1 | {"version":3,"file":"Buffer.js","sources":["../../src/geometry/Buffer.ts"],"sourcesContent":["import { BUFFER_TYPE } from '@pixi/constants';\nimport { Runner } from '@pixi/runner';\n\nimport type { GLBuffer } from './GLBuffer';\n\nlet UID = 0;\n/* eslint-disable max-len */\n\n/**\n * Marks places in PixiJS where you can pass Float32Array, UInt32Array, any typed arrays, and ArrayBuffer.\n *\n * Same as ArrayBuffer in typescript lib, defined here just for documentation.\n * @memberof PIXI\n */\nexport interface IArrayBuffer extends ArrayBuffer // eslint-disable-line @typescript-eslint/no-empty-interface\n{\n}\n\n/**\n * PixiJS classes use this type instead of ArrayBuffer and typed arrays\n * to support expressions like `geometry.buffers[0].data[0] = position.x`.\n *\n * Gives access to indexing and `length` field.\n * - @popelyshev: If data is actually ArrayBuffer and throws Exception on indexing - its user problem :)\n * @memberof PIXI\n */\nexport interface ITypedArray extends IArrayBuffer\n{\n readonly length: number;\n [index: number]: number;\n readonly BYTES_PER_ELEMENT: number;\n}\n\n/**\n * A wrapper for data so that it can be used and uploaded by WebGL\n * @memberof PIXI\n */\nexport class Buffer\n{\n /**\n * The data in the buffer, as a typed array\n * @type {PIXI.IArrayBuffer}\n */\n public data: ITypedArray;\n\n /**\n * The type of buffer this is, one of:\n * + ELEMENT_ARRAY_BUFFER - used as an index buffer\n * + ARRAY_BUFFER - used as an attribute buffer\n * + UNIFORM_BUFFER - used as a uniform buffer (if available)\n */\n public type: BUFFER_TYPE;\n\n public static: boolean;\n public id: number;\n disposeRunner: Runner;\n\n /**\n * A map of renderer IDs to webgl buffer\n * @private\n * @type {Object<number, GLBuffer>}\n */\n _glBuffers: {[key: number]: GLBuffer};\n _updateID: number;\n\n /**\n * @param {PIXI.IArrayBuffer} data - the data to store in the buffer.\n * @param _static - `true` for static buffer\n * @param index - `true` for index buffer\n */\n constructor(data?: IArrayBuffer, _static = true, index = false)\n {\n this.data = (data || new Float32Array(1)) as ITypedArray;\n\n this._glBuffers = {};\n this._updateID = 0;\n\n this.index = index;\n this.static = _static;\n this.id = UID++;\n\n this.disposeRunner = new Runner('disposeBuffer');\n }\n\n // TODO could explore flagging only a partial upload?\n /**\n * Flags this buffer as requiring an upload to the GPU.\n * @param {PIXI.IArrayBuffer|number[]} [data] - the data to update in the buffer.