1 | const uniformParsers = [
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2 | {
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3 | test: (data) => data.type === "float" && data.size === 1 && !data.isArray,
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4 | code: (name) => `
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5 | if(uv["${name}"] !== ud["${name}"].value)
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6 | {
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7 | ud["${name}"].value = uv["${name}"]
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8 | gl.uniform1f(ud["${name}"].location, uv["${name}"])
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9 | }
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10 | `
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11 | },
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12 | {
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13 | test: (data, uniform) => (data.type === "sampler2D" || data.type === "samplerCube" || data.type === "sampler2DArray") && data.size === 1 && !data.isArray && (uniform == null || uniform.castToBaseTexture !== void 0),
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14 | code: (name) => `t = syncData.textureCount++;
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15 |
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16 | renderer.texture.bind(uv["${name}"], t);
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17 |
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18 | if(ud["${name}"].value !== t)
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19 | {
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20 | ud["${name}"].value = t;
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21 | gl.uniform1i(ud["${name}"].location, t);
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22 | ; // eslint-disable-line max-len
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23 | }`
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24 | },
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25 | {
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26 | test: (data, uniform) => data.type === "mat3" && data.size === 1 && !data.isArray && uniform.a !== void 0,
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27 | code: (name) => `
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28 | gl.uniformMatrix3fv(ud["${name}"].location, false, uv["${name}"].toArray(true));
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29 | `,
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30 | codeUbo: (name) => `
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31 | var ${name}_matrix = uv.${name}.toArray(true);
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32 |
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33 | data[offset] = ${name}_matrix[0];
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34 | data[offset+1] = ${name}_matrix[1];
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35 | data[offset+2] = ${name}_matrix[2];
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36 |
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37 | data[offset + 4] = ${name}_matrix[3];
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38 | data[offset + 5] = ${name}_matrix[4];
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39 | data[offset + 6] = ${name}_matrix[5];
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40 |
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41 | data[offset + 8] = ${name}_matrix[6];
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42 | data[offset + 9] = ${name}_matrix[7];
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43 | data[offset + 10] = ${name}_matrix[8];
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44 | `
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45 | },
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46 | {
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47 | test: (data, uniform) => data.type === "vec2" && data.size === 1 && !data.isArray && uniform.x !== void 0,
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48 | code: (name) => `
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49 | cv = ud["${name}"].value;
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50 | v = uv["${name}"];
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51 |
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52 | if(cv[0] !== v.x || cv[1] !== v.y)
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53 | {
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54 | cv[0] = v.x;
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55 | cv[1] = v.y;
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56 | gl.uniform2f(ud["${name}"].location, v.x, v.y);
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57 | }`,
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58 | codeUbo: (name) => `
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59 | v = uv.${name};
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60 |
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61 | data[offset] = v.x;
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62 | data[offset+1] = v.y;
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63 | `
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64 | },
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65 | {
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66 | test: (data) => data.type === "vec2" && data.size === 1 && !data.isArray,
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67 | code: (name) => `
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68 | cv = ud["${name}"].value;
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69 | v = uv["${name}"];
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70 |
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71 | if(cv[0] !== v[0] || cv[1] !== v[1])
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72 | {
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73 | cv[0] = v[0];
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74 | cv[1] = v[1];
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75 | gl.uniform2f(ud["${name}"].location, v[0], v[1]);
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76 | }
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77 | `
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78 | },
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79 | {
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80 | test: (data, uniform) => data.type === "vec4" && data.size === 1 && !data.isArray && uniform.width !== void 0,
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81 | code: (name) => `
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82 | cv = ud["${name}"].value;
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83 | v = uv["${name}"];
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84 |
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85 | if(cv[0] !== v.x || cv[1] !== v.y || cv[2] !== v.width || cv[3] !== v.height)
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86 | {
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87 | cv[0] = v.x;
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88 | cv[1] = v.y;
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89 | cv[2] = v.width;
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90 | cv[3] = v.height;
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91 | gl.uniform4f(ud["${name}"].location, v.x, v.y, v.width, v.height)
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92 | }`,
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93 | codeUbo: (name) => `
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94 | v = uv.${name};
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95 |
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96 | data[offset] = v.x;
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97 | data[offset+1] = v.y;
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98 | data[offset+2] = v.width;
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99 | data[offset+3] = v.height;
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100 | `
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101 | },
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102 | {
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103 | test: (data, uniform) => data.type === "vec4" && data.size === 1 && !data.isArray && uniform.red !== void 0,
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104 | code: (name) => `
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105 | cv = ud["${name}"].value;
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106 | v = uv["${name}"];
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107 |
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108 | if(cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.alpha)
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109 | {
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110 | cv[0] = v.red;
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111 | cv[1] = v.green;
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112 | cv[2] = v.blue;
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113 | cv[3] = v.alpha;
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114 | gl.uniform4f(ud["${name}"].location, v.red, v.green, v.blue, v.alpha)
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115 | }`,
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116 | codeUbo: (name) => `
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117 | v = uv.${name};
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118 |
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119 | data[offset] = v.red;
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120 | data[offset+1] = v.green;
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121 | data[offset+2] = v.blue;
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122 | data[offset+3] = v.alpha;
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123 | `
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124 | },
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125 | {
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126 | test: (data, uniform) => data.type === "vec3" && data.size === 1 && !data.isArray && uniform.red !== void 0,
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127 | code: (name) => `
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128 | cv = ud["${name}"].value;
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129 | v = uv["${name}"];
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130 |
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131 | if(cv[0] !== v.red || cv[1] !== v.green || cv[2] !== v.blue || cv[3] !== v.a)
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132 | {
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133 | cv[0] = v.red;
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134 | cv[1] = v.green;
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135 | cv[2] = v.blue;
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136 |
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137 | gl.uniform3f(ud["${name}"].location, v.red, v.green, v.blue)
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138 | }`,
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139 | codeUbo: (name) => `
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140 | v = uv.${name};
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141 |
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142 | data[offset] = v.red;
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143 | data[offset+1] = v.green;
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144 | data[offset+2] = v.blue;
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145 | `
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146 | },
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147 | {
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148 | test: (data) => data.type === "vec4" && data.size === 1 && !data.isArray,
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149 | code: (name) => `
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150 | cv = ud["${name}"].value;
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151 | v = uv["${name}"];
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152 |
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153 | if(cv[0] !== v[0] || cv[1] !== v[1] || cv[2] !== v[2] || cv[3] !== v[3])
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154 | {
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155 | cv[0] = v[0];
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156 | cv[1] = v[1];
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157 | cv[2] = v[2];
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158 | cv[3] = v[3];
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159 |
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160 | gl.uniform4f(ud["${name}"].location, v[0], v[1], v[2], v[3])
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161 | }`
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162 | }
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163 | ];
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164 |
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165 | export { uniformParsers };
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166 |
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