164 | const v=document.createElement("template");v.innerHTML='\n<style>\n:host {\n display: block;\n position: relative;\n contain: strict;\n width: 300px;\n height: 150px;\n}\n\n/* NOTE: This ruleset is our integration surface area with the\n * :focus-visible polyfill.\n *\n * @see https://github.com/WICG/focus-visible/pull/196 */\n:host([data-js-focus-visible]:focus:not(.focus-visible)),\n:host([data-js-focus-visible]) :focus:not(.focus-visible) {\n outline: none;\n}\n\n.container {\n position: relative;\n}\n\n.userInput {\n width: 100%;\n height: 100%;\n display: block;\n position: relative;\n overflow: hidden;\n}\n\ncanvas {\n position: absolute;\n display: none;\n pointer-events: none;\n /* NOTE(cdata): Chrome 76 and below apparently have a bug\n * that causes our canvas not to display pixels unless it is\n * on its own render layer\n * @see https://github.com/google/model-viewer/pull/755#issuecomment-536597893\n */\n transform: translateZ(0);\n}\n\ncanvas.show {\n display: block;\n}\n\n/* Adapted from HTML5 Boilerplate\n *\n * @see https://github.com/h5bp/html5-boilerplate/blob/ceb4620c78fc82e13534fc44202a3f168754873f/dist/css/main.css#L122-L133 */\n.screen-reader-only {\n border: 0;\n clip: rect(0, 0, 0, 0);\n height: 1px;\n margin: -1px;\n overflow: hidden;\n padding: 0;\n position: absolute;\n white-space: nowrap;\n width: 1px;\n}\n\n.slot {\n position: absolute;\n pointer-events: none;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n}\n\n.slot > * {\n pointer-events: initial;\n}\n\n.annotation-wrapper ::slotted(*) {\n opacity: var(--max-hotspot-opacity, 1);\n transition: opacity 0.3s;\n}\n\n.pointer-tumbling .annotation-wrapper ::slotted(*) {\n pointer-events: none;\n}\n\n.annotation-wrapper ::slotted(*) {\n pointer-events: initial;\n}\n\n.annotation-wrapper.hide ::slotted(*) {\n opacity: var(--min-hotspot-opacity, 0.25);\n}\n\n.slot.poster {\n opacity: 0;\n transition: opacity 0.3s 0.3s;\n background-color: inherit;\n}\n\n.slot.poster.show {\n 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this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}b.prototype.isVector2=!0;class I{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],A=n[8],p=i[0],g=i[3],m=i[6],f=i[1],v=i[4],y=i[7],E=i[2],w=i[5],x=i[8];return r[0]=s*p+a*f+o*E,r[3]=s*g+a*v+o*w,r[6]=s*m+a*y+o*x,r[1]=l*p+c*f+h*E,r[4]=l*g+c*v+h*w,r[7]=l*m+c*y+h*x,r[2]=u*p+d*f+A*E,r[5]=u*g+d*v+A*w,r[8]=u*m+d*y+A*x,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,A=e*h+n*u+i*d;if(0===A)return this.set(0,0,0,0,0,0,0,0,0);const p=1/A;return t[0]=h*p,t[1]=(i*l-c*n)*p,t[2]=(a*n-i*s)*p,t[3]=u*p,t[4]=(c*e-i*o)*p,t[5]=(i*r-a*e)*p,t[6]=d*p,t[7]=(n*o-l*e)*p,t[8]=(s*e-n*r)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],c=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*c,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let _;I.prototype.isMatrix3=!0;const C={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===_&&(_=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),_.width=t.width,_.height=t.height;const n=_.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=_}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let M=0;class S extends y{constructor(t=S.DEFAULT_IMAGE,e=S.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:M++}),this.uuid=x.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new b(0,0),this.repeat=new b(1,1),this.center=new b(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new I,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=x.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(B(i[t].image)):e.push(B(i[t]))}else e=B(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case 1e3:t.x=t.x-Math.floor(t.x);break;case 1001:t.x=t.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case 1e3:t.y=t.y-Math.floor(t.y);break;case 1001:t.y=t.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function B(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?C.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}S.DEFAULT_IMAGE=void 0,S.DEFAULT_MAPPING=300,S.prototype.isTexture=!0;class T{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 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this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}T.prototype.isVector4=!0;class L extends y{constructor(t,e,n){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new T(0,0,t,e),this.scissorTest=!1,this.viewport=new T(0,0,t,e),n=n||{},this.texture=new S(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}L.prototype.isWebGLRenderTarget=!0;class R{constructor(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],A=r[s+2],p=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=A,void(t[e+3]=p);if(h!==p||o!==u||l!==d||c!==A){let t=1-a;const e=o*u+l*d+c*A+h*p,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+A*r,h=h*t+p*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],A=r[s+3];return t[e]=a*A+c*h+o*d-l*u,t[e+1]=o*A+c*u+l*h-a*d,t[e+2]=l*A+c*d+a*u-o*h,t[e+3]=c*A-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),A=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*A,this._y=l*d*h-u*c*A,this._z=l*c*A+u*d*h,this._w=l*c*h-u*d*A;break;case"YXZ":this._x=u*c*h+l*d*A,this._y=l*d*h-u*c*A,this._z=l*c*A-u*d*h,this._w=l*c*h+u*d*A;break;case"ZXY":this._x=u*c*h-l*d*A,this._y=l*d*h+u*c*A,this._z=l*c*A+u*d*h,this._w=l*c*h-u*d*A;break;case"ZYX":this._x=u*c*h-l*d*A,this._y=l*d*h+u*c*A,this._z=l*c*A-u*d*h,this._w=l*c*h+u*d*A;break;case"YZX":this._x=u*c*h+l*d*A,this._y=l*d*h+u*c*A,this._z=l*c*A-u*d*h,this._w=l*c*h-u*d*A;break;case"XZY":this._x=u*c*h-l*d*A,this._y=l*d*h-u*c*A,this._z=l*c*A+u*d*h,this._w=l*c*h+u*d*A;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(x.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}R.prototype.isQuaternion=!0;class D{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(P.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(P.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Q.copy(this).projectOnVector(t),this.sub(Q)}reflect(t){return this.sub(Q.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(x.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}D.prototype.isVector3=!0;const Q=new D,P=new R;class F{constructor(t=new D(1/0,1/0,1/0),e=new D(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=U.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new D),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new D),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),G.copy(e.boundingBox),G.applyMatrix4(t.matrixWorld),this.union(G));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new D),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,U),U.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(q),j.subVectors(this.max,q),k.subVectors(t.a,q),O.subVectors(t.b,q),H.subVectors(t.c,q),z.subVectors(O,k),V.subVectors(H,O),W.subVectors(k,H);let e=[0,-z.z,z.y,0,-V.z,V.y,0,-W.z,W.y,z.z,0,-z.x,V.z,0,-V.x,W.z,0,-W.x,-z.y,z.x,0,-V.y,V.x,0,-W.y,W.x,0];return!!X(e,k,O,H,j)&&(e=[1,0,0,0,1,0,0,0,1],!!X(e,k,O,H,j)&&(Y.crossVectors(z,V),e=[Y.x,Y.y,Y.z],X(e,k,O,H,j)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new D),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return U.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(U).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(N[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),N[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),N[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),N[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),N[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),N[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),N[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),N[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(N)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}F.prototype.isBox3=!0;const N=[new D,new D,new D,new D,new D,new D,new D,new D],U=new D,G=new F,k=new D,O=new D,H=new D,z=new D,V=new D,W=new D,q=new D,j=new D,Y=new D,J=new D;function X(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){J.fromArray(t,s);const a=r.x*Math.abs(J.x)+r.y*Math.abs(J.y)+r.z*Math.abs(J.z),o=e.dot(J),l=n.dot(J),c=i.dot(J);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const K=new F;class Z{constructor(t=new D,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):K.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new D),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new F),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const $=new D,tt=new D,et=new D,nt=new D,it=new D,rt=new D,st=new D;class at{constructor(t=new D,e=new D(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new D),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,$)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new D),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=$.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):($.copy(this.direction).multiplyScalar(e).add(this.origin),$.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){tt.copy(t).add(e).multiplyScalar(.5),et.copy(e).sub(t).normalize(),nt.copy(this.origin).sub(tt);const r=.5*t.distanceTo(e),s=-this.direction.dot(et),a=nt.dot(this.direction),o=-nt.dot(et),l=nt.lengthSq(),c=Math.abs(1-s*s);let h,u,d,A;if(c>0)if(h=s*o-a,u=s*a-o,A=r*c,h>=0)if(u>=-A)if(u<=A){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-A?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=A?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(et).multiplyScalar(u).add(tt),d}intersectSphere(t,e){$.subVectors(t.center,this.origin);const n=$.dot(this.direction),i=$.dot($)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s<i||i!=i)&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,$)}intersectTriangle(t,e,n,i,r){it.subVectors(e,t),rt.subVectors(n,t),st.crossVectors(it,rt);let s,a=this.direction.dot(st);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}nt.subVectors(this.origin,t);const o=s*this.direction.dot(rt.crossVectors(nt,rt));if(o<0)return null;const l=s*this.direction.dot(it.cross(nt));if(l<0)return null;if(o+l>a)return null;const c=-s*nt.dot(st);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ot{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,A,p,g){const m=this.elements;return m[0]=t,m[4]=e,m[8]=n,m[12]=i,m[1]=r,m[5]=s,m[9]=a,m[13]=o,m[2]=l,m[6]=c,m[10]=h,m[14]=u,m[3]=d,m[7]=A,m[11]=p,m[15]=g,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ot).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/lt.setFromMatrixColumn(t,0).length(),r=1/lt.setFromMatrixColumn(t,1).length(),s=1/lt.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ht,t,ut)}lookAt(t,e,n){const i=this.elements;return pt.subVectors(t,e),0===pt.lengthSq()&&(pt.z=1),pt.normalize(),dt.crossVectors(n,pt),0===dt.lengthSq()&&(1===Math.abs(n.z)?pt.x+=1e-4:pt.z+=1e-4,pt.normalize(),dt.crossVectors(n,pt)),dt.normalize(),At.crossVectors(pt,dt),i[0]=dt.x,i[4]=At.x,i[8]=pt.x,i[1]=dt.y,i[5]=At.y,i[9]=pt.y,i[2]=dt.z,i[6]=At.z,i[10]=pt.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],A=n[2],p=n[6],g=n[10],m=n[14],f=n[3],v=n[7],y=n[11],E=n[15],w=i[0],x=i[4],b=i[8],I=i[12],_=i[1],C=i[5],M=i[9],S=i[13],B=i[2],T=i[6],L=i[10],R=i[14],D=i[3],Q=i[7],P=i[11],F=i[15];return r[0]=s*w+a*_+o*B+l*D,r[4]=s*x+a*C+o*T+l*Q,r[8]=s*b+a*M+o*L+l*P,r[12]=s*I+a*S+o*R+l*F,r[1]=c*w+h*_+u*B+d*D,r[5]=c*x+h*C+u*T+d*Q,r[9]=c*b+h*M+u*L+d*P,r[13]=c*I+h*S+u*R+d*F,r[2]=A*w+p*_+g*B+m*D,r[6]=A*x+p*C+g*T+m*Q,r[10]=A*b+p*M+g*L+m*P,r[14]=A*I+p*S+g*R+m*F,r[3]=f*w+v*_+y*B+E*D,r[7]=f*x+v*C+y*T+E*Q,r[11]=f*b+v*M+y*L+E*P,r[15]=f*I+v*S+y*R+E*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],A=t[12],p=t[13],g=t[14],m=t[15],f=h*g*l-p*u*l+p*o*d-a*g*d-h*o*m+a*u*m,v=A*u*l-c*g*l-A*o*d+s*g*d+c*o*m-s*u*m,y=c*p*l-A*h*l+A*a*d-s*p*d-c*a*m+s*h*m,E=A*h*o-c*p*o-A*a*u+s*p*u+c*a*g-s*h*g,w=e*f+n*v+i*y+r*E;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const x=1/w;return t[0]=f*x,t[1]=(p*u*r-h*g*r-p*i*d+n*g*d+h*i*m-n*u*m)*x,t[2]=(a*g*r-p*o*r+p*i*l-n*g*l-a*i*m+n*o*m)*x,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*x,t[4]=v*x,t[5]=(c*g*r-A*u*r+A*i*d-e*g*d-c*i*m+e*u*m)*x,t[6]=(A*o*r-s*g*r-A*i*l+e*g*l+s*i*m-e*o*m)*x,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*x,t[8]=y*x,t[9]=(A*h*r-c*p*r-A*n*d+e*p*d+c*n*m-e*h*m)*x,t[10]=(s*p*r-A*a*r+A*n*l-e*p*l-s*n*m+e*a*m)*x,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*x,t[12]=E*x,t[13]=(c*p*i-A*h*i+A*n*u-e*p*u-c*n*g+e*h*g)*x,t[14]=(A*a*i-s*p*i-A*n*o+e*p*o+s*n*g-e*a*g)*x,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*x,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,A=r*h,p=s*c,g=s*h,m=a*h,f=o*l,v=o*c,y=o*h,E=n.x,w=n.y,x=n.z;return i[0]=(1-(p+m))*E,i[1]=(d+y)*E,i[2]=(A-v)*E,i[3]=0,i[4]=(d-y)*w,i[5]=(1-(u+m))*w,i[6]=(g+f)*w,i[7]=0,i[8]=(A+v)*x,i[9]=(g-f)*x,i[10]=(1-(u+p))*x,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=lt.set(i[0],i[1],i[2]).length();const s=lt.set(i[4],i[5],i[6]).length(),a=lt.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],ct.copy(this);const o=1/r,l=1/s,c=1/a;return ct.elements[0]*=o,ct.elements[1]*=o,ct.elements[2]*=o,ct.elements[4]*=l,ct.elements[5]*=l,ct.elements[6]*=l,ct.elements[8]*=c,ct.elements[9]*=c,ct.elements[10]*=c,e.setFromRotationMatrix(ct),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ot.prototype.isMatrix4=!0;const lt=new D,ct=new ot,ht=new D(0,0,0),ut=new D(1,1,1),dt=new D,At=new D,pt=new D,gt=new ot,mt=new R;class ft{constructor(t=0,e=0,n=0,i=ft.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=x.clamp,r=t.elements,s=r[0],a=r[4],o=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],A=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,A),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,A),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,A),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,A),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,A));break;case"XZY":this._z=Math.asin(-i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-h,A),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return gt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(gt,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return mt.setFromEuler(this),this.setFromQuaternion(mt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new D(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ft.prototype.isEuler=!0,ft.DefaultOrder="XYZ",ft.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class vt{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let yt=0;const Et=new D,wt=new R,xt=new ot,bt=new D,It=new D,_t=new D,Ct=new R,Mt=new D(1,0,0),St=new D(0,1,0),Bt=new D(0,0,1),Tt={type:"added"},Lt={type:"removed"};function Rt(){Object.defineProperty(this,"id",{value:yt++}),this.uuid=x.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Rt.DefaultUp.clone();const t=new D,e=new ft,n=new R,i=new D(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ot},normalMatrix:{value:new I}}),this.matrix=new ot,this.matrixWorld=new ot,this.matrixAutoUpdate=Rt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new vt,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}Rt.DefaultUp=new D(0,1,0),Rt.DefaultMatrixAutoUpdate=!0,Rt.prototype=Object.assign(Object.create(y.prototype),{constructor:Rt,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return wt.setFromAxisAngle(t,e),this.quaternion.multiply(wt),this},rotateOnWorldAxis:function(t,e){return wt.setFromAxisAngle(t,e),this.quaternion.premultiply(wt),this},rotateX:function(t){return this.rotateOnAxis(Mt,t)},rotateY:function(t){return this.rotateOnAxis(St,t)},rotateZ:function(t){return this.rotateOnAxis(Bt,t)},translateOnAxis:function(t,e){return Et.copy(t).applyQuaternion(this.quaternion),this.position.add(Et.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(Mt,t)},translateY:function(t){return this.translateOnAxis(St,t)},translateZ:function(t){return this.translateOnAxis(Bt,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(xt.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?bt.copy(t):bt.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),It.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?xt.lookAt(It,bt,this.up):xt.lookAt(bt,It,this.up),this.quaternion.setFromRotationMatrix(xt),i&&(xt.extractRotation(i.matrixWorld),wt.setFromRotationMatrix(xt),this.quaternion.premultiply(wt.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Tt)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Lt)),this},clear:function(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Lt)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),xt.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),xt.multiply(t.parent.matrixWorld)),t.applyMatrix4(xt),this.add(t),t.updateWorldMatrix(!1,!0),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new D),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new R),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(It,t,_t),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new D),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(It,Ct,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new D),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}});const Dt=new D,Qt=new D,Pt=new I;class Ft{constructor(t=new D(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Dt.subVectors(n,e).cross(Qt.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new D),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new D);const n=t.delta(Dt),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new D),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Pt.getNormalMatrix(t),i=this.coplanarPoint(Dt).