1 | function logPrettyShaderError(gl, shader) {
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2 | const shaderSrc = gl.getShaderSource(shader).split("\n").map((line, index) => `${index}: ${line}`);
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3 | const shaderLog = gl.getShaderInfoLog(shader);
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4 | const splitShader = shaderLog.split("\n");
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5 | const dedupe = {};
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6 | const lineNumbers = splitShader.map((line) => parseFloat(line.replace(/^ERROR\: 0\:([\d]+)\:.*$/, "$1"))).filter((n) => {
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7 | if (n && !dedupe[n]) {
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8 | dedupe[n] = true;
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9 | return true;
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10 | }
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11 | return false;
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12 | });
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13 | const logArgs = [""];
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14 | lineNumbers.forEach((number) => {
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15 | shaderSrc[number - 1] = `%c${shaderSrc[number - 1]}%c`;
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16 | logArgs.push("background: #FF0000; color:#FFFFFF; font-size: 10px", "font-size: 10px");
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17 | });
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18 | const fragmentSourceToLog = shaderSrc.join("\n");
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19 | logArgs[0] = fragmentSourceToLog;
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20 | console.error(shaderLog);
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21 | console.groupCollapsed("click to view full shader code");
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22 | console.warn(...logArgs);
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23 | console.groupEnd();
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24 | }
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25 | function logProgramError(gl, program, vertexShader, fragmentShader) {
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26 | if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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27 | if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
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28 | logPrettyShaderError(gl, vertexShader);
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29 | }
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30 | if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
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31 | logPrettyShaderError(gl, fragmentShader);
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32 | }
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33 | console.error("PixiJS Error: Could not initialize shader.");
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34 | if (gl.getProgramInfoLog(program) !== "") {
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35 | console.warn("PixiJS Warning: gl.getProgramInfoLog()", gl.getProgramInfoLog(program));
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36 | }
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37 | }
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38 | }
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39 |
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40 | export { logProgramError };
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41 |
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