometry.setAttribute('position',new Float32BufferAttribute(positions,3));LineSegments.call(this,geometry,new LineBasicMaterial({color:color,toneMapped:false}));this.type='Box3Helper';this.geometry.computeBoundingSphere();}Box3Helper.prototype=Object.create(LineSegments.prototype);Box3Helper.prototype.constructor=Box3Helper;Box3Helper.prototype.updateMatrixWorld=function(force){var box=this.box;if(box.isEmpty())return;box.getCenter(this.position);box.getSize(this.scale);this.scale.multiplyScalar(0.5);Object3D.prototype.updateMatrixWorld.call(this,force);};/**
3626 * @author WestLangley / http://github.com/WestLangley
3627 */function PlaneHelper(plane,size,hex){this.plane=plane;this.size=size===undefined?1:size;var color=hex!==undefined?hex:0xffff00;var positions=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0];var geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(positions,3));geometry.computeBoundingSphere();Line.call(this,geometry,new LineBasicMaterial({color:color,toneMapped:false}));this.type='PlaneHelper';//
3628 var positions2=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1];var geometry2=new BufferGeometry();geometry2.setAttribute('position',new Float32BufferAttribute(positions2,3));geometry2.computeBoundingSphere();this.add(new Mesh(geometry2,new MeshBasicMaterial({color:color,opacity:0.2,transparent:true,depthWrite:false,toneMapped:false})));}PlaneHelper.prototype=Object.create(Line.prototype);PlaneHelper.prototype.constructor=PlaneHelper;PlaneHelper.prototype.updateMatrixWorld=function(force){var scale=-this.plane.constant;if(Math.abs(scale)<1e-8)scale=1e-8;// sign does not matter
3629 this.scale.set(0.5*this.size,0.5*this.size,scale);this.children[0].material.side=scale<0?BackSide:FrontSide;// renderer flips side when determinant < 0; flipping not wanted here
3630 this.lookAt(this.plane.normal);Object3D.prototype.updateMatrixWorld.call(this,force);};/**
3631 * @author WestLangley / http://github.com/WestLangley
3632 * @author zz85 / http://github.com/zz85
3633 * @author bhouston / http://clara.io
3634 *
3635 * Creates an arrow for visualizing directions
3636 *
3637 * Parameters:
3638 * dir - Vector3
3639 * origin - Vector3
3640 * length - Number
3641 * color - color in hex value
3642 * headLength - Number
3643 * headWidth - Number
3644 */var _axis=new Vector3();var _lineGeometry,_coneGeometry;function ArrowHelper(dir,origin,length,color,headLength,headWidth){// dir is assumed to be normalized
3645 Object3D.call(this);this.type='ArrowHelper';if(dir===undefined)dir=new Vector3(0,0,1);if(origin===undefined)origin=new Vector3(0,0,0);if(length===undefined)length=1;if(color===undefined)color=0xffff00;if(headLength===undefined)headLength=0.2*length;if(headWidth===undefined)headWidth=0.2*headLength;if(_lineGeometry===undefined){_lineGeometry=new BufferGeometry();_lineGeometry.setAttribute('position',new Float32BufferAttribute([0,0,0,0,1,0],3));_coneGeometry=new CylinderBufferGeometry(0,0.5,1,5,1);_coneGeometry.translate(0,-0.5,0);}this.position.copy(origin);this.line=new Line(_lineGeometry,new LineBasicMaterial({color:color,toneMapped:false}));this.line.matrixAutoUpdate=false;this.add(this.line);this.cone=new Mesh(_coneGeometry,new MeshBasicMaterial({color:color,toneMapped:false}));this.cone.matrixAutoUpdate=false;this.add(this.cone);this.setDirection(dir);this.setLength(length,headLength,headWidth);}ArrowHelper.prototype=Object.create(Object3D.prototype);ArrowHelper.prototype.constructor=ArrowHelper;ArrowHelper.prototype.setDirection=function(dir){// dir is assumed to be normalized
3646 if(dir.y>0.99999){this.quaternion.set(0,0,0,1);}else if(dir.y<-0.99999){this.quaternion.set(1,0,0,0);}else {_axis.set(dir.z,0,-dir.x).normalize();var radians=Math.acos(dir.y);this.quaternion.setFromAxisAngle(_axis,radians);}};ArrowHelper.prototype.setLength=function(length,headLength,headWidth){if(headLength===undefined)headLength=0.2*length;if(headWidth===undefined)headWidth=0.2*headLength;this.line.scale.set(1,Math.max(0.0001,length-headLength),1);// see #17458
3647 this.line.updateMatrix();this.cone.scale.set(headWidth,headLength,headWidth);this.cone.position.y=length;this.cone.updateMatrix();};ArrowHelper.prototype.setColor=function(color){this.line.material.color.set(color);this.cone.material.color.set(color);};ArrowHelper.prototype.copy=function(source){Object3D.prototype.copy.call(this,source,false);this.line.copy(source.line);this.cone.copy(source.cone);return this;};ArrowHelper.prototype.clone=function(){return new this.constructor().copy(this);};/**
3648 * @author sroucheray / http://sroucheray.org/
3649 * @author mrdoob / http://mrdoob.com/
3650 */function AxesHelper(size){size=size||1;var vertices=[0,0,0,size,0,0,0,0,0,0,size,0,0,0,0,0,0,size];var colors=[1,0,0,1,0.6,0,0,1,0,0.6,1,0,0,0,1,0,0.6,1];var geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));var material=new LineBasicMaterial({vertexColors:true,toneMapped:false});LineSegments.call(this,geometry,material);this.type='AxesHelper';}AxesHelper.prototype=Object.create(LineSegments.prototype);AxesHelper.prototype.constructor=AxesHelper;/**
3651 * @author Emmett Lalish / elalish
3652 *
3653 * This class generates a Prefiltered, Mipmapped Radiance Environment Map
3654 * (PMREM) from a cubeMap environment texture. This allows different levels of
3655 * blur to be quickly accessed based on material roughness. It is packed into a
3656 * special CubeUV format that allows us to perform custom interpolation so that
3657 * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
3658 * chain, it only goes down to the LOD_MIN level (above), and then creates extra
3659 * even more filtered 'mips' at the same LOD_MIN resolution, associated with
3660 * higher roughness levels. In this way we maintain resolution to smoothly
3661 * interpolate diffuse lighting while limiting sampling computation.
3662 */var LOD_MIN=4;var LOD_MAX=8;var SIZE_MAX=Math.pow(2,LOD_MAX);// The standard deviations (radians) associated with the extra mips. These are
3663 // chosen to approximate a Trowbridge-Reitz distribution function times the
3664 // geometric shadowing function. These sigma values squared must match the
3665 // variance #defines in cube_uv_reflection_fragment.glsl.js.
3666 var EXTRA_LOD_SIGMA=[0.125,0.215,0.35,0.446,0.526,0.582];var TOTAL_LODS=LOD_MAX-LOD_MIN+1+EXTRA_LOD_SIGMA.length;// The maximum length of the blur for loop. Smaller sigmas will use fewer
3667 // samples and exit early, but not recompile the shader.
3668 var MAX_SAMPLES=20;var ENCODINGS=(_ENCODINGS={},_ENCODINGS[LinearEncoding]=0,_ENCODINGS[sRGBEncoding]=1,_ENCODINGS[RGBEEncoding]=2,_ENCODINGS[RGBM7Encoding]=3,_ENCODINGS[RGBM16Encoding]=4,_ENCODINGS[RGBDEncoding]=5,_ENCODINGS[GammaEncoding]=6,_ENCODINGS);var _flatCamera=new OrthographicCamera();var _createPlanes2=_createPlanes(),_lodPlanes=_createPlanes2._lodPlanes,_sizeLods=_createPlanes2._sizeLods,_sigmas=_createPlanes2._sigmas;var _oldTarget=null;// Golden Ratio
3669 var PHI=(1+Math.sqrt(5))/2;var INV_PHI=1/PHI;// Vertices of a dodecahedron (except the opposites, which represent the
3670 // same axis), used as axis directions evenly spread on a sphere.
3671 var _axisDirections=[new Vector3(1,1,1),new Vector3(-1,1,1),new Vector3(1,1,-1),new Vector3(-1,1,-1),new Vector3(0,PHI,INV_PHI),new Vector3(0,PHI,-INV_PHI),new Vector3(INV_PHI,0,PHI),new Vector3(-INV_PHI,0,PHI),new Vector3(PHI,INV_PHI,0),new Vector3(-PHI,INV_PHI,0)];function PMREMGenerator(renderer){this._renderer=renderer;this._pingPongRenderTarget=null;this._blurMaterial=_getBlurShader(MAX_SAMPLES);this._equirectShader=null;this._cubemapShader=null;this._compileMaterial(this._blurMaterial);}PMREMGenerator.prototype={constructor:PMREMGenerator,/**
3672 * Generates a PMREM from a supplied Scene, which can be faster than using an
3673 * image if networking bandwidth is low. Optional sigma specifies a blur radius
3674 * in radians to be applied to the scene before PMREM generation. Optional near
3675 * and far planes ensure the scene is rendered in its entirety (the cubeCamera
3676 * is placed at the origin).
3677 */fromScene:function fromScene(scene,sigma,near,far){if(sigma===void 0){sigma=0;}if(near===void 0){near=0.1;}if(far===void 0){far=100;}_oldTarget=this._renderer.getRenderTarget();var cubeUVRenderTarget=this._allocateTargets();this._sceneToCubeUV(scene,near,far,cubeUVRenderTarget);if(sigma>0){this._blur(cubeUVRenderTarget,0,0,sigma);}this._applyPMREM(cubeUVRenderTarget);this._cleanup(cubeUVRenderTarget);return cubeUVRenderTarget;},/**
3678 * Generates a PMREM from an equirectangular texture, which can be either LDR
3679 * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
3680 * as this matches best with the 256 x 256 cubemap output.
3681 */fromEquirectangular:function fromEquirectangular(equirectangular){equirectangular.magFilter=NearestFilter;equirectangular.minFilter=NearestFilter;equirectangular.generateMipmaps=false;return this.fromCubemap(equirectangular);},/**
3682 * Generates a PMREM from an cubemap texture, which can be either LDR
3683 * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
3684 * as this matches best with the 256 x 256 cubemap output.
3685 */fromCubemap:function fromCubemap(cubemap){_oldTarget=this._renderer.getRenderTarget();var cubeUVRenderTarget=this._allocateTargets(cubemap);this._textureToCubeUV(cubemap,cubeUVRenderTarget);this._applyPMREM(cubeUVRenderTarget);this._cleanup(cubeUVRenderTarget);return cubeUVRenderTarget;},/**
3686 * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
3687 * your texture's network fetch for increased concurrency.
3688 */compileCubemapShader:function compileCubemapShader(){if(this._cubemapShader===null){this._cubemapShader=_getCubemapShader();this._compileMaterial(this._cubemapShader);}},/**
3689 * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
3690 * your texture's network fetch for increased concurrency.
3691 */compileEquirectangularShader:function compileEquirectangularShader(){if(this._equirectShader===null){this._equirectShader=_getEquirectShader();this._compileMaterial(this._equirectShader);}},/**
3692 * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
3693 * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
3694 * one of them will cause any others to also become unusable.
3695 */dispose:function dispose(){this._blurMaterial.dispose();if(this._cubemapShader!==null)this._cubemapShader.dispose();if(this._equirectShader!==null)this._equirectShader.dispose();for(var i=0;i<_lodPlanes.length;i++){_lodPlanes[i].dispose();}},// private interface
3696 _cleanup:function _cleanup(outputTarget){this._pingPongRenderTarget.dispose();this._renderer.setRenderTarget(_oldTarget);outputTarget.scissorTest=false;// reset viewport and scissor
3697 outputTarget.setSize(outputTarget.width,outputTarget.height);},_allocateTargets:function _allocateTargets(equirectangular){var params={magFilter:NearestFilter,minFilter:NearestFilter,generateMipmaps:false,type:UnsignedByteType,format:RGBEFormat,encoding:_isLDR(equirectangular)?equirectangular.encoding:RGBEEncoding,depthBuffer:false,stencilBuffer:false};var cubeUVRenderTarget=_createRenderTarget(params);cubeUVRenderTarget.depthBuffer=equirectangular?false:true;this._pingPongRenderTarget=_createRenderTarget(params);return cubeUVRenderTarget;},_compileMaterial:function _compileMaterial(material){var tmpScene=new Scene();tmpScene.add(new Mesh(_lodPlanes[0],material));this._renderer.compile(tmpScene,_flatCamera);},_sceneToCubeUV:function _sceneToCubeUV(scene,near,far,cubeUVRenderTarget){var fov=90;var aspect=1;var cubeCamera=new PerspectiveCamera(fov,aspect,near,far);var upSign=[1,1,1,1,-1,1];var forwardSign=[1,1,-1,-1,-1,1];var renderer=this._renderer;var outputEncoding=renderer.outputEncoding;var toneMapping=renderer.toneMapping;var toneMappingExposure=renderer.toneMappingExposure;var clearColor=renderer.getClearColor();var clearAlpha=renderer.getClearAlpha();renderer.toneMapping=LinearToneMapping;renderer.toneMappingExposure=1.0;renderer.outputEncoding=LinearEncoding;scene.scale.z*=-1;var background=scene.background;if(background&&background.isColor){background.convertSRGBToLinear();// Convert linear to RGBE
3698 var maxComponent=Math.max(background.r,background.g,background.b);var fExp=Math.min(Math.max(Math.ceil(Math.log2(maxComponent)),-128.0),127.0);background=background.multiplyScalar(Math.pow(2.0,-fExp));var alpha=(fExp+128.0)/255.0;renderer.setClearColor(background,alpha);scene.background=null;}for(var i=0;i<6;i++){var col=i%3;if(col==0){cubeCamera.up.set(0,upSign[i],0);cubeCamera.lookAt(forwardSign[i],0,0);}else if(col==1){cubeCamera.up.set(0,0,upSign[i]);cubeCamera.lookAt(0,forwardSign[i],0);}else {cubeCamera.up.set(0,upSign[i],0);cubeCamera.lookAt(0,0,forwardSign[i]);}_setViewport(cubeUVRenderTarget,col*SIZE_MAX,i>2?SIZE_MAX:0,SIZE_MAX,SIZE_MAX);renderer.setRenderTarget(cubeUVRenderTarget);renderer.render(scene,cubeCamera);}renderer.toneMapping=toneMapping;renderer.toneMappingExposure=toneMappingExposure;renderer.outputEncoding=outputEncoding;renderer.setClearColor(clearColor,clearAlpha);scene.scale.z*=-1;},_textureToCubeUV:function _textureToCubeUV(texture,cubeUVRenderTarget){var scene=new Scene();var renderer=this._renderer;if(texture.isCubeTexture){if(this._cubemapShader==null){this._cubemapShader=_getCubemapShader();}}else {if(this._equirectShader==null){this._equirectShader=_getEquirectShader();}}var material=texture.isCubeTexture?this._cubemapShader:this._equirectShader;scene.add(new Mesh(_lodPlanes[0],material));var uniforms=material.uniforms;uniforms['envMap'].value=texture;if(!texture.isCubeTexture){uniforms['texelSize'].value.set(1.0/texture.image.width,1.0/texture.image.height);}uniforms['inputEncoding'].value=ENCODINGS[texture.encoding];uniforms['outputEncoding'].value=ENCODINGS[cubeUVRenderTarget.texture.encoding];_setViewport(cubeUVRenderTarget,0,0,3*SIZE_MAX,2*SIZE_MAX);renderer.setRenderTarget(cubeUVRenderTarget);renderer.render(scene,_flatCamera);},_applyPMREM:function _applyPMREM(cubeUVRenderTarget){var renderer=this._renderer;var autoClear=renderer.autoClear;renderer.autoClear=false;for(var i=1;i<TOTAL_LODS;i++){var sigma=Math.sqrt(_sigmas[i]*_sigmas[i]-_sigmas[i-1]*_sigmas[i-1]);var poleAxis=_axisDirections[(i-1)%_axisDirections.length];this._blur(cubeUVRenderTarget,i-1,i,sigma,poleAxis);}renderer.autoClear=autoClear;},/**
3699 * This is a two-pass Gaussian blur for a cubemap. Normally this is done
3700 * vertically and horizontally, but this breaks down on a cube. Here we apply
3701 * the blur latitudinally (around the poles), and then longitudinally (towards
3702 * the poles) to approximate the orthogonally-separable blur. It is least
3703 * accurate at the poles, but still does a decent job.
3704 */_blur:function _blur(cubeUVRenderTarget,lodIn,lodOut,sigma,poleAxis){var pingPongRenderTarget=this._pingPongRenderTarget;this._halfBlur(cubeUVRenderTarget,pingPongRenderTarget,lodIn,lodOut,sigma,'latitudinal',poleAxis);this._halfBlur(pingPongRenderTarget,cubeUVRenderTarget,lodOut,lodOut,sigma,'longitudinal',poleAxis);},_halfBlur:function _halfBlur(targetIn,targetOut,lodIn,lodOut,sigmaRadians,direction,poleAxis){var renderer=this._renderer;var blurMaterial=this._blurMaterial;if(direction!=='latitudinal'&&direction!=='longitudinal'){console.error('blur direction must be either latitudinal or longitudinal!');}// Number of standard deviations at which to cut off the discrete approximation.
3705 var STANDARD_DEVIATIONS=3;var blurScene=new Scene();blurScene.add(new Mesh(_lodPlanes[lodOut],blurMaterial));var blurUniforms=blurMaterial.uniforms;var pixels=_sizeLods[lodIn]-1;var radiansPerPixel=isFinite(sigmaRadians)?Math.PI/(2*pixels):2*Math.PI/(2*MAX_SAMPLES-1);var sigmaPixels=sigmaRadians/radiansPerPixel;var samples=isFinite(sigmaRadians)?1+Math.floor(STANDARD_DEVIATIONS*sigmaPixels):MAX_SAMPLES;if(samples>MAX_SAMPLES){console.warn("sigmaRadians, "+sigmaRadians+", is too large and will clip, as it requested "+samples+" samples when the maximum is set to "+MAX_SAMPLES);}var weights=[];var sum=0;for(var i=0;i<MAX_SAMPLES;++i){var x=i/sigmaPixels;var weight=Math.exp(-x*x/2);weights.push(weight);if(i==0){sum+=weight;}else if(i<samples){sum+=2*weight;}}for(var i=0;i<weights.length;i++){weights[i]=weights[i]/sum;}blurUniforms['envMap'].value=targetIn.texture;blurUniforms['samples'].value=samples;blurUniforms['weights'].value=weights;blurUniforms['latitudinal'].value=direction==='latitudinal';if(poleAxis){blurUniforms['poleAxis'].value=poleAxis;}blurUniforms['dTheta'].value=radiansPerPixel;blurUniforms['mipInt'].value=LOD_MAX-lodIn;blurUniforms['inputEncoding'].value=ENCODINGS[targetIn.texture.encoding];blurUniforms['outputEncoding'].value=ENCODINGS[targetIn.texture.encoding];var outputSize=_sizeLods[lodOut];var x=3*Math.max(0,SIZE_MAX-2*outputSize);var y=(lodOut===0?0:2*SIZE_MAX)+2*outputSize*(lodOut>LOD_MAX-LOD_MIN?lodOut-LOD_MAX+LOD_MIN:0);_setViewport(targetOut,x,y,3*outputSize,2*outputSize);renderer.setRenderTarget(targetOut);renderer.render(blurScene,_flatCamera);}};function _isLDR(texture){if(texture===undefined||texture.type!==UnsignedByteType)return false;return texture.encoding===LinearEncoding||texture.encoding===sRGBEncoding||texture.encoding===GammaEncoding;}function _createPlanes(){var _lodPlanes=[];var _sizeLods=[];var _sigmas=[];var lod=LOD_MAX;for(var i=0;i<TOTAL_LODS;i++){var sizeLod=Math.pow(2,lod);_sizeLods.push(sizeLod);var sigma=1.0/sizeLod;if(i>LOD_MAX-LOD_MIN){sigma=EXTRA_LOD_SIGMA[i-LOD_MAX+LOD_MIN-1];}else if(i==0){sigma=0;}_sigmas.push(sigma);var texelSize=1.0/(sizeLod-1);var min=-texelSize/2;var max=1+texelSize/2;var uv1=[min,min,max,min,max,max,min,min,max,max,min,max];var cubeFaces=6;var vertices=6;var positionSize=3;var uvSize=2;var faceIndexSize=1;var position=new Float32Array(positionSize*vertices*cubeFaces);var uv=new Float32Array(uvSize*vertices*cubeFaces);var faceIndex=new Float32Array(faceIndexSize*vertices*cubeFaces);for(var face=0;face<cubeFaces;face++){var x=face%3*2/3-1;var y=face>2?0:-1;var coordinates=[x,y,0,x+2/3,y,0,x+2/3,y+1,0,x,y,0,x+2/3,y+1,0,x,y+1,0];position.set(coordinates,positionSize*vertices*face);uv.set(uv1,uvSize*vertices*face);var fill=[face,face,face,face,face,face];faceIndex.set(fill,faceIndexSize*vertices*face);}var planes=new BufferGeometry();planes.setAttribute('position',new BufferAttribute(position,positionSize));planes.setAttribute('uv',new BufferAttribute(uv,uvSize));planes.setAttribute('faceIndex',new BufferAttribute(faceIndex,faceIndexSize));_lodPlanes.push(planes);if(lod>LOD_MIN){lod--;}}return {_lodPlanes:_lodPlanes,_sizeLods:_sizeLods,_sigmas:_sigmas};}function _createRenderTarget(params){var cubeUVRenderTarget=new WebGLRenderTarget(3*SIZE_MAX,3*SIZE_MAX,params);cubeUVRenderTarget.texture.mapping=CubeUVReflectionMapping;cubeUVRenderTarget.texture.name='PMREM.cubeUv';cubeUVRenderTarget.scissorTest=true;return cubeUVRenderTarget;}function _setViewport(target,x,y,width,height){target.viewport.set(x,y,width,height);target.scissor.set(x,y,width,height);}function _getBlurShader(maxSamples){var weights=new Float32Array(maxSamples);var poleAxis=new Vector3(0,1,0);var shaderMaterial=new RawShaderMaterial({defines:{'n':maxSamples},uniforms:{'envMap':{value:null},'samples':{value:1},'weights':{value:weights},'latitudinal':{value:false},'dTheta':{value:0},'mipInt':{value:0},'poleAxis':{value:poleAxis},'inputEncoding':{value:ENCODINGS[LinearEncoding]},'outputEncoding':{value:ENCODINGS[LinearEncoding]}},vertexShader:_getCommonVertexShader(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n"+_getEncodings()+"\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",blending:NoBlending,depthTest:false,depthWrite:false});shaderMaterial.type='SphericalGaussianBlur';return shaderMaterial;}function _getEquirectShader(){var texelSize=new Vector2(1,1);var shaderMaterial=new RawShaderMaterial({uniforms:{'envMap':{value:null},'texelSize':{value:texelSize},'inputEncoding':{value:ENCODINGS[LinearEncoding]},'outputEncoding':{value:ENCODINGS[LinearEncoding]}},vertexShader:_getCommonVertexShader(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n"+_getEncodings()+"\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",blending:NoBlending,depthTest:false,depthWrite:false});shaderMaterial.type='EquirectangularToCubeUV';return shaderMaterial;}function _getCubemapShader(){var shaderMaterial=new RawShaderMaterial({uniforms:{'envMap':{value:null},'inputEncoding':{value:ENCODINGS[LinearEncoding]},'outputEncoding':{value:ENCODINGS[LinearEncoding]}},vertexShader:_getCommonVertexShader(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n"+_getEncodings()+"\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",blending:NoBlending,depthTest:false,depthWrite:false});shaderMaterial.type='CubemapToCubeUV';return shaderMaterial;}function _getCommonVertexShader(){return "\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t";}function _getEncodings(){return "\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t";}/**
3706 * @author mrdoob / http://mrdoob.com/
3707 */function Face4(a,b,c,d,normal,color,materialIndex){console.warn('THREE.Face4 has been removed. A THREE.Face3 will be created instead.');return new Face3(a,b,c,normal,color,materialIndex);}var LineStrip=0;var LinePieces=1;var NoColors=0;var FaceColors=1;var VertexColors=2;function MeshFaceMaterial(materials){console.warn('THREE.MeshFaceMaterial has been removed. Use an Array instead.');return materials;}function MultiMaterial(materials){if(materials===undefined)materials=[];console.warn('THREE.MultiMaterial has been removed. Use an Array instead.');materials.isMultiMaterial=true;materials.materials=materials;materials.clone=function(){return materials.slice();};return materials;}function PointCloud(geometry,material){console.warn('THREE.PointCloud has been renamed to THREE.Points.');return new Points(geometry,material);}function Particle(material){console.warn('THREE.Particle has been renamed to THREE.Sprite.');return new Sprite(material);}function ParticleSystem(geometry,material){console.warn('THREE.ParticleSystem has been renamed to THREE.Points.');return new Points(geometry,material);}function PointCloudMaterial(parameters){console.warn('THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.');return new PointsMaterial(parameters);}function ParticleBasicMaterial(parameters){console.warn('THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.');return new PointsMaterial(parameters);}function ParticleSystemMaterial(parameters){console.warn('THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.');return new PointsMaterial(parameters);}function Vertex(x,y,z){console.warn('THREE.Vertex has been removed. Use THREE.Vector3 instead.');return new Vector3(x,y,z);}//
3708 function DynamicBufferAttribute(array,itemSize){console.warn('THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.');return new BufferAttribute(array,itemSize).setUsage(DynamicDrawUsage);}function Int8Attribute(array,itemSize){console.warn('THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.');return new Int8BufferAttribute(array,itemSize);}function Uint8Attribute(array,itemSize){console.warn('THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.');return new Uint8BufferAttribute(array,itemSize);}function Uint8ClampedAttribute(array,itemSize){console.warn('THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.');return new Uint8ClampedBufferAttribute(array,itemSize);}function Int16Attribute(array,itemSize){console.warn('THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.');return new Int16BufferAttribute(array,itemSize);}function Uint16Attribute(array,itemSize){console.warn('THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.');return new Uint16BufferAttribute(array,itemSize);}function Int32Attribute(array,itemSize){console.warn('THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.');return new Int32BufferAttribute(array,itemSize);}function Uint32Attribute(array,itemSize){console.warn('THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.');return new Uint32BufferAttribute(array,itemSize);}function Float32Attribute(array,itemSize){console.warn('THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.');return new Float32BufferAttribute(array,itemSize);}function Float64Attribute(array,itemSize){console.warn('THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.');return new Float64BufferAttribute(array,itemSize);}//
3709 Curve.create=function(construct,getPoint){console.log('THREE.Curve.create() has been deprecated');construct.prototype=Object.create(Curve.prototype);construct.prototype.constructor=construct;construct.prototype.getPoint=getPoint;return construct;};//
3710 _extends(CurvePath.prototype,{createPointsGeometry:function createPointsGeometry(divisions){console.warn('THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.');// generate geometry from path points (for Line or Points objects)
3711 var pts=this.getPoints(divisions);return this.createGeometry(pts);},createSpacedPointsGeometry:function createSpacedPointsGeometry(divisions){console.warn('THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.');// generate geometry from equidistant sampling along the path
3712 var pts=this.getSpacedPoints(divisions);return this.createGeometry(pts);},createGeometry:function createGeometry(points){console.warn('THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.');var geometry=new Geometry();for(var i=0,l=points.length;i<l;i++){var point=points[i];geometry.vertices.push(new Vector3(point.x,point.y,point.z||0));}return geometry;}});//
3713 _extends(Path.prototype,{fromPoints:function fromPoints(points){console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().');return this.setFromPoints(points);}});//
3714 function ClosedSplineCurve3(points){console.warn('THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.');CatmullRomCurve3.call(this,points);this.type='catmullrom';this.closed=true;}ClosedSplineCurve3.prototype=Object.create(CatmullRomCurve3.prototype);//
3715 function SplineCurve3(points){console.warn('THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.');CatmullRomCurve3.call(this,points);this.type='catmullrom';}SplineCurve3.prototype=Object.create(CatmullRomCurve3.prototype);//
3716 function Spline(points){console.warn('THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.');CatmullRomCurve3.call(this,points);this.type='catmullrom';}Spline.prototype=Object.create(CatmullRomCurve3.prototype);_extends(Spline.prototype,{initFromArray:function initFromArray()/* a */{console.error('THREE.Spline: .initFromArray() has been removed.');},getControlPointsArray:function getControlPointsArray()/* optionalTarget */{console.error('THREE.Spline: .getControlPointsArray() has been removed.');},reparametrizeByArcLength:function reparametrizeByArcLength()/* samplingCoef */{console.error('THREE.Spline: .reparametrizeByArcLength() has been removed.');}});//
3717 function AxisHelper(size){console.warn('THREE.AxisHelper has been renamed to THREE.AxesHelper.');return new AxesHelper(size);}function BoundingBoxHelper(object,color){console.warn('THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.');return new BoxHelper(object,color);}function EdgesHelper(object,hex){console.warn('THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.');return new LineSegments(new EdgesGeometry(object.geometry),new LineBasicMaterial({color:hex!==undefined?hex:0xffffff}));}GridHelper.prototype.setColors=function(){console.error('THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.');};SkeletonHelper.prototype.update=function(){console.error('THREE.SkeletonHelper: update() no longer needs to be called.');};function WireframeHelper(object,hex){console.warn('THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.');return new LineSegments(new WireframeGeometry(object.geometry),new LineBasicMaterial({color:hex!==undefined?hex:0xffffff}));}//
3718 _extends(Loader.prototype,{extractUrlBase:function extractUrlBase(url){console.warn('THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.');return LoaderUtils.extractUrlBase(url);}});Loader.Handlers={add:function add()/* regex, loader */{console.error('THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.');},get:function get()/* file */{console.error('THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.');}};function XHRLoader(manager){console.warn('THREE.XHRLoader has been renamed to THREE.FileLoader.');return new FileLoader(manager);}function BinaryTextureLoader(manager){console.warn('THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.');return new DataTextureLoader(manager);}_extends(ObjectLoader.prototype,{setTexturePath:function setTexturePath(value){console.warn('THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().');return this.setResourcePath(value);}});//
3719 _extends(Box2.prototype,{center:function center(optionalTarget){console.warn('THREE.Box2: .center() has been renamed to .getCenter().');return this.getCenter(optionalTarget);},empty:function empty(){console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().');return this.isEmpty();},isIntersectionBox:function isIntersectionBox(box){console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().');return this.intersectsBox(box);},size:function size(optionalTarget){console.warn('THREE.Box2: .size() has been renamed to .getSize().');return this.getSize(optionalTarget);}});_extends(Box3.prototype,{center:function center(optionalTarget){console.warn('THREE.Box3: .center() has been renamed to .getCenter().');return this.getCenter(optionalTarget);},empty:function empty(){console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().');return this.isEmpty();},isIntersectionBox:function isIntersectionBox(box){console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().');return this.intersectsBox(box);},isIntersectionSphere:function isIntersectionSphere(sphere){console.warn('THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().');return this.intersectsSphere(sphere);},size:function size(optionalTarget){console.warn('THREE.Box3: .size() has been renamed to .getSize().');return this.getSize(optionalTarget);}});_extends(Sphere.prototype,{empty:function empty(){console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().');return this.isEmpty();}});Frustum.prototype.setFromMatrix=function(m){console.warn('THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().');return this.setFromProjectionMatrix(m);};Line3.prototype.center=function(optionalTarget){console.warn('THREE.Line3: .center() has been renamed to .getCenter().');return this.getCenter(optionalTarget);};_extends(MathUtils,{random16:function random16(){console.warn('THREE.Math: .random16() has been deprecated. Use Math.random() instead.');return Math.random();},nearestPowerOfTwo:function nearestPowerOfTwo(value){console.warn('THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().');return MathUtils.floorPowerOfTwo(value);},nextPowerOfTwo:function nextPowerOfTwo(value){console.warn('THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().');return MathUtils.ceilPowerOfTwo(value);}});_extends(Matrix3.prototype,{flattenToArrayOffset:function flattenToArrayOffset(array,offset){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(array,offset);},multiplyVector3:function multiplyVector3(vector){console.warn('THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.');return vector.applyMatrix3(this);},multiplyVector3Array:function multiplyVector3Array()/* a */{console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.');},applyToBufferAttribute:function applyToBufferAttribute(attribute){console.warn('THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.');return attribute.applyMatrix3(this);},applyToVector3Array:function applyToVector3Array()/* array, offset, length */{console.error('THREE.Matrix3: .applyToVector3Array() has been removed.');}});_extends(Matrix4.prototype,{extractPosition:function extractPosition(m){console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().');return this.copyPosition(m);},flattenToArrayOffset:function flattenToArrayOffset(array,offset){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(array,offset);},getPosition:function getPosition(){console.warn('THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.');return new Vector3().setFromMatrixColumn(this,3);},setRotationFromQuaternion:function setRotationFromQuaternion(q){console.warn('THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().');return this.makeRotationFromQuaternion(q);},multiplyToArray:function multiplyToArray(){console.warn('THREE.Matrix4: .multiplyToArray() has been removed.');},multiplyVector3:function multiplyVector3(vector){console.warn('THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.');return vector.applyMatrix4(this);},multiplyVector4:function multiplyVector4(vector){console.warn('THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.');return vector.applyMatrix4(this);},multiplyVector3Array:function multiplyVector3Array()/* a */{console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.');},rotateAxis:function rotateAxis(v){console.warn('THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.');v.transformDirection(this);},crossVector:function crossVector(vector){console.warn('THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.');return vector.applyMatrix4(this);},translate:function translate(){console.error('THREE.Matrix4: .translate() has been removed.');},rotateX:function rotateX(){console.error('THREE.Matrix4: .rotateX() has been removed.');},rotateY:function rotateY(){console.error('THREE.Matrix4: .rotateY() has been removed.');},rotateZ:function rotateZ(){console.error('THREE.Matrix4: .rotateZ() has been removed.');},rotateByAxis:function rotateByAxis(){console.error('THREE.Matrix4: .rotateByAxis() has been removed.');},applyToBufferAttribute:function applyToBufferAttribute(attribute){console.warn('THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.');return attribute.applyMatrix4(this);},applyToVector3Array:function applyToVector3Array()/* array, offset, length */{console.error('THREE.Matrix4: .applyToVector3Array() has been removed.');},makeFrustum:function makeFrustum(left,right,bottom,top,near,far){console.warn('THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.');return this.makePerspective(left,right,top,bottom,near,far);}});Plane.prototype.isIntersectionLine=function(line){console.warn('THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().');return this.intersectsLine(line);};Quaternion.prototype.multiplyVector3=function(vector){console.warn('THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.');return vector.applyQuaternion(this);};_extends(Ray.prototype,{isIntersectionBox:function isIntersectionBox(box){console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().');return this.intersectsBox(box);},isIntersectionPlane:function isIntersectionPlane(plane){console.warn('THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().');return this.intersectsPlane(plane);},isIntersectionSphere:function isIntersectionSphere(sphere){console.warn('THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().');return this.intersectsSphere(sphere);}});_extends(Triangle.prototype,{area:function area(){console.warn('THREE.Triangle: .area() has been renamed to .getArea().');return this.getArea();},barycoordFromPoint:function barycoordFromPoint(point,target){console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().');return this.getBarycoord(point,target);},midpoint:function midpoint(target){console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().');return this.getMidpoint(target);},normal:function normal(target){console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().');return this.getNormal(target);},plane:function plane(target){console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().');return this.getPlane(target);}});_extends(Triangle,{barycoordFromPoint:function barycoordFromPoint(point,a,b,c,target){console.warn('THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().');return Triangle.getBarycoord(point,a,b,c,target);},normal:function normal(a,b,c,target){console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().');return Triangle.getNormal(a,b,c,target);}});_extends(Shape.prototype,{extractAllPoints:function extractAllPoints(divisions){console.warn('THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.');return this.extractPoints(divisions);},extrude:function extrude(options){console.warn('THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.');return new ExtrudeGeometry(this,options);},makeGeometry:function makeGeometry(options){console.warn('THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.');return new ShapeGeometry(this,options);}});_extends(Vector2.prototype,{fromAttribute:function fromAttribute(attribute,index,offset){console.warn('THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().');return this.fromBufferAttribute(attribute,index,offset);},distanceToManhattan:function distanceToManhattan(v){console.warn('THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().');return this.manhattanDistanceTo(v);},lengthManhattan:function lengthManhattan(){console.warn('THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().');return this.manhattanLength();}});_extends(Vector3.prototype,{setEulerFromRotationMatrix:function setEulerFromRotationMatrix(){console.error('THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.');},setEulerFromQuaternion:function setEulerFromQuaternion(){console.error('THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.');},getPositionFromMatrix:function getPositionFromMatrix(m){console.warn('THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().');return this.setFromMatrixPosition(m);},getScaleFromMatrix:function getScaleFromMatrix(m){console.warn('THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().');return this.setFromMatrixScale(m);},getColumnFromMatrix:function getColumnFromMatrix(index,matrix){console.warn('THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().');return this.setFromMatrixColumn(matrix,index);},applyProjection:function applyProjection(m){console.warn('THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.');return this.applyMatrix4(m);},fromAttribute:function fromAttribute(attribute,index,offset){console.warn('THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().');return this.fromBufferAttribute(attribute,index,offset);},distanceToManhattan:function distanceToManhattan(v){console.warn('THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().');return this.manhattanDistanceTo(v);},lengthManhattan:function lengthManhattan(){console.warn('THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().');return this.manhattanLength();}});_extends(Vector4.prototype,{fromAttribute:function fromAttribute(attribute,index,offset){console.warn('THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().');return this.fromBufferAttribute(attribute,index,offset);},lengthManhattan:function lengthManhattan(){console.warn('THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().');return this.manhattanLength();}});//
3720 _extends(Geometry.prototype,{computeTangents:function computeTangents(){console.error('THREE.Geometry: .computeTangents() has been removed.');},computeLineDistances:function computeLineDistances(){console.error('THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.');},applyMatrix:function applyMatrix(matrix){console.warn('THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().');return this.applyMatrix4(matrix);}});_extends(Object3D.prototype,{getChildByName:function getChildByName(name){console.warn('THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().');return this.getObjectByName(name);},renderDepth:function renderDepth(){console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.');},translate:function translate(distance,axis){console.warn('THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.');return this.translateOnAxis(axis,distance);},getWorldRotation:function getWorldRotation(){console.error('THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.');},applyMatrix:function applyMatrix(matrix){console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().');return this.applyMatrix4(matrix);}});Object.defineProperties(Object3D.prototype,{eulerOrder:{get:function get(){console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.');return this.rotation.order;},set:function set(value){console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.');this.rotation.order=value;}},useQuaternion:{get:function get(){console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.');},set:function set(){console.warn('THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.');}}});_extends(Mesh.prototype,{setDrawMode:function setDrawMode(){console.error('THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.');}});Object.defineProperties(Mesh.prototype,{drawMode:{get:function get(){console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.');return TrianglesDrawMode;},set:function set(){console.error('THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.');}}});Object.defineProperties(LOD.prototype,{objects:{get:function get(){console.warn('THREE.LOD: .objects has been renamed to .levels.');return this.levels;}}});Object.defineProperty(Skeleton.prototype,'useVertexTexture',{get:function get(){console.warn('THREE.Skeleton: useVertexTexture has been removed.');},set:function set(){console.warn('THREE.Skeleton: useVertexTexture has been removed.');}});SkinnedMesh.prototype.initBones=function(){console.error('THREE.SkinnedMesh: initBones() has been removed.');};Object.defineProperty(Curve.prototype,'__arcLengthDivisions',{get:function get(){console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.');return this.arcLengthDivisions;},set:function set(value){console.warn('THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.');this.arcLengthDivisions=value;}});//
3721 PerspectiveCamera.prototype.setLens=function(focalLength,filmGauge){console.warn("THREE.PerspectiveCamera.setLens is deprecated. "+"Use .setFocalLength and .filmGauge for a photographic setup.");if(filmGauge!==undefined)this.filmGauge=filmGauge;this.setFocalLength(focalLength);};//
3722 Object.defineProperties(Light.prototype,{onlyShadow:{set:function set(){console.warn('THREE.Light: .onlyShadow has been removed.');}},shadowCameraFov:{set:function set(value){console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.');this.shadow.camera.fov=value;}},shadowCameraLeft:{set:function set(value){console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.');this.shadow.camera.left=value;}},shadowCameraRight:{set:function set(value){console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.');this.shadow.camera.right=value;}},shadowCameraTop:{set:function set(value){console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.');this.shadow.camera.top=value;}},shadowCameraBottom:{set:function set(value){console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.');this.shadow.camera.bottom=value;}},shadowCameraNear:{set:function set(value){console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.');this.shadow.camera.near=value;}},shadowCameraFar:{set:function set(value){console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.');this.shadow.camera.far=value;}},shadowCameraVisible:{set:function set(){console.warn('THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.');}},shadowBias:{set:function set(value){console.warn('THREE.Light: .shadowBias is now .shadow.bias.');this.shadow.bias=value;}},shadowDarkness:{set:function set(){console.warn('THREE.Light: .shadowDarkness has been removed.');}},shadowMapWidth:{set:function set(value){console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.');this.shadow.mapSize.width=value;}},shadowMapHeight:{set:function set(value){console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.');this.shadow.mapSize.height=value;}}});//
3723 Object.defineProperties(BufferAttribute.prototype,{length:{get:function get(){console.warn('THREE.BufferAttribute: .length has been deprecated. Use .count instead.');return this.array.length;}},dynamic:{get:function get(){console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.');return this.usage===DynamicDrawUsage;},set:function set()/* value */{console.warn('THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.');this.setUsage(DynamicDrawUsage);}}});_extends(BufferAttribute.prototype,{setDynamic:function setDynamic(value){console.warn('THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.');this.setUsage(value===true?DynamicDrawUsage:StaticDrawUsage);return this;},copyIndicesArray:function copyIndicesArray()/* indices */{console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.');},setArray:function setArray()/* array */{console.error('THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers');}});_extends(BufferGeometry.prototype,{addIndex:function addIndex(index){console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().');this.setIndex(index);},addAttribute:function addAttribute(name,attribute){console.warn('THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().');if(!(attribute&&attribute.isBufferAttribute)&&!(attribute&&attribute.isInterleavedBufferAttribute)){console.warn('THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).');return this.setAttribute(name,new BufferAttribute(arguments[1],arguments[2]));}if(name==='index'){console.warn('THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.');this.setIndex(attribute);return this;}return this.setAttribute(name,attribute);},addDrawCall:function addDrawCall(start,count,indexOffset){if(indexOffset!==undefined){console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.');}console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().');this.addGroup(start,count);},clearDrawCalls:function clearDrawCalls(){console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().');this.clearGroups();},computeTangents:function computeTangents(){console.warn('THREE.BufferGeometry: .computeTangents() has been removed.');},computeOffsets:function computeOffsets(){console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.');},removeAttribute:function removeAttribute(name){console.warn('THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().');return this.deleteAttribute(name);},applyMatrix:function applyMatrix(matrix){console.warn('THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().');return this.applyMatrix4(matrix);}});Object.defineProperties(BufferGeometry.prototype,{drawcalls:{get:function get(){console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.');return this.groups;}},offsets:{get:function get(){console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.');return this.groups;}}});Object.defineProperties(Raycaster.prototype,{linePrecision:{get:function get(){console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.');return this.params.Line.threshold;},set:function set(value){console.warn('THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.');this.params.Line.threshold=value;}}});Object.defineProperties(InterleavedBuffer.prototype,{dynamic:{get:function get(){console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.');return this.usage===DynamicDrawUsage;},set:function set(value){console.warn('THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.');this.setUsage(value);}}});_extends(InterleavedBuffer.prototype,{setDynamic:function setDynamic(value){console.warn('THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.');this.setUsage(value===true?DynamicDrawUsage:StaticDrawUsage);return this;},setArray:function setArray()/* array */{console.error('THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers');}});//
3724 _extends(ExtrudeBufferGeometry.prototype,{getArrays:function getArrays(){console.error('THREE.ExtrudeBufferGeometry: .getArrays() has been removed.');},addShapeList:function addShapeList(){console.error('THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.');},addShape:function addShape(){console.error('THREE.ExtrudeBufferGeometry: .addShape() has been removed.');}});//
3725 Object.defineProperties(Uniform.prototype,{dynamic:{set:function set(){console.warn('THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.');}},onUpdate:{value:function value(){console.warn('THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.');return this;}}});//
3726 Object.defineProperties(Material.prototype,{wrapAround:{get:function get(){console.warn('THREE.Material: .wrapAround has been removed.');},set:function set(){console.warn('THREE.Material: .wrapAround has been removed.');}},overdraw:{get:function get(){console.warn('THREE.Material: .overdraw has been removed.');},set:function set(){console.warn('THREE.Material: .overdraw has been removed.');}},wrapRGB:{get:function get(){console.warn('THREE.Material: .wrapRGB has been removed.');return new Color();}},shading:{get:function get(){console.error('THREE.'+this.type+': .shading has been removed. Use the boolean .flatShading instead.');},set:function set(value){console.warn('THREE.'+this.type+': .shading has been removed. Use the boolean .flatShading instead.');this.flatShading=value===FlatShading;}},stencilMask:{get:function get(){console.warn('THREE.'+this.type+': .stencilMask has been removed. Use .stencilFuncMask instead.');return this.stencilFuncMask;},set:function set(value){console.warn('THREE.'+this.type+': .stencilMask has been removed. Use .stencilFuncMask instead.');this.stencilFuncMask=value;}}});Object.defineProperties(MeshPhongMaterial.prototype,{metal:{get:function get(){console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.');return false;},set:function set(){console.warn('THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead');}}});Object.defineProperties(ShaderMaterial.prototype,{derivatives:{get:function get(){console.warn('THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.');return this.extensions.derivatives;},set:function set(value){console.warn('THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.');this.extensions.derivatives=value;}}});//
3727 _extends(WebGLRenderer.prototype,{clearTarget:function clearTarget(renderTarget,color,depth,stencil){console.warn('THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.');this.setRenderTarget(renderTarget);this.clear(color,depth,stencil);},animate:function animate(callback){console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().');this.setAnimationLoop(callback);},getCurrentRenderTarget:function getCurrentRenderTarget(){console.warn('THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().');return this.getRenderTarget();},getMaxAnisotropy:function getMaxAnisotropy(){console.warn('THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().');return this.capabilities.getMaxAnisotropy();},getPrecision:function getPrecision(){console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.');return this.capabilities.precision;},resetGLState:function resetGLState(){console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().');return this.state.reset();},supportsFloatTextures:function supportsFloatTextures(){console.warn('THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).');return this.extensions.get('OES_texture_float');},supportsHalfFloatTextures:function supportsHalfFloatTextures(){console.warn('THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).');return this.extensions.get('OES_texture_half_float');},supportsStandardDerivatives:function supportsStandardDerivatives(){console.warn('THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).');return this.extensions.get('OES_standard_derivatives');},supportsCompressedTextureS3TC:function supportsCompressedTextureS3TC(){console.warn('THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).');return this.extensions.get('WEBGL_compressed_texture_s3tc');},supportsCompressedTexturePVRTC:function supportsCompressedTexturePVRTC(){console.warn('THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).');return this.extensions.get('WEBGL_compressed_texture_pvrtc');},supportsBlendMinMax:function supportsBlendMinMax(){console.warn('THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).');return this.extensions.get('EXT_blend_minmax');},supportsVertexTextures:function supportsVertexTextures(){console.warn('THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.');return this.capabilities.vertexTextures;},supportsInstancedArrays:function supportsInstancedArrays(){console.warn('THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).');return this.extensions.get('ANGLE_instanced_arrays');},enableScissorTest:function enableScissorTest(_boolean2){console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().');this.setScissorTest(_boolean2);},initMaterial:function initMaterial(){console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.');},addPrePlugin:function addPrePlugin(){console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.');},addPostPlugin:function addPostPlugin(){console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.');},updateShadowMap:function updateShadowMap(){console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.');},setFaceCulling:function setFaceCulling(){console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.');},allocTextureUnit:function allocTextureUnit(){console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.');},setTexture:function setTexture(){console.warn('THREE.WebGLRenderer: .setTexture() has been removed.');},setTexture2D:function setTexture2D(){console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.');},setTextureCube:function setTextureCube(){console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.');},getActiveMipMapLevel:function getActiveMipMapLevel(){console.warn('THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().');return this.getActiveMipmapLevel();}});Object.defineProperties(WebGLRenderer.prototype,{shadowMapEnabled:{get:function get(){return this.shadowMap.enabled;},set:function set(value){console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.');this.shadowMap.enabled=value;}},shadowMapType:{get:function get(){return this.shadowMap.type;},set:function set(value){console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.');this.shadowMap.type=value;}},shadowMapCullFace:{get:function get(){console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.');return undefined;},set:function set()/* value */{console.warn('THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.');}},context:{get:function get(){console.warn('THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.');return this.getContext();}},vr:{get:function get(){console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr');return this.xr;}},gammaInput:{get:function get(){console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.');return false;},set:function set(){console.warn('THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.');}},gammaOutput:{get:function get(){console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.');return false;},set:function set(value){console.warn('THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.');this.outputEncoding=value===true?sRGBEncoding:LinearEncoding;}}});Object.defineProperties(WebGLShadowMap.prototype,{cullFace:{get:function get(){console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.');return undefined;},set:function set()/* cullFace */{console.warn('THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.');}},renderReverseSided:{get:function get(){console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.');return undefined;},set:function set(){console.warn('THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.');}},renderSingleSided:{get:function get(){console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.');return undefined;},set:function set(){console.warn('THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.');}}});function WebGLRenderTargetCube(width,height,options){console.warn('THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).');return new WebGLCubeRenderTarget(width,options);}//
3728 Object.defineProperties(WebGLRenderTarget.prototype,{wrapS:{get:function get(){console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.');return this.texture.wrapS;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.');this.texture.wrapS=value;}},wrapT:{get:function get(){console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.');return this.texture.wrapT;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.');this.texture.wrapT=value;}},magFilter:{get:function get(){console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.');return this.texture.magFilter;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.');this.texture.magFilter=value;}},minFilter:{get:function get(){console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.');return this.texture.minFilter;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.');this.texture.minFilter=value;}},anisotropy:{get:function get(){console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.');return this.texture.anisotropy;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.');this.texture.anisotropy=value;}},offset:{get:function get(){console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.');return this.texture.offset;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.');this.texture.offset=value;}},repeat:{get:function get(){console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.');return this.texture.repeat;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.');this.texture.repeat=value;}},format:{get:function get(){console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.');return this.texture.format;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.');this.texture.format=value;}},type:{get:function get(){console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.');return this.texture.type;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.');this.texture.type=value;}},generateMipmaps:{get:function get(){console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.');return this.texture.generateMipmaps;},set:function set(value){console.warn('THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.');this.texture.generateMipmaps=value;}}});//