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}Ft.prototype.isPlane=!0;const Nt=new D,Ut=new D,Gt=new D,kt=new D,Ot=new D,Ht=new D,zt=new D,Vt=new D,Wt=new D,qt=new D;class jt{constructor(t=new D,e=new D,n=new D){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new D),i.subVectors(n,e),Nt.subVectors(t,e),i.cross(Nt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Nt.subVectors(i,e),Ut.subVectors(n,e),Gt.subVectors(t,e);const s=Nt.dot(Nt),a=Nt.dot(Ut),o=Nt.dot(Gt),l=Ut.dot(Ut),c=Ut.dot(Gt),h=s*l-a*a;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new D),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,A=(s*c-a*o)*u;return r.set(1-d-A,A,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,kt),kt.x>=0&&kt.y>=0&&kt.x+kt.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,kt),o.set(0,0),o.addScaledVector(r,kt.x),o.addScaledVector(s,kt.y),o.addScaledVector(a,kt.z),o}static isFrontFacing(t,e,n,i){return Nt.subVectors(n,e),Ut.subVectors(t,e),Nt.cross(Ut).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Nt.subVectors(this.c,this.b),Ut.subVectors(this.a,this.b),.5*Nt.cross(Ut).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new D),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return jt.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ft),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return jt.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return jt.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return jt.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return jt.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new D);const n=this.a,i=this.b,r=this.c;let s,a;Ot.subVectors(i,n),Ht.subVectors(r,n),Vt.subVectors(t,n);const o=Ot.dot(Vt),l=Ht.dot(Vt);if(o<=0&&l<=0)return e.copy(n);Wt.subVectors(t,i);const c=Ot.dot(Wt),h=Ht.dot(Wt);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Ot,s);qt.subVectors(t,r);const d=Ot.dot(qt),A=Ht.dot(qt);if(A>=0&&d<=A)return e.copy(r);const p=d*l-o*A;if(p<=0&&l>=0&&A<=0)return a=l/(l-A),e.copy(n).addScaledVector(Ht,a);const g=c*A-d*h;if(g<=0&&h-c>=0&&d-A>=0)return zt.subVectors(r,i),a=(h-c)/(h-c+(d-A)),e.copy(i).addScaledVector(zt,a);const m=1/(g+p+u);return s=p*m,a=u*m,e.copy(n).addScaledVector(Ot,s).addScaledVector(Ht,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Yt=0;function Jt(){Object.defineProperty(this,"id",{value:Yt++}),this.uuid=x.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}Jt.prototype=Object.assign(Object.create(y.prototype),{constructor:Jt,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Jt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});const Xt={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Kt={h:0,s:0,l:0},Zt={h:0,s:0,l:0};function $t(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function te(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function ee(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class ne{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=x.euclideanModulo(t,1),e=x.clamp(e,0,1),n=x.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=$t(r,i,t+1/3),this.g=$t(r,i,t),this.b=$t(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Xt[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=te(t.r),this.g=te(t.g),this.b=te(t.b),this}copyLinearToSRGB(t){return this.r=ee(t.r),this.g=ee(t.g),this.b=ee(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(n<i?6:0);break;case n:a=(i-e)/t+2;break;case i:a=(e-n)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(Kt),Kt.h+=t,Kt.s+=e,Kt.l+=n,this.setHSL(Kt.h,Kt.s,Kt.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Kt),t.getHSL(Zt);const n=x.lerp(Kt.h,Zt.h,e),i=x.lerp(Kt.s,Zt.s,e),r=x.lerp(Kt.l,Zt.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ne.NAMES=Xt,ne.prototype.isColor=!0,ne.prototype.r=1,ne.prototype.g=1,ne.prototype.b=1;class ie extends Jt{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new ne(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this}}ie.prototype.isMeshBasicMaterial=!0;const re=new D,se=new b;function ae(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function oe(t,e,n){ae.call(this,new Int8Array(t),e,n)}function le(t,e,n){ae.call(this,new Uint8Array(t),e,n)}function ce(t,e,n){ae.call(this,new Uint8ClampedArray(t),e,n)}function he(t,e,n){ae.call(this,new Int16Array(t),e,n)}function ue(t,e,n){ae.call(this,new Uint16Array(t),e,n)}function de(t,e,n){ae.call(this,new Int32Array(t),e,n)}function Ae(t,e,n){ae.call(this,new Uint32Array(t),e,n)}function pe(t,e,n){ae.call(this,new Uint16Array(t),e,n)}function ge(t,e,n){ae.call(this,new Float32Array(t),e,n)}function me(t,e,n){ae.call(this,new Float64Array(t),e,n)}function fe(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}Object.defineProperty(ae.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(ae.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new ne),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new b),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new 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this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)re.x=this.getX(e),re.y=this.getY(e),re.z=this.getZ(e),re.transformDirection(t),this.setXYZ(e,re.x,re.y,re.z);return this},set:function(t,e=0){return this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),oe.prototype=Object.create(ae.prototype),oe.prototype.constructor=oe,le.prototype=Object.create(ae.prototype),le.prototype.constructor=le,ce.prototype=Object.create(ae.prototype),ce.prototype.constructor=ce,he.prototype=Object.create(ae.prototype),he.prototype.constructor=he,ue.prototype=Object.create(ae.prototype),ue.prototype.constructor=ue,de.prototype=Object.create(ae.prototype),de.prototype.constructor=de,Ae.prototype=Object.create(ae.prototype),Ae.prototype.constructor=Ae,pe.prototype=Object.create(ae.prototype),pe.prototype.constructor=pe,pe.prototype.isFloat16BufferAttribute=!0,ge.prototype=Object.create(ae.prototype),ge.prototype.constructor=ge,me.prototype=Object.create(ae.prototype),me.prototype.constructor=me;let ve=0;const ye=new ot,Ee=new Rt,we=new D,xe=new F,be=new F,Ie=new D;function _e(){Object.defineProperty(this,"id",{value:ve++}),this.uuid=x.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}_e.prototype=Object.assign(Object.create(y.prototype),{constructor:_e,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(fe(t)>65535?Ae:ue)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new I).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return ye.makeRotationX(t),this.applyMatrix4(ye),this},rotateY:function(t){return ye.makeRotationY(t),this.applyMatrix4(ye),this},rotateZ:function(t){return ye.makeRotationZ(t),this.applyMatrix4(ye),this},translate:function(t,e,n){return ye.makeTranslation(t,e,n),this.applyMatrix4(ye),this},scale:function(t,e,n){return ye.makeScale(t,e,n),this.applyMatrix4(ye),this},lookAt:function(t){return Ee.lookAt(t),Ee.updateMatrix(),this.applyMatrix4(Ee.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(we).negate(),this.translate(we.x,we.y,we.z),this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new ge(e,3)),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new F);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new D(-1/0,-1/0,-1/0),new D(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];xe.setFromBufferAttribute(n),this.morphTargetsRelative?(Ie.addVectors(this.boundingBox.min,xe.min),this.boundingBox.expandByPoint(Ie),Ie.addVectors(this.boundingBox.max,xe.max),this.boundingBox.expandByPoint(Ie)):(this.boundingBox.expandByPoint(xe.min),this.boundingBox.expandByPoint(xe.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Z);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new D,1/0);if(t){const n=this.boundingSphere.center;if(xe.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];be.setFromBufferAttribute(n),this.morphTargetsRelative?(Ie.addVectors(xe.min,be.min),xe.expandByPoint(Ie),Ie.addVectors(xe.max,be.max),xe.expandByPoint(Ie)):(xe.expandByPoint(be.min),xe.expandByPoint(be.max))}xe.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)Ie.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(Ie));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)Ie.fromBufferAttribute(s,e),a&&(we.fromBufferAttribute(t,e),Ie.add(we)),i=Math.max(i,n.distanceToSquared(Ie))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeTangents:function(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,s=e.uv.array,a=i.length/3;void 0===e.tangent&&this.setAttribute("tangent",new ae(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new D,c[t]=new D;const h=new D,u=new D,d=new D,A=new b,p=new b,g=new b,m=new D,f=new D;function v(t,e,n){h.fromArray(i,3*t),u.fromArray(i,3*e),d.fromArray(i,3*n),A.fromArray(s,2*t),p.fromArray(s,2*e),g.fromArray(s,2*n),u.sub(h),d.sub(h),p.sub(A),g.sub(A);const r=1/(p.x*g.y-g.x*p.y);isFinite(r)&&(m.copy(u).multiplyScalar(g.y).addScaledVector(d,-p.y).multiplyScalar(r),f.copy(d).multiplyScalar(p.x).addScaledVector(u,-g.x).multiplyScalar(r),l[t].add(m),l[e].add(m),l[n].add(m),c[t].add(f),c[e].add(f),c[n].add(f))}let y=this.groups;0===y.length&&(y=[{start:0,count:n.length}]);for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)v(n[t+0],n[t+1],n[t+2])}const E=new D,w=new D,x=new D,I=new D;function _(t){x.fromArray(r,3*t),I.copy(x);const e=l[t];E.copy(e),E.sub(x.multiplyScalar(x.dot(e))).normalize(),w.crossVectors(I,e);const n=w.dot(c[t])<0?-1:1;o[4*t]=E.x,o[4*t+1]=E.y,o[4*t+2]=E.z,o[4*t+3]=n}for(let t=0,e=y.length;t<e;++t){const e=y[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)_(n[t+0]),_(n[t+1]),_(n[t+2])}},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new ae(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new D,r=new D,s=new D,a=new D,o=new D,l=new D,c=new D,h=new D;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),A=t.getX(u+1),p=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,A),s.fromBufferAttribute(e,p),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,A),l.fromBufferAttribute(n,p),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(A,o.x,o.y,o.z),n.setXYZ(p,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,s=t.attributes[i],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Ie.fromBufferAttribute(t,e),Ie.normalize(),t.setXYZ(e,Ie.x,Ie.y,Ie.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let t=0,r=e.length;t<r;t++){a=e[t]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new ae(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new _e,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),s.push(r)}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t},clone:function(){return(new _e).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const Ce=new ot,Me=new at,Se=new Z,Be=new D,Te=new D,Le=new D,Re=new D,De=new D,Qe=new D,Pe=new D,Fe=new D,Ne=new D,Ue=new b,Ge=new b,ke=new b,Oe=new D,He=new D;function ze(t=new _e,e=new ie){Rt.call(this),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}function Ve(t,e,n,i,r,s,a,o,l,c,h,u){Be.fromBufferAttribute(r,c),Te.fromBufferAttribute(r,h),Le.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(e.morphTargets&&s&&d){Pe.set(0,0,0),Fe.set(0,0,0),Ne.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],n=s[t];0!==e&&(Re.fromBufferAttribute(n,c),De.fromBufferAttribute(n,h),Qe.fromBufferAttribute(n,u),a?(Pe.addScaledVector(Re,e),Fe.addScaledVector(De,e),Ne.addScaledVector(Qe,e)):(Pe.addScaledVector(Re.sub(Be),e),Fe.addScaledVector(De.sub(Te),e),Ne.addScaledVector(Qe.sub(Le),e)))}Be.add(Pe),Te.add(Fe),Le.add(Ne)}t.isSkinnedMesh&&e.skinning&&(t.boneTransform(c,Be),t.boneTransform(h,Te),t.boneTransform(u,Le));const A=function(t,e,n,i,r,s,a,o){let l;if(l=1===e.side?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,2!==e.side,o),null===l)return null;He.copy(o),He.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(He);return c<n.near||c>n.far?null:{distance:c,point:He.clone(),object:t}}(t,e,n,i,Be,Te,Le,Oe);if(A){o&&(Ue.fromBufferAttribute(o,c),Ge.fromBufferAttribute(o,h),ke.fromBufferAttribute(o,u),A.uv=jt.getUV(Oe,Be,Te,Le,Ue,Ge,ke,new b)),l&&(Ue.fromBufferAttribute(l,c),Ge.fromBufferAttribute(l,h),ke.fromBufferAttribute(l,u),A.uv2=jt.getUV(Oe,Be,Te,Le,Ue,Ge,ke,new b));const t={a:c,b:c,c:u,normal:new D,materialIndex:0};jt.getNormal(Be,Te,Le,t.normal),A.face=t}return A}ze.prototype=Object.assign(Object.create(Rt.prototype),{constructor:ze,isMesh:!0,copy:function(t){return Rt.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Se.copy(n.boundingSphere),Se.applyMatrix4(r),!1===t.ray.intersectsSphere(Se))return;if(Ce.copy(r).invert(),Me.copy(t.ray).applyMatrix4(Ce),null!==n.boundingBox&&!1===Me.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,A=u.length;n<A;n++){const A=u[n],p=i[A.materialIndex];for(let n=Math.max(A.start,d.start),i=Math.min(A.start+A.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);s=Ve(this,p,t,Me,a,o,l,c,h,i,u,d),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=A.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),A=r.getX(n+2);s=Ve(this,i,t,Me,a,o,l,c,h,u,d,A),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}else if(void 0!==a)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],A=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){s=Ve(this,A,t,Me,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);n<r;n+=3){s=Ve(this,i,t,Me,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}});class We extends _e{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function A(t,e,n,i,r,s,A,p,g,m,f){const v=s/g,y=A/m,E=s/2,w=A/2,x=p/2,b=g+1,I=m+1;let _=0,C=0;const M=new D;for(let s=0;s<I;s++){const a=s*y-w;for(let o=0;o<b;o++){const u=o*v-E;M[t]=u*i,M[e]=a*r,M[n]=x,l.push(M.x,M.y,M.z),M[t]=0,M[e]=0,M[n]=p>0?1:-1,c.push(M.x,M.y,M.z),h.push(o/g),h.push(1-s/m),_+=1}}for(let t=0;t<m;t++)for(let e=0;e<g;e++){const n=u+e+b*t,i=u+e+b*(t+1),r=u+(e+1)+b*(t+1),s=u+(e+1)+b*t;o.push(n,i,s),o.push(i,r,s),C+=6}a.addGroup(d,C,f),d+=C,u+=_}A("z","y","x",-1,-1,n,e,t,s,r,0),A("z","y","x",1,-1,n,e,-t,s,r,1),A("x","z","y",1,1,t,n,e,i,s,2),A("x","z","y",1,-1,t,n,-e,i,s,3),A("x","y","z",1,-1,t,e,n,i,r,4),A("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new ge(l,3)),this.setAttribute("normal",new ge(c,3)),this.setAttribute("uv",new ge(h,2))}}function qe(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function je(t){const e={};for(let n=0;n<t.length;n++){const i=qe(t[n]);for(const t in i)e[t]=i[t]}return e}const Ye={clone:qe,merge:je};function Je(t){Jt.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function Xe(){Rt.call(this),this.type="Camera",this.matrixWorldInverse=new ot,this.projectionMatrix=new ot,this.projectionMatrixInverse=new ot}function Ke(t=50,e=1,n=.1,i=2e3){Xe.call(this),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}Je.prototype=Object.create(Jt.prototype),Je.prototype.constructor=Je,Je.prototype.isShaderMaterial=!0,Je.prototype.copy=function(t){return Jt.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=qe(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},Je.prototype.toJSON=function(t){const e=Jt.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},Xe.prototype=Object.assign(Object.create(Rt.prototype),{constructor:Xe,isCamera:!0,copy:function(t,e){return Rt.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new D),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Rt.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){Rt.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),Ke.prototype=Object.assign(Object.create(Xe.prototype),{constructor:Ke,isPerspectiveCamera:!0,copy:function(t,e){return Xe.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*x.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*x.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*x.RAD2DEG*Math.atan(Math.tan(.5*x.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*x.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=Rt.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});class Ze extends Rt{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Ke(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new D(1,0,0)),this.add(i);const r=new Ke(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new D(-1,0,0)),this.add(r);const s=new Ke(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new D(0,1,0)),this.add(s);const a=new Ke(90,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new D(0,-1,0)),this.add(a);const o=new Ke(90,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new D(0,0,1)),this.add(o);const l=new Ke(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new D(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class $e extends S{constructor(t,e,n,i,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:301,n,i,r,s,a=void 0!==a?a:1022,o,l,c),this._needsFlipEnvMap=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}$e.prototype.isCubeTexture=!0;class tn extends L{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new $e(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:1006,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new We(5,5,5),r=new Je({name:"CubemapFromEquirect",uniforms:qe(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new ze(i,r),a=e.minFilter;1008===e.minFilter&&(e.minFilter=1006);return new Ze(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}tn.prototype.isWebGLCubeRenderTarget=!0;class en extends S{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:1003,this.minFilter=void 0!==c?c:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}en.prototype.isDataTexture=!0;const nn=new Z,rn=new D;class sn{constructor(t=new Ft,e=new Ft,n=new Ft,i=new Ft,r=new Ft,s=new Ft){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],A=n[10],p=n[11],g=n[12],m=n[13],f=n[14],v=n[15];return e[0].setComponents(a-i,h-o,p-u,v-g).normalize(),e[1].setComponents(a+i,h+o,p+u,v+g).normalize(),e[2].setComponents(a+r,h+l,p+d,v+m).normalize(),e[3].setComponents(a-r,h-l,p-d,v-m).normalize(),e[4].setComponents(a-s,h-c,p-A,v-f).normalize(),e[5].setComponents(a+s,h+c,p+A,v+f).