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1import { SAMPLER_TYPES, TYPES, MIPMAP_MODES, WRAP_MODES, SCALE_MODES } from '@pixi/constants';
2import { ExtensionType, extensions } from '@pixi/extensions';
3import { removeItems } from '@pixi/utils';
4import { BaseTexture } from './BaseTexture.mjs';
5import { GLTexture } from './GLTexture.mjs';
6import { mapTypeAndFormatToInternalFormat } from './utils/mapTypeAndFormatToInternalFormat.mjs';
7
8class TextureSystem {
9 constructor(renderer) {
10 this.renderer = renderer;
11 this.boundTextures = [];
12 this.currentLocation = -1;
13 this.managedTextures = [];
14 this._unknownBoundTextures = false;
15 this.unknownTexture = new BaseTexture();
16 this.hasIntegerTextures = false;
17 }
18 contextChange() {
19 const gl = this.gl = this.renderer.gl;
20 this.CONTEXT_UID = this.renderer.CONTEXT_UID;
21 this.webGLVersion = this.renderer.context.webGLVersion;
22 this.internalFormats = mapTypeAndFormatToInternalFormat(gl);
23 const maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);
24 this.boundTextures.length = maxTextures;
25 for (let i = 0; i < maxTextures; i++) {
26 this.boundTextures[i] = null;
27 }
28 this.emptyTextures = {};
29 const emptyTexture2D = new GLTexture(gl.createTexture());
30 gl.bindTexture(gl.TEXTURE_2D, emptyTexture2D.texture);
31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
32 this.emptyTextures[gl.TEXTURE_2D] = emptyTexture2D;
33 this.emptyTextures[gl.TEXTURE_CUBE_MAP] = new GLTexture(gl.createTexture());
34 gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.emptyTextures[gl.TEXTURE_CUBE_MAP].texture);
35 for (let i = 0; i < 6; i++) {
36 gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
37 }
38 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
39 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
40 for (let i = 0; i < this.boundTextures.length; i++) {
41 this.bind(null, i);
42 }
43 }
44 bind(texture, location = 0) {
45 const { gl } = this;
46 texture = texture?.castToBaseTexture();
47 if (texture?.valid && !texture.parentTextureArray) {
48 texture.touched = this.renderer.textureGC.count;
49 const glTexture = texture._glTextures[this.CONTEXT_UID] || this.initTexture(texture);
50 if (this.boundTextures[location] !== texture) {
51 if (this.currentLocation !== location) {
52 this.currentLocation = location;
53 gl.activeTexture(gl.TEXTURE0 + location);
54 }
55 gl.bindTexture(texture.target, glTexture.texture);
56 }
57 if (glTexture.dirtyId !== texture.dirtyId) {
58 if (this.currentLocation !== location) {
59 this.currentLocation = location;
60 gl.activeTexture(gl.TEXTURE0 + location);
61 }
62 this.updateTexture(texture);
63 } else if (glTexture.dirtyStyleId !== texture.dirtyStyleId) {
64 this.updateTextureStyle(texture);
65 }
66 this.boundTextures[location] = texture;
67 } else {
68 if (this.currentLocation !== location) {
69 this.currentLocation = location;
70 gl.activeTexture(gl.TEXTURE0 + location);
71 }
72 gl.bindTexture(gl.TEXTURE_2D, this.emptyTextures[gl.TEXTURE_2D].texture);
73 this.boundTextures[location] = null;
74 }
75 }
76 reset() {
77 this._unknownBoundTextures = true;
78 this.hasIntegerTextures = false;
79 this.currentLocation = -1;
80 for (let i = 0; i < this.boundTextures.length; i++) {
81 this.boundTextures[i] = this.unknownTexture;
82 }
83 }
84 unbind(texture) {
85 const { gl, boundTextures } = this;
86 if (this._unknownBoundTextures) {
87 this._unknownBoundTextures = false;
88 for (let i = 0; i < boundTextures.length; i++) {
89 if (boundTextures[i] === this.unknownTexture) {
90 this.bind(null, i);
91 }
92 }
93 }
94 for (let i = 0; i < boundTextures.length; i++) {
95 if (boundTextures[i] === texture) {
96 if (this.currentLocation !== i) {
97 gl.activeTexture(gl.TEXTURE0 + i);
98 this.currentLocation = i;
99 }
100 gl.bindTexture(texture.target, this.emptyTextures[texture.target].texture);
101 boundTextures[i] = null;
102 }
103 }
104 }
105 ensureSamplerType(maxTextures) {
106 const { boundTextures, hasIntegerTextures, CONTEXT_UID } = this;
107 if (!hasIntegerTextures) {
108 return;
109 }
110 for (let i = maxTextures - 1; i >= 0; --i) {
111 const tex = boundTextures[i];
112 if (tex) {
113 const glTexture = tex._glTextures[CONTEXT_UID];
114 if (glTexture.samplerType !== SAMPLER_TYPES.FLOAT) {