3729 Object.defineProperties(Audio.prototype,{load:{value:function value(file){console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.');var scope=this;var audioLoader=new AudioLoader();audioLoader.load(file,function(buffer){scope.setBuffer(buffer);});return this;}},startTime:{set:function set(){console.warn('THREE.Audio: .startTime is now .play( delay ).');}}});AudioAnalyser.prototype.getData=function(){console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().');return this.getFrequencyData();};//
3730 CubeCamera.prototype.updateCubeMap=function(renderer,scene){console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().');return this.update(renderer,scene);};//
3731 var GeometryUtils={merge:function merge(geometry1,geometry2,materialIndexOffset){console.warn('THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.');var matrix;if(geometry2.isMesh){geometry2.matrixAutoUpdate&&geometry2.updateMatrix();matrix=geometry2.matrix;geometry2=geometry2.geometry;}geometry1.merge(geometry2,matrix,materialIndexOffset);},center:function center(geometry){console.warn('THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.');return geometry.center();}};ImageUtils.crossOrigin=undefined;ImageUtils.loadTexture=function(url,mapping,onLoad,onError){console.warn('THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.');var loader=new TextureLoader();loader.setCrossOrigin(this.crossOrigin);var texture=loader.load(url,onLoad,undefined,onError);if(mapping)texture.mapping=mapping;return texture;};ImageUtils.loadTextureCube=function(urls,mapping,onLoad,onError){console.warn('THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.');var loader=new CubeTextureLoader();loader.setCrossOrigin(this.crossOrigin);var texture=loader.load(urls,onLoad,undefined,onError);if(mapping)texture.mapping=mapping;return texture;};ImageUtils.loadCompressedTexture=function(){console.error('THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.');};ImageUtils.loadCompressedTextureCube=function(){console.error('THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.');};//
3732 function CanvasRenderer(){console.error('THREE.CanvasRenderer has been removed');}//
3733 function JSONLoader(){console.error('THREE.JSONLoader has been removed.');}//
3734 var SceneUtils={createMultiMaterialObject:function createMultiMaterialObject()/* geometry, materials */{console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');},detach:function detach()/* child, parent, scene */{console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');},attach:function attach()/* child, scene, parent */{console.error('THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js');}};//
3735 function LensFlare(){console.error('THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js');}if(typeof __THREE_DEVTOOLS__!=='undefined'){/* eslint-disable no-undef */__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register',{detail:{revision:REVISION}}));/* eslint-enable no-undef */}
3736
3737 var three_module = {
3738 __proto__: null,
3739 ACESFilmicToneMapping: ACESFilmicToneMapping,
3740 AddEquation: AddEquation,
3741 AddOperation: AddOperation,
3742 AdditiveAnimationBlendMode: AdditiveAnimationBlendMode,
3743 AdditiveBlending: AdditiveBlending,
3744 AlphaFormat: AlphaFormat,
3745 AlwaysDepth: AlwaysDepth,
3746 AlwaysStencilFunc: AlwaysStencilFunc,
3747 AmbientLight: AmbientLight,
3748 AmbientLightProbe: AmbientLightProbe,
3749 AnimationClip: AnimationClip,
3750 AnimationLoader: AnimationLoader,
3751 AnimationMixer: AnimationMixer,
3752 AnimationObjectGroup: AnimationObjectGroup,
3753 AnimationUtils: AnimationUtils,
3754 ArcCurve: ArcCurve,
3755 ArrayCamera: ArrayCamera,
3756 ArrowHelper: ArrowHelper,
3757 Audio: Audio,
3758 AudioAnalyser: AudioAnalyser,
3759 AudioContext: AudioContext,
3760 AudioListener: AudioListener,
3761 AudioLoader: AudioLoader,
3762 AxesHelper: AxesHelper,
3763 AxisHelper: AxisHelper,
3764 BackSide: BackSide,
3765 BasicDepthPacking: BasicDepthPacking,
3766 BasicShadowMap: BasicShadowMap,
3767 BinaryTextureLoader: BinaryTextureLoader,
3768 Bone: Bone,
3769 BooleanKeyframeTrack: BooleanKeyframeTrack,
3770 BoundingBoxHelper: BoundingBoxHelper,
3771 Box2: Box2,
3772 Box3: Box3,
3773 Box3Helper: Box3Helper,
3774 BoxBufferGeometry: BoxBufferGeometry,
3775 BoxGeometry: BoxGeometry,
3776 BoxHelper: BoxHelper,
3777 BufferAttribute: BufferAttribute,
3778 BufferGeometry: BufferGeometry,
3779 BufferGeometryLoader: BufferGeometryLoader,
3780 ByteType: ByteType,
3781 Cache: Cache,
3782 Camera: Camera,
3783 CameraHelper: CameraHelper,
3784 CanvasRenderer: CanvasRenderer,
3785 CanvasTexture: CanvasTexture,
3786 CatmullRomCurve3: CatmullRomCurve3,
3787 CineonToneMapping: CineonToneMapping,
3788 CircleBufferGeometry: CircleBufferGeometry,
3789 CircleGeometry: CircleGeometry,
3790 ClampToEdgeWrapping: ClampToEdgeWrapping,
3791 Clock: Clock,
3792 ClosedSplineCurve3: ClosedSplineCurve3,
3793 Color: Color,
3794 ColorKeyframeTrack: ColorKeyframeTrack,
3795 CompressedTexture: CompressedTexture,
3796 CompressedTextureLoader: CompressedTextureLoader,
3797 ConeBufferGeometry: ConeBufferGeometry,
3798 ConeGeometry: ConeGeometry,
3799 CubeCamera: CubeCamera,
3800 CubeGeometry: BoxGeometry,
3801 CubeReflectionMapping: CubeReflectionMapping,
3802 CubeRefractionMapping: CubeRefractionMapping,
3803 CubeTexture: CubeTexture,
3804 CubeTextureLoader: CubeTextureLoader,
3805 CubeUVReflectionMapping: CubeUVReflectionMapping,
3806 CubeUVRefractionMapping: CubeUVRefractionMapping,
3807 CubicBezierCurve: CubicBezierCurve,
3808 CubicBezierCurve3: CubicBezierCurve3,
3809 CubicInterpolant: CubicInterpolant,
3810 CullFaceBack: CullFaceBack,
3811 CullFaceFront: CullFaceFront,
3812 CullFaceFrontBack: CullFaceFrontBack,
3813 CullFaceNone: CullFaceNone,
3814 Curve: Curve,
3815 CurvePath: CurvePath,
3816 CustomBlending: CustomBlending,
3817 CylinderBufferGeometry: CylinderBufferGeometry,
3818 CylinderGeometry: CylinderGeometry,
3819 Cylindrical: Cylindrical,
3820 DataTexture: DataTexture,
3821 DataTexture2DArray: DataTexture2DArray,
3822 DataTexture3D: DataTexture3D,
3823 DataTextureLoader: DataTextureLoader,
3824 DecrementStencilOp: DecrementStencilOp,
3825 DecrementWrapStencilOp: DecrementWrapStencilOp,
3826 DefaultLoadingManager: DefaultLoadingManager,
3827 DepthFormat: DepthFormat,
3828 DepthStencilFormat: DepthStencilFormat,
3829 DepthTexture: DepthTexture,
3830 DirectionalLight: DirectionalLight,
3831 DirectionalLightHelper: DirectionalLightHelper,
3832 DirectionalLightShadow: DirectionalLightShadow,
3833 DiscreteInterpolant: DiscreteInterpolant,
3834 DodecahedronBufferGeometry: DodecahedronBufferGeometry,
3835 DodecahedronGeometry: DodecahedronGeometry,
3836 DoubleSide: DoubleSide,
3837 DstAlphaFactor: DstAlphaFactor,
3838 DstColorFactor: DstColorFactor,
3839 DynamicBufferAttribute: DynamicBufferAttribute,
3840 DynamicCopyUsage: DynamicCopyUsage,
3841 DynamicDrawUsage: DynamicDrawUsage,
3842 DynamicReadUsage: DynamicReadUsage,
3843 EdgesGeometry: EdgesGeometry,
3844 EdgesHelper: EdgesHelper,
3845 EllipseCurve: EllipseCurve,
3846 EqualDepth: EqualDepth,
3847 EqualStencilFunc: EqualStencilFunc,
3848 EquirectangularReflectionMapping: EquirectangularReflectionMapping,
3849 EquirectangularRefractionMapping: EquirectangularRefractionMapping,
3850 Euler: Euler,
3851 EventDispatcher: EventDispatcher,
3852 ExtrudeBufferGeometry: ExtrudeBufferGeometry,
3853 ExtrudeGeometry: ExtrudeGeometry,
3854 Face3: Face3,
3855 Face4: Face4,
3856 FaceColors: FaceColors,
3857 FileLoader: FileLoader,
3858 FlatShading: FlatShading,
3859 Float32Attribute: Float32Attribute,
3860 Float32BufferAttribute: Float32BufferAttribute,
3861 Float64Attribute: Float64Attribute,
3862 Float64BufferAttribute: Float64BufferAttribute,
3863 FloatType: FloatType,
3864 Fog: Fog,
3865 FogExp2: FogExp2,
3866 Font: Font,
3867 FontLoader: FontLoader,
3868 FrontFaceDirectionCCW: FrontFaceDirectionCCW,
3869 FrontFaceDirectionCW: FrontFaceDirectionCW,
3870 FrontSide: FrontSide,
3871 Frustum: Frustum,
3872 GammaEncoding: GammaEncoding,
3873 Geometry: Geometry,
3874 GeometryUtils: GeometryUtils,
3875 GreaterDepth: GreaterDepth,
3876 GreaterEqualDepth: GreaterEqualDepth,
3877 GreaterEqualStencilFunc: GreaterEqualStencilFunc,
3878 GreaterStencilFunc: GreaterStencilFunc,
3879 GridHelper: GridHelper,
3880 Group: Group,
3881 HalfFloatType: HalfFloatType,
3882 HemisphereLight: HemisphereLight,
3883 HemisphereLightHelper: HemisphereLightHelper,
3884 HemisphereLightProbe: HemisphereLightProbe,
3885 IcosahedronBufferGeometry: IcosahedronBufferGeometry,
3886 IcosahedronGeometry: IcosahedronGeometry,
3887 ImageBitmapLoader: ImageBitmapLoader,
3888 ImageLoader: ImageLoader,
3889 ImageUtils: ImageUtils,
3890 ImmediateRenderObject: ImmediateRenderObject,
3891 IncrementStencilOp: IncrementStencilOp,
3892 IncrementWrapStencilOp: IncrementWrapStencilOp,
3893 InstancedBufferAttribute: InstancedBufferAttribute,
3894 InstancedBufferGeometry: InstancedBufferGeometry,
3895 InstancedInterleavedBuffer: InstancedInterleavedBuffer,
3896 InstancedMesh: InstancedMesh,
3897 Int16Attribute: Int16Attribute,
3898 Int16BufferAttribute: Int16BufferAttribute,
3899 Int32Attribute: Int32Attribute,
3900 Int32BufferAttribute: Int32BufferAttribute,
3901 Int8Attribute: Int8Attribute,
3902 Int8BufferAttribute: Int8BufferAttribute,
3903 IntType: IntType,
3904 InterleavedBuffer: InterleavedBuffer,
3905 InterleavedBufferAttribute: InterleavedBufferAttribute,
3906 Interpolant: Interpolant,
3907 InterpolateDiscrete: InterpolateDiscrete,
3908 InterpolateLinear: InterpolateLinear,
3909 InterpolateSmooth: InterpolateSmooth,
3910 InvertStencilOp: InvertStencilOp,
3911 JSONLoader: JSONLoader,
3912 KeepStencilOp: KeepStencilOp,
3913 KeyframeTrack: KeyframeTrack,
3914 LOD: LOD,
3915 LatheBufferGeometry: LatheBufferGeometry,
3916 LatheGeometry: LatheGeometry,
3917 Layers: Layers,
3918 LensFlare: LensFlare,
3919 LessDepth: LessDepth,
3920 LessEqualDepth: LessEqualDepth,
3921 LessEqualStencilFunc: LessEqualStencilFunc,
3922 LessStencilFunc: LessStencilFunc,
3923 Light: Light,
3924 LightProbe: LightProbe,
3925 LightShadow: LightShadow,
3926 Line: Line,
3927 Line3: Line3,
3928 LineBasicMaterial: LineBasicMaterial,
3929 LineCurve: LineCurve,
3930 LineCurve3: LineCurve3,
3931 LineDashedMaterial: LineDashedMaterial,
3932 LineLoop: LineLoop,
3933 LinePieces: LinePieces,
3934 LineSegments: LineSegments,
3935 LineStrip: LineStrip,
3936 LinearEncoding: LinearEncoding,
3937 LinearFilter: LinearFilter,
3938 LinearInterpolant: LinearInterpolant,
3939 LinearMipMapLinearFilter: LinearMipMapLinearFilter,
3940 LinearMipMapNearestFilter: LinearMipMapNearestFilter,
3941 LinearMipmapLinearFilter: LinearMipmapLinearFilter,
3942 LinearMipmapNearestFilter: LinearMipmapNearestFilter,
3943 LinearToneMapping: LinearToneMapping,
3944 Loader: Loader,
3945 LoaderUtils: LoaderUtils,
3946 LoadingManager: LoadingManager,
3947 LogLuvEncoding: LogLuvEncoding,
3948 LoopOnce: LoopOnce,
3949 LoopPingPong: LoopPingPong,
3950 LoopRepeat: LoopRepeat,
3951 LuminanceAlphaFormat: LuminanceAlphaFormat,
3952 LuminanceFormat: LuminanceFormat,
3953 MOUSE: MOUSE,
3954 Material: Material,
3955 MaterialLoader: MaterialLoader,
3956 Math: MathUtils,
3957 MathUtils: MathUtils,
3958 Matrix3: Matrix3,
3959 Matrix4: Matrix4,
3960 MaxEquation: MaxEquation,
3961 Mesh: Mesh,
3962 MeshBasicMaterial: MeshBasicMaterial,
3963 MeshDepthMaterial: MeshDepthMaterial,
3964 MeshDistanceMaterial: MeshDistanceMaterial,
3965 MeshFaceMaterial: MeshFaceMaterial,
3966 MeshLambertMaterial: MeshLambertMaterial,
3967 MeshMatcapMaterial: MeshMatcapMaterial,
3968 MeshNormalMaterial: MeshNormalMaterial,
3969 MeshPhongMaterial: MeshPhongMaterial,
3970 MeshPhysicalMaterial: MeshPhysicalMaterial,
3971 MeshStandardMaterial: MeshStandardMaterial,
3972 MeshToonMaterial: MeshToonMaterial,
3973 MinEquation: MinEquation,
3974 MirroredRepeatWrapping: MirroredRepeatWrapping,
3975 MixOperation: MixOperation,
3976 MultiMaterial: MultiMaterial,
3977 MultiplyBlending: MultiplyBlending,
3978 MultiplyOperation: MultiplyOperation,
3979 NearestFilter: NearestFilter,
3980 NearestMipMapLinearFilter: NearestMipMapLinearFilter,
3981 NearestMipMapNearestFilter: NearestMipMapNearestFilter,
3982 NearestMipmapLinearFilter: NearestMipmapLinearFilter,
3983 NearestMipmapNearestFilter: NearestMipmapNearestFilter,
3984 NeverDepth: NeverDepth,
3985 NeverStencilFunc: NeverStencilFunc,
3986 NoBlending: NoBlending,
3987 NoColors: NoColors,
3988 NoToneMapping: NoToneMapping,
3989 NormalAnimationBlendMode: NormalAnimationBlendMode,
3990 NormalBlending: NormalBlending,
3991 NotEqualDepth: NotEqualDepth,
3992 NotEqualStencilFunc: NotEqualStencilFunc,
3993 NumberKeyframeTrack: NumberKeyframeTrack,
3994 Object3D: Object3D,
3995 ObjectLoader: ObjectLoader,
3996 ObjectSpaceNormalMap: ObjectSpaceNormalMap,
3997 OctahedronBufferGeometry: OctahedronBufferGeometry,
3998 OctahedronGeometry: OctahedronGeometry,
3999 OneFactor: OneFactor,
4000 OneMinusDstAlphaFactor: OneMinusDstAlphaFactor,
4001 OneMinusDstColorFactor: OneMinusDstColorFactor,
4002 OneMinusSrcAlphaFactor: OneMinusSrcAlphaFactor,
4003 OneMinusSrcColorFactor: OneMinusSrcColorFactor,
4004 OrthographicCamera: OrthographicCamera,
4005 PCFShadowMap: PCFShadowMap,
4006 PCFSoftShadowMap: PCFSoftShadowMap,
4007 PMREMGenerator: PMREMGenerator,
4008 ParametricBufferGeometry: ParametricBufferGeometry,
4009 ParametricGeometry: ParametricGeometry,
4010 Particle: Particle,
4011 ParticleBasicMaterial: ParticleBasicMaterial,
4012 ParticleSystem: ParticleSystem,
4013 ParticleSystemMaterial: ParticleSystemMaterial,
4014 Path: Path,
4015 PerspectiveCamera: PerspectiveCamera,
4016 Plane: Plane,
4017 PlaneBufferGeometry: PlaneBufferGeometry,
4018 PlaneGeometry: PlaneGeometry,
4019 PlaneHelper: PlaneHelper,
4020 PointCloud: PointCloud,
4021 PointCloudMaterial: PointCloudMaterial,
4022 PointLight: PointLight,
4023 PointLightHelper: PointLightHelper,
4024 Points: Points,
4025 PointsMaterial: PointsMaterial,
4026 PolarGridHelper: PolarGridHelper,
4027 PolyhedronBufferGeometry: PolyhedronBufferGeometry,
4028 PolyhedronGeometry: PolyhedronGeometry,
4029 PositionalAudio: PositionalAudio,
4030 PropertyBinding: PropertyBinding,
4031 PropertyMixer: PropertyMixer,
4032 QuadraticBezierCurve: QuadraticBezierCurve,
4033 QuadraticBezierCurve3: QuadraticBezierCurve3,
4034 Quaternion: Quaternion,
4035 QuaternionKeyframeTrack: QuaternionKeyframeTrack,
4036 QuaternionLinearInterpolant: QuaternionLinearInterpolant,
4037 REVISION: REVISION,
4038 RGBADepthPacking: RGBADepthPacking,
4039 RGBAFormat: RGBAFormat,
4040 RGBAIntegerFormat: RGBAIntegerFormat,
4041 RGBA_ASTC_10x10_Format: RGBA_ASTC_10x10_Format,
4042 RGBA_ASTC_10x5_Format: RGBA_ASTC_10x5_Format,
4043 RGBA_ASTC_10x6_Format: RGBA_ASTC_10x6_Format,
4044 RGBA_ASTC_10x8_Format: RGBA_ASTC_10x8_Format,
4045 RGBA_ASTC_12x10_Format: RGBA_ASTC_12x10_Format,
4046 RGBA_ASTC_12x12_Format: RGBA_ASTC_12x12_Format,
4047 RGBA_ASTC_4x4_Format: RGBA_ASTC_4x4_Format,
4048 RGBA_ASTC_5x4_Format: RGBA_ASTC_5x4_Format,
4049 RGBA_ASTC_5x5_Format: RGBA_ASTC_5x5_Format,
4050 RGBA_ASTC_6x5_Format: RGBA_ASTC_6x5_Format,
4051 RGBA_ASTC_6x6_Format: RGBA_ASTC_6x6_Format,
4052 RGBA_ASTC_8x5_Format: RGBA_ASTC_8x5_Format,
4053 RGBA_ASTC_8x6_Format: RGBA_ASTC_8x6_Format,
4054 RGBA_ASTC_8x8_Format: RGBA_ASTC_8x8_Format,
4055 RGBA_BPTC_Format: RGBA_BPTC_Format,
4056 RGBA_ETC2_EAC_Format: RGBA_ETC2_EAC_Format,
4057 RGBA_PVRTC_2BPPV1_Format: RGBA_PVRTC_2BPPV1_Format,
4058 RGBA_PVRTC_4BPPV1_Format: RGBA_PVRTC_4BPPV1_Format,
4059 RGBA_S3TC_DXT1_Format: RGBA_S3TC_DXT1_Format,
4060 RGBA_S3TC_DXT3_Format: RGBA_S3TC_DXT3_Format,
4061 RGBA_S3TC_DXT5_Format: RGBA_S3TC_DXT5_Format,
4062 RGBDEncoding: RGBDEncoding,
4063 RGBEEncoding: RGBEEncoding,
4064 RGBEFormat: RGBEFormat,
4065 RGBFormat: RGBFormat,
4066 RGBIntegerFormat: RGBIntegerFormat,
4067 RGBM16Encoding: RGBM16Encoding,
4068 RGBM7Encoding: RGBM7Encoding,
4069 RGB_ETC1_Format: RGB_ETC1_Format,
4070 RGB_ETC2_Format: RGB_ETC2_Format,
4071 RGB_PVRTC_2BPPV1_Format: RGB_PVRTC_2BPPV1_Format,
4072 RGB_PVRTC_4BPPV1_Format: RGB_PVRTC_4BPPV1_Format,
4073 RGB_S3TC_DXT1_Format: RGB_S3TC_DXT1_Format,
4074 RGFormat: RGFormat,
4075 RGIntegerFormat: RGIntegerFormat,
4076 RawShaderMaterial: RawShaderMaterial,
4077 Ray: Ray,
4078 Raycaster: Raycaster,
4079 RectAreaLight: RectAreaLight,
4080 RedFormat: RedFormat,
4081 RedIntegerFormat: RedIntegerFormat,
4082 ReinhardToneMapping: ReinhardToneMapping,
4083 RepeatWrapping: RepeatWrapping,
4084 ReplaceStencilOp: ReplaceStencilOp,
4085 ReverseSubtractEquation: ReverseSubtractEquation,
4086 RingBufferGeometry: RingBufferGeometry,
4087 RingGeometry: RingGeometry,
4088 SRGB8_ALPHA8_ASTC_10x10_Format: SRGB8_ALPHA8_ASTC_10x10_Format,
4089 SRGB8_ALPHA8_ASTC_10x5_Format: SRGB8_ALPHA8_ASTC_10x5_Format,
4090 SRGB8_ALPHA8_ASTC_10x6_Format: SRGB8_ALPHA8_ASTC_10x6_Format,
4091 SRGB8_ALPHA8_ASTC_10x8_Format: SRGB8_ALPHA8_ASTC_10x8_Format,
4092 SRGB8_ALPHA8_ASTC_12x10_Format: SRGB8_ALPHA8_ASTC_12x10_Format,
4093 SRGB8_ALPHA8_ASTC_12x12_Format: SRGB8_ALPHA8_ASTC_12x12_Format,
4094 SRGB8_ALPHA8_ASTC_4x4_Format: SRGB8_ALPHA8_ASTC_4x4_Format,
4095 SRGB8_ALPHA8_ASTC_5x4_Format: SRGB8_ALPHA8_ASTC_5x4_Format,
4096 SRGB8_ALPHA8_ASTC_5x5_Format: SRGB8_ALPHA8_ASTC_5x5_Format,
4097 SRGB8_ALPHA8_ASTC_6x5_Format: SRGB8_ALPHA8_ASTC_6x5_Format,
4098 SRGB8_ALPHA8_ASTC_6x6_Format: SRGB8_ALPHA8_ASTC_6x6_Format,
4099 SRGB8_ALPHA8_ASTC_8x5_Format: SRGB8_ALPHA8_ASTC_8x5_Format,
4100 SRGB8_ALPHA8_ASTC_8x6_Format: SRGB8_ALPHA8_ASTC_8x6_Format,
4101 SRGB8_ALPHA8_ASTC_8x8_Format: SRGB8_ALPHA8_ASTC_8x8_Format,
4102 Scene: Scene,
4103 SceneUtils: SceneUtils,
4104 ShaderChunk: ShaderChunk,
4105 ShaderLib: ShaderLib,
4106 ShaderMaterial: ShaderMaterial,
4107 ShadowMaterial: ShadowMaterial,
4108 Shape: Shape,
4109 ShapeBufferGeometry: ShapeBufferGeometry,
4110 ShapeGeometry: ShapeGeometry,
4111 ShapePath: ShapePath,
4112 ShapeUtils: ShapeUtils,
4113 ShortType: ShortType,
4114 Skeleton: Skeleton,
4115 SkeletonHelper: SkeletonHelper,
4116 SkinnedMesh: SkinnedMesh,
4117 SmoothShading: SmoothShading,
4118 Sphere: Sphere,
4119 SphereBufferGeometry: SphereBufferGeometry,
4120 SphereGeometry: SphereGeometry,
4121 Spherical: Spherical,
4122 SphericalHarmonics3: SphericalHarmonics3,
4123 SphericalReflectionMapping: SphericalReflectionMapping,
4124 Spline: Spline,
4125 SplineCurve: SplineCurve,
4126 SplineCurve3: SplineCurve3,
4127 SpotLight: SpotLight,
4128 SpotLightHelper: SpotLightHelper,
4129 SpotLightShadow: SpotLightShadow,
4130 Sprite: Sprite,
4131 SpriteMaterial: SpriteMaterial,
4132 SrcAlphaFactor: SrcAlphaFactor,
4133 SrcAlphaSaturateFactor: SrcAlphaSaturateFactor,
4134 SrcColorFactor: SrcColorFactor,
4135 StaticCopyUsage: StaticCopyUsage,
4136 StaticDrawUsage: StaticDrawUsage,
4137 StaticReadUsage: StaticReadUsage,
4138 StereoCamera: StereoCamera,
4139 StreamCopyUsage: StreamCopyUsage,
4140 StreamDrawUsage: StreamDrawUsage,
4141 StreamReadUsage: StreamReadUsage,
4142 StringKeyframeTrack: StringKeyframeTrack,
4143 SubtractEquation: SubtractEquation,
4144 SubtractiveBlending: SubtractiveBlending,
4145 TOUCH: TOUCH,
4146 TangentSpaceNormalMap: TangentSpaceNormalMap,
4147 TetrahedronBufferGeometry: TetrahedronBufferGeometry,
4148 TetrahedronGeometry: TetrahedronGeometry,
4149 TextBufferGeometry: TextBufferGeometry,
4150 TextGeometry: TextGeometry,
4151 Texture: Texture,
4152 TextureLoader: TextureLoader,
4153 TorusBufferGeometry: TorusBufferGeometry,
4154 TorusGeometry: TorusGeometry,
4155 TorusKnotBufferGeometry: TorusKnotBufferGeometry,
4156 TorusKnotGeometry: TorusKnotGeometry,
4157 Triangle: Triangle,
4158 TriangleFanDrawMode: TriangleFanDrawMode,
4159 TriangleStripDrawMode: TriangleStripDrawMode,
4160 TrianglesDrawMode: TrianglesDrawMode,
4161 TubeBufferGeometry: TubeBufferGeometry,
4162 TubeGeometry: TubeGeometry,
4163 UVMapping: UVMapping,
4164 Uint16Attribute: Uint16Attribute,
4165 Uint16BufferAttribute: Uint16BufferAttribute,
4166 Uint32Attribute: Uint32Attribute,
4167 Uint32BufferAttribute: Uint32BufferAttribute,
4168 Uint8Attribute: Uint8Attribute,
4169 Uint8BufferAttribute: Uint8BufferAttribute,
4170 Uint8ClampedAttribute: Uint8ClampedAttribute,
4171 Uint8ClampedBufferAttribute: Uint8ClampedBufferAttribute,
4172 Uncharted2ToneMapping: Uncharted2ToneMapping,
4173 Uniform: Uniform,
4174 UniformsLib: UniformsLib,
4175 UniformsUtils: UniformsUtils,
4176 UnsignedByteType: UnsignedByteType,
4177 UnsignedInt248Type: UnsignedInt248Type,
4178 UnsignedIntType: UnsignedIntType,
4179 UnsignedShort4444Type: UnsignedShort4444Type,
4180 UnsignedShort5551Type: UnsignedShort5551Type,
4181 UnsignedShort565Type: UnsignedShort565Type,
4182 UnsignedShortType: UnsignedShortType,
4183 VSMShadowMap: VSMShadowMap,
4184 Vector2: Vector2,
4185 Vector3: Vector3,
4186 Vector4: Vector4,
4187 VectorKeyframeTrack: VectorKeyframeTrack,
4188 Vertex: Vertex,
4189 VertexColors: VertexColors,
4190 VideoTexture: VideoTexture,
4191 WebGLCubeRenderTarget: WebGLCubeRenderTarget,
4192 WebGLMultisampleRenderTarget: WebGLMultisampleRenderTarget,
4193 WebGLRenderTarget: WebGLRenderTarget,
4194 WebGLRenderTargetCube: WebGLRenderTargetCube,
4195 WebGLRenderer: WebGLRenderer,
4196 WebGLUtils: WebGLUtils,
4197 WireframeGeometry: WireframeGeometry,
4198 WireframeHelper: WireframeHelper,
4199 WrapAroundEnding: WrapAroundEnding,
4200 XHRLoader: XHRLoader,
4201 ZeroCurvatureEnding: ZeroCurvatureEnding,
4202 ZeroFactor: ZeroFactor,
4203 ZeroSlopeEnding: ZeroSlopeEnding,
4204 ZeroStencilOp: ZeroStencilOp,
4205 sRGBEncoding: sRGBEncoding
4206 };
4207
4208 /*
4209 * Copyright (c) 2020 NAVER Corp.
4210 * egjs projects are licensed under the MIT license
4211 */
4212 /**
4213 * Renderer that renders View3D's Scene
4214 * @category Core
4215 */
4216
4217 var Renderer =
4218 /*#__PURE__*/
4219 function () {
4220 /**
4221 * Create new Renderer instance
4222 * @param canvas \<canvas\> element to render 3d model
4223 */
4224 function Renderer(canvas) {
4225 this._canvas = canvas;
4226 this._renderer = new WebGLRenderer({
4227 canvas: this._canvas,
4228 alpha: true,
4229 antialias: true,
4230 preserveDrawingBuffer: true
4231 });
4232 this._renderer.xr.enabled = true;
4233 this._renderer.outputEncoding = sRGBEncoding;
4234 this._clock = new Clock(false);
4235 this.enableShadow();
4236 }
4237
4238 var __proto = Renderer.prototype;
4239 Object.defineProperty(__proto, "canvas", {
4240 /**
4241 * {@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement HTMLCanvasElement} given when creating View3D instance
4242 * @type HTMLCanvasElement
4243 * @readonly
4244 */
4245 get: function () {
4246 return this._canvas;
4247 },
4248 enumerable: false,
4249 configurable: true
4250 });
4251 Object.defineProperty(__proto, "context", {
4252 /**
4253 * Current {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext WebGLRenderingContext}
4254 * @type WebGLRenderingContext
4255 * @readonly
4256 */
4257 get: function () {
4258 return this._renderer.context;
4259 },
4260 enumerable: false,
4261 configurable: true
4262 });
4263 Object.defineProperty(__proto, "size", {
4264 /**
4265 * The width and height of the renderer's output canvas
4266 * @see https://threejs.org/docs/#api/en/math/Vector2
4267 * @type THREE.Vector2
4268 */
4269 get: function () {
4270 return this._renderer.getSize(new Vector2());
4271 },
4272 set: function (val) {
4273 this._renderer.setSize(val.x, val.y, false);
4274 },
4275 enumerable: false,
4276 configurable: true
4277 });
4278 Object.defineProperty(__proto, "threeRenderer", {
4279 /**
4280 * Three.js {@link https://threejs.org/docs/#api/en/renderers/WebGLRenderer WebGLRenderer} instance
4281 * @type THREE.WebGLRenderer
4282 * @readonly
4283 */
4284 get: function () {
4285 return this._renderer;
4286 },
4287 enumerable: false,
4288 configurable: true
4289 });
4290 /**
4291 * Resize the renderer based on current canvas width / height
4292 * @returns {void} Nothing
4293 */
4294
4295 __proto.resize = function () {
4296 var renderer = this._renderer;
4297 var canvas = this._canvas;
4298 if (renderer.xr.isPresenting) return;
4299 renderer.setPixelRatio(window.devicePixelRatio);
4300 renderer.setSize(canvas.offsetWidth, canvas.offsetHeight, false);
4301 };
4302 /**
4303 * Render a scene using a camera.
4304 * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.render
4305 * @param scene {@link Scene} to render
4306 * @param camera {@link Camera} to render
4307 */
4308
4309
4310 __proto.render = function (scene, camera) {
4311 this._renderer.render(scene.root, camera.threeCamera);
4312 };
4313
4314 __proto.setAnimationLoop = function (callback) {
4315 var _this = this;
4316
4317 this._clock.start();
4318
4319 this._renderer.setAnimationLoop(function (timestamp, frame) {
4320 var delta = _this._clock.getDelta();
4321
4322 callback(delta, frame);
4323 });
4324 };
4325
4326 __proto.stopAnimationLoop = function () {
4327 this._clock.stop(); // See https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setAnimationLoop
4328
4329
4330 this._renderer.setAnimationLoop(null);
4331 };
4332 /**
4333 * Enable shadow map
4334 */
4335
4336
4337 __proto.enableShadow = function () {
4338 var threeRenderer = this._renderer;
4339 threeRenderer.shadowMap.enabled = true;
4340 threeRenderer.shadowMap.type = PCFSoftShadowMap;
4341 };
4342 /**
4343 * Disable shadow map
4344 */
4345
4346
4347 __proto.disableShadow = function () {
4348 var threeRenderer = this._renderer;
4349 threeRenderer.shadowMap.enabled = false;
4350 };
4351
4352 return Renderer;
4353 }();
4354
4355 /*
4356 * Copyright (c) 2020 NAVER Corp.
4357 * egjs projects are licensed under the MIT license
4358 */
4359 // Constants that used internally
4360 // Texture map names that used in THREE#MeshStandardMaterial
4361 var STANDARD_MAPS = ["alphaMap", "aoMap", "bumpMap", "displacementMap", "emissiveMap", "envMap", "lightMap", "map", "metalnessMap", "normalMap", "roughnessMap"];
4362
4363 /*
4364 * Copyright (c) 2020 NAVER Corp.
4365 * egjs projects are licensed under the MIT license
4366 */
4367
4368 var View3DError =
4369 /*#__PURE__*/
4370 function (_super) {
4371 __extends(View3DError, _super);
4372
4373 function View3DError(message, code) {
4374 var _this = _super.call(this, message) || this;
4375
4376 _this.message = message;
4377 _this.code = code;
4378 Object.setPrototypeOf(_this, View3DError.prototype);
4379 _this.name = "View3DError";
4380 return _this;
4381 }
4382
4383 return View3DError;
4384 }(Error);
4385
4386 /*
4387 * Copyright (c) 2020 NAVER Corp.
4388 * egjs projects are licensed under the MIT license
4389 */
4390
4391 /**
4392 * Error codes of {@link View3DError}
4393 * @name ERROR_CODES
4394 * @memberof Constants
4395 * @type object
4396 * @property {number} WRONG_TYPE 0
4397 * @property {number} ELEMENT_NOT_FOUND 1
4398 * @property {number} CANVAS_NOT_FOUND 2
4399 * @property {number} WEBGL_NOT_SUPPORTED 3
4400 * @property {number} ADD_CONTROL_FIRST 4
4401 * @property {number} PROVIDE_WIDTH_OR_HEIGHT 5
4402 */
4403 var CODES = {
4404 WRONG_TYPE: 0,
4405 ELEMENT_NOT_FOUND: 1,
4406 ELEMENT_NOT_CANVAS: 2,
4407 WEBGL_NOT_SUPPORTED: 3,
4408 ADD_CONTROL_FIRST: 4,
4409 PROVIDE_WIDTH_OR_HEIGHT: 5
4410 };
4411 var MESSAGES = {
4412 WRONG_TYPE: function (val, types) {
4413 return typeof val + " is not a " + types.map(function (type) {
4414 return "\"" + type + "\"";
4415 }).join(" or ") + ".";
4416 },
4417 ELEMENT_NOT_FOUND: function (query) {
4418 return "Element with selector \"" + query + "\" not found.";
4419 },
4420 ELEMENT_NOT_CANVAS: function (el) {
4421 return "Given element <" + el.tagName + "> is not a canvas.";
4422 },
4423 WEBGL_NOT_SUPPORTED: "WebGL is not supported on this browser.",
4424 ADD_CONTROL_FIRST: "Control is enabled before setting a target element.",
4425 PROVIDE_WIDTH_OR_HEIGHT: "Either width or height should be given."
4426 };
4427
4428 /*
4429 * Copyright (c) 2020 NAVER Corp.
4430 * egjs projects are licensed under the MIT license
4431 */
4432 function getElement(el, parent) {
4433 var targetEl = null;
4434
4435 if (typeof el === "string") {
4436 var parentEl = parent ? parent : document;
4437 var queryResult = parentEl.querySelector(el);
4438
4439 if (!queryResult) {
4440 throw new View3DError(MESSAGES.ELEMENT_NOT_FOUND(el), CODES.ELEMENT_NOT_FOUND);
4441 }
4442
4443 targetEl = queryResult;
4444 } else if (el && el.nodeType === Node.ELEMENT_NODE) {
4445 targetEl = el;
4446 }
4447
4448 return targetEl;
4449 }
4450 function getCanvas(el) {
4451 var targetEl = getElement(el);
4452
4453 if (!targetEl) {
4454 throw new View3DError(MESSAGES.WRONG_TYPE(el, ["HTMLElement", "string"]), CODES.WRONG_TYPE);
4455 }
4456
4457 if (!/^canvas$/i.test(targetEl.tagName)) {
4458 throw new View3DError(MESSAGES.ELEMENT_NOT_CANVAS(targetEl), CODES.ELEMENT_NOT_CANVAS);
4459 }
4460
4461 return targetEl;
4462 }
4463 function range(end) {
4464 if (!end || end <= 0) {
4465 return [];
4466 }
4467
4468 return Array.apply(0, Array(end)).map(function (undef, idx) {
4469 return idx;
4470 });
4471 }
4472 function toRadian(x) {
4473 return x * Math.PI / 180;
4474 }
4475 function clamp(x, min, max) {
4476 return Math.max(Math.min(x, max), min);
4477 }
4478 function findIndex(target, list) {
4479 var e_1, _a;
4480
4481 var index = -1;
4482
4483 try {
4484 for (var _b = __values(range(list.length)), _c = _b.next(); !_c.done; _c = _b.next()) {
4485 var itemIndex = _c.value;
4486
4487 if (list[itemIndex] === target) {
4488 index = itemIndex;
4489 break;
4490 }
4491 }
4492 } catch (e_1_1) {
4493 e_1 = {
4494 error: e_1_1
4495 };
4496 } finally {
4497 try {
4498 if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
4499 } finally {
4500 if (e_1) throw e_1.error;
4501 }
4502 }
4503
4504 return index;
4505 } // Linear interpolation between a and b
4506
4507 function mix(a, b, t) {
4508 return a * (1 - t) + b * t;
4509 }
4510 function circulate(val, min, max) {
4511 var size = Math.abs(max - min);
4512
4513 if (val < min) {
4514 var offset = (min - val) % size;
4515 val = max - offset;
4516 } else if (val > max) {
4517 var offset = (val - max) % size;
4518 val = min + offset;
4519 }
4520
4521 return val;
4522 }
4523 function merge(target) {
4524 var srcs = [];
4525
4526 for (var _i = 1; _i < arguments.length; _i++) {
4527 srcs[_i - 1] = arguments[_i];
4528 }
4529
4530 srcs.forEach(function (source) {
4531 Object.keys(source).forEach(function (key) {
4532 var value = source[key];
4533
4534 if (Array.isArray(target[key]) && Array.isArray(value)) {
4535 target[key] = __spread(target[key], value);
4536 } else {
4537 target[key] = value;
4538 }
4539 });
4540 });
4541 return target;
4542 }
4543 function getBoxPoints(box) {
4544 return [box.min.clone(), new Vector3(box.min.x, box.min.y, box.max.z), new Vector3(box.min.x, box.max.y, box.min.z), new Vector3(box.min.x, box.max.y, box.max.z), new Vector3(box.max.x, box.min.y, box.min.z), new Vector3(box.max.x, box.min.y, box.max.z), new Vector3(box.max.x, box.max.y, box.min.z), box.max.clone()];
4545 }
4546 function toPowerOfTwo(val) {
4547 var result = 1;
4548
4549 while (result < val) {
4550 result *= 2;
4551 }
4552
4553 return result;
4554 }
4555 function getPrimaryAxisIndex(basis, viewDir) {
4556 var primaryIdx = 0;
4557 var maxDot = 0;
4558 basis.forEach(function (axes, axesIdx) {
4559 var dotProduct = Math.abs(viewDir.dot(axes));
4560
4561 if (dotProduct > maxDot) {
4562 primaryIdx = axesIdx;
4563 maxDot = dotProduct;
4564 }
4565 });
4566 return primaryIdx;
4567 } // In radian
4568
4569 function getRotationAngle(center, v1, v2) {
4570 var centerToV1 = new Vector2().subVectors(v1, center).normalize();
4571 var centerToV2 = new Vector2().subVectors(v2, center).normalize(); // Get the rotation angle with the model's NDC coordinates as the center.
4572
4573 var deg = centerToV2.angle() - centerToV1.angle();
4574 var compDeg = -Math.sign(deg) * (2 * Math.PI - Math.abs(deg)); // Take the smaller deg
4575
4576 var rotationAngle = Math.abs(deg) < Math.abs(compDeg) ? deg : compDeg;
4577 return rotationAngle;
4578 }
4579
4580 /*
4581 * Copyright (c) 2020 NAVER Corp.
4582 * egjs projects are licensed under the MIT license
4583 */
4584 /**
4585 * Scene that View3D will render.
4586 * All model datas including Mesh, Lights, etc. will be included on this
4587 * @category Core
4588 */
4589
4590 var Scene$1 =
4591 /*#__PURE__*/
4592 function () {
4593 /**
4594 * Create new Scene instance
4595 */
4596 function Scene$1() {
4597 this._root = new Scene();
4598 this._userObjects = new Group();
4599 this._envObjects = new Group();
4600 this._envs = [];
4601 var root = this._root;
4602 var userObjects = this._userObjects;
4603 var envObjects = this._envObjects;
4604 userObjects.name = "userObjects";
4605 envObjects.name = "envObjects";
4606 root.add(userObjects);
4607 root.add(envObjects);
4608 }
4609
4610 var __proto = Scene$1.prototype;
4611 Object.defineProperty(__proto, "root", {
4612 /**
4613 * Root {@link https://threejs.org/docs/#api/en/scenes/Scene THREE.Scene} object
4614 */
4615 get: function () {
4616 return this._root;
4617 },
4618 enumerable: false,
4619 configurable: true
4620 });
4621 Object.defineProperty(__proto, "environments", {
4622 /**
4623 * {@link Environment}s inside scene
4624 */
4625 get: function () {
4626 return this._envs;
4627 },
4628 enumerable: false,
4629 configurable: true
4630 });
4631 Object.defineProperty(__proto, "visible", {
4632 /**
4633 * Return the visibility of the root scene
4634 */
4635 get: function () {
4636 return this._root.visible;
4637 },
4638 enumerable: false,
4639 configurable: true
4640 });
4641 /**
4642 * Update scene to fit the given model
4643 * @param model model to fit
4644 * @param override options for specific environments
4645 */
4646
4647 __proto.update = function (model, override) {
4648 this._envs.forEach(function (env) {
4649 return env.fit(model, override);
4650 });
4651 };
4652 /**
4653 * Reset scene to initial state
4654 * @returns {void} Nothing
4655 */
4656
4657
4658 __proto.reset = function () {
4659 this.resetModel();
4660 this.resetEnv();
4661 };
4662 /**
4663 * Fully remove all objects that added by calling {@link Scene#add add()}
4664 * @returns {void} Nothing
4665 */
4666
4667
4668 __proto.resetModel = function () {
4669 this._removeChildsOf(this._userObjects);
4670 };
4671 /**
4672 * Remove all objects that added by calling {@link Scene#addEnv addEnv()}
4673 * This will also reset scene background & envmap
4674 * @returns {void} Nothing
4675 */
4676
4677
4678 __proto.resetEnv = function () {
4679 this._removeChildsOf(this._envObjects);
4680
4681 this._envs = [];
4682 this._root.background = null;
4683 this._root.environment = null;
4684 };
4685 /**
4686 * Add new Three.js {@link https://threejs.org/docs/#api/en/core/Object3D Object3D} into the scene
4687 * @param object {@link https://threejs.org/docs/#api/en/core/Object3D THREE.Object3D}s to add
4688 * @returns {void} Nothing
4689 */
4690
4691
4692 __proto.add = function () {
4693 var _a;
4694
4695 var object = [];
4696
4697 for (var _i = 0; _i < arguments.length; _i++) {
4698 object[_i] = arguments[_i];
4699 }
4700
4701 (_a = this._userObjects).add.apply(_a, __spread(object));
4702 };
4703 /**
4704 * Add new {@link Environment} or Three.js {@link https://threejs.org/docs/#api/en/core/Object3D Object3D}s to the scene, which won't be removed after displaying another 3D model
4705 * @param envs {@link Environment} | {@link https://threejs.org/docs/#api/en/core/Object3D THREE.Object3D}s to add
4706 * @returns {void} Nothing
4707 */
4708
4709
4710 __proto.addEnv = function () {
4711 var _this = this;
4712
4713 var envs = [];
4714
4715 for (var _i = 0; _i < arguments.length; _i++) {
4716 envs[_i] = arguments[_i];
4717 }
4718
4719 envs.forEach(function (env) {
4720 var _a;
4721
4722 if (env.isObject3D) {
4723 _this._envObjects.add(env);
4724 } else {
4725 _this._envs.push(env);
4726
4727 (_a = _this._envObjects).add.apply(_a, __spread(env.objects));
4728 }
4729 });
4730 };
4731 /**
4732 * Remove Three.js {@link https://threejs.org/docs/#api/en/core/Object3D Object3D} into the scene
4733 * @param object {@link https://threejs.org/docs/#api/en/core/Object3D THREE.Object3D}s to add
4734 * @returns {void} Nothing
4735 */
4736
4737
4738 __proto.remove = function () {
4739 var _a;
4740
4741 var object = [];
4742
4743 for (var _i = 0; _i < arguments.length; _i++) {
4744 object[_i] = arguments[_i];
4745 }
4746
4747 (_a = this._userObjects).remove.apply(_a, __spread(object));
4748 };
4749 /**
4750 * Remove {@link Environment} or Three.js {@link https://threejs.org/docs/#api/en/core/Object3D Object3D}s to the scene, which won't be removed after displaying another 3D model
4751 * @param envs {@link Environment} | {@link https://threejs.org/docs/#api/en/core/Object3D THREE.Object3D}s to add
4752 * @returns {void} Nothing
4753 */
4754
4755
4756 __proto.removeEnv = function () {
4757 var _this = this;
4758
4759 var envs = [];
4760
4761 for (var _i = 0; _i < arguments.length; _i++) {
4762 envs[_i] = arguments[_i];
4763 }
4764
4765 envs.forEach(function (env) {
4766 var _a;
4767
4768 if (env.isObject3D) {
4769 _this._envObjects.remove(env);
4770 } else {
4771 var envIndex = findIndex(env, _this._envs);
4772
4773 if (envIndex > -1) {
4774 _this._envs.splice(envIndex, 1);
4775 }
4776
4777 (_a = _this._envObjects).remove.apply(_a, __spread(env.objects));
4778 }
4779 });
4780 };
4781 /**
4782 * Set background of the scene.
4783 * @see {@link https://threejs.org/docs/#api/en/scenes/Scene.background THREE.Scene.background}
4784 * @param background A texture to set as background
4785 * @returns {void} Nothing
4786 */
4787
4788
4789 __proto.setBackground = function (background) {
4790 // Three.js's type definition does not include WebGLCubeRenderTarget, but it works and defined on their document
4791 // See https://threejs.org/docs/#api/en/scenes/Scene.background
4792 this._root.background = background;
4793 };
4794 /**
4795 * Set scene's environment map that affects all physical materials in the scene
4796 * @see {@link https://threejs.org/docs/#api/en/scenes/Scene.environment THREE.Scene.environment}
4797 * @param envmap A texture to set as environment map
4798 * @returns {void} Nothing
4799 */
4800
4801
4802 __proto.setEnvMap = function (envmap) {
4803 // Next line written to silence Three.js's warning
4804 var environment = envmap.texture ? envmap.texture : envmap;
4805 this._root.environment = environment;
4806 };
4807 /**
4808 * Make this scene visible
4809 * @returns {void} Nothing
4810 */
4811
4812
4813 __proto.show = function () {
4814 this._root.visible = true;
4815 };
4816 /**
4817 * Make this scene invisible
4818 * @returns {void} Nothing
4819 */
4820
4821
4822 __proto.hide = function () {
4823 this._root.visible = false;
4824 };
4825
4826 __proto._removeChildsOf = function (obj) {
4827 obj.traverse(function (child) {
4828 if (child.isMesh) {
4829 var mesh = child; // Release geometry & material memory
4830
4831 mesh.geometry.dispose();
4832 var materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
4833 materials.forEach(function (mat) {
4834 STANDARD_MAPS.forEach(function (map) {
4835 if (mat[map]) {
4836 mat[map].dispose();
4837 }
4838 });
4839 });
4840 }
4841 });
4842
4843 while (obj.children.length > 0) {
4844 obj.remove(obj.children[0]);
4845 }
4846 };
4847
4848 return Scene$1;
4849 }();
4850
4851 /*
4852 * Copyright (c) 2020 NAVER Corp.
4853 * egjs projects are licensed under the MIT license
4854 */
4855 /**
4856 * Controller that controls camera of the View3D
4857 * @category Core
4858 */
4859
4860 var Controller =
4861 /*#__PURE__*/
4862 function () {
4863 /**
4864 * Create new Controller instance
4865 */
4866 function Controller(canvas, camera) {
4867 this._controls = [];
4868 this._canvas = canvas;
4869 this._camera = camera;
4870 }
4871
4872 var __proto = Controller.prototype;
4873 Object.defineProperty(__proto, "controls", {
4874 /**
4875 * {@link CameraControl CameraControl} instances that is added on this controller.
4876 */
4877 get: function () {
4878 return this._controls;
4879 },
4880 enumerable: false,
4881 configurable: true
4882 });
4883 /**
4884 * Remove all attached controls, and removes all event listeners attached by that controls.
4885 * @returns {void} Nothing
4886 */
4887
4888 __proto.clear = function () {
4889 this._controls.forEach(function (control) {
4890 return control.destroy();
4891 });
4892
4893 this._controls = [];
4894 };
4895 /**
4896 * Add a new control
4897 * @param control {@link CameraControl CameraControl} instance to add
4898 * @see Adding Controls
4899 * @returns {void} Nothing
4900 */
4901
4902
4903 __proto.add = function (control) {
4904 var canvas = this._canvas;
4905
4906 if (!control.element) {
4907 // Set canvas as default element
4908 control.setElement(canvas);
4909 }
4910
4911 control.sync(this._camera);
4912 control.enable();
4913
4914 this._controls.push(control);
4915 };
4916 /**
4917 * Remove control and disable it
4918 * @param control {@link CameraControl CameraControl} instance to remove
4919 * @returns removed control or null if it doesn't exists
4920 */
4921
4922
4923 __proto.remove = function (control) {
4924 var controls = this._controls;
4925 var controlIndex = findIndex(control, controls);
4926 if (controlIndex < 0) return null;
4927 var removedControl = controls.splice(controlIndex, 1)[0];
4928 removedControl.disable();
4929 return removedControl;
4930 };
4931 /**
4932 * Enable all controls attached
4933 * @returns {void} Nothing
4934 */
4935
4936
4937 __proto.enableAll = function () {
4938 this._controls.forEach(function (control) {
4939 return control.enable();
4940 });
4941
4942 this.syncToCamera();
4943 };
4944 /**
4945 * Disable all controls attached
4946 * @returns {void} Nothing
4947 */
4948
4949
4950 __proto.disableAll = function () {
4951 this._controls.forEach(function (control) {
4952 return control.disable();
4953 });
4954 };
4955 /**
4956 * Update all controls attached to given screen size.
4957 * @param size Size of the screen. Noramlly size of the canvas is used.
4958 * @returns {void} Nothing
4959 */
4960
4961
4962 __proto.resize = function (size) {
4963 this._controls.forEach(function (control) {
4964 return control.resize(size);
4965 });
4966 };
4967 /**
4968 * Synchronize all controls attached to current camera position.
4969 * @returns {void} Nothing
4970 */
4971
4972
4973 __proto.syncToCamera = function () {
4974 var _this = this;
4975
4976 this._controls.forEach(function (control) {
4977 return control.sync(_this._camera);
4978 });
4979 };
4980 /**
4981 * Update all controls attached to this controller & update camera position based on it.
4982 * @param delta number of seconds to update controls
4983 * @returns {void} Nothing
4984 */
4985
4986
4987 __proto.update = function (delta) {
4988 var deltaMiliSec = delta * 1000;
4989 var camera = this._camera;
4990
4991 this._controls.forEach(function (control) {
4992 control.update(camera, deltaMiliSec);
4993 });
4994
4995 camera.updatePosition();
4996 };
4997
4998 return Controller;
4999 }();
5000
5001 /*
5002 * Copyright (c) 2020 NAVER Corp.
5003 * egjs projects are licensed under the MIT license
5004 */
5005 /**
5006 * Data class of camera's pose
5007 */
5008
5009 var Pose =
5010 /*#__PURE__*/
5011 function () {
5012 /**
5013 * Create new instance of pose
5014 * @param yaw yaw
5015 * @param pitch pitch
5016 * @param distance distance
5017 * @param pivot pivot
5018 * @see https://threejs.org/docs/#api/en/math/Vector3
5019 * @example
5020 * import { THREE, Pose } from "@egjs/view3d";
5021 *
5022 * const pose = new Pose(180, 45, 150, new THREE.Vector3(5, -1, 3));
5023 */
5024 function Pose(yaw, pitch, distance, pivot) {
5025 if (pivot === void 0) {
5026 pivot = new Vector3(0, 0, 0);
5027 }
5028
5029 this.yaw = yaw;
5030 this.pitch = pitch;
5031 this.distance = distance;
5032 this.pivot = pivot;
5033 }
5034 /**
5035 * Clone this pose
5036 * @returns Cloned pose
5037 */
5038
5039
5040 var __proto = Pose.prototype;
5041
5042 __proto.clone = function () {
5043 return new Pose(this.yaw, this.pitch, this.distance, this.pivot.clone());
5044 };
5045
5046 return Pose;
5047 }();
5048
5049 /*
5050 * Copyright (c) 2020 NAVER Corp.
5051 * egjs projects are licensed under the MIT license
5052 */
5053
5054 /**
5055 * Collection of easing functions
5056 * @namespace EASING
5057 * @example
5058 * import View3D, { RotateControl, EASING } from "@egjs/view3d";
5059 *
5060 * new RotateControl({
5061 * easing: EASING.EASE_OUT_CUBIC,
5062 * });
5063 */
5064
5065 /**
5066 * @memberof EASING
5067 * @name SINE_WAVE
5068 */
5069 var SINE_WAVE = function (x) {
5070 return Math.sin(x * Math.PI * 2);
5071 };
5072 /**
5073 * @memberof EASING
5074 * @name EASE_OUT_CUBIC
5075 */
5076
5077 var EASE_OUT_CUBIC = function (x) {
5078 return 1 - Math.pow(1 - x, 3);
5079 };
5080 /**
5081 * @memberof EASING
5082 * @name EASE_OUT_BOUNCE
5083 */
5084
5085 var EASE_OUT_BOUNCE = function (x) {
5086 var n1 = 7.5625;
5087 var d1 = 2.75;
5088
5089 if (x < 1 / d1) {
5090 return n1 * x * x;
5091 } else if (x < 2 / d1) {
5092 return n1 * (x -= 1.5 / d1) * x + 0.75;
5093 } else if (x < 2.5 / d1) {
5094 return n1 * (x -= 2.25 / d1) * x + 0.9375;
5095 } else {
5096 return n1 * (x -= 2.625 / d1) * x + 0.984375;
5097 }
5098 };
5099
5100 var EASING = {
5101 __proto__: null,
5102 SINE_WAVE: SINE_WAVE,
5103 EASE_OUT_CUBIC: EASE_OUT_CUBIC,
5104 EASE_OUT_BOUNCE: EASE_OUT_BOUNCE
5105 };
5106
5107 /*
5108 * Copyright (c) 2020 NAVER Corp.
5109 * egjs projects are licensed under the MIT license
5110 */
5111 var MODEL_SIZE = 80; // Animation related
5112
5113 var EASING$1 = EASE_OUT_CUBIC;
5114 var ANIMATION_DURATION = 500;
5115 var ANIMATION_LOOP = false;
5116 var ANIMATION_RANGE = {
5117 min: 0,
5118 max: 1
5119 }; // Camera related
5120
5121 var CAMERA_POSE = new Pose(0, 0, 100, new Vector3(0, 0, 0));
5122 var INFINITE_RANGE = {
5123 min: -Infinity,
5124 max: Infinity
5125 };
5126 var PITCH_RANGE = {
5127 min: -89.9,
5128 max: 89.9
5129 };
5130 var DISTANCE_RANGE = {
5131 min: 0,
5132 max: 500
5133 };
5134 var MINIMUM_DISTANCE = 1;
5135 var MAXIMUM_DISTANCE = 500;
5136 var NULL_ELEMENT = null;
5137 var DRACO_DECODER_URL = "https://www.gstatic.com/draco/v1/decoders/";
5138
5139 /*
5140 * Copyright (c) 2020 NAVER Corp.
5141 * egjs projects are licensed under the MIT license
5142 */
5143
5144 var Motion =
5145 /*#__PURE__*/
5146 function () {
5147 function Motion(_a) {
5148 var _b = _a === void 0 ? {} : _a,
5149 _c = _b.duration,
5150 duration = _c === void 0 ? ANIMATION_DURATION : _c,
5151 _d = _b.loop,
5152 loop = _d === void 0 ? ANIMATION_LOOP : _d,
5153 _e = _b.range,
5154 range = _e === void 0 ? ANIMATION_RANGE : _e,
5155 _f = _b.easing,
5156 easing = _f === void 0 ? EASING$1 : _f;
5157
5158 this._duration = duration;
5159 this._loop = loop;
5160 this._range = range;
5161 this._easing = easing;
5162 this._activated = false;
5163 this.reset(0);
5164 }
5165
5166 var __proto = Motion.prototype;
5167 Object.defineProperty(__proto, "val", {
5168 get: function () {
5169 return this._val;
5170 },
5171 enumerable: false,
5172 configurable: true
5173 });
5174 Object.defineProperty(__proto, "start", {
5175 get: function () {
5176 return this._start;
5177 },
5178 enumerable: false,
5179 configurable: true
5180 });
5181 Object.defineProperty(__proto, "end", {
5182 get: function () {
5183 return this._end;
5184 },
5185 enumerable: false,
5186 configurable: true
5187 });
5188 Object.defineProperty(__proto, "progress", {
5189 get: function () {
5190 return this._progress;
5191 },
5192 enumerable: false,
5193 configurable: true
5194 });
5195 Object.defineProperty(__proto, "duration", {
5196 get: function () {
5197 return this._duration;
5198 },
5199 set: function (val) {
5200 this._duration = val;
5201 },
5202 enumerable: false,
5203 configurable: true
5204 });
5205 Object.defineProperty(__proto, "loop", {
5206 get: function () {
5207 return this._loop;
5208 },
5209 set: function (val) {
5210 this._loop = val;
5211 },
5212 enumerable: false,
5213 configurable: true
5214 });
5215 Object.defineProperty(__proto, "range", {
5216 get: function () {
5217 return this._range;
5218 },
5219 set: function (val) {
5220 this._range = val;
5221 },
5222 enumerable: false,
5223 configurable: true
5224 });
5225 Object.defineProperty(__proto, "easing", {
5226 get: function () {
5227 return this._easing;
5228 },
5229 set: function (val) {
5230 this._easing = val;
5231 },
5232 enumerable: false,
5233 configurable: true
5234 });
5235 /**
5236 * Update motion and progress it by given deltaTime
5237 * @param deltaTime number of milisec to update motion
5238 * @returns Difference(delta) of the value from the last update.
5239 */
5240
5241 __proto.update = function (deltaTime) {
5242 if (!this._activated) return 0;
5243 var start = this._start;
5244 var end = this._end;
5245 var duration = this._duration;
5246 var prev = this._val;
5247 var loop = this._loop;
5248 var nextProgress = this._progress + deltaTime / duration;
5249 this._progress = loop ? circulate(nextProgress, 0, 1) : clamp(nextProgress, 0, 1);
5250
5251 var easedProgress = this._easing(this._progress);
5252
5253 this._val = mix(start, end, easedProgress);
5254
5255 if (!loop && this._progress >= 1) {
5256 this._activated = false;
5257 }
5258
5259 return this._val - prev;
5260 };
5261
5262 __proto.reset = function (defaultVal) {
5263 var range = this._range;
5264 var val = clamp(defaultVal, range.min, range.max);
5265 this._start = val;
5266 this._end = val;
5267 this._val = val;
5268 this._progress = 0;
5269 this._activated = false;
5270 };
5271
5272 __proto.setEndDelta = function (delta) {
5273 var range = this._range;
5274 this._start = this._val;
5275 this._end = clamp(this._end + delta, range.min, range.max);
5276 this._progress = 0;
5277 this._activated = true;
5278 };
5279
5280 return Motion;
5281 }();
5282
5283 /*
5284 * Copyright (c) 2020 NAVER Corp.
5285 * egjs projects are licensed under the MIT license
5286 */
5287 /**
5288 * Control that animates model without user input
5289 * @category Controls
5290 */
5291
5292 var AnimationControl =
5293 /*#__PURE__*/
5294 function () {
5295 /**
5296 * Create new instance of AnimationControl
5297 * @param from Start pose
5298 * @param to End pose
5299 * @param {object} options Options
5300 * @param {number} [options.duration=500] Animation duration
5301 * @param {function} [options.easing=(x: number) => 1 - Math.pow(1 - x, 3)] Animation easing function
5302 */
5303 function AnimationControl(from, to, _a) {
5304 var _b = _a === void 0 ? {} : _a,
5305 _c = _b.duration,
5306 duration = _c === void 0 ? ANIMATION_DURATION : _c,
5307 _d = _b.easing,
5308 easing = _d === void 0 ? EASING$1 : _d;
5309
5310 this._enabled = false;
5311 this._finishCallbacks = [];
5312 from = from.clone();
5313 to = to.clone();
5314 from.yaw = circulate(from.yaw, 0, 360);
5315 to.yaw = circulate(to.yaw, 0, 360); // Take the smaller degree
5316
5317 if (Math.abs(to.yaw - from.yaw) > 180) {
5318 to.yaw = to.yaw < from.yaw ? to.yaw + 360 : to.yaw - 360;
5319 }
5320
5321 this._motion = new Motion({
5322 duration: duration,
5323 range: ANIMATION_RANGE,
5324 easing: easing
5325 });
5326 this._from = from;
5327 this._to = to;
5328 }
5329
5330 var __proto = AnimationControl.prototype;
5331 Object.defineProperty(__proto, "element", {
5332 get: function () {
5333 return null;
5334 },
5335 enumerable: false,
5336 configurable: true
5337 });
5338 Object.defineProperty(__proto, "enabled", {
5339 /**
5340 * Whether this control is enabled or not
5341 * @readonly
5342 */
5343 get: function () {
5344 return this._enabled;
5345 },
5346 enumerable: false,
5347 configurable: true
5348 });
5349 Object.defineProperty(__proto, "duration", {
5350 /**
5351 * Duration of the animation
5352 */
5353 get: function () {
5354 return this._motion.duration;
5355 },
5356 set: function (val) {
5357 this._motion.duration = val;
5358 },
5359 enumerable: false,
5360 configurable: true
5361 });
5362 Object.defineProperty(__proto, "easing", {
5363 /**
5364 * Easing function of the animation
5365 */
5366 get: function () {
5367 return this._motion.easing;
5368 },
5369 set: function (val) {
5370 this._motion.easing = val;
5371 },
5372 enumerable: false,
5373 configurable: true
5374 });
5375 /**
5376 * Destroy the instance and remove all event listeners attached
5377 * This also will reset CSS cursor to intial
5378 * @returns {void} Nothing
5379 */
5380
5381 __proto.destroy = function () {
5382 this.disable();
5383 };
5384 /**
5385 * Update control by given deltaTime
5386 * @param camera Camera to update position
5387 * @param deltaTime Number of milisec to update
5388 * @returns {void} Nothing
5389 */
5390
5391
5392 __proto.update = function (camera, deltaTime) {
5393 if (!this._enabled) return;
5394 var from = this._from;
5395 var to = this._to;
5396 var motion = this._motion;
5397 motion.update(deltaTime); // Progress that easing is applied
5398
5399 var progress = motion.val;
5400 camera.yaw = mix(from.yaw, to.yaw, progress);
5401 camera.pitch = mix(from.pitch, to.pitch, progress);
5402 camera.distance = mix(from.distance, to.distance, progress);
5403 camera.pivot = from.pivot.clone().lerp(to.pivot, progress);
5404
5405 if (motion.progress >= 1) {
5406 this.disable();
5407
5408 this._finishCallbacks.forEach(function (callback) {
5409 return callback();
5410 });
5411 }
5412 };
5413 /**
5414 * Enable this input and add event listeners
5415 * @returns {void} Nothing
5416 */
5417
5418
5419 __proto.enable = function () {
5420 if (this._enabled) return;
5421 this._enabled = true;
5422
5423 this._motion.reset(0);
5424
5425 this._motion.setEndDelta(1);
5426 };
5427 /**
5428 * Disable this input and remove all event handlers
5429 * @returns {void} Nothing
5430 */
5431
5432
5433 __proto.disable = function () {
5434 if (!this._enabled) return;
5435 this._enabled = false;
5436 };
5437 /**
5438 * Add callback which is called when animation is finished
5439 * @param callback Callback that will be called when animation finishes
5440 * @returns {void} Nothing
5441 */
5442
5443
5444 __proto.onFinished = function (callback) {
5445 this._finishCallbacks.push(callback);
5446 };
5447 /**
5448 * Remove all onFinished callbacks
5449 * @returns {void} Nothing
5450 */
5451
5452
5453 __proto.clearFinished = function () {
5454 this._finishCallbacks = [];
5455 };
5456
5457 __proto.resize = function (size) {// DO NOTHING
5458 };
5459
5460 __proto.setElement = function (element) {// DO NOTHING
5461 };
5462
5463 __proto.sync = function (camera) {// Do nothing
5464 };
5465
5466 return AnimationControl;
5467 }();
5468
5469 /*
5470 * Copyright (c) 2020 NAVER Corp.
5471 * egjs projects are licensed under the MIT license
5472 */
5473 /**
5474 * Camera that renders the scene of View3D
5475 * @category Core
5476 */
5477
5478 var Camera$1 =
5479 /*#__PURE__*/
5480 function () {
5481 /**
5482 * Create new Camera instance
5483 * @param canvas \<canvas\> element to render 3d model
5484 */
5485 function Camera(canvas) {
5486 this._minDistance = MINIMUM_DISTANCE;
5487 this._maxDistance = MAXIMUM_DISTANCE;
5488 this._defaultPose = CAMERA_POSE;
5489 this._currentPose = this._defaultPose.clone();
5490 this._threeCamera = new PerspectiveCamera();
5491 this._controller = new Controller(canvas, this);
5492 }
5493
5494 var __proto = Camera.prototype;
5495 Object.defineProperty(__proto, "threeCamera", {
5496 /**
5497 * Three.js {@link https://threejs.org/docs/#api/en/cameras/PerspectiveCamera PerspectiveCamera} instance
5498 * @readonly
5499 * @type THREE.PerspectiveCamera
5500 */
5501 get: function () {
5502 return this._threeCamera;
5503 },
5504 enumerable: false,
5505 configurable: true
5506 });
5507 Object.defineProperty(__proto, "controller", {
5508 /**
5509 * Controller of the camera
5510 * @readonly
5511 * @type Controller
5512 */
5513 get: function () {
5514 return this._controller;
5515 },
5516 enumerable: false,
5517 configurable: true
5518 });
5519 Object.defineProperty(__proto, "defaultPose", {
5520 /**
5521 * Camera's default pose(yaw, pitch, distance, pivot)
5522 * This will be new currentPose when {@link Camera#reset reset()} is called
5523 * @readonly
5524 * @type Pose
5525 */
5526 get: function () {
5527 return this._defaultPose;
5528 },
5529 enumerable: false,
5530 configurable: true
5531 });
5532 Object.defineProperty(__proto, "currentPose", {
5533 /**
5534 * Camera's current pose value
5535 * @readonly
5536 * @type Pose
5537 */
5538 get: function () {
5539 return this._currentPose.clone();
5540 },
5541 enumerable: false,
5542 configurable: true
5543 });
5544 Object.defineProperty(__proto, "yaw", {
5545 /**
5546 * Camera's current yaw
5547 * {@link Camera#updatePosition} should be called after changing this value, and normally it is called every frame.
5548 * @type number
5549 */
5550 get: function () {
5551 return this._currentPose.yaw;
5552 },
5553 set: function (val) {
5554 this._currentPose.yaw = val;
5555 },
5556 enumerable: false,
5557 configurable: true
5558 });
5559 Object.defineProperty(__proto, "pitch", {
5560 /**
5561 * Camera's current pitch
5562 * {@link Camera#updatePosition} should be called after changing this value, and normally it is called every frame.
5563 * @type number
5564 */
5565 get: function () {
5566 return this._currentPose.pitch;
5567 },
5568 set: function (val) {
5569 this._currentPose.pitch = val;
5570 },
5571 enumerable: false,
5572 configurable: true
5573 });
5574 Object.defineProperty(__proto, "distance", {
5575 /**
5576 * Camera's current distance
5577 * {@link Camera#updatePosition} should be called after changing this value, and normally it is called every frame.