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),nn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(nn)}intersectsSprite(t){return nn.center.set(0,0,0),nn.radius=.7071067811865476,nn.applyMatrix4(t.matrixWorld),this.intersectsSphere(nn)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(rn.x=i.normal.x>0?t.max.x:t.min.x,rn.y=i.normal.y>0?t.max.y:t.min.y,rn.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(rn)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function an(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function on(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,i){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(i,a),t.bufferData(i,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?o=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:r instanceof Uint8Array&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const s=i.array,a=i.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(n?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class ln extends _e{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],A=[],p=[],g=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;A.push(i,-e,0),p.push(0,0,1),g.push(n/a),g.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new ge(A,3)),this.setAttribute("normal",new ge(p,3)),this.setAttribute("uv",new ge(g,2))}}const cn={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix 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ot;return{setup:function(s){let a=0,o=0,l=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let c=0,h=0,u=0,d=0,A=0,p=0,g=0,m=0;s.sort(Ki);for(let t=0,e=s.length;t<e;t++){const e=s[t],f=e.color,v=e.intensity,y=e.distance,E=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)a+=f.r*v,o+=f.g*v,l+=f.b*v;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],v);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[c]=n,r.directionalShadowMap[c]=E,r.directionalShadowMatrix[c]=e.shadow.matrix,p++}r.directional[c]=t,c++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(f).multiplyScalar(v),t.distance=y,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=E,r.spotShadowMatrix[u]=e.shadow.matrix,m++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(f).multiplyScalar(v),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=E,r.pointShadowMatrix[h]=e.shadow.matrix,g++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(v),t.groundColor.copy(e.groundColor).multiplyScalar(v),r.hemi[A]=t,A++}}d>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=hn.LTC_FLOAT_1,r.rectAreaLTC2=hn.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=hn.LTC_HALF_1,r.rectAreaLTC2=hn.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const f=r.hash;f.directionalLength===c&&f.pointLength===h&&f.spotLength===u&&f.rectAreaLength===d&&f.hemiLength===A&&f.numDirectionalShadows===p&&f.numPointShadows===g&&f.numSpotShadows===m||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=A,r.directionalShadow.length=p,r.directionalShadowMap.length=p,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=m,r.spotShadowMap.length=m,r.directionalShadowMatrix.length=p,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=m,f.directionalLength=c,f.pointLength=h,f.spotLength=u,f.rectAreaLength=d,f.hemiLength=A,f.numDirectionalShadows=p,f.numPointShadows=g,f.numSpotShadows=m,r.version=Xi++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function $i(t,e){const n=new Zi(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function tr(t,e){let n=new WeakMap;return{get:function(i,r=0){let s;return!1===n.has(i)?(s=new $i(t,e),n.set(i,[s])):r>=n.get(i).length?(s=new $i(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class er extends Jt{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}er.prototype.isMeshDepthMaterial=!0;class nr extends Jt{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new D,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}nr.prototype.isMeshDistanceMaterial=!0;function ir(t,e,n){let i=new sn;const r=new b,s=new b,a=new T,o=[],l=[],c={},h={0:1,1:0,2:2},u=new Je({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new b},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),d=u.clone();d.defines.HORIZONTAL_PASS=1;const A=new _e;A.setAttribute("position",new ae(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const p=new ze(A,u),g=this;function m(n,i){const r=e.update(p);u.uniforms.shadow_pass.value=n.map.texture,u.uniforms.resolution.value=n.mapSize,u.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,u,p,null),d.uniforms.shadow_pass.value=n.mapPass.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,d,p,null)}function f(t,e,n){const i=t<<0|e<<1|n<<2;let r=o[i];return void 0===r&&(r=new er({depthPacking:3201,morphTargets:t,skinning:e}),o[i]=r),r}function v(t,e,n){const i=t<<0|e<<1|n<<2;let r=l[i];return void 0===r&&(r=new nr({morphTargets:t,skinning:e}),l[i]=r),r}function y(e,n,i,r,s,a,o){let l=null,u=f,d=e.customDepthMaterial;if(!0===r.isPointLight&&(u=v,d=e.customDistanceMaterial),void 0===d){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));l=u(t,r,!0===e.isInstancedMesh)}else l=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=3===o?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:h[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=s,l.farDistance=a),l}function E(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=y(n,i,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,c)}}}else if(r.visible){const e=y(n,i,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)E(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,o,l){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===e.length)return;const c=t.getRenderTarget(),h=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let c=0,h=e.length;c<h;c++){const h=e[c],u=h.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",h,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const A=u.getFrameExtents();if(r.multiply(A),s.copy(u.mapSize),(r.x>n||r.y>n)&&(r.x>n&&(s.x=Math.floor(n/A.x),r.x=s.x*A.x,u.mapSize.x=s.x),r.y>n&&(s.y=Math.floor(n/A.y),r.y=s.y*A.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:1006,magFilter:1006,format:1023};u.map=new L(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.mapPass=new L(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:1003,magFilter:1003,format:1023};u.map=new L(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const p=u.getViewportCount();for(let t=0;t<p;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(h,t),i=u.getFrustum(),E(o,l,u.camera,h,this.type)}u.isPointLightShadow||3!==this.type||m(u,l),u.needsUpdate=!1}g.needsUpdate=!1,t.setRenderTarget(c,h,u)}}function rr(t,e,n){const i=n.isWebGL2;const r=new function(){let e=!1;const n=new T;let i=null;const r=new T(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,s,a,o){!0===o&&(e*=a,i*=a,s*=a),n.set(e,i,s,a),!1===r.equals(n)&&(t.clearColor(e,i,s,a),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},s=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?Q(2929):P(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;case 3:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},a=new function(){let e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(t){e||(t?Q(2960):P(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,a){i===e&&r===n&&s===a||(t.stencilFunc(e,n,a),i=e,r=n,s=a)},setOp:function(e,n,i){a===e&&o===n&&l===i||(t.stencilOp(e,n,i),a=e,o=n,l=i)},setLocked:function(t){e=t},setClear:function(e){c!==e&&(t.clearStencil(e),c=e)},reset:function(){e=!1,n=null,i=null,r=null,s=null,a=null,o=null,l=null,c=null}}};let o={},l=null,c=!1,h=null,u=null,d=null,A=null,p=null,g=null,m=null,f=!1,v=null,y=null,E=null,w=null,x=null;const b=t.getParameter(35661);let I=!1,_=0;const C=t.getParameter(7938);-1!==C.indexOf("WebGL")?(_=parseFloat(/^WebGL (\d)/.exec(C)[1]),I=_>=1):-1!==C.indexOf("OpenGL ES")&&(_=parseFloat(/^OpenGL ES (\d)/.exec(C)[1]),I=_>=2);let M=null,S={};const B=new T,L=new T;function R(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return s}const D={};function Q(e){!0!==o[e]&&(t.enable(e),o[e]=!0)}function P(e){!1!==o[e]&&(t.disable(e),o[e]=!1)}D[3553]=R(3553,3553,1),D[34067]=R(34067,34069,6),r.setClear(0,0,0,1),s.setClear(1),a.setClear(0),Q(2929),s.setFunc(3),G(!1),k(1),Q(2884),U(0);const F={100:32774,101:32778,102:32779};if(i)F[103]=32775,F[104]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(F[103]=t.MIN_EXT,F[104]=t.MAX_EXT)}const N={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};function U(e,n,i,r,s,a,o,l){if(0!==e){if(!1===c&&(Q(3042),c=!0),5===e)s=s||n,a=a||i,o=o||r,n===u&&s===p||(t.blendEquationSeparate(F[n],F[s]),u=n,p=s),i===d&&r===A&&a===g&&o===m||(t.blendFuncSeparate(N[i],N[r],N[a],N[o]),d=i,A=r,g=a,m=o),h=e,f=null;else if(e!==h||l!==f){if(100===u&&100===p||(t.blendEquation(32774),u=100,p=100),l)switch(e){case 1:t.blendFuncSeparate(1,771,1,771);break;case 2:t.blendFunc(1,1);break;case 3:t.blendFuncSeparate(0,0,769,771);break;case 4:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case 1:t.blendFuncSeparate(770,771,1,771);break;case 2:t.blendFunc(770,1);break;case 3:t.blendFunc(0,769);break;case 4:t.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}d=null,A=null,g=null,m=null,h=e,f=l}}else!0===c&&(P(3042),c=!1)}function G(e){v!==e&&(e?t.frontFace(2304):t.frontFace(2305),v=e)}function k(e){0!==e?(Q(2884),e!==y&&(1===e?t.cullFace(1029):2===e?t.cullFace(1028):t.cullFace(1032))):P(2884),y=e}function O(e,n,i){e?(Q(32823),w===n&&x===i||(t.polygonOffset(n,i),w=n,x=i)):P(32823)}function H(e){void 0===e&&(e=33984+b-1),M!==e&&(t.activeTexture(e),M=e)}return{buffers:{color:r,depth:s,stencil:a},enable:Q,disable:P,useProgram:function(e){return l!==e&&(t.useProgram(e),l=e,!0)},setBlending:U,setMaterial:function(t,e){2===t.side?P(2884):Q(2884);let n=1===t.side;e&&(n=!n),G(n),1===t.blending&&!1===t.transparent?U(0):U(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.premultipliedAlpha),s.setFunc(t.depthFunc),s.setTest(t.depthTest),s.setMask(t.depthWrite),r.setMask(t.colorWrite);const 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if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==J.render.frame&&(t.skeleton.update(),t.skeleton.frame=J.render.frame),!t.frustumCulled||G.intersectsObject(t))){i&&z.setFromMatrixPosition(t.matrixWorld).applyMatrix4(H);const e=et.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&u.push(t,e,o,n,z.z,a)}}else r.visible&&u.push(t,e,r,n,z.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)_t(r[t],e,n,i)}function Ct(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];a.layers.test(i.layers)&&(Y.viewport(C.copy(i.viewport)),d.setupLightsView(i),Mt(a,e,i,o,l,c))}}else Mt(a,e,n,o,l,c)}}function 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v,y;return(u||l.receiveShadow!==i.receiveShadow)&&(l.receiveShadow=i.receiveShadow,m.setValue(pt,"receiveShadow",i.receiveShadow)),u&&(m.setValue(pt,"toneMappingExposure",g.toneMappingExposure),l.needsLights&&(y=A,(v=f).ambientLightColor.needsUpdate=y,v.lightProbe.needsUpdate=y,v.directionalLights.needsUpdate=y,v.directionalLightShadows.needsUpdate=y,v.pointLights.needsUpdate=y,v.pointLightShadows.needsUpdate=y,v.spotLights.needsUpdate=y,v.spotLightShadows.needsUpdate=y,v.rectAreaLights.needsUpdate=y,v.hemisphereLights.needsUpdate=y),r&&n.fog&&it.refreshFogUniforms(f,r),it.refreshMaterialUniforms(f,n,R,L),xi.upload(pt,l.uniformsList,f,K)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(xi.upload(pt,l.uniformsList,f,K),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&m.setValue(pt,"center",i.center),m.setValue(pt,"modelViewMatrix",i.modelViewMatrix),m.setValue(pt,"normalMatrix",i.normalMatrix),m.setValue(pt,"modelMatrix",i.matrixWorld),p}It.setAnimationLoop((function(t){ft.isPresenting||bt&&bt(t)})),"undefined"!=typeof window&&It.setContext(window),this.setAnimationLoop=function(t){bt=t,ft.setAnimationLoop(t),null===t?It.stop():It.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. 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Framebuffer not complete.")}finally{a&&pt.bindFramebuffer(36160,w)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),a=dt.convert(e.format);K.setTexture2D(e,0),pt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=dt.convert(n.format),o=dt.convert(n.type);K.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),Y.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(g.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const{width:s,height:a,data:o}=n.image,l=dt.convert(i.format),c=dt.convert(i.type);let h;if(i.isDataTexture3D)K.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");K.setTexture2DArray(i,0),h=35866}pt.pixelStorei(37440,i.flipY),pt.pixelStorei(37441,i.premultiplyAlpha),pt.pixelStorei(3317,i.unpackAlignment);const u=pt.getParameter(3314),d=pt.getParameter(32878),A=pt.getParameter(3316),p=pt.getParameter(3315),m=pt.getParameter(32877);pt.pixelStorei(3314,s),pt.pixelStorei(32878,a),pt.pixelStorei(3316,t.min.x),pt.pixelStorei(3315,t.min.y),pt.pixelStorei(32877,t.min.z),pt.texSubImage3D(h,r,e.x,e.y,e.z,t.max.x-t.min.x+1,t.max.y-t.min.y+1,t.max.z-t.min.z+1,l,c,o),pt.pixelStorei(3314,u),pt.pixelStorei(32878,d),pt.pixelStorei(3316,A),pt.pixelStorei(3315,p),pt.pixelStorei(32877,m),0===r&&i.generateMipmaps&&pt.generateMipmap(h),Y.unbindTexture()},this.initTexture=function(t){K.setTexture2D(t,0),Y.unbindTexture()},this.resetState=function(){Y.reset(),At.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}lr.prototype.isGroup=!0,Object.assign(cr.prototype,{constructor:cr,getHandSpace:function(){return null===this._hand&&(this._hand=new lr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new lr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new lr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new lr;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale))),null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}),Object.assign(hr.prototype,y.prototype);class Ar extends dr{}Ar.prototype.isWebGL1Renderer=!0;class pr extends Rt{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function gr(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=x.generateUUID()}pr.prototype.isScene=!0,Object.defineProperty(gr.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(gr.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=x.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new gr(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=x.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const mr=new D;function fr(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}Object.defineProperties(fr.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(fr.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)mr.x=this.getX(e),mr.y=this.getY(e),mr.z=this.getZ(e),mr.applyMatrix4(t),this.setXYZ(e,mr.x,mr.y,mr.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new ae(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new fr(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}});const vr=new D,yr=new D;const Er=new D,wr=new T,xr=new T,br=new D,Ir=new ot;function _r(t,e){ze.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ot,this.bindMatrixInverse=new ot}function Cr(){Rt.call(this),this.type="Bone"}_r.prototype=Object.assign(Object.create(ze.prototype),{constructor:_r,isSkinnedMesh:!0,copy:function(t){return ze.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new T,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){ze.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(t,e){const n=this.skeleton,i=this.geometry;wr.fromBufferAttribute(i.attributes.skinIndex,t),xr.fromBufferAttribute(i.attributes.skinWeight,t),Er.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=xr.getComponent(t);if(0!==i){const r=wr.getComponent(t);Ir.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(br.copy(Er).applyMatrix4(Ir),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}),Cr.prototype=Object.assign(Object.create(Rt.prototype),{constructor:Cr,isBone:!0});const Mr=new ot,Sr=new ot;class Br{constructor(t=[],e=[]){this.uuid=x.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new ot)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new ot;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:Sr;Mr.multiplyMatrices(r,e[i]),Mr.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new Br(this.bones,this.boneInverses)}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Cr),this.bones.push(r),this.boneInverses.push((new ot).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}}const Tr=new ot,Lr=new ot,Rr=[],Dr=new ze;function Qr(t,e,n){ze.call(this,t,e),this.instanceMatrix=new ae(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}Qr.prototype=Object.assign(Object.create(ze.prototype),{constructor:Qr,isInstancedMesh:!0,copy:function(t){return ze.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(Dr.geometry=this.geometry,Dr.material=this.material,void 0!==Dr.material)for(let r=0;r<i;r++){this.getMatrixAt(r,Tr),Lr.multiplyMatrices(n,Tr),Dr.matrixWorld=Lr,Dr.raycast(t,Rr);for(let t=0,n=Rr.length;t<n;t++){const n=Rr[t];n.instanceId=r,n.object=this,e.push(n)}Rr.