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1{"version":3,"file":"index.mjs","sources":["../src/index.ts"],"sourcesContent":["/// <reference path=\"../global.d.ts\" />\nimport './settings';\n\n/**\n * @namespace PIXI\n */\n\n/**\n * String of the current PIXI version.\n * @memberof PIXI\n */\nexport const VERSION = process.env.VERSION;\n\n// Export dependencies\nexport * from '@pixi/color';\nexport * from '@pixi/constants';\nexport * from '@pixi/extensions';\nexport * from '@pixi/math';\nexport * from '@pixi/runner';\nexport * from '@pixi/settings';\nexport * from '@pixi/ticker';\nexport * as utils from '@pixi/utils';\n\n// Export core\nexport * from './autoDetectRenderer';\nexport * from './background/BackgroundSystem';\nexport * from './batch/BatchDrawCall';\nexport * from './batch/BatchGeometry';\nexport * from './batch/BatchRenderer';\nexport * from './batch/BatchShaderGenerator';\nexport * from './batch/BatchSystem';\nexport * from './batch/BatchTextureArray';\nexport * from './batch/ObjectRenderer';\nexport * from './context/ContextSystem';\nexport * from './filters/Filter';\nexport * from './filters/FilterState';\nexport * from './filters/FilterSystem';\nexport * from './filters/IFilterTarget';\nexport * from './filters/spriteMask/SpriteMaskFilter';\nexport * from './fragments';\nexport * from './framebuffer/Framebuffer';\nexport * from './framebuffer/FramebufferSystem';\nexport * from './framebuffer/GLFramebuffer';\nexport * from './framebuffer/MultisampleSystem';\nexport * from './geometry/Attribute';\nexport * from './geometry/Buffer';\nexport * from './geometry/BufferSystem';\nexport * from './geometry/Geometry';\nexport * from './geometry/GeometrySystem';\nexport * from './geometry/ViewableBuffer';\nexport * from './IRenderer';\nexport * from './IRenderer';\nexport * from './mask/MaskData';\nexport * from './mask/MaskSystem';\nexport * from './mask/ScissorSystem';\nexport * from './mask/StencilSystem';\nexport * from './plugin/PluginSystem';\nexport * from './plugin/PluginSystem';\nexport * from './projection/ProjectionSystem';\nexport * from './render/ObjectRendererSystem';\nexport * from './Renderer';\nexport * from './renderTexture/BaseRenderTexture';\nexport * from './renderTexture/GenerateTextureSystem';\nexport * from './renderTexture/GenerateTextureSystem';\nexport * from './renderTexture/RenderTexture';\nexport * from './renderTexture/RenderTexturePool';\nexport * from './renderTexture/RenderTextureSystem';\nexport * from './shader/GLProgram';\nexport * from './shader/Program';\nexport * from './shader/Shader';\nexport * from './shader/ShaderSystem';\nexport * from './shader/UniformGroup';\nexport * from './shader/utils/checkMaxIfStatementsInShader';\nexport * from './shader/utils/generateProgram';\nexport * from './shader/utils/generateUniformBufferSync';\nexport * from './shader/utils/getTestContext';\nexport * from './shader/utils/uniformParsers';\nexport * from './shader/utils/unsafeEvalSupported';\nexport * from './startup/StartupSystem';\nexport * from './state/State';\nexport * from './state/StateSystem';\nexport * from './system/ISystem';\nexport * from './systems';\nexport * from './textures/BaseTexture';\nexport * from './textures/GLTexture';\nexport * from './textures/resources';\nexport * from './textures/Texture';\nexport * from './textures/TextureGCSystem';\nexport * from './textures/TextureMatrix';\nexport * from './textures/TextureSystem';\nexport * from './textures/TextureUvs';\nexport * from './transformFeedback/TransformFeedback';\nexport * from './transformFeedback/TransformFeedbackSystem';\nexport * from './utils/Quad';\nexport * from './utils/QuadUv';\nexport * from './view/ViewSystem';\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAWO,MAAM,UAAU;"}
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