\n */\n update(data?: IArrayBuffer | Array<number>): void\n {\n if (data instanceof Array)\n {\n data = new Float32Array(data);\n }\n this.data = (data as ITypedArray) || this.data;\n this._updateID++;\n }\n\n /** Disposes WebGL resources that are connected to this geometry. */\n dispose(): void\n {\n this.disposeRunner.emit(this, false);\n }\n\n /** Destroys the buffer. */\n destroy(): void\n {\n this.dispose();\n\n this.data = null;\n }\n\n /**\n * Flags whether this is an index buffer.\n *\n * Index buffers are of type `ELEMENT_ARRAY_BUFFER`. Note that setting this property to false will make\n * the buffer of type `ARRAY_BUFFER`.\n *\n * For backwards compatibility.\n */\n set index(value: boolean)\n {\n this.type = value ? BUFFER_TYPE.ELEMENT_ARRAY_BUFFER : BUFFER_TYPE.ARRAY_BUFFER;\n }\n\n get index(): boolean\n {\n return this.type === BUFFER_TYPE.ELEMENT_ARRAY_BUFFER;\n }\n\n /**\n * Helper function that creates a buffer based on an array or TypedArray\n * @param {ArrayBufferView | number[]} data - the TypedArray that the buffer will store. If this is a regular Array it will be converted to a Float32Array.\n * @returns - A new Buffer based on the data provided.\n */\n static from(data: IArrayBuffer | number[]): Buffer\n {\n if (data instanceof Array)\n {\n data = new Float32Array(data);\n }\n\n return new Buffer(data);\n }\n}\n"],"names":["Runner","BUFFER_TYPE"],"mappings":";;;;;;;AAKA,IAAI,GAAM,GAAA,CAAA,CAAA;AAgCH,MAAM,MACb,CAAA;AAAA,EAgCI,WAAY,CAAA,IAAA,EAAqB,OAAU,GAAA,IAAA,EAAM,QAAQ,KACzD,EAAA;AACI,IAAA,IAAA,CAAK,IAAQ,GAAA,IAAA,IAAQ,IAAI,YAAA,CAAa,CAAC,CAAA,CAAA;AAEvC,IAAA,IAAA,CAAK,aAAa,EAAC,CAAA;AACnB,IAAA,IAAA,CAAK,SAAY,GAAA,CAAA,CAAA;AAEjB,IAAA,IAAA,CAAK,KAAQ,GAAA,KAAA,CAAA;AACb,IAAA,IAAA,CAAK,MAAS,GAAA,OAAA,CAAA;AACd,IAAA,IAAA,CAAK,EAAK,GAAA,GAAA,EAAA,CAAA;AAEV,IAAK,IAAA,CAAA,aAAA,GAAgB,IAAIA,aAAA,CAAO,eAAe,CAAA,CAAA;AAAA,GACnD;AAAA,EAOA,OAAO,IACP,EAAA;AACI,IAAA,IAAI,gBAAgB,KACpB,EAAA;AACI,MAAO,IAAA,GAAA,IAAI,aAAa,IAAI,CAAA,CAAA;AAAA,KAChC;AACA,IAAK,IAAA,CAAA,IAAA,GAAQ,QAAwB,IAAK,CAAA,IAAA,CAAA;AAC1C,IAAK,IAAA,CAAA,SAAA,EAAA,CAAA;AAAA,GACT;AAAA,EAGA,OACA,GAAA;AACI,IAAK,IAAA,CAAA,aAAA,CAAc,IAAK,CAAA,IAAA,EAAM,KAAK,CAAA,CAAA;AAAA,GACvC;AAAA,EAGA,OACA,GAAA;AACI,IAAA,IAAA,CAAK,OAAQ,EAAA,CAAA;AAEb,IAAA,IAAA,CAAK,IAAO,GAAA,IAAA,CAAA;AAAA,GAChB;AAAA,EAUA,IAAI,MAAM,KACV,EAAA;AACI,IAAA,IAAA,CAAK,IAAO,GAAA,KAAA,GAAQC,qBAAY,CAAA,oBAAA,GAAuBA,qBAAY,CAAA,YAAA,CAAA;AAAA,GACvE;AAAA,EAEA,IAAI,KACJ,GAAA;AACI,IAAO,OAAA,IAAA,CAAK,SAASA,qBAAY,CAAA,oBAAA,CAAA;AAAA,GACrC;AAAA,EAOA,OAAO,KAAK,IACZ,EAAA;AACI,IAAA,IAAI,gBAAgB,KACpB,EAAA;AACI,MAAO,IAAA,GAAA,IAAI,aAAa,IAAI,CAAA,CAAA;AAAA,KAChC;AAEA,IAAO,OAAA,IAAI,OAAO,IAAI,CAAA,CAAA;AAAA,GAC1B;AACJ;;;;"} |