1 | ;
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2 | Object.defineProperty(exports, "__esModule", { value: !0 });
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3 | var defaultFragment = `varying vec2 vTextureCoord;
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4 |
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5 | uniform sampler2D uSampler;
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6 |
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7 | void main(void){
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8 | gl_FragColor = texture2D(uSampler, vTextureCoord);
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9 | }
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10 | `;
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11 | exports.default = defaultFragment;
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12 | //# sourceMappingURL=defaultFilter.frag.js.map
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