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1// @remove-on-eject-begin
2/**
3 * Copyright (c) 2015-present, Facebook, Inc.
4 * All rights reserved.
5 *
6 * This source code is licensed under the BSD-style license found in the
7 * LICENSE file in the root directory of this source tree. An additional grant
8 * of patent rights can be found in the PATENTS file in the same directory.
9 */
10// @remove-on-eject-end
11
12// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
13// injected into the application via DefinePlugin in Webpack configuration.
14
15var REACT_APP = /^REACT_APP_/i;
16
17function getClientEnvironment(publicUrl) {
18 var raw = Object
19 .keys(process.env)
20 .filter(key => REACT_APP.test(key))
21 .reduce((env, key) => {
22 env[key] = process.env[key];
23 return env;
24 }, {
25 // Useful for determining whether we’re running in production mode.
26 // Most importantly, it switches React into the correct mode.
27 'NODE_ENV': process.env.NODE_ENV || 'development',
28 // Useful for resolving the correct path to static assets in `public`.
29 // For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
30 // This should only be used as an escape hatch. Normally you would put
31 // images into the `src` and `import` them in code to get their paths.
32 'PUBLIC_URL': publicUrl
33 });
34 // Stringify all values so we can feed into Webpack DefinePlugin
35 var stringified = {
36 'process.env': Object
37 .keys(raw)
38 .reduce((env, key) => {
39 env[key] = JSON.stringify(raw[key]);
40 return env;
41 }, {})
42 };
43
44 return { raw, stringified };
45}
46
47module.exports = getClientEnvironment;