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new ae(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){},dispose:function(){this.dispatchEvent({type:"dispose"})}});class Pr extends Jt{constructor(t){super(),this.type="LineBasicMaterial",this.color=new ne(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this}}Pr.prototype.isLineBasicMaterial=!0;const Fr=new D,Nr=new D,Ur=new ot,Gr=new at,kr=new Z;function Or(t=new _e,e=new Pr){Rt.call(this),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}Or.prototype=Object.assign(Object.create(Rt.prototype),{constructor:Or,isLine:!0,copy:function(t){return Rt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Fr.fromBufferAttribute(e,t-1),Nr.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Fr.distanceTo(Nr);t.setAttribute("lineDistance",new ge(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),kr.copy(n.boundingSphere),kr.applyMatrix4(i),kr.radius+=r,!1===t.ray.intersectsSphere(kr))return;Ur.copy(i).invert(),Gr.copy(t.ray).applyMatrix4(Ur);const s=r/((this.scale.x+this.scale.y+this.scale.z)/3),a=s*s,o=new D,l=new D,c=new D,h=new D,u=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,s=n.length-1;i<s;i+=u){const s=n[i],u=n[i+1];o.fromBufferAttribute(r,s),l.fromBufferAttribute(r,u);if(Gr.distanceSqToSegment(o,l,h,c)>a)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);d<t.near||d>t.far||e.push({distance:d,point:c.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;n<i;n+=u){o.fromBufferAttribute(r,n),l.fromBufferAttribute(r,n+1);if(Gr.distanceSqToSegment(o,l,h,c)>a)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);i<t.near||i>t.far||e.push({distance:i,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Hr=new D,zr=new D;function Vr(t,e){Or.call(this,t,e),this.type="LineSegments"}Vr.prototype=Object.assign(Object.create(Or.prototype),{constructor:Vr,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Hr.fromBufferAttribute(e,t),zr.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Hr.distanceTo(zr);t.setAttribute("lineDistance",new ge(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}});class Wr extends Or{constructor(t,e){super(t,e),this.type="LineLoop"}}Wr.prototype.isLineLoop=!0;class qr extends Jt{constructor(t){super(),this.type="PointsMaterial",this.color=new ne(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this}}qr.prototype.isPointsMaterial=!0;const jr=new ot,Yr=new at,Jr=new Z,Xr=new D;function Kr(t=new _e,e=new qr){Rt.call(this),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}function Zr(t,e,n,i,r,s,a){const o=Yr.distanceSqToPoint(t);if(o<n){const n=new D;Yr.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}Kr.prototype=Object.assign(Object.create(Rt.prototype),{constructor:Kr,isPoints:!0,copy:function(t){return Rt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Jr.copy(n.boundingSphere),Jr.applyMatrix4(i),Jr.radius+=r,!1===t.ray.intersectsSphere(Jr))return;jr.copy(i).invert(),Yr.copy(t.ray).applyMatrix4(jr);const s=r/((this.scale.x+this.scale.y+this.scale.z)/3),a=s*s;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,o=n.length;r<o;r++){const o=n[r];Xr.fromBufferAttribute(s,o),Zr(Xr,o,a,i,t,e,this)}}else for(let n=0,r=s.count;n<r;n++)Xr.fromBufferAttribute(s,n),Zr(Xr,n,a,i,t,e,this)}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});class $r extends S{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}$r.prototype.isCompressedTexture=!0;class ts extends S{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}function es(t,e,n){_e.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],s=[],a=[],o=1e-5,l=new D,c=new D,h=new D,u=new D,d=new D;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const A=e+1;for(let i=0;i<=n;i++){const A=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,A,c),r.push(c.x,c.y,c.z),i-o>=0?(t(i-o,A,h),u.subVectors(c,h)):(t(i+o,A,h),u.subVectors(h,c)),A-o>=0?(t(i,A-o,h),d.subVectors(c,h)):(t(i,A+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,A)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*A+n,r=t*A+n+1,s=(t+1)*A+n+1,a=(t+1)*A+n;i.push(e,r,a),i.push(r,s,a)}this.setIndex(i),this.setAttribute("position",new ge(r,3)),this.setAttribute("normal",new ge(s,3)),this.setAttribute("uv",new ge(a,2))}ts.prototype.isCanvasTexture=!0,es.prototype=Object.create(_e.prototype),es.prototype.constructor=es;class ns extends Jt{constructor(t){super(),this.type="ShadowMaterial",this.color=new ne(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}ns.prototype.isShadowMaterial=!0;class is extends Je{constructor(t){super(t),this.type="RawShaderMaterial"}}function rs(t){Jt.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ne(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ne(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new b(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.vertexTangents=!1,this.setValues(t)}function ss(t){rs.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new b(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=x.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}is.prototype.isRawShaderMaterial=!0,rs.prototype=Object.create(Jt.prototype),rs.prototype.constructor=rs,rs.prototype.isMeshStandardMaterial=!0,rs.prototype.copy=function(t){return Jt.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this.vertexTangents=t.vertexTangents,this},ss.prototype=Object.create(rs.prototype),ss.prototype.constructor=ss,ss.prototype.isMeshPhysicalMaterial=!0,ss.prototype.copy=function(t){return rs.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new ne).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this};class as extends Jt{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new ne(16777215),this.specular=new ne(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ne(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new b(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.flatShading=t.flatShading,this}}as.prototype.isMeshPhongMaterial=!0;const os={arraySlice:function(t,e,n){return os.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<n||s>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=os.convertArray(l,e.times.constructor),e.values=os.convertArray(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=os.arraySlice(i.values,t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=os.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=os.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new R).fromArray(d).normalize().conjugate().toArray(d)}const A=a.times.length;for(let t=0;t<A;++t){const e=t*h+c;if("quaternion"===r)R.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=2501,t}};function ls(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function cs(t,e,n,i){ls.call(this,t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function hs(t,e,n,i){ls.call(this,t,e,n,i)}function us(t,e,n,i){ls.call(this,t,e,n,i)}Object.assign(ls.prototype,{evaluate:function(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e},interpolate_:function(){throw new Error("call to abstract method")},intervalChanged_:function(){}}),Object.assign(ls.prototype,{beforeStart_:ls.prototype.copySampleValue_,afterEnd_:ls.prototype.copySampleValue_}),cs.prototype=Object.assign(Object.create(ls.prototype),{constructor:cs,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case 2401:r=t,a=2*e-n;break;case 2402:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case 2401:s=t,o=2*n-e;break;case 2402:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c},interpolate_:function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,A=(n-e)/(i-e),p=A*A,g=p*A,m=-u*g+2*u*p-u*A,f=(1+u)*g+(-1.5-2*u)*p+(-.5+u)*A+1,v=(-1-d)*g+(1.5+d)*p+.5*A,y=d*g-d*p;for(let t=0;t!==a;++t)r[t]=m*s[c+t]+f*s[l+t]+v*s[o+t]+y*s[h+t];return r}}),hs.prototype=Object.assign(Object.create(ls.prototype),{constructor:hs,interpolate_:function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}),us.prototype=Object.assign(Object.create(ls.prototype),{constructor:us,interpolate_:function(t){return this.copySampleValue_(t-1)}});class ds{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=os.convertArray(e,this.TimeBufferType),this.values=os.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:os.convertArray(t.times,Array),values:os.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new us(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new hs(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new cs(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case 2300:e=this.InterpolantFactoryMethodDiscrete;break;case 2301:e=this.InterpolantFactoryMethodLinear;break;case 2302:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=os.arraySlice(n,r,s),this.values=os.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&os.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=os.arraySlice(this.times),e=os.arraySlice(this.values),n=this.getValueSize(),i=2302===this.getInterpolation(),r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=os.arraySlice(t,0,s),this.values=os.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=os.arraySlice(this.times,0),e=os.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}ds.prototype.TimeBufferType=Float32Array,ds.prototype.ValueBufferType=Float32Array,ds.prototype.DefaultInterpolation=2301;class As extends ds{}As.prototype.ValueTypeName="bool",As.prototype.ValueBufferType=Array,As.prototype.DefaultInterpolation=2300,As.prototype.InterpolantFactoryMethodLinear=void 0,As.prototype.InterpolantFactoryMethodSmooth=void 0;class ps extends ds{}ps.prototype.ValueTypeName="color";class gs extends ds{}function ms(t,e,n,i){ls.call(this,t,e,n,i)}gs.prototype.ValueTypeName="number",ms.prototype=Object.assign(Object.create(ls.prototype),{constructor:ms,interpolate_:function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)R.slerpFlat(r,0,s,l-a,s,l,o);return r}});class fs extends ds{InterpolantFactoryMethodLinear(t){return new ms(this.times,this.values,this.getValueSize(),t)}}fs.prototype.ValueTypeName="quaternion",fs.prototype.DefaultInterpolation=2301,fs.prototype.InterpolantFactoryMethodSmooth=void 0;class vs extends ds{}vs.prototype.ValueTypeName="string",vs.prototype.ValueBufferType=Array,vs.prototype.DefaultInterpolation=2300,vs.prototype.InterpolantFactoryMethodLinear=void 0,vs.prototype.InterpolantFactoryMethodSmooth=void 0;class ys extends ds{}ys.prototype.ValueTypeName="vector";class Es{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=x.generateUUID(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(ws(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(ds.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=os.getKeyframeOrder(a);a=os.sortedArray(a,1,l),o=os.sortedArray(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new gs(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/n))}return new this(t,-1,s)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const 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t){const t=[],s=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new gs(".morphTargetInfluence["+n+"]",t,s))}o=t.length*(s||1)}else{const s=".bones["+e[t].name+"]";n(ys,s+".position",r,"pos",i),n(fs,s+".quaternion",r,"rot",i),n(ys,s+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return 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this.responseType=t,this},setMimeType:function(t){return this.mimeType=t,this}}),Ms.prototype=Object.assign(Object.create(Is.prototype),{constructor:Ms,load:function(t,e,n,i){const r=this,s=[],a=new $r,o=new Cs(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=1006),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else o.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else 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s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new b:new D);return o.copy(a).sub(s).normalize(),o},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new D,i=[],r=[],s=[],a=new D,o=new ot;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new D),i[e].normalize()}r[0]=new D,s[0]=new D;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(x.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(x.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}});class Ds extends Rt{constructor(t,e=1){super(),this.type="Light",this.color=new ne(t),this.intensity=e}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}Ds.prototype.isLight=!0;const Qs=new ot,Ps=new D,Fs=new D;class Ns{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new b(512,512),this.map=null,this.mapPass=null,this.matrix=new ot,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new sn,this._frameExtents=new b(1,1),this._viewportCount=1,this._viewports=[new T(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;Ps.setFromMatrixPosition(t.matrixWorld),e.position.copy(Ps),Fs.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Fs),e.updateMatrixWorld(),Qs.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Qs),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Us extends Ns{constructor(){super(new Ke(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*x.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}}Us.prototype.isSpotLightShadow=!0;class Gs extends Ds{constructor(t,e,n=0,i=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(Rt.DefaultUp),this.updateMatrix(),this.target=new Rt,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.shadow=new Us}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Gs.prototype.isSpotLight=!0;const ks=new ot,Os=new D,Hs=new D;class zs extends Ns{constructor(){super(new Ke(90,1,.5,500)),this._frameExtents=new b(4,2),this._viewportCount=6,this._viewports=[new T(2,1,1,1),new T(0,1,1,1),new T(3,1,1,1),new T(1,1,1,1),new T(3,0,1,1),new T(1,0,1,1)],this._cubeDirections=[new D(1,0,0),new D(-1,0,0),new D(0,0,1),new D(0,0,-1),new D(0,1,0),new D(0,-1,0)],this._cubeUps=[new D(0,1,0),new D(0,1,0),new D(0,1,0),new D(0,1,0),new D(0,0,1),new D(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix;Os.setFromMatrixPosition(t.matrixWorld),n.position.copy(Os),Hs.copy(n.position),Hs.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(Hs),n.updateMatrixWorld(),i.makeTranslation(-Os.x,-Os.y,-Os.z),ks.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(ks)}}zs.prototype.isPointLightShadow=!0;class Vs extends Ds{constructor(t,e,n=0,i=1){super(t,e),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new zs}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}Vs.prototype.isPointLight=!0;class Ws extends Xe{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=Rt.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Ws.prototype.isOrthographicCamera=!0;class qs extends Ns{constructor(){super(new Ws(-5,5,5,-5,.5,500))}}qs.prototype.isDirectionalLightShadow=!0;class js extends Ds{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(Rt.DefaultUp),this.updateMatrix(),this.target=new Rt,this.shadow=new qs}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}js.prototype.isDirectionalLight=!0;const Ys=function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}},Js=function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)};function Xs(){_e.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function Ks(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),ae.call(this,t,e,n),this.meshPerAttribute=i||1}function Zs(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Is.call(this,t),this.options={premultiplyAlpha:"none"}}let $s;Xs.prototype=Object.assign(Object.create(_e.prototype),{constructor:Xs,isInstancedBufferGeometry:!0,copy:function(t){return _e.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=_e.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),Ks.prototype=Object.assign(Object.create(ae.prototype),{constructor:Ks,isInstancedBufferAttribute:!0,copy:function(t){return ae.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=ae.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),Zs.prototype=Object.assign(Object.create(Is.prototype),{constructor:Zs,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=xs.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){xs.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}});const ta=function(){return void 0===$s&&($s=new(window.AudioContext||window.webkitAudioContext)),$s};class ea extends Is{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Cs(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{const t=n.slice(0);ta().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}new ot,new ot;class na{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){R.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;R.multiplyQuaternionsFlat(t,s,t,e,t,n),R.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const ia=new RegExp("[\\[\\]\\.:\\/]","g"),ra="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",sa=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),aa=/(WCOD+)?/.source.replace("WCOD",ra),oa=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),la=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),ca=new RegExp("^"+sa+aa+oa+la+"$"),ha=["material","materials","bones"];function ua(t,e,n){const i=n||da.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function da(t,e,n){this.path=e,this.parsedPath=n||da.parseTrackName(e),this.node=da.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}Object.assign(ua.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(da,{Composite:ua,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new da.Composite(t,e,n):new da(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(ia,"")},parseTrackName:function(t){const e=ca.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==ha.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(da.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=da.