5578 * @type number
5579 */
5580 get: function () {
5581 return this._currentPose.distance;
5582 },
5583 set: function (val) {
5584 this._currentPose.distance = val;
5585 },
5586 enumerable: false,
5587 configurable: true
5588 });
5589 Object.defineProperty(__proto, "pivot", {
5590 /**
5591 * Current pivot point of camera rotation
5592 * @readonly
5593 * @type THREE.Vector3
5594 * @see {@link https://threejs.org/docs/#api/en/math/Vector3 THREE#Vector3}
5595 */
5596 get: function () {
5597 return this._currentPose.pivot;
5598 },
5599 set: function (val) {
5600 this._currentPose.pivot = val;
5601 },
5602 enumerable: false,
5603 configurable: true
5604 });
5605 Object.defineProperty(__proto, "minDistance", {
5606 /**
5607 * Minimum distance from lookAtPosition
5608 * @type number
5609 * @example
5610 * import View3D from "@egjs/view3d";
5611 *
5612 * const view3d = new View3D("#view3d-canvas");
5613 * view3d.camera.minDistance = 100;
5614 */
5615 get: function () {
5616 return this._minDistance;
5617 },
5618 set: function (val) {
5619 this._minDistance = val;
5620 },
5621 enumerable: false,
5622 configurable: true
5623 });
5624 Object.defineProperty(__proto, "maxDistance", {
5625 /**
5626 * Maximum distance from lookAtPosition
5627 * @type number
5628 * @example
5629 * import View3D from "@egjs/view3d";
5630 *
5631 * const view3d = new View3D("#view3d-canvas");
5632 * view3d.camera.maxDistance = 400;
5633 */
5634 get: function () {
5635 return this._maxDistance;
5636 },
5637 set: function (val) {
5638 this._maxDistance = val;
5639 },
5640 enumerable: false,
5641 configurable: true
5642 });
5643 Object.defineProperty(__proto, "fov", {
5644 /**
5645 * Camera's focus of view value
5646 * @type number
5647 * @see {@link https://threejs.org/docs/#api/en/cameras/PerspectiveCamera.fov THREE#PerspectiveCamera}
5648 */
5649 get: function () {
5650 return this._threeCamera.fov;
5651 },
5652 set: function (val) {
5653 this._threeCamera.fov = val;
5654
5655 this._threeCamera.updateProjectionMatrix();
5656 },
5657 enumerable: false,
5658 configurable: true
5659 });
5660 Object.defineProperty(__proto, "renderWidth", {
5661 /**
5662 * Camera's frustum width on current distance value
5663 * @type number
5664 */
5665 get: function () {
5666 return this.renderHeight * this._threeCamera.aspect;
5667 },
5668 enumerable: false,
5669 configurable: true
5670 });
5671 Object.defineProperty(__proto, "renderHeight", {
5672 /**
5673 * Camera's frustum height on current distance value
5674 * @type number
5675 */
5676 get: function () {
5677 return 2 * this.distance * Math.tan(toRadian(this.fov / 2));
5678 },
5679 enumerable: false,
5680 configurable: true
5681 });
5682 Object.defineProperty(__proto, "pose", {
5683 set: function (val) {
5684 this._currentPose = val;
5685
5686 this._controller.syncToCamera();
5687 },
5688 enumerable: false,
5689 configurable: true
5690 });
5691 /**
5692 * Reset camera to default pose
5693 * @param duration Duration of the reset animation
5694 * @param easing Easing function for the reset animation
5695 * @returns Promise that resolves when the animation finishes
5696 */
5697
5698 __proto.reset = function (duration, easing) {
5699 if (duration === void 0) {
5700 duration = 0;
5701 }
5702
5703 if (easing === void 0) {
5704 easing = EASING$1;
5705 }
5706
5707 var controller = this._controller;
5708 var currentPose = this._currentPose;
5709 var defaultPose = this._defaultPose;
5710
5711 if (duration <= 0) {
5712 // Reset camera immediately
5713 this._currentPose = defaultPose.clone();
5714 controller.syncToCamera();
5715 return Promise.resolve();
5716 } else {
5717 // Add reset animation control to controller
5718 var resetControl_1 = new AnimationControl(currentPose, defaultPose);
5719 resetControl_1.duration = duration;
5720 resetControl_1.easing = easing;
5721 return new Promise(function (resolve) {
5722 resetControl_1.onFinished(function () {
5723 controller.remove(resetControl_1);
5724 controller.syncToCamera();
5725 resolve();
5726 });
5727 controller.add(resetControl_1);
5728 });
5729 }
5730 };
5731 /**
5732 * Update camera's aspect to given size
5733 * @param size {@link THREE.Vector2} instance that has width(x), height(y)
5734 * @returns {void} Nothing
5735 */
5736
5737
5738 __proto.resize = function (size) {
5739 var cam = this._threeCamera;
5740 var aspect = size.x / size.y;
5741 cam.aspect = aspect;
5742 cam.updateProjectionMatrix();
5743
5744 this._controller.resize(size);
5745 };
5746 /**
5747 * Set default position of camera relative to the 3d model
5748 * New default pose will be used when {@link Camera#reset reset()} is called
5749 * @param newDefaultPose new default pose to apply
5750 * @returns {void} Nothing
5751 */
5752
5753
5754 __proto.setDefaultPose = function (newDefaultPose) {
5755 var defaultPose = this._defaultPose;
5756 var yaw = newDefaultPose.yaw,
5757 pitch = newDefaultPose.pitch,
5758 distance = newDefaultPose.distance,
5759 pivot = newDefaultPose.pivot;
5760
5761 if (yaw != null) {
5762 defaultPose.yaw = yaw;
5763 }
5764
5765 if (pitch != null) {
5766 defaultPose.pitch = pitch;
5767 }
5768
5769 if (distance != null) {
5770 defaultPose.distance = distance;
5771 }
5772
5773 if (pivot != null) {
5774 defaultPose.pivot = pivot;
5775 }
5776 };
5777 /**
5778 * Update camera position base on the {@link Camera#currentPose currentPose} value
5779 * @returns {void} Nothing
5780 */
5781
5782
5783 __proto.updatePosition = function () {
5784 this._clampCurrentPose();
5785
5786 var threeCamera = this._threeCamera;
5787 var pose = this._currentPose;
5788 var yaw = toRadian(pose.yaw);
5789 var pitch = toRadian(pose.pitch); // Should use minimum distance to prevent distance becomes 0, which makes whole x,y,z to 0 regardless of pose
5790
5791 var distance = Math.max(pose.distance + this._minDistance, MINIMUM_DISTANCE);
5792 var newCamPos = new Vector3(0, 0, 0);
5793 newCamPos.y = distance * Math.sin(pitch);
5794 newCamPos.z = distance * Math.cos(pitch);
5795 newCamPos.x = newCamPos.z * Math.sin(-yaw);
5796 newCamPos.z = newCamPos.z * Math.cos(-yaw);
5797 newCamPos.add(pose.pivot);
5798 threeCamera.position.copy(newCamPos);
5799 threeCamera.lookAt(pose.pivot);
5800 threeCamera.updateProjectionMatrix();
5801 };
5802
5803 __proto._clampCurrentPose = function () {
5804 var currentPose = this._currentPose;
5805 currentPose.yaw = circulate(currentPose.yaw, 0, 360);
5806 currentPose.pitch = clamp(currentPose.pitch, PITCH_RANGE.min, PITCH_RANGE.max);
5807 currentPose.distance = clamp(currentPose.distance, this._minDistance, this._maxDistance);
5808 };
5809
5810 return Camera;
5811 }();
5812
5813 /*
5814 * Copyright (c) 2020 NAVER Corp.
5815 * egjs projects are licensed under the MIT license
5816 */
5817 /**
5818 * Component that manages animations of the 3D Model
5819 * @category Core
5820 */
5821
5822 var ModelAnimator =
5823 /*#__PURE__*/
5824 function () {
5825 /**
5826 * Create new ModelAnimator instance
5827 * @param scene {@link https://threejs.org/docs/index.html#api/en/scenes/Scene THREE.Scene} instance that is root of all 3d objects
5828 */
5829 function ModelAnimator(scene) {
5830 this._mixer = new AnimationMixer(scene);
5831 this._clips = [];
5832 this._actions = [];
5833 }
5834
5835 var __proto = ModelAnimator.prototype;
5836 Object.defineProperty(__proto, "clips", {
5837 /**
5838 * Three.js {@link https://threejs.org/docs/#api/en/animation/AnimationClip AnimationClip}s that stored
5839 * @type THREE.AnimationClip
5840 * @readonly
5841 */
5842 get: function () {
5843 return this._clips;
5844 },
5845 enumerable: false,
5846 configurable: true
5847 });
5848 Object.defineProperty(__proto, "mixer", {
5849 /**
5850 * {@link https://threejs.org/docs/index.html#api/en/animation/AnimationMixer THREE.AnimationMixer} instance
5851 * @type THREE.AnimationMixer
5852 * @readonly
5853 */
5854 get: function () {
5855 return this._mixer;
5856 },
5857 enumerable: false,
5858 configurable: true
5859 });
5860 /**
5861 * Store the given clips
5862 * @param clips Three.js {@link https://threejs.org/docs/#api/en/animation/AnimationClip AnimationClip}s of the model
5863 * @returns {void} Nothing
5864 * @example
5865 * // After loading model
5866 * view3d.animator.setClips(model.animations);
5867 */
5868
5869 __proto.setClips = function (clips) {
5870 var mixer = this._mixer;
5871 this._clips = clips;
5872 this._actions = clips.map(function (clip) {
5873 return mixer.clipAction(clip);
5874 });
5875 };
5876 /**
5877 * Play one of the model's animation
5878 * @param index Index of the animation to play
5879 * @returns {void} Nothing
5880 */
5881
5882
5883 __proto.play = function (index) {
5884 var action = this._actions[index];
5885
5886 if (action) {
5887 action.play();
5888 }
5889 };
5890 /**
5891 * Pause one of the model's animation
5892 * If you want to stop animation completely, you should call {@link ModelAnimator#stop stop} instead
5893 * You should call {@link ModelAnimator#resume resume} to resume animation
5894 * @param index Index of the animation to pause
5895 * @returns {void} Nothing
5896 */
5897
5898
5899 __proto.pause = function (index) {
5900 var action = this._actions[index];
5901
5902 if (action) {
5903 action.timeScale = 0;
5904 }
5905 };
5906 /**
5907 * Resume one of the model's animation
5908 * This will play animation from the point when the animation is paused
5909 * @param index Index of the animation to resume
5910 * @returns {void} Nothing
5911 */
5912
5913
5914 __proto.resume = function (index) {
5915 var action = this._actions[index];
5916
5917 if (action) {
5918 action.timeScale = 1;
5919 }
5920 };
5921 /**
5922 * Fully stops one of the model's animation
5923 * @param index Index of the animation to stop
5924 * @returns {void} Nothing
5925 */
5926
5927
5928 __proto.stop = function (index) {
5929 var action = this._actions[index];
5930
5931 if (action) {
5932 action.stop();
5933 }
5934 };
5935 /**
5936 * Update animations
5937 * @param delta number of seconds to play animations attached
5938 * @returns {void} Nothing
5939 */
5940
5941
5942 __proto.update = function (delta) {
5943 this._mixer.update(delta);
5944 };
5945 /**
5946 * Reset the instance and remove all cached animation clips attached to it
5947 * @returns {void} Nothing
5948 */
5949
5950
5951 __proto.reset = function () {
5952 var mixer = this._mixer;
5953 mixer.uncacheRoot(mixer.getRoot());
5954 this._clips = [];
5955 this._actions = [];
5956 };
5957
5958 return ModelAnimator;
5959 }();
5960
5961 /*
5962 * Copyright (c) 2020 NAVER Corp.
5963 * egjs projects are licensed under the MIT license
5964 */
5965 /**
5966 * XRManager that manages XRSessions
5967 * @category Core
5968 */
5969
5970 var XRManager =
5971 /*#__PURE__*/
5972 function () {
5973 /**
5974 * Create a new instance of the XRManager
5975 * @param view3d Instance of the View3D
5976 */
5977 function XRManager(view3d) {
5978 this._view3d = view3d;
5979 this._sessions = [];
5980 this._currentSession = null;
5981 }
5982
5983 var __proto = XRManager.prototype;
5984 Object.defineProperty(__proto, "sessions", {
5985 /**
5986 * Array of {@link XRSession}s added
5987 */
5988 get: function () {
5989 return this._sessions;
5990 },
5991 enumerable: false,
5992 configurable: true
5993 });
5994 Object.defineProperty(__proto, "currentSession", {
5995 /**
5996 * Current entry session. Note that only WebXR type session can be returned.
5997 */
5998 get: function () {
5999 return this._currentSession;
6000 },
6001 enumerable: false,
6002 configurable: true
6003 });
6004 /**
6005 * Return a Promise containing whether any of the added session is available
6006 */
6007
6008 __proto.isAvailable = function () {
6009 return __awaiter(this, void 0, void 0, function () {
6010 var results;
6011 return __generator(this, function (_a) {
6012 switch (_a.label) {
6013 case 0:
6014 return [4
6015 /*yield*/
6016 , Promise.all(this._sessions.map(function (session) {
6017 return session.isAvailable();
6018 }))];
6019
6020 case 1:
6021 results = _a.sent();
6022 return [2
6023 /*return*/
6024 , results.some(function (result) {
6025 return result === true;
6026 })];
6027 }
6028 });
6029 });
6030 };
6031 /**
6032 * Add new {@link XRSession}.
6033 * The XRSession's order added is the same as the order of entry.
6034 * @param xrSession XRSession to add
6035 */
6036
6037
6038 __proto.addSession = function () {
6039 var _a;
6040
6041 var xrSession = [];
6042
6043 for (var _i = 0; _i < arguments.length; _i++) {
6044 xrSession[_i] = arguments[_i];
6045 }
6046
6047 (_a = this._sessions).push.apply(_a, __spread(xrSession));
6048 };
6049 /**
6050 * Enter XR Session.
6051 */
6052
6053
6054 __proto.enter = function () {
6055 return __awaiter(this, void 0, void 0, function () {
6056 return __generator(this, function (_a) {
6057 return [2
6058 /*return*/
6059 , this._enterSession(0, [])];
6060 });
6061 });
6062 };
6063 /**
6064 * Exit current XR Session.
6065 */
6066
6067
6068 __proto.exit = function () {
6069 if (this._currentSession) {
6070 this._currentSession.exit(this._view3d);
6071
6072 this._currentSession = null;
6073 }
6074 };
6075
6076 __proto._enterSession = function (sessionIdx, errors) {
6077 return __awaiter(this, void 0, void 0, function () {
6078 var view3d, sessions, xrSession, isSessionAvailable;
6079
6080 var _this = this;
6081
6082 return __generator(this, function (_a) {
6083 switch (_a.label) {
6084 case 0:
6085 view3d = this._view3d;
6086 sessions = this._sessions;
6087
6088 if (sessionIdx >= sessions.length) {
6089 if (errors.length < 1) {
6090 errors.push(new Error("No sessions available"));
6091 }
6092
6093 return [2
6094 /*return*/
6095 , Promise.reject(errors)];
6096 }
6097
6098 xrSession = sessions[sessionIdx];
6099 return [4
6100 /*yield*/
6101 , xrSession.isAvailable()];
6102
6103 case 1:
6104 isSessionAvailable = _a.sent();
6105
6106 if (!isSessionAvailable) {
6107 return [2
6108 /*return*/
6109 , this._enterSession(sessionIdx + 1, errors)];
6110 }
6111
6112 return [4
6113 /*yield*/
6114 , xrSession.enter(view3d).then(function () {
6115 if (xrSession.isWebXRSession) {
6116 // Non-webxr sessions are ignored
6117 _this._currentSession = xrSession;
6118 xrSession.session.addEventListener("end", function () {
6119 _this._currentSession = null;
6120 });
6121 }
6122
6123 return errors;
6124 }).catch(function (e) {
6125 errors.push(e);
6126 return _this._enterSession(sessionIdx + 1, errors);
6127 })];
6128
6129 case 2:
6130 return [2
6131 /*return*/
6132 , _a.sent()];
6133 }
6134 });
6135 });
6136 };
6137
6138 return XRManager;
6139 }();
6140
6141 /*
6142 * Copyright (c) 2020 NAVER Corp.
6143 * egjs projects are licensed under the MIT license
6144 */
6145 var EVENTS = {
6146 MOUSE_DOWN: "mousedown",
6147 MOUSE_MOVE: "mousemove",
6148 MOUSE_UP: "mouseup",
6149 TOUCH_START: "touchstart",
6150 TOUCH_MOVE: "touchmove",
6151 TOUCH_END: "touchend",
6152 WHEEL: "wheel",
6153 RESIZE: "resize",
6154 CONTEXT_MENU: "contextmenu",
6155 MOUSE_ENTER: "mouseenter",
6156 MOUSE_LEAVE: "mouseleave"
6157 }; // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button
6158
6159 var MOUSE_BUTTON;
6160
6161 (function (MOUSE_BUTTON) {
6162 MOUSE_BUTTON[MOUSE_BUTTON["LEFT"] = 0] = "LEFT";
6163 MOUSE_BUTTON[MOUSE_BUTTON["MIDDLE"] = 1] = "MIDDLE";
6164 MOUSE_BUTTON[MOUSE_BUTTON["RIGHT"] = 2] = "RIGHT";
6165 })(MOUSE_BUTTON || (MOUSE_BUTTON = {}));
6166
6167 /*
6168 * Copyright (c) 2020 NAVER Corp.
6169 * egjs projects are licensed under the MIT license
6170 */
6171 /**
6172 * Yet another 3d model viewer
6173 * @category Core
6174 * @mermaid
6175 * classDiagram
6176 * class View3D
6177 * View3D *-- Camera
6178 * View3D *-- Renderer
6179 * View3D *-- Scene
6180 * View3D *-- ModelAnimator
6181 * Camera *-- Controller
6182 * @event resize
6183 * @event beforeRender
6184 * @event afterRender
6185 */
6186
6187 var View3D =
6188 /*#__PURE__*/
6189 function (_super) {
6190 __extends(View3D, _super);
6191 /**
6192 * Creates new View3D instance
6193 * @example
6194 * import View3D, { ERROR_CODES } from "@egjs/view3d";
6195 *
6196 * try {
6197 * const view3d = new View3D("#wrapper")
6198 * } catch (e) {
6199 * if (e.code === ERROR_CODES.ELEMENT_NOT_FOUND) {
6200 * console.error("Element not found")
6201 * }
6202 * }
6203 * @throws {View3DError} `CODES.WRONG_TYPE`<br/>When the parameter is not either string or the canvas element.
6204 * @throws {View3DError} `CODES.ELEMENT_NOT_FOUND`<br/>When the element with given query does not exist.
6205 * @throws {View3DError} `CODES.ELEMENT_NOT_CANVAS`<br/>When the element given is not a \<canvas\> element.
6206 * @throws {View3DError} `CODES.WEBGL_NOT_SUPPORTED`<br/>When browser does not support WebGL.
6207 * @see Model
6208 * @see Camera
6209 * @see Renderer
6210 * @see Scene
6211 * @see Controller
6212 * @see XRManager
6213 */
6214
6215
6216 function View3D(el) {
6217 var _this = _super.call(this) || this;
6218 /**
6219 * Resize View3D instance to fit current canvas size
6220 * @method
6221 * @returns {void} Nothing
6222 */
6223
6224
6225 _this.resize = function () {
6226 _this._renderer.resize();
6227
6228 var newSize = _this._renderer.size;
6229
6230 _this._camera.resize(newSize);
6231
6232 _this.emit("resize", __assign(__assign({}, newSize), {
6233 target: _this
6234 }));
6235 };
6236 /**
6237 * View3D's basic render loop function
6238 * @param delta Number of seconds passed since last frame
6239 */
6240
6241
6242 _this.renderLoop = function (delta) {
6243 var renderer = _this._renderer;
6244 var scene = _this._scene;
6245 var camera = _this._camera;
6246 var controller = _this.controller;
6247 var animator = _this._animator;
6248 animator.update(delta);
6249 controller.update(delta);
6250
6251 _this.emit("beforeRender", _this);
6252
6253 renderer.render(scene, camera);
6254
6255 _this.emit("afterRender", _this);
6256 };
6257
6258 var canvas = getCanvas(el);
6259 _this._renderer = new Renderer(canvas);
6260 _this._camera = new Camera$1(canvas);
6261 _this._scene = new Scene$1();
6262 _this._animator = new ModelAnimator(_this._scene.root);
6263 _this._xr = new XRManager(_this);
6264 _this._model = null;
6265
6266 _this.resize();
6267
6268 window.addEventListener(EVENTS.RESIZE, _this.resize);
6269 return _this;
6270 }
6271
6272 var __proto = View3D.prototype;
6273 Object.defineProperty(__proto, "renderer", {
6274 /**
6275 * {@link Renderer} instance of the View3D
6276 * @type {Renderer}
6277 */
6278 get: function () {
6279 return this._renderer;
6280 },
6281 enumerable: false,
6282 configurable: true
6283 });
6284 Object.defineProperty(__proto, "scene", {
6285 /**
6286 * {@link Scene} instance of the View3D
6287 * @type {Scene}
6288 */
6289 get: function () {
6290 return this._scene;
6291 },
6292 enumerable: false,
6293 configurable: true
6294 });
6295 Object.defineProperty(__proto, "camera", {
6296 /**
6297 * {@link Camera} instance of the View3D
6298 * @type {Camera}
6299 */
6300 get: function () {
6301 return this._camera;
6302 },
6303 enumerable: false,
6304 configurable: true
6305 });
6306 Object.defineProperty(__proto, "controller", {
6307 /**
6308 * {@link Controller} instance of the Camera
6309 * @type {Controller}
6310 */
6311 get: function () {
6312 return this._camera.controller;
6313 },
6314 enumerable: false,
6315 configurable: true
6316 });
6317 Object.defineProperty(__proto, "animator", {
6318 /**
6319 * {@link ModelAnimator} instance of the View3D
6320 * @type {ModelAnimator}
6321 */
6322 get: function () {
6323 return this._animator;
6324 },
6325 enumerable: false,
6326 configurable: true
6327 });
6328 Object.defineProperty(__proto, "xr", {
6329 /**
6330 * {@link XRManager} instance of the View3D
6331 * @type {XRManager}
6332 */
6333 get: function () {
6334 return this._xr;
6335 },
6336 enumerable: false,
6337 configurable: true
6338 });
6339 Object.defineProperty(__proto, "model", {
6340 /**
6341 * {@link Model} that View3D is currently showing
6342 * @type {Model|null}
6343 */
6344 get: function () {
6345 return this._model;
6346 },
6347 enumerable: false,
6348 configurable: true
6349 });
6350 /**
6351 * Destroy View3D instance and remove all events attached to it
6352 * @returns {void} Nothing
6353 */
6354
6355 __proto.destroy = function () {
6356 this._scene.reset();
6357
6358 this.controller.clear();
6359 this._model = null;
6360 window.removeEventListener(EVENTS.RESIZE, this.resize);
6361 };
6362 /**
6363 * Display the given model.
6364 * This method will remove the current displaying model, and reset the camera & control to default position.
6365 * View3D can only show one model at a time
6366 * @param model {@link Model} instance to show
6367 * @param {object} [options={}] Display options
6368 * @param {number} [options.applySize=true] Whether to change model size to given "size" option.
6369 * @param {number} [options.size=80] Size of the model to show as.
6370 * @param {boolean} [options.resetView=true] Whether to reset the view to the camera's default pose.
6371 * @returns {void} Nothing
6372 */
6373
6374
6375 __proto.display = function (model, _a) {
6376 var _b = _a === void 0 ? {} : _a,
6377 _c = _b.applySize,
6378 applySize = _c === void 0 ? true : _c,
6379 _d = _b.size,
6380 size = _d === void 0 ? MODEL_SIZE : _d,
6381 _e = _b.resetView,
6382 resetView = _e === void 0 ? true : _e;
6383
6384 var renderer = this._renderer;
6385 var scene = this._scene;
6386 var camera = this._camera;
6387 var animator = this._animator;
6388
6389 if (applySize) {
6390 model.size = size;
6391 } // model.moveToOrigin();
6392
6393
6394 scene.resetModel();
6395
6396 if (resetView) {
6397 camera.reset();
6398 }
6399
6400 animator.reset();
6401 this._model = model;
6402 scene.add(model.scene);
6403 animator.setClips(model.animations);
6404 scene.update(model);
6405 renderer.stopAnimationLoop();
6406 renderer.setAnimationLoop(this.renderLoop);
6407 };
6408 /**
6409 * Current version of the View3D
6410 */
6411
6412
6413 View3D.VERSION = "1.1.0";
6414 return View3D;
6415 }(EventEmitter);
6416
6417 /*
6418 * Copyright (c) 2020 NAVER Corp.
6419 * egjs projects are licensed under the MIT license
6420 */
6421 /**
6422 * Data class for loaded 3d model
6423 * @category Core
6424 */
6425
6426 var Model =
6427 /*#__PURE__*/
6428 function () {
6429 /**
6430 * Create new Model instance
6431 */
6432 function Model(_a) {
6433 var scenes = _a.scenes,
6434 _b = _a.animations,
6435 animations = _b === void 0 ? [] : _b,
6436 _c = _a.fixSkinnedBbox,
6437 fixSkinnedBbox = _c === void 0 ? false : _c,
6438 _d = _a.castShadow,
6439 castShadow = _d === void 0 ? true : _d,
6440 _e = _a.receiveShadow,
6441 receiveShadow = _e === void 0 ? false : _e; // This guarantees model's root has identity matrix at creation
6442
6443 this._scene = new Group();
6444 var pivot = new Object3D();
6445 pivot.name = "Pivot";
6446 pivot.add.apply(pivot, __spread(scenes));
6447
6448 this._scene.add(pivot);
6449
6450 this._animations = animations;
6451 this._fixSkinnedBbox = fixSkinnedBbox;
6452 this._cachedLights = null;
6453 this._cachedMeshes = null;
6454
6455 this._setInitialBbox();
6456
6457 var bboxCenter = this._initialBbox.getCenter(new Vector3());
6458
6459 pivot.position.copy(bboxCenter.negate());
6460
6461 this._moveInitialBboxToCenter();
6462
6463 this._originalSize = this.size;
6464 this.castShadow = castShadow;
6465 this.receiveShadow = receiveShadow;
6466 }
6467
6468 var __proto = Model.prototype;
6469 Object.defineProperty(__proto, "scene", {
6470 /**
6471 * Scene of the model, see {@link https://threejs.org/docs/#api/en/objects/Group THREE.Group}
6472 * @readonly
6473 */
6474 get: function () {
6475 return this._scene;
6476 },
6477 enumerable: false,
6478 configurable: true
6479 });
6480 Object.defineProperty(__proto, "animations", {
6481 /**
6482 * {@link https://threejs.org/docs/#api/en/animation/AnimationClip THREE.AnimationClip}s inside model
6483 */
6484 get: function () {
6485 return this._animations;
6486 },
6487 enumerable: false,
6488 configurable: true
6489 });
6490 Object.defineProperty(__proto, "lights", {
6491 /***
6492 * {@link https://threejs.org/docs/#api/en/lights/Light THREE.Light}s inside model if there's any.
6493 * @readonly
6494 */
6495 get: function () {
6496 return this._cachedLights ? this._cachedLights : this._getAllLights();
6497 },
6498 enumerable: false,
6499 configurable: true
6500 });
6501 Object.defineProperty(__proto, "meshes", {
6502 /**
6503 * {@link https://threejs.org/docs/#api/en/objects/Mesh THREE.Mesh}es inside model if there's any.
6504 * @readonly
6505 */
6506 get: function () {
6507 return this._cachedMeshes ? this._cachedMeshes : this._getAllMeshes();
6508 },
6509 enumerable: false,
6510 configurable: true
6511 });
6512 Object.defineProperty(__proto, "bbox", {
6513 /**
6514 * Get a copy of model's current bounding box
6515 * @type THREE#Box3
6516 * @see https://threejs.org/docs/#api/en/math/Box3
6517 */
6518 get: function () {
6519 return this._getTransformedBbox();
6520 },
6521 enumerable: false,
6522 configurable: true
6523 });
6524 Object.defineProperty(__proto, "initialBbox", {
6525 /**
6526 * Get a copy of model's initial bounding box without transform
6527 */
6528 get: function () {
6529 return this._initialBbox.clone();
6530 },
6531 enumerable: false,
6532 configurable: true
6533 });
6534 Object.defineProperty(__proto, "size", {
6535 /**
6536 * Model's bounding box size
6537 * Changing this will scale the model.
6538 * @type number
6539 * @example
6540 * import { GLTFLoader } from "@egjs/view3d";
6541 * new GLTFLoader().load(URL_TO_GLTF)
6542 * .then(model => {
6543 * model.size = 100;
6544 * })
6545 */
6546 get: function () {
6547 return this._getTransformedBbox().getSize(new Vector3()).length();
6548 },
6549 set: function (val) {
6550 var scene = this._scene;
6551 var initialBbox = this._initialBbox; // Modify scale
6552
6553 var bboxSize = initialBbox.getSize(new Vector3());
6554 var scale = val / bboxSize.length();
6555 scene.scale.setScalar(scale);
6556 scene.updateMatrix();
6557 },
6558 enumerable: false,
6559 configurable: true
6560 });
6561 Object.defineProperty(__proto, "fixSkinnedBbox", {
6562 /**
6563 * Whether to apply inference from skeleton when calculating bounding box
6564 * This can fix some models with skinned mesh when it has wrong bounding box
6565 * @type boolean
6566 */
6567 get: function () {
6568 return this._fixSkinnedBbox;
6569 },
6570 set: function (val) {
6571 this._fixSkinnedBbox = val;
6572 },
6573 enumerable: false,
6574 configurable: true
6575 });
6576 Object.defineProperty(__proto, "originalSize", {
6577 /**
6578 * Return the model's original bbox size before applying any transform
6579 * @type number
6580 */
6581 get: function () {
6582 return this._originalSize;
6583 },
6584 enumerable: false,
6585 configurable: true
6586 });
6587 Object.defineProperty(__proto, "castShadow", {
6588 /**
6589 * Whether the model's meshes gets rendered into shadow map
6590 * @type boolean
6591 * @example
6592 * model.castShadow = true;
6593 */
6594 set: function (val) {
6595 var meshes = this.meshes;
6596 meshes.forEach(function (mesh) {
6597 return mesh.castShadow = val;
6598 });
6599 },
6600 enumerable: false,
6601 configurable: true
6602 });
6603 Object.defineProperty(__proto, "receiveShadow", {
6604 /**
6605 * Whether the model's mesh materials receive shadows
6606 * @type boolean
6607 * @example
6608 * model.receiveShadow = true;
6609 */
6610 set: function (val) {
6611 var meshes = this.meshes;
6612 meshes.forEach(function (mesh) {
6613 return mesh.receiveShadow = val;
6614 });
6615 },
6616 enumerable: false,
6617 configurable: true
6618 });
6619 /**
6620 * Translate the model to center the model's bounding box to world origin (0, 0, 0).
6621 */
6622
6623 __proto.moveToOrigin = function () {
6624 // Translate scene position to origin
6625 var scene = this._scene;
6626
6627 var initialBbox = this._initialBbox.clone();
6628
6629 initialBbox.min.multiply(scene.scale);
6630 initialBbox.max.multiply(scene.scale);
6631 var bboxCenter = initialBbox.getCenter(new Vector3());
6632 scene.position.copy(bboxCenter.negate());
6633 scene.updateMatrix();
6634 };
6635
6636 __proto._setInitialBbox = function () {
6637 this._scene.updateMatrixWorld();
6638
6639 if (this._fixSkinnedBbox && this._hasSkinnedMesh()) {
6640 this._initialBbox = this._getSkeletonBbox();
6641 } else {
6642 this._initialBbox = new Box3().setFromObject(this._scene);
6643 }
6644 };
6645
6646 __proto._getSkeletonBbox = function () {
6647 var bbox = new Box3();
6648 this.meshes.forEach(function (mesh) {
6649 if (!mesh.isSkinnedMesh) {
6650 bbox.expandByObject(mesh);
6651 return;
6652 }
6653
6654 var geometry = mesh.geometry;
6655 var positions = geometry.attributes.position;
6656 var skinIndicies = geometry.attributes.skinIndex;
6657 var skinWeights = geometry.attributes.skinWeight;
6658 var skeleton = mesh.skeleton;
6659 skeleton.update();
6660 var boneMatricies = skeleton.boneMatrices;
6661 var finalMatrix = new Matrix4();
6662
6663 var _loop_1 = function (posIdx) {
6664 finalMatrix.identity();
6665 var skinned = new Vector4();
6666 skinned.set(0, 0, 0, 0);
6667 var skinVertex = new Vector4();
6668 skinVertex.set(positions.getX(posIdx), positions.getY(posIdx), positions.getZ(posIdx), 1).applyMatrix4(mesh.bindMatrix);
6669 var weights = [skinWeights.getX(posIdx), skinWeights.getY(posIdx), skinWeights.getZ(posIdx), skinWeights.getW(posIdx)];
6670 var indicies = [skinIndicies.getX(posIdx), skinIndicies.getY(posIdx), skinIndicies.getZ(posIdx), skinIndicies.getW(posIdx)];
6671 weights.forEach(function (weight, index) {
6672 var boneMatrix = new Matrix4().fromArray(boneMatricies, indicies[index] * 16);
6673 skinned.add(skinVertex.clone().applyMatrix4(boneMatrix).multiplyScalar(weight));
6674 });
6675 var transformed = new Vector3().fromArray(skinned.applyMatrix4(mesh.bindMatrixInverse).toArray());
6676 transformed.applyMatrix4(mesh.matrixWorld);
6677 bbox.expandByPoint(transformed);
6678 };
6679
6680 for (var posIdx = 0; posIdx < positions.count; posIdx++) {
6681 _loop_1(posIdx);
6682 }
6683 });
6684 return bbox;
6685 };
6686
6687 __proto._moveInitialBboxToCenter = function () {
6688 var bboxCenter = this._initialBbox.getCenter(new Vector3());
6689
6690 this._initialBbox.translate(bboxCenter.negate());
6691 };
6692
6693 __proto._getAllLights = function () {
6694 var lights = [];
6695
6696 this._scene.traverse(function (obj) {
6697 if (obj.isLight) {
6698 lights.push(obj);
6699 }
6700 });
6701
6702 this._cachedLights = lights;
6703 return lights;
6704 };
6705 /**
6706 * Get all {@link https://threejs.org/docs/#api/en/objects/Mesh THREE.Mesh}es inside model if there's any.
6707 * @private
6708 * @returns Meshes found at model's scene
6709 */
6710
6711
6712 __proto._getAllMeshes = function () {
6713 var meshes = [];
6714
6715 this._scene.traverse(function (obj) {
6716 if (obj.isMesh) {
6717 meshes.push(obj);
6718 }
6719 });
6720
6721 this._cachedMeshes = meshes;
6722 return meshes;
6723 };
6724
6725 __proto._hasSkinnedMesh = function () {
6726 return this.meshes.some(function (mesh) {
6727 return mesh.isSkinnedMesh;
6728 });
6729 };
6730
6731 __proto._getTransformedBbox = function () {
6732 return this._initialBbox.clone().applyMatrix4(this._scene.matrix);
6733 };
6734
6735 return Model;
6736 }();
6737
6738 /*
6739 * Copyright (c) 2020 NAVER Corp.
6740 * egjs projects are licensed under the MIT license
6741 */
6742
6743 var Core = {
6744 __proto__: null,
6745 ModelAnimator: ModelAnimator,
6746 Model: Model,
6747 Renderer: Renderer,
6748 Scene: Scene$1,
6749 XRManager: XRManager,
6750 Camera: Camera$1,
6751 Controller: Controller,
6752 Pose: Pose
6753 };
6754
6755 /*
6756 * Copyright (c) 2020 NAVER Corp.
6757 * egjs projects are licensed under the MIT license
6758 */
6759 /**
6760 * Control that animates model without user input
6761 * @category Controls
6762 */
6763
6764 var AutoControl =
6765 /*#__PURE__*/
6766 function () {
6767 /**
6768 * Create new RotateControl instance
6769 * @param {object} options Options
6770 * @param {HTMLElement | string | null} [options.element=null] Attaching element / selector of the element
6771 * @param {number} [options.delay=2000] Reactivation delay after mouse input in milisecond
6772 * @param {number} [options.delayOnMouseLeave=0] Reactivation delay after mouse leave
6773 * @param {number} [options.speed=1] Y-axis(yaw) rotation speed
6774 * @param {boolean} [options.pauseOnHover=false] Whether to pause rotation on mouse hover
6775 * @param {boolean} [options.canInterrupt=true] Whether user can interrupt the rotation with click/wheel input
6776 * @param {boolean} [options.disableOnInterrupt=false] Whether to disable control on user interrupt
6777 * @tutorial Adding Controls
6778 */
6779 function AutoControl(_a) {
6780 var _this = this;
6781
6782 var _b = _a === void 0 ? {} : _a,
6783 _c = _b.element,
6784 element = _c === void 0 ? NULL_ELEMENT : _c,
6785 _d = _b.delay,
6786 delay = _d === void 0 ? 2000 : _d,
6787 _e = _b.delayOnMouseLeave,
6788 delayOnMouseLeave = _e === void 0 ? 0 : _e,
6789 _f = _b.speed,
6790 speed = _f === void 0 ? 1 : _f,
6791 _g = _b.pauseOnHover,
6792 pauseOnHover = _g === void 0 ? false : _g,
6793 _h = _b.canInterrupt,
6794 canInterrupt = _h === void 0 ? true : _h,
6795 _j = _b.disableOnInterrupt,
6796 disableOnInterrupt = _j === void 0 ? false : _j; // Internal values
6797
6798
6799 this._targetEl = null;
6800 this._enabled = false;
6801 this._interrupted = false;
6802 this._interruptionTimer = -1;
6803 this._hovering = false;
6804
6805 this._onMouseDown = function (evt) {
6806 if (!_this._canInterrupt) return;
6807 if (evt.button !== MOUSE_BUTTON.LEFT && evt.button !== MOUSE_BUTTON.RIGHT) return;
6808 _this._interrupted = true;
6809
6810 _this._clearTimeout();
6811
6812 window.addEventListener(EVENTS.MOUSE_UP, _this._onMouseUp, false);
6813 };
6814
6815 this._onMouseUp = function () {
6816 window.removeEventListener(EVENTS.MOUSE_UP, _this._onMouseUp, false);
6817
6818 _this._setUninterruptedAfterDelay(_this._delay);
6819 };
6820
6821 this._onTouchStart = function () {
6822 if (!_this._canInterrupt) return;
6823 _this._interrupted = true;
6824
6825 _this._clearTimeout();
6826 };
6827
6828 this._onTouchEnd = function () {
6829 _this._setUninterruptedAfterDelay(_this._delay);
6830 };
6831
6832 this._onMouseEnter = function () {
6833 if (!_this._pauseOnHover) return;
6834 _this._interrupted = true;
6835 _this._hovering = true;
6836 };
6837
6838 this._onMouseLeave = function () {
6839 if (!_this._pauseOnHover) return;
6840 _this._hovering = false;
6841
6842 _this._setUninterruptedAfterDelay(_this._delayOnMouseLeave);
6843 };
6844
6845 this._onWheel = function () {
6846 if (!_this._canInterrupt) return;
6847 _this._interrupted = true;
6848
6849 _this._setUninterruptedAfterDelay(_this._delay);
6850 };
6851
6852 var targetEl = getElement(element);
6853
6854 if (targetEl) {
6855 this.setElement(targetEl);
6856 }
6857
6858 this._delay = delay;
6859 this._delayOnMouseLeave = delayOnMouseLeave;
6860 this._speed = speed;
6861 this._pauseOnHover = pauseOnHover;
6862 this._canInterrupt = canInterrupt;
6863 this._disableOnInterrupt = disableOnInterrupt;
6864 }
6865
6866 var __proto = AutoControl.prototype;
6867 Object.defineProperty(__proto, "element", {
6868 /**
6869 * Control's current target element to attach event listeners
6870 * @readonly
6871 */
6872 get: function () {
6873 return this._targetEl;
6874 },
6875 enumerable: false,
6876 configurable: true
6877 });
6878 Object.defineProperty(__proto, "enabled", {
6879 /**
6880 * Whether this control is enabled or not
6881 * @readonly
6882 */
6883 get: function () {
6884 return this._enabled;
6885 },
6886 enumerable: false,
6887 configurable: true
6888 });
6889 Object.defineProperty(__proto, "delay", {
6890 /**
6891 * Reactivation delay after mouse input in milisecond
6892 */
6893 get: function () {
6894 return this._delay;
6895 },
6896 set: function (val) {
6897 this._delay = val;
6898 },
6899 enumerable: false,
6900 configurable: true
6901 });
6902 Object.defineProperty(__proto, "delayOnMouseLeave", {
6903 /**
6904 * Reactivation delay after mouse leave
6905 * This option only works when {@link AutoControl#pauseOnHover pauseOnHover} is activated
6906 */
6907 get: function () {
6908 return this._delayOnMouseLeave;
6909 },
6910 set: function (val) {
6911 this._delayOnMouseLeave = val;
6912 },
6913 enumerable: false,
6914 configurable: true
6915 });
6916 Object.defineProperty(__proto, "speed", {
6917 /**
6918 * Y-axis(yaw) rotation speed
6919 * @default 1
6920 */
6921 get: function () {
6922 return this._speed;
6923 },
6924 set: function (val) {
6925 this._speed = val;
6926 },
6927 enumerable: false,
6928 configurable: true
6929 });
6930 Object.defineProperty(__proto, "pauseOnHover", {
6931 /**
6932 * Whether to pause rotation on mouse hover
6933 * @default false
6934 */
6935 get: function () {
6936 return this._pauseOnHover;
6937 },
6938 set: function (val) {
6939 this._pauseOnHover = val;
6940 },
6941 enumerable: false,
6942 configurable: true
6943 });
6944 Object.defineProperty(__proto, "canInterrupt", {
6945 /**
6946 * Whether user can interrupt the rotation with click/wheel input
6947 * @default true
6948 */
6949 get: function () {
6950 return this._canInterrupt;
6951 },
6952 set: function (val) {
6953 this._canInterrupt = val;
6954 },
6955 enumerable: false,
6956 configurable: true
6957 });
6958 Object.defineProperty(__proto, "disableOnInterrupt", {
6959 /**
6960 * Whether to disable control on user interrupt
6961 * @default false
6962 */
6963 get: function () {
6964 return this._disableOnInterrupt;
6965 },
6966 set: function (val) {
6967 this._disableOnInterrupt = val;
6968 },
6969 enumerable: false,
6970 configurable: true
6971 });
6972 /**
6973 * Destroy the instance and remove all event listeners attached
6974 * This also will reset CSS cursor to intial
6975 * @returns {void} Nothing
6976 */
6977
6978 __proto.destroy = function () {
6979 this.disable();
6980 };
6981 /**
6982 * Update control by given deltaTime
6983 * @param camera Camera to update position
6984 * @param deltaTime Number of milisec to update
6985 * @returns {void} Nothing
6986 */
6987
6988
6989 __proto.update = function (camera, deltaTime) {
6990 if (!this._enabled) return;
6991
6992 if (this._interrupted) {
6993 if (this._disableOnInterrupt) {
6994 this.disable();
6995 }
6996
6997 return;
6998 }
6999
7000 camera.yaw += this._speed * deltaTime / 100;
7001 }; // This is not documetned on purpose as it doesn't do nothing
7002
7003
7004 __proto.resize = function (size) {// DO NOTHING
7005 };
7006 /**
7007 * Enable this input and add event listeners
7008 * @returns {void} Nothing
7009 */
7010
7011
7012 __proto.enable = function () {
7013 if (this._enabled) return;
7014
7015 if (!this._targetEl) {
7016 throw new View3DError(MESSAGES.ADD_CONTROL_FIRST, CODES.ADD_CONTROL_FIRST);
7017 }
7018
7019 var targetEl = this._targetEl;
7020 targetEl.addEventListener(EVENTS.MOUSE_DOWN, this._onMouseDown, false);
7021 targetEl.addEventListener(EVENTS.TOUCH_START, this._onTouchStart, false);
7022 targetEl.addEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7023 targetEl.addEventListener(EVENTS.MOUSE_ENTER, this._onMouseEnter, false);
7024 targetEl.addEventListener(EVENTS.MOUSE_LEAVE, this._onMouseLeave, false);
7025 targetEl.addEventListener(EVENTS.WHEEL, this._onWheel, false);
7026 this._enabled = true;
7027 };
7028 /**
7029 * Disable this input and remove all event handlers
7030 * @returns {void} Nothing
7031 */
7032
7033
7034 __proto.disable = function () {
7035 if (!this._enabled || !this._targetEl) return;
7036 var targetEl = this._targetEl;
7037 targetEl.removeEventListener(EVENTS.MOUSE_DOWN, this._onMouseDown, false);
7038 window.removeEventListener(EVENTS.MOUSE_UP, this._onMouseUp, false);
7039 targetEl.removeEventListener(EVENTS.TOUCH_START, this._onTouchStart, false);
7040 targetEl.removeEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7041 targetEl.removeEventListener(EVENTS.MOUSE_ENTER, this._onMouseEnter, false);
7042 targetEl.removeEventListener(EVENTS.MOUSE_LEAVE, this._onMouseLeave, false);
7043 targetEl.removeEventListener(EVENTS.WHEEL, this._onWheel, false);
7044 this._enabled = false;
7045 this._interrupted = false;
7046 this._hovering = false;
7047
7048 this._clearTimeout();
7049 }; // This does nothing
7050
7051
7052 __proto.sync = function (camera) {// Do nothing
7053 };
7054 /**
7055 * Set target element to attach event listener
7056 * @param element target element
7057 * @returns {void} Nothing
7058 */
7059
7060
7061 __proto.setElement = function (element) {
7062 this._targetEl = element;
7063 };
7064
7065 __proto._setUninterruptedAfterDelay = function (delay) {
7066 var _this = this;
7067
7068 if (this._hovering) return;
7069
7070 this._clearTimeout();
7071
7072 if (delay > 0) {
7073 this._interruptionTimer = window.setTimeout(function () {
7074 _this._interrupted = false;
7075 _this._interruptionTimer = -1;
7076 }, delay);
7077 } else {
7078 this._interrupted = false;
7079 this._interruptionTimer = -1;
7080 }
7081 };
7082
7083 __proto._clearTimeout = function () {
7084 if (this._interruptionTimer >= 0) {
7085 window.clearTimeout(this._interruptionTimer);
7086 this._interruptionTimer = -1;
7087 }
7088 };
7089
7090 return AutoControl;
7091 }();
7092
7093 /*
7094 * Copyright (c) 2020 NAVER Corp.
7095 * egjs projects are licensed under the MIT license
7096 */
7097 var CURSOR = {
7098 GRAB: "grab",
7099 GRABBING: "grabbing"
7100 };
7101
7102 /*
7103 * Copyright (c) 2020 NAVER Corp.
7104 * egjs projects are licensed under the MIT license
7105 */
7106 /**
7107 * Model's rotation control that supports both mouse & touch
7108 * @category Controls
7109 */
7110
7111 var RotateControl =
7112 /*#__PURE__*/
7113 function () {
7114 /**
7115 * Create new RotateControl instance
7116 * @param {object} options Options
7117 * @param {HTMLElement | null} [options.element] Target element.
7118 * @param {number} [options.duration=500] Motion's duration.
7119 * @param {function} [options.easing=(x: number) => 1 - Math.pow(1 - x, 3)] Motion's easing function.
7120 * @param {THREE.Vector2} [options.scale=new THREE.Vector2(1, 1)] Scale factor for panning, x is for horizontal and y is for vertical panning.
7121 * @param {boolean} [options.useGrabCursor=true] Whether to apply CSS style `cursor: grab` on the target element or not.
7122 * @param {boolean} [options.scaleToElement=true] Whether to scale control to fit element size.
7123 * @tutorial Adding Controls
7124 */
7125 function RotateControl(_a) {
7126 var _this = this;
7127
7128 var _b = _a === void 0 ? {} : _a,
7129 _c = _b.element,
7130 element = _c === void 0 ? NULL_ELEMENT : _c,
7131 _d = _b.duration,
7132 duration = _d === void 0 ? ANIMATION_DURATION : _d,
7133 _e = _b.easing,
7134 easing = _e === void 0 ? EASING$1 : _e,
7135 _f = _b.scale,
7136 scale = _f === void 0 ? new Vector2(1, 1) : _f,
7137 _g = _b.useGrabCursor,
7138 useGrabCursor = _g === void 0 ? true : _g,
7139 _h = _b.scaleToElement,
7140 scaleToElement = _h === void 0 ? true : _h; // Internal values
7141
7142
7143 this._targetEl = null;
7144 this._screenScale = new Vector2(0, 0);
7145 this._prevPos = new Vector2(0, 0);
7146 this._enabled = false;
7147
7148 this._onMouseDown = function (evt) {
7149 if (evt.button !== MOUSE_BUTTON.LEFT) return;
7150 var targetEl = _this._targetEl;
7151 evt.preventDefault();
7152 targetEl.focus ? targetEl.focus() : window.focus();
7153
7154 _this._prevPos.set(evt.clientX, evt.clientY);
7155
7156 window.addEventListener(EVENTS.MOUSE_MOVE, _this._onMouseMove, false);
7157 window.addEventListener(EVENTS.MOUSE_UP, _this._onMouseUp, false);
7158
7159 _this._setCursor(CURSOR.GRABBING);
7160 };
7161
7162 this._onMouseMove = function (evt) {
7163 evt.preventDefault();
7164 var prevPos = _this._prevPos;
7165 var rotateDelta = new Vector2(evt.clientX, evt.clientY).sub(prevPos).multiply(_this._userScale);
7166
7167 if (_this._scaleToElement) {
7168 rotateDelta.multiply(_this._screenScale);
7169 }
7170
7171 _this._xMotion.setEndDelta(rotateDelta.x);
7172
7173 _this._yMotion.setEndDelta(rotateDelta.y);
7174
7175 prevPos.set(evt.clientX, evt.clientY);
7176 };
7177
7178 this._onMouseUp = function () {
7179 _this._prevPos.set(0, 0);
7180
7181 window.removeEventListener(EVENTS.MOUSE_MOVE, _this._onMouseMove, false);
7182 window.removeEventListener(EVENTS.MOUSE_UP, _this._onMouseUp, false);
7183
7184 _this._setCursor(CURSOR.GRAB);
7185 };
7186
7187 this._onTouchStart = function (evt) {
7188 evt.preventDefault();
7189 var touch = evt.touches[0];
7190
7191 _this._prevPos.set(touch.clientX, touch.clientY);
7192 };
7193
7194 this._onTouchMove = function (evt) {
7195 // Only the one finger motion should be considered
7196 if (evt.touches.length > 1) return;
7197
7198 if (evt.cancelable !== false) {
7199 evt.preventDefault();
7200 }
7201
7202 evt.stopPropagation();
7203 var touch = evt.touches[0];
7204 var prevPos = _this._prevPos;
7205 var rotateDelta = new Vector2(touch.clientX, touch.clientY).sub(prevPos).multiply(_this._userScale);
7206
7207 if (_this._scaleToElement) {
7208 rotateDelta.multiply(_this._screenScale);
7209 }
7210
7211 _this._xMotion.setEndDelta(rotateDelta.x);
7212
7213 _this._yMotion.setEndDelta(rotateDelta.y);
7214
7215 prevPos.set(touch.clientX, touch.clientY);
7216 };
7217
7218 this._onTouchEnd = function (evt) {
7219 var touch = evt.touches[0];
7220
7221 if (touch) {
7222 _this._prevPos.set(touch.clientX, touch.clientY);
7223 } else {
7224 _this._prevPos.set(0, 0);
7225 }
7226 };
7227
7228 var targetEl = getElement(element);
7229
7230 if (targetEl) {
7231 this.setElement(targetEl);
7232 }
7233
7234 this._userScale = scale;
7235 this._useGrabCursor = useGrabCursor;
7236 this._scaleToElement = scaleToElement;
7237 this._xMotion = new Motion({
7238 duration: duration,
7239 range: INFINITE_RANGE,
7240 easing: easing
7241 });
7242 this._yMotion = new Motion({
7243 duration: duration,
7244 range: PITCH_RANGE,
7245 easing: easing
7246 });
7247 }
7248
7249 var __proto = RotateControl.prototype;
7250 Object.defineProperty(__proto, "element", {
7251 /**
7252 * Control's current target element to attach event listeners
7253 * @readonly
7254 */
7255 get: function () {
7256 return this._targetEl;
7257 },
7258 enumerable: false,
7259 configurable: true
7260 });
7261 Object.defineProperty(__proto, "scale", {
7262 /**
7263 * Scale factor for panning, x is for horizontal and y is for vertical panning.
7264 * @type THREE.Vector2
7265 * @see https://threejs.org/docs/#api/en/math/Vector2
7266 * @example
7267 * const rotateControl = new View3D.RotateControl();
7268 * rotateControl.scale.setX(2);
7269 */
7270 get: function () {
7271 return this._userScale;
7272 },
7273 set: function (val) {
7274 this._userScale.copy(val);
7275 },
7276 enumerable: false,
7277 configurable: true
7278 });
7279 Object.defineProperty(__proto, "useGrabCursor", {
7280 /**
7281 * Whether to apply CSS style `cursor: grab` on the target element or not
7282 * @default true
7283 * @example
7284 * const rotateControl = new View3D.RotateControl();
7285 * rotateControl.useGrabCursor = true;
7286 */
7287 get: function () {
7288 return this._useGrabCursor;
7289 },
7290 set: function (val) {
7291 if (!val) {
7292 this._setCursor("");
7293
7294 this._useGrabCursor = false;
7295 } else {
7296 this._useGrabCursor = true;
7297
7298 this._setCursor(CURSOR.GRAB);
7299 }
7300 },
7301 enumerable: false,
7302 configurable: true
7303 });
7304 Object.defineProperty(__proto, "scaleToElement", {
7305 /**
7306 * Whether to scale control to fit element size.
7307 * When this is true and {@link RotateControl#scale scale.x} is 1, panning through element's width will make 3d model's yaw rotate 360°.
7308 * When this is true and {@link RotateControl#scale scale.y} is 1, panning through element's height will make 3d model's pitch rotate 180°.
7309 * @default true
7310 * @example
7311 * import View3D, { RotateControl } from "@egjs/view3d";
7312 * const view3d = new View3D("#view3d-canvas");
7313 * const rotateControl = new RotateControl();
7314 * rotateControl.scaleToElement = true;
7315 * view3d.controller.add(rotateControl);
7316 * view3d.resize();
7317 */
7318 get: function () {
7319 return this._scaleToElement;
7320 },
7321 set: function (val) {
7322 this._scaleToElement = val;
7323 },
7324 enumerable: false,
7325 configurable: true
7326 });
7327 Object.defineProperty(__proto, "enabled", {
7328 /**
7329 * Whether this control is enabled or not
7330 * @readonly
7331 */
7332 get: function () {
7333 return this._enabled;
7334 },
7335 enumerable: false,
7336 configurable: true
7337 });
7338 /**
7339 * Destroy the instance and remove all event listeners attached
7340 * This also will reset CSS cursor to intial
7341 * @returns {void} Nothing
7342 */
7343
7344 __proto.destroy = function () {
7345 this.disable();
7346 };
7347 /**
7348 * Update control by given deltaTime
7349 * @param camera Camera to update position
7350 * @param deltaTime Number of milisec to update
7351 * @returns {void} Nothing
7352 */
7353
7354
7355 __proto.update = function (camera, deltaTime) {
7356 var xMotion = this._xMotion;
7357 var yMotion = this._yMotion;
7358 var delta = new Vector2(xMotion.update(deltaTime), yMotion.update(deltaTime));
7359 camera.yaw += delta.x;
7360 camera.pitch += delta.y;
7361 };
7362 /**
7363 * Resize control to match target size
7364 * This method is only meaningful when {@link RotateControl#scaleToElement scaleToElement} is enabled
7365 * @param size {@link https://threejs.org/docs/#api/en/math/Vector2 THREE.Vector2} instance of width(x), height(y)
7366 */
7367
7368
7369 __proto.resize = function (size) {
7370 this._screenScale.set(360 / size.x, 180 / size.y);
7371 };
7372 /**
7373 * Enable this input and add event listeners
7374 * @returns {void} Nothing
7375 */
7376
7377
7378 __proto.enable = function () {
7379 if (this._enabled) return;
7380
7381 if (!this._targetEl) {
7382 throw new View3DError(MESSAGES.ADD_CONTROL_FIRST, CODES.ADD_CONTROL_FIRST);
7383 }
7384
7385 var targetEl = this._targetEl;
7386 targetEl.addEventListener(EVENTS.MOUSE_DOWN, this._onMouseDown, false);
7387 targetEl.addEventListener(EVENTS.TOUCH_START, this._onTouchStart, false);
7388 targetEl.addEventListener(EVENTS.TOUCH_MOVE, this._onTouchMove, false);
7389 targetEl.addEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7390 this._enabled = true;
7391
7392 this._setCursor(CURSOR.GRAB);
7393 };
7394 /**
7395 * Disable this input and remove all event handlers
7396 * @returns {void} Nothing
7397 */
7398
7399
7400 __proto.disable = function () {
7401 if (!this._enabled || !this._targetEl) return;
7402 var targetEl = this._targetEl;
7403 targetEl.removeEventListener(EVENTS.MOUSE_DOWN, this._onMouseDown, false);
7404 window.removeEventListener(EVENTS.MOUSE_MOVE, this._onMouseMove, false);
7405 window.removeEventListener(EVENTS.MOUSE_UP, this._onMouseUp, false);
7406 targetEl.removeEventListener(EVENTS.TOUCH_START, this._onTouchStart, false);
7407 targetEl.removeEventListener(EVENTS.TOUCH_MOVE, this._onTouchMove, false);
7408 targetEl.removeEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7409
7410 this._setCursor("");
7411
7412 this._enabled = false;
7413 };
7414 /**
7415 * Synchronize this control's state to given camera position
7416 * @param camera Camera to match state
7417 * @returns {void} Nothing
7418 */
7419
7420
7421 __proto.sync = function (camera) {
7422 this._xMotion.reset(camera.yaw);
7423
7424 this._yMotion.reset(camera.pitch);
7425 };
7426 /**
7427 * Set target element to attach event listener
7428 * @param element target element
7429 * @returns {void} Nothing
7430 */
7431
7432
7433 __proto.setElement = function (element) {
7434 this._targetEl = element;
7435 this.resize(new Vector2(element.offsetWidth, element.offsetHeight));
7436 };
7437
7438 __proto._setCursor = function (val) {
7439 var targetEl = this._targetEl;
7440 if (!this._useGrabCursor || !targetEl || !this._enabled) return;
7441 targetEl.style.cursor = val;
7442 };
7443
7444 return RotateControl;
7445 }();
7446
7447 /*
7448 * Copyright (c) 2020 NAVER Corp.
7449 * egjs projects are licensed under the MIT license
7450 */
7451 /**
7452 * Model's translation control that supports both mouse & touch
7453 * @category Controls
7454 */
7455
7456 var TranslateControl =
7457 /*#__PURE__*/
7458 function () {
7459 /**
7460 * Create new TranslateControl instance
7461 * @param {object} options Options
7462 * @param {HTMLElement | null} [options.element] Target element.
7463 * @param {function} [options.easing=(x: number) => 1 - Math.pow(1 - x, 3)] Motion's easing function.
7464 * @param {THREE.Vector2} [options.scale=new THREE.Vector2(1, 1)] Scale factor for translation.
7465 * @param {boolean} [options.useGrabCursor=true] Whether to apply CSS style `cursor: grab` on the target element or not.
7466 * @param {boolean} [options.scaleToElement=true] Whether to scale control to fit element size.
7467 * @tutorial Adding Controls
7468 */
7469 function TranslateControl(_a) {
7470 var _this = this;
7471
7472 var _b = _a === void 0 ? {} : _a,
7473 _c = _b.element,
7474 element = _c === void 0 ? NULL_ELEMENT : _c,
7475 _d = _b.easing,
7476 easing = _d === void 0 ? EASING$1 : _d,
7477 _e = _b.scale,
7478 scale = _e === void 0 ? new Vector2(1, 1) : _e,
7479 _f = _b.useGrabCursor,
7480 useGrabCursor = _f === void 0 ? true : _f,
7481 _g = _b.scaleToElement,
7482 scaleToElement = _g === void 0 ? true : _g; // Internal values
7483
7484
7485 this._targetEl = null;
7486 this._enabled = false; // Sometimes, touchstart for second finger doesn't triggered.
7487 // This flag checks whether that happened
7488
7489 this._touchInitialized = false;
7490 this._prevPos = new Vector2(0, 0);
7491 this._screenSize = new Vector2(0, 0);
7492
7493 this._onMouseDown = function (evt) {
7494 if (evt.button !== MOUSE_BUTTON.RIGHT) return;
7495 var targetEl = _this._targetEl;
7496 evt.preventDefault();
7497 targetEl.focus ? targetEl.focus() : window.focus();
7498
7499 _this._prevPos.set(evt.clientX, evt.clientY);
7500
7501 window.addEventListener(EVENTS.MOUSE_MOVE, _this._onMouseMove, false);
7502 window.addEventListener(EVENTS.MOUSE_UP, _this._onMouseUp, false);
7503
7504 _this._setCursor(CURSOR.GRABBING);
7505 };
7506
7507 this._onMouseMove = function (evt) {
7508 evt.preventDefault();
7509 var prevPos = _this._prevPos;
7510 var delta = new Vector2(evt.clientX, evt.clientY).sub(prevPos).multiply(_this._userScale); // X value is negated to match cursor direction
7511
7512 _this._xMotion.setEndDelta(-delta.x);
7513
7514 _this._yMotion.setEndDelta(delta.y);
7515
7516 prevPos.set(evt.clientX, evt.clientY);
7517 };
7518
7519 this._onMouseUp = function () {
7520 _this._prevPos.set(0, 0);
7521
7522 window.removeEventListener(EVENTS.MOUSE_MOVE, _this._onMouseMove, false);
7523 window.removeEventListener(EVENTS.MOUSE_UP, _this._onMouseUp, false);
7524
7525 _this._setCursor(CURSOR.GRAB);
7526 };
7527
7528 this._onTouchStart = function (evt) {
7529 // Only the two finger motion should be considered
7530 if (evt.touches.length !== 2) return;
7531 evt.preventDefault();
7532
7533 _this._prevPos.copy(_this._getTouchesMiddle(evt.touches));
7534
7535 _this._touchInitialized = true;
7536 };
7537
7538 this._onTouchMove = function (evt) {
7539 // Only the two finger motion should be considered
7540 if (evt.touches.length !== 2) return;
7541
7542 if (evt.cancelable !== false) {
7543 evt.preventDefault();
7544 }
7545
7546 evt.stopPropagation();
7547 var prevPos = _this._prevPos;
7548
7549 var middlePoint = _this._getTouchesMiddle(evt.touches);
7550
7551 if (!_this._touchInitialized) {
7552 prevPos.copy(middlePoint);
7553 _this._touchInitialized = true;
7554 return;
7555 }
7556
7557 var delta = new Vector2().subVectors(middlePoint, prevPos).multiply(_this._userScale); // X value is negated to match cursor direction
7558
7559 _this._xMotion.setEndDelta(-delta.x);
7560
7561 _this._yMotion.setEndDelta(delta.y);
7562
7563 prevPos.copy(middlePoint);
7564 };
7565
7566 this._onTouchEnd = function (evt) {
7567 // Only the two finger motion should be considered
7568 if (evt.touches.length !== 2) {
7569 _this._touchInitialized = false;
7570 return;
7571 } // Three fingers to two fingers
7572
7573
7574 _this._prevPos.copy(_this._getTouchesMiddle(evt.touches));
7575
7576 _this._touchInitialized = true;
7577 };
7578
7579 this._onContextMenu = function (evt) {
7580 evt.preventDefault();
7581 };
7582
7583 var targetEl = getElement(element);
7584
7585 if (targetEl) {
7586 this.setElement(targetEl);
7587 }
7588
7589 this._xMotion = new Motion({
7590 duration: 0,
7591 range: INFINITE_RANGE,
7592 easing: easing
7593 });
7594 this._yMotion = new Motion({
7595 duration: 0,
7596 range: INFINITE_RANGE,
7597 easing: easing
7598 });
7599 this._userScale = scale;
7600 this._useGrabCursor = useGrabCursor;
7601 this._scaleToElement = scaleToElement;
7602 }
7603
7604 var __proto = TranslateControl.prototype;
7605 Object.defineProperty(__proto, "element", {
7606 /**
7607 * Control's current target element to attach event listeners
7608 * @readonly
7609 */
7610 get: function () {
7611 return this._targetEl;
7612 },
7613 enumerable: false,
7614 configurable: true
7615 });
7616 Object.defineProperty(__proto, "scale", {
7617 /**
7618 * Scale factor for translation
7619 * @type THREE.Vector2
7620 * @see https://threejs.org/docs/#api/en/math/Vector2
7621 * @example
7622 * import { TranslateControl } from "@egjs/view3d";
7623 * const translateControl = new TranslateControl();
7624 * translateControl.scale.set(2, 2);
7625 */
7626 get: function () {
7627 return this._userScale;
7628 },
7629 set: function (val) {
7630 this._userScale.copy(val);
7631 },
7632 enumerable: false,
7633 configurable: true
7634 });
7635 Object.defineProperty(__proto, "useGrabCursor", {
7636 /**
7637 * Whether to apply CSS style `cursor: grab` on the target element or not
7638 * @default true
7639 * @example
7640 * import { TranslateControl } from "@egjs/view3d";
7641 * const translateControl = new TranslateControl();
7642 * translateControl.useGrabCursor = true;
7643 */
7644 get: function () {
7645 return this._useGrabCursor;
7646 },
7647 set: function (val) {
7648 if (!val) {
7649 this._setCursor("");
7650
7651 this._useGrabCursor = false;
7652 } else {
7653 this._useGrabCursor = true;
7654
7655 this._setCursor(CURSOR.GRAB);
7656 }
7657 },
7658 enumerable: false,
7659 configurable: true
7660 });
7661 Object.defineProperty(__proto, "scaleToElement", {
7662 /**
7663 * Scale control to fit element size.
