1 | import { TYPES, FORMATS } from "@pixi/constants";
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2 | class GLTexture {
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3 | constructor(texture) {
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4 | this.texture = texture, this.width = -1, this.height = -1, this.dirtyId = -1, this.dirtyStyleId = -1, this.mipmap = !1, this.wrapMode = 33071, this.type = TYPES.UNSIGNED_BYTE, this.internalFormat = FORMATS.RGBA, this.samplerType = 0;
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5 | }
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6 | }
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7 | export {
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8 | GLTexture
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9 | };
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10 | //# sourceMappingURL=GLTexture.mjs.map
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