1 | import { BUFFER_TYPE } from '@pixi/constants';
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2 | import { Buffer } from '../geometry/Buffer.mjs';
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3 |
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4 | let UID = 0;
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5 | class UniformGroup {
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6 | constructor(uniforms, isStatic, isUbo) {
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7 | this.group = true;
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8 | this.syncUniforms = {};
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9 | this.dirtyId = 0;
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10 | this.id = UID++;
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11 | this.static = !!isStatic;
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12 | this.ubo = !!isUbo;
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13 | if (uniforms instanceof Buffer) {
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14 | this.buffer = uniforms;
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15 | this.buffer.type = BUFFER_TYPE.UNIFORM_BUFFER;
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16 | this.autoManage = false;
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17 | this.ubo = true;
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18 | } else {
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19 | this.uniforms = uniforms;
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20 | if (this.ubo) {
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21 | this.buffer = new Buffer(new Float32Array(1));
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22 | this.buffer.type = BUFFER_TYPE.UNIFORM_BUFFER;
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23 | this.autoManage = true;
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24 | }
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25 | }
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26 | }
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27 | update() {
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28 | this.dirtyId++;
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29 | if (!this.autoManage && this.buffer) {
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30 | this.buffer.update();
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31 | }
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32 | }
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33 | add(name, uniforms, _static) {
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34 | if (!this.ubo) {
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35 | this.uniforms[name] = new UniformGroup(uniforms, _static);
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36 | } else {
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37 | throw new Error("[UniformGroup] uniform groups in ubo mode cannot be modified, or have uniform groups nested in them");
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38 | }
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39 | }
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40 | static from(uniforms, _static, _ubo) {
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41 | return new UniformGroup(uniforms, _static, _ubo);
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42 | }
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43 | static uboFrom(uniforms, _static) {
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44 | return new UniformGroup(uniforms, _static ?? true, true);
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45 | }
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46 | }
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47 |
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48 | export { UniformGroup };
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49 |
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