7664 * When this is true, camera's pivot change will correspond same amount you've dragged.
7665 * @default true
7666 * @example
7667 * import View3D, { TranslateControl } from "@egjs/view3d";
7668 * const view3d = new View3D("#view3d-canvas");
7669 * const translateControl = new TranslateControl();
7670 * translateControl.scaleToElement = true;
7671 * view3d.controller.add(translateControl);
7672 * view3d.resize();
7673 */
7674 get: function () {
7675 return this._scaleToElement;
7676 },
7677 set: function (val) {
7678 this._scaleToElement = val;
7679 },
7680 enumerable: false,
7681 configurable: true
7682 });
7683 Object.defineProperty(__proto, "enabled", {
7684 /**
7685 * Whether this control is enabled or not
7686 * @readonly
7687 */
7688 get: function () {
7689 return this._enabled;
7690 },
7691 enumerable: false,
7692 configurable: true
7693 });
7694 /**
7695 * Destroy the instance and remove all event listeners attached
7696 * This also will reset CSS cursor to intial
7697 * @returns {void} Nothing
7698 */
7699
7700 __proto.destroy = function () {
7701 this.disable();
7702 };
7703 /**
7704 * Update control by given deltaTime
7705 * @param deltaTime Number of milisec to update
7706 * @returns {void} Nothing
7707 */
7708
7709
7710 __proto.update = function (camera, deltaTime) {
7711 var screenSize = this._screenSize;
7712 var delta = new Vector2(this._xMotion.update(deltaTime), this._yMotion.update(deltaTime));
7713 var viewXDir = new Vector3(1, 0, 0).applyQuaternion(camera.threeCamera.quaternion);
7714 var viewYDir = new Vector3(0, 1, 0).applyQuaternion(camera.threeCamera.quaternion);
7715
7716 if (this._scaleToElement) {
7717 var screenScale = new Vector2(camera.renderWidth, camera.renderHeight).divide(screenSize);
7718 delta.multiply(screenScale);
7719 }
7720
7721 camera.pivot.add(viewXDir.multiplyScalar(delta.x));
7722 camera.pivot.add(viewYDir.multiplyScalar(delta.y));
7723 };
7724 /**
7725 * Resize control to match target size
7726 * This method is only meaningful when {@link RotateControl#scaleToElementSize scaleToElementSize} is enabled
7727 * @param size {@link https://threejs.org/docs/#api/en/math/Vector2 THREE.Vector2} instance of width(x), height(y)
7728 */
7729
7730
7731 __proto.resize = function (size) {
7732 var screenSize = this._screenSize;
7733 screenSize.copy(size);
7734 };
7735 /**
7736 * Enable this input and add event listeners
7737 * @returns {void} Nothing
7738 */
7739
7740
7741 __proto.enable = function () {
7742 if (this._enabled) return;
7743
7744 if (!this._targetEl) {
7745 throw new View3DError(MESSAGES.ADD_CONTROL_FIRST, CODES.ADD_CONTROL_FIRST);
7746 }
7747
7748 var targetEl = this._targetEl;
7749 targetEl.addEventListener(EVENTS.MOUSE_DOWN, this._onMouseDown, false);
7750 targetEl.addEventListener(EVENTS.TOUCH_START, this._onTouchStart, false);
7751 targetEl.addEventListener(EVENTS.TOUCH_MOVE, this._onTouchMove, false);
7752 targetEl.addEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7753 targetEl.addEventListener(EVENTS.CONTEXT_MENU, this._onContextMenu, false);
7754 this._enabled = true;
7755
7756 this._setCursor(CURSOR.GRAB);
7757 };
7758 /**
7759 * Disable this input and remove all event handlers
7760 * @returns {void} Nothing
7761 */
7762
7763
7764 __proto.disable = function () {
7765 if (!this._enabled || !this._targetEl) return;
7766 var targetEl = this._targetEl;
7767 targetEl.removeEventListener(EVENTS.MOUSE_DOWN, this._onMouseDown, false);
7768 window.removeEventListener(EVENTS.MOUSE_MOVE, this._onMouseMove, false);
7769 window.removeEventListener(EVENTS.MOUSE_UP, this._onMouseUp, false);
7770 targetEl.removeEventListener(EVENTS.TOUCH_START, this._onTouchStart, false);
7771 targetEl.removeEventListener(EVENTS.TOUCH_MOVE, this._onTouchMove, false);
7772 targetEl.removeEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7773 targetEl.removeEventListener(EVENTS.CONTEXT_MENU, this._onContextMenu, false);
7774
7775 this._setCursor("");
7776
7777 this._enabled = false;
7778 };
7779 /**
7780 * Synchronize this control's state to given camera position
7781 * @param camera Camera to match state
7782 * @returns {void} Nothing
7783 */
7784
7785
7786 __proto.sync = function (camera) {
7787 this._xMotion.reset(0);
7788
7789 this._yMotion.reset(0);
7790 };
7791 /**
7792 * Set target element to attach event listener
7793 * @param element target element
7794 * @returns {void} Nothing
7795 */
7796
7797
7798 __proto.setElement = function (element) {
7799 this._targetEl = element;
7800 this.resize(new Vector2(element.offsetWidth, element.offsetHeight));
7801 };
7802
7803 __proto._setCursor = function (val) {
7804 var targetEl = this._targetEl;
7805 if (!this._useGrabCursor || !targetEl || !this._enabled) return;
7806 targetEl.style.cursor = val;
7807 };
7808
7809 __proto._getTouchesMiddle = function (touches) {
7810 return new Vector2(touches[0].clientX + touches[1].clientX, touches[0].clientY + touches[1].clientY).multiplyScalar(0.5);
7811 };
7812
7813 return TranslateControl;
7814 }();
7815
7816 /*
7817 * Copyright (c) 2020 NAVER Corp.
7818 * egjs projects are licensed under the MIT license
7819 */
7820 /**
7821 * Distance controller handling both mouse wheel and pinch zoom
7822 * @category Controls
7823 */
7824
7825 var DistanceControl =
7826 /*#__PURE__*/
7827 function () {
7828 /**
7829 * Create new DistanceControl instance
7830 * @tutorial Adding Controls
7831 * @param {object} options Options
7832 * @param {HTMLElement | string | null} [options.element=null] Attaching element / selector of the element.
7833 * @param {number} [options.duration=500] Motion's duration.
7834 * @param {object} [options.range={min: 0, max: 500}] Motion's range.
7835 * @param {function} [options.easing=(x: number) => 1 - Math.pow(1 - x, 3)] Motion's easing function.
7836 */
7837 function DistanceControl(_a) {
7838 var _this = this;
7839
7840 var _b = _a === void 0 ? {} : _a,
7841 _c = _b.element,
7842 element = _c === void 0 ? NULL_ELEMENT : _c,
7843 _d = _b.duration,
7844 duration = _d === void 0 ? ANIMATION_DURATION : _d,
7845 _e = _b.range,
7846 range = _e === void 0 ? DISTANCE_RANGE : _e,
7847 _f = _b.easing,
7848 easing = _f === void 0 ? EASING$1 : _f; // Options
7849
7850
7851 this._scale = 1; // Internal values
7852
7853 this._targetEl = null;
7854 this._scaleModifier = 0.25;
7855 this._prevTouchDistance = -1;
7856 this._enabled = false;
7857
7858 this._onWheel = function (evt) {
7859 if (evt.deltaY === 0) return;
7860 evt.preventDefault();
7861 evt.stopPropagation();
7862 var animation = _this._motion;
7863 var delta = _this._scale * _this._scaleModifier * evt.deltaY;
7864 animation.setEndDelta(delta);
7865 };
7866
7867 this._onTouchMove = function (evt) {
7868 var touches = evt.touches;
7869 if (touches.length !== 2) return;
7870
7871 if (evt.cancelable !== false) {
7872 evt.preventDefault();
7873 }
7874
7875 evt.stopPropagation();
7876 var animation = _this._motion;
7877 var prevTouchDistance = _this._prevTouchDistance;
7878 var touchPoint1 = new Vector2(touches[0].pageX, touches[0].pageY);
7879 var touchPoint2 = new Vector2(touches[1].pageX, touches[1].pageY);
7880 var touchDiff = touchPoint1.sub(touchPoint2);
7881
7882 var touchDistance = touchDiff.length() * _this._scale * _this._scaleModifier;
7883
7884 var delta = -(touchDistance - prevTouchDistance);
7885 _this._prevTouchDistance = touchDistance;
7886 if (prevTouchDistance < 0) return;
7887 animation.setEndDelta(delta);
7888 };
7889
7890 this._onTouchEnd = function () {
7891 _this._prevTouchDistance = -1;
7892 };
7893
7894 var targetEl = getElement(element);
7895
7896 if (targetEl) {
7897 this.setElement(targetEl);
7898 }
7899
7900 this._motion = new Motion({
7901 duration: duration,
7902 range: range,
7903 easing: easing
7904 });
7905 }
7906
7907 var __proto = DistanceControl.prototype;
7908 Object.defineProperty(__proto, "element", {
7909 /**
7910 * Control's current target element to attach event listeners
7911 * @readonly
7912 */
7913 get: function () {
7914 return this._targetEl;
7915 },
7916 enumerable: false,
7917 configurable: true
7918 });
7919 Object.defineProperty(__proto, "scale", {
7920 /**
7921 * Scale factor of the distance
7922 * @type number
7923 * @example
7924 * import { DistanceControl } from "@egjs/view3d";
7925 * const distanceControl = new DistanceControl();
7926 * distanceControl.scale = 2;
7927 */
7928 get: function () {
7929 return this._scale;
7930 },
7931 set: function (val) {
7932 this._scale = val;
7933 },
7934 enumerable: false,
7935 configurable: true
7936 });
7937 Object.defineProperty(__proto, "enabled", {
7938 /**
7939 * Whether this control is enabled or not
7940 * @readonly
7941 */
7942 get: function () {
7943 return this._enabled;
7944 },
7945 enumerable: false,
7946 configurable: true
7947 });
7948 /**
7949 * Destroy the instance and remove all event listeners attached
7950 * @returns {void} Nothing
7951 */
7952
7953 __proto.destroy = function () {
7954 this.disable();
7955 };
7956 /**
7957 * Update control by given deltaTime
7958 * @param camera Camera to update position
7959 * @param deltaTime Number of milisec to update
7960 * @returns {void} Nothing
7961 */
7962
7963
7964 __proto.update = function (camera, deltaTime) {
7965 var motion = this._motion;
7966 camera.distance += motion.update(deltaTime);
7967 }; // This is not documetned on purpose as it doesn't do nothing
7968
7969
7970 __proto.resize = function (size) {// DO NOTHING
7971 };
7972 /**
7973 * Enable this input and add event listeners
7974 * @returns {void} Nothing
7975 */
7976
7977
7978 __proto.enable = function () {
7979 if (this._enabled) return;
7980
7981 if (!this._targetEl) {
7982 throw new View3DError(MESSAGES.ADD_CONTROL_FIRST, CODES.ADD_CONTROL_FIRST);
7983 }
7984
7985 var targetEl = this._targetEl;
7986 targetEl.addEventListener(EVENTS.WHEEL, this._onWheel, false);
7987 targetEl.addEventListener(EVENTS.TOUCH_MOVE, this._onTouchMove, false);
7988 targetEl.addEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
7989 this._enabled = true;
7990 };
7991 /**
7992 * Disable this input and remove all event handlers
7993 * @returns {void} Nothing
7994 */
7995
7996
7997 __proto.disable = function () {
7998 if (!this._enabled || !this._targetEl) return;
7999 var targetEl = this._targetEl;
8000 targetEl.removeEventListener(EVENTS.WHEEL, this._onWheel, false);
8001 targetEl.removeEventListener(EVENTS.TOUCH_MOVE, this._onTouchMove, false);
8002 targetEl.removeEventListener(EVENTS.TOUCH_END, this._onTouchEnd, false);
8003 this._enabled = false;
8004 };
8005 /**
8006 * Synchronize this control's state to given camera position
8007 * @param camera Camera to match state
8008 * @returns {void} Nothing
8009 */
8010
8011
8012 __proto.sync = function (camera) {
8013 this._motion.range.min = camera.minDistance;
8014 this._motion.range.max = camera.maxDistance;
8015
8016 this._motion.reset(camera.distance);
8017 };
8018 /**
8019 * Set target element to attach event listener
8020 * @param element target element
8021 * @returns {void} Nothing
8022 */
8023
8024
8025 __proto.setElement = function (element) {
8026 this._targetEl = element;
8027 };
8028
8029 return DistanceControl;
8030 }();
8031
8032 /*
8033 * Copyright (c) 2020 NAVER Corp.
8034 * egjs projects are licensed under the MIT license
8035 */
8036 /**
8037 * Aggregation of {@link RotateControl}, {@link TranslateControl}, and {@link DistanceControl}.
8038 * @category Controls
8039 */
8040
8041 var OrbitControl =
8042 /*#__PURE__*/
8043 function () {
8044 /**
8045 * Create new OrbitControl instance
8046 * @param {object} options Options
8047 * @param {HTMLElement | string | null} [options.element=null] Attaching element / selector of the element
8048 * @param {object} [options.rotate={}] Constructor options of {@link RotateControl}
8049 * @param {object} [options.translate={}] Constructor options of {@link TranslateControl}
8050 * @param {object} [options.distance={}] Constructor options of {@link DistanceControl}
8051 * @tutorial Adding Controls
8052 */
8053 function OrbitControl(_a) {
8054 var _b = _a === void 0 ? {} : _a,
8055 _c = _b.element,
8056 element = _c === void 0 ? NULL_ELEMENT : _c,
8057 _d = _b.rotate,
8058 rotate = _d === void 0 ? {} : _d,
8059 _e = _b.translate,
8060 translate = _e === void 0 ? {} : _e,
8061 _f = _b.distance,
8062 distance = _f === void 0 ? {} : _f;
8063
8064 this._enabled = false;
8065 this._targetEl = getElement(element);
8066 this._rotateControl = new RotateControl(__assign(__assign({}, rotate), {
8067 element: rotate.element || this._targetEl
8068 }));
8069 this._translateControl = new TranslateControl(__assign(__assign({}, translate), {
8070 element: translate.element || this._targetEl
8071 }));
8072 this._distanceControl = new DistanceControl(__assign(__assign({}, distance), {
8073 element: distance.element || this._targetEl
8074 }));
8075 }
8076
8077 var __proto = OrbitControl.prototype;
8078 Object.defineProperty(__proto, "element", {
8079 /**
8080 * Control's current target element to attach event listeners
8081 * @readonly
8082 */
8083 get: function () {
8084 return this._targetEl;
8085 },
8086 enumerable: false,
8087 configurable: true
8088 });
8089 Object.defineProperty(__proto, "enabled", {
8090 /**
8091 * Whether this control is enabled or not
8092 * @readonly
8093 */
8094 get: function () {
8095 return this._enabled;
8096 },
8097 enumerable: false,
8098 configurable: true
8099 });
8100 Object.defineProperty(__proto, "rotate", {
8101 /**
8102 * {@link RotateControl} of this control
8103 */
8104 get: function () {
8105 return this._rotateControl;
8106 },
8107 enumerable: false,
8108 configurable: true
8109 });
8110 Object.defineProperty(__proto, "translate", {
8111 /**
8112 * {@link TranslateControl} of this control
8113 */
8114 get: function () {
8115 return this._translateControl;
8116 },
8117 enumerable: false,
8118 configurable: true
8119 });
8120 Object.defineProperty(__proto, "distance", {
8121 /**
8122 * {@link DistanceControl} of this control
8123 */
8124 get: function () {
8125 return this._distanceControl;
8126 },
8127 enumerable: false,
8128 configurable: true
8129 });
8130 /**
8131 * Destroy the instance and remove all event listeners attached
8132 * This also will reset CSS cursor to intial
8133 * @returns {void} Nothing
8134 */
8135
8136 __proto.destroy = function () {
8137 this._rotateControl.destroy();
8138
8139 this._translateControl.destroy();
8140
8141 this._distanceControl.destroy();
8142 };
8143 /**
8144 * Update control by given deltaTime
8145 * @param camera Camera to update position
8146 * @param deltaTime Number of milisec to update
8147 * @returns {void} Nothing
8148 */
8149
8150
8151 __proto.update = function (camera, deltaTime) {
8152 this._rotateControl.update(camera, deltaTime);
8153
8154 this._translateControl.update(camera, deltaTime);
8155
8156 this._distanceControl.update(camera, deltaTime);
8157 };
8158 /**
8159 * Resize control to match target size
8160 * @param size {@link https://threejs.org/docs/#api/en/math/Vector2 THREE.Vector2} instance of width(x), height(y)
8161 */
8162
8163
8164 __proto.resize = function (size) {
8165 this._rotateControl.resize(size);
8166
8167 this._translateControl.resize(size);
8168
8169 this._distanceControl.resize(size);
8170 };
8171 /**
8172 * Enable this control and add event listeners
8173 * @returns {void} Nothingß
8174 */
8175
8176
8177 __proto.enable = function () {
8178 if (this._enabled) return;
8179
8180 if (!this._targetEl) {
8181 throw new View3DError(MESSAGES.ADD_CONTROL_FIRST, CODES.ADD_CONTROL_FIRST);
8182 }
8183
8184 this._rotateControl.enable();
8185
8186 this._translateControl.enable();
8187
8188 this._distanceControl.enable();
8189
8190 this._enabled = true;
8191 };
8192 /**
8193 * Disable this control and remove all event handlers
8194 * @returns {void} Nothing
8195 */
8196
8197
8198 __proto.disable = function () {
8199 if (!this._enabled || !this._targetEl) return;
8200
8201 this._rotateControl.disable();
8202
8203 this._translateControl.disable();
8204
8205 this._distanceControl.disable();
8206
8207 this._enabled = false;
8208 };
8209 /**
8210 * Synchronize this control's state to given camera position
8211 * @param camera Camera to match state
8212 * @returns {void} Nothing
8213 */
8214
8215
8216 __proto.sync = function (camera) {
8217 this._rotateControl.sync(camera);
8218
8219 this._translateControl.sync(camera);
8220
8221 this._distanceControl.sync(camera);
8222 };
8223 /**
8224 * Set target element to attach event listener
8225 * @param element target element
8226 * @returns {void} Nothing
8227 */
8228
8229
8230 __proto.setElement = function (element) {
8231 this._targetEl = element;
8232
8233 this._rotateControl.setElement(element);
8234
8235 this._translateControl.setElement(element);
8236
8237 this._distanceControl.setElement(element);
8238 };
8239
8240 return OrbitControl;
8241 }();
8242
8243 /*
8244 * Copyright (c) 2020 NAVER Corp.
8245 * egjs projects are licensed under the MIT license
8246 */
8247
8248 var Controls = {
8249 __proto__: null,
8250 AnimationControl: AnimationControl,
8251 AutoControl: AutoControl,
8252 Motion: Motion,
8253 OrbitControl: OrbitControl,
8254 RotateControl: RotateControl,
8255 TranslateControl: TranslateControl,
8256 DistanceControl: DistanceControl
8257 };
8258
8259 var DRACOLoader = function DRACOLoader(manager) {
8260 Loader.call(this, manager);
8261 this.decoderPath = '';
8262 this.decoderConfig = {};
8263 this.decoderBinary = null;
8264 this.decoderPending = null;
8265 this.workerLimit = 4;
8266 this.workerPool = [];
8267 this.workerNextTaskID = 1;
8268 this.workerSourceURL = '';
8269 this.defaultAttributeIDs = {
8270 position: 'POSITION',
8271 normal: 'NORMAL',
8272 color: 'COLOR',
8273 uv: 'TEX_COORD'
8274 };
8275 this.defaultAttributeTypes = {
8276 position: 'Float32Array',
8277 normal: 'Float32Array',
8278 color: 'Float32Array',
8279 uv: 'Float32Array'
8280 };
8281 };
8282
8283 DRACOLoader.prototype = _extends(Object.create(Loader.prototype), {
8284 constructor: DRACOLoader,
8285 setDecoderPath: function setDecoderPath(path) {
8286 this.decoderPath = path;
8287 return this;
8288 },
8289 setDecoderConfig: function setDecoderConfig(config) {
8290 this.decoderConfig = config;
8291 return this;
8292 },
8293 setWorkerLimit: function setWorkerLimit(workerLimit) {
8294 this.workerLimit = workerLimit;
8295 return this;
8296 },
8297
8298 /** @deprecated */
8299 setVerbosity: function setVerbosity() {
8300 console.warn('THREE.DRACOLoader: The .setVerbosity() method has been removed.');
8301 },
8302
8303 /** @deprecated */
8304 setDrawMode: function setDrawMode() {
8305 console.warn('THREE.DRACOLoader: The .setDrawMode() method has been removed.');
8306 },
8307
8308 /** @deprecated */
8309 setSkipDequantization: function setSkipDequantization() {
8310 console.warn('THREE.DRACOLoader: The .setSkipDequantization() method has been removed.');
8311 },
8312 load: function load(url, onLoad, onProgress, onError) {
8313 var _this = this;
8314
8315 var loader = new FileLoader(this.manager);
8316 loader.setPath(this.path);
8317 loader.setResponseType('arraybuffer');
8318
8319 if (this.crossOrigin === 'use-credentials') {
8320 loader.setWithCredentials(true);
8321 }
8322
8323 loader.load(url, function (buffer) {
8324 var taskConfig = {
8325 attributeIDs: _this.defaultAttributeIDs,
8326 attributeTypes: _this.defaultAttributeTypes,
8327 useUniqueIDs: false
8328 };
8329
8330 _this.decodeGeometry(buffer, taskConfig).then(onLoad)["catch"](onError);
8331 }, onProgress, onError);
8332 },
8333
8334 /** @deprecated Kept for backward-compatibility with previous DRACOLoader versions. */
8335 decodeDracoFile: function decodeDracoFile(buffer, callback, attributeIDs, attributeTypes) {
8336 var taskConfig = {
8337 attributeIDs: attributeIDs || this.defaultAttributeIDs,
8338 attributeTypes: attributeTypes || this.defaultAttributeTypes,
8339 useUniqueIDs: !!attributeIDs
8340 };
8341 this.decodeGeometry(buffer, taskConfig).then(callback);
8342 },
8343 decodeGeometry: function decodeGeometry(buffer, taskConfig) {
8344 var _this2 = this;
8345
8346 // TODO: For backward-compatibility, support 'attributeTypes' objects containing
8347 // references (rather than names) to typed array constructors. These must be
8348 // serialized before sending them to the worker.
8349 for (var attribute in taskConfig.attributeTypes) {
8350 var type = taskConfig.attributeTypes[attribute];
8351
8352 if (type.BYTES_PER_ELEMENT !== undefined) {
8353 taskConfig.attributeTypes[attribute] = type.name;
8354 }
8355 } //
8356
8357
8358 var taskKey = JSON.stringify(taskConfig); // Check for an existing task using this buffer. A transferred buffer cannot be transferred
8359 // again from this thread.
8360
8361 if (DRACOLoader.taskCache.has(buffer)) {
8362 var cachedTask = DRACOLoader.taskCache.get(buffer);
8363
8364 if (cachedTask.key === taskKey) {
8365 return cachedTask.promise;
8366 } else if (buffer.byteLength === 0) {
8367 // Technically, it would be possible to wait for the previous task to complete,
8368 // transfer the buffer back, and decode again with the second configuration. That
8369 // is complex, and I don't know of any reason to decode a Draco buffer twice in
8370 // different ways, so this is left unimplemented.
8371 throw new Error('THREE.DRACOLoader: Unable to re-decode a buffer with different ' + 'settings. Buffer has already been transferred.');
8372 }
8373 } //
8374
8375
8376 var worker;
8377 var taskID = this.workerNextTaskID++;
8378 var taskCost = buffer.byteLength; // Obtain a worker and assign a task, and construct a geometry instance
8379 // when the task completes.
8380
8381 var geometryPending = this._getWorker(taskID, taskCost).then(function (_worker) {
8382 worker = _worker;
8383 return new Promise(function (resolve, reject) {
8384 worker._callbacks[taskID] = {
8385 resolve: resolve,
8386 reject: reject
8387 };
8388 worker.postMessage({
8389 type: 'decode',
8390 id: taskID,
8391 taskConfig: taskConfig,
8392 buffer: buffer
8393 }, [buffer]); // this.debug();
8394 });
8395 }).then(function (message) {
8396 return _this2._createGeometry(message.geometry);
8397 }); // Remove task from the task list.
8398
8399
8400 geometryPending["finally"](function () {
8401 if (worker && taskID) {
8402 _this2._releaseTask(worker, taskID); // this.debug();
8403
8404 }
8405 }); // Cache the task result.
8406
8407 DRACOLoader.taskCache.set(buffer, {
8408 key: taskKey,
8409 promise: geometryPending
8410 });
8411 return geometryPending;
8412 },
8413 _createGeometry: function _createGeometry(geometryData) {
8414 var geometry = new BufferGeometry();
8415
8416 if (geometryData.index) {
8417 geometry.setIndex(new BufferAttribute(geometryData.index.array, 1));
8418 }
8419
8420 for (var i = 0; i < geometryData.attributes.length; i++) {
8421 var attribute = geometryData.attributes[i];
8422 var name = attribute.name;
8423 var array = attribute.array;
8424 var itemSize = attribute.itemSize;
8425 geometry.setAttribute(name, new BufferAttribute(array, itemSize));
8426 }
8427
8428 return geometry;
8429 },
8430 _loadLibrary: function _loadLibrary(url, responseType) {
8431 var loader = new FileLoader(this.manager);
8432 loader.setPath(this.decoderPath);
8433 loader.setResponseType(responseType);
8434 return new Promise(function (resolve, reject) {
8435 loader.load(url, resolve, undefined, reject);
8436 });
8437 },
8438 preload: function preload() {
8439 this._initDecoder();
8440
8441 return this;
8442 },
8443 _initDecoder: function _initDecoder() {
8444 var _this3 = this;
8445
8446 if (this.decoderPending) return this.decoderPending;
8447 var useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js';
8448 var librariesPending = [];
8449
8450 if (useJS) {
8451 librariesPending.push(this._loadLibrary('draco_decoder.js', 'text'));
8452 } else {
8453 librariesPending.push(this._loadLibrary('draco_wasm_wrapper.js', 'text'));
8454 librariesPending.push(this._loadLibrary('draco_decoder.wasm', 'arraybuffer'));
8455 }
8456
8457 this.decoderPending = Promise.all(librariesPending).then(function (libraries) {
8458 var jsContent = libraries[0];
8459
8460 if (!useJS) {
8461 _this3.decoderConfig.wasmBinary = libraries[1];
8462 }
8463
8464 var fn = DRACOLoader.DRACOWorker.toString();
8465 var body = ['/* draco decoder */', jsContent, '', '/* worker */', fn.substring(fn.indexOf('{') + 1, fn.lastIndexOf('}'))].join('\n');
8466 _this3.workerSourceURL = URL.createObjectURL(new Blob([body]));
8467 });
8468 return this.decoderPending;
8469 },
8470 _getWorker: function _getWorker(taskID, taskCost) {
8471 var _this4 = this;
8472
8473 return this._initDecoder().then(function () {
8474 if (_this4.workerPool.length < _this4.workerLimit) {
8475 var worker = new Worker(_this4.workerSourceURL);
8476 worker._callbacks = {};
8477 worker._taskCosts = {};
8478 worker._taskLoad = 0;
8479 worker.postMessage({
8480 type: 'init',
8481 decoderConfig: _this4.decoderConfig
8482 });
8483
8484 worker.onmessage = function (e) {
8485 var message = e.data;
8486
8487 switch (message.type) {
8488 case 'decode':
8489 worker._callbacks[message.id].resolve(message);
8490
8491 break;
8492
8493 case 'error':
8494 worker._callbacks[message.id].reject(message);
8495
8496 break;
8497
8498 default:
8499 console.error('THREE.DRACOLoader: Unexpected message, "' + message.type + '"');
8500 }
8501 };
8502
8503 _this4.workerPool.push(worker);
8504 } else {
8505 _this4.workerPool.sort(function (a, b) {
8506 return a._taskLoad > b._taskLoad ? -1 : 1;
8507 });
8508 }
8509
8510 var worker = _this4.workerPool[_this4.workerPool.length - 1];
8511 worker._taskCosts[taskID] = taskCost;
8512 worker._taskLoad += taskCost;
8513 return worker;
8514 });
8515 },
8516 _releaseTask: function _releaseTask(worker, taskID) {
8517 worker._taskLoad -= worker._taskCosts[taskID];
8518 delete worker._callbacks[taskID];
8519 delete worker._taskCosts[taskID];
8520 },
8521 debug: function debug() {
8522 console.log('Task load: ', this.workerPool.map(function (worker) {
8523 return worker._taskLoad;
8524 }));
8525 },
8526 dispose: function dispose() {
8527 for (var i = 0; i < this.workerPool.length; ++i) {
8528 this.workerPool[i].terminate();
8529 }
8530
8531 this.workerPool.length = 0;
8532 return this;
8533 }
8534 });
8535 /* WEB WORKER */
8536
8537 DRACOLoader.DRACOWorker = function () {
8538 var decoderConfig;
8539 var decoderPending;
8540
8541 onmessage = function onmessage(e) {
8542 var message = e.data;
8543
8544 switch (message.type) {
8545 case 'init':
8546 decoderConfig = message.decoderConfig;
8547 decoderPending = new Promise(function (resolve
8548 /*, reject*/
8549 ) {
8550 decoderConfig.onModuleLoaded = function (draco) {
8551 // Module is Promise-like. Wrap before resolving to avoid loop.
8552 resolve({
8553 draco: draco
8554 });
8555 };
8556
8557 DracoDecoderModule(decoderConfig);
8558 });
8559 break;
8560
8561 case 'decode':
8562 var buffer = message.buffer;
8563 var taskConfig = message.taskConfig;
8564 decoderPending.then(function (module) {
8565 var draco = module.draco;
8566 var decoder = new draco.Decoder();
8567 var decoderBuffer = new draco.DecoderBuffer();
8568 decoderBuffer.Init(new Int8Array(buffer), buffer.byteLength);
8569
8570 try {
8571 var geometry = decodeGeometry(draco, decoder, decoderBuffer, taskConfig);
8572 var buffers = geometry.attributes.map(function (attr) {
8573 return attr.array.buffer;
8574 });
8575 if (geometry.index) buffers.push(geometry.index.array.buffer);
8576 self.postMessage({
8577 type: 'decode',
8578 id: message.id,
8579 geometry: geometry
8580 }, buffers);
8581 } catch (error) {
8582 console.error(error);
8583 self.postMessage({
8584 type: 'error',
8585 id: message.id,
8586 error: error.message
8587 });
8588 } finally {
8589 draco.destroy(decoderBuffer);
8590 draco.destroy(decoder);
8591 }
8592 });
8593 break;
8594 }
8595 };
8596
8597 function decodeGeometry(draco, decoder, decoderBuffer, taskConfig) {
8598 var attributeIDs = taskConfig.attributeIDs;
8599 var attributeTypes = taskConfig.attributeTypes;
8600 var dracoGeometry;
8601 var decodingStatus;
8602 var geometryType = decoder.GetEncodedGeometryType(decoderBuffer);
8603
8604 if (geometryType === draco.TRIANGULAR_MESH) {
8605 dracoGeometry = new draco.Mesh();
8606 decodingStatus = decoder.DecodeBufferToMesh(decoderBuffer, dracoGeometry);
8607 } else if (geometryType === draco.POINT_CLOUD) {
8608 dracoGeometry = new draco.PointCloud();
8609 decodingStatus = decoder.DecodeBufferToPointCloud(decoderBuffer, dracoGeometry);
8610 } else {
8611 throw new Error('THREE.DRACOLoader: Unexpected geometry type.');
8612 }
8613
8614 if (!decodingStatus.ok() || dracoGeometry.ptr === 0) {
8615 throw new Error('THREE.DRACOLoader: Decoding failed: ' + decodingStatus.error_msg());
8616 }
8617
8618 var geometry = {
8619 index: null,
8620 attributes: []
8621 }; // Gather all vertex attributes.
8622
8623 for (var attributeName in attributeIDs) {
8624 var attributeType = self[attributeTypes[attributeName]];
8625 var attribute;
8626 var attributeID; // A Draco file may be created with default vertex attributes, whose attribute IDs
8627 // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively,
8628 // a Draco file may contain a custom set of attributes, identified by known unique
8629 // IDs. glTF files always do the latter, and `.drc` files typically do the former.
8630
8631 if (taskConfig.useUniqueIDs) {
8632 attributeID = attributeIDs[attributeName];
8633 attribute = decoder.GetAttributeByUniqueId(dracoGeometry, attributeID);
8634 } else {
8635 attributeID = decoder.GetAttributeId(dracoGeometry, draco[attributeIDs[attributeName]]);
8636 if (attributeID === -1) continue;
8637 attribute = decoder.GetAttribute(dracoGeometry, attributeID);
8638 }
8639
8640 geometry.attributes.push(decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute));
8641 } // Add index.
8642
8643
8644 if (geometryType === draco.TRIANGULAR_MESH) {
8645 // Generate mesh faces.
8646 var numFaces = dracoGeometry.num_faces();
8647 var numIndices = numFaces * 3;
8648 var index = new Uint32Array(numIndices);
8649 var indexArray = new draco.DracoInt32Array();
8650
8651 for (var i = 0; i < numFaces; ++i) {
8652 decoder.GetFaceFromMesh(dracoGeometry, i, indexArray);
8653
8654 for (var j = 0; j < 3; ++j) {
8655 index[i * 3 + j] = indexArray.GetValue(j);
8656 }
8657 }
8658
8659 geometry.index = {
8660 array: index,
8661 itemSize: 1
8662 };
8663 draco.destroy(indexArray);
8664 }
8665
8666 draco.destroy(dracoGeometry);
8667 return geometry;
8668 }
8669
8670 function decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute) {
8671 var numComponents = attribute.num_components();
8672 var numPoints = dracoGeometry.num_points();
8673 var numValues = numPoints * numComponents;
8674 var dracoArray;
8675 var array;
8676
8677 switch (attributeType) {
8678 case Float32Array:
8679 dracoArray = new draco.DracoFloat32Array();
8680 decoder.GetAttributeFloatForAllPoints(dracoGeometry, attribute, dracoArray);
8681 array = new Float32Array(numValues);
8682 break;
8683
8684 case Int8Array:
8685 dracoArray = new draco.DracoInt8Array();
8686 decoder.GetAttributeInt8ForAllPoints(dracoGeometry, attribute, dracoArray);
8687 array = new Int8Array(numValues);
8688 break;
8689
8690 case Int16Array:
8691 dracoArray = new draco.DracoInt16Array();
8692 decoder.GetAttributeInt16ForAllPoints(dracoGeometry, attribute, dracoArray);
8693 array = new Int16Array(numValues);
8694 break;
8695
8696 case Int32Array:
8697 dracoArray = new draco.DracoInt32Array();
8698 decoder.GetAttributeInt32ForAllPoints(dracoGeometry, attribute, dracoArray);
8699 array = new Int32Array(numValues);
8700 break;
8701
8702 case Uint8Array:
8703 dracoArray = new draco.DracoUInt8Array();
8704 decoder.GetAttributeUInt8ForAllPoints(dracoGeometry, attribute, dracoArray);
8705 array = new Uint8Array(numValues);
8706 break;
8707
8708 case Uint16Array:
8709 dracoArray = new draco.DracoUInt16Array();
8710 decoder.GetAttributeUInt16ForAllPoints(dracoGeometry, attribute, dracoArray);
8711 array = new Uint16Array(numValues);
8712 break;
8713
8714 case Uint32Array:
8715 dracoArray = new draco.DracoUInt32Array();
8716 decoder.GetAttributeUInt32ForAllPoints(dracoGeometry, attribute, dracoArray);
8717 array = new Uint32Array(numValues);
8718 break;
8719
8720 default:
8721 throw new Error('THREE.DRACOLoader: Unexpected attribute type.');
8722 }
8723
8724 for (var i = 0; i < numValues; i++) {
8725 array[i] = dracoArray.GetValue(i);
8726 }
8727
8728 draco.destroy(dracoArray);
8729 return {
8730 name: attributeName,
8731 array: array,
8732 itemSize: numComponents
8733 };
8734 }
8735 };
8736
8737 DRACOLoader.taskCache = new WeakMap();
8738 /** Deprecated static methods */
8739
8740 /** @deprecated */
8741
8742 DRACOLoader.setDecoderPath = function () {
8743 console.warn('THREE.DRACOLoader: The .setDecoderPath() method has been removed. Use instance methods.');
8744 };
8745 /** @deprecated */
8746
8747
8748 DRACOLoader.setDecoderConfig = function () {
8749 console.warn('THREE.DRACOLoader: The .setDecoderConfig() method has been removed. Use instance methods.');
8750 };
8751 /** @deprecated */
8752
8753
8754 DRACOLoader.releaseDecoderModule = function () {
8755 console.warn('THREE.DRACOLoader: The .releaseDecoderModule() method has been removed. Use instance methods.');
8756 };
8757 /** @deprecated */
8758
8759
8760 DRACOLoader.getDecoderModule = function () {
8761 console.warn('THREE.DRACOLoader: The .getDecoderModule() method has been removed. Use instance methods.');
8762 };
8763
8764 /**
8765 * DracoLoader
8766 * @category Loaders
8767 */
8768
8769 var DracoLoader =
8770 /*#__PURE__*/
8771 function () {
8772 function DracoLoader() {}
8773 /**
8774 * Load new DRC model from the given url
8775 * @param url URL to fetch .drc file
8776 * @param options Options for a loaded model
8777 * @returns Promise that resolves {@link Model}
8778 */
8779
8780
8781 var __proto = DracoLoader.prototype;
8782
8783 __proto.load = function (url, options) {
8784 var _this = this;
8785
8786 if (options === void 0) {
8787 options = {};
8788 }
8789
8790 var loader = new DRACOLoader();
8791 loader.setCrossOrigin("anonymous");
8792 loader.setDecoderPath(DRACO_DECODER_URL);
8793 loader.manager = new LoadingManager();
8794 return new Promise(function (resolve, reject) {
8795 loader.load(url, function (geometry) {
8796 var model = _this._parseToModel(geometry, options);
8797
8798 loader.dispose();
8799 resolve(model);
8800 }, undefined, function (err) {
8801 loader.dispose();
8802 reject(err);
8803 });
8804 });
8805 };
8806
8807 __proto._parseToModel = function (geometry, _a) {
8808 var _b = _a === void 0 ? {} : _a,
8809 _c = _b.fixSkinnedBbox,
8810 fixSkinnedBbox = _c === void 0 ? false : _c,
8811 _d = _b.color,
8812 color = _d === void 0 ? 0xffffff : _d,
8813 _e = _b.point,
8814 point = _e === void 0 ? false : _e,
8815 _f = _b.pointOptions,
8816 pointOptions = _f === void 0 ? {} : _f;
8817
8818 geometry.computeVertexNormals();
8819 var material = point ? new PointsMaterial(__assign({
8820 color: color
8821 }, pointOptions)) : new MeshStandardMaterial({
8822 color: color
8823 });
8824 var mesh = point ? new Points(geometry, material) : new Mesh(geometry, material);
8825 var model = new Model({
8826 scenes: [mesh],
8827 fixSkinnedBbox: fixSkinnedBbox
8828 });
8829 return model;
8830 };
8831
8832 return DracoLoader;
8833 }();
8834
8835 var GLTFLoader = function () {
8836 function GLTFLoader(manager) {
8837 Loader.call(this, manager);
8838 this.dracoLoader = null;
8839 this.ddsLoader = null;
8840 }
8841
8842 GLTFLoader.prototype = _extends(Object.create(Loader.prototype), {
8843 constructor: GLTFLoader,
8844 load: function load(url, onLoad, onProgress, onError) {
8845 var scope = this;
8846 var resourcePath;
8847
8848 if (this.resourcePath !== '') {
8849 resourcePath = this.resourcePath;
8850 } else if (this.path !== '') {
8851 resourcePath = this.path;
8852 } else {
8853 resourcePath = LoaderUtils.extractUrlBase(url);
8854 } // Tells the LoadingManager to track an extra item, which resolves after
8855 // the model is fully loaded. This means the count of items loaded will
8856 // be incorrect, but ensures manager.onLoad() does not fire early.
8857
8858
8859 scope.manager.itemStart(url);
8860
8861 var _onError = function _onError(e) {
8862 if (onError) {
8863 onError(e);
8864 } else {
8865 console.error(e);
8866 }
8867
8868 scope.manager.itemError(url);
8869 scope.manager.itemEnd(url);
8870 };
8871
8872 var loader = new FileLoader(scope.manager);
8873 loader.setPath(this.path);
8874 loader.setResponseType('arraybuffer');
8875
8876 if (scope.crossOrigin === 'use-credentials') {
8877 loader.setWithCredentials(true);
8878 }
8879
8880 loader.load(url, function (data) {
8881 try {
8882 scope.parse(data, resourcePath, function (gltf) {
8883 onLoad(gltf);
8884 scope.manager.itemEnd(url);
8885 }, _onError);
8886 } catch (e) {
8887 _onError(e);
8888 }
8889 }, onProgress, _onError);
8890 },
8891 setDRACOLoader: function setDRACOLoader(dracoLoader) {
8892 this.dracoLoader = dracoLoader;
8893 return this;
8894 },
8895 setDDSLoader: function setDDSLoader(ddsLoader) {
8896 this.ddsLoader = ddsLoader;
8897 return this;
8898 },
8899 parse: function parse(data, path, onLoad, onError) {
8900 var content;
8901 var extensions = {};
8902
8903 if (typeof data === 'string') {
8904 content = data;
8905 } else {
8906 var magic = LoaderUtils.decodeText(new Uint8Array(data, 0, 4));
8907
8908 if (magic === BINARY_EXTENSION_HEADER_MAGIC) {
8909 try {
8910 extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data);
8911 } catch (error) {
8912 if (onError) onError(error);
8913 return;
8914 }
8915
8916 content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content;
8917 } else {
8918 content = LoaderUtils.decodeText(new Uint8Array(data));
8919 }
8920 }
8921
8922 var json = JSON.parse(content);
8923
8924 if (json.asset === undefined || json.asset.version[0] < 2) {
8925 if (onError) onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.'));
8926 return;
8927 }
8928
8929 if (json.extensionsUsed) {
8930 for (var i = 0; i < json.extensionsUsed.length; ++i) {
8931 var extensionName = json.extensionsUsed[i];
8932 var extensionsRequired = json.extensionsRequired || [];
8933
8934 switch (extensionName) {
8935 case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
8936 extensions[extensionName] = new GLTFLightsExtension(json);
8937 break;
8938
8939 case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:
8940 extensions[extensionName] = new GLTFMaterialsClearcoatExtension();
8941 break;
8942
8943 case EXTENSIONS.KHR_MATERIALS_UNLIT:
8944 extensions[extensionName] = new GLTFMaterialsUnlitExtension();
8945 break;
8946
8947 case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
8948 extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension();
8949 break;
8950
8951 case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
8952 extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader);
8953 break;
8954
8955 case EXTENSIONS.MSFT_TEXTURE_DDS:
8956 extensions[extensionName] = new GLTFTextureDDSExtension(this.ddsLoader);
8957 break;
8958
8959 case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
8960 extensions[extensionName] = new GLTFTextureTransformExtension();
8961 break;
8962
8963 case EXTENSIONS.KHR_MESH_QUANTIZATION:
8964 extensions[extensionName] = new GLTFMeshQuantizationExtension();
8965 break;
8966
8967 default:
8968 if (extensionsRequired.indexOf(extensionName) >= 0) {
8969 console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".');
8970 }
8971
8972 }
8973 }
8974 }
8975
8976 var parser = new GLTFParser(json, extensions, {
8977 path: path || this.resourcePath || '',
8978 crossOrigin: this.crossOrigin,
8979 manager: this.manager
8980 });
8981 parser.parse(onLoad, onError);
8982 }
8983 });
8984 /* GLTFREGISTRY */
8985
8986 function GLTFRegistry() {
8987 var objects = {};
8988 return {
8989 get: function get(key) {
8990 return objects[key];
8991 },
8992 add: function add(key, object) {
8993 objects[key] = object;
8994 },
8995 remove: function remove(key) {
8996 delete objects[key];
8997 },
8998 removeAll: function removeAll() {
8999 objects = {};
9000 }
9001 };
9002 }
9003 /*********************************/
9004
9005 /********** EXTENSIONS ***********/
9006
9007 /*********************************/
9008
9009
9010 var EXTENSIONS = {
9011 KHR_BINARY_GLTF: 'KHR_binary_glTF',
9012 KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
9013 KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
9014 KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
9015 KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
9016 KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
9017 KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
9018 KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
9019 MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
9020 };
9021 /**
9022 * DDS Texture Extension
9023 *
9024 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
9025 *
9026 */
9027
9028 function GLTFTextureDDSExtension(ddsLoader) {
9029 if (!ddsLoader) {
9030 throw new Error('THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader');
9031 }
9032
9033 this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
9034 this.ddsLoader = ddsLoader;
9035 }
9036 /**
9037 * Punctual Lights Extension
9038 *
9039 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
9040 */
9041
9042
9043 function GLTFLightsExtension(json) {
9044 this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
9045 var extension = json.extensions && json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL] || {};
9046 this.lightDefs = extension.lights || [];
9047 }
9048
9049 GLTFLightsExtension.prototype.loadLight = function (lightIndex) {
9050 var lightDef = this.lightDefs[lightIndex];
9051 var lightNode;
9052 var color = new Color(0xffffff);
9053 if (lightDef.color !== undefined) color.fromArray(lightDef.color);
9054 var range = lightDef.range !== undefined ? lightDef.range : 0;
9055
9056 switch (lightDef.type) {
9057 case 'directional':
9058 lightNode = new DirectionalLight(color);
9059 lightNode.target.position.set(0, 0, -1);
9060 lightNode.add(lightNode.target);
9061 break;
9062
9063 case 'point':
9064 lightNode = new PointLight(color);
9065 lightNode.distance = range;
9066 break;
9067
9068 case 'spot':
9069 lightNode = new SpotLight(color);
9070 lightNode.distance = range; // Handle spotlight properties.
9071
9072 lightDef.spot = lightDef.spot || {};
9073 lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
9074 lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
9075 lightNode.angle = lightDef.spot.outerConeAngle;
9076 lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
9077 lightNode.target.position.set(0, 0, -1);
9078 lightNode.add(lightNode.target);
9079 break;
9080
9081 default:
9082 throw new Error('THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".');
9083 } // Some lights (e.g. spot) default to a position other than the origin. Reset the position
9084 // here, because node-level parsing will only override position if explicitly specified.
9085
9086
9087 lightNode.position.set(0, 0, 0);
9088 lightNode.decay = 2;
9089 if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity;
9090 lightNode.name = lightDef.name || 'light_' + lightIndex;
9091 return Promise.resolve(lightNode);
9092 };
9093 /**
9094 * Unlit Materials Extension
9095 *
9096 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
9097 */
9098
9099
9100 function GLTFMaterialsUnlitExtension() {
9101 this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
9102 }
9103
9104 GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
9105 return MeshBasicMaterial;
9106 };
9107
9108 GLTFMaterialsUnlitExtension.prototype.extendParams = function (materialParams, materialDef, parser) {
9109 var pending = [];
9110 materialParams.color = new Color(1.0, 1.0, 1.0);
9111 materialParams.opacity = 1.0;
9112 var metallicRoughness = materialDef.pbrMetallicRoughness;
9113
9114 if (metallicRoughness) {
9115 if (Array.isArray(metallicRoughness.baseColorFactor)) {
9116 var array = metallicRoughness.baseColorFactor;
9117 materialParams.color.fromArray(array);
9118 materialParams.opacity = array[3];
9119 }
9120
9121 if (metallicRoughness.baseColorTexture !== undefined) {
9122 pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture));
9123 }
9124 }
9125
9126 return Promise.all(pending);
9127 };
9128 /**
9129 * Clearcoat Materials Extension
9130 *
9131 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
9132 */
9133
9134
9135 function GLTFMaterialsClearcoatExtension() {
9136 this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
9137 }
9138
9139 GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function () {
9140 return MeshPhysicalMaterial;
9141 };
9142
9143 GLTFMaterialsClearcoatExtension.prototype.extendParams = function (materialParams, materialDef, parser) {
9144 var pending = [];
9145 var extension = materialDef.extensions[this.name];
9146
9147 if (extension.clearcoatFactor !== undefined) {
9148 materialParams.clearcoat = extension.clearcoatFactor;
9149 }
9150
9151 if (extension.clearcoatTexture !== undefined) {
9152 pending.push(parser.assignTexture(materialParams, 'clearcoatMap', extension.clearcoatTexture));
9153 }
9154
9155 if (extension.clearcoatRoughnessFactor !== undefined) {
9156 materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
9157 }
9158
9159 if (extension.clearcoatRoughnessTexture !== undefined) {
9160 pending.push(parser.assignTexture(materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture));
9161 }
9162
9163 if (extension.clearcoatNormalTexture !== undefined) {
9164 pending.push(parser.assignTexture(materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture));
9165
9166 if (extension.clearcoatNormalTexture.scale !== undefined) {
9167 var scale = extension.clearcoatNormalTexture.scale;
9168 materialParams.clearcoatNormalScale = new Vector2(scale, scale);
9169 }
9170 }
9171
9172 return Promise.all(pending);
9173 };
9174 /* BINARY EXTENSION */
9175
9176
9177 var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
9178 var BINARY_EXTENSION_HEADER_LENGTH = 12;
9179 var BINARY_EXTENSION_CHUNK_TYPES = {
9180 JSON: 0x4E4F534A,
9181 BIN: 0x004E4942
9182 };
9183
9184 function GLTFBinaryExtension(data) {
9185 this.name = EXTENSIONS.KHR_BINARY_GLTF;
9186 this.content = null;
9187 this.body = null;
9188 var headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH);
9189 this.header = {
9190 magic: LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))),
9191 version: headerView.getUint32(4, true),
9192 length: headerView.getUint32(8, true)
9193 };
9194
9195 if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) {
9196 throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.');
9197 } else if (this.header.version < 2.0) {
9198 throw new Error('THREE.GLTFLoader: Legacy binary file detected.');
9199 }
9200
9201 var chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH);
9202 var chunkIndex = 0;
9203
9204 while (chunkIndex < chunkView.byteLength) {
9205 var chunkLength = chunkView.getUint32(chunkIndex, true);
9206 chunkIndex += 4;
9207 var chunkType = chunkView.getUint32(chunkIndex, true);
9208 chunkIndex += 4;
9209
9210 if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) {
9211 var contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength);
9212 this.content = LoaderUtils.decodeText(contentArray);
9213 } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) {
9214 var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
9215 this.body = data.slice(byteOffset, byteOffset + chunkLength);
9216 } // Clients must ignore chunks with unknown types.
9217
9218
9219 chunkIndex += chunkLength;
9220 }
9221
9222 if (this.content === null) {
9223 throw new Error('THREE.GLTFLoader: JSON content not found.');
9224 }
9225 }
9226 /**
9227 * DRACO Mesh Compression Extension
9228 *
9229 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
9230 */
9231
9232
9233 function GLTFDracoMeshCompressionExtension(json, dracoLoader) {
9234 if (!dracoLoader) {
9235 throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.');
9236 }
9237
9238 this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
9239 this.json = json;
9240 this.dracoLoader = dracoLoader;
9241 this.dracoLoader.preload();
9242 }
9243
9244 GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function (primitive, parser) {
9245 var json = this.json;
9246 var dracoLoader = this.dracoLoader;
9247 var bufferViewIndex = primitive.extensions[this.name].bufferView;
9248 var gltfAttributeMap = primitive.extensions[this.name].attributes;
9249 var threeAttributeMap = {};
9250 var attributeNormalizedMap = {};
9251 var attributeTypeMap = {};
9252
9253 for (var attributeName in gltfAttributeMap) {
9254 var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase();
9255 threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName];
9256 }
9257
9258 for (attributeName in primitive.attributes) {
9259 var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase();
9260
9261 if (gltfAttributeMap[attributeName] !== undefined) {
9262 var accessorDef = json.accessors[primitive.attributes[attributeName]];
9263 var componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType];
9264 attributeTypeMap[threeAttributeName] = componentType;
9265 attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true;
9266 }
9267 }
9268
9269 return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) {
9270 return new Promise(function (resolve) {
9271 dracoLoader.decodeDracoFile(bufferView, function (geometry) {
9272 for (var attributeName in geometry.attributes) {
9273 var attribute = geometry.attributes[attributeName];
9274 var normalized = attributeNormalizedMap[attributeName];
9275 if (normalized !== undefined) attribute.normalized = normalized;
9276 }
9277
9278 resolve(geometry);
9279 }, threeAttributeMap, attributeTypeMap);
9280 });
9281 });
9282 };
9283 /**
9284 * Texture Transform Extension
9285 *
9286 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
9287 */
9288
9289
9290 function GLTFTextureTransformExtension() {
9291 this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
9292 }
9293
9294 GLTFTextureTransformExtension.prototype.extendTexture = function (texture, transform) {
9295 texture = texture.clone();
9296
9297 if (transform.offset !== undefined) {
9298 texture.offset.fromArray(transform.offset);
9299 }
9300
9301 if (transform.rotation !== undefined) {
9302 texture.rotation = transform.rotation;
9303 }
9304
9305 if (transform.scale !== undefined) {
9306 texture.repeat.fromArray(transform.scale);
9307 }
9308
9309 if (transform.texCoord !== undefined) {
9310 console.warn('THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.');
9311 }
9312
9313 texture.needsUpdate = true;
9314 return texture;
9315 };
9316 /**
9317 * Specular-Glossiness Extension
9318 *
9319 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
9320 */
9321
9322 /**
9323 * A sub class of StandardMaterial with some of the functionality
9324 * changed via the `onBeforeCompile` callback
9325 * @pailhead
9326 */
9327
9328
9329 function GLTFMeshStandardSGMaterial(params) {
9330 MeshStandardMaterial.call(this);
9331 this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing
9332
9333 var specularMapParsFragmentChunk = ['#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif'].join('\n');
9334 var glossinessMapParsFragmentChunk = ['#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif'].join('\n');
9335 var specularMapFragmentChunk = ['vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif'].join('\n');
9336 var glossinessMapFragmentChunk = ['float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif'].join('\n');
9337 var lightPhysicalFragmentChunk = ['PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb;', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.specularRoughness += geometryRoughness;', 'material.specularRoughness = min( material.specularRoughness, 1.0 );', 'material.specularColor = specularFactor.rgb;'].join('\n');
9338 var uniforms = {
9339 specular: {
9340 value: new Color().setHex(0xffffff)
9341 },
9342 glossiness: {
9343 value: 1
9344 },
9345 specularMap: {
9346 value: null
9347 },
9348 glossinessMap: {
9349 value: null
9350 }
9351 };
9352 this._extraUniforms = uniforms; // please see #14031 or #13198 for an alternate approach
9353
9354 this.onBeforeCompile = function (shader) {
9355 for (var uniformName in uniforms) {
9356 shader.uniforms[uniformName] = uniforms[uniformName];
9357 }
9358
9359 shader.fragmentShader = shader.fragmentShader.replace('uniform float roughness;', 'uniform vec3 specular;');
9360 shader.fragmentShader = shader.fragmentShader.replace('uniform float metalness;', 'uniform float glossiness;');
9361 shader.fragmentShader = shader.fragmentShader.replace('#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk);
9362 shader.fragmentShader = shader.fragmentShader.replace('#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk);
9363 shader.fragmentShader = shader.fragmentShader.replace('#include <roughnessmap_fragment>', specularMapFragmentChunk);
9364 shader.fragmentShader = shader.fragmentShader.replace('#include <metalnessmap_fragment>', glossinessMapFragmentChunk);
9365 shader.fragmentShader = shader.fragmentShader.replace('#include <lights_physical_fragment>', lightPhysicalFragmentChunk);
9366 };
9367 /*eslint-disable*/
9368
9369
9370 Object.defineProperties(this, {
9371 specular: {
9372 get: function get() {
9373 return uniforms.specular.value;
9374 },
9375 set: function set(v) {
9376 uniforms.specular.value = v;
9377 }
9378 },
9379 specularMap: {
9380 get: function get() {
9381 return uniforms.specularMap.value;
9382 },
9383 set: function set(v) {
9384 uniforms.specularMap.value = v;
9385 }
9386 },
9387 glossiness: {
9388 get: function get() {
9389 return uniforms.glossiness.value;
9390 },
9391 set: function set(v) {
9392 uniforms.glossiness.value = v;
9393 }
9394 },
9395 glossinessMap: {
9396 get: function get() {
9397 return uniforms.glossinessMap.value;
9398 },
9399 set: function set(v) {
9400 uniforms.glossinessMap.value = v; //how about something like this - @pailhead
9401
9402 if (v) {
9403 this.defines.USE_GLOSSINESSMAP = ''; // set USE_ROUGHNESSMAP to enable vUv
9404
9405 this.defines.USE_ROUGHNESSMAP = '';
9406 } else {
9407 delete this.defines.USE_ROUGHNESSMAP;
9408 delete this.defines.USE_GLOSSINESSMAP;
9409 }
9410 }
9411 }
9412 });
9413 /*eslint-enable*/
9414
9415 delete this.metalness;
9416 delete this.roughness;
9417 delete this.metalnessMap;
9418 delete this.roughnessMap;
9419 this.setValues(params);
9420 }
9421
9422 GLTFMeshStandardSGMaterial.prototype = Object.create(MeshStandardMaterial.prototype);
9423 GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
9424
9425 GLTFMeshStandardSGMaterial.prototype.copy = function (source) {
9426 MeshStandardMaterial.prototype.copy.call(this, source);
9427 this.specularMap = source.specularMap;
9428 this.specular.copy(source.specular);
9429 this.glossinessMap = source.glossinessMap;
9430 this.glossiness = source.glossiness;
9431 delete this.metalness;
9432 delete this.roughness;
9433 delete this.metalnessMap;
9434 delete this.roughnessMap;
9435 return this;
9436 };
9437
9438 function GLTFMaterialsPbrSpecularGlossinessExtension() {
9439 return {
9440 name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
9441 specularGlossinessParams: ['color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio'],
9442 getMaterialType: function getMaterialType() {
9443 return GLTFMeshStandardSGMaterial;
9444 },
9445 extendParams: function extendParams(materialParams, materialDef, parser) {
9446 var pbrSpecularGlossiness = materialDef.extensions[this.name];
9447 materialParams.color = new Color(1.0, 1.0, 1.0);
9448 materialParams.opacity = 1.0;
9449 var pending = [];
9450
9451 if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) {
9452 var array = pbrSpecularGlossiness.diffuseFactor;
9453 materialParams.color.fromArray(array);
9454 materialParams.opacity = array[3];
9455 }
9456
9457 if (pbrSpecularGlossiness.diffuseTexture !== undefined) {
9458 pending.push(parser.assignTexture(materialParams, 'map', pbrSpecularGlossiness.diffuseTexture));
9459 }
9460
9461 materialParams.emissive = new Color(0.0, 0.0, 0.0);
9462 materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
9463 materialParams.specular = new Color(1.0, 1.0, 1.0);
9464
9465 if (Array.isArray(pbrSpecularGlossiness.specularFactor)) {
9466 materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor);
9467 }
9468
9469 if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) {
9470 var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
9471 pending.push(parser.assignTexture(materialParams, 'glossinessMap', specGlossMapDef));
9472 pending.push(parser.assignTexture(materialParams, 'specularMap', specGlossMapDef));
9473 }
9474
9475 return Promise.all(pending);
9476 },
9477 createMaterial: function createMaterial(materialParams) {
9478 var material = new GLTFMeshStandardSGMaterial(materialParams);
9479 material.fog = true;
9480 material.color = materialParams.color;
9481 material.map = materialParams.map === undefined ? null : materialParams.map;
9482 material.lightMap = null;
9483 material.lightMapIntensity = 1.0;
9484 material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
9485 material.aoMapIntensity = 1.0;
9486 material.emissive = materialParams.emissive;
9487 material.emissiveIntensity = 1.0;
9488 material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
9489 material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
9490 material.bumpScale = 1;
9491 material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
9492 material.normalMapType = TangentSpaceNormalMap;
9493 if (materialParams.normalScale) material.normalScale = materialParams.normalScale;
9494 material.displacementMap = null;
9495 material.displacementScale = 1;
9496 material.displacementBias = 0;
9497 material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
9498 material.specular = materialParams.specular;
9499 material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
9500 material.glossiness = materialParams.glossiness;
9501 material.alphaMap = null;
9502 material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
9503 material.envMapIntensity = 1.0;
9504 material.refractionRatio = 0.98;
9505 return material;
9506 }
9507 };
9508 }
9509 /**
9510 * Mesh Quantization Extension
9511 *
9512 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
9513 */
9514
9515
9516 function GLTFMeshQuantizationExtension() {
9517 this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
9518 }
9519 /*********************************/
9520
9521 /********** INTERPOLATION ********/
9522
9523 /*********************************/
9524 // Spline Interpolation
9525 // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
9526
9527
9528 function GLTFCubicSplineInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) {
9529 Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer);
9530 }
9531
9532 GLTFCubicSplineInterpolant.prototype = Object.create(Interpolant.prototype);
9533 GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
9534
9535 GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function (index) {
9536 // Copies a sample value to the result buffer. See description of glTF
9537 // CUBICSPLINE values layout in interpolate_() function below.
