1 | import { Runner } from '@pixi/runner';
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2 | import { Program } from './Program.mjs';
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3 | import { UniformGroup } from './UniformGroup.mjs';
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4 |
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5 | class Shader {
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6 | constructor(program, uniforms) {
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7 | this.uniformBindCount = 0;
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8 | this.program = program;
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9 | if (uniforms) {
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10 | if (uniforms instanceof UniformGroup) {
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11 | this.uniformGroup = uniforms;
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12 | } else {
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13 | this.uniformGroup = new UniformGroup(uniforms);
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14 | }
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15 | } else {
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16 | this.uniformGroup = new UniformGroup({});
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17 | }
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18 | this.disposeRunner = new Runner("disposeShader");
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19 | }
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20 | checkUniformExists(name, group) {
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21 | if (group.uniforms[name]) {
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22 | return true;
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23 | }
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24 | for (const i in group.uniforms) {
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25 | const uniform = group.uniforms[i];
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26 | if (uniform.group) {
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27 | if (this.checkUniformExists(name, uniform)) {
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28 | return true;
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29 | }
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30 | }
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31 | }
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32 | return false;
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33 | }
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34 | destroy() {
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35 | this.uniformGroup = null;
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36 | this.disposeRunner.emit(this);
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37 | this.disposeRunner.destroy();
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38 | }
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39 | get uniforms() {
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40 | return this.uniformGroup.uniforms;
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41 | }
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42 | static from(vertexSrc, fragmentSrc, uniforms) {
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43 | const program = Program.from(vertexSrc, fragmentSrc);
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44 | return new Shader(program, uniforms);
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45 | }
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46 | }
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47 |
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48 | export { Shader };
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49 |
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