1 | import type { ExtensionMetadata } from '@pixi/extensions';
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2 | import type { ICanvas } from '@pixi/settings';
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3 | import type { IRenderingContext } from '../IRenderer';
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4 | import type { Renderer } from '../Renderer';
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5 | import type { ISystem } from '../system/ISystem';
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6 | import type { WebGLExtensions } from './WebGLExtensions';
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7 | export interface ContextSystemOptions {
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8 | /**
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9 | * **Deprecated since 7.0.0, use `premultipliedAlpha` and `backgroundAlpha` instead.**
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10 | *
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11 | * Pass-through value for canvas' context attribute `alpha`. This option is for cases where the
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12 | * canvas needs to be opaque, possibly for performance reasons on some older devices.
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13 | * If you want to set transparency, please use `backgroundAlpha`.
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14 | *
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15 | * **WebGL Only:** When set to `'notMultiplied'`, the canvas' context attribute `alpha` will be
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16 | * set to `true` and `premultipliedAlpha` will be to `false`.
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17 | * @deprecated since 7.0.0
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18 | * @memberof PIXI.IRendererOptions
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19 | */
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20 | useContextAlpha?: boolean | 'notMultiplied';
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21 | /**
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22 | * **WebGL Only.** User-provided WebGL rendering context object.
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23 | * @memberof PIXI.IRendererOptions
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24 | */
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25 | context: IRenderingContext | null;
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26 | /**
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27 | * **WebGL Only.** Whether to enable anti-aliasing. This may affect performance.
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28 | * @memberof PIXI.IRendererOptions
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29 | */
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30 | antialias: boolean;
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31 | /**
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32 | * **WebGL Only.** A hint indicating what configuration of GPU is suitable for the WebGL context,
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33 | * can be `'default'`, `'high-performance'` or `'low-power'`.
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34 | * Setting to `'high-performance'` will prioritize rendering performance over power consumption,
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35 | * while setting to `'low-power'` will prioritize power saving over rendering performance.
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36 | * @memberof PIXI.IRendererOptions
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37 | */
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38 | powerPreference: WebGLPowerPreference;
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39 | /**
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40 | * **WebGL Only.** Whether the compositor will assume the drawing buffer contains colors with premultiplied alpha.
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41 | * @memberof PIXI.IRendererOptions
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42 | */
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43 | premultipliedAlpha: boolean;
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44 | /**
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45 | * **WebGL Only.** Whether to enable drawing buffer preservation. If enabled, the drawing buffer will preserve
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46 | * its value until cleared or overwritten. Enable this if you need to call `toDataUrl` on the WebGL context.
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47 | * @memberof PIXI.IRendererOptions
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48 | */
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49 | preserveDrawingBuffer: boolean;
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50 | }
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51 | export interface ISupportDict {
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52 | uint32Indices: boolean;
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53 | }
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54 | /**
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55 | * System plugin to the renderer to manage the context.
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56 | * @memberof PIXI
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57 | */
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58 | export declare class ContextSystem implements ISystem<ContextSystemOptions> {
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59 | /** @ignore */
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60 | static defaultOptions: ContextSystemOptions;
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61 | /** @ignore */
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62 | static extension: ExtensionMetadata;
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63 | /**
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64 | * Either 1 or 2 to reflect the WebGL version being used.
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65 | * @readonly
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66 | */
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67 | webGLVersion: number;
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68 | /**
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69 | * Features supported by current context.
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70 | * @type {object}
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71 | * @readonly
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72 | * @property {boolean} uint32Indices - Support for 32-bit indices buffer.
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73 | */
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74 | readonly supports: ISupportDict;
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75 | preserveDrawingBuffer: boolean;
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76 | powerPreference: WebGLPowerPreference;
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77 | /**
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78 | * Pass-thru setting for the canvas' context `alpha` property. This is typically
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79 | * not something you need to fiddle with. If you want transparency, use `backgroundAlpha`.
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80 | * @member {boolean}
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81 | * @deprecated since 7.0.0
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82 | */
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83 | useContextAlpha: boolean | 'notMultiplied';
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84 | protected CONTEXT_UID: number;
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85 | protected gl: IRenderingContext;
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86 | /**
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87 | * Extensions available.
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88 | * @type {object}
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89 | * @readonly
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90 | * @property {WEBGL_draw_buffers} drawBuffers - WebGL v1 extension
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91 | * @property {WEBGL_depth_texture} depthTexture - WebGL v1 extension
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92 | * @property {OES_texture_float} floatTexture - WebGL v1 extension
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93 | * @property {WEBGL_lose_context} loseContext - WebGL v1 extension
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94 | * @property {OES_vertex_array_object} vertexArrayObject - WebGL v1 extension
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95 | * @property {EXT_texture_filter_anisotropic} anisotropicFiltering - WebGL v1 and v2 extension
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96 | */
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97 | extensions: WebGLExtensions;
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98 | private renderer;
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99 | /** @param renderer - The renderer this System works for. */
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100 | constructor(renderer: Renderer);
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101 | /**
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102 | * `true` if the context is lost
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103 | * @readonly
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104 | */
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105 | get isLost(): boolean;
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106 | /**
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107 | * Handles the context change event.
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108 | * @param {WebGLRenderingContext} gl - New WebGL context.
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109 | */
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110 | protected contextChange(gl: IRenderingContext): void;
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111 | init(options: ContextSystemOptions): void;
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112 | /**
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113 | * Initializes the context.
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114 | * @protected
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115 | * @param {WebGLRenderingContext} gl - WebGL context
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116 | */
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117 | initFromContext(gl: IRenderingContext): void;
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118 | /**
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119 | * Initialize from context options
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120 | * @protected
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121 | * @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
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122 | * @param {object} options - context attributes
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123 | */
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124 | initFromOptions(options: WebGLContextAttributes): void;
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125 | /**
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126 | * Helper class to create a WebGL Context
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127 | * @param canvas - the canvas element that we will get the context from
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128 | * @param options - An options object that gets passed in to the canvas element containing the
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129 | * context attributes
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130 | * @see https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext
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131 | * @returns {WebGLRenderingContext} the WebGL context
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132 | */
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133 | createContext(canvas: ICanvas, options: WebGLContextAttributes): IRenderingContext;
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134 | /** Auto-populate the {@link PIXI.ContextSystem.extensions extensions}. */
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135 | protected getExtensions(): void;
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136 | /**
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137 | * Handles a lost webgl context
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138 | * @param {WebGLContextEvent} event - The context lost event.
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139 | */
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140 | protected handleContextLost(event: WebGLContextEvent): void;
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141 | /** Handles a restored webgl context. */
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142 | protected handleContextRestored(): void;
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143 | destroy(): void;
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144 | /** Handle the post-render runner event. */
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145 | protected postrender(): void;
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146 | /**
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147 | * Validate context.
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148 | * @param {WebGLRenderingContext} gl - Render context.
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149 | */
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150 | protected validateContext(gl: IRenderingContext): void;
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151 | }
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