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(da.prototype,{_getValue_unbound:da.prototype.getValue,_setValue_unbound:da.prototype.setValue});class Aa{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:2400,endingEnd:2400};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case 2500:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class pa extends y{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new na(da.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new hs(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?Es.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:2500),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Aa(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?Es.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}pa.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class ga{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new ga(void 0===this.value.clone?this.value:this.value.clone())}}function ma(t,e,n){gr.call(this,t,e),this.meshPerAttribute=n||1}function fa(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}function va(t,e,n=0,i=1/0){this.ray=new at(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new vt,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function ya(t,e){return t.distance-e.distance}function Ea(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Ea(i[t],e,n,!0)}}ma.prototype=Object.assign(Object.create(gr.prototype),{constructor:ma,isInstancedInterleavedBuffer:!0,copy:function(t){return gr.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=gr.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=gr.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(fa.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(fa.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(va.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)},intersectObject:function(t,e=!1,n=[]){return Ea(t,this,n,e),n.sort(ya),n},intersectObjects:function(t,e=!1,n=[]){for(let i=0,r=t.length;i<r;i++)Ea(t[i],this,n,e);return n.sort(ya),n}});class wa{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(x.clamp(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}function xa(t){Rt.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}xa.prototype=Object.create(Rt.prototype),xa.prototype.constructor=xa,xa.prototype.isImmediateRenderObject=!0;const ba=new D,Ia=new ot,_a=new ot;class Ca extends Vr{constructor(t){const e=Ma(t),n=new _e,i=[],r=[],s=new ne(0,0,1),a=new ne(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new ge(i,3)),n.setAttribute("color",new ge(r,3));super(n,new Pr({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");_a.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(Ia.multiplyMatrices(_a,r.matrixWorld),ba.setFromMatrixPosition(Ia),i.setXYZ(n,ba.x,ba.y,ba.z),Ia.multiplyMatrices(_a,r.parent.matrixWorld),ba.setFromMatrixPosition(Ia),i.setXYZ(n+1,ba.x,ba.y,ba.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}function Ma(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,Ma(t.children[n]));return e}const Sa=new Float32Array(1),Ba=new Int32Array(Sa.buffer),Ta=function(t){Sa[0]=t;const e=Ba[0];let n=e>>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)},La=Math.pow(2,8),Ra=[.125,.215,.35,.446,.526,.582],Da=5+Ra.length,Qa={3e3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},Pa=new ie({side:1,depthWrite:!1,depthTest:!1}),Fa=new ze(new We,Pa),Na=new Ws,{_lodPlanes:Ua,_sizeLods:Ga,_sigmas:ka}=Ja(),Oa=new ne;let Ha=null;const za=(1+Math.sqrt(5))/2,Va=1/za,Wa=[new D(1,1,1),new D(-1,1,1),new D(1,1,-1),new D(-1,1,-1),new D(0,za,Va),new D(0,za,-Va),new D(Va,0,za),new D(-Va,0,za),new D(za,Va,0),new D(-za,Va,0)];function qa(t){const e=Math.max(t.r,t.g,t.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);t.multiplyScalar(Math.pow(2,-n));return(n+128)/255}class ja{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new D(0,1,0);return new is({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Qa[3e3]},outputEncoding:{value:Qa[3e3]}},vertexShader:to(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${eo()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(20),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Ha=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=$a(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Za(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Ua.length;t++)Ua[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Ha),t.scissorTest=!1,Ka(t,0,0,t.width,t.height)}_fromTexture(t){Ha=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:1009,format:1023,encoding:Ya(t)?t.encoding:3002,depthBuffer:!1},n=Xa(e);return n.depthBuffer=!t,this._pingPongRenderTarget=Xa(e),n}_compileMaterial(t){const e=new ze(Ua[0],t);this._renderer.compile(e,Na)}_sceneToCubeUV(t,e,n,i){const r=new Ke(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.outputEncoding,h=o.toneMapping;o.getClearColor(Oa),o.toneMapping=0,o.outputEncoding=3e3,o.autoClear=!1;let u=!1;const d=t.background;if(d){if(d.isColor){Pa.color.copy(d).convertSRGBToLinear(),t.background=null;const e=qa(Pa.color);Pa.opacity=e,u=!0}}else{Pa.color.copy(Oa).convertSRGBToLinear();const t=qa(Pa.color);Pa.opacity=t,u=!0}for(let e=0;e<6;e++){const n=e%3;0==n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1==n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e])),Ka(i,n*La,e>2?La:0,La,La),o.setRenderTarget(i),u&&o.render(Fa,r),o.render(t,r)}o.toneMapping=h,o.outputEncoding=c,o.autoClear=l}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=$a()):null==this._equirectShader&&(this._equirectShader=Za());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new ze(Ua[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Qa[t.encoding],s.outputEncoding.value=Qa[e.texture.encoding],Ka(e,0,0,3*La,2*La),n.setRenderTarget(e),n.render(r,Na)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<Da;e++){const n=Math.sqrt(ka[e]*ka[e]-ka[e-1]*ka[e-1]),i=Wa[(e-1)%Wa.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new ze(Ua[i],l),h=l.uniforms,u=Ga[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,A=r/d,p=isFinite(r)?1+Math.floor(3*A):20;p>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${p} samples when the maximum is set to 20`);const g=[];let m=0;for(let t=0;t<20;++t){const e=t/A,n=Math.exp(-e*e/2);g.push(n),0==t?m+=n:t<p&&(m+=2*n)}for(let t=0;t<g.length;t++)g[t]=g[t]/m;h.envMap.value=t.texture,h.samples.value=p,h.weights.value=g,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a),h.dTheta.value=d,h.mipInt.value=8-n,h.inputEncoding.value=Qa[t.texture.encoding],h.outputEncoding.value=Qa[t.texture.encoding];const f=Ga[i];Ka(e,3*Math.max(0,La-2*f),(0===i?0:2*La)+2*f*(i>4?i-8+4:0),3*f,2*f),o.setRenderTarget(e),o.render(c,Na)}}function Ya(t){return void 0!==t&&1009===t.type&&(3e3===t.encoding||3001===t.encoding||3007===t.encoding)}function Ja(){const t=[],e=[],n=[];let i=8;for(let r=0;r<Da;r++){const s=Math.pow(2,i);e.push(s);let a=1/s;r>4?a=Ra[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,A=3,p=2,g=1,m=new Float32Array(A*d*u),f=new Float32Array(p*d*u),v=new Float32Array(g*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];m.set(i,A*d*t),f.set(h,p*d*t);const r=[t,t,t,t,t,t];v.set(r,g*d*t)}const y=new _e;y.setAttribute("position",new ae(m,A)),y.setAttribute("uv",new ae(f,p)),y.setAttribute("faceIndex",new ae(v,g)),t.push(y),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Xa(t){const e=new L(3*La,3*La,t);return e.texture.mapping=306,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Ka(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Za(){const t=new b(1,1);return new is({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Qa[3e3]},outputEncoding:{value:Qa[3e3]}},vertexShader:to(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${eo()}\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function $a(){return new is({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Qa[3e3]},outputEncoding:{value:Qa[3e3]}},vertexShader:to(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${eo()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function to(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function eo(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}Rs.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Rs.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Ca.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Is.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Js(t)},Is.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},F.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},F.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},F.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},F.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},F.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Z.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},sn.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},x.random16=function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},x.nearestPowerOfTwo=function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),x.floorPowerOfTwo(t)},x.nextPowerOfTwo=function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),x.ceilPowerOfTwo(t)},I.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},I.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},I.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},I.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},I.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},I.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},ot.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},ot.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},ot.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new D).setFromMatrixColumn(this,3)},ot.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},ot.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ot.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ot.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ot.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ot.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},ot.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ot.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ot.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ot.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ot.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ot.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ot.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ot.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ot.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},ot.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ft.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},R.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},R.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},at.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},at.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},at.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},jt.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},jt.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},jt.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},jt.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},jt.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},jt.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),jt.getBarycoord(t,e,n,i,r)},jt.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),jt.getNormal(t,e,n,i)},b.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},b.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},b.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},D.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},D.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},D.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},D.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},D.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},D.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},D.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},D.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},D.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},T.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},T.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Rt.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},Rt.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Rt.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},Rt.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Rt.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Rt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),ze.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(ze.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(class extends Rt{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){vr.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(vr);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){vr.setFromMatrixPosition(t.matrixWorld),yr.setFromMatrixPosition(this.matrixWorld);const n=vr.distanceTo(yr)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}}.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(Br.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),_r.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Rs.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),Ke.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Ds.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(ae.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),ae.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},ae.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},ae.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},_e.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},_e.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new ae(arguments[1],arguments[2])))},_e.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},_e.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},_e.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},_e.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},_e.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(_e.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Xs.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(va.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(gr.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),gr.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},gr.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},pr.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Object.defineProperties(ga.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(Jt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ne}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(as.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(ss.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(Je.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),dr.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},dr.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},dr.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},dr.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},dr.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},dr.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},dr.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},dr.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},dr.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},dr.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},dr.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},dr.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},dr.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},dr.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},dr.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},dr.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},dr.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},dr.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},dr.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},dr.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},dr.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},dr.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},dr.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},dr.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},dr.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(dr.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(ir.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(L.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(class extends Rt{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new ea).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),Ze.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Ze.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},C.crossOrigin=void 0,C.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Ls;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},C.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Bs;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},C.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},C.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"126"}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="126");var no=function(t){Is.call(this,t),this.decoderPath="",this.decoderConfig={},this.decoderBinary=null,this.decoderPending=null,this.workerLimit=4,this.workerPool=[],this.workerNextTaskID=1,this.workerSourceURL="",this.defaultAttributeIDs={position:"POSITION",normal:"NORMAL",color:"COLOR",uv:"TEX_COORD"},this.defaultAttributeTypes={position:"Float32Array",normal:"Float32Array",color:"Float32Array",uv:"Float32Array"}};no.prototype=Object.assign(Object.create(Is.prototype),{constructor:no,setDecoderPath:function(t){return this.decoderPath=t,this},setDecoderConfig:function(t){return this.decoderConfig=t,this},setWorkerLimit:function(t){return this.workerLimit=t,this},setVerbosity:function(){console.warn("THREE.DRACOLoader: The .setVerbosity() method has been removed.")