1 | ;
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2 | var constants = require("@pixi/constants"), Buffer = require("../geometry/Buffer.js"), Geometry = require("../geometry/Geometry.js");
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3 | class BatchGeometry extends Geometry.Geometry {
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4 | /**
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5 | * @param {boolean} [_static=false] - Optimization flag, where `false`
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6 | * is updated every frame, `true` doesn't change frame-to-frame.
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7 | */
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8 | constructor(_static = !1) {
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9 | super(), this._buffer = new Buffer.Buffer(null, _static, !1), this._indexBuffer = new Buffer.Buffer(null, _static, !0), this.addAttribute("aVertexPosition", this._buffer, 2, !1, constants.TYPES.FLOAT).addAttribute("aTextureCoord", this._buffer, 2, !1, constants.TYPES.FLOAT).addAttribute("aColor", this._buffer, 4, !0, constants.TYPES.UNSIGNED_BYTE).addAttribute("aTextureId", this._buffer, 1, !0, constants.TYPES.FLOAT).addIndex(this._indexBuffer);
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10 | }
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11 | }
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12 | exports.BatchGeometry = BatchGeometry;
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13 | //# sourceMappingURL=BatchGeometry.js.map
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