9538 var result = this.resultBuffer,
9539 values = this.sampleValues,
9540 valueSize = this.valueSize,
9541 offset = index * valueSize * 3 + valueSize;
9542
9543 for (var i = 0; i !== valueSize; i++) {
9544 result[i] = values[offset + i];
9545 }
9546
9547 return result;
9548 };
9549
9550 GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
9551 GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
9552
9553 GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) {
9554 var result = this.resultBuffer;
9555 var values = this.sampleValues;
9556 var stride = this.valueSize;
9557 var stride2 = stride * 2;
9558 var stride3 = stride * 3;
9559 var td = t1 - t0;
9560 var p = (t - t0) / td;
9561 var pp = p * p;
9562 var ppp = pp * p;
9563 var offset1 = i1 * stride3;
9564 var offset0 = offset1 - stride3;
9565 var s2 = -2 * ppp + 3 * pp;
9566 var s3 = ppp - pp;
9567 var s0 = 1 - s2;
9568 var s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations:
9569 // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
9570
9571 for (var i = 0; i !== stride; i++) {
9572 var p0 = values[offset0 + i + stride]; // splineVertex_k
9573
9574 var m0 = values[offset0 + i + stride2] * td; // outTangent_k * (t_k+1 - t_k)
9575
9576 var p1 = values[offset1 + i + stride]; // splineVertex_k+1
9577
9578 var m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k)
9579
9580 result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
9581 }
9582
9583 return result;
9584 };
9585 /*********************************/
9586
9587 /********** INTERNALS ************/
9588
9589 /*********************************/
9590
9591 /* CONSTANTS */
9592
9593
9594 var WEBGL_CONSTANTS = {
9595 FLOAT: 5126,
9596 //FLOAT_MAT2: 35674,
9597 FLOAT_MAT3: 35675,
9598 FLOAT_MAT4: 35676,
9599 FLOAT_VEC2: 35664,
9600 FLOAT_VEC3: 35665,
9601 FLOAT_VEC4: 35666,
9602 LINEAR: 9729,
9603 REPEAT: 10497,
9604 SAMPLER_2D: 35678,
9605 POINTS: 0,
9606 LINES: 1,
9607 LINE_LOOP: 2,
9608 LINE_STRIP: 3,
9609 TRIANGLES: 4,
9610 TRIANGLE_STRIP: 5,
9611 TRIANGLE_FAN: 6,
9612 UNSIGNED_BYTE: 5121,
9613 UNSIGNED_SHORT: 5123
9614 };
9615 var WEBGL_COMPONENT_TYPES = {
9616 5120: Int8Array,
9617 5121: Uint8Array,
9618 5122: Int16Array,
9619 5123: Uint16Array,
9620 5125: Uint32Array,
9621 5126: Float32Array
9622 };
9623 var WEBGL_FILTERS = {
9624 9728: NearestFilter,
9625 9729: LinearFilter,
9626 9984: NearestMipmapNearestFilter,
9627 9985: LinearMipmapNearestFilter,
9628 9986: NearestMipmapLinearFilter,
9629 9987: LinearMipmapLinearFilter
9630 };
9631 var WEBGL_WRAPPINGS = {
9632 33071: ClampToEdgeWrapping,
9633 33648: MirroredRepeatWrapping,
9634 10497: RepeatWrapping
9635 };
9636 var WEBGL_TYPE_SIZES = {
9637 'SCALAR': 1,
9638 'VEC2': 2,
9639 'VEC3': 3,
9640 'VEC4': 4,
9641 'MAT2': 4,
9642 'MAT3': 9,
9643 'MAT4': 16
9644 };
9645 var ATTRIBUTES = {
9646 POSITION: 'position',
9647 NORMAL: 'normal',
9648 TANGENT: 'tangent',
9649 TEXCOORD_0: 'uv',
9650 TEXCOORD_1: 'uv2',
9651 COLOR_0: 'color',
9652 WEIGHTS_0: 'skinWeight',
9653 JOINTS_0: 'skinIndex'
9654 };
9655 var PATH_PROPERTIES = {
9656 scale: 'scale',
9657 translation: 'position',
9658 rotation: 'quaternion',
9659 weights: 'morphTargetInfluences'
9660 };
9661 var INTERPOLATION = {
9662 CUBICSPLINE: undefined,
9663 // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
9664 // keyframe track will be initialized with a default interpolation type, then modified.
9665 LINEAR: InterpolateLinear,
9666 STEP: InterpolateDiscrete
9667 };
9668 var ALPHA_MODES = {
9669 OPAQUE: 'OPAQUE',
9670 MASK: 'MASK',
9671 BLEND: 'BLEND'
9672 };
9673 var MIME_TYPE_FORMATS = {
9674 'image/png': RGBAFormat,
9675 'image/jpeg': RGBFormat
9676 };
9677 /* UTILITY FUNCTIONS */
9678
9679 function resolveURL(url, path) {
9680 // Invalid URL
9681 if (typeof url !== 'string' || url === '') return ''; // Host Relative URL
9682
9683 if (/^https?:\/\//i.test(path) && /^\//.test(url)) {
9684 path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1');
9685 } // Absolute URL http://,https://,//
9686
9687
9688 if (/^(https?:)?\/\//i.test(url)) return url; // Data URI
9689
9690 if (/^data:.*,.*$/i.test(url)) return url; // Blob URL
9691
9692 if (/^blob:.*$/i.test(url)) return url; // Relative URL
9693
9694 return path + url;
9695 }
9696 /**
9697 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
9698 */
9699
9700
9701 function createDefaultMaterial(cache) {
9702 if (cache['DefaultMaterial'] === undefined) {
9703 cache['DefaultMaterial'] = new MeshStandardMaterial({
9704 color: 0xFFFFFF,
9705 emissive: 0x000000,
9706 metalness: 1,
9707 roughness: 1,
9708 transparent: false,
9709 depthTest: true,
9710 side: FrontSide
9711 });
9712 }
9713
9714 return cache['DefaultMaterial'];
9715 }
9716
9717 function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) {
9718 // Add unknown glTF extensions to an object's userData.
9719 for (var name in objectDef.extensions) {
9720 if (knownExtensions[name] === undefined) {
9721 object.userData.gltfExtensions = object.userData.gltfExtensions || {};
9722 object.userData.gltfExtensions[name] = objectDef.extensions[name];
9723 }
9724 }
9725 }
9726 /**
9727 * @param {Object3D|Material|BufferGeometry} object
9728 * @param {GLTF.definition} gltfDef
9729 */
9730
9731
9732 function assignExtrasToUserData(object, gltfDef) {
9733 if (gltfDef.extras !== undefined) {
9734 if (typeof gltfDef.extras === 'object') {
9735 _extends(object.userData, gltfDef.extras);
9736 } else {
9737 console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras);
9738 }
9739 }
9740 }
9741 /**
9742 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
9743 *
9744 * @param {BufferGeometry} geometry
9745 * @param {Array<GLTF.Target>} targets
9746 * @param {GLTFParser} parser
9747 * @return {Promise<BufferGeometry>}
9748 */
9749
9750
9751 function addMorphTargets(geometry, targets, parser) {
9752 var hasMorphPosition = false;
9753 var hasMorphNormal = false;
9754
9755 for (var i = 0, il = targets.length; i < il; i++) {
9756 var target = targets[i];
9757 if (target.POSITION !== undefined) hasMorphPosition = true;
9758 if (target.NORMAL !== undefined) hasMorphNormal = true;
9759 if (hasMorphPosition && hasMorphNormal) break;
9760 }
9761
9762 if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry);
9763 var pendingPositionAccessors = [];
9764 var pendingNormalAccessors = [];
9765
9766 for (var i = 0, il = targets.length; i < il; i++) {
9767 var target = targets[i];
9768
9769 if (hasMorphPosition) {
9770 var pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position;
9771 pendingPositionAccessors.push(pendingAccessor);
9772 }
9773
9774 if (hasMorphNormal) {
9775 var pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal;
9776 pendingNormalAccessors.push(pendingAccessor);
9777 }
9778 }
9779
9780 return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors)]).then(function (accessors) {
9781 var morphPositions = accessors[0];
9782 var morphNormals = accessors[1];
9783 if (hasMorphPosition) geometry.morphAttributes.position = morphPositions;
9784 if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals;
9785 geometry.morphTargetsRelative = true;
9786 return geometry;
9787 });
9788 }
9789 /**
9790 * @param {Mesh} mesh
9791 * @param {GLTF.Mesh} meshDef
9792 */
9793
9794
9795 function updateMorphTargets(mesh, meshDef) {
9796 mesh.updateMorphTargets();
9797
9798 if (meshDef.weights !== undefined) {
9799 for (var i = 0, il = meshDef.weights.length; i < il; i++) {
9800 mesh.morphTargetInfluences[i] = meshDef.weights[i];
9801 }
9802 } // .extras has user-defined data, so check that .extras.targetNames is an array.
9803
9804
9805 if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) {
9806 var targetNames = meshDef.extras.targetNames;
9807
9808 if (mesh.morphTargetInfluences.length === targetNames.length) {
9809 mesh.morphTargetDictionary = {};
9810
9811 for (var i = 0, il = targetNames.length; i < il; i++) {
9812 mesh.morphTargetDictionary[targetNames[i]] = i;
9813 }
9814 } else {
9815 console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.');
9816 }
9817 }
9818 }
9819
9820 function createPrimitiveKey(primitiveDef) {
9821 var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION];
9822 var geometryKey;
9823
9824 if (dracoExtension) {
9825 geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes);
9826 } else {
9827 geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode;
9828 }
9829
9830 return geometryKey;
9831 }
9832
9833 function createAttributesKey(attributes) {
9834 var attributesKey = '';
9835 var keys = Object.keys(attributes).sort();
9836
9837 for (var i = 0, il = keys.length; i < il; i++) {
9838 attributesKey += keys[i] + ':' + attributes[keys[i]] + ';';
9839 }
9840
9841 return attributesKey;
9842 }
9843 /* GLTF PARSER */
9844
9845
9846 function GLTFParser(json, extensions, options) {
9847 this.json = json || {};
9848 this.extensions = extensions || {};
9849 this.options = options || {}; // loader object cache
9850
9851 this.cache = new GLTFRegistry(); // BufferGeometry caching
9852
9853 this.primitiveCache = {};
9854 this.textureLoader = new TextureLoader(this.options.manager);
9855 this.textureLoader.setCrossOrigin(this.options.crossOrigin);
9856 this.fileLoader = new FileLoader(this.options.manager);
9857 this.fileLoader.setResponseType('arraybuffer');
9858
9859 if (this.options.crossOrigin === 'use-credentials') {
9860 this.fileLoader.setWithCredentials(true);
9861 }
9862 }
9863
9864 GLTFParser.prototype.parse = function (onLoad, onError) {
9865 var parser = this;
9866 var json = this.json;
9867 var extensions = this.extensions; // Clear the loader cache
9868
9869 this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse
9870
9871 this.markDefs();
9872 Promise.all([this.getDependencies('scene'), this.getDependencies('animation'), this.getDependencies('camera')]).then(function (dependencies) {
9873 var result = {
9874 scene: dependencies[0][json.scene || 0],
9875 scenes: dependencies[0],
9876 animations: dependencies[1],
9877 cameras: dependencies[2],
9878 asset: json.asset,
9879 parser: parser,
9880 userData: {}
9881 };
9882 addUnknownExtensionsToUserData(extensions, result, json);
9883 assignExtrasToUserData(result, json);
9884 onLoad(result);
9885 })["catch"](onError);
9886 };
9887 /**
9888 * Marks the special nodes/meshes in json for efficient parse.
9889 */
9890
9891
9892 GLTFParser.prototype.markDefs = function () {
9893 var nodeDefs = this.json.nodes || [];
9894 var skinDefs = this.json.skins || [];
9895 var meshDefs = this.json.meshes || [];
9896 var meshReferences = {};
9897 var meshUses = {}; // Nothing in the node definition indicates whether it is a Bone or an
9898 // Object3D. Use the skins' joint references to mark bones.
9899
9900 for (var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) {
9901 var joints = skinDefs[skinIndex].joints;
9902
9903 for (var i = 0, il = joints.length; i < il; i++) {
9904 nodeDefs[joints[i]].isBone = true;
9905 }
9906 } // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
9907 // avoid having more than one Mesh with the same name, count
9908 // references and rename instances below.
9909 //
9910 // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
9911
9912
9913 for (var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) {
9914 var nodeDef = nodeDefs[nodeIndex];
9915
9916 if (nodeDef.mesh !== undefined) {
9917 if (meshReferences[nodeDef.mesh] === undefined) {
9918 meshReferences[nodeDef.mesh] = meshUses[nodeDef.mesh] = 0;
9919 }
9920
9921 meshReferences[nodeDef.mesh]++; // Nothing in the mesh definition indicates whether it is
9922 // a SkinnedMesh or Mesh. Use the node's mesh reference
9923 // to mark SkinnedMesh if node has skin.
9924
9925 if (nodeDef.skin !== undefined) {
9926 meshDefs[nodeDef.mesh].isSkinnedMesh = true;
9927 }
9928 }
9929 }
9930
9931 this.json.meshReferences = meshReferences;
9932 this.json.meshUses = meshUses;
9933 };
9934 /**
9935 * Requests the specified dependency asynchronously, with caching.
9936 * @param {string} type
9937 * @param {number} index
9938 * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
9939 */
9940
9941
9942 GLTFParser.prototype.getDependency = function (type, index) {
9943 var cacheKey = type + ':' + index;
9944 var dependency = this.cache.get(cacheKey);
9945
9946 if (!dependency) {
9947 switch (type) {
9948 case 'scene':
9949 dependency = this.loadScene(index);
9950 break;
9951
9952 case 'node':
9953 dependency = this.loadNode(index);
9954 break;
9955
9956 case 'mesh':
9957 dependency = this.loadMesh(index);
9958 break;
9959
9960 case 'accessor':
9961 dependency = this.loadAccessor(index);
9962 break;
9963
9964 case 'bufferView':
9965 dependency = this.loadBufferView(index);
9966 break;
9967
9968 case 'buffer':
9969 dependency = this.loadBuffer(index);
9970 break;
9971
9972 case 'material':
9973 dependency = this.loadMaterial(index);
9974 break;
9975
9976 case 'texture':
9977 dependency = this.loadTexture(index);
9978 break;
9979
9980 case 'skin':
9981 dependency = this.loadSkin(index);
9982 break;
9983
9984 case 'animation':
9985 dependency = this.loadAnimation(index);
9986 break;
9987
9988 case 'camera':
9989 dependency = this.loadCamera(index);
9990 break;
9991
9992 case 'light':
9993 dependency = this.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].loadLight(index);
9994 break;
9995
9996 default:
9997 throw new Error('Unknown type: ' + type);
9998 }
9999
10000 this.cache.add(cacheKey, dependency);
10001 }
10002
10003 return dependency;
10004 };
10005 /**
10006 * Requests all dependencies of the specified type asynchronously, with caching.
10007 * @param {string} type
10008 * @return {Promise<Array<Object>>}
10009 */
10010
10011
10012 GLTFParser.prototype.getDependencies = function (type) {
10013 var dependencies = this.cache.get(type);
10014
10015 if (!dependencies) {
10016 var parser = this;
10017 var defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || [];
10018 dependencies = Promise.all(defs.map(function (def, index) {
10019 return parser.getDependency(type, index);
10020 }));
10021 this.cache.add(type, dependencies);
10022 }
10023
10024 return dependencies;
10025 };
10026 /**
10027 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
10028 * @param {number} bufferIndex
10029 * @return {Promise<ArrayBuffer>}
10030 */
10031
10032
10033 GLTFParser.prototype.loadBuffer = function (bufferIndex) {
10034 var bufferDef = this.json.buffers[bufferIndex];
10035 var loader = this.fileLoader;
10036
10037 if (bufferDef.type && bufferDef.type !== 'arraybuffer') {
10038 throw new Error('THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.');
10039 } // If present, GLB container is required to be the first buffer.
10040
10041
10042 if (bufferDef.uri === undefined && bufferIndex === 0) {
10043 return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body);
10044 }
10045
10046 var options = this.options;
10047 return new Promise(function (resolve, reject) {
10048 loader.load(resolveURL(bufferDef.uri, options.path), resolve, undefined, function () {
10049 reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".'));
10050 });
10051 });
10052 };
10053 /**
10054 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
10055 * @param {number} bufferViewIndex
10056 * @return {Promise<ArrayBuffer>}
10057 */
10058
10059
10060 GLTFParser.prototype.loadBufferView = function (bufferViewIndex) {
10061 var bufferViewDef = this.json.bufferViews[bufferViewIndex];
10062 return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) {
10063 var byteLength = bufferViewDef.byteLength || 0;
10064 var byteOffset = bufferViewDef.byteOffset || 0;
10065 return buffer.slice(byteOffset, byteOffset + byteLength);
10066 });
10067 };
10068 /**
10069 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
10070 * @param {number} accessorIndex
10071 * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
10072 */
10073
10074
10075 GLTFParser.prototype.loadAccessor = function (accessorIndex) {
10076 var parser = this;
10077 var json = this.json;
10078 var accessorDef = this.json.accessors[accessorIndex];
10079
10080 if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) {
10081 // Ignore empty accessors, which may be used to declare runtime
10082 // information about attributes coming from another source (e.g. Draco
10083 // compression extension).
10084 return Promise.resolve(null);
10085 }
10086
10087 var pendingBufferViews = [];
10088
10089 if (accessorDef.bufferView !== undefined) {
10090 pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView));
10091 } else {
10092 pendingBufferViews.push(null);
10093 }
10094
10095 if (accessorDef.sparse !== undefined) {
10096 pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView));
10097 pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView));
10098 }
10099
10100 return Promise.all(pendingBufferViews).then(function (bufferViews) {
10101 var bufferView = bufferViews[0];
10102 var itemSize = WEBGL_TYPE_SIZES[accessorDef.type];
10103 var TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
10104
10105 var elementBytes = TypedArray.BYTES_PER_ELEMENT;
10106 var itemBytes = elementBytes * itemSize;
10107 var byteOffset = accessorDef.byteOffset || 0;
10108 var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined;
10109 var normalized = accessorDef.normalized === true;
10110 var array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes.
10111
10112 if (byteStride && byteStride !== itemBytes) {
10113 // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
10114 // This makes sure that IBA.count reflects accessor.count properly
10115 var ibSlice = Math.floor(byteOffset / byteStride);
10116 var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
10117 var ib = parser.cache.get(ibCacheKey);
10118
10119 if (!ib) {
10120 array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); // Integer parameters to IB/IBA are in array elements, not bytes.
10121
10122 ib = new InterleavedBuffer(array, byteStride / elementBytes);
10123 parser.cache.add(ibCacheKey, ib);
10124 }
10125
10126 bufferAttribute = new InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized);
10127 } else {
10128 if (bufferView === null) {
10129 array = new TypedArray(accessorDef.count * itemSize);
10130 } else {
10131 array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize);
10132 }
10133
10134 bufferAttribute = new BufferAttribute(array, itemSize, normalized);
10135 } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
10136
10137
10138 if (accessorDef.sparse !== undefined) {
10139 var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
10140 var TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType];
10141 var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
10142 var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
10143 var sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices);
10144 var sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize);
10145
10146 if (bufferView !== null) {
10147 // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
10148 bufferAttribute = new BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized);
10149 }
10150
10151 for (var i = 0, il = sparseIndices.length; i < il; i++) {
10152 var index = sparseIndices[i];
10153 bufferAttribute.setX(index, sparseValues[i * itemSize]);
10154 if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]);
10155 if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]);
10156 if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]);
10157 if (itemSize >= 5) throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.');
10158 }
10159 }
10160
10161 return bufferAttribute;
10162 });
10163 };
10164 /**
10165 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
10166 * @param {number} textureIndex
10167 * @return {Promise<THREE.Texture>}
10168 */
10169
10170
10171 GLTFParser.prototype.loadTexture = function (textureIndex) {
10172 var parser = this;
10173 var json = this.json;
10174 var options = this.options;
10175 var textureLoader = this.textureLoader;
10176 var URL = self.URL || self.webkitURL;
10177 var textureDef = json.textures[textureIndex];
10178 var textureExtensions = textureDef.extensions || {};
10179 var source;
10180
10181 if (textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS]) {
10182 source = json.images[textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS].source];
10183 } else {
10184 source = json.images[textureDef.source];
10185 }
10186
10187 var sourceURI = source.uri;
10188 var isObjectURL = false;
10189
10190 if (source.bufferView !== undefined) {
10191 // Load binary image data from bufferView, if provided.
10192 sourceURI = parser.getDependency('bufferView', source.bufferView).then(function (bufferView) {
10193 isObjectURL = true;
10194 var blob = new Blob([bufferView], {
10195 type: source.mimeType
10196 });
10197 sourceURI = URL.createObjectURL(blob);
10198 return sourceURI;
10199 });
10200 }
10201
10202 return Promise.resolve(sourceURI).then(function (sourceURI) {
10203 // Load Texture resource.
10204 var loader = options.manager.getHandler(sourceURI);
10205
10206 if (!loader) {
10207 loader = textureExtensions[EXTENSIONS.MSFT_TEXTURE_DDS] ? parser.extensions[EXTENSIONS.MSFT_TEXTURE_DDS].ddsLoader : textureLoader;
10208 }
10209
10210 return new Promise(function (resolve, reject) {
10211 loader.load(resolveURL(sourceURI, options.path), resolve, undefined, reject);
10212 });
10213 }).then(function (texture) {
10214 // Clean up resources and configure Texture.
10215 if (isObjectURL === true) {
10216 URL.revokeObjectURL(sourceURI);
10217 }
10218
10219 texture.flipY = false;
10220 if (textureDef.name) texture.name = textureDef.name; // Ignore unknown mime types, like DDS files.
10221
10222 if (source.mimeType in MIME_TYPE_FORMATS) {
10223 texture.format = MIME_TYPE_FORMATS[source.mimeType];
10224 }
10225
10226 var samplers = json.samplers || {};
10227 var sampler = samplers[textureDef.sampler] || {};
10228 texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || LinearFilter;
10229 texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || LinearMipmapLinearFilter;
10230 texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || RepeatWrapping;
10231 texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || RepeatWrapping;
10232 return texture;
10233 });
10234 };
10235 /**
10236 * Asynchronously assigns a texture to the given material parameters.
10237 * @param {Object} materialParams
10238 * @param {string} mapName
10239 * @param {Object} mapDef
10240 * @return {Promise}
10241 */
10242
10243
10244 GLTFParser.prototype.assignTexture = function (materialParams, mapName, mapDef) {
10245 var parser = this;
10246 return this.getDependency('texture', mapDef.index).then(function (texture) {
10247 if (!texture.isCompressedTexture) {
10248 switch (mapName) {
10249 case 'aoMap':
10250 case 'emissiveMap':
10251 case 'metalnessMap':
10252 case 'normalMap':
10253 case 'roughnessMap':
10254 texture.format = RGBFormat;
10255 break;
10256 }
10257 } // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
10258 // However, we will copy UV set 0 to UV set 1 on demand for aoMap
10259
10260
10261 if (mapDef.texCoord !== undefined && mapDef.texCoord != 0 && !(mapName === 'aoMap' && mapDef.texCoord == 1)) {
10262 console.warn('THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.');
10263 }
10264
10265 if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) {
10266 var transform = mapDef.extensions !== undefined ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : undefined;
10267
10268 if (transform) {
10269 texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform);
10270 }
10271 }
10272
10273 materialParams[mapName] = texture;
10274 });
10275 };
10276 /**
10277 * Assigns final material to a Mesh, Line, or Points instance. The instance
10278 * already has a material (generated from the glTF material options alone)
10279 * but reuse of the same glTF material may require multiple threejs materials
10280 * to accomodate different primitive types, defines, etc. New materials will
10281 * be created if necessary, and reused from a cache.
10282 * @param {Object3D} mesh Mesh, Line, or Points instance.
10283 */
10284
10285
10286 GLTFParser.prototype.assignFinalMaterial = function (mesh) {
10287 var geometry = mesh.geometry;
10288 var material = mesh.material;
10289 var useVertexTangents = geometry.attributes.tangent !== undefined;
10290 var useVertexColors = geometry.attributes.color !== undefined;
10291 var useFlatShading = geometry.attributes.normal === undefined;
10292 var useSkinning = mesh.isSkinnedMesh === true;
10293 var useMorphTargets = Object.keys(geometry.morphAttributes).length > 0;
10294 var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
10295
10296 if (mesh.isPoints) {
10297 var cacheKey = 'PointsMaterial:' + material.uuid;
10298 var pointsMaterial = this.cache.get(cacheKey);
10299
10300 if (!pointsMaterial) {
10301 pointsMaterial = new PointsMaterial();
10302 Material.prototype.copy.call(pointsMaterial, material);
10303 pointsMaterial.color.copy(material.color);
10304 pointsMaterial.map = material.map;
10305 pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
10306
10307 this.cache.add(cacheKey, pointsMaterial);
10308 }
10309
10310 material = pointsMaterial;
10311 } else if (mesh.isLine) {
10312 var cacheKey = 'LineBasicMaterial:' + material.uuid;
10313 var lineMaterial = this.cache.get(cacheKey);
10314
10315 if (!lineMaterial) {
10316 lineMaterial = new LineBasicMaterial();
10317 Material.prototype.copy.call(lineMaterial, material);
10318 lineMaterial.color.copy(material.color);
10319 this.cache.add(cacheKey, lineMaterial);
10320 }
10321
10322 material = lineMaterial;
10323 } // Clone the material if it will be modified
10324
10325
10326 if (useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets) {
10327 var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
10328 if (material.isGLTFSpecularGlossinessMaterial) cacheKey += 'specular-glossiness:';
10329 if (useSkinning) cacheKey += 'skinning:';
10330 if (useVertexTangents) cacheKey += 'vertex-tangents:';
10331 if (useVertexColors) cacheKey += 'vertex-colors:';
10332 if (useFlatShading) cacheKey += 'flat-shading:';
10333 if (useMorphTargets) cacheKey += 'morph-targets:';
10334 if (useMorphNormals) cacheKey += 'morph-normals:';
10335 var cachedMaterial = this.cache.get(cacheKey);
10336
10337 if (!cachedMaterial) {
10338 cachedMaterial = material.clone();
10339 if (useSkinning) cachedMaterial.skinning = true;
10340 if (useVertexTangents) cachedMaterial.vertexTangents = true;
10341 if (useVertexColors) cachedMaterial.vertexColors = true;
10342 if (useFlatShading) cachedMaterial.flatShading = true;
10343 if (useMorphTargets) cachedMaterial.morphTargets = true;
10344 if (useMorphNormals) cachedMaterial.morphNormals = true;
10345 this.cache.add(cacheKey, cachedMaterial);
10346 }
10347
10348 material = cachedMaterial;
10349 } // workarounds for mesh and geometry
10350
10351
10352 if (material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined) {
10353 geometry.setAttribute('uv2', geometry.attributes.uv);
10354 } // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
10355
10356
10357 if (material.normalScale && !useVertexTangents) {
10358 material.normalScale.y = -material.normalScale.y;
10359 }
10360
10361 if (material.clearcoatNormalScale && !useVertexTangents) {
10362 material.clearcoatNormalScale.y = -material.clearcoatNormalScale.y;
10363 }
10364
10365 mesh.material = material;
10366 };
10367 /**
10368 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
10369 * @param {number} materialIndex
10370 * @return {Promise<Material>}
10371 */
10372
10373
10374 GLTFParser.prototype.loadMaterial = function (materialIndex) {
10375 var parser = this;
10376 var json = this.json;
10377 var extensions = this.extensions;
10378 var materialDef = json.materials[materialIndex];
10379 var materialType;
10380 var materialParams = {};
10381 var materialExtensions = materialDef.extensions || {};
10382 var pending = [];
10383
10384 if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) {
10385 var sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];
10386 materialType = sgExtension.getMaterialType();
10387 pending.push(sgExtension.extendParams(materialParams, materialDef, parser));
10388 } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) {
10389 var kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT];
10390 materialType = kmuExtension.getMaterialType();
10391 pending.push(kmuExtension.extendParams(materialParams, materialDef, parser));
10392 } else {
10393 // Specification:
10394 // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
10395 materialType = MeshStandardMaterial;
10396 var metallicRoughness = materialDef.pbrMetallicRoughness || {};
10397 materialParams.color = new Color(1.0, 1.0, 1.0);
10398 materialParams.opacity = 1.0;
10399
10400 if (Array.isArray(metallicRoughness.baseColorFactor)) {
10401 var array = metallicRoughness.baseColorFactor;
10402 materialParams.color.fromArray(array);
10403 materialParams.opacity = array[3];
10404 }
10405
10406 if (metallicRoughness.baseColorTexture !== undefined) {
10407 pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture));
10408 }
10409
10410 materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
10411 materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
10412
10413 if (metallicRoughness.metallicRoughnessTexture !== undefined) {
10414 pending.push(parser.assignTexture(materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture));
10415 pending.push(parser.assignTexture(materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture));
10416 }
10417 }
10418
10419 if (materialDef.doubleSided === true) {
10420 materialParams.side = DoubleSide;
10421 }
10422
10423 var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
10424
10425 if (alphaMode === ALPHA_MODES.BLEND) {
10426 materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706
10427
10428 materialParams.depthWrite = false;
10429 } else {
10430 materialParams.transparent = false;
10431
10432 if (alphaMode === ALPHA_MODES.MASK) {
10433 materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
10434 }
10435 }
10436
10437 if (materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial) {
10438 pending.push(parser.assignTexture(materialParams, 'normalMap', materialDef.normalTexture));
10439 materialParams.normalScale = new Vector2(1, 1);
10440
10441 if (materialDef.normalTexture.scale !== undefined) {
10442 materialParams.normalScale.set(materialDef.normalTexture.scale, materialDef.normalTexture.scale);
10443 }
10444 }
10445
10446 if (materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial) {
10447 pending.push(parser.assignTexture(materialParams, 'aoMap', materialDef.occlusionTexture));
10448
10449 if (materialDef.occlusionTexture.strength !== undefined) {
10450 materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
10451 }
10452 }
10453
10454 if (materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial) {
10455 materialParams.emissive = new Color().fromArray(materialDef.emissiveFactor);
10456 }
10457
10458 if (materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial) {
10459 pending.push(parser.assignTexture(materialParams, 'emissiveMap', materialDef.emissiveTexture));
10460 }
10461
10462 if (materialExtensions[EXTENSIONS.KHR_MATERIALS_CLEARCOAT]) {
10463 var clearcoatExtension = extensions[EXTENSIONS.KHR_MATERIALS_CLEARCOAT];
10464 materialType = clearcoatExtension.getMaterialType();
10465 pending.push(clearcoatExtension.extendParams(materialParams, {
10466 extensions: materialExtensions
10467 }, parser));
10468 }
10469
10470 return Promise.all(pending).then(function () {
10471 var material;
10472
10473 if (materialType === GLTFMeshStandardSGMaterial) {
10474 material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams);
10475 } else {
10476 material = new materialType(materialParams);
10477 }
10478
10479 if (materialDef.name) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
10480
10481 if (material.map) material.map.encoding = sRGBEncoding;
10482 if (material.emissiveMap) material.emissiveMap.encoding = sRGBEncoding;
10483 assignExtrasToUserData(material, materialDef);
10484 if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef);
10485 return material;
10486 });
10487 };
10488 /**
10489 * @param {BufferGeometry} geometry
10490 * @param {GLTF.Primitive} primitiveDef
10491 * @param {GLTFParser} parser
10492 */
10493
10494
10495 function computeBounds(geometry, primitiveDef, parser) {
10496 var attributes = primitiveDef.attributes;
10497 var box = new Box3();
10498
10499 if (attributes.POSITION !== undefined) {
10500 var accessor = parser.json.accessors[attributes.POSITION];
10501 var min = accessor.min;
10502 var max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
10503
10504 if (min !== undefined && max !== undefined) {
10505 box.set(new Vector3(min[0], min[1], min[2]), new Vector3(max[0], max[1], max[2]));
10506 } else {
10507 console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.');
10508 return;
10509 }
10510 } else {
10511 return;
10512 }
10513
10514 var targets = primitiveDef.targets;
10515
10516 if (targets !== undefined) {
10517 var maxDisplacement = new Vector3();
10518 var vector = new Vector3();
10519
10520 for (var i = 0, il = targets.length; i < il; i++) {
10521 var target = targets[i];
10522
10523 if (target.POSITION !== undefined) {
10524 var accessor = parser.json.accessors[target.POSITION];
10525 var min = accessor.min;
10526 var max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
10527
10528 if (min !== undefined && max !== undefined) {
10529 // we need to get max of absolute components because target weight is [-1,1]
10530 vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0])));
10531 vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1])));
10532 vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
10533 // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
10534 // are used to implement key-frame animations and as such only two are active at a time - this results in very large
10535 // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
10536
10537 maxDisplacement.max(vector);
10538 } else {
10539 console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.');
10540 }
10541 }
10542 } // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
10543
10544
10545 box.expandByVector(maxDisplacement);
10546 }
10547
10548 geometry.boundingBox = box;
10549 var sphere = new Sphere();
10550 box.getCenter(sphere.center);
10551 sphere.radius = box.min.distanceTo(box.max) / 2;
10552 geometry.boundingSphere = sphere;
10553 }
10554 /**
10555 * @param {BufferGeometry} geometry
10556 * @param {GLTF.Primitive} primitiveDef
10557 * @param {GLTFParser} parser
10558 * @return {Promise<BufferGeometry>}
10559 */
10560
10561
10562 function addPrimitiveAttributes(geometry, primitiveDef, parser) {
10563 var attributes = primitiveDef.attributes;
10564 var pending = [];
10565
10566 function assignAttributeAccessor(accessorIndex, attributeName) {
10567 return parser.getDependency('accessor', accessorIndex).then(function (accessor) {
10568 geometry.setAttribute(attributeName, accessor);
10569 });
10570 }
10571
10572 for (var gltfAttributeName in attributes) {
10573 var threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension.
10574
10575 if (threeAttributeName in geometry.attributes) continue;
10576 pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName));
10577 }
10578
10579 if (primitiveDef.indices !== undefined && !geometry.index) {
10580 var accessor = parser.getDependency('accessor', primitiveDef.indices).then(function (accessor) {
10581 geometry.setIndex(accessor);
10582 });
10583 pending.push(accessor);
10584 }
10585
10586 assignExtrasToUserData(geometry, primitiveDef);
10587 computeBounds(geometry, primitiveDef, parser);
10588 return Promise.all(pending).then(function () {
10589 return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry;
10590 });
10591 }
10592 /**
10593 * @param {BufferGeometry} geometry
10594 * @param {Number} drawMode
10595 * @return {BufferGeometry}
10596 */
10597
10598
10599 function toTrianglesDrawMode(geometry, drawMode) {
10600 var index = geometry.getIndex(); // generate index if not present
10601
10602 if (index === null) {
10603 var indices = [];
10604 var position = geometry.getAttribute('position');
10605
10606 if (position !== undefined) {
10607 for (var i = 0; i < position.count; i++) {
10608 indices.push(i);
10609 }
10610
10611 geometry.setIndex(indices);
10612 index = geometry.getIndex();
10613 } else {
10614 console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.');
10615 return geometry;
10616 }
10617 } //
10618
10619
10620 var numberOfTriangles = index.count - 2;
10621 var newIndices = [];
10622
10623 if (drawMode === TriangleFanDrawMode) {
10624 // gl.TRIANGLE_FAN
10625 for (var i = 1; i <= numberOfTriangles; i++) {
10626 newIndices.push(index.getX(0));
10627 newIndices.push(index.getX(i));
10628 newIndices.push(index.getX(i + 1));
10629 }
10630 } else {
10631 // gl.TRIANGLE_STRIP
10632 for (var i = 0; i < numberOfTriangles; i++) {
10633 if (i % 2 === 0) {
10634 newIndices.push(index.getX(i));
10635 newIndices.push(index.getX(i + 1));
10636 newIndices.push(index.getX(i + 2));
10637 } else {
10638 newIndices.push(index.getX(i + 2));
10639 newIndices.push(index.getX(i + 1));
10640 newIndices.push(index.getX(i));
10641 }
10642 }
10643 }
10644
10645 if (newIndices.length / 3 !== numberOfTriangles) {
10646 console.error('THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.');
10647 } // build final geometry
10648
10649
10650 var newGeometry = geometry.clone();
10651 newGeometry.setIndex(newIndices);
10652 return newGeometry;
10653 }
10654 /**
10655 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
10656 *
10657 * Creates BufferGeometries from primitives.
10658 *
10659 * @param {Array<GLTF.Primitive>} primitives
10660 * @return {Promise<Array<BufferGeometry>>}
10661 */
10662
10663
10664 GLTFParser.prototype.loadGeometries = function (primitives) {
10665 var parser = this;
10666 var extensions = this.extensions;
10667 var cache = this.primitiveCache;
10668
10669 function createDracoPrimitive(primitive) {
10670 return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function (geometry) {
10671 return addPrimitiveAttributes(geometry, primitive, parser);
10672 });
10673 }
10674
10675 var pending = [];
10676
10677 for (var i = 0, il = primitives.length; i < il; i++) {
10678 var primitive = primitives[i];
10679 var cacheKey = createPrimitiveKey(primitive); // See if we've already created this geometry
10680
10681 var cached = cache[cacheKey];
10682
10683 if (cached) {
10684 // Use the cached geometry if it exists
10685 pending.push(cached.promise);
10686 } else {
10687 var geometryPromise;
10688
10689 if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) {
10690 // Use DRACO geometry if available
10691 geometryPromise = createDracoPrimitive(primitive);
10692 } else {
10693 // Otherwise create a new geometry
10694 geometryPromise = addPrimitiveAttributes(new BufferGeometry(), primitive, parser);
10695 } // Cache this geometry
10696
10697
10698 cache[cacheKey] = {
10699 primitive: primitive,
10700 promise: geometryPromise
10701 };
10702 pending.push(geometryPromise);
10703 }
10704 }
10705
10706 return Promise.all(pending);
10707 };
10708 /**
10709 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
10710 * @param {number} meshIndex
10711 * @return {Promise<Group|Mesh|SkinnedMesh>}
10712 */
10713
10714
10715 GLTFParser.prototype.loadMesh = function (meshIndex) {
10716 var parser = this;
10717 var json = this.json;
10718 var meshDef = json.meshes[meshIndex];
10719 var primitives = meshDef.primitives;
10720 var pending = [];
10721
10722 for (var i = 0, il = primitives.length; i < il; i++) {
10723 var material = primitives[i].material === undefined ? createDefaultMaterial(this.cache) : this.getDependency('material', primitives[i].material);
10724 pending.push(material);
10725 }
10726
10727 pending.push(parser.loadGeometries(primitives));
10728 return Promise.all(pending).then(function (results) {
10729 var materials = results.slice(0, results.length - 1);
10730 var geometries = results[results.length - 1];
10731 var meshes = [];
10732
10733 for (var i = 0, il = geometries.length; i < il; i++) {
10734 var geometry = geometries[i];
10735 var primitive = primitives[i]; // 1. create Mesh
10736
10737 var mesh;
10738 var material = materials[i];
10739
10740 if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined) {
10741 // .isSkinnedMesh isn't in glTF spec. See .markDefs()
10742 mesh = meshDef.isSkinnedMesh === true ? new SkinnedMesh(geometry, material) : new Mesh(geometry, material);
10743
10744 if (mesh.isSkinnedMesh === true && !mesh.geometry.attributes.skinWeight.normalized) {
10745 // we normalize floating point skin weight array to fix malformed assets (see #15319)
10746 // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
10747 mesh.normalizeSkinWeights();
10748 }
10749
10750 if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) {
10751 mesh.geometry = toTrianglesDrawMode(mesh.geometry, TriangleStripDrawMode);
10752 } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) {
10753 mesh.geometry = toTrianglesDrawMode(mesh.geometry, TriangleFanDrawMode);
10754 }
10755 } else if (primitive.mode === WEBGL_CONSTANTS.LINES) {
10756 mesh = new LineSegments(geometry, material);
10757 } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) {
10758 mesh = new Line(geometry, material);
10759 } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) {
10760 mesh = new LineLoop(geometry, material);
10761 } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) {
10762 mesh = new Points(geometry, material);
10763 } else {
10764 throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode);
10765 }
10766
10767 if (Object.keys(mesh.geometry.morphAttributes).length > 0) {
10768 updateMorphTargets(mesh, meshDef);
10769 }
10770
10771 mesh.name = meshDef.name || 'mesh_' + meshIndex;
10772 if (geometries.length > 1) mesh.name += '_' + i;
10773 assignExtrasToUserData(mesh, meshDef);
10774 parser.assignFinalMaterial(mesh);
10775 meshes.push(mesh);
10776 }
10777
10778 if (meshes.length === 1) {
10779 return meshes[0];
10780 }
10781
10782 var group = new Group();
10783
10784 for (var i = 0, il = meshes.length; i < il; i++) {
10785 group.add(meshes[i]);
10786 }
10787
10788 return group;
10789 });
10790 };
10791 /**
10792 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
10793 * @param {number} cameraIndex
10794 * @return {Promise<THREE.Camera>}
10795 */
10796
10797
10798 GLTFParser.prototype.loadCamera = function (cameraIndex) {
10799 var camera;
10800 var cameraDef = this.json.cameras[cameraIndex];
10801 var params = cameraDef[cameraDef.type];
10802
10803 if (!params) {
10804 console.warn('THREE.GLTFLoader: Missing camera parameters.');
10805 return;
10806 }
10807
10808 if (cameraDef.type === 'perspective') {
10809 camera = new PerspectiveCamera(MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6);
10810 } else if (cameraDef.type === 'orthographic') {
10811 camera = new OrthographicCamera(-params.xmag, params.xmag, params.ymag, -params.ymag, params.znear, params.zfar);
10812 }
10813
10814 if (cameraDef.name) camera.name = cameraDef.name;
10815 assignExtrasToUserData(camera, cameraDef);
10816 return Promise.resolve(camera);
10817 };
10818 /**
10819 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
10820 * @param {number} skinIndex
10821 * @return {Promise<Object>}
10822 */
10823
10824
10825 GLTFParser.prototype.loadSkin = function (skinIndex) {
10826 var skinDef = this.json.skins[skinIndex];
10827 var skinEntry = {
10828 joints: skinDef.joints
10829 };
10830
10831 if (skinDef.inverseBindMatrices === undefined) {
10832 return Promise.resolve(skinEntry);
10833 }
10834
10835 return this.getDependency('accessor', skinDef.inverseBindMatrices).then(function (accessor) {
10836 skinEntry.inverseBindMatrices = accessor;
10837 return skinEntry;
10838 });
10839 };
10840 /**
10841 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
10842 * @param {number} animationIndex
10843 * @return {Promise<AnimationClip>}
10844 */
10845
10846
10847 GLTFParser.prototype.loadAnimation = function (animationIndex) {
10848 var json = this.json;
10849 var animationDef = json.animations[animationIndex];
10850 var pendingNodes = [];
10851 var pendingInputAccessors = [];
10852 var pendingOutputAccessors = [];
10853 var pendingSamplers = [];
10854 var pendingTargets = [];
10855
10856 for (var i = 0, il = animationDef.channels.length; i < il; i++) {
10857 var channel = animationDef.channels[i];
10858 var sampler = animationDef.samplers[channel.sampler];
10859 var target = channel.target;
10860 var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
10861
10862 var input = animationDef.parameters !== undefined ? animationDef.parameters[sampler.input] : sampler.input;
10863 var output = animationDef.parameters !== undefined ? animationDef.parameters[sampler.output] : sampler.output;
10864 pendingNodes.push(this.getDependency('node', name));
10865 pendingInputAccessors.push(this.getDependency('accessor', input));
10866 pendingOutputAccessors.push(this.getDependency('accessor', output));
10867 pendingSamplers.push(sampler);
10868 pendingTargets.push(target);
10869 }
10870
10871 return Promise.all([Promise.all(pendingNodes), Promise.all(pendingInputAccessors), Promise.all(pendingOutputAccessors), Promise.all(pendingSamplers), Promise.all(pendingTargets)]).then(function (dependencies) {
10872 var nodes = dependencies[0];
10873 var inputAccessors = dependencies[1];
10874 var outputAccessors = dependencies[2];
10875 var samplers = dependencies[3];
10876 var targets = dependencies[4];
10877 var tracks = [];
10878
10879 for (var i = 0, il = nodes.length; i < il; i++) {
10880 var node = nodes[i];
10881 var inputAccessor = inputAccessors[i];
10882 var outputAccessor = outputAccessors[i];
10883 var sampler = samplers[i];
10884 var target = targets[i];
10885 if (node === undefined) continue;
10886 node.updateMatrix();
10887 node.matrixAutoUpdate = true;
10888 var TypedKeyframeTrack;
10889
10890 switch (PATH_PROPERTIES[target.path]) {
10891 case PATH_PROPERTIES.weights:
10892 TypedKeyframeTrack = NumberKeyframeTrack;
10893 break;
10894
10895 case PATH_PROPERTIES.rotation:
10896 TypedKeyframeTrack = QuaternionKeyframeTrack;
10897 break;
10898
10899 case PATH_PROPERTIES.position:
10900 case PATH_PROPERTIES.scale:
10901 default:
10902 TypedKeyframeTrack = VectorKeyframeTrack;
10903 break;
10904 }
10905
10906 var targetName = node.name ? node.name : node.uuid;
10907 var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : InterpolateLinear;
10908 var targetNames = [];
10909
10910 if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) {
10911 // Node may be a Group (glTF mesh with several primitives) or a Mesh.
10912 node.traverse(function (object) {
10913 if (object.isMesh === true && object.morphTargetInfluences) {
10914 targetNames.push(object.name ? object.name : object.uuid);
10915 }
10916 });
10917 } else {
10918 targetNames.push(targetName);
10919 }
10920
10921 var outputArray = outputAccessor.array;
10922
10923 if (outputAccessor.normalized) {
10924 var scale;
10925
10926 if (outputArray.constructor === Int8Array) {
10927 scale = 1 / 127;
10928 } else if (outputArray.constructor === Uint8Array) {
10929 scale = 1 / 255;
10930 } else if (outputArray.constructor == Int16Array) {
10931 scale = 1 / 32767;
10932 } else if (outputArray.constructor === Uint16Array) {
10933 scale = 1 / 65535;
10934 } else {
10935 throw new Error('THREE.GLTFLoader: Unsupported output accessor component type.');
10936 }
10937
10938 var scaled = new Float32Array(outputArray.length);
10939
10940 for (var j = 0, jl = outputArray.length; j < jl; j++) {
10941 scaled[j] = outputArray[j] * scale;
10942 }
10943
10944 outputArray = scaled;
10945 }
10946
10947 for (var j = 0, jl = targetNames.length; j < jl; j++) {
10948 var track = new TypedKeyframeTrack(targetNames[j] + '.' + PATH_PROPERTIES[target.path], inputAccessor.array, outputArray, interpolation); // Override interpolation with custom factory method.
10949
10950 if (sampler.interpolation === 'CUBICSPLINE') {
10951 track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) {
10952 // A CUBICSPLINE keyframe in glTF has three output values for each input value,
10953 // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
10954 // must be divided by three to get the interpolant's sampleSize argument.
10955 return new GLTFCubicSplineInterpolant(this.times, this.values, this.getValueSize() / 3, result);
10956 }; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
10957
10958
10959 track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
10960 }
10961
10962 tracks.push(track);
10963 }
10964 }
10965
10966 var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
10967 return new AnimationClip(name, undefined, tracks);
10968 });
10969 };
10970 /**
10971 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
10972 * @param {number} nodeIndex
10973 * @return {Promise<Object3D>}
10974 */
10975
10976
10977 GLTFParser.prototype.loadNode = function (nodeIndex) {
10978 var json = this.json;
10979 var extensions = this.extensions;
10980 var parser = this;
10981 var meshReferences = json.meshReferences;
10982 var meshUses = json.meshUses;
10983 var nodeDef = json.nodes[nodeIndex];
10984 return function () {
10985 var pending = [];
10986
10987 if (nodeDef.mesh !== undefined) {
10988 pending.push(parser.getDependency('mesh', nodeDef.mesh).then(function (mesh) {
10989 var node;
10990
10991 if (meshReferences[nodeDef.mesh] > 1) {
10992 var instanceNum = meshUses[nodeDef.mesh]++;
10993 node = mesh.clone();
10994 node.name += '_instance_' + instanceNum;
10995 } else {
10996 node = mesh;
10997 } // if weights are provided on the node, override weights on the mesh.
10998
10999
11000 if (nodeDef.weights !== undefined) {
11001 node.traverse(function (o) {
11002 if (!o.isMesh) return;
11003
11004 for (var i = 0, il = nodeDef.weights.length; i < il; i++) {
11005 o.morphTargetInfluences[i] = nodeDef.weights[i];
11006 }
11007 });
11008 }
11009
11010 return node;
11011 }));
11012 }
11013
11014 if (nodeDef.camera !== undefined) {
11015 pending.push(parser.getDependency('camera', nodeDef.camera));
11016 }
11017
11018 if (nodeDef.extensions && nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL] && nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light !== undefined) {
11019 pending.push(parser.getDependency('light', nodeDef.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].light));
11020 }
11021
11022 return Promise.all(pending);
11023 }().then(function (objects) {
11024 var node; // .isBone isn't in glTF spec. See .markDefs
11025
11026 if (nodeDef.isBone === true) {
11027 node = new Bone();
11028 } else if (objects.length > 1) {
11029 node = new Group();
11030 } else if (objects.length === 1) {
11031 node = objects[0];
11032 } else {
11033 node = new Object3D();
11034 }
11035
11036 if (node !== objects[0]) {
11037 for (var i = 0, il = objects.length; i < il; i++) {
11038 node.add(objects[i]);
11039 }
11040 }
11041
11042 if (nodeDef.name) {
11043 node.userData.name = nodeDef.name;
11044 node.name = PropertyBinding.sanitizeNodeName(nodeDef.name);
11045 }
11046
11047 assignExtrasToUserData(node, nodeDef);
11048 if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef);
11049
11050 if (nodeDef.matrix !== undefined) {
11051 var matrix = new Matrix4();
11052 matrix.fromArray(nodeDef.matrix);
11053 node.applyMatrix4(matrix);
11054 } else {
11055 if (nodeDef.translation !== undefined) {
11056 node.position.fromArray(nodeDef.translation);
11057 }
11058
11059 if (nodeDef.rotation !== undefined) {
11060 node.quaternion.fromArray(nodeDef.rotation);
11061 }
11062
11063 if (nodeDef.scale !== undefined) {
11064 node.scale.fromArray(nodeDef.scale);
11065 }
11066 }
11067
11068 return node;
11069 });
11070 };
11071 /**
11072 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
11073 * @param {number} sceneIndex
11074 * @return {Promise<Group>}
11075 */
11076
11077
11078 GLTFParser.prototype.loadScene = function () {
11079 // scene node hierachy builder
11080 function buildNodeHierachy(nodeId, parentObject, json, parser) {
11081 var nodeDef = json.nodes[nodeId];
11082 return parser.getDependency('node', nodeId).then(function (node) {
11083 if (nodeDef.skin === undefined) return node; // build skeleton here as well
11084
11085 var skinEntry;
11086 return parser.getDependency('skin', nodeDef.skin).then(function (skin) {
11087 skinEntry = skin;
11088 var pendingJoints = [];
11089
11090 for (var i = 0, il = skinEntry.joints.length; i < il; i++) {
11091 pendingJoints.push(parser.getDependency('node', skinEntry.joints[i]));
11092 }
11093
11094 return Promise.all(pendingJoints);
11095 }).then(function (jointNodes) {
11096 node.traverse(function (mesh) {
11097 if (!mesh.isMesh) return;
11098 var bones = [];
11099 var boneInverses = [];
11100
11101 for (var j = 0, jl = jointNodes.length; j < jl; j++) {
11102 var jointNode = jointNodes[j];
11103
11104 if (jointNode) {
11105 bones.push(jointNode);
11106 var mat = new Matrix4();
11107
11108 if (skinEntry.inverseBindMatrices !== undefined) {
11109 mat.fromArray(skinEntry.inverseBindMatrices.array, j * 16);
11110 }
11111
11112 boneInverses.push(mat);
11113 } else {
11114 console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[j]);
11115 }
11116 }
11117
11118 mesh.bind(new Skeleton(bones, boneInverses), mesh.matrixWorld);
11119 });
11120 return node;
11121 });
11122 }).then(function (node) {
11123 // build node hierachy
11124 parentObject.add(node);
11125 var pending = [];
11126
11127 if (nodeDef.children) {
11128 var children = nodeDef.children;
11129
11130 for (var i = 0, il = children.length; i < il; i++) {
11131 var child = children[i];
11132 pending.push(buildNodeHierachy(child, node, json, parser));
11133 }
11134 }
11135
11136 return Promise.all(pending);
11137 });
11138 }
11139
11140 return function loadScene(sceneIndex) {
11141 var json = this.json;
11142 var extensions = this.extensions;
11143 var sceneDef = this.json.scenes[sceneIndex];
11144 var parser = this; // Loader returns Group, not Scene.
11145 // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
11146
11147 var scene = new Group();
11148 if (sceneDef.name) scene.name = sceneDef.name;
11149 assignExtrasToUserData(scene, sceneDef);
11150 if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef);
11151 var nodeIds = sceneDef.nodes || [];
11152 var pending = [];
11153
11154 for (var i = 0, il = nodeIds.length; i < il; i++) {
11155 pending.push(buildNodeHierachy(nodeIds[i], scene, json, parser));
11156 }
11157
11158 return Promise.all(pending).then(function () {
11159 return scene;
11160 });
11161 };
11162 }();
11163
11164 return GLTFLoader;
11165 }();
11166
11167 /*
11168 * Copyright (c) 2020 NAVER Corp.
11169 * egjs projects are licensed under the MIT license
11170 */
11171 /**
11172 * THREE.DirectionalLight wrapper that will automatically update its shadow size to model
11173 * Shadow is enabled by default, use {@link AutoDirectionalLight#disableShadow disableShadow} to disable it
11174 * @category Environment
11175 */
11176
11177 var AutoDirectionalLight =
11178 /*#__PURE__*/
11179 function () {
11180 /**
11181 * Create new instance of AutoDirectionalLight
11182 * @param [color="#ffffff"] Color of the light
11183 * @param [intensity=1] Intensity of the light
11184 * @param {object} [options={}] Additional options
11185 * @param {THREE.Vector3} [options.direction=new THREE.Vector3(-1, -1, -1)] Direction of the light
11186 */
11187 function AutoDirectionalLight(color, intensity, _a) {
11188 if (color === void 0) {
11189 color = "#ffffff";
11190 }
11191
11192 if (intensity === void 0) {
11193 intensity = 1;
11194 }
11195
11196 var _b = (_a === void 0 ? {} : _a).direction,
11197 direction = _b === void 0 ? new Vector3(-1, -1, -1) : _b;
11198 this._light = new DirectionalLight(color, intensity); // Set the default position ratio of the directional light
11199
11200 var light = this._light;
11201 light.castShadow = true; // Is enabled by default
11202
11203 light.shadow.mapSize.width = 2048;
11204 light.shadow.mapSize.height = 2048;
11205 light.matrixAutoUpdate = false;
11206 this._direction = direction.clone().normalize();
11207 }
11208
11209 var __proto = AutoDirectionalLight.prototype;
11210 Object.defineProperty(__proto, "objects", {
11211 /**
11212 * Array of lights that used in this preset
11213 * @see https://threejs.org/docs/#api/en/lights/Light
11214 */
11215 get: function () {
11216 return [this._light, this._light.target];
11217 },
11218 enumerable: false,
11219 configurable: true
11220 });
11221 Object.defineProperty(__proto, "light", {
11222 /**
11223 * The actual THREE.DirectionalLight
11224 * @type THREE#DirectionalLight
11225 * @see https://threejs.org/docs/#api/en/lights/DirectionalLight
11226 */
11227 get: function () {
11228 return this._light;
11229 },
11230 enumerable: false,
11231 configurable: true
11232 });
11233 Object.defineProperty(__proto, "position", {
11234 /**
11235 * Position of the light
11236 * @type THREE#Vector3
11237 * @see https://threejs.org/docs/#api/en/math/Vector3
11238 */
11239 get: function () {
11240 return this._light.position;
11241 },
11242 enumerable: false,
11243 configurable: true
11244 });
11245 Object.defineProperty(__proto, "direction", {
11246 get: function () {
11247 return this._direction;
11248 },
11249 enumerable: false,
11250 configurable: true
11251 });
11252 /**
11253 * Make light cast a shadow
11254 */
11255
11256 __proto.enableShadow = function () {
11257 this._light.castShadow = true;
11258 };
11259 /**
11260 * Make light don't cast a shadow
11261 */
11262
11263
11264 __proto.disableShadow = function () {
11265 this._light.castShadow = false;
11266 };
11267 /**
11268 * Modify light's position & shadow camera size from model's bounding box
11269 * @param model Model to fit size
11270 * @param scale Scale factor for shadow camera size
11271 */
11272
11273
11274 __proto.fit = function (model, _a) {
11275 var _b = (_a === void 0 ? {} : _a).scale,
11276 scale = _b === void 0 ? 1.5 : _b;
11277 var bbox = model.bbox;
11278 var light = this._light;
11279 var direction = this._direction;
11280 var boxSize = bbox.getSize(new Vector3()).length();
11281 var boxCenter = bbox.getCenter(new Vector3()); // Position fitting
11282
11283 var newPos = new Vector3().addVectors(boxCenter, direction.clone().negate().multiplyScalar(boxSize * 0.5));
11284 light.position.copy(newPos);
11285 light.target.position.copy(boxCenter);
11286 light.updateMatrix(); // Shadowcam fitting
11287
11288 var shadowCam = light.shadow.camera;
11289 shadowCam.near = 0;
11290 shadowCam.far = 2 * boxSize;
11291 shadowCam.position.copy(newPos);
11292 shadowCam.lookAt(boxCenter);
11293 shadowCam.left = -1;
11294 shadowCam.right = 1;
11295 shadowCam.top = 1;
11296 shadowCam.bottom = -1;
11297 shadowCam.updateMatrixWorld();
11298 shadowCam.updateProjectionMatrix();
11299 var bboxPoints = getBoxPoints(bbox);
11300 var projectedPoints = bboxPoints.map(function (position) {
11301 return position.project(shadowCam);
11302 });
11303 var screenBbox = new Box3().setFromPoints(projectedPoints);
11304 shadowCam.left *= -scale * screenBbox.min.x;
11305 shadowCam.right *= scale * screenBbox.max.x;
11306 shadowCam.top *= scale * screenBbox.max.y;
11307 shadowCam.bottom *= -scale * screenBbox.min.y;
11308 shadowCam.updateProjectionMatrix();
11309 };
11310
11311 return AutoDirectionalLight;
11312 }();
11313
11314 /*
11315 * Copyright (c) 2020 NAVER Corp.
