1 | var $defaultVertex = `attribute vec2 aVertexPosition;
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2 | attribute vec2 aTextureCoord;
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3 |
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4 | uniform mat3 projectionMatrix;
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5 |
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6 | varying vec2 vTextureCoord;
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7 |
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8 | void main(void)
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9 | {
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10 | gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
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11 | vTextureCoord = aTextureCoord;
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12 | }`;
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13 | export {
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14 | $defaultVertex as default
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15 | };
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16 | //# sourceMappingURL=default.vert.mjs.map
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