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247 BJavaScriptView Raw
1var defaultFragment = "varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n gl_FragColor *= texture2D(uSampler, vTextureCoord);\n}";
2
3export { defaultFragment as default };
4//# sourceMappingURL=defaultProgram.mjs.map