11316 * egjs projects are licensed under the MIT license
11317 */
11318 /**
11319 * Helper class to easily add shadow plane under your 3D model
11320 * @category Environment
11321 * @example
11322 * import View3D, { ShadowPlane } from "@egjs/view3d";
11323 *
11324 * const view3d = new View3D("#view3d-canvas");
11325 * const shadowPlane = new ShadowPlane();
11326 * view3d.scene.addEnv(shadowPlane);
11327 */
11328
11329 var ShadowPlane =
11330 /*#__PURE__*/
11331 function () {
11332 /**
11333 * Create new shadow plane
11334 * @param {object} options Options
11335 * @param {number} [options.size=10000] Size of the shadow plane
11336 * @param {number} [options.opacity=0.3] Opacity of the shadow
11337 */
11338 function ShadowPlane(_a) {
11339 var _b = _a === void 0 ? {} : _a,
11340 _c = _b.size,
11341 size = _c === void 0 ? 10000 : _c,
11342 _d = _b.opacity,
11343 opacity = _d === void 0 ? 0.3 : _d;
11344
11345 this.geometry = new PlaneGeometry(size, size, 100, 100);
11346 this.material = new ShadowMaterial({
11347 opacity: opacity
11348 });
11349 this.mesh = new Mesh(this.geometry, this.material);
11350 var mesh = this.mesh;
11351 mesh.rotateX(-Math.PI / 2);
11352 mesh.receiveShadow = true;
11353 }
11354
11355 var __proto = ShadowPlane.prototype;
11356 Object.defineProperty(__proto, "objects", {
11357 get: function () {
11358 return [this.mesh];
11359 },
11360 enumerable: false,
11361 configurable: true
11362 });
11363 Object.defineProperty(__proto, "opacity", {
11364 /**
11365 * Shadow opacity, value can be between 0(invisible) and 1(solid)
11366 * @type number
11367 */
11368 get: function () {
11369 return this.material.opacity;
11370 },
11371 set: function (val) {
11372 this.material.opacity = val;
11373 },
11374 enumerable: false,
11375 configurable: true
11376 });
11377 /**
11378 * Fit shadow plane's size & position to given model
11379 * @param model Model to fit
11380 */
11381
11382 __proto.fit = function (model, _a) {
11383 var _b = _a === void 0 ? {} : _a,
11384 floorPosition = _b.floorPosition,
11385 _c = _b.floorRotation,
11386 floorRotation = _c === void 0 ? new Quaternion(0, 0, 0, 1) : _c;
11387
11388 var modelPosition = model.scene.position;
11389 var localYAxis = new Vector3(0, 1, 0).applyQuaternion(floorRotation); // Apply position
11390
11391 if (floorPosition) {
11392 // Apply a tiny offset to prevent z-fighting with original model
11393 this.mesh.position.copy(floorPosition.clone().add(localYAxis.clone().multiplyScalar(0.001)));
11394 } else {
11395 var modelBbox = model.bbox;
11396 var modelBboxYOffset = modelBbox.getCenter(new Vector3()).y - modelBbox.min.y;
11397 var modelFloor = new Vector3().addVectors(modelPosition, // Apply a tiny offset to prevent z-fighting with original model
11398 localYAxis.multiplyScalar(-modelBboxYOffset + 0.0001));
11399 this.mesh.position.copy(modelFloor);
11400 } // Apply rotation
11401
11402
11403 var rotX90 = new Quaternion().setFromEuler(new Euler(-Math.PI / 2, 0, 0));
11404 var shadowRotation = new Quaternion().multiplyQuaternions(floorRotation, rotX90);
11405 this.mesh.quaternion.copy(shadowRotation);
11406 this.mesh.updateMatrix();
11407 };
11408
11409 return ShadowPlane;
11410 }();
11411
11412 /*
11413 * Copyright (c) 2020 NAVER Corp.
11414 * egjs projects are licensed under the MIT license
11415 */
11416
11417 var Environments = {
11418 __proto__: null,
11419 AutoDirectionalLight: AutoDirectionalLight,
11420 ShadowPlane: ShadowPlane
11421 };
11422
11423 /*
11424 * Copyright (c) 2020 NAVER Corp.
11425 * egjs projects are licensed under the MIT license
11426 */
11427 /**
11428 * GLTFLoader
11429 * @category Loaders
11430 */
11431
11432 var GLTFLoader$1 =
11433 /*#__PURE__*/
11434 function () {
11435 /**
11436 * Create a new instance of GLTFLoader
11437 */
11438 function GLTFLoader$1() {
11439 this._loader = new GLTFLoader();
11440 this._dracoLoader = new DRACOLoader();
11441 var loader = this._loader;
11442 loader.setCrossOrigin("anonymous");
11443 var dracoLoader = this._dracoLoader;
11444 dracoLoader.setDecoderPath(DRACO_DECODER_URL);
11445 loader.setDRACOLoader(dracoLoader);
11446 }
11447
11448 var __proto = GLTFLoader$1.prototype;
11449 Object.defineProperty(__proto, "loader", {
11450 get: function () {
11451 return this._loader;
11452 },
11453 enumerable: false,
11454 configurable: true
11455 });
11456 Object.defineProperty(__proto, "dracoLoader", {
11457 get: function () {
11458 return this._dracoLoader;
11459 },
11460 enumerable: false,
11461 configurable: true
11462 });
11463 /**
11464 * Load new GLTF model from the given url
11465 * @param url URL to fetch glTF/glb file
11466 * @param options Options for a loaded model
11467 * @returns Promise that resolves {@link Model}
11468 */
11469
11470 __proto.load = function (url, options) {
11471 var _this = this;
11472
11473 if (options === void 0) {
11474 options = {};
11475 }
11476
11477 var loader = this._loader;
11478 loader.manager = new LoadingManager();
11479 return new Promise(function (resolve, reject) {
11480 loader.load(url, function (gltf) {
11481 var model = _this._parseToModel(gltf, options);
11482
11483 resolve(model);
11484 }, undefined, function (err) {
11485 reject(err);
11486 });
11487 });
11488 };
11489 /**
11490 * Load preset generated from View3D editor.
11491 * @param viewer Instance of the {@link View3D}.
11492 * @param url Preset url
11493 * @param {object} options Options
11494 * @param {string} [options.path] Base path for additional files.
11495 * @param {function} [options.onLoad] Callback which called after each model LOD is loaded.
11496 * @returns {Model} Model instance with highest LOD
11497 */
11498
11499
11500 __proto.loadPreset = function (viewer, url, options) {
11501 var _this = this;
11502
11503 if (options === void 0) {
11504 options = {};
11505 }
11506
11507 var loader = this._loader;
11508 var fileLoader = new FileLoader();
11509 return fileLoader.loadAsync(url).then(function (jsonRaw) {
11510 return new Promise(function (resolve, reject) {
11511 var json = JSON.parse(jsonRaw);
11512 var baseURL = LoaderUtils.extractUrlBase(url); // Reset
11513
11514 viewer.scene.reset();
11515 viewer.camera.reset();
11516 viewer.animator.reset();
11517 var modelOptions = json.model;
11518 var cameraOptions = json.camera;
11519 var environmentOptions = json.env;
11520 viewer.camera.setDefaultPose({
11521 yaw: cameraOptions.yaw,
11522 pitch: cameraOptions.pitch
11523 });
11524 viewer.camera.minDistance = cameraOptions.distanceRange[0];
11525 viewer.camera.maxDistance = cameraOptions.distanceRange[1];
11526
11527 if (environmentOptions.background) {
11528 viewer.scene.setBackground(new Color(environmentOptions.background));
11529 }
11530
11531 var shadowPlane = new ShadowPlane();
11532 shadowPlane.opacity = environmentOptions.shadow.opacity;
11533 viewer.scene.addEnv(shadowPlane);
11534 var ambientOptions = environmentOptions.ambient;
11535 var ambient = new AmbientLight(new Color(ambientOptions.color), ambientOptions.intensity);
11536 viewer.scene.addEnv(ambient);
11537 var lightOptions = [environmentOptions.light1, environmentOptions.light2, environmentOptions.light3];
11538 lightOptions.forEach(function (lightOption) {
11539 var lightDirection = new Vector3(lightOption.x, lightOption.y, lightOption.z).negate();
11540 var directional = new AutoDirectionalLight(new Color(lightOption.color), lightOption.intensity, {
11541 direction: lightDirection
11542 });
11543 directional.light.castShadow = lightOption.castShadow;
11544 directional.light.updateMatrixWorld();
11545 viewer.scene.addEnv(directional);
11546 });
11547 var isFirstLoad = true;
11548 var loadFlags = json.LOD.map(function () {
11549 return false;
11550 });
11551 json.LOD.forEach(function (fileName, lodIndex) {
11552 var glbURL = _this._resolveURL("" + baseURL + fileName, options.path || "");
11553
11554 loader.load(glbURL, function (gltf) {
11555 loadFlags[lodIndex] = true;
11556 var higherLODLoaded = loadFlags.slice(lodIndex + 1).some(function (loaded) {
11557 return loaded;
11558 });
11559 if (higherLODLoaded) return;
11560
11561 var model = _this._parseToModel(gltf);
11562
11563 viewer.display(model, {
11564 size: modelOptions.size,
11565 resetView: isFirstLoad
11566 });
11567 isFirstLoad = false;
11568 model.castShadow = modelOptions.castShadow;
11569 model.receiveShadow = modelOptions.receiveShadow;
11570
11571 if (options.onLoad) {
11572 options.onLoad(model, lodIndex);
11573 }
11574
11575 if (lodIndex === json.LOD.length - 1) {
11576 resolve(model);
11577 }
11578 }, undefined, function (err) {
11579 reject(err);
11580 });
11581 });
11582 });
11583 });
11584 };
11585 /**
11586 * Load new GLTF model from the given files
11587 * @param files Files that has glTF/glb and all its associated resources like textures and .bin data files
11588 * @param options Options for a loaded model
11589 * @returns Promise that resolves {@link Model}
11590 */
11591
11592
11593 __proto.loadFromFiles = function (files, options) {
11594 var _this = this;
11595
11596 if (options === void 0) {
11597 options = {};
11598 }
11599
11600 var objectURLs = [];
11601
11602 var revokeURLs = function () {
11603 objectURLs.forEach(function (url) {
11604 URL.revokeObjectURL(url);
11605 });
11606 };
11607
11608 return new Promise(function (resolve, reject) {
11609 if (files.length <= 0) {
11610 reject(new Error("No files found"));
11611 return;
11612 }
11613
11614 var gltfFile = files.find(function (file) {
11615 return /\.(gltf|glb)$/i.test(file.name);
11616 });
11617
11618 if (!gltfFile) {
11619 reject(new Error("No glTF file found"));
11620 return;
11621 }
11622
11623 var filesMap = new Map();
11624 files.forEach(function (file) {
11625 filesMap.set(file.name, file);
11626 });
11627 var gltfURL = URL.createObjectURL(gltfFile);
11628 objectURLs.push(gltfURL);
11629 var manager = new LoadingManager();
11630 manager.setURLModifier(function (fileURL) {
11631 var fileNameResult = /[^\/|\\]+$/.exec(fileURL);
11632 var fileName = fileNameResult && fileNameResult[0] || "";
11633
11634 if (filesMap.has(fileName)) {
11635 var blob = filesMap.get(fileName);
11636 var blobURL = URL.createObjectURL(blob);
11637 objectURLs.push(blobURL);
11638 return blobURL;
11639 }
11640
11641 return fileURL;
11642 });
11643 var loader = _this._loader;
11644 loader.manager = manager;
11645 loader.load(gltfURL, function (gltf) {
11646 var model = _this._parseToModel(gltf, options);
11647
11648 resolve(model);
11649 revokeURLs();
11650 }, undefined, function (err) {
11651 reject(err);
11652 revokeURLs();
11653 });
11654 });
11655 };
11656 /**
11657 * Parse from array buffer
11658 * @param data glTF asset to parse, as an ArrayBuffer or JSON string.
11659 * @param path The base path from which to find subsequent glTF resources such as textures and .bin data files.
11660 * @param options Options for a loaded model
11661 * @returns Promise that resolves {@link Model}
11662 */
11663
11664
11665 __proto.parse = function (data, path, options) {
11666 var _this = this;
11667
11668 if (options === void 0) {
11669 options = {};
11670 }
11671
11672 var loader = this._loader;
11673 loader.manager = new LoadingManager();
11674 return new Promise(function (resolve, reject) {
11675 loader.parse(data, path, function (gltf) {
11676 var model = _this._parseToModel(gltf, options);
11677
11678 resolve(model);
11679 }, function (err) {
11680 reject(err);
11681 });
11682 });
11683 };
11684
11685 __proto._parseToModel = function (gltf, _a) {
11686 var _b = (_a === void 0 ? {} : _a).fixSkinnedBbox,
11687 fixSkinnedBbox = _b === void 0 ? false : _b;
11688 var model = new Model({
11689 scenes: gltf.scenes,
11690 animations: gltf.animations,
11691 fixSkinnedBbox: fixSkinnedBbox
11692 });
11693 model.meshes.forEach(function (mesh) {
11694 var materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material];
11695 materials.forEach(function (mat) {
11696 if (mat.map) {
11697 mat.map.encoding = sRGBEncoding;
11698 }
11699 });
11700 });
11701 return model;
11702 }; // Grabbed from three.js/GLTFLoader
11703 // Original code: https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/GLTFLoader.js#L1221
11704 // License: MIT
11705
11706
11707 __proto._resolveURL = function (url, path) {
11708 // Invalid URL
11709 if (typeof url !== "string" || url === "") return ""; // Host Relative URL
11710
11711 if (/^https?:\/\//i.test(path) && /^\//.test(url)) {
11712 path = path.replace(/(^https?:\/\/[^\/]+).*/i, "$1");
11713 } // Absolute URL http://,https://,//
11714
11715
11716 if (/^(https?:)?\/\//i.test(url)) return url; // Data URI
11717
11718 if (/^data:.*,.*$/i.test(url)) return url; // Blob URL
11719
11720 if (/^blob:.*$/i.test(url)) return url; // Relative URL
11721
11722 return path + url;
11723 };
11724
11725 return GLTFLoader$1;
11726 }();
11727
11728 // http://en.wikipedia.org/wiki/RGBE_image_format
11729
11730 var RGBELoader = function RGBELoader(manager) {
11731 DataTextureLoader.call(this, manager);
11732 this.type = UnsignedByteType;
11733 };
11734
11735 RGBELoader.prototype = _extends(Object.create(DataTextureLoader.prototype), {
11736 constructor: RGBELoader,
11737 // adapted from http://www.graphics.cornell.edu/~bjw/rgbe.html
11738 parse: function parse(buffer) {
11739 var
11740 /* return codes for rgbe routines */
11741 //RGBE_RETURN_SUCCESS = 0,
11742 RGBE_RETURN_FAILURE = -1,
11743
11744 /* default error routine. change this to change error handling */
11745 rgbe_read_error = 1,
11746 rgbe_write_error = 2,
11747 rgbe_format_error = 3,
11748 rgbe_memory_error = 4,
11749 rgbe_error = function rgbe_error(rgbe_error_code, msg) {
11750 switch (rgbe_error_code) {
11751 case rgbe_read_error:
11752 console.error("RGBELoader Read Error: " + (msg || ''));
11753 break;
11754
11755 case rgbe_write_error:
11756 console.error("RGBELoader Write Error: " + (msg || ''));
11757 break;
11758
11759 case rgbe_format_error:
11760 console.error("RGBELoader Bad File Format: " + (msg || ''));
11761 break;
11762
11763 default:
11764 case rgbe_memory_error:
11765 console.error("RGBELoader: Error: " + (msg || ''));
11766 }
11767
11768 return RGBE_RETURN_FAILURE;
11769 },
11770
11771 /* offsets to red, green, and blue components in a data (float) pixel */
11772 //RGBE_DATA_RED = 0,
11773 //RGBE_DATA_GREEN = 1,
11774 //RGBE_DATA_BLUE = 2,
11775
11776 /* number of floats per pixel, use 4 since stored in rgba image format */
11777 //RGBE_DATA_SIZE = 4,
11778
11779 /* flags indicating which fields in an rgbe_header_info are valid */
11780 RGBE_VALID_PROGRAMTYPE = 1,
11781 RGBE_VALID_FORMAT = 2,
11782 RGBE_VALID_DIMENSIONS = 4,
11783 NEWLINE = "\n",
11784 fgets = function fgets(buffer, lineLimit, consume) {
11785 lineLimit = !lineLimit ? 1024 : lineLimit;
11786 var p = buffer.pos,
11787 i = -1,
11788 len = 0,
11789 s = '',
11790 chunkSize = 128,
11791 chunk = String.fromCharCode.apply(null, new Uint16Array(buffer.subarray(p, p + chunkSize)));
11792
11793 while (0 > (i = chunk.indexOf(NEWLINE)) && len < lineLimit && p < buffer.byteLength) {
11794 s += chunk;
11795 len += chunk.length;
11796 p += chunkSize;
11797 chunk += String.fromCharCode.apply(null, new Uint16Array(buffer.subarray(p, p + chunkSize)));
11798 }
11799
11800 if (-1 < i) {
11801 /*for (i=l-1; i>=0; i--) {
11802 byteCode = m.charCodeAt(i);
11803 if (byteCode > 0x7f && byteCode <= 0x7ff) byteLen++;
11804 else if (byteCode > 0x7ff && byteCode <= 0xffff) byteLen += 2;
11805 if (byteCode >= 0xDC00 && byteCode <= 0xDFFF) i--; //trail surrogate
11806 }*/
11807 if (false !== consume) buffer.pos += len + i + 1;
11808 return s + chunk.slice(0, i);
11809 }
11810
11811 return false;
11812 },
11813
11814 /* minimal header reading. modify if you want to parse more information */
11815 RGBE_ReadHeader = function RGBE_ReadHeader(buffer) {
11816 var line,
11817 match,
11818 // regexes to parse header info fields
11819 magic_token_re = /^#\?(\S+)$/,
11820 gamma_re = /^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,
11821 exposure_re = /^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,
11822 format_re = /^\s*FORMAT=(\S+)\s*$/,
11823 dimensions_re = /^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,
11824 // RGBE format header struct
11825 header = {
11826 valid: 0,
11827
11828 /* indicate which fields are valid */
11829 string: '',
11830
11831 /* the actual header string */
11832 comments: '',
11833
11834 /* comments found in header */
11835 programtype: 'RGBE',
11836
11837 /* listed at beginning of file to identify it after "#?". defaults to "RGBE" */
11838 format: '',
11839
11840 /* RGBE format, default 32-bit_rle_rgbe */
11841 gamma: 1.0,
11842
11843 /* image has already been gamma corrected with given gamma. defaults to 1.0 (no correction) */
11844 exposure: 1.0,
11845
11846 /* a value of 1.0 in an image corresponds to <exposure> watts/steradian/m^2. defaults to 1.0 */
11847 width: 0,
11848 height: 0
11849 /* image dimensions, width/height */
11850
11851 };
11852
11853 if (buffer.pos >= buffer.byteLength || !(line = fgets(buffer))) {
11854 return rgbe_error(rgbe_read_error, "no header found");
11855 }
11856 /* if you want to require the magic token then uncomment the next line */
11857
11858
11859 if (!(match = line.match(magic_token_re))) {
11860 return rgbe_error(rgbe_format_error, "bad initial token");
11861 }
11862
11863 header.valid |= RGBE_VALID_PROGRAMTYPE;
11864 header.programtype = match[1];
11865 header.string += line + "\n";
11866
11867 while (true) {
11868 line = fgets(buffer);
11869 if (false === line) break;
11870 header.string += line + "\n";
11871
11872 if ('#' === line.charAt(0)) {
11873 header.comments += line + "\n";
11874 continue; // comment line
11875 }
11876
11877 if (match = line.match(gamma_re)) {
11878 header.gamma = parseFloat(match[1], 10);
11879 }
11880
11881 if (match = line.match(exposure_re)) {
11882 header.exposure = parseFloat(match[1], 10);
11883 }
11884
11885 if (match = line.match(format_re)) {
11886 header.valid |= RGBE_VALID_FORMAT;
11887 header.format = match[1]; //'32-bit_rle_rgbe';
11888 }
11889
11890 if (match = line.match(dimensions_re)) {
11891 header.valid |= RGBE_VALID_DIMENSIONS;
11892 header.height = parseInt(match[1], 10);
11893 header.width = parseInt(match[2], 10);
11894 }
11895
11896 if (header.valid & RGBE_VALID_FORMAT && header.valid & RGBE_VALID_DIMENSIONS) break;
11897 }
11898
11899 if (!(header.valid & RGBE_VALID_FORMAT)) {
11900 return rgbe_error(rgbe_format_error, "missing format specifier");
11901 }
11902
11903 if (!(header.valid & RGBE_VALID_DIMENSIONS)) {
11904 return rgbe_error(rgbe_format_error, "missing image size specifier");
11905 }
11906
11907 return header;
11908 },
11909 RGBE_ReadPixels_RLE = function RGBE_ReadPixels_RLE(buffer, w, h) {
11910 var data_rgba,
11911 offset,
11912 pos,
11913 count,
11914 byteValue,
11915 scanline_buffer,
11916 ptr,
11917 ptr_end,
11918 i,
11919 l,
11920 off,
11921 isEncodedRun,
11922 scanline_width = w,
11923 num_scanlines = h,
11924 rgbeStart;
11925
11926 if ( // run length encoding is not allowed so read flat
11927 scanline_width < 8 || scanline_width > 0x7fff || // this file is not run length encoded
11928 2 !== buffer[0] || 2 !== buffer[1] || buffer[2] & 0x80) {
11929 // return the flat buffer
11930 return new Uint8Array(buffer);
11931 }
11932
11933 if (scanline_width !== (buffer[2] << 8 | buffer[3])) {
11934 return rgbe_error(rgbe_format_error, "wrong scanline width");
11935 }
11936
11937 data_rgba = new Uint8Array(4 * w * h);
11938
11939 if (!data_rgba.length) {
11940 return rgbe_error(rgbe_memory_error, "unable to allocate buffer space");
11941 }
11942
11943 offset = 0;
11944 pos = 0;
11945 ptr_end = 4 * scanline_width;
11946 rgbeStart = new Uint8Array(4);
11947 scanline_buffer = new Uint8Array(ptr_end); // read in each successive scanline
11948
11949 while (num_scanlines > 0 && pos < buffer.byteLength) {
11950 if (pos + 4 > buffer.byteLength) {
11951 return rgbe_error(rgbe_read_error);
11952 }
11953
11954 rgbeStart[0] = buffer[pos++];
11955 rgbeStart[1] = buffer[pos++];
11956 rgbeStart[2] = buffer[pos++];
11957 rgbeStart[3] = buffer[pos++];
11958
11959 if (2 != rgbeStart[0] || 2 != rgbeStart[1] || (rgbeStart[2] << 8 | rgbeStart[3]) != scanline_width) {
11960 return rgbe_error(rgbe_format_error, "bad rgbe scanline format");
11961 } // read each of the four channels for the scanline into the buffer
11962 // first red, then green, then blue, then exponent
11963
11964
11965 ptr = 0;
11966
11967 while (ptr < ptr_end && pos < buffer.byteLength) {
11968 count = buffer[pos++];
11969 isEncodedRun = count > 128;
11970 if (isEncodedRun) count -= 128;
11971
11972 if (0 === count || ptr + count > ptr_end) {
11973 return rgbe_error(rgbe_format_error, "bad scanline data");
11974 }
11975
11976 if (isEncodedRun) {
11977 // a (encoded) run of the same value
11978 byteValue = buffer[pos++];
11979
11980 for (i = 0; i < count; i++) {
11981 scanline_buffer[ptr++] = byteValue;
11982 } //ptr += count;
11983
11984 } else {
11985 // a literal-run
11986 scanline_buffer.set(buffer.subarray(pos, pos + count), ptr);
11987 ptr += count;
11988 pos += count;
11989 }
11990 } // now convert data from buffer into rgba
11991 // first red, then green, then blue, then exponent (alpha)
11992
11993
11994 l = scanline_width; //scanline_buffer.byteLength;
11995
11996 for (i = 0; i < l; i++) {
11997 off = 0;
11998 data_rgba[offset] = scanline_buffer[i + off];
11999 off += scanline_width; //1;
12000
12001 data_rgba[offset + 1] = scanline_buffer[i + off];
12002 off += scanline_width; //1;
12003
12004 data_rgba[offset + 2] = scanline_buffer[i + off];
12005 off += scanline_width; //1;
12006
12007 data_rgba[offset + 3] = scanline_buffer[i + off];
12008 offset += 4;
12009 }
12010
12011 num_scanlines--;
12012 }
12013
12014 return data_rgba;
12015 };
12016
12017 var RGBEByteToRGBFloat = function RGBEByteToRGBFloat(sourceArray, sourceOffset, destArray, destOffset) {
12018 var e = sourceArray[sourceOffset + 3];
12019 var scale = Math.pow(2.0, e - 128.0) / 255.0;
12020 destArray[destOffset + 0] = sourceArray[sourceOffset + 0] * scale;
12021 destArray[destOffset + 1] = sourceArray[sourceOffset + 1] * scale;
12022 destArray[destOffset + 2] = sourceArray[sourceOffset + 2] * scale;
12023 };
12024
12025 var RGBEByteToRGBHalf = function () {
12026 // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
12027 var floatView = new Float32Array(1);
12028 var int32View = new Int32Array(floatView.buffer);
12029 /* This method is faster than the OpenEXR implementation (very often
12030 * used, eg. in Ogre), with the additional benefit of rounding, inspired
12031 * by James Tursa?s half-precision code. */
12032
12033 function toHalf(val) {
12034 floatView[0] = val;
12035 var x = int32View[0];
12036 var bits = x >> 16 & 0x8000;
12037 /* Get the sign */
12038
12039 var m = x >> 12 & 0x07ff;
12040 /* Keep one extra bit for rounding */
12041
12042 var e = x >> 23 & 0xff;
12043 /* Using int is faster here */
12044
12045 /* If zero, or denormal, or exponent underflows too much for a denormal
12046 * half, return signed zero. */
12047
12048 if (e < 103) return bits;
12049 /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
12050
12051 if (e > 142) {
12052 bits |= 0x7c00;
12053 /* If exponent was 0xff and one mantissa bit was set, it means NaN,
12054 * not Inf, so make sure we set one mantissa bit too. */
12055
12056 bits |= (e == 255 ? 0 : 1) && x & 0x007fffff;
12057 return bits;
12058 }
12059 /* If exponent underflows but not too much, return a denormal */
12060
12061
12062 if (e < 113) {
12063 m |= 0x0800;
12064 /* Extra rounding may overflow and set mantissa to 0 and exponent
12065 * to 1, which is OK. */
12066
12067 bits |= (m >> 114 - e) + (m >> 113 - e & 1);
12068 return bits;
12069 }
12070
12071 bits |= e - 112 << 10 | m >> 1;
12072 /* Extra rounding. An overflow will set mantissa to 0 and increment
12073 * the exponent, which is OK. */
12074
12075 bits += m & 1;
12076 return bits;
12077 }
12078
12079 return function (sourceArray, sourceOffset, destArray, destOffset) {
12080 var e = sourceArray[sourceOffset + 3];
12081 var scale = Math.pow(2.0, e - 128.0) / 255.0;
12082 destArray[destOffset + 0] = toHalf(sourceArray[sourceOffset + 0] * scale);
12083 destArray[destOffset + 1] = toHalf(sourceArray[sourceOffset + 1] * scale);
12084 destArray[destOffset + 2] = toHalf(sourceArray[sourceOffset + 2] * scale);
12085 };
12086 }();
12087
12088 var byteArray = new Uint8Array(buffer);
12089 byteArray.pos = 0;
12090 var rgbe_header_info = RGBE_ReadHeader(byteArray);
12091
12092 if (RGBE_RETURN_FAILURE !== rgbe_header_info) {
12093 var w = rgbe_header_info.width,
12094 h = rgbe_header_info.height,
12095 image_rgba_data = RGBE_ReadPixels_RLE(byteArray.subarray(byteArray.pos), w, h);
12096
12097 if (RGBE_RETURN_FAILURE !== image_rgba_data) {
12098 switch (this.type) {
12099 case UnsignedByteType:
12100 var data = image_rgba_data;
12101 var format = RGBEFormat; // handled as THREE.RGBAFormat in shaders
12102
12103 var type = UnsignedByteType;
12104 break;
12105
12106 case FloatType:
12107 var numElements = image_rgba_data.length / 4 * 3;
12108 var floatArray = new Float32Array(numElements);
12109
12110 for (var j = 0; j < numElements; j++) {
12111 RGBEByteToRGBFloat(image_rgba_data, j * 4, floatArray, j * 3);
12112 }
12113
12114 var data = floatArray;
12115 var format = RGBFormat;
12116 var type = FloatType;
12117 break;
12118
12119 case HalfFloatType:
12120 var numElements = image_rgba_data.length / 4 * 3;
12121 var halfArray = new Uint16Array(numElements);
12122
12123 for (var j = 0; j < numElements; j++) {
12124 RGBEByteToRGBHalf(image_rgba_data, j * 4, halfArray, j * 3);
12125 }
12126
12127 var data = halfArray;
12128 var format = RGBFormat;
12129 var type = HalfFloatType;
12130 break;
12131
12132 default:
12133 console.error('THREE.RGBELoader: unsupported type: ', this.type);
12134 break;
12135 }
12136
12137 return {
12138 width: w,
12139 height: h,
12140 data: data,
12141 header: rgbe_header_info.string,
12142 gamma: rgbe_header_info.gamma,
12143 exposure: rgbe_header_info.exposure,
12144 format: format,
12145 type: type
12146 };
12147 }
12148 }
12149
12150 return null;
12151 },
12152 setDataType: function setDataType(value) {
12153 this.type = value;
12154 return this;
12155 },
12156 load: function load(url, onLoad, onProgress, onError) {
12157 function onLoadCallback(texture, texData) {
12158 switch (texture.type) {
12159 case UnsignedByteType:
12160 texture.encoding = RGBEEncoding;
12161 texture.minFilter = NearestFilter;
12162 texture.magFilter = NearestFilter;
12163 texture.generateMipmaps = false;
12164 texture.flipY = true;
12165 break;
12166
12167 case FloatType:
12168 texture.encoding = LinearEncoding;
12169 texture.minFilter = LinearFilter;
12170 texture.magFilter = LinearFilter;
12171 texture.generateMipmaps = false;
12172 texture.flipY = true;
12173 break;
12174
12175 case HalfFloatType:
12176 texture.encoding = LinearEncoding;
12177 texture.minFilter = LinearFilter;
12178 texture.magFilter = LinearFilter;
12179 texture.generateMipmaps = false;
12180 texture.flipY = true;
12181 break;
12182 }
12183
12184 if (onLoad) onLoad(texture, texData);
12185 }
12186
12187 return DataTextureLoader.prototype.load.call(this, url, onLoadCallback, onProgress, onError);
12188 }
12189 });
12190
12191 /*
12192 * Copyright (c) 2020 NAVER Corp.
12193 * egjs projects are licensed under the MIT license
12194 */
12195 /**
12196 * Texture loader
12197 * @category Loaders
12198 */
12199
12200 var TextureLoader$1 =
12201 /*#__PURE__*/
12202 function () {
12203 /**
12204 * Create new TextureLoader instance
12205 * @param renderer {@link Renderer} instance of View3D
12206 */
12207 function TextureLoader$1(renderer) {
12208 this._renderer = renderer;
12209 }
12210 /**
12211 * Create new {@link https://threejs.org/docs/index.html#api/en/textures/Texture Texture} with given url
12212 * Texture's {@link https://threejs.org/docs/index.html#api/en/textures/Texture.flipY flipY} property is `true` by Three.js's policy, so be careful when using it as a map texture.
12213 * @param url url to fetch image
12214 */
12215
12216
12217 var __proto = TextureLoader$1.prototype;
12218
12219 __proto.load = function (url) {
12220 return new Promise(function (resolve, reject) {
12221 var loader = new TextureLoader();
12222 loader.load(url, resolve, undefined, reject);
12223 });
12224 };
12225 /**
12226 * Create new {@link https://threejs.org/docs/#api/en/renderers/WebGLCubeRenderTarget WebGLCubeRenderTarget} with given equirectangular image url
12227 * Be sure that equirectangular image has height of power of 2, as it will be resized if it isn't
12228 * @param url url to fetch equirectangular image
12229 * @returns WebGLCubeRenderTarget created
12230 */
12231
12232
12233 __proto.loadEquirectagularTexture = function (url) {
12234 var _this = this;
12235
12236 return new Promise(function (resolve, reject) {
12237 var loader = new TextureLoader();
12238 loader.load(url, function (skyboxTexture) {
12239 resolve(_this._equirectToCubemap(skyboxTexture));
12240 }, undefined, reject);
12241 });
12242 };
12243 /**
12244 * Create new {@link https://threejs.org/docs/#api/en/textures/CubeTexture CubeTexture} with given cubemap image urls
12245 * Image order should be: px, nx, py, ny, pz, nz
12246 * @param urls cubemap image urls
12247 * @returns CubeTexture created
12248 */
12249
12250
12251 __proto.loadCubeTexture = function (urls) {
12252 return new Promise(function (resolve, reject) {
12253 var loader = new CubeTextureLoader();
12254 loader.load(urls, resolve, undefined, reject);
12255 });
12256 };
12257 /**
12258 * Create new texture with given HDR(RGBE) image url
12259 * @param url image url
12260 * @param isEquirectangular Whether to read this image as a equirectangular texture
12261 */
12262
12263
12264 __proto.loadHDRTexture = function (url, isEquirectangular) {
12265 var _this = this;
12266
12267 if (isEquirectangular === void 0) {
12268 isEquirectangular = true;
12269 }
12270
12271 return new Promise(function (resolve, reject) {
12272 var loader = new RGBELoader();
12273 loader.load(url, function (texture) {
12274 if (isEquirectangular) {
12275 resolve(_this._equirectToCubemap(texture));
12276 } else {
12277 resolve(texture);
12278 }
12279 }, undefined, reject);
12280 });
12281 };
12282
12283 __proto._equirectToCubemap = function (texture) {
12284 return new WebGLCubeRenderTarget(texture.image.height).fromEquirectangularTexture(this._renderer.threeRenderer, texture);
12285 };
12286
12287 return TextureLoader$1;
12288 }();
12289
12290 /*
12291 * Copyright (c) 2020 NAVER Corp.
12292 * egjs projects are licensed under the MIT license
12293 */
12294
12295 var Loaders = {
12296 __proto__: null,
12297 GLTFLoader: GLTFLoader$1,
12298 DracoLoader: DracoLoader,
12299 TextureLoader: TextureLoader$1
12300 };
12301
12302 /*
12303 * Copyright (c) 2020 NAVER Corp.
12304 * egjs projects are licensed under the MIT license
12305 */
12306 var QUICKLOOK_SUPPORTED = function () {
12307 var anchorEl = document.createElement("a");
12308 return anchorEl.relList && anchorEl.relList.supports && anchorEl.relList.supports("ar");
12309 }();
12310 var WEBXR_SUPPORTED = navigator.xr && navigator.xr.isSessionSupported;
12311 var HIT_TEST_SUPPORTED = window.XRSession && window.XRSession.prototype.requestHitTestSource;
12312 var DOM_OVERLAY_SUPPORTED = window.XRDOMOverlayState != null;
12313 var SESSION = {
12314 AR: "immersive-ar",
12315 VR: "immersive-ar"
12316 };
12317 var REFERENCE_SPACE = {
12318 LOCAL: "local",
12319 LOCAL_FLOOR: "local-floor",
12320 VIEWER: "viewer"
12321 };
12322 var EVENTS$1 = {
12323 SELECT_START: "selectstart",
12324 SELECT: "select",
12325 SELECT_END: "selectend"
12326 };
12327 var INPUT_PROFILE = {
12328 TOUCH: "generic-touchscreen"
12329 };
12330 var FEATURES = {
12331 HIT_TEST: {
12332 requiredFeatures: ["hit-test"]
12333 },
12334 DOM_OVERLAY: function (root) {
12335 return {
12336 optionalFeatures: ["dom-overlay"],
12337 domOverlay: {
12338 root: root
12339 }
12340 };
12341 }
12342 }; // For type definition
12343
12344 var EMPTY_FEATURES = {};
12345 var SCENE_VIEWER = {
12346 INTENT_AR_CORE: function (params, fallback) {
12347 return "intent://arvr.google.com/scene-viewer/1.1?" + params + "#Intent;scheme=https;package=com.google.ar.core;action=android.intent.action.VIEW;" + (fallback ? "S.browser_fallback_url=" + fallback + ";" : "") + "end;";
12348 },
12349 INTENT_SEARCHBOX: function (params, fallback) {
12350 return "intent://arvr.google.com/scene-viewer/1.1?" + params + "#Intent;scheme=https;package=com.google.android.googlequicksearchbox;action=android.intent.action.VIEW;" + (fallback ? "S.browser_fallback_url=" + fallback + ";" : "") + "end;";
12351 },
12352 FALLBACK_DEFAULT: function (params) {
12353 return "https://arvr.google.com/scene-viewer?" + params;
12354 }
12355 };
12356
12357 /*
12358 * Copyright (c) 2020 NAVER Corp.
12359 * egjs projects are licensed under the MIT license
12360 */
12361 /**
12362 * Manager for WebXR dom-overlay feature
12363 * @category XR
12364 */
12365
12366 var DOMOverlay =
12367 /*#__PURE__*/
12368 function () {
12369 /**
12370 * Create new DOMOverlay instance
12371 * @param {object} [options] Options
12372 * @param {HTMLElement} [options.root] Overlay root element
12373 * @param {HTMLElement | null} [options.loadingEl] Model loading indicator element which will be invisible after placing model on the floor.
12374 */
12375 function DOMOverlay(options) {
12376 this._root = options.root;
12377 this._loadingEl = options.loadingEl;
12378 }
12379
12380 var __proto = DOMOverlay.prototype;
12381 Object.defineProperty(__proto, "root", {
12382 /**
12383 * Overlay root element
12384 */
12385 get: function () {
12386 return this._root;
12387 },
12388 enumerable: false,
12389 configurable: true
12390 });
12391 Object.defineProperty(__proto, "loadingElement", {
12392 /**
12393 * Loading indicator element, if there's any
12394 */
12395 get: function () {
12396 return this._loadingEl;
12397 },
12398 enumerable: false,
12399 configurable: true
12400 });
12401 Object.defineProperty(__proto, "features", {
12402 /**
12403 * {@link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit XRSessionInit} object for dom-overlay feature
12404 */
12405 get: function () {
12406 return FEATURES.DOM_OVERLAY(this._root);
12407 },
12408 enumerable: false,
12409 configurable: true
12410 });
12411 /**
12412 * Return whether dom-overlay feature is available
12413 */
12414
12415 __proto.isAvailable = function () {
12416 return DOM_OVERLAY_SUPPORTED;
12417 };
12418 /**
12419 * Show loading indicator, if there's any
12420 */
12421
12422
12423 __proto.showLoading = function () {
12424 if (!this._loadingEl) return;
12425 this._loadingEl.style.visibility = "visible";
12426 };
12427 /**
12428 * Hide loading indicator, if there's any
12429 */
12430
12431
12432 __proto.hideLoading = function () {
12433 if (!this._loadingEl) return;
12434 this._loadingEl.style.visibility = "hidden";
12435 };
12436
12437 return DOMOverlay;
12438 }();
12439
12440 /*
12441 * Copyright (c) 2020 NAVER Corp.
12442 * egjs projects are licensed under the MIT license
12443 */
12444 /**
12445 * WebXR based abstract AR session class
12446 * @category XR
12447 * @fires WebARSession#start
12448 * @fires WebARSession#end
12449 * @fires WebARSession#canPlace
12450 * @fires WebARSession#modelPlaced
12451 */
12452
12453 var WebARSession =
12454 /*#__PURE__*/
12455 function (_super) {
12456 __extends(WebARSession, _super);
12457 /**
12458 * Emitted when session is started.
12459 * @event start
12460 * @category XR
12461 * @memberof WebARSession
12462 * @type void
12463 */
12464
12465 /**
12466 * Emitted when session is ended.
12467 * @event end
12468 * @category XR
12469 * @memberof WebARSession
12470 * @type void
12471 */
12472
12473 /**
12474 * Emitted when model can be placed on the space.
12475 * @event canPlace
12476 * @category XR
12477 * @memberof WebARSession
12478 * @type void
12479 */
12480
12481 /**
12482 * Emitted when model is placed.
12483 * @event modelPlaced
12484 * @category XR
12485 * @memberof WebARSession
12486 * @type void
12487 */
12488
12489 /**
12490 * Create new instance of WebARSession
12491 * @param {object} [options={}] Options
12492 * @param {object} [options.features={}] You can set additional features(see {@link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit XRSessionInit}) with this option.
12493 * @param {number} [options.maxModelSize=Infinity] If model's size is too big to show on AR, you can restrict it's size with this option. Model with size bigger than this value will clamped to this value.
12494 * @param {HTMLElement|string|null} [options.overlayRoot=null] If this value is set, dom-overlay feature will be automatically added for this session. And this value will be used as dom-overlay's root element. You can set either HTMLElement or query selector for that element.
12495 * @param {HTMLElement|string|null} [options.loadingEl=null] This will be used for loading indicator element, which will automatically invisible after placing 3D model by setting `visibility: hidden`. This element must be placed under `overlayRoot`. You can set either HTMLElement or query selector for that element.
12496 * @param {boolean} [options.forceOverlay=false] Whether to apply `dom-overlay` feature as required. If set to false, `dom-overlay` will be optional feature.
12497 */
12498
12499
12500 function WebARSession(_a) {
12501 var _b = _a === void 0 ? {} : _a,
12502 _c = _b.features,
12503 userFeatures = _c === void 0 ? EMPTY_FEATURES : _c,
12504 // https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
12505 _d = _b.maxModelSize,
12506 // https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
12507 maxModelSize = _d === void 0 ? Infinity : _d,
12508 _e = _b.overlayRoot,
12509 overlayRoot = _e === void 0 ? NULL_ELEMENT : _e,
12510 _f = _b.loadingEl,
12511 loadingEl = _f === void 0 ? NULL_ELEMENT : _f,
12512 _g = _b.forceOverlay,
12513 forceOverlay = _g === void 0 ? false : _g;
12514
12515 var _this = _super.call(this) || this;
12516 /**
12517 * Whether it's webxr-based session or not
12518 * @type true
12519 */
12520
12521
12522 _this.isWebXRSession = true;
12523 _this._session = null;
12524 _this._domOverlay = null;
12525 var overlayEl = getElement(overlayRoot);
12526 var features = [];
12527
12528 if (overlayEl) {
12529 _this._domOverlay = new DOMOverlay({
12530 root: overlayEl,
12531 loadingEl: getElement(loadingEl, overlayEl)
12532 });
12533 features.push(_this._domOverlay.features);
12534 }
12535
12536 _this._features = merge.apply(void 0, __spread([{}], features, [userFeatures]));
12537 _this._maxModelSize = maxModelSize;
12538 _this._forceOverlay = forceOverlay;
12539 return _this;
12540 }
12541
12542 var __proto = WebARSession.prototype;
12543 Object.defineProperty(__proto, "session", {
12544 /**
12545 * {@link https://developer.mozilla.org/en-US/docs/Web/API/XRSession XRSession} of this session
12546 * This value is only available after calling enter
12547 */
12548 get: function () {
12549 return this._session;
12550 },
12551 enumerable: false,
12552 configurable: true
12553 });
12554 Object.defineProperty(__proto, "features", {
12555 /**
12556 * {@link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit XRSessionInit} object for this session.
12557 */
12558 get: function () {
12559 return this._features;
12560 },
12561 enumerable: false,
12562 configurable: true
12563 });
12564 /**
12565 * Return availability of this session
12566 * @returns {Promise} A Promise that resolves availability of this session(boolean).
12567 */
12568
12569 __proto.isAvailable = function () {
12570 var domOverlay = this._domOverlay;
12571 if (!WEBXR_SUPPORTED || !HIT_TEST_SUPPORTED) return Promise.resolve(false);
12572
12573 if (this._forceOverlay) {
12574 if (domOverlay && !domOverlay.isAvailable()) return Promise.resolve(false);
12575 }
12576
12577 return navigator.xr.isSessionSupported(SESSION.AR);
12578 };
12579 /**
12580 * Enter session
12581 * @param view3d Instance of the View3D
12582 * @returns {Promise}
12583 */
12584
12585
12586 __proto.enter = function (view3d) {
12587 var _this = this; // Model not loaded yet
12588
12589
12590 if (!view3d.model) return Promise.reject("3D Model is not loaded");
12591 var model = view3d.model;
12592 return navigator.xr.requestSession(SESSION.AR, this._features).then(function (session) {
12593 var renderer = view3d.renderer;
12594 var threeRenderer = renderer.threeRenderer;
12595 var xrContext = {
12596 view3d: view3d,
12597 model: model,
12598 session: session
12599 }; // Cache original values
12600
12601 var originalMatrix = model.scene.matrix.clone();
12602 var originalModelSize = model.size;
12603 var originalBackground = view3d.scene.root.background;
12604 var arModelSize = Math.min(model.originalSize, _this._maxModelSize);
12605 model.size = arModelSize;
12606 model.moveToOrigin();
12607 view3d.scene.setBackground(null); // Cache original model rotation
12608
12609 threeRenderer.xr.setReferenceSpaceType(REFERENCE_SPACE.LOCAL);
12610 threeRenderer.xr.setSession(session);
12611 threeRenderer.setPixelRatio(1);
12612
12613 _this.onStart(xrContext);
12614
12615 session.addEventListener("end", function () {
12616 _this.onEnd(xrContext); // Restore original values
12617
12618
12619 model.scene.matrix.copy(originalMatrix);
12620 model.scene.matrix.decompose(model.scene.position, model.scene.quaternion, model.scene.scale);
12621 model.size = originalModelSize;
12622 model.moveToOrigin();
12623 view3d.scene.update(model);
12624 view3d.scene.setBackground(originalBackground); // Restore renderer values
12625
12626 threeRenderer.xr.setSession(null);
12627 threeRenderer.setPixelRatio(window.devicePixelRatio); // Restore render loop
12628
12629 renderer.stopAnimationLoop();
12630 renderer.setAnimationLoop(view3d.renderLoop);
12631 }, {
12632 once: true
12633 }); // Set XR session render loop
12634
12635 renderer.stopAnimationLoop();
12636 renderer.setAnimationLoop(function (delta, frame) {
12637 var xrCam = threeRenderer.xr.getCamera(new PerspectiveCamera());
12638 var referenceSpace = threeRenderer.xr.getReferenceSpace();
12639 var glLayer = session.renderState.baseLayer;
12640 var size = {
12641 width: glLayer.framebufferWidth,
12642 height: glLayer.framebufferHeight
12643 };
12644
12645 var renderContext = __assign(__assign({}, xrContext), {
12646 delta: delta,
12647 frame: frame,
12648 referenceSpace: referenceSpace,
12649 xrCam: xrCam,
12650 size: size
12651 });
12652
12653 _this._beforeRender(renderContext);
12654
12655 view3d.renderLoop(delta);
12656 });
12657 });
12658 };
12659 /**
12660 * Exit this session
12661 * @param view3d Instance of the View3D
12662 */
12663
12664
12665 __proto.exit = function (view3d) {
12666 var session = view3d.renderer.threeRenderer.xr.getSession();
12667 session.end();
12668 };
12669
12670 __proto.onStart = function (ctx) {
12671 var _a;
12672
12673 this._session = ctx.session;
12674 (_a = this._domOverlay) === null || _a === void 0 ? void 0 : _a.showLoading();
12675 this.emit("start");
12676 };
12677
12678 __proto.onEnd = function (ctx) {
12679 var _a;
12680
12681 this._session = null;
12682 (_a = this._domOverlay) === null || _a === void 0 ? void 0 : _a.hideLoading();
12683 this.emit("end");
12684 };
12685
12686 return WebARSession;
12687 }(EventEmitter);
12688
12689 /*
12690 * Copyright (c) 2020 NAVER Corp.
12691 * egjs projects are licensed under the MIT license
12692 */
12693 /**
12694 * Manager for WebXR hit-test feature
12695 * @category XR
12696 */
12697
12698 var HitTest =
12699 /*#__PURE__*/
12700 function () {
12701 function HitTest() {
12702 this._source = null;
12703 }
12704
12705 var __proto = HitTest.prototype;
12706 Object.defineProperty(__proto, "ready", {
12707 /**
12708 * Return whether hit-test is ready
12709 */
12710 get: function () {
12711 return this._source != null;
12712 },
12713 enumerable: false,
12714 configurable: true
12715 });
12716 Object.defineProperty(__proto, "features", {
12717 /**
12718 * {@link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit XRSessionInit} object for hit-test feature
12719 */
12720 get: function () {
12721 return FEATURES.HIT_TEST;
12722 },
12723 enumerable: false,
12724 configurable: true
12725 });
12726 /**
12727 * Destroy instance
12728 */
12729
12730 __proto.destroy = function () {
12731 if (this._source) {
12732 this._source.cancel();
12733
12734 this._source = null;
12735 }
12736 };
12737 /**
12738 * Initialize hit-test feature
12739 * @param {XRSession} session XRSession instance
12740 */
12741
12742
12743 __proto.init = function (session) {
12744 var _this = this;
12745
12746 session.requestReferenceSpace(REFERENCE_SPACE.VIEWER).then(function (referenceSpace) {
12747 session.requestHitTestSource({
12748 space: referenceSpace
12749 }).then(function (source) {
12750 _this._source = source;
12751 });
12752 });
12753 };
12754 /**
12755 * Return whether hit-test feature is available
12756 */
12757
12758
12759 __proto.isAvailable = function () {
12760 return HIT_TEST_SUPPORTED;
12761 };
12762 /**
12763 * Get hit-test results
12764 * @param {XRFrame} frame XRFrame instance
12765 */
12766
12767
12768 __proto.getResults = function (frame) {
12769 return frame.getHitTestResults(this._source);
12770 };
12771
12772 return HitTest;
12773 }();
12774
12775 /*
12776 * Copyright (c) 2020 NAVER Corp.
12777 * egjs projects are licensed under the MIT license
12778 */
12779 /**
12780 * Fires for every animation frame when animation is active.
12781 * @type object
12782 * @property {object} event Event object.
12783 * @property {number} [event.progress] Current animation progress value.
12784 * Value is ranged from 0(start) to 1(end).
12785 * @property {number} [event.easedProgress] Eased progress value.
12786 * @event Animation#progress
12787 */
12788
12789 /**
12790 * Fires for every animation loop except for the last loop
12791 * This will be triggered only when repeat > 0
12792 * @type object
12793 * @property {object} event Event object.
12794 * @property {number} [event.progress] Current animation progress value.
12795 * Value is ranged from 0(start) to 1(end).
12796 * @property {number} [event.easedProgress] Eased progress value.
12797 * @property {number} [event.loopIndex] Index of the current loop.
12798 * @event Animation#loop
12799 */
12800
12801 /**
12802 * Fires when animation ends.
12803 * @type void
12804 * @event Animation#finish
12805 */
12806
12807 /**
12808 * Self-running animation
12809 * @category Core
12810 */
12811
12812 var Animation =
12813 /*#__PURE__*/
12814 function (_super) {
12815 __extends(Animation, _super);
12816 /**
12817 * Create new instance of the Animation
12818 * @param {object} [options={}] Options
12819 */
12820
12821
12822 function Animation(_a) {
12823 var _b = _a === void 0 ? {} : _a,
12824 _c = _b.context,
12825 context = _c === void 0 ? window : _c,
12826 _d = _b.repeat,
12827 repeat = _d === void 0 ? 0 : _d,
12828 _e = _b.duration,
12829 duration = _e === void 0 ? ANIMATION_DURATION : _e,
12830 _f = _b.easing,
12831 easing = _f === void 0 ? EASE_OUT_CUBIC : _f;
12832
12833 var _this = _super.call(this) || this;
12834
12835 _this._loop = function () {
12836 var delta = _this._getDeltaTime();
12837
12838 var duration = _this._duration;
12839 _this._time += delta;
12840 var loopIncrease = Math.floor(_this._time / duration);
12841 _this._time = circulate(_this._time, 0, duration);
12842 var progress = _this._time / duration;
12843 var progressEvent = {
12844 progress: progress,
12845 easedProgress: _this._easing(progress)
12846 };
12847
12848 _this.emit("progress", progressEvent);
12849
12850 for (var loopIdx = 0; loopIdx < loopIncrease; loopIdx++) {
12851 _this._loopCount++;
12852
12853 if (_this._loopCount > _this._repeat) {
12854 _this.emit("finish");
12855
12856 _this.stop();
12857
12858 return;
12859 } else {
12860 _this.emit("loop", __assign(__assign({}, progressEvent), {
12861 loopIndex: _this._loopCount
12862 }));
12863 }
12864 }
12865
12866 _this._rafId = _this._ctx.requestAnimationFrame(_this._loop);
12867 }; // Options
12868
12869
12870 _this._repeat = repeat;
12871 _this._duration = duration;
12872 _this._easing = easing; // Internal States
12873
12874 _this._ctx = context;
12875 _this._rafId = -1;
12876 _this._time = 0;
12877 _this._clock = 0;
12878 _this._loopCount = 0;
12879 return _this;
12880 }
12881
12882 var __proto = Animation.prototype;
12883
12884 __proto.start = function () {
12885 if (this._rafId >= 0) return; // This guarantees "progress" event with progress = 0 on first start
12886
12887 this._updateClock();
12888
12889 this._loop();
12890 };
12891
12892 __proto.stop = function () {
12893 if (this._rafId < 0) return;
12894 this._time = 0;
12895 this._loopCount = 0;
12896
12897 this._stopLoop();
12898 };
12899
12900 __proto.pause = function () {
12901 if (this._rafId < 0) return;
12902
12903 this._stopLoop();
12904 };
12905
12906 __proto._stopLoop = function () {
12907 this._ctx.cancelAnimationFrame(this._rafId);
12908
12909 this._rafId = -1;
12910 };
12911
12912 __proto._getDeltaTime = function () {
12913 var lastTime = this._clock;
12914
12915 this._updateClock();
12916
12917 return this._clock - lastTime;
12918 };
12919
12920 __proto._updateClock = function () {
12921 this._clock = Date.now();
12922 };
12923
12924 return Animation;
12925 }(EventEmitter);
12926
12927 /*
12928 * Copyright (c) 2020 NAVER Corp.
12929 * egjs projects are licensed under the MIT license
12930 */
12931 /**
12932 * Rotation indicator for ARHoverSession
12933 * @category Controls-AR
12934 */
12935
12936 var RotationIndicator =
12937 /*#__PURE__*/
12938 function () {
12939 /**
12940 * Create new RotationIndicator
12941 * @param {RotationIndicatorOption} [options={}] Options
12942 */
12943 function RotationIndicator(_a) {
12944 var _b = _a === void 0 ? {} : _a,
12945 _c = _b.ringColor,
12946 ringColor = _c === void 0 ? 0xffffff : _c,
12947 _d = _b.axisColor,
12948 axisColor = _d === void 0 ? 0xffffff : _d;
12949
12950 var ringGeometry = new RingGeometry(0.99, 1, 150, 1, 0, Math.PI * 2);
12951 var ringMaterial = new MeshBasicMaterial({
12952 color: ringColor,
12953 side: DoubleSide
12954 });
12955 this._ring = new Mesh(ringGeometry, ringMaterial);
12956 var axisVertices = [new Vector3(0, 0, -1000), new Vector3(0, 0, +1000)];
12957 var axisGeometry = new BufferGeometry().setFromPoints(axisVertices);
12958 var axisMaterial = new LineBasicMaterial({
12959 color: axisColor
12960 });
12961 this._axis = new Line(axisGeometry, axisMaterial);
12962 this._obj = new Group();
12963
12964 this._obj.add(this._ring);
12965
12966 this._obj.add(this._axis);
12967
12968 this.hide();
12969 }
12970
12971 var __proto = RotationIndicator.prototype;
12972 Object.defineProperty(__proto, "object", {
12973 /**
12974 * {@link https://threejs.org/docs/index.html#api/en/objects/Group THREE.Group} object that contains ring & axis.
12975 */
12976 get: function () {
12977 return this._obj;
12978 },
12979 enumerable: false,
12980 configurable: true
12981 });
12982 /**
12983 * Show indicator
12984 */
12985
12986 __proto.show = function () {
12987 this._obj.visible = true;
12988 };
12989 /**
12990 * Hide indicator
12991 */
12992
12993
12994 __proto.hide = function () {
12995 this._obj.visible = false;
12996 };
12997 /**
12998 * Change the position of the indicator
12999 * @param position New position
13000 */
13001
13002
13003 __proto.updatePosition = function (position) {
13004 this._obj.position.copy(position);
13005 };
13006 /**
13007 * Update scale of the ring
13008 * @param scale New scale
13009 */
13010
13011
13012 __proto.updateScale = function (scale) {
13013 this._ring.scale.setScalar(scale);
13014 };
13015 /**
13016 * Update indicator's rotation
13017 * @param rotation Quaternion value set as new rotation.
13018 */
13019
13020
13021 __proto.updateRotation = function (rotation) {
13022 this._obj.quaternion.copy(rotation);
13023 };
13024
13025 return RotationIndicator;
13026 }();
13027
13028 /*
13029 * Copyright (c) 2020 NAVER Corp.
13030 * egjs projects are licensed under the MIT license
13031 */
13032 /**
13033 * One finger swirl control on single axis
13034 * @category Controls-AR
13035 */
13036
13037 var ARSwirlControl =
13038 /*#__PURE__*/
13039 function () {
13040 /**
13041 * Create new ARSwirlControl
13042 * @param {ARSwirlControlOption} [options={}] Options
13043 */
13044 function ARSwirlControl(_a) {
13045 var _b = _a === void 0 ? {} : _a,
13046 _c = _b.scale,
13047 scale = _c === void 0 ? 1 : _c,
13048 _d = _b.showIndicator,
13049 showIndicator = _d === void 0 ? true : _d;
13050 /**
13051 * Current rotation value
13052 */
13053
13054
13055 this.rotation = new Quaternion(); // Internal States
13056
13057 this._axis = new Vector3(0, 1, 0);
13058 this._enabled = true;
13059 this._active = false;
13060 this._prevPos = new Vector2();
13061 this._fromQuat = new Quaternion();
13062 this._toQuat = new Quaternion();
13063 this._motion = new Motion({
13064 range: INFINITE_RANGE
13065 });
13066 this._userScale = scale;
13067
13068 if (showIndicator) {
13069 this._rotationIndicator = new RotationIndicator();
13070 }
13071 }
13072
13073 var __proto = ARSwirlControl.prototype;
13074 Object.defineProperty(__proto, "enabled", {
13075 /**
13076 * Whether this control is enabled or not.
13077 * @readonly
13078 */
13079 get: function () {
13080 return this._enabled;
13081 },
13082 enumerable: false,
13083 configurable: true
13084 });
13085 Object.defineProperty(__proto, "scale", {
13086 /**
13087 * Scale(speed) factor of this control.
13088 */
13089 get: function () {
13090 return this._userScale;
13091 },
13092 set: function (val) {
13093 this._userScale = val;
13094 },
13095 enumerable: false,
13096 configurable: true
13097 });
13098
13099 __proto.init = function (_a) {
13100 var view3d = _a.view3d;
13101 var initialRotation = view3d.model.scene.quaternion;
13102 this.updateRotation(initialRotation);
13103
13104 if (this._rotationIndicator) {
13105 view3d.scene.add(this._rotationIndicator.object);
13106 }
13107 };
13108
13109 __proto.destroy = function (_a) {
13110 var view3d = _a.view3d;
13111
13112 if (this._rotationIndicator) {
13113 view3d.scene.remove(this._rotationIndicator.object);
13114 }
13115 };
13116
13117 __proto.updateRotation = function (rotation) {
13118 this.rotation.copy(rotation);
13119
13120 this._fromQuat.copy(rotation);
13121
13122 this._toQuat.copy(rotation);
13123 };
13124 /**
13125 * Enable this control
13126 */
13127
13128
13129 __proto.enable = function () {
13130 this._enabled = true;
13131 };
13132 /**
13133 * Disable this control
13134 */
13135
13136
13137 __proto.disable = function () {
13138 this._enabled = false;
13139 };
13140
13141 __proto.activate = function (_a, gesture) {
13142 var view3d = _a.view3d;
13143 if (!this._enabled) return;
13144 this._active = true;
13145 var model = view3d.model;
13146 var rotationIndicator = this._rotationIndicator;
13147
13148 if (rotationIndicator) {
13149 rotationIndicator.show();
13150 rotationIndicator.updatePosition(model.bbox.getCenter(new Vector3()));
13151 rotationIndicator.updateScale(model.size / 2);
13152 rotationIndicator.updateRotation(model.scene.quaternion);
13153 }
13154 };
13155
13156 __proto.deactivate = function () {
13157 this._active = false;
13158
13159 if (this._rotationIndicator) {
13160 this._rotationIndicator.hide();
13161 }
13162 };
13163
13164 __proto.updateAxis = function (axis) {
13165 this._axis.copy(axis);
13166 };
13167
13168 __proto.setInitialPos = function (coords) {
13169 this._prevPos.copy(coords[0]);
13170 };
13171
13172 __proto.process = function (_a, _b) {
13173 var view3d = _a.view3d,
13174 xrCam = _a.xrCam;
13175 var coords = _b.coords;
13176 if (!this._active || coords.length !== 1) return;
13177 var prevPos = this._prevPos;
13178 var motion = this._motion;
13179 var model = view3d.model;
13180 var coord = coords[0];
13181 var modelPos = model.scene.position.clone();
13182 var ndcModelPos = new Vector2().fromArray(modelPos.project(xrCam).toArray()); // Get the rotation angle with the model's NDC coordinates as the center.
