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1"use strict";
2/*
3 * Copyright 2019 gRPC authors.
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 */
18Object.defineProperty(exports, "__esModule", { value: true });
19exports.BackoffTimeout = void 0;
20const INITIAL_BACKOFF_MS = 1000;
21const BACKOFF_MULTIPLIER = 1.6;
22const MAX_BACKOFF_MS = 120000;
23const BACKOFF_JITTER = 0.2;
24/**
25 * Get a number uniformly at random in the range [min, max)
26 * @param min
27 * @param max
28 */
29function uniformRandom(min, max) {
30 return Math.random() * (max - min) + min;
31}
32class BackoffTimeout {
33 constructor(callback, options) {
34 this.callback = callback;
35 /**
36 * The delay time at the start, and after each reset.
37 */
38 this.initialDelay = INITIAL_BACKOFF_MS;
39 /**
40 * The exponential backoff multiplier.
41 */
42 this.multiplier = BACKOFF_MULTIPLIER;
43 /**
44 * The maximum delay time
45 */
46 this.maxDelay = MAX_BACKOFF_MS;
47 /**
48 * The maximum fraction by which the delay time can randomly vary after
49 * applying the multiplier.
50 */
51 this.jitter = BACKOFF_JITTER;
52 /**
53 * Indicates whether the timer is currently running.
54 */
55 this.running = false;
56 /**
57 * Indicates whether the timer should keep the Node process running if no
58 * other async operation is doing so.
59 */
60 this.hasRef = true;
61 /**
62 * The time that the currently running timer was started. Only valid if
63 * running is true.
64 */
65 this.startTime = new Date();
66 if (options) {
67 if (options.initialDelay) {
68 this.initialDelay = options.initialDelay;
69 }
70 if (options.multiplier) {
71 this.multiplier = options.multiplier;
72 }
73 if (options.jitter) {
74 this.jitter = options.jitter;
75 }
76 if (options.maxDelay) {
77 this.maxDelay = options.maxDelay;
78 }
79 }
80 this.nextDelay = this.initialDelay;
81 this.timerId = setTimeout(() => { }, 0);
82 clearTimeout(this.timerId);
83 }
84 runTimer(delay) {
85 var _a, _b;
86 clearTimeout(this.timerId);
87 this.timerId = setTimeout(() => {
88 this.callback();
89 this.running = false;
90 }, delay);
91 if (!this.hasRef) {
92 (_b = (_a = this.timerId).unref) === null || _b === void 0 ? void 0 : _b.call(_a);
93 }
94 }
95 /**
96 * Call the callback after the current amount of delay time
97 */
98 runOnce() {
99 this.running = true;
100 this.startTime = new Date();
101 this.runTimer(this.nextDelay);
102 const nextBackoff = Math.min(this.nextDelay * this.multiplier, this.maxDelay);
103 const jitterMagnitude = nextBackoff * this.jitter;
104 this.nextDelay =
105 nextBackoff + uniformRandom(-jitterMagnitude, jitterMagnitude);
106 }
107 /**
108 * Stop the timer. The callback will not be called until `runOnce` is called
109 * again.
110 */
111 stop() {
112 clearTimeout(this.timerId);
113 this.running = false;
114 }
115 /**
116 * Reset the delay time to its initial value. If the timer is still running,
117 * retroactively apply that reset to the current timer.
118 */
119 reset() {
120 this.nextDelay = this.initialDelay;
121 if (this.running) {
122 const now = new Date();
123 const newEndTime = this.startTime;
124 newEndTime.setMilliseconds(newEndTime.getMilliseconds() + this.nextDelay);
125 clearTimeout(this.timerId);
126 if (now < newEndTime) {
127 this.runTimer(newEndTime.getTime() - now.getTime());
128 }
129 else {
130 this.running = false;
131 }
132 }
133 }
134 /**
135 * Check whether the timer is currently running.
136 */
137 isRunning() {
138 return this.running;
139 }
140 /**
141 * Set that while the timer is running, it should keep the Node process
142 * running.
143 */
144 ref() {
145 var _a, _b;
146 this.hasRef = true;
147 (_b = (_a = this.timerId).ref) === null || _b === void 0 ? void 0 : _b.call(_a);
148 }
149 /**
150 * Set that while the timer is running, it should not keep the Node process
151 * running.
152 */
153 unref() {
154 var _a, _b;
155 this.hasRef = false;
156 (_b = (_a = this.timerId).unref) === null || _b === void 0 ? void 0 : _b.call(_a);
157 }
158}
159exports.BackoffTimeout = BackoffTimeout;
160//# sourceMappingURL=backoff-timeout.js.map
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