1 | import type { RENDERER_TYPE } from '@pixi/constants';
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2 | import type { Matrix, Rectangle, Transform } from '@pixi/math';
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3 | import type { ICanvas } from '@pixi/settings';
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4 | import type { IRendererPlugins } from './plugin/PluginSystem';
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5 | import type { IGenerateTextureOptions } from './renderTexture/GenerateTextureSystem';
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6 | import type { RenderTexture } from './renderTexture/RenderTexture';
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7 | import type { SystemManager } from './system/SystemManager';
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8 | import type { BackgroundSytemOptions, ContextSystemOptions, StartupSystemOptions, ViewSystemOptions } from './systems';
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9 | import type { ImageSource } from './textures/BaseTexture';
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10 |
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11 |
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12 |
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13 |
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14 |
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15 | export interface IRenderableObject extends GlobalMixins.IRenderableObject {
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16 |
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17 | parent: IRenderableContainer;
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18 |
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19 | transform: Transform;
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20 |
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21 | enableTempParent(): IRenderableContainer;
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22 |
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23 | updateTransform(): void;
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24 |
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25 | disableTempParent(parent: IRenderableContainer): void;
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26 |
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27 | render(renderer: IRenderer): void;
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28 | }
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29 |
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30 |
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31 |
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32 |
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33 | export interface IRenderableContainer extends IRenderableObject {
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34 |
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35 | getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle;
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36 | }
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37 |
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38 |
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39 |
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40 |
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41 | export interface IRenderingContext extends WebGL2RenderingContext {
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42 | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void;
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43 | texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource | ImageSource): void;
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44 | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
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45 | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource | ImageSource): void;
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46 | texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void;
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47 | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView | null): void;
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48 | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource | ImageSource): void;
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49 | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
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50 | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource | ImageSource): void;
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51 | texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: GLuint): void;
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52 | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr): void;
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53 | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource | ImageSource): void;
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54 | texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView | null, srcOffset?: GLuint): void;
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55 | }
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56 |
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57 |
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58 |
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59 |
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60 |
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61 | export interface IRendererOptions extends GlobalMixins.IRendererOptions, BackgroundSytemOptions, ContextSystemOptions, ViewSystemOptions, StartupSystemOptions {
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62 | }
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63 |
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64 |
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65 |
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66 |
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67 | export declare type IRenderOptions = IRendererOptions;
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68 | export interface IRendererRenderOptions {
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69 | renderTexture?: RenderTexture;
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70 | blit?: boolean;
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71 | clear?: boolean;
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72 | transform?: Matrix;
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73 | skipUpdateTransform?: boolean;
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74 | }
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75 |
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76 |
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77 |
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78 |
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79 | export interface IRenderer<VIEW extends ICanvas = ICanvas> extends SystemManager, GlobalMixins.IRenderer {
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80 | resize(width: number, height: number): void;
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81 | render(displayObject: IRenderableObject, options?: IRendererRenderOptions): void;
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82 | generateTexture(displayObject: IRenderableObject, options?: IGenerateTextureOptions): RenderTexture;
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83 | destroy(removeView?: boolean): void;
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84 | clear(): void;
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85 | reset(): void;
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86 | |
87 |
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88 |
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89 |
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90 | readonly type: RENDERER_TYPE;
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91 | |
92 |
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93 |
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94 |
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95 | readonly options: IRendererOptions;
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96 |
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97 | readonly rendererLogId: string;
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98 |
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99 | readonly view: VIEW;
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100 |
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101 | readonly renderingToScreen: boolean;
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102 |
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103 | resolution: number;
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104 |
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105 | readonly width: number;
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106 |
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107 | readonly height: number;
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108 | |
109 |
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110 |
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111 |
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112 | readonly screen: Rectangle;
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113 |
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114 | readonly lastObjectRendered: IRenderableObject;
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115 |
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116 | readonly plugins: IRendererPlugins;
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117 | }
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