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1import { radiansToDegrees, degreesToRadians } from '../utils/number-utils';
2export const getTransformMatrix = ({ property, value }) => TRANSFORM_MATRIXES[property](value);
3const TRANSFORM_MATRIXES = {
4 scale: ({ x, y }) => [x, 0, 0, 0, y, 0, 0, 0, 1],
5 translate: ({ x, y }) => [1, 0, x, 0, 1, y, 0, 0, 1],
6 rotate: ({ x, y, z }) => {
7 // TODO: Handle rotations over X and Y axis
8 const radZ = degreesToRadians(z);
9 const cosZ = Math.cos(radZ);
10 const sinZ = Math.sin(radZ);
11 return [cosZ, -sinZ, 0, sinZ, cosZ, 0, 0, 0, 1];
12 },
13};
14export const matrixArrayToCssMatrix = (m) => [m[0], m[3], m[1], m[4], m[2], m[5]];
15export function multiplyAffine2d(m1, m2) {
16 return [m1[0] * m2[0] + m1[1] * m2[3], m1[0] * m2[1] + m1[1] * m2[4], m1[0] * m2[2] + m1[1] * m2[5] + m1[2], m1[3] * m2[0] + m1[4] * m2[3], m1[3] * m2[1] + m1[4] * m2[4], m1[3] * m2[2] + m1[4] * m2[5] + m1[5]];
17}
18// TODO: Decompose rotations over X and Y axis
19export function decompose2DTransformMatrix(matrix) {
20 verifyTransformMatrix(matrix);
21 const [A, B, C, D, E, F] = [...matrix];
22 const determinant = A * D - B * C;
23 const translate = { x: E || 0, y: F || 0 };
24 // rewrite with obj destructuring using the identity matrix
25 let rotate = 0;
26 let scale = { x: 1, y: 1 };
27 if (A || B) {
28 const R = Math.sqrt(A * A + B * B);
29 rotate = B > 0 ? Math.acos(A / R) : -Math.acos(A / R);
30 scale = { x: R, y: determinant / R };
31 }
32 else if (C || D) {
33 const R = Math.sqrt(C * C + D * D);
34 rotate = Math.PI / 2 - (D > 0 ? Math.acos(-C / R) : -Math.acos(C / R));
35 scale = { x: determinant / R, y: R };
36 }
37 rotate = radiansToDegrees(rotate);
38 return { translate, rotate: { x: 0, y: 0, z: rotate }, scale };
39}
40function verifyTransformMatrix(matrix) {
41 if (matrix.length < 6) {
42 throw new Error('Transform matrix should be 2x3.');
43 }
44}
45//# sourceMappingURL=index.js.map
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