},setDrawMode:function(){console.warn("THREE.DRACOLoader: The .setDrawMode() method has been removed.")},setSkipDequantization:function(){console.warn("THREE.DRACOLoader: The .setSkipDequantization() method has been removed.")},load:function(t,e,n,i){var r=new Cs(this.manager);r.setPath(this.path),r.setResponseType("arraybuffer"),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials),r.load(t,(t=>{var n={attributeIDs:this.defaultAttributeIDs,attributeTypes:this.defaultAttributeTypes,useUniqueIDs:!1};this.decodeGeometry(t,n).then(e).catch(i)}),n,i)},decodeDracoFile:function(t,e,n,i){var r={attributeIDs:n||this.defaultAttributeIDs,attributeTypes:i||this.defaultAttributeTypes,useUniqueIDs:!!n};this.decodeGeometry(t,r).then(e)},decodeGeometry:function(t,e){for(var n in e.attributeTypes){var i=e.attributeTypes[n];void 0!==i.BYTES_PER_ELEMENT&&(e.attributeTypes[n]=i.name)}var r,s=JSON.stringify(e);if(no.taskCache.has(t)){var a=no.taskCache.get(t);if(a.key===s)return a.promise;if(0===t.byteLength)throw new Error("THREE.DRACOLoader: Unable to re-decode a buffer with different settings. Buffer has already been transferred.")}var o=this.workerNextTaskID++,l=t.byteLength,c=this._getWorker(o,l).then((n=>(r=n,new Promise(((n,i)=>{r._callbacks[o]={resolve:n,reject:i},r.postMessage({type:"decode",id:o,taskConfig:e,buffer:t},[t])}))))).then((t=>this._createGeometry(t.geometry)));return c.catch((()=>!0)).then((()=>{r&&o&&this._releaseTask(r,o)})),no.taskCache.set(t,{key:s,promise:c}),c},_createGeometry:function(t){var e=new _e;t.index&&e.setIndex(new ae(t.index.array,1));for(var n=0;n<t.attributes.length;n++){var i=t.attributes[n],r=i.name,s=i.array,a=i.itemSize;e.setAttribute(r,new ae(s,a))}return e},_loadLibrary:function(t,e){var n=new Cs(this.manager);return n.setPath(this.decoderPath),n.setResponseType(e),n.setWithCredentials(this.withCredentials),new Promise(((e,i)=>{n.load(t,e,void 0,i)}))},preload:function(){return this._initDecoder(),this},_initDecoder:function(){if(this.decoderPending)return this.decoderPending;var t="object"!=typeof WebAssembly||"js"===this.decoderConfig.type,e=[];return t?e.push(this._loadLibrary("draco_decoder.js","text")):(e.push(this._loadLibrary("draco_wasm_wrapper.js","text")),e.push(this._loadLibrary("draco_decoder.wasm","arraybuffer"))),this.decoderPending=Promise.all(e).then((e=>{var n=e[0];t||(this.decoderConfig.wasmBinary=e[1]);var i=no.DRACOWorker.toString(),r=["/* draco decoder */",n,"","/* worker */",i.substring(i.indexOf("{")+1,i.lastIndexOf("}"))].join("\n");this.workerSourceURL=URL.createObjectURL(new Blob([r]))})),this.decoderPending},_getWorker:function(t,e){return this._initDecoder().then((()=>{var n;this.workerPool.length<this.workerLimit?((n=new Worker(this.workerSourceURL))._callbacks={},n._taskCosts={},n._taskLoad=0,n.postMessage({type:"init",decoderConfig:this.decoderConfig}),n.onmessage=function(t){var e=t.data;switch(e.type){case"decode":n._callbacks[e.id].resolve(e);break;case"error":n._callbacks[e.id].reject(e);break;default:console.error('THREE.DRACOLoader: Unexpected message, "'+e.type+'"')}},this.workerPool.push(n)):this.workerPool.sort((function(t,e){return t._taskLoad>e._taskLoad?-1:1}));return(n=this.workerPool[this.workerPool.length-1])._taskCosts[t]=e,n._taskLoad+=e,n}))},_releaseTask:function(t,e){t._taskLoad-=t._taskCosts[e],delete t._callbacks[e],delete t._taskCosts[e]},debug:function(){console.log("Task load: ",this.workerPool.map((t=>t._taskLoad)))},dispose:function(){for(var t=0;t<this.workerPool.length;++t)this.workerPool[t].terminate();return this.workerPool.length=0,this}}),no.DRACOWorker=function(){var t,e;function n(t,e,n,i,r,s){var a=s.num_components(),o=n.num_points()*a,l=o*r.BYTES_PER_ELEMENT,c=function(t,e){switch(e){case Float32Array:return t.DT_FLOAT32;case Int8Array:return t.DT_INT8;case Int16Array:return t.DT_INT16;case Int32Array:return t.DT_INT32;case Uint8Array:return t.DT_UINT8;case Uint16Array:return t.DT_UINT16;case Uint32Array:return t.DT_UINT32}}(t,r),h=t._malloc(l);e.GetAttributeDataArrayForAllPoints(n,s,c,l,h);var u=new r(t.HEAPF32.buffer,h,o).slice();return t._free(h),{name:i,array:u,itemSize:a}}onmessage=function(i){var r=i.data;switch(r.type){case"init":t=r.decoderConfig,e=new Promise((function(e){t.onModuleLoaded=function(t){e({draco:t})},DracoDecoderModule(t)}));break;case"decode":var s=r.buffer,a=r.taskConfig;e.then((t=>{var e=t.draco,i=new e.Decoder,o=new e.DecoderBuffer;o.Init(new Int8Array(s),s.byteLength);try{var l=function(t,e,i,r){var s,a,o=r.attributeIDs,l=r.attributeTypes,c=e.GetEncodedGeometryType(i);if(c===t.TRIANGULAR_MESH)s=new t.Mesh,a=e.DecodeBufferToMesh(i,s);else{if(c!==t.POINT_CLOUD)throw new Error("THREE.DRACOLoader: Unexpected geometry type.");s=new t.PointCloud,a=e.DecodeBufferToPointCloud(i,s)}if(!a.ok()||0===s.ptr)throw new Error("THREE.DRACOLoader: Decoding failed: "+a.error_msg());var h={index:null,attributes:[]};for(var u in o){var d,A,p=self[l[u]];if(r.useUniqueIDs)A=o[u],d=e.GetAttributeByUniqueId(s,A);else{if(-1===(A=e.GetAttributeId(s,t[o[u]])))continue;d=e.GetAttribute(s,A)}h.attributes.push(n(t,e,s,u,p,d))}c===t.TRIANGULAR_MESH&&(h.index=function(t,e,n){var i=3*n.num_faces(),r=4*i,s=t._malloc(r);e.GetTrianglesUInt32Array(n,r,s);var a=new Uint32Array(t.HEAPF32.buffer,s,i).slice();return t._free(s),{array:a,itemSize:1}}(t,e,s));return t.destroy(s),h}(e,i,o,a),c=l.attributes.map((t=>t.array.buffer));l.index&&c.push(l.index.array.buffer),self.postMessage({type:"decode",id:r.id,geometry:l},c)}catch(t){console.error(t),self.postMessage({type:"error",id:r.id,error:t.message})}finally{e.destroy(o),e.destroy(i)}}))}}},no.taskCache=new WeakMap,no.setDecoderPath=function(){console.warn("THREE.DRACOLoader: The .setDecoderPath() method has been removed. Use instance methods.")},no.setDecoderConfig=function(){console.warn("THREE.DRACOLoader: The .setDecoderConfig() method has been removed. Use instance methods.")},no.releaseDecoderModule=function(){console.warn("THREE.DRACOLoader: The .releaseDecoderModule() method has been removed. Use instance methods.")},no.getDecoderModule=function(){console.warn("THREE.DRACOLoader: The .getDecoderModule() method has been removed. Use instance methods.")};var io=function(){function t(t){Is.call(this,t),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register((function(t){return new s(t)})),this.register((function(t){return new o(t)})),this.register((function(t){return new l(t)})),this.register((function(t){return new a(t)})),this.register((function(t){return new i(t)})),this.register((function(t){return new c(t)}))}function e(){var t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}t.prototype=Object.assign(Object.create(Is.prototype),{constructor:t,load:function(t,e,n,i){var r,s=this;r=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:Js(t),this.manager.itemStart(t);var a=function(e){i?i(e):console.error(e),s.manager.itemError(t),s.manager.itemEnd(t)},o=new Cs(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(t,(function(n){try{s.parse(n,r,(function(n){e(n),s.manager.itemEnd(t)}),a)}catch(t){a(t)}}),n,a)},setDRACOLoader:function(t){return this.dracoLoader=t,this},setDDSLoader:function(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')},setKTX2Loader:function(t){return this.ktx2Loader=t,this},setMeshoptDecoder:function(t){return this.meshoptDecoder=t,this},register:function(t){return-1===this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.push(t),this},unregister:function(t){return-1!==this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(t),1),this},parse:function(t,e,i,s){var a,o={},l={};if("string"==typeof t)a=t;else if(Ys(new Uint8Array(t,0,4))===h){try{o[n.KHR_BINARY_GLTF]=new A(t)}catch(t){return void(s&&s(t))}a=o[n.KHR_BINARY_GLTF].content}else a=Ys(new Uint8Array(t));var c=JSON.parse(a);if(void 0===c.asset||c.asset.version[0]<2)s&&s(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));else{var u=new j(c,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});u.fileLoader.setRequestHeader(this.requestHeader);for(var d=0;d<this.pluginCallbacks.length;d++){var m=this.pluginCallbacks[d](u);l[m.name]=m,o[m.name]=!0}if(c.extensionsUsed)for(d=0;d<c.extensionsUsed.length;++d){var y=c.extensionsUsed[d],E=c.extensionsRequired||[];switch(y){case n.KHR_MATERIALS_UNLIT:o[y]=new r;break;case n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:o[y]=new f;break;case n.KHR_DRACO_MESH_COMPRESSION:o[y]=new p(c,this.dracoLoader);break;case n.KHR_TEXTURE_TRANSFORM:o[y]=new g;break;case n.KHR_MESH_QUANTIZATION:o[y]=new v;break;default:E.indexOf(y)>=0&&void 0===l[y]&&console.warn('THREE.GLTFLoader: Unknown extension "'+y+'".')}}u.setExtensions(o),u.setPlugins(l),u.parse(i,s)}}});var n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression"};function i(t){this.parser=t,this.name=n.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}function r(){this.name=n.KHR_MATERIALS_UNLIT}function s(t){this.parser=t,this.name=n.KHR_MATERIALS_CLEARCOAT}function a(t){this.parser=t,this.name=n.KHR_MATERIALS_TRANSMISSION}function o(t){this.parser=t,this.name=n.KHR_TEXTURE_BASISU}function l(t){this.parser=t,this.name=n.EXT_TEXTURE_WEBP,this.isSupported=null}function c(t){this.name=n.EXT_MESHOPT_COMPRESSION,this.parser=t}i.prototype._markDefs=function(){for(var t=this.parser,e=this.parser.json.nodes||[],n=0,i=e.length;n<i;n++){var r=e[n];r.extensions&&r.extensions[this.name]&&void 0!==r.extensions[this.name].light&&t._addNodeRef(this.cache,r.extensions[this.name].light)}},i.prototype._loadLight=function(t){var e=this.parser,n="light:"+t,i=e.cache.get(n);if(i)return i;var r,s=e.json,a=((s.extensions&&s.extensions[this.name]||{}).lights||[])[t],o=new ne(16777215);void 0!==a.color&&o.fromArray(a.color);var l=void 0!==a.range?a.range:0;switch(a.type){case"directional":(r=new js(o)).target.position.set(0,0,-1),r.add(r.target);break;case"point":(r=new Vs(o)).distance=l;break;case"spot":(r=new Gs(o)).distance=l,a.spot=a.spot||{},a.spot.innerConeAngle=void 0!==a.spot.innerConeAngle?a.spot.innerConeAngle:0,a.spot.outerConeAngle=void 0!==a.spot.outerConeAngle?a.spot.outerConeAngle:Math.PI/4,r.angle=a.spot.outerConeAngle,r.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,r.target.position.set(0,0,-1),r.add(r.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+a.type)}return r.position.set(0,0,0),r.decay=2,void 0!==a.intensity&&(r.intensity=a.intensity),r.name=e.createUniqueName(a.name||"light_"+t),i=Promise.resolve(r),e.cache.add(n,i),i},i.prototype.createNodeAttachment=function(t){var e=this,n=this.parser,i=n.json.nodes[t],r=(i.extensions&&i.extensions[this.name]||{}).light;return void 0===r?null:this._loadLight(r).then((function(t){return n._getNodeRef(e.cache,r,t)}))},r.prototype.getMaterialType=function(){return ie},r.prototype.extendParams=function(t,e,n){var i=[];t.color=new ne(1,1,1),t.opacity=1;var r=e.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){var s=r.baseColorFactor;t.color.fromArray(s),t.opacity=s[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(t,"map",r.baseColorTexture))}return Promise.all(i)},s.prototype.getMaterialType=function(t){var e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?ss:null},s.prototype.extendMaterialParams=function(t,e){var n=this.parser,i=n.json.materials[t];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],s=i.extensions[this.name];if(void 0!==s.clearcoatFactor&&(e.clearcoat=s.clearcoatFactor),void 0!==s.clearcoatTexture&&r.push(n.assignTexture(e,"clearcoatMap",s.clearcoatTexture)),void 0!==s.clearcoatRoughnessFactor&&(e.clearcoatRoughness=s.clearcoatRoughnessFactor),void 0!==s.clearcoatRoughnessTexture&&r.push(n.assignTexture(e,"clearcoatRoughnessMap",s.clearcoatRoughnessTexture)),void 0!==s.clearcoatNormalTexture&&(r.push(n.assignTexture(e,"clearcoatNormalMap",s.clearcoatNormalTexture)),void 0!==s.clearcoatNormalTexture.scale)){var a=s.clearcoatNormalTexture.scale;e.clearcoatNormalScale=new b(a,-a)}return Promise.all(r)},a.prototype.getMaterialType=function(t){var e=this.parser.json.materials[t];return e.extensions&&e.extensions[this.name]?ss:null},a.prototype.extendMaterialParams=function(t,e){var n=this.parser,i=n.json.materials[t];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],s=i.extensions[this.name];return void 0!==s.transmissionFactor&&(e.transmission=s.transmissionFactor),void 0!==s.transmissionTexture&&r.push(n.assignTexture(e,"transmissionMap",s.transmissionTexture)),Promise.all(r)},o.prototype.loadTexture=function(t){var e=this.parser,n=e.json,i=n.textures[t];if(!i.extensions||!i.extensions[this.name])return null;var r=i.extensions[this.name],s=n.images[r.source],a=e.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return e.loadTextureImage(t,s,a)},l.prototype.loadTexture=function(t){var e=this.name,n=this.parser,i=n.json,r=i.textures[t];if(!r.extensions||!r.extensions[e])return null;var s=r.extensions[e],a=i.images[s.source],o=n.textureLoader;if(a.uri){var l=n.options.manager.getHandler(a.uri);null!==l&&(o=l)}return this.detectSupport().then((function(r){if(r)return n.loadTextureImage(t,a,o);if(i.extensionsRequired&&i.extensionsRequired.indexOf(e)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(t)}))},l.prototype.detectSupport=function(){return this.isSupported||(this.isSupported=new Promise((function(t){var e=new Image;e.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",e.onload=e.onerror=function(){t(1===e.height)}}))),this.isSupported},c.prototype.loadBufferView=function(t){var e=this.parser.json,n=e.bufferViews[t];if(n.extensions&&n.extensions[this.name]){var i=n.extensions[this.name],r=this.parser.getDependency("buffer",i.buffer),s=this.parser.options.meshoptDecoder;if(!s||!s.supported){if(e.extensionsRequired&&e.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([r,s.ready]).then((function(t){var e=i.byteOffset||0,n=i.byteLength||0,r=i.count,a=i.byteStride,o=new ArrayBuffer(r*a),l=new Uint8Array(t[0],e,n);return s.decodeGltfBuffer(new Uint8Array(o),r,a,l,i.mode,i.filter),o}))}return null};var h="glTF",u=1313821514,d=5130562;function A(t){this.name=n.KHR_BINARY_GLTF,this.content=null,this.body=null;var e=new DataView(t,0,12);if(this.header={magic:Ys(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},this.header.magic!==h)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var i=this.header.length-12,r=new DataView(t,12),s=0;s<i;){var a=r.getUint32(s,!0);s+=4;var o=r.getUint32(s,!0);if(s+=4,o===u){var l=new Uint8Array(t,12+s,a);this.content=Ys(l)}else if(o===d){var c=12+s;this.body=t.slice(c,c+a)}s+=a}if(null===this.content)throw new Error("THREE.GLTFLoader: JSON content not found.")}function p(t,e){if(!e)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=n.KHR_DRACO_MESH_COMPRESSION,this.json=t,this.dracoLoader=e,this.dracoLoader.preload()}function g(){this.name=n.KHR_TEXTURE_TRANSFORM}function m(t){rs.call(this),this.isGLTFSpecularGlossinessMaterial=!0;var e=["#ifdef USE_SPECULARMAP","\tuniform sampler2D specularMap;","#endif"].join("\n"),n=["#ifdef USE_GLOSSINESSMAP","\tuniform sampler2D glossinessMap;","#endif"].join("\n"),i=["vec3 specularFactor = specular;","#ifdef USE_SPECULARMAP","\tvec4 texelSpecular = texture2D( specularMap, vUv );","\ttexelSpecular = sRGBToLinear( texelSpecular );","\t// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture","\tspecularFactor *= texelSpecular.rgb;","#endif"].join("\n"),r=["float glossinessFactor = glossiness;","#ifdef USE_GLOSSINESSMAP","\tvec4 texelGlossiness = texture2D( glossinessMap, vUv );","\t// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture","\tglossinessFactor *= texelGlossiness.a;","#endif"].join("\n"),s=["PhysicalMaterial material;","material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );","vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );","float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );","material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.","material.specularRoughness += geometryRoughness;","material.specularRoughness = min( material.specularRoughness, 1.0 );","material.specularColor = specularFactor;"].join("\n"),a={specular:{value:(new ne).setHex(16777215)},glossiness:{value:1},specularMap:{value:null},glossinessMap:{value:null}};this._extraUniforms=a,this.onBeforeCompile=function(t){for(var o in a)t.uniforms[o]=a[o];t.fragmentShader=t.fragmentShader.replace("uniform float roughness;","uniform vec3 specular;").replace("uniform float metalness;","uniform float glossiness;").replace("#include <roughnessmap_pars_fragment>",e).replace("#include <metalnessmap_pars_fragment>",n).replace("#include <roughnessmap_fragment>",i).replace("#include <metalnessmap_fragment>",r).replace("#include <lights_physical_fragment>",s)},Object.defineProperties(this,{specular:{get:function(){return a.specular.value},set:function(t){a.specular.value=t}},specularMap:{get:function(){return a.specularMap.value},set:function(t){a.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return a.glossiness.value},set:function(t){a.glossiness.value=t}},glossinessMap:{get:function(){return a.glossinessMap.value},set:function(t){a.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}function f(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return m},extendParams:function(t,e,n){var i=e.extensions[this.name];t.color=new ne(1,1,1),t.opacity=1;var r=[];if(Array.isArray(i.diffuseFactor)){var s=i.diffuseFactor;t.color.fromArray(s),t.opacity=s[3]}if(void 0!==i.diffuseTexture&&r.push(n.assignTexture(t,"map",i.diffuseTexture)),t.emissive=new ne(0,0,0),t.glossiness=void 0!