1 | import { TARGETS } from '@pixi/constants';
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2 | import { AbstractMultiResource } from './AbstractMultiResource.mjs';
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3 |
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4 | class ArrayResource extends AbstractMultiResource {
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5 | constructor(source, options) {
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6 | const { width, height } = options || {};
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7 | let urls;
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8 | let length;
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9 | if (Array.isArray(source)) {
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10 | urls = source;
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11 | length = source.length;
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12 | } else {
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13 | length = source;
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14 | }
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15 | super(length, { width, height });
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16 | if (urls) {
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17 | this.initFromArray(urls, options);
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18 | }
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19 | }
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20 | addBaseTextureAt(baseTexture, index) {
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21 | if (baseTexture.resource) {
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22 | this.addResourceAt(baseTexture.resource, index);
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23 | } else {
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24 | throw new Error("ArrayResource does not support RenderTexture");
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25 | }
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26 | return this;
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27 | }
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28 | bind(baseTexture) {
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29 | super.bind(baseTexture);
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30 | baseTexture.target = TARGETS.TEXTURE_2D_ARRAY;
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31 | }
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32 | upload(renderer, texture, glTexture) {
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33 | const { length, itemDirtyIds, items } = this;
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34 | const { gl } = renderer;
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35 | if (glTexture.dirtyId < 0) {
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36 | gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, glTexture.internalFormat, this._width, this._height, length, 0, texture.format, glTexture.type, null);
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37 | }
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38 | for (let i = 0; i < length; i++) {
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39 | const item = items[i];
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40 | if (itemDirtyIds[i] < item.dirtyId) {
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41 | itemDirtyIds[i] = item.dirtyId;
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42 | if (item.valid) {
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43 | gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, i, item.resource.width, item.resource.height, 1, texture.format, glTexture.type, item.resource.source);
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44 | }
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45 | }
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46 | }
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47 | return true;
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48 | }
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49 | }
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50 |
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51 | export { ArrayResource };
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52 |
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