1 | class IGLUniformData {
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2 | }
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3 | class GLProgram {
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4 | constructor(program, uniformData) {
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5 | this.program = program;
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6 | this.uniformData = uniformData;
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7 | this.uniformGroups = {};
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8 | this.uniformDirtyGroups = {};
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9 | this.uniformBufferBindings = {};
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10 | }
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11 | destroy() {
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12 | this.uniformData = null;
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13 | this.uniformGroups = null;
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14 | this.uniformDirtyGroups = null;
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15 | this.uniformBufferBindings = null;
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16 | this.program = null;
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17 | }
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18 | }
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19 |
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20 | export { GLProgram, IGLUniformData };
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21 | //# sourceMappingURL=GLProgram.mjs.map
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