115 this.renderer.texture.unbind(tex);
116 }
117 }
118 }
119 }
120 initTexture(texture) {
121 const glTexture = new GLTexture(this.gl.createTexture());
122 glTexture.dirtyId = -1;
123 texture._glTextures[this.CONTEXT_UID] = glTexture;
124 this.managedTextures.push(texture);
125 texture.on("dispose", this.destroyTexture, this);
126 return glTexture;
127 }
128 initTextureType(texture, glTexture) {
129 glTexture.internalFormat = this.internalFormats[texture.type]?.[texture.format] ?? texture.format;
130 if (this.webGLVersion === 2 && texture.type === TYPES.HALF_FLOAT) {
131 glTexture.type = this.gl.HALF_FLOAT;
132 } else {
133 glTexture.type = texture.type;
134 }
135 }
136 updateTexture(texture) {
137 const glTexture = texture._glTextures[this.CONTEXT_UID];
138 if (!glTexture) {
139 return;
140 }
141 const renderer = this.renderer;
142 this.initTextureType(texture, glTexture);
143 if (texture.resource?.upload(renderer, texture, glTexture)) {
144 if (glTexture.samplerType !== SAMPLER_TYPES.FLOAT) {
145 this.hasIntegerTextures = true;
146 }
147 } else {
148 const width = texture.realWidth;
149 const height = texture.realHeight;
150 const gl = renderer.gl;
151 if (glTexture.width !== width || glTexture.height !== height || glTexture.dirtyId < 0) {
152 glTexture.width = width;
153 glTexture.height = height;
154 gl.texImage2D(texture.target, 0, glTexture.internalFormat, width, height, 0, texture.format, glTexture.type, null);
155 }
156 }
157 if (texture.dirtyStyleId !== glTexture.dirtyStyleId) {
158 this.updateTextureStyle(texture);
159 }
160 glTexture.dirtyId = texture.dirtyId;
161 }
162 destroyTexture(texture, skipRemove) {
163 const { gl } = this;
164 texture = texture.castToBaseTexture();
165 if (texture._glTextures[this.CONTEXT_UID]) {
166 this.unbind(texture);
167 gl.deleteTexture(texture._glTextures[this.CONTEXT_UID].texture);
168 texture.off("dispose", this.destroyTexture, this);
169 delete texture._glTextures[this.CONTEXT_UID];
170 if (!skipRemove) {
171 const i = this.managedTextures.indexOf(texture);
172 if (i !== -1) {
173 removeItems(this.managedTextures, i, 1);
174 }
175 }
176 }
177 }
178 updateTextureStyle(texture) {
179 const glTexture = texture._glTextures[this.CONTEXT_UID];
180 if (!glTexture) {
181 return;
182 }
183 if ((texture.mipmap === MIPMAP_MODES.POW2 || this.webGLVersion !== 2) && !texture.isPowerOfTwo) {
184 glTexture.mipmap = false;
185 } else {
186 glTexture.mipmap = texture.mipmap >= 1;
187 }
188 if (this.webGLVersion !== 2 && !texture.isPowerOfTwo) {
189 glTexture.wrapMode = WRAP_MODES.CLAMP;
190 } else {
191 glTexture.wrapMode = texture.wrapMode;
192 }
193 if (texture.resource?.style(this.renderer, texture, glTexture)) {
194 } else {
195 this.setStyle(texture, glTexture);
196 }
197 glTexture.dirtyStyleId = texture.dirtyStyleId;
198 }
199 setStyle(texture, glTexture) {
200 const gl = this.gl;
201 if (glTexture.mipmap && texture.mipmap !== MIPMAP_MODES.ON_MANUAL) {
202 gl.generateMipmap(texture.target);
203 }
204 gl.texParameteri(texture.target, gl.TEXTURE_WRAP_S, glTexture.wrapMode);
205 gl.texParameteri(texture.target, gl.TEXTURE_WRAP_T, glTexture.wrapMode);
206 if (glTexture.mipmap) {
207 gl.texParameteri(texture.target, gl.TEXTURE_MIN_FILTER, texture.scaleMode === SCALE_MODES.LINEAR ? gl.LINEAR_MIPMAP_LINEAR : gl.NEAREST_MIPMAP_NEAREST);
208 const anisotropicExt = this.renderer.context.extensions.anisotropicFiltering;
209 if (anisotropicExt && texture.anisotropicLevel > 0 && texture.scaleMode === SCALE_MODES.LINEAR) {
210 const level = Math.min(texture.anisotropicLevel, gl.getParameter(anisotropicExt.MAX_TEXTURE_MAX_ANISOTROPY_EXT));
211 gl.texParameterf(texture.target, anisotropicExt.TEXTURE_MAX_ANISOTROPY_EXT, level);
212 }
213 } else {
214 gl.texParameteri(texture.target, gl.TEXTURE_MIN_FILTER, texture.scaleMode === SCALE_MODES.LINEAR ? gl.LINEAR : gl.NEAREST);
215 }
216 gl.texParameteri(texture.target, gl.TEXTURE_MAG_FILTER, texture.scaleMode === SCALE_MODES.LINEAR ? gl.LINEAR : gl.NEAREST);
217 }
218 destroy() {
219 this.renderer = null;
220 }
221}
222TextureSystem.extension = {
223 type: ExtensionType.RendererSystem,
224 name: "texture"
225};
226extensions.add(TextureSystem);
227
228export { TextureSystem };
229//# sourceMappingURL=TextureSystem.mjs.map