13183
13184 var rotationAngle = getRotationAngle(ndcModelPos, prevPos, coord) * this._userScale;
13185
13186 var rotation = new Quaternion().setFromAxisAngle(this._axis, rotationAngle);
13187
13188 var interpolated = this._getInterpolatedQuaternion();
13189
13190 this._fromQuat.copy(interpolated);
13191
13192 this._toQuat.premultiply(rotation);
13193
13194 motion.reset(0);
13195 motion.setEndDelta(1);
13196 prevPos.copy(coord);
13197 };
13198
13199 __proto.update = function (_a, deltaTime) {
13200 var model = _a.model;
13201 if (!this._active) return;
13202 var motion = this._motion;
13203 motion.update(deltaTime);
13204
13205 var interpolated = this._getInterpolatedQuaternion();
13206
13207 this.rotation.copy(interpolated);
13208 model.scene.quaternion.copy(interpolated);
13209 };
13210
13211 __proto._getInterpolatedQuaternion = function () {
13212 var motion = this._motion;
13213 var toEuler = this._toQuat;
13214 var fromEuler = this._fromQuat;
13215 var progress = motion.val;
13216 return new Quaternion().copy(fromEuler).slerp(toEuler, progress);
13217 };
13218
13219 return ARSwirlControl;
13220 }();
13221
13222 /*
13223 * Copyright (c) 2020 NAVER Corp.
13224 * egjs projects are licensed under the MIT license
13225 */
13226 var STATE;
13227
13228 (function (STATE) {
13229 STATE[STATE["WAITING"] = 0] = "WAITING";
13230 STATE[STATE["TRANSLATING"] = 1] = "TRANSLATING";
13231 STATE[STATE["BOUNCING"] = 2] = "BOUNCING";
13232 })(STATE || (STATE = {}));
13233 /**
13234 * Model's translation(position) control for {@link ARFloorControl}
13235 * @category Controls-AR
13236 */
13237
13238
13239 var ARFloorTranslateControl =
13240 /*#__PURE__*/
13241 function () {
13242 /**
13243 * Create new instance of ARTranslateControl
13244 * @param {ARFloorTranslateControlOption} [options={}] Options
13245 */
13246 function ARFloorTranslateControl(_a) {
13247 var _b = _a === void 0 ? {} : _a,
13248 _c = _b.hoverAmplitude,
13249 hoverAmplitude = _c === void 0 ? 0.01 : _c,
13250 _d = _b.hoverHeight,
13251 hoverHeight = _d === void 0 ? 0.1 : _d,
13252 _e = _b.hoverPeriod,
13253 hoverPeriod = _e === void 0 ? 1000 : _e,
13254 _f = _b.hoverEasing,
13255 hoverEasing = _f === void 0 ? SINE_WAVE : _f,
13256 _g = _b.bounceDuration,
13257 bounceDuration = _g === void 0 ? 1000 : _g,
13258 _h = _b.bounceEasing,
13259 bounceEasing = _h === void 0 ? EASE_OUT_BOUNCE : _h; // Internal states
13260
13261
13262 this._modelPosition = new Vector3();
13263 this._hoverPosition = new Vector3();
13264 this._floorPosition = new Vector3();
13265 this._dragPlane = new Plane();
13266 this._enabled = true;
13267 this._state = STATE.WAITING;
13268 this._initialPos = new Vector2();
13269 this._hoverAmplitude = hoverAmplitude;
13270 this._hoverHeight = hoverHeight;
13271 this._hoverMotion = new Motion({
13272 loop: true,
13273 duration: hoverPeriod,
13274 easing: hoverEasing
13275 });
13276 this._bounceMotion = new Motion({
13277 duration: bounceDuration,
13278 easing: bounceEasing,
13279 range: INFINITE_RANGE
13280 });
13281 }
13282
13283 var __proto = ARFloorTranslateControl.prototype;
13284 Object.defineProperty(__proto, "enabled", {
13285 /**
13286 * Whether this control is enabled or not
13287 * @readonly
13288 */
13289 get: function () {
13290 return this._enabled;
13291 },
13292 enumerable: false,
13293 configurable: true
13294 });
13295 Object.defineProperty(__proto, "modelPosition", {
13296 /**
13297 * Position including hover/bounce animation offset from the floor.
13298 * @readonly
13299 */
13300 get: function () {
13301 return this._modelPosition.clone();
13302 },
13303 enumerable: false,
13304 configurable: true
13305 });
13306 Object.defineProperty(__proto, "floorPosition", {
13307 /**
13308 * Last detected floor position
13309 * @readonly
13310 */
13311 get: function () {
13312 return this._floorPosition.clone();
13313 },
13314 enumerable: false,
13315 configurable: true
13316 });
13317 Object.defineProperty(__proto, "hoverAmplitude", {
13318 /**
13319 * How much model will hover up and down, in meter.
13320 */
13321 get: function () {
13322 return this._hoverAmplitude;
13323 },
13324 set: function (val) {
13325 this._hoverAmplitude = val;
13326 },
13327 enumerable: false,
13328 configurable: true
13329 });
13330 Object.defineProperty(__proto, "hoverHeight", {
13331 /**
13332 * How much model will float from the floor, in meter.
13333 */
13334 get: function () {
13335 return this._hoverHeight;
13336 },
13337 set: function (val) {
13338 this._hoverHeight = val;
13339 },
13340 enumerable: false,
13341 configurable: true
13342 });
13343
13344 __proto.initFloorPosition = function (position) {
13345 this._modelPosition.copy(position);
13346
13347 this._floorPosition.copy(position);
13348
13349 this._hoverPosition.copy(position);
13350
13351 this._hoverPosition.setY(position.y + this._hoverHeight);
13352 }; // tslint:disable-next-line no-empty
13353
13354
13355 __proto.init = function (ctx) {}; // tslint:disable-next-line no-empty
13356
13357
13358 __proto.destroy = function (ctx) {};
13359 /**
13360 * Enable this control
13361 */
13362
13363
13364 __proto.enable = function () {
13365 this._enabled = true;
13366 };
13367 /**
13368 * Disable this control
13369 */
13370
13371
13372 __proto.disable = function () {
13373 this._enabled = false;
13374 this.deactivate();
13375 };
13376
13377 __proto.activate = function (_a, gesture) {
13378 var model = _a.model;
13379 if (!this._enabled) return;
13380 var modelBbox = model.bbox;
13381 var modelBboxYOffset = modelBbox.getCenter(new Vector3()).y - modelBbox.min.y;
13382
13383 this._dragPlane.set(new Vector3(0, 1, 0), -(this._floorPosition.y + this._hoverHeight + modelBboxYOffset));
13384
13385 this._hoverMotion.reset(0);
13386
13387 this._hoverMotion.setEndDelta(1);
13388
13389 this._state = STATE.TRANSLATING;
13390 };
13391
13392 __proto.deactivate = function () {
13393 if (!this._enabled || this._state === STATE.WAITING) {
13394 this._state = STATE.WAITING;
13395 return;
13396 }
13397
13398 this._state = STATE.BOUNCING;
13399 var floorPosition = this._floorPosition;
13400 var modelPosition = this._modelPosition;
13401 var hoverPosition = this._hoverPosition;
13402 var bounceMotion = this._bounceMotion;
13403 var hoveringAmount = modelPosition.y - floorPosition.y;
13404 bounceMotion.reset(modelPosition.y);
13405 bounceMotion.setEndDelta(-hoveringAmount); // Restore hover pos
13406
13407 hoverPosition.copy(floorPosition);
13408 hoverPosition.setY(floorPosition.y + this._hoverHeight);
13409 };
13410
13411 __proto.setInitialPos = function (coords) {
13412 this._initialPos.copy(coords[0]);
13413 };
13414
13415 __proto.process = function (_a, _b) {
13416 var view3d = _a.view3d,
13417 model = _a.model,
13418 frame = _a.frame,
13419 referenceSpace = _a.referenceSpace,
13420 xrCam = _a.xrCam;
13421 var hitResults = _b.hitResults;
13422 var state = this._state;
13423 var notActive = state === STATE.WAITING || state === STATE.BOUNCING;
13424 if (!hitResults || hitResults.length !== 1 || notActive) return;
13425 var hitResult = hitResults[0];
13426
13427 var prevFloorPosition = this._floorPosition.clone();
13428
13429 var floorPosition = this._floorPosition;
13430 var hoverPosition = this._hoverPosition;
13431 var hoverHeight = this._hoverHeight;
13432 var dragPlane = this._dragPlane;
13433 var modelBbox = model.bbox;
13434 var modelBboxYOffset = modelBbox.getCenter(new Vector3()).y - modelBbox.min.y;
13435 var hitPose = hitResult.results[0] && hitResult.results[0].getPose(referenceSpace);
13436 var isFloorHit = hitPose && hitPose.transform.matrix[5] >= 0.75;
13437 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
13438
13439 if (!hitPose || !isFloorHit) {
13440 // Use previous drag plane if no hit plane is found
13441 var targetRayPose = frame.getPose(hitResult.inputSource.targetRaySpace, view3d.renderer.threeRenderer.xr.getReferenceSpace());
13442 var fingerDir = new Vector3().copy(targetRayPose.transform.position).sub(camPos).normalize();
13443 var fingerRay = new Ray(camPos, fingerDir);
13444 var intersection = fingerRay.intersectPlane(dragPlane, new Vector3());
13445
13446 if (intersection) {
13447 floorPosition.copy(intersection);
13448 floorPosition.setY(prevFloorPosition.y);
13449 hoverPosition.copy(intersection);
13450 hoverPosition.setY(intersection.y - modelBboxYOffset);
13451 }
13452
13453 return;
13454 }
13455
13456 var hitMatrix = new Matrix4().fromArray(hitPose.transform.matrix);
13457 var hitPosition = new Vector3().setFromMatrixPosition(hitMatrix); // Set new floor level when it's increased at least 10cm
13458
13459 var currentDragPlaneHeight = -dragPlane.constant;
13460 var hitDragPlaneHeight = hitPosition.y + hoverHeight + modelBboxYOffset;
13461
13462 if (hitDragPlaneHeight - currentDragPlaneHeight > 0.1) {
13463 dragPlane.constant = -hitDragPlaneHeight;
13464 }
13465
13466 var camToHitDir = new Vector3().subVectors(hitPosition, camPos).normalize();
13467 var camToHitRay = new Ray(camPos, camToHitDir);
13468 var hitOnDragPlane = camToHitRay.intersectPlane(dragPlane, new Vector3());
13469 if (!hitOnDragPlane) return;
13470 floorPosition.copy(hitOnDragPlane);
13471 floorPosition.setY(hitPosition.y);
13472 hoverPosition.copy(hitOnDragPlane);
13473 hoverPosition.setY(hitOnDragPlane.y - modelBboxYOffset);
13474 };
13475
13476 __proto.update = function (_a, delta) {
13477 var model = _a.model;
13478 var state = this._state;
13479 var modelPosition = this._modelPosition;
13480 var hoverPosition = this._hoverPosition;
13481 if (state === STATE.WAITING) return;
13482
13483 if (state !== STATE.BOUNCING) {
13484 // Hover
13485 var hoverMotion = this._hoverMotion;
13486 hoverMotion.update(delta); // Change only x, y component of position
13487
13488 var hoverOffset = hoverMotion.val * this._hoverAmplitude;
13489 modelPosition.copy(hoverPosition);
13490 modelPosition.setY(hoverPosition.y + hoverOffset);
13491 } else {
13492 // Bounce
13493 var bounceMotion = this._bounceMotion;
13494 bounceMotion.update(delta);
13495 modelPosition.setY(bounceMotion.val);
13496
13497 if (bounceMotion.progress >= 1) {
13498 this._state = STATE.WAITING;
13499 }
13500 }
13501
13502 var modelBbox = model.bbox;
13503 var modelYOffset = modelBbox.getCenter(new Vector3()).y - modelBbox.min.y; // modelPosition = where model.bbox.min.y should be
13504
13505 model.scene.position.copy(modelPosition.clone().setY(modelPosition.y + modelYOffset));
13506 };
13507
13508 return ARFloorTranslateControl;
13509 }();
13510
13511 /*
13512 * Copyright (c) 2020 NAVER Corp.
13513 * egjs projects are licensed under the MIT license
13514 */
13515 /**
13516 * UI element displaying model's scale percentage info when user chaning model's scale.
13517 * @category Controls-AR
13518 */
13519
13520 var ScaleUI =
13521 /*#__PURE__*/
13522 function () {
13523 /**
13524 * Create new instance of ScaleUI
13525 * @param {ScaleUIOption} [options={}] Options
13526 */
13527 function ScaleUI(_a) {
13528 var _b = _a === void 0 ? {} : _a,
13529 _c = _b.width,
13530 width = _c === void 0 ? 0.1 : _c,
13531 _d = _b.padding,
13532 padding = _d === void 0 ? 20 : _d,
13533 _e = _b.offset,
13534 offset = _e === void 0 ? 0.05 : _e,
13535 _f = _b.font,
13536 font = _f === void 0 ? "64px sans-serif" : _f,
13537 _g = _b.color,
13538 color = _g === void 0 ? "white" : _g;
13539
13540 var canvas = document.createElement("canvas");
13541 var ctx = canvas.getContext("2d");
13542 ctx.font = font; // Maximum canvas width should be equal to this
13543
13544 var maxText = ctx.measureText("100%"); // Following APIs won't work on IE, but it's WebXR so I think it's okay
13545
13546 var maxWidth = maxText.actualBoundingBoxLeft + maxText.actualBoundingBoxRight;
13547 var maxHeight = maxText.actualBoundingBoxAscent + maxText.actualBoundingBoxDescent;
13548 var widthPowerOfTwo = toPowerOfTwo(maxWidth);
13549 canvas.width = widthPowerOfTwo;
13550 canvas.height = widthPowerOfTwo; // This considers increased amount by making width to power of two
13551
13552 var planeWidth = width * (widthPowerOfTwo / maxWidth);
13553 this._ctx = ctx;
13554 this._canvas = canvas;
13555 this._height = planeWidth * maxHeight / maxWidth; // Text height inside plane
13556
13557 this._texture = new CanvasTexture(canvas); // Plane is square
13558
13559 var uiGeometry = new PlaneGeometry(planeWidth, planeWidth);
13560 var mesh = new Mesh(uiGeometry, new MeshBasicMaterial({
13561 map: this._texture,
13562 transparent: true
13563 }));
13564 mesh.matrixAutoUpdate = false;
13565 this._mesh = mesh;
13566 this._font = font;
13567 this._color = color;
13568 this._padding = padding;
13569 this._offset = offset;
13570 }
13571
13572 var __proto = ScaleUI.prototype;
13573 Object.defineProperty(__proto, "mesh", {
13574 /**
13575 * Scale UI's plane mesh
13576 * @readonly
13577 */
13578 get: function () {
13579 return this._mesh;
13580 },
13581 enumerable: false,
13582 configurable: true
13583 });
13584 Object.defineProperty(__proto, "height", {
13585 /**
13586 * Scale UI's height value
13587 * @readonly
13588 */
13589 get: function () {
13590 return this._height;
13591 },
13592 enumerable: false,
13593 configurable: true
13594 });
13595 Object.defineProperty(__proto, "visible", {
13596 /**
13597 * Whether UI is visible or not.
13598 * @readonly
13599 */
13600 get: function () {
13601 return this._mesh.visible;
13602 },
13603 enumerable: false,
13604 configurable: true
13605 });
13606
13607 __proto.updatePosition = function (position, focus) {
13608 // Update mesh
13609 var mesh = this._mesh;
13610 mesh.lookAt(focus);
13611 mesh.position.copy(position);
13612 mesh.position.setY(position.y + this._height / 2 + this._offset);
13613 mesh.updateMatrix();
13614 };
13615
13616 __proto.updateScale = function (scale) {
13617 var ctx = this._ctx;
13618 var canvas = this._canvas;
13619 var padding = this._padding;
13620 var scalePercentage = (scale * 100).toFixed(0);
13621 ctx.clearRect(0, 0, canvas.width, canvas.height);
13622 var centerX = canvas.width / 2;
13623 var centerY = canvas.height / 2; // Draw round rect
13624
13625 var textSize = ctx.measureText(scalePercentage + "%");
13626 var halfWidth = (textSize.actualBoundingBoxLeft + textSize.actualBoundingBoxRight) / 2;
13627 var halfHeight = (textSize.actualBoundingBoxAscent + textSize.actualBoundingBoxDescent) / 2;
13628 ctx.beginPath();
13629 ctx.moveTo(centerX - halfWidth, centerY - halfHeight - padding);
13630 ctx.lineTo(centerX + halfWidth, centerY - halfHeight - padding);
13631 ctx.quadraticCurveTo(centerX + halfWidth + padding, centerY - halfHeight - padding, centerX + halfWidth + padding, centerY - halfHeight);
13632 ctx.lineTo(centerX + halfWidth + padding, centerY + halfHeight);
13633 ctx.quadraticCurveTo(centerX + halfWidth + padding, centerY + halfHeight + padding, centerX + halfWidth, centerY + halfHeight + padding);
13634 ctx.lineTo(centerX - halfWidth, centerY + halfHeight + padding);
13635 ctx.quadraticCurveTo(centerX - halfWidth - padding, centerY + halfHeight + padding, centerX - halfWidth - padding, centerY + halfHeight);
13636 ctx.lineTo(centerX - halfWidth - padding, centerY - halfHeight);
13637 ctx.quadraticCurveTo(centerX - halfWidth - padding, centerY - halfHeight - padding, centerX - halfWidth, centerY - halfHeight - padding);
13638 ctx.closePath();
13639 ctx.lineWidth = 5;
13640 ctx.fillStyle = "rgba(0, 0, 0, 0.3)";
13641 ctx.fill();
13642 ctx.stroke(); // Draw text
13643
13644 ctx.font = this._font;
13645 ctx.textAlign = "center";
13646 ctx.textBaseline = "middle";
13647 ctx.strokeStyle = this._color;
13648 ctx.fillStyle = this._color;
13649 ctx.fillText(scalePercentage + "%", centerX, centerY);
13650 this._texture.needsUpdate = true;
13651 };
13652 /**
13653 * Show UI
13654 */
13655
13656
13657 __proto.show = function () {
13658 this._mesh.visible = true;
13659 };
13660 /**
13661 * Hide UI
13662 */
13663
13664
13665 __proto.hide = function () {
13666 this._mesh.visible = false;
13667 };
13668
13669 return ScaleUI;
13670 }();
13671
13672 /*
13673 * Copyright (c) 2020 NAVER Corp.
13674 * egjs projects are licensed under the MIT license
13675 */
13676 /**
13677 * Model's scale controller which works on AR(WebXR) mode.
13678 * @category Controls-AR
13679 */
13680
13681 var ARScaleControl =
13682 /*#__PURE__*/
13683 function () {
13684 /**
13685 * Create new instance of ARScaleControl
13686 * @param {ARScaleControlOption} [options={}] Options
13687 */
13688 function ARScaleControl(_a) {
13689 var _b = _a === void 0 ? {} : _a,
13690 _c = _b.min,
13691 min = _c === void 0 ? 0.05 : _c,
13692 _d = _b.max,
13693 max = _d === void 0 ? 2 : _d;
13694
13695 this._enabled = true;
13696 this._active = false;
13697 this._prevCoordDistance = -1;
13698 this._scaleMultiplier = 1;
13699 this._initialScale = new Vector3();
13700 this._ui = new ScaleUI();
13701 this._motion = new Motion({
13702 duration: 0,
13703 range: {
13704 min: min,
13705 max: max
13706 }
13707 });
13708
13709 this._motion.reset(1); // default scale is 1(100%)
13710
13711
13712 this._ui = new ScaleUI();
13713 }
13714
13715 var __proto = ARScaleControl.prototype;
13716 Object.defineProperty(__proto, "enabled", {
13717 /**
13718 * Whether this control is enabled or not
13719 * @readonly
13720 */
13721 get: function () {
13722 return this._enabled;
13723 },
13724 enumerable: false,
13725 configurable: true
13726 });
13727 Object.defineProperty(__proto, "scale", {
13728 get: function () {
13729 return this._initialScale.clone().multiplyScalar(this._scaleMultiplier);
13730 },
13731 enumerable: false,
13732 configurable: true
13733 });
13734 Object.defineProperty(__proto, "scaleMultiplier", {
13735 get: function () {
13736 return this._scaleMultiplier;
13737 },
13738 enumerable: false,
13739 configurable: true
13740 });
13741 Object.defineProperty(__proto, "range", {
13742 /**
13743 * Range of the scale
13744 * @readonly
13745 */
13746 get: function () {
13747 return this._motion.range;
13748 },
13749 enumerable: false,
13750 configurable: true
13751 });
13752
13753 __proto.init = function (_a) {
13754 var view3d = _a.view3d;
13755
13756 this._initialScale.copy(view3d.model.scene.scale);
13757
13758 view3d.scene.add(this._ui.mesh);
13759 };
13760
13761 __proto.destroy = function (_a) {
13762 var view3d = _a.view3d;
13763 view3d.scene.remove(this._ui.mesh);
13764 };
13765
13766 __proto.setInitialPos = function (coords) {
13767 this._prevCoordDistance = new Vector2().subVectors(coords[0], coords[1]).length();
13768 };
13769 /**
13770 * Enable this control
13771 */
13772
13773
13774 __proto.enable = function () {
13775 this._enabled = true;
13776 };
13777 /**
13778 * Disable this control
13779 */
13780
13781
13782 __proto.disable = function () {
13783 this._enabled = false;
13784 this.deactivate();
13785 };
13786
13787 __proto.activate = function (ctx, gesture) {
13788 this._active = true;
13789
13790 this._ui.show();
13791
13792 this._updateUIPosition(ctx);
13793 };
13794
13795 __proto.deactivate = function () {
13796 this._active = false;
13797
13798 this._ui.hide();
13799
13800 this._prevCoordDistance = -1;
13801 };
13802 /**
13803 * Update scale range
13804 * @param min Minimum scale
13805 * @param max Maximum scale
13806 */
13807
13808
13809 __proto.setRange = function (min, max) {
13810 this._motion.range = {
13811 min: min,
13812 max: max
13813 };
13814 };
13815
13816 __proto.process = function (ctx, _a) {
13817 var coords = _a.coords;
13818 if (coords.length !== 2 || !this._enabled || !this._active) return;
13819 var motion = this._motion;
13820 var distance = new Vector2().subVectors(coords[0], coords[1]).length();
13821 var delta = distance - this._prevCoordDistance;
13822 motion.setEndDelta(delta);
13823 this._prevCoordDistance = distance;
13824
13825 this._updateUIPosition(ctx);
13826 };
13827
13828 __proto.update = function (_a, deltaTime) {
13829 var model = _a.model;
13830 if (!this._enabled || !this._active) return;
13831 var motion = this._motion;
13832 motion.update(deltaTime);
13833 this._scaleMultiplier = motion.val;
13834
13835 this._ui.updateScale(this._scaleMultiplier);
13836
13837 model.scene.scale.copy(this.scale);
13838 };
13839
13840 __proto._updateUIPosition = function (_a) {
13841 var view3d = _a.view3d,
13842 xrCam = _a.xrCam; // Update UI
13843
13844 var model = view3d.model;
13845 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
13846 var uiPos = model.scene.position.clone().setY(model.bbox.max.y);
13847
13848 this._ui.updatePosition(uiPos, camPos);
13849 };
13850
13851 return ARScaleControl;
13852 }();
13853
13854 /*
13855 * Copyright (c) 2020 NAVER Corp.
13856 * egjs projects are licensed under the MIT license
13857 */
13858 /**
13859 * Ring type indicator for showing where the model's at.
13860 * @category Controls-AR
13861 */
13862
13863 var FloorIndicator =
13864 /*#__PURE__*/
13865 function () {
13866 /**
13867 * Create new instance of FloorIndicator
13868 * @param {FloorIndicatorOption} [options={}] Options
13869 */
13870 function FloorIndicator(_a) {
13871 var _b = _a === void 0 ? {} : _a,
13872 _c = _b.ringOpacity,
13873 ringOpacity = _c === void 0 ? 0.3 : _c,
13874 _d = _b.dirIndicatorOpacity,
13875 dirIndicatorOpacity = _d === void 0 ? 1 : _d,
13876 _e = _b.fadeoutDuration,
13877 fadeoutDuration = _e === void 0 ? 1000 : _e;
13878
13879 var deg10 = Math.PI / 18;
13880 var dimmedRingGeomtry = new RingGeometry(0.975, 1, 150, 1, -6 * deg10, 30 * deg10);
13881 var reticle = new CircleGeometry(0.1, 30, 0, Math.PI * 2);
13882 dimmedRingGeomtry.merge(reticle);
13883 var highlightedRingGeometry = new RingGeometry(0.96, 1.015, 30, 1, 25 * deg10, 4 * deg10); // Create little triangle in ring
13884
13885 var ringVertices = highlightedRingGeometry.vertices;
13886 var trianglePart = ringVertices.slice(Math.floor(11 * ringVertices.length / 16), Math.floor(13 * ringVertices.length / 16));
13887 var firstY = trianglePart[0].y;
13888 var midIndex = Math.floor(trianglePart.length / 2);
13889 trianglePart.forEach(function (vec, vecIdx) {
13890 var offsetAmount = 0.025 * (midIndex - Math.abs(vecIdx - midIndex));
13891 vec.setY(firstY - offsetAmount);
13892 });
13893 var indicatorMat = new Matrix4().makeRotationX(-Math.PI / 2);
13894 var mergedGeometry = new Geometry();
13895 mergedGeometry.merge(dimmedRingGeomtry, indicatorMat, 0);
13896 mergedGeometry.merge(highlightedRingGeometry, indicatorMat, 1);
13897 var dimmedMaterial = new MeshBasicMaterial({
13898 transparent: true,
13899 opacity: ringOpacity,
13900 color: 0xffffff
13901 });
13902 var highlightMaterial = new MeshBasicMaterial({
13903 transparent: true,
13904 opacity: dirIndicatorOpacity,
13905 color: 0xffffff
13906 });
13907 var materials = [dimmedMaterial, highlightMaterial];
13908 this._mesh = new Mesh(mergedGeometry, materials);
13909 this._mesh.matrixAutoUpdate = false;
13910 this._animator = new Motion({
13911 duration: fadeoutDuration
13912 });
13913 this._opacityRange = {
13914 min: ringOpacity,
13915 max: dirIndicatorOpacity
13916 };
13917 }
13918
13919 var __proto = FloorIndicator.prototype;
13920 Object.defineProperty(__proto, "mesh", {
13921 /**
13922 * Ring mesh
13923 */
13924 get: function () {
13925 return this._mesh;
13926 },
13927 enumerable: false,
13928 configurable: true
13929 });
13930
13931 __proto.update = function (_a) {
13932 var delta = _a.delta,
13933 scale = _a.scale,
13934 position = _a.position,
13935 rotation = _a.rotation;
13936 var mesh = this._mesh;
13937 var animator = this._animator;
13938 if (!this._mesh.visible) return;
13939 animator.update(delta);
13940 var materials = this._mesh.material;
13941 var minOpacityMat = materials[0];
13942 var maxOpacityMat = materials[1];
13943 var opacityRange = this._opacityRange;
13944 minOpacityMat.opacity = animator.val * opacityRange.min;
13945 maxOpacityMat.opacity = animator.val * opacityRange.max;
13946
13947 if (animator.val <= 0) {
13948 mesh.visible = false;
13949 } // Update mesh
13950
13951
13952 mesh.scale.setScalar(scale);
13953 mesh.position.copy(position);
13954 mesh.quaternion.copy(rotation);
13955 mesh.updateMatrix();
13956 };
13957
13958 __proto.show = function () {
13959 this._mesh.visible = true;
13960
13961 this._animator.reset(1);
13962 };
13963
13964 __proto.fadeout = function () {
13965 this._animator.setEndDelta(-1);
13966 };
13967
13968 return FloorIndicator;
13969 }();
13970
13971 /*
13972 * Copyright (c) 2020 NAVER Corp.
13973 * egjs projects are licensed under the MIT license
13974 */
13975 var GESTURE;
13976
13977 (function (GESTURE) {
13978 GESTURE[GESTURE["NONE"] = 0] = "NONE";
13979 GESTURE[GESTURE["ONE_FINGER_HORIZONTAL"] = 1] = "ONE_FINGER_HORIZONTAL";
13980 GESTURE[GESTURE["ONE_FINGER_VERTICAL"] = 2] = "ONE_FINGER_VERTICAL";
13981 GESTURE[GESTURE["ONE_FINGER"] = 3] = "ONE_FINGER";
13982 GESTURE[GESTURE["TWO_FINGER_HORIZONTAL"] = 4] = "TWO_FINGER_HORIZONTAL";
13983 GESTURE[GESTURE["TWO_FINGER_VERTICAL"] = 8] = "TWO_FINGER_VERTICAL";
13984 GESTURE[GESTURE["TWO_FINGER"] = 12] = "TWO_FINGER";
13985 GESTURE[GESTURE["PINCH"] = 16] = "PINCH";
13986 })(GESTURE || (GESTURE = {}));
13987
13988 /*
13989 * Copyright (c) 2020 NAVER Corp.
13990 * egjs projects are licensed under the MIT license
13991 */
13992 var STATE$1;
13993
13994 (function (STATE) {
13995 STATE[STATE["WAITING"] = 0] = "WAITING";
13996 STATE[STATE["IN_DEADZONE"] = 1] = "IN_DEADZONE";
13997 STATE[STATE["OUT_OF_DEADZONE"] = 2] = "OUT_OF_DEADZONE";
13998 })(STATE$1 || (STATE$1 = {}));
13999 /**
14000 * Deadzone checker for deadzone-based controls
14001 * @category Controls-AR
14002 */
14003
14004
14005 var DeadzoneChecker =
14006 /*#__PURE__*/
14007 function () {
14008 /**
14009 * Create new DeadzoneChecker
14010 * @param {DeadzoneCheckerOption} [options={}] Options
14011 */
14012 function DeadzoneChecker(_a) {
14013 var _b = (_a === void 0 ? {} : _a).size,
14014 size = _b === void 0 ? 0.1 : _b; // Internal States
14015
14016 this._state = STATE$1.WAITING;
14017 this._detectedGesture = GESTURE.NONE;
14018 this._testingGestures = GESTURE.NONE;
14019 this._lastFingerCount = 0;
14020 this._aspect = 1; // Store two prev positions, as it should be maintained separately
14021
14022 this._prevOneFingerPos = new Vector2();
14023 this._prevTwoFingerPos = new Vector2();
14024 this._initialTwoFingerDistance = 0;
14025 this._prevOneFingerPosInitialized = false;
14026 this._prevTwoFingerPosInitialized = false;
14027 this._size = size;
14028 }
14029
14030 var __proto = DeadzoneChecker.prototype;
14031 Object.defineProperty(__proto, "size", {
14032 /**
14033 * Size of the deadzone.
14034 * @type number
14035 */
14036 get: function () {
14037 return this._size;
14038 },
14039 set: function (val) {
14040 this._size = val;
14041 },
14042 enumerable: false,
14043 configurable: true
14044 });
14045 Object.defineProperty(__proto, "inDeadzone", {
14046 get: function () {
14047 return this._state === STATE$1.IN_DEADZONE;
14048 },
14049 enumerable: false,
14050 configurable: true
14051 });
14052 /**
14053 * Set screen aspect(height / width)
14054 * @param aspect Screen aspect value
14055 */
14056
14057 __proto.setAspect = function (aspect) {
14058 this._aspect = aspect;
14059 };
14060
14061 __proto.setFirstInput = function (inputs) {
14062 var fingerCount = inputs.length;
14063
14064 if (fingerCount === 1 && !this._prevOneFingerPosInitialized) {
14065 this._prevOneFingerPos.copy(inputs[0]);
14066
14067 this._prevOneFingerPosInitialized = true;
14068 } else if (fingerCount === 2 && !this._prevTwoFingerPosInitialized) {
14069 this._prevTwoFingerPos.copy(new Vector2().addVectors(inputs[0], inputs[1]).multiplyScalar(0.5));
14070
14071 this._initialTwoFingerDistance = new Vector2().subVectors(inputs[0], inputs[1]).length();
14072 this._prevTwoFingerPosInitialized = true;
14073 }
14074
14075 this._lastFingerCount = fingerCount;
14076 this._state = STATE$1.IN_DEADZONE;
14077 };
14078
14079 __proto.addTestingGestures = function () {
14080 var gestures = [];
14081
14082 for (var _i = 0; _i < arguments.length; _i++) {
14083 gestures[_i] = arguments[_i];
14084 }
14085
14086 this._testingGestures = this._testingGestures | gestures.reduce(function (gesture, accumulated) {
14087 return gesture | accumulated;
14088 }, GESTURE.NONE);
14089 };
14090
14091 __proto.cleanup = function () {
14092 this._testingGestures = GESTURE.NONE;
14093 this._lastFingerCount = 0;
14094 this._prevOneFingerPosInitialized = false;
14095 this._prevTwoFingerPosInitialized = false;
14096 this._initialTwoFingerDistance = 0;
14097 this._detectedGesture = GESTURE.NONE;
14098 this._state = STATE$1.WAITING;
14099 };
14100
14101 __proto.applyScreenAspect = function (inputs) {
14102 var aspect = this._aspect;
14103 inputs.forEach(function (input) {
14104 if (aspect > 1) {
14105 input.setY(input.y * aspect);
14106 } else {
14107 input.setX(input.x / aspect);
14108 }
14109 });
14110 };
14111
14112 __proto.check = function (inputs) {
14113 var state = this._state;
14114 var deadzone = this._size;
14115 var testingGestures = this._testingGestures;
14116 var lastFingerCount = this._lastFingerCount;
14117 var fingerCount = inputs.length;
14118
14119 if (state === STATE$1.OUT_OF_DEADZONE) {
14120 return this._detectedGesture;
14121 }
14122
14123 this._lastFingerCount = fingerCount;
14124 this.applyScreenAspect(inputs);
14125
14126 if (fingerCount !== lastFingerCount) {
14127 this.setFirstInput(inputs);
14128 return GESTURE.NONE;
14129 }
14130
14131 if (fingerCount === 1) {
14132 var input = inputs[0];
14133
14134 var prevPos = this._prevOneFingerPos.clone();
14135
14136 var diff = new Vector2().subVectors(input, prevPos);
14137
14138 if (diff.length() > deadzone) {
14139 if (Math.abs(diff.x) > Math.abs(diff.y)) {
14140 if (GESTURE.ONE_FINGER_HORIZONTAL & testingGestures) {
14141 this._detectedGesture = GESTURE.ONE_FINGER_HORIZONTAL;
14142 }
14143 } else {
14144 if (GESTURE.ONE_FINGER_VERTICAL & testingGestures) {
14145 this._detectedGesture = GESTURE.ONE_FINGER_VERTICAL;
14146 }
14147 }
14148 }
14149 } else if (fingerCount === 2) {
14150 var middle = new Vector2().addVectors(inputs[1], inputs[0]).multiplyScalar(0.5);
14151
14152 var prevPos = this._prevTwoFingerPos.clone();
14153
14154 var diff = new Vector2().subVectors(middle, prevPos);
14155
14156 if (diff.length() > deadzone) {
14157 if (Math.abs(diff.x) > Math.abs(diff.y)) {
14158 if (GESTURE.TWO_FINGER_HORIZONTAL & testingGestures) {
14159 this._detectedGesture = GESTURE.TWO_FINGER_HORIZONTAL;
14160 }
14161 } else {
14162 if (GESTURE.TWO_FINGER_VERTICAL & testingGestures) {
14163 this._detectedGesture = GESTURE.TWO_FINGER_VERTICAL;
14164 }
14165 }
14166 }
14167
14168 var distance = new Vector2().subVectors(inputs[1], inputs[0]).length();
14169
14170 if (Math.abs(distance - this._initialTwoFingerDistance) > deadzone) {
14171 if (GESTURE.PINCH & testingGestures) {
14172 this._detectedGesture = GESTURE.PINCH;
14173 }
14174 }
14175 }
14176
14177 if (this._detectedGesture !== GESTURE.NONE) {
14178 this._state = STATE$1.OUT_OF_DEADZONE;
14179 }
14180
14181 return this._detectedGesture;
14182 };
14183
14184 return DeadzoneChecker;
14185 }();
14186
14187 /*
14188 * Copyright (c) 2020 NAVER Corp.
14189 * egjs projects are licensed under the MIT license
14190 */
14191 /**
14192 * AR control for {@link FloorARSession}
14193 * @category Controls-AR
14194 */
14195
14196 var ARFloorControl =
14197 /*#__PURE__*/
14198 function () {
14199 /**
14200 * Create new instance of ARFloorControl
14201 * @param {ARFloorControlOption} options Options
14202 */
14203 function ARFloorControl(options) {
14204 var _this = this;
14205
14206 if (options === void 0) {
14207 options = {};
14208 }
14209
14210 this._enabled = true;
14211 this._initialized = false;
14212 this._modelHit = false;
14213 this._hitTestSource = null;
14214
14215 this.onSelectStart = function (ctx) {
14216 var view3d = ctx.view3d,
14217 frame = ctx.frame,
14218 xrCam = ctx.xrCam,
14219 referenceSpace = ctx.referenceSpace;
14220 var hitTestSource = _this._hitTestSource;
14221 if (!hitTestSource || !_this._enabled) return;
14222 var deadzoneChecker = _this._deadzoneChecker;
14223 var rotateControl = _this._rotateControl;
14224 var translateControl = _this._translateControl;
14225 var scaleControl = _this._scaleControl; // Update deadzone testing gestures
14226
14227 if (rotateControl.enabled) {
14228 deadzoneChecker.addTestingGestures(GESTURE.ONE_FINGER);
14229 }
14230
14231 if (translateControl.enabled) {
14232 deadzoneChecker.addTestingGestures(GESTURE.ONE_FINGER);
14233 }
14234
14235 if (scaleControl.enabled) {
14236 deadzoneChecker.addTestingGestures(GESTURE.PINCH);
14237 }
14238
14239 var hitResults = frame.getHitTestResultsForTransientInput(hitTestSource);
14240
14241 var coords = _this._hitResultToVector(hitResults);
14242
14243 deadzoneChecker.applyScreenAspect(coords);
14244 deadzoneChecker.setFirstInput(coords);
14245
14246 if (coords.length === 1) {
14247 // Check finger is on the model
14248 var modelBbox = view3d.model.bbox;
14249 var targetRayPose = frame.getPose(hitResults[0].inputSource.targetRaySpace, referenceSpace);
14250 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
14251 var fingerDir = new Vector3().copy(targetRayPose.transform.position).sub(camPos).normalize();
14252 var fingerRay = new Ray(camPos, fingerDir);
14253 var intersection = fingerRay.intersectBox(modelBbox, new Vector3());
14254
14255 if (intersection) {
14256 // Touch point intersected with model
14257 _this._modelHit = true;
14258 }
14259 }
14260
14261 _this._floorIndicator.show();
14262 };
14263
14264 this.onSelectEnd = function () {
14265 _this.deactivate();
14266
14267 _this._floorIndicator.fadeout();
14268 };
14269
14270 this._rotateControl = new ARSwirlControl(__assign({
14271 showIndicator: false
14272 }, options.rotate));
14273 this._translateControl = new ARFloorTranslateControl(options.translate);
14274 this._scaleControl = new ARScaleControl(options.scale);
14275 this._floorIndicator = new FloorIndicator(options.floorIndicator);
14276 this._deadzoneChecker = new DeadzoneChecker(options.deadzone);
14277 }
14278
14279 var __proto = ARFloorControl.prototype;
14280 Object.defineProperty(__proto, "enabled", {
14281 /**
14282 * Return whether this control is enabled or not
14283 */
14284 get: function () {
14285 return this._enabled;
14286 },
14287 enumerable: false,
14288 configurable: true
14289 });
14290 Object.defineProperty(__proto, "rotate", {
14291 /**
14292 * {@link ARSwirlControl} in this control
14293 */
14294 get: function () {
14295 return this._rotateControl;
14296 },
14297 enumerable: false,
14298 configurable: true
14299 });
14300 Object.defineProperty(__proto, "translate", {
14301 /**
14302 * {@link ARFloorTranslateControl} in this control
14303 */
14304 get: function () {
14305 return this._translateControl;
14306 },
14307 enumerable: false,
14308 configurable: true
14309 });
14310 Object.defineProperty(__proto, "scale", {
14311 /**
14312 * {@link ARScaleControl} in this control
14313 */
14314 get: function () {
14315 return this._scaleControl;
14316 },
14317 enumerable: false,
14318 configurable: true
14319 });
14320 Object.defineProperty(__proto, "controls", {
14321 get: function () {
14322 return [this._rotateControl, this._translateControl, this._scaleControl];
14323 },
14324 enumerable: false,
14325 configurable: true
14326 });
14327
14328 __proto.init = function (ctx, initialFloorPos) {
14329 var _this = this;
14330
14331 var session = ctx.session,
14332 view3d = ctx.view3d,
14333 size = ctx.size;
14334 this.controls.forEach(function (control) {
14335 return control.init(ctx);
14336 });
14337
14338 this._translateControl.initFloorPosition(initialFloorPos);
14339
14340 this._deadzoneChecker.setAspect(size.height / size.width);
14341
14342 view3d.scene.add(this._floorIndicator.mesh);
14343 this._initialized = true;
14344 session.requestHitTestSourceForTransientInput({
14345 profile: INPUT_PROFILE.TOUCH
14346 }).then(function (transientHitTestSource) {
14347 _this._hitTestSource = transientHitTestSource;
14348 });
14349 };
14350 /**
14351 * Destroy this control and deactivate it
14352 * @param view3d Instance of the {@link View3D}
14353 */
14354
14355
14356 __proto.destroy = function (ctx) {
14357 if (!this._initialized) return;
14358
14359 if (this._hitTestSource) {
14360 this._hitTestSource.cancel();
14361
14362 this._hitTestSource = null;
14363 }
14364
14365 ctx.view3d.scene.remove(this._floorIndicator.mesh);
14366 this.deactivate();
14367 this.controls.forEach(function (control) {
14368 return control.destroy(ctx);
14369 });
14370 this._initialized = false;
14371 };
14372
14373 __proto.deactivate = function () {
14374 this._modelHit = false;
14375
14376 this._deadzoneChecker.cleanup();
14377
14378 this.controls.forEach(function (control) {
14379 return control.deactivate();
14380 });
14381 };
14382 /**
14383 * Enable this control
14384 */
14385
14386
14387 __proto.enable = function () {
14388 this._enabled = true;
14389 };
14390 /**
14391 * Disable this control
14392 */
14393
14394
14395 __proto.disable = function () {
14396 this._enabled = false;
14397 this.deactivate();
14398 };
14399
14400 __proto.update = function (ctx) {
14401 var view3d = ctx.view3d,
14402 session = ctx.session,
14403 frame = ctx.frame;
14404 var hitTestSource = this._hitTestSource;
14405 if (!hitTestSource || !view3d.model) return;
14406 var deadzoneChecker = this._deadzoneChecker;
14407 var inputSources = session.inputSources;
14408 var hitResults = frame.getHitTestResultsForTransientInput(hitTestSource);
14409
14410 var coords = this._hitResultToVector(hitResults);
14411
14412 var xrInputs = {
14413 coords: coords,
14414 inputSources: inputSources,
14415 hitResults: hitResults
14416 };
14417
14418 if (deadzoneChecker.inDeadzone) {
14419 this._checkDeadzone(ctx, xrInputs);
14420 } else {
14421 this._processInput(ctx, xrInputs);
14422 }
14423
14424 this._updateControls(ctx);
14425 };
14426
14427 __proto._checkDeadzone = function (ctx, _a) {
14428 var coords = _a.coords;
14429
14430 var gesture = this._deadzoneChecker.check(coords.map(function (coord) {
14431 return coord.clone();
14432 }));
14433
14434 var rotateControl = this._rotateControl;
14435 var translateControl = this._translateControl;
14436 var scaleControl = this._scaleControl;
14437 if (gesture === GESTURE.NONE) return;
14438
14439 switch (gesture) {
14440 case GESTURE.ONE_FINGER_HORIZONTAL:
14441 case GESTURE.ONE_FINGER_VERTICAL:
14442 if (this._modelHit) {
14443 translateControl.activate(ctx, gesture);
14444 translateControl.setInitialPos(coords);
14445 } else {
14446 rotateControl.activate(ctx, gesture);
14447 rotateControl.setInitialPos(coords);
14448 }
14449
14450 break;
14451
14452 case GESTURE.PINCH:
14453 scaleControl.activate(ctx, gesture);
14454 scaleControl.setInitialPos(coords);
14455 break;
14456 }
14457 };
14458
14459 __proto._processInput = function (ctx, inputs) {
14460 this.controls.forEach(function (control) {
14461 return control.process(ctx, inputs);
14462 });
14463 };
14464
14465 __proto._updateControls = function (ctx) {
14466 var view3d = ctx.view3d,
14467 model = ctx.model,
14468 delta = ctx.delta;
14469 var deltaMilisec = delta * 1000;
14470 this.controls.forEach(function (control) {
14471 return control.update(ctx, deltaMilisec);
14472 });
14473 model.scene.updateMatrix();
14474 var modelRotation = this._rotateControl.rotation;
14475 var floorPosition = this._translateControl.floorPosition;
14476 view3d.scene.update(model, {
14477 floorPosition: floorPosition
14478 }); // Get a scaled bbox, which only has scale applied on it.
14479
14480 var scaleControl = this._scaleControl;
14481 var scaledBbox = model.initialBbox;
14482 scaledBbox.min.multiply(scaleControl.scale);
14483 scaledBbox.max.multiply(scaleControl.scale);
14484 var floorIndicator = this._floorIndicator;
14485 var boundingSphere = scaledBbox.getBoundingSphere(new Sphere());
14486 floorIndicator.update({
14487 delta: deltaMilisec,
14488 scale: boundingSphere.radius,
14489 position: floorPosition,
14490 rotation: modelRotation
14491 });
14492 };
14493
14494 __proto._hitResultToVector = function (hitResults) {
14495 return hitResults.map(function (input) {
14496 return new Vector2().set(input.inputSource.gamepad.axes[0], -input.inputSource.gamepad.axes[1]);
14497 });
14498 };
14499
14500 return ARFloorControl;
14501 }();
14502
14503 /*
14504 * Copyright (c) 2020 NAVER Corp.
14505 * egjs projects are licensed under the MIT license
14506 */
14507 /**
14508 * WebXR based AR session which puts model on the detected floor.
14509 * @category XR
14510 * @fires WebARSession#start
14511 * @fires WebARSession#end
14512 * @fires WebARSession#canPlace
14513 * @fires WebARSession#modelPlaced
14514 */
14515
14516 var FloorARSession =
14517 /*#__PURE__*/
14518 function (_super) {
14519 __extends(FloorARSession, _super);
14520 /**
14521 * Create new instance of FloorARSession
14522 * @param {FloorARSessionOption} options Options
14523 */
14524
14525
14526 function FloorARSession(options) {
14527 if (options === void 0) {
14528 options = {};
14529 }
14530
14531 var _this = _super.call(this, options) || this;
14532
14533 _this.onStart = function (ctx) {
14534 var view3d = ctx.view3d,
14535 session = ctx.session;
14536
14537 _super.prototype.onStart.call(_this, ctx);
14538
14539 _this._control = new ARFloorControl(_this._options);
14540 view3d.scene.hide();
14541
14542 _this._hitTest.init(session);
14543 };
14544
14545 _this.onEnd = function (ctx) {
14546 var view3d = ctx.view3d,
14547 session = ctx.session;
14548
14549 _super.prototype.onEnd.call(_this, ctx);
14550
14551 _this._renderContext = null;
14552 _this._modelPlaced = false;
14553 session.removeEventListener(EVENTS$1.SELECT_START, _this._onSelectStart);
14554 session.removeEventListener(EVENTS$1.SELECT_END, _this._onSelectEnd);
14555
14556 _this._hitTest.destroy();
14557
14558 _this._control.destroy(ctx);
14559
14560 _this._control = null;
14561 view3d.scene.show();
14562 };
14563
14564 _this._beforeRender = function (ctx) {
14565 _this._renderContext = ctx;
14566
14567 if (!_this._modelPlaced) {
14568 _this._initModelPosition(ctx);
14569 } else {
14570 _this._control.update(ctx);
14571 }
14572 };
14573
14574 _this._onSelectStart = function (e) {
14575 _this._control.onSelectStart(__assign(__assign({}, _this._renderContext), {
14576 frame: e.frame
14577 }));
14578 };
14579
14580 _this._onSelectEnd = function () {
14581 _this._control.onSelectEnd();
14582 };
14583
14584 _this._control = null;
14585 _this._renderContext = null;
14586 _this._modelPlaced = false;
14587 _this._hitTest = new HitTest();
14588 _this._features = merge(_this._features, _this._hitTest.features);
14589 _this._options = options;
14590 return _this;
14591 }
14592
14593 var __proto = FloorARSession.prototype;
14594 Object.defineProperty(__proto, "control", {
14595 /**
14596 * {@link ARControl} instance of this session
14597 * @type ARFloorControl | null
14598 */
14599 get: function () {
14600 return this._control;
14601 },
14602 enumerable: false,
14603 configurable: true
14604 });
14605
14606 __proto._initModelPosition = function (ctx) {
14607 var _a;
14608
14609 var view3d = ctx.view3d,
14610 frame = ctx.frame,
14611 session = ctx.session;
14612 var model = view3d.model;
14613 var hitTest = this._hitTest; // Make sure the model is loaded
14614
14615 if (!hitTest.ready || !model) return;
14616 var control = this._control;
14617 var referenceSpace = view3d.renderer.threeRenderer.xr.getReferenceSpace();
14618 var hitTestResults = hitTest.getResults(frame);
14619 if (hitTestResults.length <= 0) return;
14620 var hit = hitTestResults[0];
14621 var hitMatrix = new Matrix4().fromArray(hit.getPose(referenceSpace).transform.matrix); // If transformed coords space's y axis is not facing up, don't use it.
14622
14623 if (hitMatrix.elements[5] < 0.75) return;
14624 var modelRoot = model.scene;
14625 var hitPosition = new Vector3().setFromMatrixPosition(hitMatrix); // Reset rotation & update position
14626
14627 modelRoot.quaternion.set(0, 0, 0, 1);
14628 modelRoot.position.copy(hitPosition);
14629 modelRoot.position.setY(modelRoot.position.y - model.bbox.min.y);
14630 modelRoot.updateMatrix();
14631 view3d.scene.update(model);
14632 view3d.scene.show();
14633 this.emit("canPlace"); // Don't need it
14634
14635 hitTest.destroy();
14636 session.addEventListener(EVENTS$1.SELECT_START, this._onSelectStart);
14637 session.addEventListener(EVENTS$1.SELECT_END, this._onSelectEnd);
14638 (_a = this._domOverlay) === null || _a === void 0 ? void 0 : _a.hideLoading();
14639 this._modelPlaced = true;
14640 this.emit("modelPlaced"); // Show scale up animation
14641
14642 var originalModelScale = modelRoot.scale.clone();
14643 var scaleUpAnimation = new Animation({
14644 context: session
14645 });
14646 scaleUpAnimation.on("progress", function (evt) {
14647 var newScale = originalModelScale.clone().multiplyScalar(evt.easedProgress);
14648 modelRoot.scale.copy(newScale);
14649 });
14650 scaleUpAnimation.on("finish", function () {
14651 modelRoot.scale.copy(originalModelScale);
14652 control.init(ctx, hitPosition);
14653 });
14654 scaleUpAnimation.start();
14655 };
14656
14657 return FloorARSession;
14658 }(WebARSession);
14659
14660 /*
14661 * Copyright (c) 2020 NAVER Corp.
14662 * egjs projects are licensed under the MIT license
14663 */
14664 /**
14665 * Arrow indicator for AR model translatioon.
14666 * @category Controls-AR
14667 */
14668
14669 var ArrowIndicator =
14670 /*#__PURE__*/
14671 function () {
14672 /**
14673 * Create new ArrowIndicator
14674 * @param {ArrowIndicatorOption} [options={}] Options
14675 */
14676 function ArrowIndicator(_a) {
14677 var _this = this;
14678
14679 var _b = (_a === void 0 ? {} : _a).color,
14680 color = _b === void 0 ? 0xffffff : _b;
14681 var bodyGeometry = new CylinderBufferGeometry(0.1, 0.1, 1);
14682 var coneGeometry = new CylinderBufferGeometry(0, 0.5, 1, 30, 1);
14683 bodyGeometry.translate(0, 0.5, 0);
14684 coneGeometry.translate(0, 1.5, 0);
14685 var body = new Mesh(bodyGeometry, new MeshBasicMaterial({
14686 color: color
14687 }));
14688 var cone = new Mesh(coneGeometry, new MeshBasicMaterial({
14689 color: color
14690 }));
14691 var arrow = new Group();
14692 arrow.add(body);
14693 arrow.add(cone);
14694 this._arrows = [arrow];
14695 this._obj = new Group();
14696
14697 this._obj.add(arrow);
14698
14699 range(3).forEach(function (idx) {
14700 var copied = arrow.clone(true);
14701 copied.rotateZ(Math.PI / 2 * (idx + 1));
14702
14703 _this._obj.add(copied);
14704
14705 _this._arrows.push(copied);
14706 });
14707 this.hide();
14708 }
14709
14710 var __proto = ArrowIndicator.prototype;
14711 Object.defineProperty(__proto, "object", {
14712 /**
14713 * {@link https://threejs.org/docs/index.html#api/en/objects/Group THREE.Group} object that contains arrows.
14714 */
14715 get: function () {
14716 return this._obj;
14717 },
14718 enumerable: false,
14719 configurable: true
14720 });
14721 /**
14722 * Show indicator
14723 */
14724
14725 __proto.show = function () {
14726 this._obj.visible = true;
14727 };
14728 /**
14729 * Hide indicator
14730 */
14731
14732
14733 __proto.hide = function () {
14734 this._obj.visible = false;
14735 };
14736 /**
14737 * Change the center of the arrows to a given position
14738 * @param position Position to set as center of the arrows
14739 */
14740
14741
14742 __proto.updatePosition = function (position) {
14743 this._obj.position.copy(position);
14744 };
14745 /**
14746 * Update the arrow's offset from the center
14747 * @param offset Offset vector.
14748 */
14749
14750
14751 __proto.updateOffset = function (offset) {
14752 this._arrows.forEach(function (arrow, idx) {
14753 var facingDirection = new Vector3(0, 1, 0).applyQuaternion(arrow.quaternion);
14754 var facingOffset = facingDirection.multiply(offset);
14755 arrow.position.copy(facingOffset);
14756 });
14757 };
14758 /**
14759 * Update arrow's scale
14760 * @param scale Scale vector
14761 */
14762
14763
14764 __proto.updateScale = function (scale) {
14765 this._arrows.forEach(function (arrow) {
14766 return arrow.scale.setScalar(scale);
14767 });
14768 };
14769 /**
14770 * Update arrow's rotation.
14771 * @param rotation Quaternion value to rotate arrows.
14772 */
14773
14774
14775 __proto.updateRotation = function (rotation) {
14776 this._obj.quaternion.copy(rotation);
14777 };
14778
14779 return ArrowIndicator;
14780 }();
14781
14782 /*
14783 * Copyright (c) 2020 NAVER Corp.
14784 * egjs projects are licensed under the MIT license
14785 */
14786 /**
14787 * Model's translation(position) control for {@link ARWallControl}
14788 * @category Controls-AR
14789 */
14790
14791 var ARWallTranslateControl =
14792 /*#__PURE__*/
14793 function () {
14794 /**
14795 * Create new instance of ARTranslateControl
14796 * @param {ARWallTranslateControlOption} [options={}] Options
14797 */
14798 function ARWallTranslateControl(options) {
14799 if (options === void 0) {
14800 options = {};
14801 }
14802
14803 this.position = new Vector3();
14804 this.wallPosition = new Vector3();
14805 this.hitRotation = new Quaternion(); // Global Y guaranteed rotation matrix
14806
14807 this.wallRotation = new Quaternion(); // Options
14808 // Internal states
14809
14810 this._dragPlane = new Plane();
14811 this._enabled = true;
14812 this._active = false;
14813 this._initialPos = new Vector2();
14814 this._arrowIndicator = new ArrowIndicator(options.arrow);
14815 }
14816
14817 var __proto = ARWallTranslateControl.prototype;
14818 Object.defineProperty(__proto, "enabled", {
14819 /**
14820 * Whether this control is enabled or not
14821 * @readonly
14822 */
14823 get: function () {
14824 return this._enabled;
14825 },
14826 enumerable: false,
14827 configurable: true
14828 });
14829
14830 __proto.initWallTransform = function (_a) {
14831 var hitPosition = _a.hitPosition,
14832 hitRotation = _a.hitRotation,
14833 modelPosition = _a.modelPosition,
14834 wallRotation = _a.wallRotation;
14835 this.position.copy(modelPosition);
14836 this.hitRotation.copy(hitRotation);
14837 this.wallPosition.copy(hitPosition);
14838 this.wallRotation.copy(wallRotation);
14839 var wallNormal = new Vector3(0, 1, 0).applyQuaternion(wallRotation);
14840
14841 this._dragPlane.set(wallNormal, -wallNormal.dot(modelPosition));
14842 };
14843
14844 __proto.init = function (_a) {
14845 var view3d = _a.view3d;
14846 view3d.scene.add(this._arrowIndicator.object);
14847 };
14848
14849 __proto.destroy = function (_a) {
14850 var view3d = _a.view3d;
14851 view3d.scene.remove(this._arrowIndicator.object);
14852 };
14853 /**
14854 * Enable this control
14855 */
14856
14857
14858 __proto.enable = function () {
14859 this._enabled = true;
14860 };
14861 /**
14862 * Disable this control
14863 */
14864
14865
14866 __proto.disable = function () {
14867 this._enabled = false;
14868 this.deactivate();
14869 };
14870
14871 __proto.activate = function (_a, gesture) {
14872 var model = _a.model;
14873 if (!this._enabled) return;
14874 this._active = true; // Update arrows
14875
14876 var arrowIndicator = this._arrowIndicator;
14877 var modelBbox = model.initialBbox;
14878 modelBbox.min.multiply(model.scene.scale);
14879 modelBbox.max.multiply(model.scene.scale);
14880 modelBbox.translate(model.scene.position);
14881 arrowIndicator.show();
14882 arrowIndicator.updatePosition(modelBbox.getCenter(new Vector3()));
14883 arrowIndicator.updateScale(model.size / 16);
14884 var arrowPlaneRotation = model.scene.quaternion.clone();
14885 arrowIndicator.updateRotation(arrowPlaneRotation);
14886 arrowIndicator.updateOffset(new Vector3().subVectors(modelBbox.max, modelBbox.min).multiplyScalar(0.5));
14887 };
14888
14889 __proto.deactivate = function () {
14890 this._active = false;
14891
14892 this._arrowIndicator.hide();
14893 };
14894
14895 __proto.setInitialPos = function (coords) {
14896 this._initialPos.copy(coords[0]);
14897 };
14898
14899 __proto.process = function (_a, _b) {
14900 var view3d = _a.view3d,
14901 model = _a.model,
14902 frame = _a.frame,
14903 referenceSpace = _a.referenceSpace,
14904 xrCam = _a.xrCam;
14905 var hitResults = _b.hitResults;
14906 if (!hitResults || hitResults.length !== 1 || !this._active) return;
14907 var dragPlane = this._dragPlane;
14908 var modelRoot = model.scene;
14909 var modelZOffset = -model.initialBbox.min.z * modelRoot.scale.z;
14910 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
14911 var hitResult = hitResults[0];
14912 var hitPose = hitResult.results[0] && hitResult.results[0].getPose(referenceSpace);
14913 var isWallHit = hitPose && hitPose.transform.matrix[5] < 0.25;
14914
14915 if (!hitPose || !isWallHit) {
14916 // Use previous drag plane if no hit plane is found
14917 var targetRayPose = frame.getPose(hitResult.inputSource.targetRaySpace, view3d.renderer.threeRenderer.xr.getReferenceSpace());
14918 var fingerDir = new Vector3().copy(targetRayPose.transform.position).sub(camPos).normalize();
14919 var fingerRay = new Ray(camPos, fingerDir);
14920 var intersection = fingerRay.intersectPlane(dragPlane, new Vector3());
14921
14922 if (intersection) {
14923 this.wallPosition.copy(intersection.clone().sub(dragPlane.normal.clone().multiplyScalar(modelZOffset)));
14924 this.position.copy(intersection);
14925 }
14926
14927 return;
14928 }
14929
14930 var hitMatrix = new Matrix4().fromArray(hitPose.transform.matrix);
14931 var hitOrientation = new Quaternion().copy(hitPose.transform.orientation);
14932 var hitPosition = new Vector3().setFromMatrixPosition(hitMatrix);
14933 var worldYAxis = new Vector3(0, 1, 0);
14934 /*
14935 * ^ wallU
14936 * |
14937 * ⨀---> wallV
14938 * wallNormal
14939 */
14940
14941 var wallNormal = new Vector3(0, 1, 0).applyQuaternion(hitOrientation).normalize();
14942 var wallU = new Vector3().crossVectors(worldYAxis, wallNormal);
14943 var wallV = wallNormal.clone().applyAxisAngle(wallU, -Math.PI / 2); // Reconstruct wall matrix with prev Y(normal) direction as Z axis
14944
14945 var wallMatrix = new Matrix4().makeBasis(wallU, wallV, wallNormal);
14946 var modelPosition = hitPosition.clone().add(wallNormal.clone().multiplyScalar(modelZOffset)); // Update position
14947
14948 this.position.copy(modelPosition);
14949 this.wallPosition.copy(hitPosition); // Update rotation if it differs more than 10deg
14950
14951 var prevWallNormal = new Vector3(0, 1, 0).applyQuaternion(this.hitRotation).normalize();
14952
14953 if (Math.acos(Math.abs(prevWallNormal.dot(wallNormal))) >= Math.PI / 18) {
14954 var prevWallRotation = this.wallRotation.clone();
14955 var wallRotation = new Quaternion().setFromRotationMatrix(wallMatrix);
14956 var rotationDiff = prevWallRotation.inverse().premultiply(wallRotation);
14957 modelRoot.quaternion.premultiply(rotationDiff);
14958 this.wallRotation.copy(wallRotation);
14959 this.hitRotation.copy(hitOrientation);
14960
14961 this._arrowIndicator.updateRotation(modelRoot.quaternion); // Update drag plane
14962
14963
14964 dragPlane.set(wallNormal, -modelPosition.dot(wallNormal));
14965 }
14966 };
14967
14968 __proto.update = function (_a, delta) {
14969 var model = _a.model;
14970 model.scene.position.copy(this.position);
14971
14972 this._arrowIndicator.updatePosition(this.position);
14973
14974 model.scene.updateMatrix();
14975 };
14976
14977 return ARWallTranslateControl;
14978 }();
14979
14980 /*
14981 * Copyright (c) 2020 NAVER Corp.
