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2 | C++/WinRT Clipboard Project Overview
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3 | ========================================================================
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4 |
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5 | This project demonstrates how to get started authoring Windows Runtime
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6 | classes directly with standard C++, using the C++/WinRT SDK component
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7 | to generate implementation headers from interface (IDL) files. The
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8 | generated Windows Runtime component binary and WinMD files should then
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9 | be bundled with the Universal Windows Platform (UWP) app consuming them.
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10 |
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11 | Steps:
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12 | 1. Create an interface (IDL) file to define your Windows Runtime class,
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13 | its default interface, and any other interfaces it implements.
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14 | 2. Build the project once to generate module.g.cpp, module.h.cpp, and
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15 | implementation templates under the "Generated Files" folder, as
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16 | well as skeleton class definitions under "Generated Files\sources".
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17 | 3. Use the skeleton class definitions for reference to implement your
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18 | Windows Runtime classes.
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19 |
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20 | ========================================================================
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21 | Learn more about C++/WinRT here:
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22 | http://aka.ms/cppwinrt/
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23 | ========================================================================
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