==i.glossinessFactor?i.glossinessFactor:1,t.specular=new ne(1,1,1),Array.isArray(i.specularFactor)&&t.specular.fromArray(i.specularFactor),void 0!==i.specularGlossinessTexture){var a=i.specularGlossinessTexture;r.push(n.assignTexture(t,"glossinessMap",a)),r.push(n.assignTexture(t,"specularMap",a))}return Promise.all(r)},createMaterial:function(t){var e=new m(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=0,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}}function v(){this.name=n.KHR_MESH_QUANTIZATION}function y(t,e,n,i){ls.call(this,t,e,n,i)}p.prototype.decodePrimitive=function(t,e){var n=this.json,i=this.dracoLoader,r=t.extensions[this.name].bufferView,s=t.extensions[this.name].attributes,a={},o={},l={};for(var c in s){var h=Q[c]||c.toLowerCase();a[h]=s[c]}for(c in t.attributes){h=Q[c]||c.toLowerCase();if(void 0!==s[c]){var u=n.accessors[t.attributes[c]],d=B[u.componentType];l[h]=d,o[h]=!0===u.normalized}}return e.getDependency("bufferView",r).then((function(t){return new Promise((function(e){i.decodeDracoFile(t,(function(t){for(var n in t.attributes){var i=t.attributes[n],r=o[n];void 0!==r&&(i.normalized=r)}e(t)}),a,l)}))}))},g.prototype.extendTexture=function(t,e){return t=t.clone(),void 0!==e.offset&&t.offset.fromArray(e.offset),void 0!==e.rotation&&(t.rotation=e.rotation),void 0!==e.scale&&t.repeat.fromArray(e.scale),void 0!==e.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),t.needsUpdate=!0,t},m.prototype=Object.create(rs.prototype),m.prototype.constructor=m,m.prototype.copy=function(t){return rs.prototype.copy.call(this,t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},y.prototype=Object.create(ls.prototype),y.prototype.constructor=y,y.prototype.copySampleValue_=function(t){for(var e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i,s=0;s!==i;s++)e[s]=n[r+s];return e},y.prototype.beforeStart_=y.prototype.copySampleValue_,y.prototype.afterEnd_=y.prototype.copySampleValue_,y.prototype.interpolate_=function(t,e,n,i){for(var r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=2*a,l=3*a,c=i-e,h=(n-e)/c,u=h*h,d=u*h,A=t*l,p=A-l,g=-2*d+3*u,m=d-u,f=1-g,v=m-u+h,y=0;y!==a;y++){var E=s[p+y+a],w=s[p+y+o]*c,x=s[A+y+a],b=s[A+y]*c;r[y]=f*E+v*w+g*x+m*b}return r};var E=0,w=1,I=2,_=3,C=4,M=5,S=6,B={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},T={9728:1003,9729:1006,9984:1004,9985:1007,9986:1005,9987:1008},L={33071:1001,33648:1002,10497:1e3},R={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Q={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},P={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},N={CUBICSPLINE:void 0,LINEAR:2301,STEP:2300},U="OPAQUE",G="MASK",k="BLEND";function O(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function H(t){return void 0===t.DefaultMaterial&&(t.DefaultMaterial=new rs({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),t.DefaultMaterial}function z(t,e,n){for(var i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function V(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function W(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(var n=0,i=e.weights.length;n<i;n++)t.morphTargetInfluences[n]=e.weights[n];if(e.extras&&Array.isArray(e.extras.targetNames)){var r=e.extras.targetNames;if(t.morphTargetInfluences.length===r.length){t.morphTargetDictionary={};for(n=0,i=r.length;n<i;n++)t.morphTargetDictionary[r[n]]=n}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function q(t){for(var e="",n=Object.keys(t).sort(),i=0,r=n.length;i<r;i++)e+=n[i]+":"+t[n[i]]+";";return e}function j(t,n){this.json=t||{},this.extensions={},this.plugins={},this.options=n||{},this.cache=new e,this.associations=new Map,this.primitiveCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.nodeNamesUsed={},"undefined"!=typeof createImageBitmap&&!1===/Firefox/.test(navigator.userAgent)?this.textureLoader=new Zs(this.options.manager):this.textureLoader=new Ls(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new Cs(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),"use-credentials"===this.options.crossOrigin&&this.fileLoader.setWithCredentials(!0)}function Y(t,e,n){var i=e.attributes,r=[];function s(e,i){return n.getDependency("accessor",e).then((function(e){t.setAttribute(i,e)}))}for(var a in i){var o=Q[a]||a.toLowerCase();o in t.attributes||r.push(s(i[a],o))}if(void 0!==e.indices&&!t.index){var l=n.getDependency("accessor",e.indices).then((function(e){t.setIndex(e)}));r.push(l)}return V(t,e),function(t,e,n){var i=e.attributes,r=new F;if(void 0!==i.POSITION){var s=(d=n.json.accessors[i.POSITION]).min,a=d.max;if(void 0!==s&&void 0!==a){r.set(new D(s[0],s[1],s[2]),new D(a[0],a[1],a[2]));var o=e.targets;if(void 0!==o){for(var l=new D,c=new D,h=0,u=o.length;h<u;h++){var d,A=o[h];if(void 0!==A.POSITION)s=(d=n.json.accessors[A.POSITION]).min,a=d.max,void 0!==s&&void 0!==a?(c.setX(Math.max(Math.abs(s[0]),Math.abs(a[0]))),c.setY(Math.max(Math.abs(s[1]),Math.abs(a[1]))),c.setZ(Math.max(Math.abs(s[2]),Math.abs(a[2]))),l.max(c)):console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}r.expandByVector(l)}t.boundingBox=r;var p=new Z;r.getCenter(p.center),p.radius=r.min.distanceTo(r.max)/2,t.boundingSphere=p}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}(t,e,n),Promise.all(r).then((function(){return void 0!==e.targets?function(t,e,n){for(var i=!1,r=!1,s=0,a=e.length;s<a&&(void 0!==(c=e[s]).POSITION&&(i=!0),void 0!==c.NORMAL&&(r=!0),!i||!r);s++);if(!i&&!r)return Promise.resolve(t);var o=[],l=[];for(s=0,a=e.length;s<a;s++){var c=e[s];if(i){var h=void 0!==c.POSITION?n.getDependency("accessor",c.POSITION):t.attributes.position;o.push(h)}r&&(h=void 0!==c.NORMAL?n.getDependency("accessor",c.NORMAL):t.attributes.normal,l.push(h))}return Promise.all([Promise.all(o),Promise.all(l)]).then((function(e){var n=e[0],s=e[1];return i&&(t.morphAttributes.position=n),r&&(t.morphAttributes.normal=s),t.morphTargetsRelative=!0,t}))}(t,e.targets,n):t}))}function J(t,e){var n=t.getIndex();if(null===n){var i=[],r=t.getAttribute("position");if(void 0===r)return console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),t;for(var s=0;s<r.count;s++)i.push(s);t.setIndex(i),n=t.getIndex()}var a=n.count-2,o=[];if(2===e)for(s=1;s<=a;s++)o.push(n.getX(0)),o.push(n.getX(s)),o.push(n.getX(s+1));else for(s=0;s<a;s++)s%2==0?(o.push(n.getX(s)),o.push(n.getX(s+1)),o.push(n.getX(s+2))):(o.push(n.getX(s+2)),o.push(n.getX(s+1)),o.push(n.getX(s)));o.length/3!==a&&console.error("THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");var l=t.clone();return l.setIndex(o),l}return j.prototype.setExtensions=function(t){this.extensions=t},j.prototype.setPlugins=function(t){this.plugins=t},j.prototype.parse=function(t,e){var n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this._invokeAll((function(t){return t._markDefs&&t._markDefs()})),Promise.all(this._invokeAll((function(t){return t.beforeRoot&&t.beforeRoot()}))).then((function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])})).then((function(e){var s={scene:e[0][i.scene||0],scenes:e[0],animations:e[1],cameras:e[2],asset:i.asset,parser:n,userData:{}};z(r,s,i),V(s,i),Promise.all(n._invokeAll((function(t){return t.afterRoot&&t.afterRoot(s)}))).then((function(){t(s)}))})).catch(e)},j.prototype._markDefs=function(){for(var t=this.json.nodes||[],e=this.json.skins||[],n=this.json.meshes||[],i=0,r=e.length;i<r;i++)for(var s=e[i].joints,a=0,o=s.length;a<o;a++)t[s[a]].isBone=!0;for(var l=0,c=t.length;l<c;l++){var h=t[l];void 0!==h.mesh&&(this._addNodeRef(this.meshCache,h.mesh),void 0!==h.skin&&(n[h.mesh].isSkinnedMesh=!0)),void 0!==h.camera&&this._addNodeRef(this.cameraCache,h.camera)}},j.prototype._addNodeRef=function(t,e){void 0!==e&&(void 0===t.refs[e]&&(t.refs[e]=t.uses[e]=0),t.refs[e]++)},j.prototype._getNodeRef=function(t,e,n){if(t.refs[e]<=1)return n;var i=n.clone();return i.name+="_instance_"+t.uses[e]++,i},j.prototype._invokeOne=function(t){var e=Object.values(this.plugins);e.push(this);for(var n=0;n<e.length;n++){var i=t(e[n]);if(i)return i}},j.prototype._invokeAll=function(t){var e=Object.values(this.plugins);e.unshift(this);for(var n=[],i=0;i<e.length;i++){var r=t(e[i]);r&&n.push(r)}return n},j.prototype.getDependency=function(t,e){var n=t+":"+e,i=this.cache.get(n);if(!i){switch(t){case"scene":i=this.loadScene(e);break;case"node":i=this.loadNode(e);break;case"mesh":i=this._invokeOne((function(t){return t.loadMesh&&t.loadMesh(e)}));break;case"accessor":i=this.loadAccessor(e);break;case"bufferView":i=this._invokeOne((function(t){return t.loadBufferView&&t.loadBufferView(e)}));break;case"buffer":i=this.loadBuffer(e);break;case"material":i=this._invokeOne((function(t){return t.loadMaterial&&t.loadMaterial(e)}));break;case"texture":i=this._invokeOne((function(t){return t.loadTexture&&t.loadTexture(e)}));break;case"skin":i=this.loadSkin(e);break;case"animation":i=this.loadAnimation(e);break;case"camera":i=this.loadCamera(e);break;default:throw new Error("Unknown type: "+t)}this.cache.add(n,i)}return i},j.prototype.getDependencies=function(t){var e=this.cache.get(t);if(!e){var n=this,i=this.json[t+("mesh"===t?"es":"s")]||[];e=Promise.all(i.map((function(e,i){return n.getDependency(t,i)}))),this.cache.add(t,e)}return e},j.prototype.loadBuffer=function(t){var e=this.json.buffers[t],i=this.fileLoader;if(e.type&&"arraybuffer"!==e.type)throw new Error("THREE.GLTFLoader: "+e.type+" buffer type is not supported.");if(void 0===e.uri&&0===t)return Promise.resolve(this.extensions[n.KHR_BINARY_GLTF].body);var r=this.options;return new Promise((function(t,n){i.load(O(e.uri,r.path),t,void 0,(function(){n(new Error('THREE.GLTFLoader: Failed to load buffer "'+e.uri+'".'))}))}))},j.prototype.loadBufferView=function(t){var e=this.json.bufferViews[t];return this.getDependency("buffer",e.buffer).then((function(t){var n=e.byteLength||0,i=e.byteOffset||0;return t.slice(i,i+n)}))},j.prototype.loadAccessor=function(t){var e=this,n=this.json,i=this.json.accessors[t];if(void 0===i.bufferView&&void 0===i.sparse)return Promise.resolve(null);var r=[];return void 0!==i.bufferView?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),void 0!==i.sparse&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then((function(t){var r,s=t[0],a=R[i.type],o=B[i.componentType],l=o.BYTES_PER_ELEMENT,c=l*a,h=i.byteOffset||0,u=void 0!==i.bufferView?n.bufferViews[i.bufferView].byteStride:void 0,d=!0===i.normalized;if(u&&u!==c){var A=Math.floor(h/u),p="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+A+":"+i.count,g=e.cache.get(p);g||(g=new gr(new o(s,A*u,i.count*u/l),u/l),e.cache.add(p,g)),r=new fr(g,a,h%u/l,d)}else r=new ae(null===s?new o(i.count*a):new o(s,h,i.count*a),a,d);if(void 0!==i.sparse){var m=R.SCALAR,f=B[i.sparse.indices.componentType],v=i.sparse.indices.byteOffset||0,y=i.sparse.values.byteOffset||0,E=new f(t[1],v,i.sparse.count*m),w=new o(t[2],y,i.sparse.count*a);null!==s&&(r=new ae(r.array.slice(),r.itemSize,r.normalized));for(var x=0,b=E.length;x<b;x++){var I=E[x];if(r.setX(I,w[x*a]),a>=2&&r.setY(I,w[x*a+1]),a>=3&&r.setZ(I,w[x*a+2]),a>=4&&r.setW(I,w[x*a+3]),a>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return r}))},j.prototype.loadTexture=function(t){var e=this.json,n=this.options,i=e.textures[t],r=e.images[i.source],s=this.textureLoader;if(r.uri){var a=n.manager.getHandler(r.uri);null!==a&&(s=a)}return this.loadTextureImage(t,r,s)},j.prototype.loadTextureImage=function(t,e,n){var i=this,r=this.json,s=this.options,a=r.textures[t],o=self.URL||self.webkitURL,l=e.uri,c=!1,h=!0;if("image/jpeg"===e.mimeType&&(h=!1),void 0!==e.bufferView)l=i.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){var n=new DataView(t,25,1).getUint8(0,!1);h=6===n||4===n||3===n}c=!0;var i=new Blob([t],{type:e.mimeType});return l=o.createObjectURL(i)}));else if(void 0===e.uri)throw new Error("THREE.GLTFLoader: Image "+t+" is missing URI and bufferView");return Promise.resolve(l).then((function(t){return new Promise((function(e,i){var r=e;!0===n.isImageBitmapLoader&&(r=function(t){e(new ts(t))}),n.load(O(t,s.path),r,void 0,i)}))})).then((function(e){!0===c&&o.revokeObjectURL(l),e.flipY=!1,a.name&&(e.name=a.name),h||(e.format=1022);var n=(r.samplers||{})[a.sampler]||{};return e.magFilter=T[n.magFilter]||1006,e.minFilter=T[n.minFilter]||1008,e.wrapS=L[n.wrapS]||1e3,e.wrapT=L[n.wrapT]||1e3,i.associations.set(e,{type:"textures",index:t}),e}))},j.prototype.assignTexture=function(t,e,i){var r=this;return this.getDependency("texture",i.index).then((function(s){if(void 0===i.texCoord||0==i.texCoord||"aoMap"===e&&1==i.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+i.texCoord+" for texture "+e+" not yet supported."),r.extensions[n.KHR_TEXTURE_TRANSFORM]){var a=void 0!==i.extensions?i.extensions[n.KHR_TEXTURE_TRANSFORM]:void 0;if(a){var o=r.associations.get(s);s=r.extensions[n.KHR_TEXTURE_TRANSFORM].extendTexture(s,a),r.associations.set(s,o)}}t[e]=s}))},j.prototype.assignFinalMaterial=function(t){var e=t.geometry,n=t.material,i=void 0!==e.attributes.tangent,r=void 0!==e.attributes.color,s=void 0===e.attributes.normal,a=!0===t.isSkinnedMesh,o=Object.keys(e.morphAttributes).length>0,l=o&&void 0!==e.morphAttributes.normal;if(t.isPoints){var c="PointsMaterial:"+n.uuid,h=this.cache.get(c);h||(h=new qr,Jt.prototype.copy.call(h,n),h.color.copy(n.color),h.map=n.map,h.sizeAttenuation=!1,this.cache.add(c,h)),n=h}else if(t.isLine){c="LineBasicMaterial:"+n.uuid;var u=this.cache.get(c);u||(u=new Pr,Jt.prototype.copy.call(u,n),u.color.copy(n.color),this.cache.add(c,u)),n=u}if(i||r||s||a||o){c="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(c+="specular-glossiness:"),a&&(c+="skinning:"),i&&(c+="vertex-tangents:"),r&&(c+="vertex-colors:"),s&&(c+="flat-shading:"),o&&(c+="morph-targets:"),l&&(c+="morph-normals:");var d=this.cache.get(c);d||(d=n.clone(),a&&(d.skinning=!0),r&&(d.vertexColors=!0),s&&(d.flatShading=!0),o&&(d.morphTargets=!0),l&&(d.morphNormals=!0),i&&(d.vertexTangents=!0,d.normalScale&&(d.normalScale.y*=-1),d.clearcoatNormalScale&&(d.clearcoatNormalScale.y*=-1)),this.cache.add(c,d),this.associations.set(d,this.associations.get(n))),n=d}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),t.material=n},j.prototype.getMaterialType=function(){return rs},j.prototype.loadMaterial=function(t){var e,i=this,r=this.json,s=this.extensions,a=r.materials[t],o={},l=a.extensions||{},c=[];if(l[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var h=s[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];e=h.getMaterialType(),c.push(h.extendParams(o,a,i))}else if(l[n.KHR_MATERIALS_UNLIT]){var u=s[n.KHR_MATERIALS_UNLIT];e=u.getMaterialType(),c.push(u.extendParams(o,a,i))}else{var d=a.pbrMetallicRoughness||{};if(o.color=new ne(1,1,1),o.opacity=1,Array.isArray(d.baseColorFactor)){var A=d.baseColorFactor;o.color.fromArray(A),o.opacity=A[3]}void 0!==d.baseColorTexture&&c.push(i.assignTexture(o,"map",d.baseColorTexture)),o.metalness=void 0!==d.metallicFactor?d.metallicFactor:1,o.roughness=void 0!==d.roughnessFactor?d.roughnessFactor:1,void 0!==d.metallicRoughnessTexture&&(c.push(i.assignTexture(o,"metalnessMap",d.metallicRoughnessTexture)),c.push(i.assignTexture(o,"roughnessMap",d.metallicRoughnessTexture))),e=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),c.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,o)}))))}!0===a.doubleSided&&(o.side=2);var p=a.alphaMode||U;return p===k?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,p===G&&(o.alphaTest=void 0!==a.alphaCutoff?a.alphaCutoff:.5)),void 0!==a.normalTexture&&e!==ie&&(c.push(i.assignTexture(o,"normalMap",a.normalTexture)),o.normalScale=new b(1,-1),void 0!==a.normalTexture.scale&&o.normalScale.set(a.normalTexture.scale,-a.normalTexture.scale)),void 0!==a.occlusionTexture&&e!==ie&&(c.push(i.assignTexture(o,"aoMap",a.occlusionTexture)),void 0!==a.occlusionTexture.strength&&(o.aoMapIntensity=a.occlusionTexture.strength)),void 0!==a.emissiveFactor&&e!==ie&&(o.emissive=(new ne).fromArray(a.emissiveFactor)),void 0!==a.emissiveTexture&&e!==ie&&c.push(i.assignTexture(o,"emissiveMap",a.emissiveTexture)),Promise.all(c).then((function(){var r;return r=e===m?s[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(o):new e(o),a.name&&(r.name=a.name),r.map&&(r.map.encoding=3001),r.emissiveMap&&(r.emissiveMap.encoding=3001),V(r,a),i.associations.set(r,{type:"materials",index:t}),a.extensions&&z(s,r,a),r}))},j.prototype.createUniqueName=function(t){for(var e=da.sanitizeNodeName(t||""),n=e,i=1;this.nodeNamesUsed[n];++i)n=e+"_"+i;return this.nodeNamesUsed[n]=!0,n},j.prototype.loadGeometries=function(t){var e=this,i=this.extensions,r=this.primitiveCache;function s(t){return i[n.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(t,e).then((function(n){return Y(n,t,e)}))}for(var a,o,l=[],c=0,h=t.length;c<h;c++){var u,d=t[c],A=(o=void 0,(o=(a=d).extensions&&a.extensions[n.KHR_DRACO_MESH_COMPRESSION])?"draco:"+o.bufferView+":"+o.indices+":"+q(o.attributes):a.indices+":"+q(a.attributes)+":"+a.mode),p=r[A];if(p)l.push(p.promise);else u=d.extensions&&d.extensions[n.KHR_DRACO_MESH_COMPRESSION]?s(d):Y(new _e,d,e),r[A]={primitive:d,promise:u},l.push(u)}return Promise.all(l)},j.prototype.loadMesh=function(t){for(var e=this,n=this.json,i=this.extensions,r=n.meshes[t],s=r.primitives,a=[],o=0,l=s.length;o<l;o++){var c=void 0===s[o].material?H(this.cache):this.getDependency("material",s[o].material);a.push(c)}return a.push(e.loadGeometries(s)),Promise.all(a).then((function(n){for(var a=n.slice(0,n.length-1),o=n[n.length-1],l=[],c=0,h=o.length;c<h;c++){var u,d=o[c],A=s[c],p=a[c];if(A.mode===C||A.mode===M||A.mode===S||void 0===A.mode)!0!