14982 * egjs projects are licensed under the MIT license
14983 */
14984 /**
14985 * AR control for {@link WallARSession}.
14986 * @category Controls-AR
14987 */
14988
14989 var ARWallControl =
14990 /*#__PURE__*/
14991 function () {
14992 /**
14993 * Create new instance of ARControl
14994 * @param {ARWallControlOption} options Options
14995 */
14996 function ARWallControl(options) {
14997 var _this = this;
14998
14999 if (options === void 0) {
15000 options = {};
15001 }
15002
15003 this._enabled = true;
15004 this._initialized = false;
15005 this._modelHit = false;
15006 this._hitTestSource = null;
15007
15008 this.onSelectStart = function (ctx) {
15009 var view3d = ctx.view3d,
15010 session = ctx.session,
15011 frame = ctx.frame,
15012 referenceSpace = ctx.referenceSpace,
15013 xrCam = ctx.xrCam;
15014 var hitTestSource = _this._hitTestSource;
15015 if (!hitTestSource || !_this._enabled) return;
15016 var deadzoneChecker = _this._deadzoneChecker;
15017 var rotateControl = _this._rotateControl;
15018 var translateControl = _this._translateControl;
15019 var scaleControl = _this._scaleControl; // Update deadzone testing gestures
15020
15021 if (rotateControl.enabled) {
15022 deadzoneChecker.addTestingGestures(GESTURE.ONE_FINGER);
15023 }
15024
15025 if (translateControl.enabled) {
15026 deadzoneChecker.addTestingGestures(GESTURE.ONE_FINGER);
15027 }
15028
15029 if (scaleControl.enabled) {
15030 deadzoneChecker.addTestingGestures(GESTURE.PINCH);
15031 }
15032
15033 var hitResults = frame.getHitTestResultsForTransientInput(hitTestSource);
15034
15035 var coords = _this._hitResultToVector(hitResults);
15036
15037 deadzoneChecker.applyScreenAspect(coords);
15038 deadzoneChecker.setFirstInput(coords);
15039
15040 if (coords.length === 1) {
15041 // Check finger is on the model
15042 var modelBbox = view3d.model.bbox;
15043 var targetRayPose = frame.getPose(session.inputSources[0].targetRaySpace, referenceSpace);
15044 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
15045 var fingerDir = new Vector3().copy(targetRayPose.transform.position).sub(camPos).normalize();
15046 var fingerRay = new Ray(camPos, fingerDir);
15047 var intersection = fingerRay.intersectBox(modelBbox, new Vector3());
15048
15049 if (intersection) {
15050 // Touch point intersected with model
15051 _this._modelHit = true;
15052 }
15053 }
15054
15055 _this._floorIndicator.show();
15056 };
15057
15058 this.onSelectEnd = function () {
15059 _this.deactivate();
15060
15061 _this._floorIndicator.fadeout();
15062 }; // TODO: bind options
15063
15064
15065 this._rotateControl = new ARSwirlControl(__assign(__assign({}, options.rotate), {
15066 showIndicator: false
15067 }));
15068 this._translateControl = new ARWallTranslateControl(options.translate);
15069 this._scaleControl = new ARScaleControl(options.scale);
15070 this._floorIndicator = new FloorIndicator(options.floorIndicator);
15071 this._deadzoneChecker = new DeadzoneChecker(options.deadzone);
15072 }
15073
15074 var __proto = ARWallControl.prototype;
15075 Object.defineProperty(__proto, "enabled", {
15076 /**
15077 * Return whether this control is enabled or not
15078 */
15079 get: function () {
15080 return this._enabled;
15081 },
15082 enumerable: false,
15083 configurable: true
15084 });
15085 Object.defineProperty(__proto, "rotate", {
15086 /**
15087 * {@link ARSwirlControlOptions} in this control
15088 */
15089 get: function () {
15090 return this._rotateControl;
15091 },
15092 enumerable: false,
15093 configurable: true
15094 });
15095 Object.defineProperty(__proto, "translate", {
15096 /**
15097 * {@link ARTranslateControl} in this control
15098 */
15099 get: function () {
15100 return this._translateControl;
15101 },
15102 enumerable: false,
15103 configurable: true
15104 });
15105 Object.defineProperty(__proto, "scale", {
15106 /**
15107 * {@link ARScaleControl} in this control
15108 */
15109 get: function () {
15110 return this._scaleControl;
15111 },
15112 enumerable: false,
15113 configurable: true
15114 });
15115 Object.defineProperty(__proto, "controls", {
15116 get: function () {
15117 return [this._rotateControl, this._translateControl, this._scaleControl];
15118 },
15119 enumerable: false,
15120 configurable: true
15121 });
15122
15123 __proto.init = function (ctx, initialTransform) {
15124 var _this = this;
15125
15126 var session = ctx.session,
15127 view3d = ctx.view3d,
15128 size = ctx.size;
15129 this.controls.forEach(function (control) {
15130 return control.init(ctx);
15131 });
15132
15133 this._translateControl.initWallTransform(initialTransform);
15134
15135 this._deadzoneChecker.setAspect(size.height / size.width);
15136
15137 view3d.scene.add(this._floorIndicator.mesh);
15138 this._initialized = true;
15139 session.requestHitTestSourceForTransientInput({
15140 profile: INPUT_PROFILE.TOUCH
15141 }).then(function (transientHitTestSource) {
15142 _this._hitTestSource = transientHitTestSource;
15143 });
15144 };
15145 /**
15146 * Destroy this control and deactivate it
15147 * @param view3d Instance of the {@link View3D}
15148 */
15149
15150
15151 __proto.destroy = function (ctx) {
15152 if (!this._initialized) return;
15153
15154 if (this._hitTestSource) {
15155 this._hitTestSource.cancel();
15156
15157 this._hitTestSource = null;
15158 }
15159
15160 ctx.view3d.scene.remove(this._floorIndicator.mesh);
15161 this.deactivate();
15162 this.controls.forEach(function (control) {
15163 return control.destroy(ctx);
15164 });
15165 this._initialized = false;
15166 };
15167
15168 __proto.deactivate = function () {
15169 this._modelHit = false;
15170
15171 this._deadzoneChecker.cleanup();
15172
15173 this.controls.forEach(function (control) {
15174 return control.deactivate();
15175 });
15176 };
15177 /**
15178 * Enable this control
15179 */
15180
15181
15182 __proto.enable = function () {
15183 this._enabled = true;
15184 };
15185 /**
15186 * Disable this control
15187 */
15188
15189
15190 __proto.disable = function () {
15191 this._enabled = false;
15192 this.deactivate();
15193 };
15194
15195 __proto.update = function (ctx) {
15196 var view3d = ctx.view3d,
15197 session = ctx.session,
15198 frame = ctx.frame;
15199 var hitTestSource = this._hitTestSource;
15200 if (!hitTestSource || !view3d.model) return;
15201 var deadzoneChecker = this._deadzoneChecker;
15202 var inputSources = session.inputSources;
15203 var hitResults = frame.getHitTestResultsForTransientInput(hitTestSource);
15204
15205 var coords = this._hitResultToVector(hitResults);
15206
15207 var xrInputs = {
15208 coords: coords,
15209 inputSources: inputSources,
15210 hitResults: hitResults
15211 };
15212
15213 if (deadzoneChecker.inDeadzone) {
15214 this._checkDeadzone(ctx, xrInputs);
15215 } else {
15216 this._processInput(ctx, xrInputs);
15217 }
15218
15219 this._updateControls(ctx);
15220 };
15221
15222 __proto._checkDeadzone = function (ctx, _a) {
15223 var coords = _a.coords;
15224 var model = ctx.model;
15225
15226 var gesture = this._deadzoneChecker.check(coords.map(function (coord) {
15227 return coord.clone();
15228 }));
15229
15230 var rotateControl = this._rotateControl;
15231 var translateControl = this._translateControl;
15232 var scaleControl = this._scaleControl;
15233 if (gesture === GESTURE.NONE) return;
15234
15235 switch (gesture) {
15236 case GESTURE.ONE_FINGER_HORIZONTAL:
15237 case GESTURE.ONE_FINGER_VERTICAL:
15238 if (this._modelHit) {
15239 translateControl.activate(ctx, gesture);
15240 translateControl.setInitialPos(coords);
15241 } else {
15242 rotateControl.activate(ctx, gesture);
15243 rotateControl.updateAxis(new Vector3(0, 1, 0).applyQuaternion(translateControl.hitRotation));
15244 rotateControl.updateRotation(model.scene.quaternion);
15245 rotateControl.setInitialPos(coords);
15246 }
15247
15248 break;
15249
15250 case GESTURE.PINCH:
15251 scaleControl.activate(ctx, gesture);
15252 scaleControl.setInitialPos(coords);
15253 break;
15254 }
15255 };
15256
15257 __proto._processInput = function (ctx, inputs) {
15258 this.controls.forEach(function (control) {
15259 return control.process(ctx, inputs);
15260 });
15261 };
15262
15263 __proto._updateControls = function (ctx) {
15264 var view3d = ctx.view3d,
15265 model = ctx.model,
15266 delta = ctx.delta;
15267 var deltaMilisec = delta * 1000;
15268 this.controls.forEach(function (control) {
15269 return control.update(ctx, deltaMilisec);
15270 });
15271 model.scene.updateMatrix();
15272 var translateControl = this._translateControl;
15273 var floorPosition = translateControl.wallPosition;
15274 view3d.scene.update(model, {
15275 floorPosition: floorPosition,
15276 floorRotation: translateControl.hitRotation
15277 }); // Get a scaled bbox, which only has scale applied on it.
15278
15279 var scaleControl = this._scaleControl;
15280 var scaledBbox = model.initialBbox;
15281 scaledBbox.min.multiply(scaleControl.scale);
15282 scaledBbox.max.multiply(scaleControl.scale);
15283 var floorIndicator = this._floorIndicator;
15284 var boundingSphere = scaledBbox.getBoundingSphere(new Sphere());
15285 var rotX90 = new Quaternion().setFromEuler(new Euler(Math.PI / 2, 0, 0));
15286 var floorRotation = model.scene.quaternion.clone().multiply(rotX90);
15287 floorIndicator.update({
15288 delta: deltaMilisec,
15289 scale: boundingSphere.radius,
15290 position: floorPosition,
15291 rotation: floorRotation
15292 });
15293 };
15294
15295 __proto._hitResultToVector = function (hitResults) {
15296 return hitResults.map(function (input) {
15297 return new Vector2().set(input.inputSource.gamepad.axes[0], -input.inputSource.gamepad.axes[1]);
15298 });
15299 };
15300
15301 return ARWallControl;
15302 }();
15303
15304 /*
15305 * Copyright (c) 2020 NAVER Corp.
15306 * egjs projects are licensed under the MIT license
15307 */
15308 /**
15309 * AR session which places model on the wall
15310 * @category XR
15311 * @fires WebARSession#start
15312 * @fires WebARSession#end
15313 * @fires WebARSession#canPlace
15314 * @fires WebARSession#modelPlaced
15315 */
15316
15317 var WallARSession =
15318 /*#__PURE__*/
15319 function (_super) {
15320 __extends(WallARSession, _super);
15321 /**
15322 * Create new instance of WallARSession
15323 * @param {WallARSessionOption} [options={}] Options
15324 */
15325
15326
15327 function WallARSession(options) {
15328 if (options === void 0) {
15329 options = {};
15330 }
15331
15332 var _this = _super.call(this, options) || this;
15333
15334 _this.onStart = function (ctx) {
15335 var view3d = ctx.view3d,
15336 session = ctx.session;
15337
15338 _super.prototype.onStart.call(_this, ctx);
15339
15340 _this._control = new ARWallControl(_this._options);
15341 view3d.scene.hide();
15342
15343 _this._hitTest.init(session);
15344 };
15345
15346 _this.onEnd = function (ctx) {
15347 var view3d = ctx.view3d,
15348 session = ctx.session;
15349
15350 _super.prototype.onEnd.call(_this, ctx);
15351
15352 _this._renderContext = null;
15353 _this._modelPlaced = false;
15354 session.removeEventListener(EVENTS$1.SELECT_START, _this._onSelectStart);
15355 session.removeEventListener(EVENTS$1.SELECT_END, _this._onSelectEnd);
15356
15357 _this._hitTest.destroy();
15358
15359 _this._control.destroy(ctx);
15360
15361 _this._control = null;
15362 view3d.scene.show();
15363 };
15364
15365 _this._beforeRender = function (ctx) {
15366 _this._renderContext = ctx;
15367
15368 if (!_this._modelPlaced) {
15369 _this._initModelPosition(ctx);
15370 } else {
15371 _this._control.update(ctx);
15372 }
15373 };
15374
15375 _this._onSelectStart = function (e) {
15376 _this._control.onSelectStart(__assign(__assign({}, _this._renderContext), {
15377 frame: e.frame
15378 }));
15379 };
15380
15381 _this._onSelectEnd = function () {
15382 _this._control.onSelectEnd();
15383 };
15384
15385 _this._control = null;
15386 _this._renderContext = null;
15387 _this._modelPlaced = false;
15388 _this._hitTest = new HitTest();
15389 _this._features = merge(_this._features, _this._hitTest.features);
15390 _this._options = options;
15391 return _this;
15392 }
15393
15394 var __proto = WallARSession.prototype;
15395 Object.defineProperty(__proto, "control", {
15396 /**
15397 * {@link ARWallControl} instance of this session
15398 * @type ARWallControl | null
15399 */
15400 get: function () {
15401 return this._control;
15402 },
15403 enumerable: false,
15404 configurable: true
15405 });
15406
15407 __proto._initModelPosition = function (ctx) {
15408 var _a;
15409
15410 var view3d = ctx.view3d,
15411 frame = ctx.frame,
15412 session = ctx.session;
15413 var model = view3d.model;
15414 var hitTest = this._hitTest; // Make sure the model is loaded
15415
15416 if (!hitTest.ready || !model) return;
15417 var control = this._control;
15418 var referenceSpace = view3d.renderer.threeRenderer.xr.getReferenceSpace();
15419 var hitTestResults = hitTest.getResults(frame);
15420 if (hitTestResults.length <= 0) return;
15421 var hit = hitTestResults[0];
15422 var hitPose = hit.getPose(referenceSpace);
15423 var hitMatrix = new Matrix4().fromArray(hitPose.transform.matrix); // If transformed coord space's y axis is facing up or down, don't use it.
15424
15425 if (hitMatrix.elements[5] >= 0.25 || hitMatrix.elements[5] <= -0.25) return;
15426 var modelRoot = model.scene;
15427 var hitRotation = new Quaternion().copy(hitPose.transform.orientation);
15428 var hitPosition = new Vector3().setFromMatrixPosition(hitMatrix);
15429 var modelZOffset = -model.initialBbox.min.z * modelRoot.scale.z;
15430 var modelPosition = hitPosition.clone().setZ(hitPosition.z + modelZOffset);
15431 var worldYAxis = new Vector3(0, 1, 0);
15432 /*
15433 * ^ wallU
15434 * |
15435 * ⨀---> wallV
15436 * wallNormal
15437 */
15438
15439 var wallNormal = new Vector3(0, 1, 0).applyQuaternion(hitRotation).normalize();
15440 var wallU = new Vector3().crossVectors(worldYAxis, wallNormal);
15441 var wallV = wallNormal.clone().applyAxisAngle(wallU, -Math.PI / 2); // Reconstruct wall matrix with prev Y(normal) direction as Z axis
15442
15443 var wallMatrix = new Matrix4().makeBasis(wallU, wallV, wallNormal);
15444 var wallRotation = new Quaternion().setFromRotationMatrix(wallMatrix);
15445 var modelRotation = model.scene.quaternion.clone().premultiply(wallRotation); // Update rotation & position
15446
15447 modelRoot.quaternion.copy(modelRotation);
15448 modelRoot.position.copy(modelPosition);
15449 modelRoot.updateMatrix();
15450 view3d.scene.update(model);
15451 view3d.scene.show(); // Don't need it
15452
15453 hitTest.destroy();
15454 session.addEventListener(EVENTS$1.SELECT_START, this._onSelectStart);
15455 session.addEventListener(EVENTS$1.SELECT_END, this._onSelectEnd);
15456 (_a = this._domOverlay) === null || _a === void 0 ? void 0 : _a.hideLoading();
15457 this._modelPlaced = true; // Show scale up animation
15458
15459 var originalModelScale = model.scene.scale.clone();
15460 var scaleUpAnimation = new Animation({
15461 context: session
15462 });
15463 scaleUpAnimation.on("progress", function (evt) {
15464 var newScale = originalModelScale.clone().multiplyScalar(evt.easedProgress);
15465 model.scene.scale.copy(newScale);
15466 });
15467 scaleUpAnimation.on("finish", function () {
15468 model.scene.scale.copy(originalModelScale);
15469 control.init(ctx, {
15470 hitPosition: hitPosition,
15471 hitRotation: hitRotation,
15472 wallRotation: wallRotation,
15473 modelPosition: modelPosition
15474 });
15475 });
15476 scaleUpAnimation.start();
15477 };
15478
15479 return WallARSession;
15480 }(WebARSession);
15481
15482 /*
15483 * Copyright (c) 2020 NAVER Corp.
15484 * egjs projects are licensed under the MIT license
15485 */
15486 var STATE$2;
15487
15488 (function (STATE) {
15489 STATE[STATE["WAITING"] = 0] = "WAITING";
15490 STATE[STATE["ROTATE_HORIZONTAL"] = 1] = "ROTATE_HORIZONTAL";
15491 STATE[STATE["ROTATE_VERTICAL"] = 2] = "ROTATE_VERTICAL";
15492 })(STATE$2 || (STATE$2 = {}));
15493 /**
15494 * Two finger swipe control
15495 * @category Controls-AR
15496 */
15497
15498
15499 var ARSwipeControl =
15500 /*#__PURE__*/
15501 function () {
15502 /**
15503 * Create new ARSwipeControl
15504 * @param {ARSwipeControlOption} [options={}] Options
15505 */
15506 function ARSwipeControl(_a) {
15507 var _b = (_a === void 0 ? {} : _a).scale,
15508 scale = _b === void 0 ? 1 : _b;
15509 /**
15510 * Current rotation value
15511 */
15512
15513 this.rotation = new Quaternion(); // Internal States
15514
15515 this._state = STATE$2.WAITING;
15516 this._enabled = true;
15517 this._active = false;
15518 this._prevPos = new Vector2();
15519 this._fromQuat = new Quaternion();
15520 this._toQuat = new Quaternion();
15521 this._horizontalAxis = new Vector3();
15522 this._verticalAxis = new Vector3();
15523 this._motion = new Motion({
15524 range: INFINITE_RANGE
15525 });
15526 this._rotationIndicator = new RotationIndicator();
15527 this._userScale = scale;
15528 }
15529
15530 var __proto = ARSwipeControl.prototype;
15531 Object.defineProperty(__proto, "enabled", {
15532 /**
15533 * Whether this control is enabled or not.
15534 * @readonly
15535 */
15536 get: function () {
15537 return this._enabled;
15538 },
15539 enumerable: false,
15540 configurable: true
15541 });
15542 Object.defineProperty(__proto, "scale", {
15543 /**
15544 * Scale(speed) factor of this control.
15545 */
15546 get: function () {
15547 return this._userScale;
15548 },
15549 set: function (val) {
15550 this._userScale = val;
15551 },
15552 enumerable: false,
15553 configurable: true
15554 });
15555 Object.defineProperty(__proto, "horizontalAxis", {
15556 get: function () {
15557 return this._horizontalAxis;
15558 },
15559 enumerable: false,
15560 configurable: true
15561 });
15562 Object.defineProperty(__proto, "verticalAxis", {
15563 get: function () {
15564 return this._verticalAxis;
15565 },
15566 enumerable: false,
15567 configurable: true
15568 });
15569
15570 __proto.init = function (_a) {
15571 var view3d = _a.view3d;
15572 var initialRotation = view3d.model.scene.quaternion;
15573 this.updateRotation(initialRotation);
15574 view3d.scene.add(this._rotationIndicator.object);
15575 };
15576
15577 __proto.destroy = function (_a) {
15578 var view3d = _a.view3d;
15579 view3d.scene.remove(this._rotationIndicator.object);
15580 };
15581
15582 __proto.updateRotation = function (rotation) {
15583 this.rotation.copy(rotation);
15584
15585 this._fromQuat.copy(rotation);
15586
15587 this._toQuat.copy(rotation);
15588 };
15589 /**
15590 * Enable this control
15591 */
15592
15593
15594 __proto.enable = function () {
15595 this._enabled = true;
15596 };
15597 /**
15598 * Disable this control
15599 */
15600
15601
15602 __proto.disable = function () {
15603 this._enabled = false;
15604 };
15605
15606 __proto.updateAxis = function (horizontal, vertical) {
15607 this._horizontalAxis.copy(horizontal);
15608
15609 this._verticalAxis.copy(vertical);
15610 };
15611
15612 __proto.activate = function (_a, gesture) {
15613 var view3d = _a.view3d;
15614 if (!this._enabled) return;
15615 var model = view3d.model;
15616 var rotationIndicator = this._rotationIndicator;
15617 this._active = true;
15618 rotationIndicator.show();
15619 rotationIndicator.updatePosition(model.bbox.getCenter(new Vector3()));
15620 rotationIndicator.updateScale(model.size / 2);
15621
15622 if (gesture === GESTURE.TWO_FINGER_HORIZONTAL) {
15623 rotationIndicator.updateRotation(model.scene.quaternion.clone().multiply(new Quaternion().setFromEuler(new Euler(-Math.PI / 2, 0, 0))));
15624 this._state = STATE$2.ROTATE_HORIZONTAL;
15625 } else if (gesture === GESTURE.TWO_FINGER_VERTICAL) {
15626 rotationIndicator.updateRotation(model.scene.quaternion.clone().multiply(new Quaternion().setFromEuler(new Euler(0, Math.PI / 2, 0))));
15627 this._state = STATE$2.ROTATE_VERTICAL;
15628 }
15629 };
15630
15631 __proto.deactivate = function () {
15632 this._active = false;
15633
15634 this._rotationIndicator.hide();
15635
15636 this._state = STATE$2.WAITING;
15637 };
15638
15639 __proto.setInitialPos = function (coords) {
15640 if (coords.length < 2) return;
15641
15642 this._prevPos.set((coords[0].x + coords[1].x) / 2, (coords[0].y + coords[1].y) / 2);
15643 };
15644
15645 __proto.process = function (ctx, _a) {
15646 var coords = _a.coords;
15647 if (!this._active || coords.length !== 2) return;
15648 var state = this._state;
15649 var prevPos = this._prevPos;
15650 var motion = this._motion;
15651 var scale = this._userScale;
15652 var middlePos = new Vector2((coords[0].x + coords[1].x) / 2, (coords[0].y + coords[1].y) / 2);
15653 var posDiff = new Vector2().subVectors(prevPos, middlePos);
15654 var rotationAxis = state === STATE$2.ROTATE_HORIZONTAL ? this._horizontalAxis : this._verticalAxis;
15655 var rotationAngle = state === STATE$2.ROTATE_HORIZONTAL ? posDiff.x * scale : -posDiff.y * scale;
15656 var rotation = new Quaternion().setFromAxisAngle(rotationAxis, rotationAngle);
15657
15658 var interpolated = this._getInterpolatedQuaternion();
15659
15660 this._fromQuat.copy(interpolated);
15661
15662 this._toQuat.premultiply(rotation);
15663
15664 motion.reset(0);
15665 motion.setEndDelta(1);
15666 prevPos.copy(middlePos);
15667 };
15668
15669 __proto.update = function (_a, deltaTime) {
15670 var model = _a.model;
15671 var motion = this._motion;
15672 motion.update(deltaTime);
15673
15674 var interpolated = this._getInterpolatedQuaternion();
15675
15676 this.rotation.copy(interpolated);
15677 model.scene.quaternion.copy(this.rotation);
15678 };
15679
15680 __proto._getInterpolatedQuaternion = function () {
15681 var motion = this._motion;
15682 var toEuler = this._toQuat;
15683 var fromEuler = this._fromQuat;
15684 var progress = motion.val;
15685 return new Quaternion().copy(fromEuler).slerp(toEuler, progress);
15686 };
15687
15688 return ARSwipeControl;
15689 }();
15690
15691 /*
15692 * Copyright (c) 2020 NAVER Corp.
15693 * egjs projects are licensed under the MIT license
15694 */
15695 /**
15696 * Model's yaw(local y-axis rotation) controller which works on AR(WebXR) mode.
15697 * @category Controls-AR
15698 */
15699
15700 var ARHoverRotateControl =
15701 /*#__PURE__*/
15702 function () {
15703 /**
15704 * Create new instance of ARRotateControl
15705 * @param {ARHoverRotateControlOption} options Options
15706 */
15707 function ARHoverRotateControl(options) {
15708 if (options === void 0) {
15709 options = {};
15710 }
15711 /**
15712 * Current rotation value
15713 */
15714
15715
15716 this.rotation = new Quaternion();
15717 this._zRotationControl = new ARSwirlControl(options.swirl);
15718 this._xyRotationControl = new ARSwipeControl(options.swipe);
15719 this._activatedControl = null;
15720 }
15721
15722 var __proto = ARHoverRotateControl.prototype;
15723 Object.defineProperty(__proto, "enabled", {
15724 /**
15725 * Whether this control is enabled or not.
15726 * This returns true when either one finger control or two finger control is enabled.
15727 * @readonly
15728 */
15729 get: function () {
15730 return this._zRotationControl.enabled || this._xyRotationControl.enabled;
15731 },
15732 enumerable: false,
15733 configurable: true
15734 });
15735 Object.defineProperty(__proto, "swirl", {
15736 /**
15737 * {@link ARSwirlControl} of this control.
15738 */
15739 get: function () {
15740 return this._zRotationControl;
15741 },
15742 enumerable: false,
15743 configurable: true
15744 });
15745 Object.defineProperty(__proto, "swipe", {
15746 /**
15747 * {@link ARSwipeControl} of this control.
15748 */
15749 get: function () {
15750 return this._xyRotationControl;
15751 },
15752 enumerable: false,
15753 configurable: true
15754 });
15755
15756 __proto.init = function (ctx) {
15757 var initialRotation = ctx.view3d.model.scene.quaternion;
15758 this.rotation.copy(initialRotation);
15759
15760 this._zRotationControl.init(ctx);
15761
15762 this._xyRotationControl.init(ctx);
15763 };
15764
15765 __proto.destroy = function (ctx) {
15766 this._zRotationControl.destroy(ctx);
15767
15768 this._xyRotationControl.destroy(ctx);
15769 };
15770 /**
15771 * Enable this control
15772 */
15773
15774
15775 __proto.enable = function () {
15776 this._zRotationControl.enable();
15777
15778 this._xyRotationControl.enable();
15779 };
15780 /**
15781 * Disable this control
15782 */
15783
15784
15785 __proto.disable = function () {
15786 this._zRotationControl.disable();
15787
15788 this._xyRotationControl.disable();
15789 };
15790
15791 __proto.activate = function (ctx, gesture) {
15792 var zRotationControl = this._zRotationControl;
15793 var xyRotationControl = this._xyRotationControl;
15794
15795 if (gesture & GESTURE.ONE_FINGER) {
15796 zRotationControl.activate(ctx, gesture);
15797 zRotationControl.updateRotation(this.rotation);
15798 this._activatedControl = zRotationControl;
15799 } else if (gesture & GESTURE.TWO_FINGER) {
15800 xyRotationControl.activate(ctx, gesture);
15801 xyRotationControl.updateRotation(this.rotation);
15802 this._activatedControl = xyRotationControl;
15803 }
15804 };
15805
15806 __proto.deactivate = function () {
15807 this._zRotationControl.deactivate();
15808
15809 this._xyRotationControl.deactivate();
15810 };
15811
15812 __proto.process = function (ctx, inputs) {
15813 this._zRotationControl.process(ctx, inputs);
15814
15815 this._xyRotationControl.process(ctx, inputs);
15816 };
15817
15818 __proto.setInitialPos = function (coords) {
15819 this._zRotationControl.setInitialPos(coords);
15820
15821 this._xyRotationControl.setInitialPos(coords);
15822 };
15823
15824 __proto.update = function (ctx, deltaTime) {
15825 if (this._activatedControl) {
15826 this._activatedControl.update(ctx, deltaTime);
15827
15828 this.rotation.copy(this._activatedControl.rotation);
15829 }
15830 };
15831
15832 __proto.updateRotateAxis = function (_a) {
15833 var view3d = _a.view3d,
15834 xrCam = _a.xrCam;
15835 var model = view3d.model;
15836 var zRotateAxis = new Vector3();
15837 var horizontalRotateAxis = new Vector3();
15838 var verticalRotateAxis = new Vector3();
15839 var cameraRotation = new Quaternion().setFromRotationMatrix(xrCam.matrixWorld);
15840 var cameraBasis = [new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)].map(function (axis) {
15841 return axis.applyQuaternion(cameraRotation).normalize();
15842 });
15843 var modelBasis = [new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)].map(function (axis) {
15844 return axis.applyQuaternion(model.scene.quaternion);
15845 }); // Always use z-rotation
15846
15847 zRotateAxis.copy(modelBasis[2]); // Use more appropriate one between x/y axis
15848
15849 horizontalRotateAxis.copy(modelBasis[1]);
15850 verticalRotateAxis.copy(modelBasis[0]); // If it's facing other direction, negate it to face correct direction
15851
15852 if (zRotateAxis.dot(cameraBasis[2]) < 0) {
15853 zRotateAxis.negate();
15854 }
15855
15856 if (horizontalRotateAxis.dot(cameraBasis[1]) > 0) {
15857 horizontalRotateAxis.negate();
15858 }
15859
15860 if (verticalRotateAxis.dot(cameraBasis[0]) > 0) {
15861 verticalRotateAxis.negate();
15862 }
15863
15864 this._zRotationControl.updateAxis(zRotateAxis);
15865
15866 this._xyRotationControl.updateAxis(horizontalRotateAxis, verticalRotateAxis);
15867 };
15868
15869 return ARHoverRotateControl;
15870 }();
15871
15872 /*
15873 * Copyright (c) 2020 NAVER Corp.
15874 * egjs projects are licensed under the MIT license
15875 */
15876 /**
15877 * Model's translation(position) control for {@link ARHoverControl}
15878 * @category Controls-AR
15879 */
15880
15881 var ARHoverTranslateControl =
15882 /*#__PURE__*/
15883 function () {
15884 /**
15885 * Create new instance of ARTranslateControl
15886 * @param {ARHoverTranslateControlOption} [options={}] Options
15887 */
15888 function ARHoverTranslateControl(options) {
15889 if (options === void 0) {
15890 options = {};
15891 } // Internal states
15892
15893
15894 this._position = new Vector3();
15895 this._dragPlane = new Plane();
15896 this._enabled = true;
15897 this._active = false;
15898 this._initialPos = new Vector2();
15899 this._arrowIndicator = new ArrowIndicator(options.arrow);
15900 }
15901
15902 var __proto = ARHoverTranslateControl.prototype;
15903 Object.defineProperty(__proto, "enabled", {
15904 get: function () {
15905 return this._enabled;
15906 },
15907 enumerable: false,
15908 configurable: true
15909 });
15910 Object.defineProperty(__proto, "position", {
15911 get: function () {
15912 return this._position.clone();
15913 },
15914 enumerable: false,
15915 configurable: true
15916 });
15917
15918 __proto.init = function (_a) {
15919 var view3d = _a.view3d;
15920
15921 this._position.copy(view3d.model.scene.position);
15922
15923 view3d.scene.add(this._arrowIndicator.object);
15924 };
15925
15926 __proto.destroy = function (_a) {
15927 var view3d = _a.view3d;
15928 view3d.scene.remove(this._arrowIndicator.object);
15929 };
15930 /**
15931 * Enable this control
15932 */
15933
15934
15935 __proto.enable = function () {
15936 this._enabled = true;
15937 };
15938 /**
15939 * Disable this control
15940 */
15941
15942
15943 __proto.disable = function () {
15944 this._enabled = false;
15945 this.deactivate();
15946 };
15947
15948 __proto.activate = function (_a, gesture) {
15949 var model = _a.model,
15950 xrCam = _a.xrCam;
15951 if (!this._enabled) return;
15952 var modelPos = model.scene.position;
15953 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
15954 var modelBasis = [new Vector3(), new Vector3(), new Vector3()];
15955 model.scene.matrixWorld.extractBasis(modelBasis[0], modelBasis[1], modelBasis[2]);
15956 modelBasis.forEach(function (axes) {
15957 return axes.normalize();
15958 });
15959 var camToModelDir = new Vector3().subVectors(modelPos, camPos).clone().normalize();
15960 var primaryAxisIdx = getPrimaryAxisIndex(modelBasis, camToModelDir);
15961 var primaryAxis = modelBasis[primaryAxisIdx]; // If axes is facing the opposite of camera, negate it
15962
15963 if (primaryAxis.dot(camToModelDir) < 0) {
15964 primaryAxis.negate();
15965 }
15966
15967 var originToDragPlane = new Plane(primaryAxis, 0).distanceToPoint(modelPos);
15968
15969 this._dragPlane.set(primaryAxis, -originToDragPlane);
15970
15971 this._active = true; // Update arrows
15972
15973 var arrowIndicator = this._arrowIndicator;
15974 var modelBbox = model.initialBbox;
15975 modelBbox.min.multiply(model.scene.scale);
15976 modelBbox.max.multiply(model.scene.scale);
15977 modelBbox.translate(modelPos);
15978 arrowIndicator.show();
15979 arrowIndicator.updatePosition(modelBbox.getCenter(new Vector3()));
15980 arrowIndicator.updateScale(model.size / 16);
15981 var arrowPlaneRotation = model.scene.quaternion.clone();
15982
15983 if (primaryAxisIdx === 0) {
15984 arrowPlaneRotation.multiply(new Quaternion().setFromEuler(new Euler(0, Math.PI / 2, 0)));
15985 } else if (primaryAxisIdx === 1) {
15986 arrowPlaneRotation.multiply(new Quaternion().setFromEuler(new Euler(Math.PI / 2, 0, 0)));
15987 }
15988
15989 arrowIndicator.updateRotation(arrowPlaneRotation);
15990 arrowIndicator.updateOffset(new Vector3().subVectors(modelBbox.max, modelBbox.min).multiplyScalar(0.5));
15991 };
15992
15993 __proto.deactivate = function () {
15994 this._active = false;
15995
15996 this._arrowIndicator.hide();
15997 };
15998
15999 __proto.setInitialPos = function (coords) {
16000 this._initialPos.copy(coords[0]);
16001 };
16002
16003 __proto.process = function (_a, _b) {
16004 var view3d = _a.view3d,
16005 frame = _a.frame,
16006 referenceSpace = _a.referenceSpace,
16007 xrCam = _a.xrCam;
16008 var inputSources = _b.inputSources;
16009 if (inputSources.length !== 1 || !this._active) return;
16010 var inputSource = inputSources[0];
16011 var dragPlane = this._dragPlane;
16012 var targetRayPose = frame.getPose(inputSource.targetRaySpace, referenceSpace);
16013 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
16014 var fingerDir = new Vector3().copy(targetRayPose.transform.position).sub(camPos).normalize();
16015 var fingerRay = new Ray(camPos, fingerDir);
16016 var intersection = fingerRay.intersectPlane(dragPlane, new Vector3());
16017
16018 if (intersection) {
16019 this._position.copy(intersection); // Update arrow position. As position is not a center of model, we should apply offset from it
16020
16021
16022 var model = view3d.model;
16023 var centerYOffset = model.initialBbox.getCenter(new Vector3()).multiply(model.scene.scale).y;
16024 var modelLocalYDir = new Vector3().applyQuaternion(model.scene.quaternion);
16025 var newCenter = intersection.add(modelLocalYDir.multiplyScalar(centerYOffset));
16026
16027 this._arrowIndicator.updatePosition(newCenter);
16028 }
16029 };
16030
16031 __proto.update = function (_a, delta) {
16032 var model = _a.model;
16033 model.scene.position.copy(this._position);
16034 };
16035
16036 return ARHoverTranslateControl;
16037 }();
16038
16039 /*
16040 * Copyright (c) 2020 NAVER Corp.
16041 * egjs projects are licensed under the MIT license
16042 */
16043 /**
16044 * AR control for {@link HoverARSession}
16045 * @category Controls-AR
16046 */
16047
16048 var ARHoverControl =
16049 /*#__PURE__*/
16050 function () {
16051 /**
16052 * Create new instance of ARHoverControl
16053 * @param {ARHoverControlOption} options Options
16054 */
16055 function ARHoverControl(options) {
16056 var _this = this;
16057
16058 if (options === void 0) {
16059 options = {};
16060 }
16061
16062 this._enabled = true;
16063 this._initialized = false;
16064 this._modelHit = false;
16065
16066 this.onSelectStart = function (ctx) {
16067 var view3d = ctx.view3d,
16068 session = ctx.session,
16069 frame = ctx.frame,
16070 referenceSpace = ctx.referenceSpace,
16071 xrCam = ctx.xrCam;
16072 if (!_this._enabled) return;
16073 var deadzoneChecker = _this._deadzoneChecker;
16074 var rotateControl = _this._rotateControl;
16075 var translateControl = _this._translateControl;
16076 var scaleControl = _this._scaleControl; // Update rotation axis
16077
16078 if (rotateControl.enabled) {
16079 rotateControl.updateRotateAxis(ctx);
16080 } // Update deadzone testing gestures
16081
16082
16083 if (rotateControl.swirl.enabled) {
16084 deadzoneChecker.addTestingGestures(GESTURE.ONE_FINGER);
16085 }
16086
16087 if (rotateControl.swipe.enabled) {
16088 deadzoneChecker.addTestingGestures(GESTURE.TWO_FINGER);
16089 }
16090
16091 if (translateControl.enabled) {
16092 deadzoneChecker.addTestingGestures(GESTURE.ONE_FINGER);
16093 }
16094
16095 if (scaleControl.enabled) {
16096 deadzoneChecker.addTestingGestures(GESTURE.PINCH);
16097 }
16098
16099 var coords = _this._inputSourceToVector(session.inputSources);
16100
16101 deadzoneChecker.applyScreenAspect(coords);
16102 deadzoneChecker.setFirstInput(coords);
16103
16104 if (coords.length === 1) {
16105 // Check finger is on the model
16106 var modelBbox = view3d.model.bbox;
16107 var targetRayPose = frame.getPose(session.inputSources[0].targetRaySpace, referenceSpace);
16108 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
16109 var fingerDir = new Vector3().copy(targetRayPose.transform.position).sub(camPos).normalize();
16110 var fingerRay = new Ray(camPos, fingerDir);
16111 var intersection = fingerRay.intersectBox(modelBbox, new Vector3());
16112
16113 if (intersection) {
16114 // Touch point intersected with model
16115 _this._modelHit = true;
16116 }
16117 }
16118 };
16119
16120 this.onSelectEnd = function () {
16121 _this.deactivate();
16122 };
16123
16124 this._rotateControl = new ARHoverRotateControl(options.rotate);
16125 this._translateControl = new ARHoverTranslateControl(options.translate);
16126 this._scaleControl = new ARScaleControl(options.scale);
16127 this._deadzoneChecker = new DeadzoneChecker();
16128 }
16129
16130 var __proto = ARHoverControl.prototype;
16131 Object.defineProperty(__proto, "enabled", {
16132 /**
16133 * Return whether this control is enabled or not
16134 */
16135 get: function () {
16136 return this._enabled;
16137 },
16138 enumerable: false,
16139 configurable: true
16140 });
16141 Object.defineProperty(__proto, "rotate", {
16142 /**
16143 * {@link ARHoverRotateControlOption} in this control
16144 */
16145 get: function () {
16146 return this._rotateControl;
16147 },
16148 enumerable: false,
16149 configurable: true
16150 });
16151 Object.defineProperty(__proto, "translate", {
16152 /**
16153 * {@link ARHoverTranslateControlOption} in this control
16154 */
16155 get: function () {
16156 return this._translateControl;
16157 },
16158 enumerable: false,
16159 configurable: true
16160 });
16161 Object.defineProperty(__proto, "scale", {
16162 /**
16163 * {@link ARScaleControl} in this control
16164 */
16165 get: function () {
16166 return this._scaleControl;
16167 },
16168 enumerable: false,
16169 configurable: true
16170 });
16171 Object.defineProperty(__proto, "controls", {
16172 get: function () {
16173 return [this._rotateControl, this._translateControl, this._scaleControl];
16174 },
16175 enumerable: false,
16176 configurable: true
16177 });
16178
16179 __proto.init = function (ctx) {
16180 var size = ctx.size;
16181 this.controls.forEach(function (control) {
16182 return control.init(ctx);
16183 });
16184
16185 this._deadzoneChecker.setAspect(size.height / size.width);
16186
16187 this._initialized = true;
16188 };
16189 /**
16190 * Destroy this control and deactivate it
16191 * @param view3d Instance of the {@link View3D}
16192 */
16193
16194
16195 __proto.destroy = function (ctx) {
16196 if (!this._initialized) return;
16197 this.deactivate();
16198 this.controls.forEach(function (control) {
16199 return control.destroy(ctx);
16200 });
16201 this._initialized = false;
16202 };
16203
16204 __proto.deactivate = function () {
16205 this._modelHit = false;
16206
16207 this._deadzoneChecker.cleanup();
16208
16209 this.controls.forEach(function (control) {
16210 return control.deactivate();
16211 });
16212 };
16213 /**
16214 * Enable this control
16215 */
16216
16217
16218 __proto.enable = function () {
16219 this._enabled = true;
16220 };
16221 /**
16222 * Disable this control
16223 */
16224
16225
16226 __proto.disable = function () {
16227 this._enabled = false;
16228 this.deactivate();
16229 };
16230
16231 __proto.update = function (ctx) {
16232 var session = ctx.session;
16233 if (!this._initialized) return;
16234 var deadzoneChecker = this._deadzoneChecker;
16235 var inputSources = session.inputSources;
16236
16237 if (deadzoneChecker.inDeadzone) {
16238 this._checkDeadzone(ctx, inputSources);
16239 } else {
16240 this._processInput(ctx, inputSources);
16241 }
16242
16243 this._updateControls(ctx);
16244 };
16245
16246 __proto._checkDeadzone = function (ctx, inputSources) {
16247 var coords = this._inputSourceToVector(inputSources);
16248
16249 var gesture = this._deadzoneChecker.check(coords.map(function (coord) {
16250 return coord.clone();
16251 }));
16252
16253 var rotateControl = this._rotateControl;
16254 var translateControl = this._translateControl;
16255 var scaleControl = this._scaleControl;
16256 if (gesture === GESTURE.NONE) return;
16257
16258 switch (gesture) {
16259 case GESTURE.ONE_FINGER_HORIZONTAL:
16260 case GESTURE.ONE_FINGER_VERTICAL:
16261 if (this._modelHit) {
16262 translateControl.activate(ctx, gesture);
16263 translateControl.setInitialPos(coords);
16264 } else {
16265 rotateControl.activate(ctx, gesture);
16266 rotateControl.setInitialPos(coords);
16267 }
16268
16269 break;
16270
16271 case GESTURE.TWO_FINGER_HORIZONTAL:
16272 case GESTURE.TWO_FINGER_VERTICAL:
16273 rotateControl.activate(ctx, gesture);
16274 rotateControl.setInitialPos(coords);
16275 break;
16276
16277 case GESTURE.PINCH:
16278 scaleControl.activate(ctx, gesture);
16279 scaleControl.setInitialPos(coords);
16280 break;
16281 }
16282 };
16283
16284 __proto._processInput = function (ctx, inputSources) {
16285 var coords = this._inputSourceToVector(inputSources);
16286
16287 this.controls.forEach(function (control) {
16288 return control.process(ctx, {
16289 coords: coords,
16290 inputSources: inputSources
16291 });
16292 });
16293 };
16294
16295 __proto._updateControls = function (ctx) {
16296 var view3d = ctx.view3d,
16297 model = ctx.model,
16298 delta = ctx.delta;
16299 var deltaMilisec = delta * 1000;
16300 this.controls.forEach(function (control) {
16301 return control.update(ctx, deltaMilisec);
16302 });
16303 model.scene.updateMatrix();
16304 view3d.scene.update(model);
16305 };
16306
16307 __proto._inputSourceToVector = function (inputSources) {
16308 return Array.from(inputSources).map(function (inputSource) {
16309 var axes = inputSource.gamepad.axes;
16310 return new Vector2(axes[0], -axes[1]);
16311 });
16312 };
16313
16314 return ARHoverControl;
16315 }();
16316
16317 /*
16318 * Copyright (c) 2020 NAVER Corp.
16319 * egjs projects are licensed under the MIT license
16320 */
16321 /**
16322 * WebXR based AR session which puts model at the space front of camera.
16323 * @category XR
16324 * @fires WebARSession#start
16325 * @fires WebARSession#end
16326 * @fires WebARSession#canPlace
16327 * @fires WebARSession#modelPlaced
16328 */
16329
16330 var HoverARSession =
16331 /*#__PURE__*/
16332 function (_super) {
16333 __extends(HoverARSession, _super);
16334 /**
16335 * Create new instance of HoverARSession
16336 * @param {HoverARSessionOption} options Options
16337 */
16338
16339
16340 function HoverARSession(options) {
16341 if (options === void 0) {
16342 options = {};
16343 }
16344
16345 var _this = _super.call(this, options) || this;
16346
16347 _this.onStart = function (ctx) {
16348 var view3d = ctx.view3d;
16349
16350 _super.prototype.onStart.call(_this, ctx);
16351
16352 _this._control = new ARHoverControl(_this._options);
16353 view3d.scene.hide();
16354 };
16355
16356 _this.onEnd = function (ctx) {
16357 var view3d = ctx.view3d,
16358 session = ctx.session;
16359
16360 _super.prototype.onEnd.call(_this, ctx);
16361
16362 _this._renderContext = null;
16363 _this._modelPlaced = false;
16364 session.removeEventListener(EVENTS$1.SELECT_START, _this._onSelectStart);
16365 session.removeEventListener(EVENTS$1.SELECT_END, _this._onSelectEnd);
16366
16367 _this._control.destroy(ctx);
16368
16369 _this._control = null;
16370 view3d.scene.show();
16371 };
16372
16373 _this._beforeRender = function (ctx) {
16374 _this._renderContext = ctx;
16375
16376 if (!_this._modelPlaced) {
16377 _this._initModelPosition(ctx);
16378 } else {
16379 _this._control.update(ctx);
16380 }
16381 };
16382
16383 _this._onSelectStart = function (e) {
16384 _this._control.onSelectStart(__assign(__assign({}, _this._renderContext), {
16385 frame: e.frame
16386 }));
16387 };
16388
16389 _this._onSelectEnd = function () {
16390 _this._control.onSelectEnd();
16391 };
16392
16393 _this._control = null;
16394 _this._renderContext = null;
16395 _this._modelPlaced = false;
16396 _this._options = options;
16397 return _this;
16398 }
16399
16400 var __proto = HoverARSession.prototype;
16401 Object.defineProperty(__proto, "control", {
16402 /**
16403 * {@link ARControl} instance of this session
16404 * @type ARHoverControl | null
16405 */
16406 get: function () {
16407 return this._control;
16408 },
16409 enumerable: false,
16410 configurable: true
16411 });
16412 /**
16413 * Place model on the current position
16414 */
16415
16416 __proto.placeModel = function () {
16417 var ctx = this._renderContext; // Not ready to place model yet
16418
16419 if (!ctx || !ctx.view3d.scene.visible || this._modelPlaced) return;
16420 var session = ctx.session,
16421 view3d = ctx.view3d;
16422 var modelRoot = view3d.model.scene;
16423 var control = this._control;
16424 session.addEventListener(EVENTS$1.SELECT_START, this._onSelectStart);
16425 session.addEventListener(EVENTS$1.SELECT_END, this._onSelectEnd);
16426 this._modelPlaced = true;
16427 this.emit("modelPlaced"); // Show scale up animation
16428
16429 var originalModelScale = modelRoot.scale.clone();
16430 var scaleUpAnimation = new Animation({
16431 context: session
16432 });
16433 scaleUpAnimation.on("progress", function (evt) {
16434 var newScale = originalModelScale.clone().multiplyScalar(evt.easedProgress);
16435 modelRoot.scale.copy(newScale);
16436 });
16437 scaleUpAnimation.on("finish", function () {
16438 modelRoot.scale.copy(originalModelScale);
16439 control.init(ctx);
16440 });
16441 scaleUpAnimation.start();
16442 };
16443
16444 __proto._initModelPosition = function (ctx) {
16445 var view3d = ctx.view3d,
16446 xrCam = ctx.xrCam;
16447 var model = view3d.model; // Make sure the model exist
16448
16449 if (!model) return;
16450 var modelRoot = model.scene;
16451 var camPos = new Vector3().setFromMatrixPosition(xrCam.matrixWorld);
16452 var camQuat = new Quaternion().setFromRotationMatrix(xrCam.matrixWorld);
16453 var viewDir = new Vector3(0, 0, -1).applyQuaternion(camQuat);
16454 var modelBbox = model.bbox;
16455 var bboxDiff = new Vector3().subVectors(modelBbox.max, modelBbox.min);
16456 var maxComponent = Math.max(bboxDiff.x, bboxDiff.y, bboxDiff.z); // Reset rotation & update position
16457
16458 modelRoot.position.copy(camPos);
16459 modelRoot.position.add(viewDir.multiplyScalar(clamp(maxComponent, 0.5, 3))); // Place at 1m from camera
16460
16461 modelRoot.lookAt(camPos.setY(modelRoot.position.y));
16462 modelRoot.updateMatrix();
16463 view3d.scene.update(model);
16464
16465 if (!view3d.scene.visible) {
16466 view3d.scene.show();
16467 this.emit("canPlace");
16468 }
16469 };
16470
16471 return HoverARSession;
16472 }(WebARSession);
16473
16474 /*
16475 * Copyright (c) 2020 NAVER Corp.
16476 * egjs projects are licensed under the MIT license
16477 */
16478 // Browser related constants
16479 var IS_IOS = /iPad|iPhone|iPod/.test(navigator.userAgent) || navigator.platform === "MacIntel" && navigator.maxTouchPoints > 1;
16480 var IS_ANDROID = /android/i.test(navigator.userAgent);
16481 var IS_SAFARI = /safari/i.test(navigator.userAgent);
16482
16483 /*
16484 * Copyright (c) 2020 NAVER Corp.
16485 * egjs projects are licensed under the MIT license
16486 */
16487 /**
16488 * AR session using Google's scene-viewer
16489 * @category XR
16490 * @see https://developers.google.com/ar/develop/java/scene-viewer
16491 */
16492
16493 var SceneViewerSession =
16494 /*#__PURE__*/
16495 function () {
16496 /**
16497 * Create new instance of SceneViewerSession
16498 * @see https://developers.google.com/ar/develop/java/scene-viewer
16499 * @param params Session params
16500 * @param {string} [params.file] This URL specifies the glTF or glb file that should be loaded into Scene Viewer. This should be URL-escaped.
16501 * @param {string} [params.browser_fallback_url] This is a Google Chrome feature supported only for web-based implementations. When the Google app com.google.android.googlequicksearchbox is not present on the device, this is the URL that Google Chrome navigates to.
16502 * @param {string} [params.mode="ar_only"] See {@link https://developers.google.com/ar/develop/java/scene-viewer} for available modes.
16503 * @param {string} [params.title] A name for the model. If present, it will be displayed in the UI. The name will be truncated with ellipses after 60 characters.
16504 * @param {string} [params.link] A URL for an external webpage. If present, a button will be surfaced in the UI that intents to this URL when clicked.
16505 * @param {string} [params.sound] A URL to a looping audio track that is synchronized with the first animation embedded in a glTF file. It should be provided alongside a glTF with an animation of matching length. If present, the sound is looped after the model is loaded. This should be URL-escaped.
16506 * @param {string} [params.resizable=true] When set to false, users will not be able to scale the model in the AR experience. Scaling works normally in the 3D experience.
16507 */
16508 function SceneViewerSession(params) {
16509 this.params = params;
16510 this.isWebXRSession = false;
16511
16512 if (!this.params.mode) {
16513 // Default mode is "ar_only", which should use com.google.ar.core package
16514 this.params.mode = "ar_only";
16515 }
16516 }
16517 /**
16518 * Return the availability of SceneViewerSession.
16519 * Scene-viewer is available on all android devices with google ARCore installed.
16520 * @returns {Promise} A Promise that resolves availability of this session(boolean).
16521 */
16522
16523
16524 var __proto = SceneViewerSession.prototype;
16525
16526 __proto.isAvailable = function () {
16527 return Promise.resolve(IS_ANDROID);
16528 };
16529 /**
16530 * Enter Scene-viewer AR session
16531 */
16532
16533
16534 __proto.enter = function () {
16535 var params = Object.assign({}, this.params);
16536 var fallback = params.browser_fallback_url;
16537 delete params.browser_fallback_url;
16538 var resizable = params.resizable;
16539 delete params.resizable;
16540
16541 if (resizable === true) {
16542 params.resizable = "true";
16543 } else if (resizable === false) {
16544 params.resizable = "false";
16545 } else if (resizable) {
16546 params.resizable = resizable;
16547 }
16548
16549 var queryString = Object.keys(params).filter(function (key) {
16550 return params[key] != null;
16551 }).map(function (key) {
16552 return key + "=" + params[key];
16553 }).join("&");
16554 var intentURL = params.mode === "ar_only" ? SCENE_VIEWER.INTENT_AR_CORE(queryString, fallback) : SCENE_VIEWER.INTENT_SEARCHBOX(queryString, fallback || SCENE_VIEWER.FALLBACK_DEFAULT(queryString));
16555 var anchor = document.createElement("a");
16556 anchor.href = intentURL;
16557 anchor.click();
16558 return Promise.resolve();
16559 };
16560
16561 __proto.exit = function () {// DO NOTHING
16562 };
16563
16564 return SceneViewerSession;
16565 }();
16566
16567 /*
16568 * Copyright (c) 2020 NAVER Corp.
16569 * egjs projects are licensed under the MIT license
16570 */
16571 /**
16572 * AR Session using Apple AR Quick Look Viewer
16573 * @category XR
16574 * @see https://developer.apple.com/augmented-reality/quick-look/
16575 */
16576
16577 var QuickLookSession =
16578 /*#__PURE__*/
16579 function () {
16580 /**
16581 * Create new instance of QuickLookSession
16582 * @param {object} [options] Quick Look options
16583 * @param {string} [options.file] USDZ file's location URL.
16584 * @param {boolean} [options.allowsContentScaling=true] Whether to allow content scaling.
16585 */
16586 function QuickLookSession(_a) {
16587 var file = _a.file,
16588 _b = _a.allowsContentScaling,
16589 allowsContentScaling = _b === void 0 ? true : _b;
16590 /**
16591 * Whether it's webxr-based session or not
16592 * @type false
16593 */
16594
16595 this.isWebXRSession = false;
16596 this._file = file;
16597 this._allowsContentScaling = allowsContentScaling;
16598 }
16599 /**
16600 * Return the availability of QuickLookSession.
16601 * QuickLook AR is available on iOS12+ on Safari & Chrome browser
16602 * Note that iOS Chrome won't show up QuickLook AR when it's local dev environment
16603 * @returns {Promise} A Promise that resolves availability of this session(boolean).
16604 */
16605
16606
16607 var __proto = QuickLookSession.prototype;
16608
16609 __proto.isAvailable = function () {
16610 // This can handle all WebKit based browsers including iOS Safari & iOS Chrome
16611 return Promise.resolve(QUICKLOOK_SUPPORTED && IS_IOS && IS_SAFARI);
16612 };
16613 /**
16614 * Enter QuickLook AR Session
16615 */
16616
16617
16618 __proto.enter = function () {
16619 var anchor = document.createElement("a");
16620 anchor.setAttribute("rel", "ar");
16621 anchor.appendChild(document.createElement("img"));
16622 var usdzURL = new URL(this._file, window.location.toString());
16623
16624 if (!this._allowsContentScaling) {
16625 usdzURL.hash = "allowsContentScaling=0";
16626 }
16627
16628 anchor.setAttribute("href", usdzURL.toString());
16629 anchor.click();
16630 return Promise.resolve();
16631 };
16632
16633 __proto.exit = function () {// DO NOTHING
16634 };
16635
16636 return QuickLookSession;
16637 }();
16638
16639 /*
16640 * Copyright (c) 2020 NAVER Corp.
16641 * egjs projects are licensed under the MIT license
16642 */
16643
16644 var XR = {
16645 __proto__: null,
16646 WebARSession: WebARSession,
16647 FloorARSession: FloorARSession,
16648 WallARSession: WallARSession,
16649 HoverARSession: HoverARSession,
16650 SceneViewerSession: SceneViewerSession,
16651 QuickLookSession: QuickLookSession
16652 };
16653
16654 /*
16655 * Copyright (c) 2020 NAVER Corp.
16656 * egjs projects are licensed under the MIT license
16657 */
16658 /**
16659 * Texture(image) model
16660 * @category Extra
16661 */
16662
16663 var TextureModel =
16664 /*#__PURE__*/
16665 function (_super) {
16666 __extends(TextureModel, _super);
16667 /**
16668 * Create new TextureModel
16669 * @param {object} options Options
16670 * @param {number} [options.width] Width of the model.
16671 * @param {number} [options.height] Height of the model.
16672 * @param {boolean} [options.billboard=false] When set to true, model will keep rotate to show its front face to camera. Only Y-axis rotation is considered.
16673 * @throws {View3DError} `CODES.PROVIDE_WIDTH_OR_HEIGHT` When both width and height are not given.
16674 */
16675
16676
16677 function TextureModel(_a) {
16678 var image = _a.image,
16679 width = _a.width,
16680 height = _a.height,
16681 _b = _a.billboard,
16682 billboard = _b === void 0 ? false : _b;
16683
16684 var _this = this;
16685
16686 var texture = image.isTexture ? image : new Texture(image);
16687 var aspect = texture.image.width / texture.image.height;
16688
16689 if (width == null && height == null) {
16690 throw new View3DError(MESSAGES.PROVIDE_WIDTH_OR_HEIGHT, CODES.PROVIDE_WIDTH_OR_HEIGHT);
16691 }
16692
16693 if (width == null) {
16694 width = height * aspect;
16695 } else if (height == null) {
16696 height = width / aspect;
16697 }
16698
16699 texture.encoding = sRGBEncoding;
16700 var geometry = new PlaneGeometry(width, height);
16701 var material = new MeshBasicMaterial({
16702 map: texture,
16703 side: DoubleSide
16704 });
16705 var mesh = new Mesh(geometry, material);
16706 _this = _super.call(this, {
16707 scenes: [mesh]
16708 }) || this;
16709 _this._texture = texture;
16710 _this._mesh = mesh;
16711
16712 if (billboard) {
16713 var root_1 = mesh;
16714
16715 root_1.onBeforeRender = function (renderer, scene, camera) {
16716 var pos = root_1.getWorldPosition(new Vector3());
16717 var camPos = new Vector3().setFromMatrixPosition(camera.matrixWorld);
16718 root_1.lookAt(camPos.setY(pos.y));
16719 mesh.updateMatrix();
16720 };
16721 }
16722
16723 return _this;
16724 }
16725
16726 var __proto = TextureModel.prototype;
16727 Object.defineProperty(__proto, "texture", {
16728 /**
16729 * Texture that used for this model
16730 * @see https://threejs.org/docs/index.html#api/en/textures/Texture
16731 * @type THREE.Texture
16732 */
16733 get: function () {
16734 return this._texture;
16735 },
16736 enumerable: false,
16737 configurable: true
16738 });
16739 Object.defineProperty(__proto, "mesh", {
16740 /**
16741 * Model's mesh object
16742 * @see https://threejs.org/docs/index.html#api/en/objects/Mesh
16743 * @type THREE.Mesh
16744 */
16745 get: function () {
16746 return this._mesh;
16747 },
16748 enumerable: false,
16749 configurable: true
16750 });
16751 return TextureModel;
16752 }(Model);
16753
16754 /*
16755 * Copyright (c) 2020 NAVER Corp.
16756 * egjs projects are licensed under the MIT license
16757 */
16758
16759 var Extra = {
16760 __proto__: null,
16761 TextureModel: TextureModel
16762 };
16763
16764 /*
16765 * Copyright (c) 2020 NAVER Corp.
16766 * egjs projects are licensed under the MIT license
16767 */
16768
16769 var Externals = {
16770 __proto__: null,
16771 THREE: three_module
16772 };
16773
16774 /*
16775 * Copyright (c) 2020 NAVER Corp.
16776 * egjs projects are licensed under the MIT license
16777 */
16778 merge(View3D, Core);
16779 merge(View3D, Environments);
16780 merge(View3D, Controls);
16781 merge(View3D, Loaders);
16782 merge(View3D, XR);
16783 merge(View3D, Extra);
16784 merge(View3D, Externals);
16785 View3D.View3DError = View3DError;
16786 View3D.ERROR_CODES = CODES;
16787 View3D.EASING = EASING;
16788
16789 return View3D;
16790
16791})));
16792//# sourceMappingURL=view3d.pkgd.js.map