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1'use strict';
2
3Object.defineProperty(exports, '__esModule', { value: true });
4
5var constants = require('@pixi/constants');
6var extensions = require('@pixi/extensions');
7var State = require('./State.js');
8var mapWebGLBlendModesToPixi = require('./utils/mapWebGLBlendModesToPixi.js');
9
10const BLEND = 0;
11const OFFSET = 1;
12const CULLING = 2;
13const DEPTH_TEST = 3;
14const WINDING = 4;
15const DEPTH_MASK = 5;
16const _StateSystem = class {
17 constructor() {
18 this.gl = null;
19 this.stateId = 0;
20 this.polygonOffset = 0;
21 this.blendMode = constants.BLEND_MODES.NONE;
22 this._blendEq = false;
23 this.map = [];
24 this.map[BLEND] = this.setBlend;
25 this.map[OFFSET] = this.setOffset;
26 this.map[CULLING] = this.setCullFace;
27 this.map[DEPTH_TEST] = this.setDepthTest;
28 this.map[WINDING] = this.setFrontFace;
29 this.map[DEPTH_MASK] = this.setDepthMask;
30 this.checks = [];
31 this.defaultState = new State.State();
32 this.defaultState.blend = true;
33 }
34 contextChange(gl) {
35 this.gl = gl;
36 this.blendModes = mapWebGLBlendModesToPixi.mapWebGLBlendModesToPixi(gl);
37 this.set(this.defaultState);
38 this.reset();
39 }
40 set(state) {
41 state = state || this.defaultState;
42 if (this.stateId !== state.data) {
43 let diff = this.stateId ^ state.data;
44 let i = 0;
45 while (diff) {
46 if (diff & 1) {
47 this.map[i].call(this, !!(state.data & 1 << i));
48 }
49 diff = diff >> 1;
50 i++;
51 }
52 this.stateId = state.data;
53 }
54 for (let i = 0; i < this.checks.length; i++) {
55 this.checks[i](this, state);
56 }
57 }
58 forceState(state) {
59 state = state || this.defaultState;
60 for (let i = 0; i < this.map.length; i++) {
61 this.map[i].call(this, !!(state.data & 1 << i));
62 }
63 for (let i = 0; i < this.checks.length; i++) {
64 this.checks[i](this, state);
65 }
66 this.stateId = state.data;
67 }
68 setBlend(value) {
69 this.updateCheck(_StateSystem.checkBlendMode, value);
70 this.gl[value ? "enable" : "disable"](this.gl.BLEND);
71 }
72 setOffset(value) {
73 this.updateCheck(_StateSystem.checkPolygonOffset, value);
74 this.gl[value ? "enable" : "disable"](this.gl.POLYGON_OFFSET_FILL);
75 }
76 setDepthTest(value) {
77 this.gl[value ? "enable" : "disable"](this.gl.DEPTH_TEST);
78 }
79 setDepthMask(value) {
80 this.gl.depthMask(value);
81 }
82 setCullFace(value) {
83 this.gl[value ? "enable" : "disable"](this.gl.CULL_FACE);
84 }
85 setFrontFace(value) {
86 this.gl.frontFace(this.gl[value ? "CW" : "CCW"]);
87 }
88 setBlendMode(value) {
89 if (value === this.blendMode) {
90 return;
91 }
92 this.blendMode = value;
93 const mode = this.blendModes[value];
94 const gl = this.gl;
95 if (mode.length === 2) {
96 gl.blendFunc(mode[0], mode[1]);
97 } else {
98 gl.blendFuncSeparate(mode[0], mode[1], mode[2], mode[3]);
99 }
100 if (mode.length === 6) {
101 this._blendEq = true;
102 gl.blendEquationSeparate(mode[4], mode[5]);
103 } else if (this._blendEq) {
104 this._blendEq = false;
105 gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
106 }
107 }
108 setPolygonOffset(value, scale) {
109 this.gl.polygonOffset(value, scale);
110 }
111 reset() {
112 this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, false);
113 this.forceState(this.defaultState);
114 this._blendEq = true;
115 this.blendMode = -1;
116 this.setBlendMode(0);
117 }
118 updateCheck(func, value) {
119 const index = this.checks.indexOf(func);
120 if (value && index === -1) {
121 this.checks.push(func);
122 } else if (!value && index !== -1) {
123 this.checks.splice(index, 1);
124 }
125 }
126 static checkBlendMode(system, state) {
127 system.setBlendMode(state.blendMode);
128 }
129 static checkPolygonOffset(system, state) {
130 system.setPolygonOffset(1, state.polygonOffset);
131 }
132 destroy() {
133 this.gl = null;
134 }
135};
136let StateSystem = _StateSystem;
137StateSystem.extension = {
138 type: extensions.ExtensionType.RendererSystem,
139 name: "state"
140};
141extensions.extensions.add(StateSystem);
142
143exports.StateSystem = StateSystem;
144//# sourceMappingURL=StateSystem.js.map