1 | ;
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2 | Object.defineProperty(exports, "__esModule", { value: !0 });
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3 | var defaultFragment = `varying vec2 vTextureCoord;
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4 | varying vec4 vColor;
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5 | varying float vTextureId;
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6 | uniform sampler2D uSamplers[%count%];
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7 |
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8 | void main(void){
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9 | vec4 color;
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10 | %forloop%
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11 | gl_FragColor = color * vColor;
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12 | }
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13 | `;
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14 | exports.default = defaultFragment;
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15 | //# sourceMappingURL=texture.frag.js.map
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