==(u=!0===r.isSkinnedMesh?new _r(d,p):new ze(d,p)).isSkinnedMesh||u.geometry.attributes.skinWeight.normalized||u.normalizeSkinWeights(),A.mode===M?u.geometry=J(u.geometry,1):A.mode===S&&(u.geometry=J(u.geometry,2));else if(A.mode===w)u=new Vr(d,p);else if(A.mode===_)u=new Or(d,p);else if(A.mode===I)u=new Wr(d,p);else{if(A.mode!==E)throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+A.mode);u=new Kr(d,p)}Object.keys(u.geometry.morphAttributes).length>0&&W(u,r),u.name=e.createUniqueName(r.name||"mesh_"+t),V(u,r),A.extensions&&z(i,u,A),e.assignFinalMaterial(u),l.push(u)}if(1===l.length)return l[0];var g=new lr;for(c=0,h=l.length;c<h;c++)g.add(l[c]);return g}))},j.prototype.loadCamera=function(t){var e,n=this.json.cameras[t],i=n[n.type];if(i)return"perspective"===n.type?e=new Ke(x.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):"orthographic"===n.type&&(e=new Ws(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(e.name=this.createUniqueName(n.name)),V(e,n),Promise.resolve(e);console.warn("THREE.GLTFLoader: Missing camera parameters.")},j.prototype.loadSkin=function(t){var e=this.json.skins[t],n={joints:e.joints};return void 0===e.inverseBindMatrices?Promise.resolve(n):this.getDependency("accessor",e.inverseBindMatrices).then((function(t){return n.inverseBindMatrices=t,n}))},j.prototype.loadAnimation=function(t){for(var e=this.json.animations[t],n=[],i=[],r=[],s=[],a=[],o=0,l=e.channels.length;o<l;o++){var c=e.channels[o],h=e.samplers[c.sampler],u=c.target,d=void 0!==u.node?u.node:u.id,A=void 0!==e.parameters?e.parameters[h.input]:h.input,p=void 0!==e.parameters?e.parameters[h.output]:h.output;n.push(this.getDependency("node",d)),i.push(this.getDependency("accessor",A)),r.push(this.getDependency("accessor",p)),s.push(h),a.push(u)}return Promise.all([Promise.all(n),Promise.all(i),Promise.all(r),Promise.all(s),Promise.all(a)]).then((function(n){for(var i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=[],c=0,h=i.length;c<h;c++){var u=i[c],d=r[c],A=s[c],p=a[c],g=o[c];if(void 0!==u){var m;switch(u.updateMatrix(),u.matrixAutoUpdate=!0,P[g.path]){case P.weights:m=gs;break;case P.rotation:m=fs;break;case P.position:case P.scale:default:m=ys}var f=u.name?u.name:u.uuid,v=void 0!==p.interpolation?N[p.interpolation]:2301,E=[];P[g.path]===P.weights?u.traverse((function(t){!0===t.isMesh&&t.morphTargetInfluences&&E.push(t.name?t.name:t.uuid)})):E.push(f);var w=A.array;if(A.normalized){var x;if(w.constructor===Int8Array)x=1/127;else if(w.constructor===Uint8Array)x=1/255;else if(w.constructor==Int16Array)x=1/32767;else{if(w.constructor!==Uint16Array)throw new Error("THREE.GLTFLoader: Unsupported output accessor component type.");x=1/65535}for(var b=new Float32Array(w.length),I=0,_=w.length;I<_;I++)b[I]=w[I]*x;w=b}for(I=0,_=E.length;I<_;I++){var C=new m(E[I]+"."+P[g.path],d.array,w,v);"CUBICSPLINE"===p.interpolation&&(C.createInterpolant=function(t){return new y(this.times,this.values,this.getValueSize()/3,t)},C.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0),l.push(C)}}}var M=e.name?e.name:"animation_"+t;return new Es(M,void 0,l)}))},j.prototype.loadNode=function(t){var e,n=this.json,i=this.extensions,r=this,s=n.nodes[t],a=s.name?r.createUniqueName(s.name):"";return(e=[],void 0!==s.mesh&&e.push(r.getDependency("mesh",s.mesh).then((function(t){var e=r._getNodeRef(r.meshCache,s.mesh,t);return void 0!==s.weights&&e.traverse((function(t){if(t.isMesh)for(var e=0,n=s.weights.length;e<n;e++)t.morphTargetInfluences[e]=s.weights[e]})),e}))),void 0!==s.camera&&e.push(r.getDependency("camera",s.camera).then((function(t){return r._getNodeRef(r.cameraCache,s.camera,t)}))),r._invokeAll((function(e){return e.createNodeAttachment&&e.createNodeAttachment(t)})).forEach((function(t){e.push(t)})),Promise.all(e)).then((function(e){var n;if((n=!0===s.isBone?new Cr:e.length>1?new lr:1===e.length?e[0]:new Rt)!==e[0])for(var o=0,l=e.length;o<l;o++)n.add(e[o]);if(s.name&&(n.userData.name=s.name,n.name=a),V(n,s),s.extensions&&z(i,n,s),void 0!==s.matrix){var c=new ot;c.fromArray(s.matrix),n.applyMatrix4(c)}else void 0!==s.translation&&n.position.fromArray(s.translation),void 0!==s.rotation&&n.quaternion.fromArray(s.rotation),void 0!==s.scale&&n.scale.fromArray(s.scale);return r.associations.set(n,{type:"nodes",index:t}),n}))},j.prototype.loadScene=function(){function t(e,n,i,r){var s=i.nodes[e];return r.getDependency("node",e).then((function(t){return void 0===s.skin?t:r.getDependency("skin",s.skin).then((function(t){for(var n=[],i=0,s=(e=t).joints.length;i<s;i++)n.push(r.getDependency("node",e.joints[i]));return Promise.all(n)})).then((function(n){return t.traverse((function(t){if(t.isMesh){for(var i=[],r=[],s=0,a=n.length;s<a;s++){var o=n[s];if(o){i.push(o);var l=new ot;void 0!==e.inverseBindMatrices&&l.fromArray(e.inverseBindMatrices.array,16*s),r.push(l)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',e.joints[s])}t.bind(new Br(i,r),t.matrixWorld)}})),t}));var e})).then((function(e){n.add(e);var a=[];if(s.children)for(var o=s.children,l=0,c=o.length;l<c;l++){var h=o[l];a.push(t(h,e,i,r))}return Promise.all(a)}))}return function(e){var n=this.json,i=this.extensions,r=this.json.scenes[e],s=new lr;r.name&&(s.name=this.createUniqueName(r.name)),V(s,r),r.extensions&&z(i,s,r);for(var a=r.nodes||[],o=[],l=0,c=a.length;l<c;l++)o.push(t(a[l],s,n,this));return Promise.all(o).then((function(){return s}))}}(),t}(),ro=function(t){Is.call(this,t),this.transcoderPath="",this.transcoderBinary=null,this.transcoderPending=null,this.workerLimit=4,this.workerPool=[],this.workerNextTaskID=1,this.workerSourceURL="",this.workerConfig=null};let so,ao,oo;ro.taskCache=new WeakMap,ro.prototype=Object.assign(Object.create(Is.prototype),{constructor:ro,setTranscoderPath:function(t){return this.transcoderPath=t,this},setWorkerLimit:function(t){return this.workerLimit=t,this},detectSupport:function(t){return this.workerConfig={astcSupported:t.extensions.has("WEBGL_compressed_texture_astc"),etc1Supported:t.extensions.has("WEBGL_compressed_texture_etc1"),etc2Supported:t.extensions.has("WEBGL_compressed_texture_etc"),dxtSupported:t.extensions.has("WEBGL_compressed_texture_s3tc"),bptcSupported:t.extensions.has("EXT_texture_compression_bptc"),pvrtcSupported:t.extensions.has("WEBGL_compressed_texture_pvrtc")||t.extensions.has("WEBKIT_WEBGL_compressed_texture_pvrtc")},this},load:function(t,e,n,i){var r=new Cs(this.manager);r.setResponseType("arraybuffer"),r.setWithCredentials(this.withCredentials);var s=new $r;return r.load(t,(t=>{if(ro.taskCache.has(t))return ro.taskCache.get(t).promise.then(e).catch(i);this._createTexture([t]).then((function(t){s.copy(t),s.needsUpdate=!0,e&&e(s)})).catch(i)}),n,i),s},parseInternalAsync:function(t){for(var{levels:e}=t,n=new Set,i=0;i<e.length;i++)n.add(e[i].data.buffer);return this._createTexture(Array.from(n),{...t,lowLevel:!0})},_createTexture:function(t,e){for(var n,i,r=e||{},s=0,a=0;a<t.length;a++)s+=t[a].byteLength;var o=this._allocateWorker(s).then((e=>(n=e,i=this.workerNextTaskID++,new Promise(((e,s)=>{n._callbacks[i]={resolve:e,reject:s},n.postMessage({type:"transcode",id:i,buffers:t,taskConfig:r},t)}))))).then((t=>{var{mipmaps:e,width:n,height:i,format:r}=t,s=new $r(e,n,i,r,1009);return s.minFilter=1===e.length?1006:1008,s.magFilter=1006,s.generateMipmaps=!1,s.needsUpdate=!0,s}));return o.catch((()=>!0)).then((()=>{n&&i&&(n._taskLoad-=s,delete n._callbacks[i])})),ro.taskCache.set(t[0],{promise:o}),o},_initTranscoder:function(){if(!this.transcoderPending){var t=new Cs(this.manager);t.setPath(this.transcoderPath),t.setWithCredentials(this.withCredentials);var e=new Promise(((e,n)=>{t.load("basis_transcoder.js",e,void 0,n)})),n=new Cs(this.manager);n.setPath(this.transcoderPath),n.setResponseType("arraybuffer"),n.setWithCredentials(this.withCredentials);var i=new Promise(((t,e)=>{n.load("basis_transcoder.wasm",t,void 0,e)}));this.transcoderPending=Promise.all([e,i]).then((([t,e])=>{var n=ro.BasisWorker.toString(),i=["/* constants */","var _EngineFormat = "+JSON.stringify(ro.EngineFormat),"var _TranscoderFormat = "+JSON.stringify(ro.TranscoderFormat),"var _BasisFormat = "+JSON.stringify(ro.BasisFormat),"/* basis_transcoder.js */",t,"/* worker */",n.substring(n.indexOf("{")+1,n.lastIndexOf("}"))].join("\n");this.workerSourceURL=URL.createObjectURL(new Blob([i])),this.transcoderBinary=e}))}return this.transcoderPending},_allocateWorker:function(t){return this._initTranscoder().then((()=>{var e;this.workerPool.length<this.workerLimit?((e=new Worker(this.workerSourceURL))._callbacks={},e._taskLoad=0,e.postMessage({type:"init",config:this.workerConfig,transcoderBinary:this.transcoderBinary}),e.onmessage=function(t){var n=t.data;switch(n.type){case"transcode":e._callbacks[n.id].resolve(n);break;case"error":e._callbacks[n.id].reject(n);break;default:console.error('THREE.BasisTextureLoader: Unexpected message, "'+n.type+'"')}},this.workerPool.push(e)):this.workerPool.sort((function(t,e){return t._taskLoad>e._taskLoad?-1:1}));return(e=this.workerPool[this.workerPool.length-1])._taskLoad+=t,e}))},dispose:function(){for(var t=0;t<this.workerPool.length;t++)this.workerPool[t].terminate();return this.workerPool.length=0,this}}),ro.BasisFormat={ETC1S:0,UASTC_4x4:1},ro.TranscoderFormat={ETC1:0,ETC2:1,BC1:2,BC3:3,BC4:4,BC5:5,BC7_M6_OPAQUE_ONLY:6,BC7_M5:7,PVRTC1_4_RGB:8,PVRTC1_4_RGBA:9,ASTC_4x4:10,ATC_RGB:11,ATC_RGBA_INTERPOLATED_ALPHA:12,RGBA32:13,RGB565:14,BGR565:15,RGBA4444:16},ro.EngineFormat={RGBAFormat:1023,RGBA_ASTC_4x4_Format:37808,RGBA_BPTC_Format:36492,RGBA_ETC2_EAC_Format:37496,RGBA_PVRTC_4BPPV1_Format:35842,RGBA_S3TC_DXT5_Format:33779,RGB_ETC1_Format:36196,RGB_ETC2_Format:37492,RGB_PVRTC_4BPPV1_Format:35840,RGB_S3TC_DXT1_Format:33776},ro.BasisWorker=function(){var t,e,n,i=_EngineFormat,r=_TranscoderFormat,s=_BasisFormat;onmessage=function(i){var r,a=i.data;switch(a.type){case"init":t=a.config,r=a.transcoderBinary,e=new Promise((t=>{n={wasmBinary:r,onRuntimeInitialized:t},BASIS(n)})).then((()=>{n.initializeBasis()}));break;case"transcode":e.then((()=>{try{for(var{width:t,height:e,hasAlpha:i,mipmaps:r,format:o}=a.taskConfig.lowLevel?function(t){var{basisFormat:e,width:i,height:r,hasAlpha:a}=t,{transcoderFormat:o,engineFormat:l}=c(e,i,r,a),p=n.getBytesPerBlockOrPixel(o);h(n.isFormatSupported(o),"THREE.BasisTextureLoader: Unsupported format.");var g=[];if(e===s.ETC1S){var m=new n.LowLevelETC1SImageTranscoder,{endpointCount:f,endpointsData:v,selectorCount:y,selectorsData:E,tablesData:w}=t.globalData;try{h(m.decodePalettes(f,v,y,E),"THREE.BasisTextureLoader: decodePalettes() failed."),h(m.decodeTables(w),"THREE.BasisTextureLoader: decodeTables() failed.");for(var x=0;x<t.levels.length;x++){var b=t.levels[x],I=t.globalData.imageDescs[x],_=A(o,b.width,b.height),C=new Uint8Array(_);h(m.transcodeImage(o,C,_/p,b.data,u(o,b.width),d(o,b.height),b.width,b.height,b.index,I.rgbSliceByteOffset,I.rgbSliceByteLength,I.alphaSliceByteOffset,I.alphaSliceByteLength,I.imageFlags,a,!1,0,0),"THREE.BasisTextureLoader: transcodeImage() failed for level "+b.index+"."),g.push({data:C,width:b.width,height:b.height})}}finally{m.delete()}}else for(x=0;x<t.levels.length;x++){_=A(o,(b=t.levels[x]).width,b.height),C=new Uint8Array(_);h(n.transcodeUASTCImage(o,C,_/p,b.data,u(o,b.width),d(o,b.height),b.width,b.height,b.index,0,b.data.byteLength,0,a,!1,0,0,-1,-1),"THREE.BasisTextureLoader: transcodeUASTCImage() failed for level "+b.index+"."),g.push({data:C,width:b.width,height:b.height})}return{width:i,height:r,hasAlpha:a,mipmaps:g,format:l}}(a.taskConfig):function(t){var e=new n.BasisFile(new Uint8Array(t)),i=e.isUASTC()?s.UASTC_4x4:s.ETC1S,r=e.getImageWidth(0,0),a=e.getImageHeight(0,0),o=e.getNumLevels(0),l=e.getHasAlpha();function h(){e.close(),e.delete()}var{transcoderFormat:u,engineFormat:d}=c(i,r,a,l);if(!r||!a||!o)throw h(),new Error("THREE.BasisTextureLoader:\tInvalid texture");if(!e.startTranscoding())throw h(),new Error("THREE.BasisTextureLoader: .startTranscoding failed");for(var A=[],p=0;p<o;p++){var g=e.getImageWidth(0,p),m=e.getImageHeight(0,p),f=new Uint8Array(e.getImageTranscodedSizeInBytes(0,p,u));if(!e.transcodeImage(f,0,p,u,0,l))throw h(),new Error("THREE.BasisTextureLoader: .transcodeImage failed.");A.push({data:f,width:g,height:m})}return h(),{width:r,height:a,hasAlpha:l,mipmaps:A,format:d}}(a.buffers[0]),l=[],p=0;p<r.length;++p)l.push(r[p].data.buffer);self.postMessage({type:"transcode",id:a.id,width:t,height:e,hasAlpha:i,mipmaps:r,format:o},l)}catch(t){console.error(t),self.postMessage({type:"error",id:a.id,error:t.message})}}))}};var a=[{if:"astcSupported",basisFormat:[s.UASTC_4x4],transcoderFormat:[r.ASTC_4x4,r.ASTC_4x4],engineFormat:[i.RGBA_ASTC_4x4_Format,i.RGBA_ASTC_4x4_Format],priorityETC1S:1/0,priorityUASTC:1,needsPowerOfTwo:!1},{if:"bptcSupported",basisFormat:[s.ETC1S,s.UASTC_4x4],transcoderFormat:[r.BC7_M5,r.BC7_M5],engineFormat:[i.RGBA_BPTC_Format,i.RGBA_BPTC_Format],priorityETC1S:3,priorityUASTC:2,needsPowerOfTwo:!1},{if:"dxtSupported",basisFormat:[s.ETC1S,s.UASTC_4x4],transcoderFormat:[r.BC1,r.BC3],engineFormat:[i.RGB_S3TC_DXT1_Format,i.RGBA_S3TC_DXT5_Format],priorityETC1S:4,priorityUASTC:5,needsPowerOfTwo:!1},{if:"etc2Supported",basisFormat:[s.ETC1S,s.UASTC_4x4],transcoderFormat:[r.ETC1,r.ETC2],engineFormat:[i.RGB_ETC2_Format,i.RGBA_ETC2_EAC_Format],priorityETC1S:1,priorityUASTC:3,needsPowerOfTwo:!1},{if:"etc1Supported",basisFormat:[s.ETC1S,s.UASTC_4x4],transcoderFormat:[r.ETC1,r.ETC1],engineFormat:[i.RGB_ETC1_Format,i.RGB_ETC1_Format],priorityETC1S:2,priorityUASTC:4,needsPowerOfTwo:!1},{if:"pvrtcSupported",basisFormat:[s.ETC1S,s.UASTC_4x4],transcoderFormat:[r.PVRTC1_4_RGB,r.PVRTC1_4_RGBA],engineFormat:[i.RGB_PVRTC_4BPPV1_Format,i.RGBA_PVRTC_4BPPV1_Format],priorityETC1S:5,priorityUASTC:6,needsPowerOfTwo:!0}],o=a.sort((function(t,e){return t.priorityETC1S-e.priorityETC1S})),l=a.sort((function(t,e){return t.priorityUASTC-e.priorityUASTC}));function c(e,n,a,c){for(var h=e===s.ETC1S?o:l,u=0;u<h.length;u++){var d=h[u];if(t[d.if]&&(d.basisFormat.includes(e)&&(!d.needsPowerOfTwo||p(n)&&p(a))))return{transcoderFormat:d.transcoderFormat[c?1:0],engineFormat:d.engineFormat[c?1:0]}}return console.warn("THREE.BasisTextureLoader: No suitable compressed texture format found. Decoding to RGBA32."),{transcoderFormat:r.RGBA32,engineFormat:i.RGBAFormat}}function h(t,e){if(!t)throw new Error(e)}function u(t,e){return Math.ceil(e/n.getFormatBlockWidth(t))}function d(t,e){return Math.ceil(e/n.getFormatBlockHeight(t))}function A(t,e,i){var s=n.getBytesPerBlockOrPixel(t);if(n.formatIsUncompressed(t))return e*i*s;if(t===r.PVRTC1_4_RGB||t===r.PVRTC1_4_RGBA){var a=e+3&-4,o=i+3&-4;return(Math.max(8,a)*Math.max(8,o)*4+7)/8}return u(t,e)*d(t,i)*s}function p(t){return t<=2||0==(t&t-1)&&0!==t}};const lo={env:{emscripten_notify_memory_growth:function(t){oo=new Uint8Array(ao.exports.memory.buffer)}}};class co{init(){return so||(so=fetch("data:application/wasm;base64,"+ho).then((t=>t.arrayBuffer())).then((t=>WebAssembly.instantiate(t,lo))).then((t=>{ao=t.instance,lo.env.emscripten_notify_memory_growth(0)}))),so}decode(t,e=0){const n=t.byteLength,i=ao.exports.malloc(n);oo.set(t,i),e=e||Number(ao.exports.ZSTD_findDecompressedSize(i,n));const r=ao.exports.malloc(e),s=ao.exports.ZSTD_decompress(r,e,i,n),a=oo.slice(r,r+s);return ao.exports.free(i),ao.exports.free(r),a}}const ho="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xo{constructor(){this.vkFormat=0,this.typeSize=1,this.pixelWidth=0,this.pixelHeight=0,this.pixelDepth=0,this.layerCount=0,this.faceCount=1,this.supercompressionScheme=Ao.NONE,this.levels=[],this.dataFormatDescriptor=[{vendorId:0,descriptorType:po.BASICFORMAT,versionNumber:2,descriptorBlockSize:40,colorModel:go.UNSPECIFIED,colorPrimaries:mo.SRGB,transferFunction:mo.SRGB,flags:vo.ALPHA_STRAIGHT,texelBlockDimension:{x:4,y:4,z:1,w:1},bytesPlane:[],samples:[]}],this.keyValue={},this.globalData=null}}class bo{constructor(t,e,n,i){this._dataView=new DataView(t.buffer,t.byteOffset+e,n),this._littleEndian=i,this._offset=0}_nextUint8(){const t=this._dataView.getUint8(this._offset);return this._offset+=1,t}_nextUint16(){const t=this._dataView.getUint16(this._offset,this._littleEndian);return this._offset+=2,t}_nextUint32(){const t=this._dataView.getUint32(this._offset,this._littleEndian);return this._offset+=4,t}_nextUint64(){const t=this._dataView.getUint32(this._offset,this._littleEndian)+2**32*this._dataView.getUint32(this._offset+4,this._littleEndian);return this._offset+=8,t}_skip(t){return this._offset+=t,this}_scan(t,e=0){const n=this._offset;let i=0;for(;this._dataView.getUint8(this._offset)!==e&&i<t;)i++,this._offset++;return i<t&&this._offset++,new Uint8Array(this._dataView.buffer,this._dataView.byteOffset+n,i)}}function Io(t){return"undefined"!=typeof TextDecoder?(new TextDecoder).decode(t):Buffer.from(t).toString("utf8")}var _o=166,Co={RGB:0,RRR:3,GGG:4,AAA:15},Mo={RGB:0,RGBA:3,RRR:4,RRRG:5},So=2,Bo=2;var To,Lo,Ro={createLevels:async function(t,e){t.supercompressionScheme===So&&await e.init();for(var n=[],i=t.pixelWidth,r=t.pixelHeight,s=0;s<t.levels.length;s++){var a=Math.max(1,Math.floor(i/Math.pow(2,s))),o=Math.max(1,Math.floor(r/Math.pow(2,s))),l=t.levels[s].levelData;t.supercompressionScheme===So&&(l=e.decode(l,t.levels[s].uncompressedByteLength)),n.push({index:s,width:a,height:o,data:l})}return n},getBasicDFD:function(t){return t.dataFormatDescriptor[0]},getAlpha:function(t){var e=this.getBasicDFD(t);return e.colorModel===_o?(15&e.samples[0].channelID)===Mo.RGBA:2===e.samples.length&&(15&e.samples[1].channelID)===Co.AAA},getPremultiplyAlpha:function(t){return!!(1&this.getBasicDFD(t).flags)}};
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